2056 lines
42 KiB
Text
2056 lines
42 KiB
Text
namespace = fp3_frontier_story_cycle
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fp3_frontier_story_cycle.0001 = {
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type = letter_event
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opening = fp3_frontier_story_cycle.0001_opening
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desc = fp3_frontier_story_cycle.0001_letter
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sender = scope:upset_vassal
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trigger = {
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NOR = {
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has_character_flag = had_event_fp3_frontier_story_cycle.0001
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has_character_flag = had_event_fp3_frontier_story_cycle.0002
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}
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exists = scope:story.var:upset_vassal
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exists = scope:story.var:turkic_leader
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scope:story = {
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var:upset_vassal = {
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is_alive = yes
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is_imprisoned = no
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NOT = {
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has_trait = forgiving
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}
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}
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}
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}
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immediate = {
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add_character_flag = {
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flag = had_event_fp3_frontier_story_cycle.0001
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}
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scope:story = {
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var:upset_vassal = {
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save_scope_as = upset_vassal
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}
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var:turkic_leader = {
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save_scope_as = turkic_leader
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}
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}
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}
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option = {
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name = fp3_frontier_story_cycle.0001.a
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custom_tooltip = children_arriving_shortly.tt
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trigger_event = {
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id = fp3_frontier_story_cycle.0004
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days = { 5 30 }
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}
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}
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}
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fp3_frontier_story_cycle.0002 = {
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type = letter_event
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opening = fp3_frontier_story_cycle.0002_opening
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desc = fp3_frontier_story_cycle.0002_letter
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sender = scope:upset_vassal
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trigger = {
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NOT = { has_character_flag = had_event_fp3_frontier_story_cycle.0002 }
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exists = scope:story.var:upset_vassal
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exists = scope:story.var:nomads_county
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scope:story = {
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var:upset_vassal = {
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is_alive = yes
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is_imprisoned = no
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is_vassal_of = root
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NOT = { has_relation_rival = root }
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OR = {
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ai_vengefulness < medium_positive_ai_value
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has_trait = craven
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has_trait = forgiving
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root = {
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has_dread_level_towards = {
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target = scope:story.var:upset_vassal
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level = 2
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}
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}
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}
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}
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var:nomads_county = {
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NOT = { has_county_modifier = fp3_nomad_friction_county_modifier }
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}
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}
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}
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immediate = {
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add_character_flag = {
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flag = had_event_fp3_frontier_story_cycle.0002
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}
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scope:story = {
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var:upset_vassal = {
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save_scope_as = upset_vassal
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}
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var:nomads_county = {
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save_scope_as = nomads_county
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}
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}
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scope:upset_vassal = {
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pay_short_term_gold = {
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gold = 50
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target = root
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}
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}
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}
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option = {
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name = fp3_frontier_story_cycle.0002.a
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scope:upset_vassal = {
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add_opinion = {
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target = root
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opinion = 20
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modifier = grateful_opinion
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}
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}
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stress_impact = {
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forgiving = medium_stress_impact_loss
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vengeful = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_vengefulness = -1
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ai_honor = 0.7
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ai_greed = 0.5
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ai_compassion = 0.7
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}
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}
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}
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option = {
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name = fp3_frontier_story_cycle.0002.b
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pay_short_term_gold = {
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gold = 50
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target = scope:upset_vassal
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}
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add_dread = minor_dread_gain
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scope:upset_vassal = {
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add_opinion = {
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target = root
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opinion = -20
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modifier = scared_opinion
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}
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}
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stress_impact = {
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vengeful = medium_stress_impact_loss
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greedy = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_vengefulness = 1
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ai_greed = -0.5
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ai_compassion = -0.5
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}
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}
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}
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}
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fp3_frontier_story_cycle.0003 = { #Nomads story cycle
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type = character_event
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title = fp3_frontier_story_cycle.0003.t
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desc = {
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desc = fp3_frontier_story_cycle.0003_beginning
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first_valid = {
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triggered_desc = {
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trigger = {
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has_religion = religion:islam_religion
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}
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desc = fp3_frontier_story_cycle.0003_jizya
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}
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desc = fp3_frontier_story_cycle.0003_not_jizya
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}
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desc = fp3_frontier_story_cycle.0003_ending
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}
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theme = vassal
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left_portrait = {
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character = scope:turkic_leader
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animation = dismissal
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}
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right_portrait = {
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character = scope:greedy_chaplain
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animation = personality_dishonorable
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triggered_animation = {
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trigger = {
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ai_greed > medium_positive_ai_value
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}
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animation = personality_greedy
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}
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}
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lower_left_portrait = {
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character = root
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}
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trigger = {
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#standard checks
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is_available_adult = yes
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NOT = { has_character_flag = had_event_fp3_frontier_story_cycle.0003 }
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#event fluff triggers
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faith = {
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NOR = {
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has_doctrine_parameter = unreformed
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has_doctrine = pagan_hostility_doctrine
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}
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}
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any_held_title = { is_head_of_faith = no }
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exists = scope:story.var:turkic_leader
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exists = scope:story.var:nomads_new_county
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exists = cp:councillor_court_chaplain
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cp:councillor_court_chaplain = {
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NOT = { has_trait = generous }
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is_ai = yes
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}
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}
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immediate = {
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cp:councillor_court_chaplain = { save_scope_as = greedy_chaplain }
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add_character_flag = {
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flag = had_event_fp3_frontier_story_cycle.0003
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}
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scope:story = {
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var:turkic_leader = {
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save_scope_as = turkic_leader
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}
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var:nomads_new_county = {
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save_scope_as = nomads_new_county
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}
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}
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}
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option = {
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name = fp3_frontier_story_cycle.0003.a
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trigger = {
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OR = {
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has_trait = greedy
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has_trait = arbitrary
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gold < 0
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}
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}
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if = {
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limit = {
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faith = { has_doctrine = doctrine_theocracy_temporal }
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}
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add_treasury_or_gold = medium_treasury_or_gold_value
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scope:greedy_chaplain = { add_treasury_or_gold = major_treasury_or_gold_value }
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}
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else = { add_treasury_or_gold = major_treasury_or_gold_value }
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if = {
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limit = {
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scope:turkic_leader = {
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NOT = {
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has_relation_rival = root
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has_relation_nemesis = root
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}
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}
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}
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root = {
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progress_towards_rival_effect = {
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CHARACTER = scope:turkic_leader
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REASON = rival_brutal_taxation
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OPINION = -20
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}
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}
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}
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else = {
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scope:turkic_leader = {
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add_opinion = {
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target = root
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opinion = -40
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modifier = hate_opinion
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}
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}
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}
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scope:nomads_new_county = {
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add_county_modifier = {
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modifier = fp3_resentful_nomads_county_modifier
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years = 20
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}
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}
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stress_impact = {
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generous = medium_stress_impact_gain
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just = medium_stress_impact_gain
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humble = medium_stress_impact_gain
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arrogant = minor_stress_impact_loss
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greedy = major_stress_impact_loss
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_vengefulness = 0.5
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ai_boldness = 1
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ai_greed = 1
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ai_compassion = -0.5
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}
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}
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}
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option = {
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name = fp3_frontier_story_cycle.0003.b
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if = {
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limit = {
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faith = { has_doctrine = doctrine_theocracy_temporal }
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}
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add_treasury_or_gold = minor_treasury_or_gold_value
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scope:greedy_chaplain = { add_treasury_or_gold = medium_treasury_or_gold_value }
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}
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else = { add_treasury_or_gold = medium_treasury_or_gold_value }
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scope:turkic_leader = {
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add_opinion = {
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target = root
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opinion = -20
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modifier = fp3_resentful_opinion
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}
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}
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random = {
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chance = 50
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send_interface_toast = {
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left_icon = root
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right_icon = scope:turkic_leader
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title = resentful_nomads.toast
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scope:nomads_new_county = {
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add_county_modifier = {
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modifier = fp3_resentful_nomads_county_modifier
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years = 20
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}
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}
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}
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}
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stress_impact = {
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generous = medium_stress_impact_gain
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just = minor_stress_impact_gain
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cynical = minor_stress_impact_gain
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arbitrary = minor_stress_impact_loss
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greedy = medium_stress_impact_loss
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_vengefulness = 0.5
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ai_greed = 1
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ai_compassion = -0.3
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}
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}
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}
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option = {
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name = fp3_frontier_story_cycle.0003.c
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scope:greedy_chaplain = {
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add_opinion = {
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target = root
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opinion = -20
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modifier = disappointed_opinion
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}
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}
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add_hook = {
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type = favor_hook
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target = scope:turkic_leader
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}
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stress_impact = {
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greedy = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_greed = -0.7
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ai_rationality = 1
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ai_compassion = 0.5
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}
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}
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}
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}
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fp3_frontier_story_cycle.0004 = { #Nomads story cycle
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type = character_event
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title = fp3_frontier_story_cycle.0004.t
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desc = fp3_frontier_story_cycle.0004.desc
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theme = bastardy
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left_portrait = {
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character = scope:orphan_girl
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animation = worry
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}
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right_portrait = {
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character = scope:orphan_boy
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animation = sick
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}
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lower_left_portrait = {
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character = root
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}
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lower_center_portrait = {
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character = scope:upset_vassal
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}
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lower_right_portrait = {
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character = scope:turkic_leader
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}
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trigger = {
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#event fluff triggers
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exists = scope:story.var:turkic_leader
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exists = scope:story.var:upset_vassal
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}
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immediate = {
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scope:story = {
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var:turkic_leader = {
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save_scope_as = turkic_leader
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}
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var:upset_vassal = {
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save_scope_as = upset_vassal
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}
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}
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create_character = {
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age = { 35 40 }
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gender = male
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dynasty = none
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faith = scope:upset_vassal.faith
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culture = scope:upset_vassal.culture
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location = scope:upset_vassal.capital_province
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template = peasant_character
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save_scope_as = orphan_baby_daddy
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after_creation = {
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death = {
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death_reason = death_starved
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}
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}
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}
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create_character = {
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age = { 30 33 }
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gender = female
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dynasty = none
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faith = scope:upset_vassal.faith
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culture = scope:upset_vassal.culture
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location = scope:upset_vassal.capital_province
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template = peasant_character
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save_scope_as = orphan_baby_momma
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after_creation = {
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death = {
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death_reason = death_starved
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}
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}
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}
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create_character = {
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age = { 11 13 }
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gender = female
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dynasty = none
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father = scope:orphan_baby_daddy
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mother = scope:orphan_baby_momma
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faith = scope:upset_vassal.faith
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culture = scope:upset_vassal.culture
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location = root.capital_province
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template = fp3_adorable_orphan
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save_scope_as = orphan_girl
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}
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create_character = {
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age = { 6 8 }
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gender = male
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dynasty = none
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father = scope:orphan_baby_daddy
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mother = scope:orphan_baby_momma
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faith = scope:upset_vassal.faith
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culture = scope:upset_vassal.culture
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location = root.capital_province
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template = fp3_adorable_orphan
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save_scope_as = orphan_boy
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after_creation = {
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increase_wounds_effect = { REASON = attacked }
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}
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}
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}
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option = {
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name = fp3_frontier_story_cycle.0004.a
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flavor = fp3_pay_for_upkeep_flavor
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add_courtier = scope:orphan_girl
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add_courtier = scope:orphan_boy
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remove_short_term_gold = minor_gold_value
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hidden_effect = {
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reverse_add_opinion = {
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target = scope:orphan_girl
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modifier = grateful_opinion
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opinion = 30
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}
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add_hook = {
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target = scope:orphan_girl
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type = loyalty_hook
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}
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reverse_add_opinion = {
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target = scope:orphan_boy
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modifier = grateful_opinion
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opinion = 30
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}
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add_hook = {
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target = scope:orphan_boy
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type = loyalty_hook
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}
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}
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if = {
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limit = {
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faith = {
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OR = {
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trait_is_virtue = compassionate
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trait_is_virtue = generous
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}
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}
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}
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add_piety = medium_piety_gain
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}
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else = {
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add_prestige = minor_prestige_gain
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}
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stress_impact = {
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ambitious = minor_stress_impact_loss #You can mold them to awesomeness
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compassionate = massive_stress_impact_loss #Yay, a kid!
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gregarious = medium_stress_impact_loss #The more the merrier!
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arrogant = medium_stress_impact_gain #why would I?
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callous = major_stress_impact_gain #ew, no
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paranoid = major_stress_impact_gain #wat, no more strangers in my court
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}
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ai_chance = {
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base = 30
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modifier = {
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add = 50
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has_trait = generous
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}
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modifier = {
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add = 50
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has_trait = compassionate
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}
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modifier = { #Weight down for stress.
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add = -20
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has_trait = paranoid
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}
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modifier = {
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add = -100
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has_trait = callous
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}
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modifier = {
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add = -100
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has_trait = arrogant
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}
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}
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}
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option = {
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name = fp3_frontier_story_cycle.0004.b
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#One shiny new child for you!
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scope:turkic_leader = {
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if = {
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limit = { is_female = yes }
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scope:orphan_girl = { set_mother = scope:turkic_leader }
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scope:orphan_boy = { set_mother = scope:turkic_leader }
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}
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else = {
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scope:orphan_girl = { set_father = scope:turkic_leader }
|
|
scope:orphan_boy = { set_father = scope:turkic_leader }
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
scope:turkic_leader = {
|
|
OR = {
|
|
has_relation_friend = root
|
|
ai_boldness < low_positive_ai_value
|
|
ai_compassion > medium_positive_ai_value
|
|
}
|
|
}
|
|
}
|
|
scope:turkic_leader = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = -20
|
|
modifier = unfair_expectations_opinion
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
scope:turkic_leader = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = -40
|
|
modifier = fp3_unjust_burden_opinion
|
|
}
|
|
}
|
|
}
|
|
|
|
scope:upset_vassal = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = 20
|
|
modifier = pleased_opinion
|
|
}
|
|
}
|
|
|
|
hidden_effect = {
|
|
#We take care of the sundries in a hidden effect so as not to put too much into the tooltip.
|
|
scope:orphan_girl = {
|
|
set_house = scope:turkic_leader.house
|
|
add_trait = disputed_heritage
|
|
}
|
|
scope:orphan_boy = {
|
|
set_house = scope:turkic_leader.house
|
|
add_trait = disputed_heritage
|
|
}
|
|
add_courtier = scope:orphan_girl
|
|
add_courtier = scope:orphan_boy
|
|
|
|
#And they're pretty happy about being stepping up in life.
|
|
reverse_add_opinion = {
|
|
target = scope:orphan_girl
|
|
modifier = grateful_opinion
|
|
opinion = 30
|
|
}
|
|
reverse_add_opinion = {
|
|
target = scope:orphan_boy
|
|
modifier = grateful_opinion
|
|
opinion = 30
|
|
}
|
|
scope:turkic_leader = {
|
|
every_consort = {
|
|
custom = custom.every_opposite_sex_consort
|
|
limit = {
|
|
sex_opposite_of = scope:turkic_leader
|
|
}
|
|
add_opinion = {
|
|
modifier = ep1_disagreed_with_lowborn_adoption_opinion
|
|
target = scope:turkic_leader
|
|
opinion = -60
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
stress_impact = {
|
|
vengeful = minor_stress_impact_loss
|
|
lazy = medium_stress_impact_loss
|
|
just = medium_stress_impact_loss #the accusations might be true, after all?
|
|
trusting = medium_stress_impact_gain
|
|
craven = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
modifier = { #Weight up for stress.
|
|
add = 20
|
|
has_trait = just
|
|
}
|
|
modifier = {
|
|
add = 50
|
|
has_trait = craven
|
|
}
|
|
modifier = { #Weight down for stress.
|
|
add = -20
|
|
has_trait = trusting
|
|
}
|
|
modifier = { #We favour the other trait specific options for callous & sadistic
|
|
add = -100
|
|
has_trait = callous
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_frontier_story_cycle.0004.c
|
|
flavor = fp3_pay_for_upkeep_flavor
|
|
|
|
|
|
trigger = {
|
|
OR = {
|
|
faith = {
|
|
has_doctrine = tenet_monasticism
|
|
}
|
|
has_religion = religion:buddhism_religion #far from all buddhist religions have monastics, but this option would still make sense
|
|
}
|
|
}
|
|
|
|
remove_short_term_gold = minor_gold_value
|
|
|
|
if = {
|
|
limit = {
|
|
faith = {
|
|
OR = {
|
|
trait_is_virtue = compassionate
|
|
trait_is_virtue = generous
|
|
}
|
|
}
|
|
}
|
|
add_piety = major_piety_gain
|
|
}
|
|
else = {
|
|
add_prestige = medium_piety_gain
|
|
}
|
|
|
|
scope:orphan_girl = {
|
|
select_and_move_to_pool_effect = yes
|
|
add_trait = devoted
|
|
}
|
|
scope:orphan_boy = {
|
|
select_and_move_to_pool_effect = yes
|
|
add_trait = devoted
|
|
}
|
|
|
|
stress_impact = {
|
|
zealous = minor_stress_impact_loss
|
|
cynical = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = 0.9
|
|
ai_rationality = 0.5
|
|
ai_compassion = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_frontier_story_cycle.0004.d
|
|
|
|
if = {
|
|
limit = {
|
|
faith = {
|
|
OR = {
|
|
trait_is_virtue = compassionate
|
|
trait_is_virtue = generous
|
|
}
|
|
}
|
|
}
|
|
add_piety = minor_piety_loss
|
|
}
|
|
|
|
scope:orphan_girl = {
|
|
select_and_move_to_pool_effect = yes
|
|
}
|
|
scope:orphan_boy = {
|
|
select_and_move_to_pool_effect = yes
|
|
}
|
|
|
|
stress_impact = { #many chances for stress loss here, to make this "opting out" option potentially more worthwile
|
|
compassionate = major_stress_impact_gain
|
|
generous = major_stress_impact_gain
|
|
callous = minor_stress_impact_loss
|
|
arrogant = minor_stress_impact_loss
|
|
arbitrary = minor_stress_impact_loss
|
|
cynical = medium_stress_impact_loss
|
|
lazy = medium_stress_impact_loss
|
|
paranoid = medium_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_rationality = 0.3
|
|
ai_compassion = -0.9
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
fp3_frontier_story_cycle.0005 = { #Nomads story cycle
|
|
type = character_event
|
|
title = fp3_frontier_story_cycle.0005.t
|
|
desc = fp3_frontier_story_cycle.0005.desc
|
|
theme = war
|
|
left_portrait = {
|
|
character = scope:turkic_leader
|
|
animation = war_over_loss
|
|
triggered_animation = {
|
|
trigger = {
|
|
ai_boldness > medium_positive_ai_value
|
|
}
|
|
animation = personality_bold
|
|
}
|
|
}
|
|
right_portrait = {
|
|
character = root
|
|
animation = stress
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = brave
|
|
has_trait = wrathful
|
|
has_trait = vengeful
|
|
has_trait = organizer
|
|
has_trait = strategist
|
|
}
|
|
}
|
|
animation = scheme
|
|
}
|
|
}
|
|
|
|
|
|
trigger = {
|
|
|
|
#event fluff triggers
|
|
|
|
NOT = { has_character_flag = had_event_fp3_frontier_story_cycle.0005 }
|
|
|
|
exists = scope:story.var:turkic_leader
|
|
|
|
NOT = {
|
|
scope:story.var:turkic_leader = { has_hook = root }
|
|
}
|
|
|
|
is_at_war = yes
|
|
}
|
|
|
|
immediate = {
|
|
|
|
add_character_flag = {
|
|
flag = had_event_fp3_frontier_story_cycle.0005
|
|
}
|
|
|
|
scope:story = {
|
|
var:turkic_leader = {
|
|
save_scope_as = turkic_leader
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_frontier_story_cycle.0005.a
|
|
|
|
scope:turkic_leader = {
|
|
add_hook = {
|
|
type = favor_hook
|
|
target = root
|
|
}
|
|
}
|
|
|
|
scope:turkic_leader = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = 20
|
|
modifier = pleased_opinion
|
|
}
|
|
}
|
|
|
|
spawn_army = {
|
|
men_at_arms = {
|
|
type = horse_archers
|
|
stacks = 2
|
|
}
|
|
location = root.capital_province
|
|
war_keep_on_attacker_victory = no
|
|
uses_supply = yes
|
|
inheritable = no
|
|
save_scope_as = new_horsemen_army
|
|
name = turkic_tribal_event_troops
|
|
}
|
|
|
|
stress_impact = {
|
|
craven = medium_stress_impact_loss
|
|
arrogant = medium_stress_impact_gain
|
|
paranoid = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_rationality = 0.7
|
|
ai_sociability = 0.2
|
|
ai_vengefulness = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_frontier_story_cycle.0005.b
|
|
|
|
trigger = {
|
|
OR = {
|
|
has_trait = arrogant
|
|
has_trait = callous
|
|
has_trait = wrathful
|
|
has_trait = stubborn
|
|
}
|
|
}
|
|
|
|
scope:turkic_leader = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = -40
|
|
modifier = hurt_opinion
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
humble = medium_stress_impact_gain
|
|
compassionate = medium_stress_impact_gain
|
|
calm = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 1
|
|
ai_compassion = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_frontier_story_cycle.0005.c
|
|
|
|
scope:turkic_leader = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = -20
|
|
modifier = disappointed_opinion
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_gain
|
|
craven = medium_stress_impact_gain
|
|
trusting = medium_stress_impact_gain
|
|
paranoid = medium_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 1
|
|
ai_compassion = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger suitable_one_eyed_child_trigger = {
|
|
NOT = { has_trait = wounded_3 }
|
|
OR = {
|
|
has_trait = rowdy
|
|
has_trait = curious
|
|
}
|
|
age >= 6
|
|
is_adult = no
|
|
is_courtier_of = root
|
|
is_available = yes
|
|
NOR = {
|
|
has_trait = blind
|
|
has_trait = one_eyed
|
|
}
|
|
}
|
|
|
|
fp3_frontier_story_cycle.0006 = { #Nomads story cycle
|
|
type = character_event
|
|
title = fp3_frontier_story_cycle.0006.t
|
|
desc = {
|
|
desc = fp3_frontier_story_cycle.0006_beginning
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:scoped_physician
|
|
}
|
|
desc = fp3_frontier_story_cycle.0006_has_court_physician
|
|
}
|
|
desc = fp3_frontier_story_cycle.0006_no_court_physician
|
|
}
|
|
desc = fp3_frontier_story_cycle.0006_ending
|
|
}
|
|
theme = family
|
|
left_portrait = {
|
|
character = scope:turkic_leader
|
|
animation = beg
|
|
triggered_animation = {
|
|
trigger = {
|
|
ai_boldness > medium_positive_ai_value
|
|
}
|
|
animation = worry
|
|
}
|
|
}
|
|
right_portrait = {
|
|
character = scope:one_eyed_child
|
|
animation = sadness
|
|
triggered_animation = {
|
|
trigger = {
|
|
ai_vengefulness > medium_positive_ai_value
|
|
}
|
|
animation = personality_vengeful
|
|
}
|
|
}
|
|
lower_left_portrait = root
|
|
|
|
lower_right_portrait = scope:scoped_physician #this is your court physician if you have one
|
|
|
|
|
|
trigger = {
|
|
|
|
#event fluff triggers
|
|
|
|
NOT = { has_character_flag = had_event_fp3_frontier_story_cycle.0006 }
|
|
|
|
exists = scope:story.var:turkic_leader
|
|
|
|
any_close_family_member = { suitable_one_eyed_child_trigger = yes }
|
|
}
|
|
|
|
immediate = {
|
|
|
|
add_character_flag = {
|
|
flag = had_event_fp3_frontier_story_cycle.0006
|
|
}
|
|
|
|
scope:story = {
|
|
var:turkic_leader = {
|
|
save_scope_as = turkic_leader
|
|
}
|
|
}
|
|
|
|
random_close_family_member = {
|
|
limit = {
|
|
suitable_one_eyed_child_trigger = yes
|
|
is_primary_heir_of = root
|
|
}
|
|
alternative_limit = {
|
|
suitable_one_eyed_child_trigger = yes
|
|
is_child_of = root
|
|
}
|
|
alternative_limit = {
|
|
suitable_one_eyed_child_trigger = yes
|
|
}
|
|
save_scope_as = one_eyed_child
|
|
}
|
|
|
|
scope:one_eyed_child = {
|
|
increase_wounds_effect = { REASON = archery_accident }
|
|
add_trait = one_eyed
|
|
add_character_flag = { flag = had_event_fp3_frontier_story_cycle.0006 } #this is to make sure that the child cannot trigger this event themselves in the unlikely case that they become the story_owner of the same story cycle in the future, since it'd feel too weird
|
|
}
|
|
|
|
if = { #if you have a court physician, he has a stake in this!
|
|
limit = {
|
|
court_physician_available_trigger = yes
|
|
}
|
|
save_court_physician_as_effect = { SCOPE_NAME = scoped_physician }
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_frontier_story_cycle.0006.a
|
|
|
|
add_dread = medium_dread_gain
|
|
|
|
scope:turkic_leader = {
|
|
imprison_character_effect = {
|
|
TARGET = this
|
|
IMPRISONER = root
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
scope:one_eyed_child = {
|
|
ai_vengefulness > low_positive_ai_value
|
|
}
|
|
}
|
|
scope:one_eyed_child = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = 20
|
|
modifier = pleased_opinion
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = { has_trait = vengeful }
|
|
number_of_personality_traits < personality_trait_limit
|
|
root = { is_ai = no }
|
|
}
|
|
random = {
|
|
chance = 25
|
|
add_trait = vengeful
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
scope:one_eyed_child = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = -10
|
|
modifier = fp3_mildly_terrified_opinion
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
vengeful = medium_stress_impact_loss
|
|
wrathful = medium_stress_impact_loss
|
|
forgiving = major_stress_impact_gain
|
|
calm = minor_stress_impact_gain
|
|
trusting = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 1
|
|
ai_compassion = -1
|
|
ai_rationality = 0.2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_frontier_story_cycle.0006.b
|
|
|
|
add_prestige = medium_prestige_gain
|
|
|
|
add_character_modifier = {
|
|
modifier = fp3_banning_archery_modifier
|
|
}
|
|
|
|
scope:turkic_leader = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = -20
|
|
modifier = disappointed_opinion
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = { exists = scope:scoped_physician }
|
|
scope:scoped_physician = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = 30
|
|
modifier = took_my_advice_opinion
|
|
}
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
scope:one_eyed_child = {
|
|
ai_vengefulness > medium_positive_ai_value
|
|
}
|
|
}
|
|
scope:one_eyed_child = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = -20
|
|
modifier = disappointed_opinion
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = { has_trait = vengeful }
|
|
number_of_personality_traits < personality_trait_limit
|
|
root = { is_ai = no }
|
|
}
|
|
random = {
|
|
chance = 25
|
|
add_trait = vengeful
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
scope:one_eyed_child = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = 20
|
|
modifier = relieved_opinion
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_gain
|
|
craven = medium_stress_impact_gain
|
|
trusting = medium_stress_impact_gain
|
|
paranoid = medium_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 1
|
|
ai_compassion = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_frontier_story_cycle.0006.c
|
|
|
|
scope:turkic_leader = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = 20
|
|
modifier = grateful_opinion
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
scope:one_eyed_child = {
|
|
ai_vengefulness > medium_positive_ai_value
|
|
}
|
|
}
|
|
scope:one_eyed_child = {
|
|
add_opinion = {
|
|
target = scope:turkic_leader
|
|
opinion = -30
|
|
modifier = hate_opinion
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
opinion = -20
|
|
modifier = hurt_opinion
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = { has_trait = vengeful }
|
|
number_of_personality_traits < personality_trait_limit
|
|
root = { is_ai = no }
|
|
}
|
|
random = {
|
|
chance = 50
|
|
add_trait = vengeful
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
scope:one_eyed_child = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = -10
|
|
modifier = neglected_opinion
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
humble = medium_stress_impact_loss
|
|
vengeful = major_stress_impact_gain
|
|
wrathful = medium_stress_impact_gain
|
|
arrogant = medium_stress_impact_gain
|
|
cynical = minor_stress_impact_gain
|
|
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = 0.5
|
|
ai_compassion = 0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger suitable_turk_rival_councillor_trigger = {
|
|
is_ai = yes
|
|
NOT = {
|
|
has_trait = craven
|
|
}
|
|
opinion = {
|
|
target = scope:story.var:turkic_leader
|
|
value < 0
|
|
}
|
|
}
|
|
|
|
scripted_trigger bandit_infested_county_trigger = {
|
|
NOR = {
|
|
has_county_modifier = fp3_nomad_friction_county_modifier
|
|
has_county_modifier = fp3_vengeful_nomads_county_modifier
|
|
this = scope:story.var:nomads_new_county
|
|
}
|
|
}
|
|
|
|
|
|
fp3_frontier_story_cycle.0007 = { #Nomads story cycle
|
|
type = character_event
|
|
title = fp3_frontier_story_cycle.0007.t
|
|
desc = fp3_frontier_story_cycle.0007.desc
|
|
theme = realm
|
|
left_portrait = {
|
|
character = scope:turkic_leader
|
|
animation = personality_bold
|
|
triggered_animation = {
|
|
trigger = {
|
|
ai_greed > medium_positive_ai_value
|
|
}
|
|
animation = personality_callous
|
|
}
|
|
}
|
|
right_portrait = {
|
|
character = scope:warmonger_councillor
|
|
animation = personality_bold
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = paranoid
|
|
has_trait = wrathful
|
|
has_trait = vengeful
|
|
has_trait = organizer
|
|
has_trait = strategist
|
|
}
|
|
}
|
|
animation = disapproval
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
|
|
#event fluff triggers
|
|
|
|
NOT = { has_character_flag = had_event_fp3_frontier_story_cycle.0007 }
|
|
|
|
exists = scope:story.var:turkic_leader
|
|
|
|
scope:story.var:turkic_leader = {
|
|
NOR = {
|
|
has_trait = content
|
|
has_trait = lazy
|
|
}
|
|
}
|
|
|
|
any_councillor = { suitable_turk_rival_councillor_trigger = yes }
|
|
|
|
any_held_county = { bandit_infested_county_trigger = yes }
|
|
}
|
|
|
|
immediate = {
|
|
|
|
add_character_flag = {
|
|
flag = had_event_fp3_frontier_story_cycle.0007
|
|
}
|
|
|
|
scope:story = {
|
|
var:turkic_leader = {
|
|
save_scope_as = turkic_leader
|
|
}
|
|
}
|
|
|
|
random_councillor = {
|
|
limit = {
|
|
suitable_turk_rival_councillor_trigger = yes
|
|
has_council_position = councillor_marshal
|
|
}
|
|
alternative_limit = {
|
|
suitable_turk_rival_councillor_trigger = yes
|
|
has_lifestyle = martial_lifestyle
|
|
}
|
|
alternative_limit = {
|
|
suitable_turk_rival_councillor_trigger = yes
|
|
OR = {
|
|
has_trait = ambitious
|
|
ai_boldness >= high_positive_ai_value
|
|
}
|
|
}
|
|
alternative_limit = {
|
|
suitable_turk_rival_councillor_trigger = yes
|
|
opinion = {
|
|
target = scope:turkic_leader
|
|
value < -25
|
|
}
|
|
}
|
|
alternative_limit = { suitable_turk_rival_councillor_trigger = yes }
|
|
save_scope_as = warmonger_councillor
|
|
}
|
|
|
|
random_held_county = {
|
|
limit = { #finding the most suitable county for the story!
|
|
bandit_infested_county_trigger = yes
|
|
has_county_corruption_trigger = yes
|
|
}
|
|
alternative_limit = {
|
|
bandit_infested_county_trigger = yes
|
|
county_control < medium_county_control
|
|
}
|
|
alternative_limit = {
|
|
bandit_infested_county_trigger = yes
|
|
county_control < full_county_control
|
|
any_county_province = { geographical_region = dlc_fp3_eastern_persian_frontier_regions }
|
|
}
|
|
alternative_limit = {
|
|
bandit_infested_county_trigger = yes
|
|
any_county_province = { geographical_region = dlc_fp3_eastern_persian_frontier_regions }
|
|
}
|
|
alternative_limit = {
|
|
bandit_infested_county_trigger = yes
|
|
county_control < full_county_control
|
|
}
|
|
alternative_limit = {
|
|
bandit_infested_county_trigger = yes
|
|
}
|
|
save_scope_as = bandits_county
|
|
}
|
|
|
|
scope:bandits_county = {
|
|
add_county_modifier = {
|
|
modifier = fp3_nomad_attacks_county_modifier
|
|
years = 20
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_frontier_story_cycle.0007.a
|
|
|
|
scope:bandits_county = {
|
|
add_county_modifier = {
|
|
modifier = fp3_nomad_friction_county_modifier
|
|
years = 30
|
|
}
|
|
}
|
|
|
|
scope:bandits_county = {
|
|
remove_county_modifier = fp3_nomad_attacks_county_modifier
|
|
add_county_modifier = {
|
|
modifier = fp3_silk_road_secure_county_modifier
|
|
years = 40
|
|
}
|
|
}
|
|
|
|
scope:turkic_leader = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = 30
|
|
modifier = fp3_supports_my_tribe_opinion
|
|
}
|
|
}
|
|
|
|
scope:warmonger_councillor = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = -20
|
|
modifier = ignored_opinion
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_loss
|
|
content = medium_stress_impact_gain
|
|
paranoid = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_greed = 0.6
|
|
ai_boldness = 1
|
|
ai_compassion = -0.2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_frontier_story_cycle.0007.b
|
|
|
|
scope:warmonger_councillor = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = 20
|
|
modifier = trusted_me_opinion
|
|
}
|
|
}
|
|
|
|
scope:turkic_leader = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = -20
|
|
modifier = disappointed_opinion
|
|
}
|
|
}
|
|
|
|
scope:warmonger_councillor = {
|
|
duel = {
|
|
skill = martial
|
|
value = high_skill_rating
|
|
|
|
20 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 2
|
|
}
|
|
root = {
|
|
custom_tooltip = fp3_investigating_attacks_successful
|
|
send_interface_toast = {
|
|
title = fp3_investigating_attacks_toast_successful
|
|
left_icon = scope:warmonger_councillor
|
|
|
|
scope:bandits_county = {
|
|
remove_county_modifier = fp3_nomad_attacks_county_modifier
|
|
}
|
|
|
|
scope:warmonger_councillor = {
|
|
add_martial_skill = 1
|
|
add_intrigue_skill = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
20 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -1
|
|
}
|
|
root = {
|
|
custom_tooltip = fp3_investigating_attacks_dismal_failure
|
|
send_interface_toast = {
|
|
title = fp3_investigating_attacks_toast_dismal_failure
|
|
left_icon = scope:possibly_capable_marshal
|
|
|
|
scope:warmonger_councillor = {
|
|
add_character_modifier = {
|
|
modifier = fp3_crushed_by_failure_modifier
|
|
years = 20
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
trusting = medium_stress_impact_loss
|
|
ambitious = medium_stress_impact_gain
|
|
arrogant = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = -0.5
|
|
ai_compassion = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_frontier_story_cycle.0007.c
|
|
|
|
random = {
|
|
chance = 25
|
|
send_interface_toast = {
|
|
left_icon = root
|
|
title = attacks_abated.toast
|
|
|
|
scope:bandits_county = {
|
|
remove_county_modifier = fp3_nomad_attacks_county_modifier
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
content = medium_stress_impact_loss
|
|
ambitious = medium_stress_impact_gain
|
|
just = medium_stress_impact_gain
|
|
impatient = medium_stress_impact_gain
|
|
diligent = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
fp3_frontier_story_cycle.0099 = { #Nomads story cycle
|
|
type = character_event
|
|
title = fp3_frontier_story_cycle.0099.t
|
|
desc = fp3_frontier_story_cycle.0099.desc
|
|
theme = realm
|
|
left_portrait = {
|
|
character = scope:turkic_leader
|
|
animation = marshal
|
|
triggered_animation = {
|
|
trigger = {
|
|
ai_greed > medium_positive_ai_value
|
|
}
|
|
animation = schadenfreude
|
|
}
|
|
}
|
|
right_portrait = {
|
|
character = root
|
|
animation = personality_rational
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = paranoid
|
|
has_trait = craven
|
|
has_trait = shy
|
|
}
|
|
}
|
|
animation = disbelief
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = greedy
|
|
has_trait = stubborn
|
|
has_trait = callous
|
|
}
|
|
}
|
|
animation = personality_cynical
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
|
|
exists = scope:story.var:turkic_leader
|
|
|
|
scope:story.var:turkic_leader = { is_landed = no }
|
|
|
|
has_character_flag = turkic_tribe_story_end
|
|
|
|
any_held_title = {
|
|
title_tier = county
|
|
is_landless_type_title = no
|
|
this != root.capital_county
|
|
}
|
|
|
|
domain_size > 4
|
|
}
|
|
|
|
immediate = {
|
|
|
|
scope:story = {
|
|
var:turkic_leader = {
|
|
save_scope_as = turkic_leader
|
|
}
|
|
}
|
|
|
|
random_held_title = {
|
|
title_tier = county
|
|
limit = {
|
|
is_landless_type_title = no
|
|
this != root.capital_county
|
|
has_county_modifier = fp3_nomad_friction_county_modifier
|
|
}
|
|
alternative_limit = {
|
|
is_landless_type_title = no
|
|
this != root.capital_county
|
|
development_level <= bad_development_level
|
|
}
|
|
alternative_limit = {
|
|
is_landless_type_title = no
|
|
this != root.capital_county
|
|
development_level <= medium_development_level
|
|
}
|
|
alternative_limit = {
|
|
is_landless_type_title = no
|
|
this != root.capital_county
|
|
}
|
|
save_scope_as = title_to_grant
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
any_held_title = {
|
|
title_tier = county
|
|
is_landless_type_title = no
|
|
NOR = {
|
|
this = root.capital_county
|
|
this = scope:title_to_grant
|
|
}
|
|
}
|
|
}
|
|
random_held_title = {
|
|
title_tier = county
|
|
limit = {
|
|
is_landless_type_title = no
|
|
NOR = {
|
|
this = root.capital_county
|
|
this = scope:title_to_grant
|
|
}
|
|
has_county_modifier = fp3_nomad_friction_county_modifier
|
|
}
|
|
alternative_limit = {
|
|
tier = tier_county
|
|
is_landless_type_title = no
|
|
NOR = {
|
|
this = root.capital_county
|
|
this = scope:title_to_grant
|
|
}
|
|
development_level <= bad_development_level
|
|
}
|
|
alternative_limit = {
|
|
tier = tier_county
|
|
is_landless_type_title = no
|
|
NOR = {
|
|
this = root.capital_county
|
|
this = scope:title_to_grant
|
|
}
|
|
development_level <= medium_development_level
|
|
}
|
|
alternative_limit = {
|
|
tier = tier_county
|
|
is_landless_type_title = no
|
|
NOR = {
|
|
this = root.capital_county
|
|
this = scope:title_to_grant
|
|
}
|
|
}
|
|
save_scope_as = extra_title_to_grant
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
any_held_title = {
|
|
title_tier = county
|
|
is_landless_type_title = no
|
|
NOR = {
|
|
this = root.capital_county
|
|
this = scope:title_to_grant
|
|
this = scope:extra_title_to_grant
|
|
}
|
|
}
|
|
}
|
|
random_held_title = {
|
|
title_tier = county
|
|
limit = {
|
|
is_landless_type_title = no
|
|
NOR = {
|
|
this = root.capital_county
|
|
this = scope:title_to_grant
|
|
this = scope:extra_title_to_grant
|
|
}
|
|
has_county_modifier = fp3_nomad_friction_county_modifier
|
|
}
|
|
alternative_limit = {
|
|
tier = tier_county
|
|
is_landless_type_title = no
|
|
NOR = {
|
|
this = root.capital_county
|
|
this = scope:title_to_grant
|
|
this = scope:extra_title_to_grant
|
|
}
|
|
development_level <= bad_development_level
|
|
}
|
|
alternative_limit = {
|
|
tier = tier_county
|
|
is_landless_type_title = no
|
|
NOR = {
|
|
this = root.capital_county
|
|
this = scope:title_to_grant
|
|
this = scope:extra_title_to_grant
|
|
}
|
|
development_level <= medium_development_level
|
|
}
|
|
alternative_limit = {
|
|
tier = tier_county
|
|
is_landless_type_title = no
|
|
NOR = {
|
|
this = root.capital_county
|
|
this = scope:title_to_grant
|
|
this = scope:extra_title_to_grant
|
|
}
|
|
}
|
|
save_scope_as = extra_extra_title_to_grant
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_frontier_story_cycle.0099.a
|
|
|
|
dynasty = {
|
|
add_dynasty_modifier = {
|
|
modifier = fp3_nomad_recruits_modifier
|
|
years = 150
|
|
}
|
|
}
|
|
|
|
create_title_and_vassal_change = {
|
|
type = granted
|
|
save_scope_as = change
|
|
}
|
|
scope:title_to_grant = {
|
|
change_title_holder = {
|
|
holder = scope:turkic_leader
|
|
change = scope:change
|
|
}
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
if = {
|
|
limit = {
|
|
NOT = { has_relation_friend = scope:turkic_leader }
|
|
}
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_landed
|
|
CHARACTER = scope:turkic_leader
|
|
OPINION = default_friend_opinion
|
|
}
|
|
}
|
|
else = {
|
|
scope:turkic_leader = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = friendliness_opinion
|
|
opinion = 30
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
generous = major_stress_impact_loss
|
|
trusting = medium_stress_impact_loss
|
|
arrogant = medium_stress_impact_gain
|
|
greedy = massive_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100 #the dynasty modifier is intended to be pretty good, so the AI could feasibly do this
|
|
ai_value_modifier = {
|
|
ai_greed = -1
|
|
ai_vengefulness = -0.5
|
|
ai_rationality = 0.5
|
|
ai_boldness = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_frontier_story_cycle.0099.b
|
|
|
|
trigger = {
|
|
exists = scope:extra_title_to_grant
|
|
}
|
|
|
|
dynasty = {
|
|
add_dynasty_modifier = {
|
|
modifier = fp3_nomad_recruits_modifier
|
|
years = 150
|
|
}
|
|
}
|
|
|
|
create_title_and_vassal_change = {
|
|
type = granted
|
|
save_scope_as = change
|
|
}
|
|
scope:extra_title_to_grant = {
|
|
change_title_holder = {
|
|
holder = scope:turkic_leader
|
|
change = scope:change
|
|
}
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
if = {
|
|
limit = {
|
|
NOT = { has_relation_friend = scope:turkic_leader }
|
|
}
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_landed
|
|
CHARACTER = scope:turkic_leader
|
|
OPINION = default_friend_opinion
|
|
}
|
|
}
|
|
else = {
|
|
scope:turkic_leader = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = friendliness_opinion
|
|
opinion = 30
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
generous = major_stress_impact_loss
|
|
trusting = medium_stress_impact_loss
|
|
arrogant = medium_stress_impact_gain
|
|
greedy = massive_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100 #the dynasty modifier is intended to be pretty good, so the AI could feasibly do this
|
|
ai_value_modifier = {
|
|
ai_greed = -1
|
|
ai_vengefulness = -0.5
|
|
ai_rationality = 0.5
|
|
ai_boldness = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_frontier_story_cycle.0099.c
|
|
|
|
trigger = {
|
|
exists = scope:extra_extra_title_to_grant
|
|
}
|
|
|
|
dynasty = {
|
|
add_dynasty_modifier = {
|
|
modifier = fp3_nomad_recruits_modifier
|
|
years = 150
|
|
}
|
|
}
|
|
|
|
create_title_and_vassal_change = {
|
|
type = granted
|
|
save_scope_as = change
|
|
}
|
|
scope:extra_extra_title_to_grant = {
|
|
change_title_holder = {
|
|
holder = scope:turkic_leader
|
|
change = scope:change
|
|
}
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
if = {
|
|
limit = {
|
|
NOT = { has_relation_friend = scope:turkic_leader }
|
|
}
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_landed
|
|
CHARACTER = scope:turkic_leader
|
|
OPINION = default_friend_opinion
|
|
}
|
|
}
|
|
else = {
|
|
scope:turkic_leader = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = friendliness_opinion
|
|
opinion = 30
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
generous = major_stress_impact_loss
|
|
trusting = medium_stress_impact_loss
|
|
arrogant = medium_stress_impact_gain
|
|
greedy = massive_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100 #the dynasty modifier is intended to be pretty good, so the AI could feasibly do this
|
|
ai_value_modifier = {
|
|
ai_greed = -1
|
|
ai_vengefulness = -0.5
|
|
ai_rationality = 0.5
|
|
ai_boldness = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_frontier_story_cycle.0099.d
|
|
|
|
scope:turkic_leader = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = spurned_opinion
|
|
opinion = -40
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = { is_ai = yes }
|
|
scope:turkic_leader = {
|
|
silent_disappearance_effect = yes
|
|
}
|
|
}
|
|
else = {
|
|
scope:turkic_leader = {
|
|
select_and_move_to_pool_effect = yes
|
|
}
|
|
}
|
|
|
|
every_sub_realm_county = {
|
|
if = {
|
|
limit = { has_county_modifier = fp3_nomad_friction_county_modifier }
|
|
remove_county_modifier = fp3_nomad_friction_county_modifier
|
|
}
|
|
}
|
|
|
|
every_sub_realm_county = {
|
|
if = {
|
|
limit = { has_county_modifier = fp3_vengeful_nomads_county_modifier }
|
|
remove_county_modifier = fp3_vengeful_nomads_county_modifier
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
stubborn = medium_stress_impact_loss
|
|
trusting = medium_stress_impact_gain
|
|
generous = medium_stress_impact_gain
|
|
craven = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100 #the dynasty modifier is intended to be pretty good, so the AI could feasibly do this
|
|
ai_value_modifier = {
|
|
ai_greed = 1
|
|
ai_sociability = -0.5
|
|
ai_boldness = 0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|