856 lines
18 KiB
Text
856 lines
18 KiB
Text
namespace = mpo_nomads_season_events
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mpo_nomads_season_events.0001 = { # Riding the Storm
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type = character_event
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title = mpo_nomads_season_events.0001.t
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desc = mpo_nomads_season_events.0001.desc
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theme = nomads
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override_background = { reference = mpo_steppe_evening }
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cooldown = { years = 10 }
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left_portrait = {
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character = root
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animation = scheme
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}
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right_portrait = {
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character = scope:storm_chaser
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animation = marshal_random_weapon
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}
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lower_right_portrait = {
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character = scope:raid_target
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}
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trigger = {
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has_mpo_dlc_trigger = yes
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government_has_flag = government_is_nomadic
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is_available = yes
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any_character_situation = {
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_severe_drought_season
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situation_sub_region_has_county = root.capital_county
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}
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}
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any_councillor = {
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is_kurultai_trigger = yes
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is_available = yes
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}
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any_neighboring_top_liege_realm_owner = {
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is_ai = yes
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NOR = {
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is_at_war_with = root
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is_allied_to = root
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has_truce = root
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has_relation_friend = root
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has_relation_best_friend = root
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}
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}
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}
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weight_multiplier = {
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base = 1
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modifier = {
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factor = -0.5
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is_ai = yes
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}
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}
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immediate = {
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random_councillor = {
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limit = {
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is_kurultai_trigger = yes
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is_available = yes
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}
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save_scope_as = storm_chaser
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}
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random_neighboring_top_liege_realm_owner = {
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limit = {
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is_ai = yes
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NOR = {
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is_at_war_with = root
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is_allied_to = root
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has_truce = root
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has_relation_friend = root
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has_relation_best_friend = root
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}
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}
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save_scope_as = raid_target
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}
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scope:raid_target = {
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capital_county = {
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save_scope_as = raid_county
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}
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}
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}
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option = { # Tomorrow, we ride!
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name = mpo_nomads_season_events.0001.a
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scope:raid_target = {
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pay_herd = {
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target = root
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value = scope:raid_target.domicile.medium_herd_value
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}
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add_opinion = {
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target = root
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modifier = stole_my_herd
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}
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}
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add_dread = medium_dread_gain
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if = {
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limit = {
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can_set_relation_rival_trigger = { CHARACTER = scope:raid_target }
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}
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progress_towards_rival_effect = {
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REASON = stole_my_herd
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CHARACTER = scope:raid_target
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OPINION = 0
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}
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}
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stress_impact = {
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lazy = minor_stress_impact_gain
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content = minor_stress_impact_gain
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just = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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modifier = {
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OR = {
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has_trait = lazy
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has_trait = content
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has_trait = just
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}
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add = -50
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}
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ai_value_modifier = {
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ai_honor = -1
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}
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}
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}
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option = { # We must see to our own shelter.
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name = mpo_nomads_season_events.0001.b
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root.capital_county = {
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add_county_modifier = {
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modifier = mpo_storm_shelter_modifier
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years = 5
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}
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}
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stress_impact = {
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vengeful = medium_stress_impact_gain
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sadistic = minor_stress_impact_gain
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}
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ai_chance = {
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base = 100
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modifier = {
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OR = {
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has_trait = vengeful
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has_trait = sadistic
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}
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add = -50
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}
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ai_value_modifier = {
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ai_honor = 1
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}
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}
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}
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}
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mpo_nomads_season_events.0005 = { # Hungry vassal
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type = character_event
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title = mpo_nomads_season_events.0005.t
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desc = mpo_nomads_season_events.0005.desc
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theme = nomads
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override_background = { reference = mpo_tent_interior_mongol }
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cooldown = { years = 10 }
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left_portrait = {
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character = root
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animation = shame
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}
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right_portrait = {
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character = scope:hungry_neighbour
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animation = obsequious_bow
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}
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trigger = {
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government_has_flag = government_is_nomadic
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has_mpo_dlc_trigger = yes
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is_available = yes
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any_character_situation = {
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NOR = {
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_abundant_grazing_season
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situation_sub_region_has_county = root.capital_county
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}
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_sky_blessing_season
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situation_sub_region_has_county = root.capital_county
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}
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_warm_nights_season
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situation_sub_region_has_county = root.capital_county
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}
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}
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}
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any_vassal = {
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is_available_ai = yes
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NOT = {
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has_opinion_modifier = {
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modifier = obedience_opinion
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target = root
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}
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}
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domicile ?= {
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herd < minor_herd_value
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}
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}
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}
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immediate = {
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random_vassal = {
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limit = {
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is_available_ai = yes
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NOT = {
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has_opinion_modifier = {
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modifier = obedience_opinion
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target = root
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}
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}
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domicile ?= {
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herd < minor_herd_value
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}
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}
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save_scope_as = hungry_neighbour
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}
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}
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option = { # Give herd
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name = mpo_nomads_season_events.0005.a
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pay_herd = {
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target = scope:hungry_neighbour
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value = domicile.minor_herd_value
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}
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send_interface_toast = {
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type = event_toast_effect_good
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title = mpo_demand_obedience_interaction_toast
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left_icon = scope:hungry_neighbour
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scope:hungry_neighbour = {
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add_opinion = {
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target = root
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modifier = obedience_opinion
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}
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}
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}
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scope:hungry_neighbour = {
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add_character_flag = given_herd
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}
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stress_impact = {
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compassionate = medium_stress_impact_loss
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paranoid = medium_stress_impact_gain
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greedy = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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modifier = {
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factor = 0
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OR = {
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domicile ?= {
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herd < medium_herd_value
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}
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has_trait = paranoid
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has_trait = greedy
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}
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}
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modifier = {
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factor = 20
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has_trait = compassionate
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}
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ai_value_modifier = {
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ai_sociability = 1
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ai_greed = -1
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}
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}
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}
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option = { # Arrange trade
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name = mpo_nomads_season_events.0005.b
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trigger = {
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scope:hungry_neighbour = {
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gold > root.medium_gold_value
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}
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}
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pay_herd = {
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target = scope:hungry_neighbour
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value = domicile.minor_herd_value
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}
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scope:hungry_neighbour = {
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pay_short_term_gold = {
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target = root
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gold = root.medium_gold_value
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}
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_rationality = 1
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}
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modifier = {
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factor = 0
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domicile ?= {
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herd < medium_herd_value
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}
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}
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}
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}
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option = { # I think not!
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name = mpo_nomads_season_events.0005.c
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reverse_add_opinion = {
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target = scope:hungry_neighbour
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modifier = insulted_opinion
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opinion = -15
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}
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ai_chance = {
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base = 20
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ai_value_modifier = {
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ai_sociability = -1
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ai_greed = -1
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}
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}
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}
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}
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mpo_nomads_season_events.0010 = { # Your vassal offers herd during a season of bounty
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type = character_event
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title = mpo_nomads_season_events.0010.t
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desc = {
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desc = mpo_nomads_season_events.0010.desc
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first_valid = {
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triggered_desc = {
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trigger = {
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scope:rich_neighbour = { has_character_flag = given_herd }
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}
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desc = mpo_nomads_season_events.0010.desc_offered_herd
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}
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desc = mpo_nomads_season_events.0010.desc_fallback
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}
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}
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theme = nomads
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override_background = { reference = mpo_tent_interior_mongol }
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cooldown = { years = 10 }
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left_portrait = {
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character = root
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triggered_animation = {
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trigger = {
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has_trait = cynical
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}
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animation = personality_cynical
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}
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triggered_animation = {
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trigger = {
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scope:rich_neighbour = { has_character_flag = given_herd }
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}
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animation = flirtation
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}
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animation = personality_greedy
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}
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right_portrait = {
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character = scope:rich_neighbour
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triggered_animation = {
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trigger = {
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scope:rich_neighbour = { has_character_flag = given_herd }
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}
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animation = obsequious_bow
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}
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animation = steward
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}
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trigger = {
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has_mpo_dlc_trigger = yes
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government_has_flag = government_is_nomadic
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is_available = yes
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any_character_situation = {
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OR = {
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_abundant_grazing_season
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situation_sub_region_has_county = root.capital_county
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}
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_sky_blessing_season
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situation_sub_region_has_county = root.capital_county
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}
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_warm_nights_season
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situation_sub_region_has_county = root.capital_county
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}
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}
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}
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any_vassal = {
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is_available_ai = yes
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trigger_if = {
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limit = {
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NOT = { has_character_flag = given_herd }
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}
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NOR = {
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is_councillor_of = root
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has_relation_blood_brother = root
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has_relation_friend = root
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has_relation_best_friend = root
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}
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}
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domicile ?= {
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herd > minor_herd_value
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}
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}
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}
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immediate = {
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random_vassal = {
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limit = {
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is_available_ai = yes
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trigger_if = {
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limit = {
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NOT = { has_character_flag = given_herd }
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}
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NOR = {
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is_councillor_of = root
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has_relation_blood_brother = root
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has_relation_friend = root
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has_relation_best_friend = root
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}
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}
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domicile ?= {
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herd > minor_herd_value
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}
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}
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save_scope_as = rich_neighbour
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}
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}
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option = { # Yes, I will buy herd from you.
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name = mpo_nomads_season_events.0010.a
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trigger = {
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NOT = {
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scope:rich_neighbour = {
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has_character_flag = given_herd
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}
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}
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}
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pay_short_term_gold = {
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target = scope:rich_neighbour
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gold = medium_gold_value
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}
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scope:rich_neighbour = {
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pay_herd = {
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target = root
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value = scope:rich_neighbour.domicile.minor_herd_value
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}
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}
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stress_impact = {
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greedy = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_greed = -1
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}
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modifier = {
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factor = 50
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domicile ?= {
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herd < minor_herd_value
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}
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}
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modifier = {
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gold <= major_gold_value
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factor = 0
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}
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}
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}
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option = { # Forget the herd, I want you as my bro!
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name = mpo_nomads_season_events.0010.c
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trigger = {
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scope:rich_neighbour = {
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has_character_flag = given_herd
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}
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can_set_relation_blood_brother_trigger = { CHARACTER = scope:rich_neighbour }
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}
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add_internal_flag = special
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reason = gave_herd
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set_relation_blood_brother = {
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reason = sworn_blood_brother
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target = scope:rich_neighbour
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}
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stress_impact = {
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paranoid = medium_stress_impact_gain
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gregarious = medium_stress_impact_loss
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_sociability = 1
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}
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modifier = {
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factor = 0
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has_trait = paranoid
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}
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modifier = {
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add = 50
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has_trait = gregarious
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}
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}
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}
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option = { # Free herd? Yes please!
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name = mpo_nomads_season_events.0010.b
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trigger = {
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scope:rich_neighbour = {
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has_character_flag = given_herd
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}
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}
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scope:rich_neighbour = {
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pay_herd = {
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target = root
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value = scope:rich_neighbour.domicile.medium_herd_value
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}
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_greed = 1
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}
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}
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}
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option = { # Give me your herd, or your head!
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name = mpo_nomads_season_events.0010.d
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trigger = {
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NOT = {
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scope:rich_neighbour = {
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has_character_flag = given_herd
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}
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}
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is_ai = no
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}
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duel = {
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skill = prowess
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target = scope:rich_neighbour
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50 = {
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compare_modifier = {
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value = scope:duel_value
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multiplier = 3.5
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min = -49
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}
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min = 5
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desc = mpo_nomads_season_events.0010.d.tt.success
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scope:rich_neighbour = {
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pay_herd = {
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target = root
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value = scope:rich_neighbour.domicile.medium_herd_value
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}
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increase_wounds_effect = { REASON = fight }
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}
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send_interface_toast = {
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title = mpo_nomads_season_events.0010.d.tt.success
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left_icon = root
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right_icon = scope:rich_neighbour
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scope:rich_neighbour = {
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add_opinion = {
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target = root
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modifier = stole_my_herd
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}
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}
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}
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}
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50 = {
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compare_modifier = {
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value = scope:duel_value
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multiplier = -3.5
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min = -49
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}
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min = 5
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desc = mpo_nomads_season_events.0010.d.tt.failure
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add_prestige = minor_prestige_loss
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send_interface_toast = {
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title = mpo_nomads_season_events.0010.d.tt.failure
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left_icon = scope:rich_neighbour
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reverse_add_opinion = {
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target = scope:rich_neighbour
|
|
modifier = insult_opinion
|
|
opinion = -25
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
can_set_relation_rival_trigger = { CHARACTER = scope:rich_neighbour }
|
|
}
|
|
progress_towards_rival_effect = {
|
|
REASON = stole_my_herd
|
|
CHARACTER = scope:rich_neighbour
|
|
OPINION = 0
|
|
}
|
|
}
|
|
stress_impact = {
|
|
just = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = just
|
|
}
|
|
modifier = {
|
|
factor = 50
|
|
prowess > mediocre_skill_rating
|
|
}
|
|
}
|
|
}
|
|
option = { # I have no need to trade.
|
|
name = mpo_nomads_season_events.0010.e
|
|
trigger = {
|
|
NOT = {
|
|
scope:rich_neighbour = {
|
|
has_character_flag = given_herd
|
|
}
|
|
}
|
|
}
|
|
reverse_add_opinion = {
|
|
target = scope:rich_neighbour
|
|
modifier = insulted_opinion
|
|
opinion = -15
|
|
}
|
|
ai_chance = {
|
|
base = 20
|
|
ai_value_modifier = {
|
|
ai_greed = 1
|
|
}
|
|
}
|
|
}
|
|
after = {
|
|
scope:rich_neighbour = {
|
|
if = {
|
|
limit = {
|
|
has_character_flag = given_herd
|
|
}
|
|
remove_character_flag = given_herd
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mpo_nomads_season_events.0015 = { # Two Kurultai members fight over food
|
|
type = character_event
|
|
title = mpo_nomads_season_events.0015.t
|
|
desc = mpo_nomads_season_events.0015.desc
|
|
|
|
theme = nomads
|
|
|
|
override_background = { reference = mpo_campfire_steppe }
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = scope:kurultai_1
|
|
animation = war_attacker
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:kurultai_2
|
|
animation = aggressive_unarmed
|
|
}
|
|
|
|
trigger = {
|
|
has_mpo_dlc_trigger = yes
|
|
government_has_flag = government_is_nomadic
|
|
is_available = yes
|
|
any_character_situation = {
|
|
NOR = {
|
|
any_situation_sub_region = {
|
|
sub_region_current_phase = situation_steppe_abundant_grazing_season
|
|
situation_sub_region_has_county = root.capital_county
|
|
}
|
|
any_situation_sub_region = {
|
|
sub_region_current_phase = situation_steppe_sky_blessing_season
|
|
situation_sub_region_has_county = root.capital_county
|
|
}
|
|
any_situation_sub_region = {
|
|
sub_region_current_phase = situation_steppe_warm_nights_season
|
|
situation_sub_region_has_county = root.capital_county
|
|
}
|
|
}
|
|
}
|
|
OR = {
|
|
domicile ?= {
|
|
herd <= minor_herd_value
|
|
}
|
|
}
|
|
any_councillor = {
|
|
count >= 2
|
|
is_kurultai_trigger = yes
|
|
is_available_ai = yes
|
|
NOT = { is_spouse_of = root }
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_councillor = {
|
|
limit = {
|
|
is_kurultai_trigger = yes
|
|
is_available_ai = yes
|
|
NOT = { is_spouse_of = root }
|
|
}
|
|
save_scope_as = kurultai_1
|
|
}
|
|
random_councillor = {
|
|
limit = {
|
|
is_kurultai_trigger = yes
|
|
is_available_ai = yes
|
|
NOT = {
|
|
this = scope:kurultai_1
|
|
is_spouse_of = root
|
|
}
|
|
}
|
|
save_scope_as = kurultai_2
|
|
}
|
|
}
|
|
|
|
option = { # Do not cry over spilled kumis.
|
|
name = mpo_nomads_season_events.0015.a
|
|
reverse_add_opinion = {
|
|
target = scope:kurultai_1
|
|
modifier = grateful_opinion
|
|
opinion = 30
|
|
}
|
|
add_prestige = minor_prestige_loss
|
|
stress_impact = {
|
|
calm = medium_stress_impact_loss
|
|
wrathful = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 20
|
|
has_trait = calm
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = wrathful
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Go on, fight! Entertain the rest of us.
|
|
name = mpo_nomads_season_events.0015.b
|
|
reverse_add_opinion = {
|
|
target = scope:kurultai_2
|
|
modifier = grateful_opinion
|
|
opinion = 30
|
|
}
|
|
scope:kurultai_2 = {
|
|
duel = {
|
|
skill = prowess
|
|
target = scope:kurultai_1
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
min = 5
|
|
desc = mpo_nomads_season_events.0015.b.tt.success
|
|
scope:kurultai_1 = {
|
|
add_trait = wounded_1
|
|
}
|
|
send_interface_toast = {
|
|
title = mpo_nomads_season_events.0015.b.tt.success
|
|
left_icon = scope:kurultai_1
|
|
}
|
|
}
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
min = 5
|
|
desc = mpo_nomads_season_events.0015.b.tt.failure
|
|
scope:kurultai_2 = {
|
|
add_trait = wounded_1
|
|
}
|
|
send_interface_toast = {
|
|
title = mpo_nomads_season_events.0015.b.tt.failure
|
|
left_icon = scope:kurultai_2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
wrathful = medium_stress_impact_loss
|
|
calm = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 20
|
|
has_trait = wrathful
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = calm
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Let it go, both of you.
|
|
name = mpo_nomads_season_events.0015.c
|
|
reverse_add_opinion = {
|
|
target = scope:kurultai_1
|
|
modifier = disappointed_opinion
|
|
opinion = -15
|
|
}
|
|
reverse_add_opinion = {
|
|
target = scope:kurultai_2
|
|
modifier = disappointed_opinion
|
|
opinion = -15
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_rationality = 1
|
|
}
|
|
}
|
|
}
|
|
}
|