5743 lines
117 KiB
Text
5743 lines
117 KiB
Text
namespace = nomad_events
|
|
|
|
## Veronica Pazos
|
|
## Ill-Advised event chain - nomad_events.0001-0099
|
|
## Not My Flock - nomad_events.0100
|
|
## Cornered - nomad_events.0110
|
|
## Evening Ride - nomad_events.0120
|
|
## A Good Deal - nomad_events.0130
|
|
## Far From Home - nomad_events.0140
|
|
## One More Drink - nomad_events.0150
|
|
## A Nice Word - nomad_events.0160
|
|
## Dreaded One - nomad_events.0170
|
|
## The Weakest Link - nomad_events.0180
|
|
## Back When - nomad_events.0190
|
|
## In My Dreams - nomad_events.0200
|
|
## Nothing but Roots - nomad_events.0210
|
|
## Weak Is the Arm - nomad_events.0220
|
|
## Homesick - nomad_events.0230
|
|
## Unexpected Guests - nomad_events.0240
|
|
## Man of God - nomad_events.0250
|
|
|
|
############################
|
|
## Ill-Advised
|
|
## 0001-0099
|
|
############################
|
|
|
|
# nomad_events.0001 - Your Councillor is too good at their job, someone is jealous
|
|
# nomad_events.0002 - Achmach comes back to you - why did you fire me?
|
|
# nomad_events.0003 - Second courtier complains about Achmach
|
|
# nomad_events.0004 - Letter event - Achmach thanks you for trusting/rehiring him
|
|
# nomad_events.0005 - Letter event - Someone warns you about a plot at court
|
|
# nomad_events.0006 - Interrogation event - Ask Achmach and the courtiers if they know something
|
|
# nomad_events.0007 - You see Achmach doing something sus at night
|
|
# nomad_events.0008 - You discover what he was doing -- He was trying to protect you!
|
|
# nomad_events.0009 - You discover what he was doing -- He was trying to murder you!
|
|
# nomad_events.0010 - You fail to discover what he was doing -- Someone tries to murder you!
|
|
|
|
# Your Councillor is too good at their job, someone is jealous
|
|
scripted_trigger is_valid_nomad_events_0001_councillor = {
|
|
is_courtier_or_knight_of_root = yes #someone that is not just going to leave your camp
|
|
is_ruler = no #ditto
|
|
kurultai_is_skilled_trigger = { EMPLOYER = root }
|
|
NOR = {
|
|
is_spouse_of = root
|
|
is_child_of = root
|
|
}
|
|
NAND = { # Not your Shaman unless they can be fired
|
|
has_council_position = councillor_court_chaplain
|
|
faith = {
|
|
OR = {
|
|
has_doctrine = doctrine_clerical_succession_temporal_fixed_appointment
|
|
has_doctrine = doctrine_clerical_succession_spiritual_fixed_appointment
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger is_valid_nomad_events_0001_courtier = {
|
|
is_available_ai_adult = yes
|
|
is_close_family_or_spouse_of_root_trigger = no
|
|
NOR = {
|
|
has_trait = compassionate
|
|
has_trait = content
|
|
has_trait = humble
|
|
}
|
|
}
|
|
|
|
scripted_effect fire_achmach_effect = {
|
|
fire_councillor = scope:achmach_scope
|
|
custom_tooltip = achmach_firing_tt
|
|
scope:achmach_scope = {
|
|
block_hiring_councillor_effect = { COURT_OWNER = root }
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_relation_potential_lover = scope:achmach_scope
|
|
}
|
|
remove_relation_potential_lover = scope:achmach_scope
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_relation_lover = scope:achmach_scope
|
|
}
|
|
remove_relation_lover = scope:achmach_scope
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_relation_soulmate = scope:achmach_scope
|
|
}
|
|
remove_relation_soulmate = scope:achmach_scope
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_relation_potential_friend = scope:achmach_scope
|
|
}
|
|
remove_relation_potential_friend = scope:achmach_scope
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_relation_friend = scope:achmach_scope
|
|
}
|
|
remove_relation_friend = scope:achmach_scope
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_relation_best_friend = scope:achmach_scope
|
|
}
|
|
remove_relation_best_friend = scope:achmach_scope
|
|
}
|
|
}
|
|
|
|
nomad_events.0001 = {
|
|
type = character_event
|
|
title = nomad_events.0001.t
|
|
desc = nomad_events.0001.desc
|
|
theme = intrigue
|
|
override_background = { reference = mpo_campfire_steppe }
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = trusting
|
|
has_trait = compassionate
|
|
has_trait = forgiving
|
|
has_trait = arrogant
|
|
}
|
|
}
|
|
animation = dismissal
|
|
}
|
|
animation = worry
|
|
}
|
|
right_portrait = {
|
|
character = scope:jealous_courtier
|
|
animation = anger
|
|
}
|
|
lower_center_portrait = scope:achmach_scope
|
|
|
|
trigger = {
|
|
has_mpo_dlc_trigger = yes
|
|
government_has_flag = government_is_nomadic
|
|
exists = situation:the_great_steppe
|
|
any_character_situation = {
|
|
this = situation:the_great_steppe
|
|
}
|
|
NOT = { has_variable = had_ill_advised_event_chain_var }
|
|
is_available_adult = yes
|
|
any_councillor = {
|
|
is_valid_nomad_events_0001_councillor = yes
|
|
save_temporary_scope_as = achmach_scope_temp
|
|
}
|
|
any_courtier = {
|
|
is_valid_nomad_events_0001_courtier = yes
|
|
NOT = { this = scope:achmach_scope_temp }
|
|
opinion = {
|
|
target = scope:achmach_scope_temp
|
|
value <= 50
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
set_variable = had_ill_advised_event_chain_var
|
|
random_councillor = {
|
|
limit = {
|
|
is_valid_nomad_events_0001_councillor = yes
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
factor = 2
|
|
intrigue >= high_skill_rating
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
OR = {
|
|
has_trait = deceitful
|
|
has_trait = disloyal
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
}
|
|
save_scope_as = achmach_scope
|
|
}
|
|
scope:achmach_scope = {
|
|
switch = {
|
|
trigger = has_council_position
|
|
councillor_spymaster = {
|
|
scope:achmach_scope = {
|
|
set_variable = {
|
|
name = council_position_var
|
|
value = flag:spymaster
|
|
}
|
|
}
|
|
}
|
|
councillor_kurultai_1 = {
|
|
scope:achmach_scope = {
|
|
set_variable = {
|
|
name = council_position_var
|
|
value = flag:kurultai_1
|
|
}
|
|
}
|
|
}
|
|
councillor_kurultai_2 = {
|
|
scope:achmach_scope = {
|
|
set_variable = {
|
|
name = council_position_var
|
|
value = flag:kurultai_2
|
|
}
|
|
}
|
|
}
|
|
councillor_kurultai_3 = {
|
|
scope:achmach_scope = {
|
|
set_variable = {
|
|
name = council_position_var
|
|
value = flag:kurultai_3
|
|
}
|
|
}
|
|
}
|
|
councillor_kurultai_4 = {
|
|
scope:achmach_scope = {
|
|
set_variable = {
|
|
name = council_position_var
|
|
value = flag:kurultai_4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
random_courtier = {
|
|
limit = {
|
|
is_valid_nomad_events_0001_courtier = yes
|
|
NOT = { this = scope:achmach_scope }
|
|
opinion = {
|
|
target = scope:achmach_scope
|
|
value <= 50
|
|
}
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
factor = 2
|
|
is_councillor_of = root
|
|
}
|
|
modifier = {
|
|
add = 5
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = wrathful
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
}
|
|
save_scope_as = jealous_courtier
|
|
}
|
|
# Are they going to be guilty during this event chain? Randomize for replaybility
|
|
random_list = {
|
|
60 = {
|
|
modifier = {
|
|
scope:achmach_scope = {
|
|
is_obedient_to = root
|
|
}
|
|
add = 15
|
|
}
|
|
modifier = {
|
|
scope:achmach_scope = {
|
|
has_any_good_relationship_with_root_trigger = yes
|
|
}
|
|
add = 15
|
|
}
|
|
modifier = {
|
|
scope:achmach_scope = {
|
|
OR = {
|
|
has_trait = honest
|
|
has_trait = loyal
|
|
has_trait = content
|
|
has_trait = humble
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
scope:achmach_scope = {
|
|
set_variable = {
|
|
name = achmach_loyalty
|
|
value = flag:yes
|
|
}
|
|
}
|
|
}
|
|
40 = {
|
|
modifier = {
|
|
scope:achmach_scope = {
|
|
is_obedient_to = root
|
|
}
|
|
add = 15
|
|
}
|
|
modifier = {
|
|
scope:achmach_scope = {
|
|
has_any_bad_relationship_with_root_trigger = yes
|
|
}
|
|
add = 15
|
|
}
|
|
modifier = {
|
|
scope:achmach_scope = {
|
|
OR = {
|
|
has_trait = deceitful
|
|
has_trait = ambitious
|
|
has_trait = disloyal
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
scope:achmach_scope = {
|
|
set_variable = {
|
|
name = achmach_loyalty
|
|
value = flag:no
|
|
}
|
|
}
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
scope:jealous_courtier = {
|
|
set_relation_grudge = {
|
|
target = scope:achmach_scope
|
|
reason = grudge_too_good
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # You're right, I'm firing them
|
|
name = nomad_events.0001.a
|
|
fire_achmach_effect = yes
|
|
scope:jealous_courtier = {
|
|
if = {
|
|
limit = { is_councillor_of = root }
|
|
councillor_increase_relevant_skill_effect = yes
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
modifier = grateful_opinion
|
|
opinion = 15
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
id = nomad_events.0002
|
|
days = { 25 30 }
|
|
}
|
|
}
|
|
stress_impact = {
|
|
paranoid = medium_stress_impact_loss
|
|
trusting = major_stress_impact_gain
|
|
gregarious = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = paranoid
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = trusting
|
|
has_trait = gregarious
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # You're clearly just jealous
|
|
name = nomad_events.0001.b
|
|
scope:jealous_courtier = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = annoyed_opinion
|
|
opinion = -10
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
id = nomad_events.0003
|
|
days = { 25 30 }
|
|
}
|
|
}
|
|
stress_impact = {
|
|
paranoid = medium_stress_impact_gain
|
|
trusting = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = paranoid
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
has_trait = trusting
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Achmach comes back to you - why did you fire me?
|
|
scripted_effect nomad_events_0002_rehire_achmach_effect = {
|
|
scope:achmach_scope = {
|
|
remove_variable ?= block_hire_councillor
|
|
switch = {
|
|
trigger = var:council_position_var
|
|
flag:spymaster = {
|
|
root = {
|
|
assign_councillor_type = {
|
|
type = councillor_spymaster
|
|
remove_existing_councillor = yes
|
|
target = scope:achmach_scope
|
|
}
|
|
}
|
|
}
|
|
flag:kurultai_1 = {
|
|
root = {
|
|
assign_councillor_type = {
|
|
type = councillor_kurultai_1
|
|
remove_existing_councillor = yes
|
|
target = scope:achmach_scope
|
|
}
|
|
}
|
|
}
|
|
flag:kurultai_2 = {
|
|
root = {
|
|
assign_councillor_type = {
|
|
type = councillor_kurultai_2
|
|
remove_existing_councillor = yes
|
|
target = scope:achmach_scope
|
|
}
|
|
}
|
|
}
|
|
flag:kurultai_3 = {
|
|
root = {
|
|
assign_councillor_type = {
|
|
type = councillor_kurultai_3
|
|
remove_existing_councillor = yes
|
|
target = scope:achmach_scope
|
|
}
|
|
}
|
|
}
|
|
flag:kurultai_4 = {
|
|
root = {
|
|
assign_councillor_type = {
|
|
type = councillor_kurultai_4
|
|
remove_existing_councillor = yes
|
|
target = scope:achmach_scope
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
modifier = grateful_opinion
|
|
opinion = 15
|
|
}
|
|
}
|
|
}
|
|
|
|
nomad_events.0002 = {
|
|
type = character_event
|
|
title = nomad_events.0002.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:achmach_scope = {
|
|
OR = {
|
|
has_trait = humble
|
|
has_trait = calm
|
|
has_trait = content
|
|
has_trait = deceitful
|
|
has_trait = temperate
|
|
}
|
|
}
|
|
}
|
|
desc = nomad_events.0002.desc.calm
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:achmach_scope = {
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = arrogant
|
|
has_trait = callous
|
|
has_trait = vengeful
|
|
}
|
|
}
|
|
}
|
|
desc = nomad_events.0002.desc.angry
|
|
}
|
|
desc = nomad_events.0002.desc.fallback
|
|
}
|
|
desc = nomad_events.0002.desc.outro
|
|
}
|
|
theme = intrigue
|
|
override_background = { reference = mpo_campfire_steppe }
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = trusting
|
|
has_trait = compassionate
|
|
has_trait = forgiving
|
|
}
|
|
}
|
|
animation = stunned
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = arrogant
|
|
has_trait = callous
|
|
}
|
|
}
|
|
animation = dismissal
|
|
}
|
|
animation = worry
|
|
}
|
|
right_portrait = {
|
|
character = scope:achmach_scope
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = humble
|
|
has_trait = content
|
|
has_trait = deceitful
|
|
has_trait = temperate
|
|
}
|
|
}
|
|
animation = disappointed
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = arrogant
|
|
has_trait = callous
|
|
has_trait = vengeful
|
|
}
|
|
}
|
|
animation = anger
|
|
}
|
|
animation = disbelief
|
|
}
|
|
lower_center_portrait = {
|
|
trigger = { scope:jealous_courtier = { is_courtier_or_knight_of_root = yes } }
|
|
character = scope:jealous_courtier
|
|
}
|
|
|
|
trigger = {
|
|
# Achmach is still around
|
|
scope:achmach_scope = {
|
|
is_courtier_or_knight_of_root = yes
|
|
}
|
|
NOT = { has_variable = had_nomad_events_0002_var }
|
|
}
|
|
|
|
immediate = {
|
|
set_variable = had_nomad_events_0002_var
|
|
}
|
|
|
|
option = { #Rehire him
|
|
name = nomad_events.0002.a
|
|
#Rehire them to the position they had earlier
|
|
nomad_events_0002_rehire_achmach_effect = yes
|
|
if = {
|
|
limit = {
|
|
scope:jealous_courtier = { is_courtier_or_knight_of_root = yes }
|
|
}
|
|
scope:jealous_courtier = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = disrespect_opinion
|
|
opinion = -10
|
|
}
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
random = {
|
|
chance = 50
|
|
trigger_event = {
|
|
id = nomad_events.0003
|
|
days = { 25 30 }
|
|
}
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
id = nomad_events.0004
|
|
days = { 12 15 }
|
|
}
|
|
}
|
|
set_variable = rehired_achmach_var
|
|
stress_impact = {
|
|
paranoid = medium_stress_impact_gain
|
|
trusting = medium_stress_impact_loss
|
|
forgiving = major_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = paranoid
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = trusting
|
|
has_trait = forgiving
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Go away
|
|
name = nomad_events.0002.b
|
|
scope:achmach_scope = {
|
|
progress_towards_rival_effect = {
|
|
CHARACTER = root
|
|
OPINION = -30
|
|
REASON = rival_fired_from_council
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
id = nomad_events.0005
|
|
days = { 25 30 }
|
|
}
|
|
}
|
|
stress_impact = {
|
|
forgiving = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = forgiving
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Another courtier accuses Achmach of the same
|
|
scripted_trigger is_valid_nomad_events_0003_courtier = {
|
|
is_available_ai_adult = yes
|
|
NOT = {
|
|
this = scope:achmach_scope
|
|
}
|
|
NOT = { has_any_good_relationship_with_character_trigger = { CHARACTER = scope:achmach_scope } }
|
|
trigger_if = {
|
|
limit = {
|
|
scope:jealous_courtier = { is_courtier_or_knight_of_root = yes }
|
|
}
|
|
NOT = { this = scope:jealous_courtier }
|
|
}
|
|
}
|
|
|
|
nomad_events.0003 = {
|
|
type = character_event
|
|
title = nomad_events.0003.t
|
|
desc = {
|
|
desc = nomad_events.0003.desc.intro
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
has_variable = rehired_achmach_var
|
|
}
|
|
desc = nomad_events.0003.desc.rehired
|
|
}
|
|
desc = nomad_events.0003.desc.not_rehired
|
|
}
|
|
desc = nomad_events.0003.desc.outro
|
|
}
|
|
theme = intrigue
|
|
override_background = { reference = mpo_campfire_steppe }
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = trusting
|
|
has_trait = compassionate
|
|
has_trait = forgiving
|
|
has_trait = arrogant
|
|
has_trait = callous
|
|
has_trait = lustful
|
|
has_trait = rakish
|
|
}
|
|
}
|
|
animation = laugh
|
|
}
|
|
animation = stunned
|
|
}
|
|
right_portrait = {
|
|
character = scope:jealous_courtier_2
|
|
animation = anger
|
|
}
|
|
lower_center_portrait = scope:achmach_scope
|
|
|
|
trigger = {
|
|
# Achmach is still around
|
|
scope:achmach_scope = {
|
|
is_courtier_or_knight_of_root = yes
|
|
}
|
|
any_courtier_or_guest = {
|
|
is_valid_nomad_events_0003_courtier = yes
|
|
}
|
|
NOT = { has_variable = had_nomad_events_0003_var }
|
|
}
|
|
|
|
immediate = {
|
|
set_variable = had_nomad_events_0003_var
|
|
random_courtier_or_guest = {
|
|
limit = { is_valid_nomad_events_0003_courtier = yes }
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
factor = 2
|
|
has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:achmach_scope }
|
|
}
|
|
modifier = {
|
|
add = 5
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = wrathful
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
}
|
|
save_scope_as = jealous_courtier_2
|
|
}
|
|
dummy_attracted_gender_effect = { TARGET = scope:achmach_scope }
|
|
hidden_effect = {
|
|
if = {
|
|
limit = {
|
|
scope:jealous_courtier_2 = {
|
|
can_set_relation_grudge_trigger = { CHARACTER = scope:achmach_scope }
|
|
}
|
|
}
|
|
scope:jealous_courtier_2 = {
|
|
set_relation_grudge = {
|
|
target = scope:achmach_scope
|
|
reason = grudge_too_good
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I would also flee to their arms
|
|
name = nomad_events.0003.a
|
|
add_internal_flag = special
|
|
trigger = {
|
|
NOT = { has_relation_lover = scope:achmach_scope }
|
|
is_attracted_to_gender_of = scope:achmach_scope
|
|
scope:achmach_scope = {
|
|
is_attracted_to_gender_of = root
|
|
}
|
|
can_start_scheme = {
|
|
type = seduce
|
|
target_character = scope:achmach_scope
|
|
}
|
|
}
|
|
start_scheme = {
|
|
type = seduce
|
|
target_character = scope:achmach_scope
|
|
}
|
|
custom_tooltip = nomad_events_0003_a_tt
|
|
random_scheme = {
|
|
limit = {
|
|
scheme_type = seduce
|
|
scheme_target_character = scope:achmach_scope
|
|
}
|
|
add_scheme_progress = 5
|
|
add_scheme_modifier = {
|
|
type = extra_success_chance_modifier
|
|
}
|
|
}
|
|
stress_impact = {
|
|
lustful = massive_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
might_cheat_on_every_partner_trigger = yes
|
|
has_lustful_adjacent_trait_trigger = yes
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Ayo, this is getting out of hand
|
|
name = nomad_events.0003.b
|
|
custom_tooltip = nomad_events_0003_b_tt
|
|
add_dread = minor_dread_loss
|
|
add_character_modifier = {
|
|
modifier = mpo_assertion_modifier
|
|
years = 5
|
|
}
|
|
fire_achmach_effect = yes
|
|
scope:jealous_courtier_2 = {
|
|
if = {
|
|
limit = { is_councillor_of = root }
|
|
councillor_increase_relevant_skill_effect = yes
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
modifier = grateful_opinion
|
|
opinion = 15
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
id = nomad_events.0002
|
|
days = { 12 20 }
|
|
}
|
|
}
|
|
stress_impact = {
|
|
trusting = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = trusting
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Nonsense, I trust this person
|
|
name = nomad_events.0003.c
|
|
add_legitimacy_effect = { LEGITIMACY = minor_legitimacy_loss }
|
|
scope:jealous_courtier_2 = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = disrespect_opinion
|
|
opinion = -15
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
id = nomad_events.0004
|
|
days = { 12 20 }
|
|
}
|
|
}
|
|
stress_impact = {
|
|
paranoid = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = paranoid
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
id = nomad_events.0005
|
|
days = { 25 30 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Letter event - Achmach thanks you for trusting/rehiring him
|
|
nomad_events.0004 = {
|
|
type = letter_event
|
|
opening = {
|
|
desc = nomad_events.0004.opening
|
|
}
|
|
desc = nomad_events.0004.desc
|
|
sender = scope:achmach_scope
|
|
|
|
trigger = {
|
|
# Achmach is still around
|
|
scope:achmach_scope = {
|
|
is_courtier_or_knight_of_root = yes
|
|
}
|
|
NOT = {
|
|
has_variable = had_nomad_events_0004_var
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
set_variable = had_nomad_events_0004_var
|
|
}
|
|
|
|
option = { # So nice of them
|
|
name = nomad_events.0004.a
|
|
add_gold = minor_gold_value
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
id = nomad_events.0005
|
|
days = { 25 30 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Letter event - Someone warns you about a plot at court
|
|
nomad_events.0005 = {
|
|
type = character_event
|
|
window = anonymous_letter_event
|
|
title = debug.0002.t
|
|
desc = nomad_events.0005.desc
|
|
theme = intrigue
|
|
|
|
trigger = {
|
|
# Achmach is still around
|
|
scope:achmach_scope = {
|
|
is_courtier_or_knight_of_root = yes
|
|
}
|
|
NOT = { has_variable = had_nomad_events_0005_var }
|
|
}
|
|
|
|
immediate = {
|
|
set_variable = had_nomad_events_0005_var
|
|
scope:achmach_scope ?= { save_scope_as = achmach_scope }
|
|
scope:jealous_courtier ?= { save_scope_as = jealous_courtier }
|
|
scope:jealous_courtier_2 ?= { save_scope_as = jealous_courtier_2 }
|
|
}
|
|
|
|
option = { # Damn, that's bad
|
|
name = nomad_events.0005.a
|
|
if = {
|
|
limit = {
|
|
exists = scope:jealous_courtier_2
|
|
}
|
|
custom_tooltip = nomad_events_0005_tt
|
|
}
|
|
else = {
|
|
custom_tooltip = nomad_events_0005_tt_only_one
|
|
}
|
|
set_variable = can_interrogate_var
|
|
# This triggers a Current Situation advice, and the Interrogate Scheme
|
|
if = {
|
|
limit = {
|
|
scope:achmach_scope = { is_alive = yes }
|
|
}
|
|
scope:achmach_scope = {
|
|
add_to_variable_list = {
|
|
name = valid_to_interrogate_var
|
|
target = root
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:jealous_courtier = { is_alive = yes }
|
|
}
|
|
scope:jealous_courtier = {
|
|
set_variable = jealous_courtier_var
|
|
add_to_variable_list = {
|
|
name = valid_to_interrogate_var
|
|
target = root
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:jealous_courtier_2
|
|
scope:jealous_courtier_2 = { is_alive = yes }
|
|
}
|
|
scope:jealous_courtier_2 = {
|
|
add_to_variable_list = {
|
|
name = valid_to_interrogate_var
|
|
target = root
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
# Interrogation event - Ask Achmach and the courtiers if they know something
|
|
nomad_events.0006 = {
|
|
type = character_event
|
|
title = nomad_events.0006.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { # Are they the Achmach character?
|
|
scope:recipient = { has_variable = achmach_loyalty }
|
|
}
|
|
desc = nomad_events.0006.desc.achmach
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:recipient = { has_variable = jealous_courtier_var }
|
|
}
|
|
desc = nomad_events.0006.desc.courtier
|
|
}
|
|
desc = nomad_events.0006.desc.courtier_2
|
|
}
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = forgiving
|
|
has_trait = calm
|
|
has_trait = craven
|
|
}
|
|
}
|
|
desc = nomad_events.0006.desc.calm
|
|
}
|
|
desc = nomad_events.0006.desc.fallback
|
|
}
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { # Are they the Achmach character?
|
|
scope:recipient = { has_variable = achmach_loyalty }
|
|
}
|
|
desc = nomad_events.0006.desc.achmach_outro
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:recipient = { has_variable = jealous_courtier_var }
|
|
}
|
|
desc = nomad_events.0006.desc.courtier_outro
|
|
}
|
|
desc = nomad_events.0006.desc.courtier_outro_2
|
|
}
|
|
}
|
|
theme = intrigue
|
|
override_background = { reference = mpo_tent_interior_mongol }
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = trusting
|
|
has_trait = compassionate
|
|
has_trait = forgiving
|
|
}
|
|
}
|
|
animation = interested
|
|
}
|
|
animation = disapproval
|
|
}
|
|
right_portrait = {
|
|
character = scope:recipient
|
|
triggered_animation = {
|
|
trigger = {
|
|
scope:recipient = { has_variable = achmach_loyalty }
|
|
}
|
|
animation = schadenfreude
|
|
}
|
|
animation = shock
|
|
}
|
|
|
|
immediate = {
|
|
scope:recipient = {
|
|
remove_list_variable = {
|
|
name = valid_to_interrogate_var
|
|
target = root
|
|
}
|
|
assign_quirk_effect = yes
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:recipient = { has_variable = achmach_loyalty }
|
|
}
|
|
scope:recipient = { save_scope_as = achmach_scope }
|
|
}
|
|
else = {
|
|
random_courtier_or_guest = {
|
|
limit = { has_variable = achmach_loyalty }
|
|
save_scope_as = achmach_scope
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # If you are a torturer you can use that
|
|
name = nomad_events.0006.a
|
|
trigger = {
|
|
has_focus_or_focus_trait_trigger = { FOCUS = intrigue_intimidation_focus }
|
|
}
|
|
add_intrigue_lifestyle_xp = minor_lifestyle_xp
|
|
add_dread = major_dread_gain
|
|
set_nickname_effect = { NICKNAME = nick_the_flayer }
|
|
scope:recipient = {
|
|
progress_towards_rival_effect = {
|
|
CHARACTER = root
|
|
OPINION = -30
|
|
REASON = rival_tortured_me
|
|
}
|
|
}
|
|
stress_impact = {
|
|
torturer = major_stress_impact_loss
|
|
compassionate = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = torturer
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = compassionate
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # If you are a witch/mystic you can identify this as black magic
|
|
name = nomad_events.0006.b
|
|
trigger = {
|
|
OR = {
|
|
has_trait = witch
|
|
has_trait = lifestyle_mystic
|
|
}
|
|
}
|
|
add_learning_lifestyle_xp = minor_lifestyle_xp
|
|
|
|
stress_impact = {
|
|
witch = medium_stress_impact_loss
|
|
lifestyle_mystic = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = witch
|
|
has_trait = lifestyle_mystic
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Find out if the courtier is nervous about something
|
|
name = nomad_events.0006.b
|
|
trigger = {
|
|
scope:recipient = {
|
|
NOT = { has_variable = achmach_loyalty }
|
|
}
|
|
}
|
|
duel = {
|
|
skills = { diplomacy intrigue }
|
|
target = scope:recipient
|
|
50 = { # If you succeed you notice why they're nervous (they actually saw Achmach, or they are just jealous)
|
|
desc = nomad_events.0006.c.success
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
}
|
|
scope:achmach_scope = {
|
|
switch = {
|
|
trigger = var:achmach_loyalty
|
|
flag:yes = {
|
|
custom_tooltip = nomad_events_0006_c_success_info
|
|
root = {
|
|
hidden_effect = {
|
|
send_interface_toast = {
|
|
title = nomad_events.0006.c.success
|
|
right_icon = scope:recipient
|
|
custom_tooltip = nomad_events_0006_c_success_loyal
|
|
}
|
|
}
|
|
}
|
|
}
|
|
flag:no = {
|
|
custom_tooltip = nomad_events_0006_c_success_info
|
|
root = {
|
|
hidden_effect = {
|
|
send_interface_toast = {
|
|
title = nomad_events.0006.c.success
|
|
right_icon = scope:recipient
|
|
custom_tooltip = nomad_events_0006_c_success_disloyal
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
50 = {
|
|
desc = nomad_events.0006.c.failure
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
}
|
|
send_interface_toast = {
|
|
title = nomad_events.0006.c.failure
|
|
right_icon = scope:achmach_scope
|
|
add_stress = minor_stress_gain
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
paranoid = medium_stress_impact_loss
|
|
trusting = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = paranoid
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = trusting
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Achmach offers to kill your enemies
|
|
name = nomad_events.0006.d
|
|
trigger = {
|
|
scope:recipient = { has_variable = achmach_loyalty }
|
|
}
|
|
custom_tooltip = nomad_events_0006_d_tt
|
|
set_variable = achmach_murder_help_var
|
|
scope:achmach_scope = {
|
|
set_variable = achmach_murder_help_councillor_var
|
|
}
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_loss
|
|
deceitful = medium_stress_impact_loss
|
|
compassionate = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = ambitious
|
|
has_trait = deceitful
|
|
}
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = compassionate
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Imprison them
|
|
name = nomad_events.0006.e
|
|
add_dread = medium_dread_gain
|
|
rightfully_imprison_character_less_verbose_effect = {
|
|
TARGET = scope:recipient
|
|
IMPRISONER = root
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:recipient = { has_variable = achmach_loyalty }
|
|
}
|
|
scope:achmach_scope = {
|
|
set_variable = imprisoned_var
|
|
}
|
|
}
|
|
stress_impact = {
|
|
vengeful = medium_stress_impact_loss
|
|
compassionate = medium_stress_impact_gain
|
|
trusting = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = trusting
|
|
}
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
has_trait = vengeful
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Let them be
|
|
name = nomad_events.0006.f
|
|
add_dread = minor_dread_loss
|
|
add_piety = minor_piety_gain
|
|
scope:recipient = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = grateful_opinion
|
|
opinion = 25
|
|
}
|
|
}
|
|
stress_impact = {
|
|
vengeful = medium_stress_impact_gain
|
|
trusting = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = trusting
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = vengeful
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
if = { # We send this after interrogating Achmach
|
|
limit = {
|
|
scope:recipient = { has_variable = achmach_loyalty }
|
|
}
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
id = nomad_events.0007
|
|
days = { 25 30 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# You see Achmach do something sus at night
|
|
scripted_effect achmach_discover_nature_ritual_effect = {
|
|
scope:achmach_scope = {
|
|
switch = {
|
|
trigger = var:achmach_loyalty
|
|
flag:yes = {
|
|
custom_tooltip = nomad_events_0007_b_success_info
|
|
root = {
|
|
trigger_event = nomad_events.0008
|
|
}
|
|
}
|
|
flag:no = {
|
|
custom_tooltip = nomad_events_0007_b_success_info
|
|
root = {
|
|
trigger_event = nomad_events.0009
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
nomad_events.0007 = {
|
|
type = character_event
|
|
title = nomad_events.0007.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:achmach_scope = {
|
|
has_variable = imprisoned_var
|
|
}
|
|
}
|
|
desc = nomad_events.0007.desc.imprisoned
|
|
}
|
|
desc = nomad_events.0007.desc.fallback
|
|
}
|
|
desc = nomad_events.0007.desc.outro
|
|
}
|
|
theme = intrigue
|
|
override_background = { reference = mpo_campfire_steppe }
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = brave
|
|
has_trait = vengeful
|
|
}
|
|
}
|
|
animation = anger
|
|
}
|
|
animation = shock
|
|
}
|
|
right_portrait = {
|
|
character = scope:achmach_scope
|
|
camera = camera_event_center
|
|
override_imprisonment_visuals = yes
|
|
animation = throne_room_kneel_1
|
|
}
|
|
|
|
trigger = {
|
|
# Achmach is still around
|
|
scope:achmach_scope = {
|
|
is_courtier_or_knight_of_root = yes
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = "mx_cue_murder"
|
|
}
|
|
|
|
option = { # Everyone is scheming against me!
|
|
name = nomad_events.0007.aa
|
|
trigger = {
|
|
has_trait = paranoid
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = { has_perk = prepared_for_anything_perk }
|
|
}
|
|
add_perk = prepared_for_anything_perk
|
|
}
|
|
else = {
|
|
add_intrigue_lifestyle_perk_points = 1
|
|
}
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
id = nomad_events.0010
|
|
days = { 2 3 }
|
|
}
|
|
}
|
|
stress_impact = {
|
|
paranoid = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = paranoid
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Wait, I know what you're doing
|
|
name = nomad_events.0007.a
|
|
trigger = {
|
|
OR = {
|
|
has_trait = witch
|
|
has_trait = lifestyle_mystic
|
|
}
|
|
}
|
|
add_learning_lifestyle_xp = medium_lifestyle_xp
|
|
achmach_discover_nature_ritual_effect = yes
|
|
stress_impact = {
|
|
witch = medium_stress_impact_loss
|
|
lifestyle_mystic = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = witch
|
|
has_trait = lifestyle_mystic
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # What are you doing
|
|
name = nomad_events.0007.b
|
|
duel = {
|
|
skill = learning
|
|
target = scope:achmach_scope
|
|
50 = {
|
|
desc = nomad_events.0007.b.success
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
}
|
|
achmach_discover_nature_ritual_effect = yes
|
|
}
|
|
50 = {
|
|
desc = nomad_events.0007.b.failure
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
}
|
|
send_interface_toast = {
|
|
title = nomad_events.0007.b.failure
|
|
right_icon = scope:achmach_scope
|
|
add_stress = minor_stress_gain
|
|
}
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
id = nomad_events.0010
|
|
days = { 2 3 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
trusting = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = trusting
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Intimidate them
|
|
name = nomad_events.0007.c
|
|
duel = {
|
|
skill = prowess
|
|
target = scope:achmach_scope
|
|
50 = {
|
|
desc = nomad_events.0007.b.success
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
}
|
|
achmach_discover_nature_ritual_effect = yes
|
|
}
|
|
50 = {
|
|
desc = nomad_events.0007.b.failure
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
}
|
|
send_interface_toast = {
|
|
title = nomad_events.0007.b.failure
|
|
right_icon = scope:achmach_scope
|
|
add_stress = minor_stress_gain
|
|
}
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
id = nomad_events.0010
|
|
days = { 2 3 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
wrathful = medium_stress_impact_loss
|
|
vengeful = medium_stress_impact_loss
|
|
craven = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = vengeful
|
|
}
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = craven
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Happy ending - Achmach was praying for your safety
|
|
scripted_effect nomad_events_magic_amulet_creation_effect = {
|
|
hidden_effect_new_object = {
|
|
create_artifact = {
|
|
name = magic_amulet
|
|
description = magic_amulet_desc
|
|
type = miscellaneous
|
|
visuals = antlers
|
|
modifier = artifact_stress_gain_7_modifier
|
|
modifier = artifact_magic_amulet_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = 70
|
|
quality = 70
|
|
max_durability = 100
|
|
creator = scope:achmach_scope
|
|
}
|
|
}
|
|
}
|
|
|
|
nomad_events.0008 = {
|
|
type = character_event
|
|
title = nomad_events.0008.t
|
|
desc = nomad_events.0008.desc
|
|
theme = intrigue
|
|
override_background = { reference = mpo_campfire_steppe }
|
|
left_portrait = {
|
|
character = root
|
|
animation = admiration
|
|
}
|
|
right_portrait = {
|
|
character = scope:achmach_scope
|
|
animation = obsequious_bow
|
|
override_imprisonment_visuals = yes
|
|
}
|
|
artifact = {
|
|
target = scope:newly_created_artifact
|
|
position = lower_right_portrait
|
|
}
|
|
|
|
immediate = {
|
|
scope:achmach_scope = {
|
|
assign_quirk_effect = yes
|
|
nomad_events_magic_amulet_creation_effect = yes
|
|
}
|
|
add_stress = medium_stress_loss # No one is trying to kill you
|
|
}
|
|
|
|
option = { # If you don't have the same faith, switch
|
|
name = nomad_events.0008.a
|
|
trigger = {
|
|
NOT = { faith = scope:achmach_scope.faith }
|
|
}
|
|
set_character_faith_with_conversion = scope:achmach_scope.faith
|
|
add_piety = medium_piety_gain
|
|
ai_chance = {
|
|
base = 0 #AI should never choose this
|
|
}
|
|
}
|
|
|
|
option = { # Get the amulet
|
|
name = nomad_events.0008.b
|
|
custom_tooltip = nomad_events_0008_b_tt
|
|
scope:newly_created_artifact = {
|
|
set_owner = root
|
|
set_variable = magic_amulet_var
|
|
}
|
|
stress_impact = {
|
|
zealous = medium_stress_impact_loss
|
|
cynical = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = zealous
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = cynical
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Urge them to get even better
|
|
name = nomad_events.0008.c
|
|
scope:achmach_scope = {
|
|
if = {
|
|
limit = { is_councillor_of = root }
|
|
councillor_increase_relevant_skill_five_points_effect = yes
|
|
}
|
|
else = {
|
|
add_random_five_skill_points_effect = yes
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
modifier = grateful_opinion
|
|
opinion = 25
|
|
}
|
|
}
|
|
add_prestige = medium_prestige_gain
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = ambitious
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Bittersweet ending - You discover he was being disloyal
|
|
scripted_effect nomad_events_0009_imprison_effect = {
|
|
if = { #if they're not imprisoned yet, imprison them
|
|
limit = {
|
|
scope:achmach_scope = { is_imprisoned = no }
|
|
}
|
|
rightfully_imprison_character_less_verbose_effect = {
|
|
TARGET = scope:achmach_scope
|
|
IMPRISONER = root
|
|
}
|
|
}
|
|
}
|
|
|
|
nomad_events.0009 = {
|
|
type = character_event
|
|
title = nomad_events.0009.t
|
|
desc = nomad_events.0009.desc
|
|
theme = intrigue
|
|
override_background = { reference = mpo_campfire_steppe }
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = brave
|
|
has_trait = vengeful
|
|
}
|
|
}
|
|
animation = rage
|
|
}
|
|
animation = anger
|
|
}
|
|
right_portrait = {
|
|
character = scope:achmach_scope
|
|
animation = shock
|
|
override_imprisonment_visuals = yes
|
|
}
|
|
artifact = {
|
|
target = scope:newly_created_artifact
|
|
position = lower_right_portrait
|
|
}
|
|
|
|
immediate = {
|
|
scope:achmach_scope = {
|
|
assign_quirk_effect = yes
|
|
nomad_events_magic_amulet_creation_effect = yes
|
|
}
|
|
}
|
|
|
|
option = { # Kill them on the spot
|
|
name = nomad_events.0009.a
|
|
add_dread = major_dread_gain
|
|
unknown_murder_effect = {
|
|
VICTIM = scope:achmach_scope
|
|
MURDERER = root
|
|
REASON = death_murder
|
|
}
|
|
stress_impact = {
|
|
wrathful = major_stress_impact_loss
|
|
sadistic = major_stress_impact_loss
|
|
compassionate = major_stress_impact_gain
|
|
calm = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = sadistic
|
|
}
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = calm
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Steal their amulet
|
|
name = {
|
|
trigger = {
|
|
scope:achmach_scope = {
|
|
is_imprisoned = yes
|
|
}
|
|
}
|
|
text = nomad_events.0009.b_imprisoned
|
|
}
|
|
name = {
|
|
text = nomad_events.0009.b
|
|
}
|
|
custom_tooltip = nomad_events_0008_b_tt
|
|
scope:newly_created_artifact = {
|
|
set_owner = root
|
|
set_variable = magic_amulet_var
|
|
}
|
|
nomad_events_0009_imprison_effect = yes
|
|
stress_impact = {
|
|
zealous = medium_stress_impact_loss
|
|
cynical = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = zealous
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = cynical
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # You'll be prepared now
|
|
name = nomad_events.0009.c
|
|
add_character_modifier = mpo_eyes_everywhere_modifier # Permanent
|
|
stress_impact = {
|
|
paranoid = major_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = paranoid
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Complicated feelings ending - Someone tries to murder you!
|
|
scripted_effect nomad_events_0010_imprison_effect = {
|
|
if = { #if they're not imprisoned yet, imprison them
|
|
limit = {
|
|
scope:dueling_enemy = { is_imprisoned = no }
|
|
}
|
|
rightfully_imprison_character_less_verbose_effect = {
|
|
TARGET = scope:dueling_enemy
|
|
IMPRISONER = root
|
|
}
|
|
}
|
|
add_dread = medium_dread_gain
|
|
add_character_modifier = {
|
|
modifier = mpo_imprisoned_assassin_modifier
|
|
years = 5
|
|
}
|
|
}
|
|
|
|
nomad_events.0010 = {
|
|
type = character_event
|
|
title = nomad_events.0010.t
|
|
desc = {
|
|
desc = nomad_events.0010.desc.intro
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { # Someone else was trying to murder you
|
|
scope:achmach_scope.var:achmach_loyalty = flag:yes
|
|
}
|
|
desc = nomad_events.0010.desc.loyal
|
|
}
|
|
desc = nomad_events.0010.desc.disloyal # It's Acmach!
|
|
}
|
|
}
|
|
theme = intrigue
|
|
override_background = { reference = mpo_tent_interior_mongol }
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
has_focus_or_focus_trait_trigger = { FOCUS = intrigue_intimidation_focus }
|
|
}
|
|
animation = rage
|
|
}
|
|
animation = shock
|
|
}
|
|
right_portrait = {
|
|
character = scope:achmach_scope
|
|
triggered_animation = {
|
|
trigger = {
|
|
scope:achmach_scope.var:achmach_loyalty = flag:yes
|
|
}
|
|
animation = aggressive_dagger
|
|
}
|
|
animation = assassin
|
|
override_imprisonment_visuals = yes
|
|
}
|
|
lower_center_portrait = {
|
|
trigger = {
|
|
exists = scope:assassin
|
|
}
|
|
character = scope:assassin
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = "mx_cue_murder"
|
|
if = {
|
|
limit = {
|
|
scope:achmach_scope.var:achmach_loyalty = flag:yes
|
|
}
|
|
create_character = {
|
|
template = mercenary
|
|
dynasty = none
|
|
location = root.capital_province
|
|
gender_female_chance = root_soldier_female_chance
|
|
faith = root.location.faith
|
|
culture = root.location.culture
|
|
save_scope_as = assassin
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:assassin
|
|
}
|
|
scope:assassin = { save_scope_as = dueling_enemy }
|
|
}
|
|
else = {
|
|
scope:achmach_scope = { save_scope_as = dueling_enemy }
|
|
}
|
|
}
|
|
|
|
option = { # If you are a torturer you're gonna have fun
|
|
name = nomad_events.0010.aaa
|
|
trigger = {
|
|
has_focus_or_focus_trait_trigger = { FOCUS = intrigue_intimidation_focus }
|
|
}
|
|
add_internal_flag = special
|
|
add_intrigue_lifestyle_xp = medium_lifestyle_xp
|
|
add_dread = major_dread_gain
|
|
unknown_murder_effect = {
|
|
VICTIM = scope:dueling_enemy
|
|
MURDERER = root
|
|
REASON = death_murder
|
|
}
|
|
stress_impact = {
|
|
torturer = massive_stress_impact_loss
|
|
wrathful = massive_stress_impact_loss
|
|
sadistic = major_stress_impact_loss
|
|
calm = major_stress_impact_gain
|
|
compassionate = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = torturer
|
|
has_trait = wrathful
|
|
has_trait = sadistic
|
|
}
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = calm
|
|
has_trait = compassionate
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # If you are craven you can run with all your might
|
|
name = nomad_events.0010.aa
|
|
trigger = {
|
|
has_trait = craven
|
|
}
|
|
custom_tooltip = nomad_events_0010_aa_tt
|
|
nomad_events_0010_imprison_effect = yes
|
|
}
|
|
|
|
option = { # Encourage Achmach to take the hit for you
|
|
name = nomad_events.0010.a
|
|
trigger = {
|
|
scope:achmach_scope.var:achmach_loyalty = flag:yes
|
|
}
|
|
scope:achmach_scope = {
|
|
duel = {
|
|
skill = prowess
|
|
target = scope:assassin
|
|
50 = { # They kill the assassin
|
|
desc = nomad_events.0010.a.success
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
}
|
|
send_interface_toast = {
|
|
title = nomad_events.0010.a.success
|
|
right_icon = scope:assassin
|
|
left_icon = scope:achmach_scope
|
|
unknown_murder_effect = {
|
|
VICTIM = scope:assassin
|
|
MURDERER = scope:achmach_scope
|
|
REASON = death_murder
|
|
}
|
|
}
|
|
}
|
|
50 = { # The assassin wounds them
|
|
desc = nomad_events.0010.a.failure
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
}
|
|
send_interface_toast = {
|
|
title = nomad_events.0010.a.failure
|
|
right_icon = scope:achmach_scope
|
|
scope:achmach_scope = {
|
|
increase_wounds_effect = { REASON = attacked }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
craven = major_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = craven
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # You call for guards
|
|
name = nomad_events.0010.b
|
|
duel = {
|
|
skill = diplomacy
|
|
target = scope:dueling_enemy
|
|
50 = { # You imprison the assassin
|
|
desc = nomad_events.0010.b.success
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
}
|
|
send_interface_toast = {
|
|
title = nomad_events.0010.b.success
|
|
left_icon = root
|
|
right_icon = scope:dueling_enemy
|
|
nomad_events_0010_imprison_effect = yes
|
|
}
|
|
}
|
|
50 = { # The assassin wounds you
|
|
desc = nomad_events.0010.b.failure
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
}
|
|
send_interface_toast = {
|
|
title = nomad_events.0010.b.failure
|
|
left_icon = root
|
|
increase_wounds_effect = { REASON = attacked }
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
wrathful = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = wrathful
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Try to defend yourself
|
|
name = {
|
|
trigger = {
|
|
scope:dueling_enemy = { is_imprisoned = yes }
|
|
}
|
|
text = nomad_events.0010.c_imprisoned
|
|
}
|
|
name = {
|
|
text = nomad_events.0010.c
|
|
}
|
|
duel = {
|
|
skill = prowess
|
|
target = scope:dueling_enemy
|
|
50 = { # You kill the assassin
|
|
desc = nomad_events.0010.c.success
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
}
|
|
send_interface_toast = {
|
|
title = nomad_events.0010.c.success
|
|
left_icon = root
|
|
right_icon = scope:dueling_enemy
|
|
unknown_murder_effect = {
|
|
VICTIM = scope:dueling_enemy
|
|
MURDERER = root
|
|
REASON = death_murder
|
|
}
|
|
}
|
|
}
|
|
50 = { # The assassin wounds you
|
|
desc = nomad_events.0010.c.failure
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
}
|
|
send_interface_toast = {
|
|
title = nomad_events.0010.c.failure
|
|
left_icon = root
|
|
increase_wounds_effect = { REASON = attacked }
|
|
nomad_events_0010_imprison_effect = yes
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
craven = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = craven
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## Not My Flock
|
|
## 0100
|
|
############################
|
|
|
|
scripted_trigger nomad_events_0100_valid_enemies = {
|
|
is_available_ai_adult = yes
|
|
is_close_family_or_spouse_of_root_trigger = no
|
|
government_has_flag = government_is_nomadic
|
|
exists = domicile
|
|
}
|
|
|
|
scripted_effect nomad_events_0100_dislike_effect = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = disrespect_opinion
|
|
opinion = $VALUE$
|
|
}
|
|
}
|
|
|
|
scripted_effect nomad_events_0100_friend_effect = {
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_supported_in_herd_dispute
|
|
CHARACTER = $CHARACTER$
|
|
OPINION = default_friend_opinion
|
|
}
|
|
}
|
|
|
|
nomad_events.0100 = {
|
|
type = character_event
|
|
title = nomad_events.0100.t
|
|
desc = nomad_events.0100.desc
|
|
theme = nomads
|
|
cooldown = { years = 5 }
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = { has_trait = deceitful }
|
|
animation = schadenfreude
|
|
}
|
|
animation = worry
|
|
}
|
|
right_portrait = {
|
|
character = scope:vassal_1
|
|
animation = anger
|
|
}
|
|
lower_center_portrait = {
|
|
character = scope:vassal_2
|
|
}
|
|
|
|
trigger = {
|
|
has_mpo_dlc_trigger = yes
|
|
is_available_adult = yes
|
|
any_vassal = {
|
|
nomad_events_0100_valid_enemies = yes
|
|
count >= 2
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_vassal = {
|
|
limit = { nomad_events_0100_valid_enemies = yes }
|
|
save_scope_as = vassal_1
|
|
}
|
|
random_vassal = {
|
|
limit = {
|
|
nomad_events_0100_valid_enemies = yes
|
|
NOT = { this = scope:vassal_1 }
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 10
|
|
has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:vassal_1 }
|
|
}
|
|
modifier = {
|
|
add = 5
|
|
number_of_opposing_personality_traits = {
|
|
target = scope:vassal_1
|
|
value >= 1
|
|
}
|
|
}
|
|
}
|
|
save_scope_as = vassal_2
|
|
}
|
|
hidden_effect = {
|
|
scope:vassal_1.domicile ?= {
|
|
if = {
|
|
limit = {
|
|
herd <= root.domicile.minor_herd_gain
|
|
}
|
|
change_herd = root.domicile.minor_herd_gain
|
|
}
|
|
}
|
|
}
|
|
scope:vassal_1 = {
|
|
pay_herd = {
|
|
target = scope:vassal_2
|
|
value = root.domicile.minor_herd_gain
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Don't you mean _my_ flock
|
|
name = nomad_events.0100.aa
|
|
trigger = {
|
|
has_trait = deceitful
|
|
}
|
|
scope:vassal_2 = {
|
|
pay_herd = {
|
|
target = scope:vassal_2
|
|
value = root.domicile.minor_herd_gain
|
|
}
|
|
}
|
|
stress_impact = {
|
|
craven = major_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = craven
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Support vassal_1
|
|
name = nomad_events.0100.a
|
|
nomad_events_0100_friend_effect = { CHARACTER = scope:vassal_1 }
|
|
scope:vassal_2 = {
|
|
nomad_events_0100_dislike_effect = { VALUE = -20 }
|
|
pay_herd = {
|
|
target = scope:vassal_2
|
|
value = root.domicile.minor_herd_gain
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_any_good_relationship_with_character_trigger = { CHARACTER = scope:vassal_1 }
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Support vassal_2
|
|
name = nomad_events.0100.b
|
|
nomad_events_0100_friend_effect = { CHARACTER = scope:vassal_2 }
|
|
scope:vassal_1 = {
|
|
nomad_events_0100_dislike_effect = { VALUE = -20 }
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_any_good_relationship_with_character_trigger = { CHARACTER = scope:vassal_1 }
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # You are both wrong
|
|
name = nomad_events.0100.c
|
|
scope:vassal_1 = {
|
|
nomad_events_0100_dislike_effect = { VALUE = -10 }
|
|
}
|
|
scope:vassal_2 = {
|
|
nomad_events_0100_dislike_effect = { VALUE = -10 }
|
|
}
|
|
add_dread = minor_dread_gain
|
|
stress_impact = {
|
|
gregarious = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = gregarious
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## Cornered
|
|
## 0110
|
|
############################
|
|
|
|
nomad_events.0110 = {
|
|
type = character_event
|
|
title = nomad_events.0110.t
|
|
desc = nomad_events.0110.desc
|
|
theme = nomads
|
|
override_background = { reference = bp3_steppe_winter }
|
|
widget = {
|
|
gui = "event_window_widget_vfx_snow"
|
|
container = "foreground_shader_vfx_container"
|
|
}
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = { has_trait = craven }
|
|
animation = shock
|
|
}
|
|
animation = anger
|
|
}
|
|
right_portrait = {
|
|
character = scope:victim
|
|
animation = sick # They are shivering
|
|
}
|
|
artifact = {
|
|
trigger = {
|
|
exists = scope:newly_created_artifact
|
|
}
|
|
position = lower_center_portrait
|
|
target = scope:newly_created_artifact
|
|
}
|
|
|
|
trigger = {
|
|
has_mpo_dlc_trigger = yes
|
|
government_has_flag = government_is_nomadic
|
|
is_available_adult = yes
|
|
location = {
|
|
OR = {
|
|
has_winter_trigger = yes
|
|
geographical_region = ghw_region_siberia
|
|
}
|
|
}
|
|
any_courtier = {
|
|
is_available_ai = yes
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = 3
|
|
situation:the_great_steppe = {
|
|
OR = {
|
|
any_situation_sub_region = {
|
|
sub_region_current_phase = situation_steppe_white_zud_season
|
|
situation_sub_region_has_county = root.capital_county
|
|
}
|
|
any_situation_sub_region = {
|
|
sub_region_current_phase = situation_steppe_cold_zud_season
|
|
situation_sub_region_has_county = root.capital_county
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_courtier = {
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
is_child_of = root
|
|
is_adult = no
|
|
age >= 5
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
is_adult = no
|
|
add = 5
|
|
}
|
|
}
|
|
save_scope_as = victim
|
|
}
|
|
if = {
|
|
limit = { has_trait = craven }
|
|
hidden_effect_new_object = {
|
|
create_artifact_animal_hide_effect = {
|
|
OWNER = root
|
|
HUNTER = root
|
|
LEGENDARY = no
|
|
ANIMAL = flag:wolf
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Call your men
|
|
name = nomad_events.0110.a
|
|
trigger = {
|
|
has_trait = craven
|
|
}
|
|
scope:newly_created_artifact = { set_owner = root }
|
|
stress_impact = {
|
|
craven = medium_stress_impact_loss
|
|
brave = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = craven
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = brave
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Fight the beast
|
|
name = nomad_events.0110.b
|
|
duel = {
|
|
value = decent_skill_rating
|
|
skill = prowess
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 1.5
|
|
min = -49
|
|
}
|
|
modifier = {
|
|
tier_difference = { target = root value >= 1 }
|
|
add = 10
|
|
}
|
|
desc = nomad_events.0110.b.success
|
|
send_interface_toast = {
|
|
title = nomad_events.0110.b.success
|
|
left_icon = root
|
|
add_dread = medium_dread_gain
|
|
add_prowess_skill = 1
|
|
}
|
|
}
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -1.5
|
|
min = -49
|
|
}
|
|
modifier = {
|
|
tier_difference = { target = root value >= 1 }
|
|
add = 10
|
|
}
|
|
desc = nomad_events.0110.b.failure
|
|
send_interface_toast = {
|
|
title = nomad_events.0110.b.failure
|
|
left_icon = root
|
|
increase_wounds_no_death_effect = { REASON = wild_animal }
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
craven = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
|
|
}
|
|
}
|
|
|
|
option = { # Tell them to run away
|
|
name = nomad_events.0110.c
|
|
scope:victim = {
|
|
increase_wounds_no_death_effect = { REASON = wild_animal }
|
|
random = {
|
|
chance = 10
|
|
send_interface_toast = {
|
|
title = nomad_events.0110.c.success
|
|
left_icon = scope:victim
|
|
scope:victim = { add_trait = athletic }
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
brave = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = brave
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## Evening Ride
|
|
## 0120
|
|
############################
|
|
|
|
scripted_effect nomad_events_0120_improve_relationship_effect = {
|
|
switch = {
|
|
trigger = var:relationship
|
|
flag:child = {
|
|
scope:companion = {
|
|
add_prowess_skill = 1
|
|
}
|
|
}
|
|
flag:spouse = {
|
|
if = {
|
|
limit = { can_set_relation_lover_trigger = { CHARACTER = scope:companion } }
|
|
set_relation_lover = {
|
|
target = scope:companion
|
|
reason = lover_evening_ride
|
|
}
|
|
}
|
|
else = {
|
|
scope:companion = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = love_opinion
|
|
opinion = 25
|
|
}
|
|
}
|
|
}
|
|
}
|
|
flag:friend = {
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_evening_ride
|
|
CHARACTER = scope:companion
|
|
OPINION = default_friend_opinion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
nomad_events.0120 = {
|
|
type = character_event
|
|
title = nomad_events.0120.t
|
|
desc = nomad_events.0120.desc
|
|
theme = nomads
|
|
override_background = { reference = mpo_steppe_evening }
|
|
cooldown = { years = 5 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = jockey_walk
|
|
camera = camera_event_horse_left
|
|
}
|
|
right_portrait = {
|
|
character = scope:companion
|
|
animation = horse_surveying
|
|
camera = camera_event_horse_left
|
|
}
|
|
|
|
trigger = {
|
|
has_mpo_dlc_trigger = yes
|
|
government_has_flag = government_is_nomadic
|
|
is_available_adult = yes
|
|
any_courtier = {
|
|
is_available_ai = yes
|
|
age >= 13
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_courtier = {
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
is_child_of = root
|
|
is_adult = no
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
is_spouse_of = root
|
|
add = 10
|
|
}
|
|
}
|
|
save_scope_as = companion
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:companion = {
|
|
is_child_of = root
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = relationship
|
|
value = flag:child
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:companion = {
|
|
is_spouse_of = root
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = relationship
|
|
value = flag:spouse
|
|
}
|
|
}
|
|
else = {
|
|
set_variable = {
|
|
name = relationship
|
|
value = flag:friend
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # If this is romantic you can smash
|
|
name = nomad_events.0120.a
|
|
trigger = {
|
|
var:relationship = flag:spouse
|
|
}
|
|
reason = spouse
|
|
had_sex_with_effect = {
|
|
CHARACTER = scope:companion
|
|
PREGNANCY_CHANCE = pregnancy_chance
|
|
}
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
chaste = major_stress_impact_gain
|
|
celibate = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = lustful
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = chaste
|
|
has_trait = celibate
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Talk to them
|
|
name = nomad_events.0120.b
|
|
nomad_events_0120_improve_relationship_effect = yes
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = ambitious
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Focus on training
|
|
name = nomad_events.0120.c
|
|
add_martial_lifestyle_xp = medium_lifestyle_xp #Enough that you care even if you're not Martial
|
|
if = {
|
|
limit = {
|
|
var:relationship = flag:spouse
|
|
}
|
|
stress_impact = {
|
|
lustful = medium_stress_impact_gain
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = lustful
|
|
var:relationship = flag:spouse
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## A Good Deal
|
|
## 0130
|
|
############################
|
|
|
|
scripted_trigger nomad_events_0130_valid_merchant = {
|
|
is_available_ai_adult = yes
|
|
stewardship >= decent_skill_rating
|
|
}
|
|
|
|
nomad_events.0130 = {
|
|
type = character_event
|
|
title = nomad_events.0130.t
|
|
desc = nomad_events.0130.desc
|
|
theme = nomads
|
|
cooldown = { years = 5 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = horse_archer_idle
|
|
camera = camera_event_horse_left
|
|
}
|
|
right_portrait = {
|
|
character = scope:merchant
|
|
animation = shepherd_with_sheep
|
|
}
|
|
|
|
trigger = {
|
|
has_mpo_dlc_trigger = yes
|
|
government_has_flag = government_is_nomadic
|
|
is_available_adult = yes
|
|
domicile = { herd < max_herd } # You are not at your Herd limit
|
|
}
|
|
|
|
immediate = {
|
|
if = {
|
|
limit = {
|
|
any_pool_character = {
|
|
province = root.location
|
|
nomad_events_0130_valid_merchant = yes
|
|
}
|
|
}
|
|
random_pool_character = {
|
|
province = root.location
|
|
limit = { nomad_events_0130_valid_merchant = yes }
|
|
save_scope_as = merchant
|
|
}
|
|
}
|
|
else = {
|
|
create_character = {
|
|
location = root.location
|
|
template = merchant_template
|
|
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
|
|
faith = location.faith
|
|
culture = location.culture
|
|
save_scope_as = merchant
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Intimidate them
|
|
name = nomad_events.0130.a
|
|
trigger = {
|
|
dread >= major_dread_value
|
|
}
|
|
domicile = {
|
|
change_herd = medium_herd_gain
|
|
}
|
|
stress_impact = {
|
|
wrathful = medium_stress_impact_loss
|
|
compassionate = major_stress_impact_gain
|
|
calm = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = wrathful
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = calm
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Invite them to court
|
|
name = nomad_events.0130.b
|
|
pay_short_term_gold = {
|
|
target = scope:merchant
|
|
gold = minor_gold_value
|
|
}
|
|
add_courtier = scope:merchant
|
|
stress_impact = {
|
|
wrathful = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = wrathful
|
|
gold <= medium_gold_value
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Buy herd
|
|
name = nomad_events.0130.c
|
|
pay_short_term_gold = {
|
|
target = scope:merchant
|
|
gold = minor_gold_value
|
|
}
|
|
domicile = {
|
|
change_herd = medium_herd_gain
|
|
}
|
|
stress_impact = {
|
|
greedy = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = greedy
|
|
gold <= medium_gold_value
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I'm good
|
|
name = nomad_events.0130.d
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## Far From Home
|
|
## 0140
|
|
############################
|
|
|
|
scripted_trigger nomad_events_0140_valid_merchant = {
|
|
is_available_ai_adult = yes
|
|
faith = {
|
|
NOR = {
|
|
this = root.faith
|
|
this = root.location.county.faith
|
|
}
|
|
}
|
|
NOT = { has_variable = had_nomad_events_0140_var }
|
|
}
|
|
|
|
nomad_events.0140 = {
|
|
type = character_event
|
|
title = nomad_events.0140.t
|
|
desc = nomad_events.0140.desc
|
|
theme = nomads
|
|
override_background = { reference = mpo_campfire_steppe }
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = horse_archer_idle
|
|
camera = camera_event_horse_left
|
|
}
|
|
right_portrait = {
|
|
character = scope:merchant
|
|
animation = shepherd_with_sheep
|
|
}
|
|
|
|
trigger = {
|
|
has_mpo_dlc_trigger = yes
|
|
government_has_flag = government_is_nomadic
|
|
is_available_adult = yes
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
any_pool_character = {
|
|
province = root.location
|
|
nomad_events_0140_valid_merchant = yes
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
if = {
|
|
limit = {
|
|
any_pool_character = {
|
|
province = root.location
|
|
nomad_events_0140_valid_merchant = yes
|
|
}
|
|
}
|
|
random_pool_character = {
|
|
province = root.location
|
|
limit = { nomad_events_0140_valid_merchant = yes }
|
|
save_scope_as = merchant
|
|
}
|
|
}
|
|
else = {
|
|
random_list = {
|
|
10 = {
|
|
modifier = {
|
|
location = { geographical_region = world_steppe_west }
|
|
add = 25
|
|
}
|
|
create_character = {
|
|
location = root.location
|
|
template = merchant_template
|
|
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
|
|
faith = faith:ashari
|
|
culture = culture:bolghar
|
|
save_scope_as = merchant
|
|
}
|
|
}
|
|
10 = {
|
|
modifier = {
|
|
location = { geographical_region = world_steppe_east }
|
|
add = 25
|
|
}
|
|
create_character = {
|
|
location = root.location
|
|
template = merchant_template
|
|
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
|
|
faith = faith:nestorian
|
|
culture = culture:kerait
|
|
save_scope_as = merchant
|
|
}
|
|
}
|
|
10 = {
|
|
modifier = {
|
|
location = { geographical_region = world_steppe_east }
|
|
add = 25
|
|
}
|
|
create_character = {
|
|
location = root.location
|
|
template = merchant_template
|
|
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
|
|
faith = faith:vajrayana
|
|
culture = culture:uyghur
|
|
save_scope_as = merchant
|
|
}
|
|
}
|
|
10 = {
|
|
modifier = {
|
|
location = { geographical_region = world_steppe_central }
|
|
add = 25
|
|
}
|
|
create_character = {
|
|
location = root.location
|
|
template = merchant_template
|
|
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
|
|
faith = faith:maturidi
|
|
culture = culture:turkish
|
|
save_scope_as = merchant
|
|
}
|
|
}
|
|
1 = { # Fallback, rare
|
|
create_character = {
|
|
location = root.location
|
|
template = merchant_template
|
|
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
|
|
faith = faith:catholic
|
|
culture = culture:italian
|
|
save_scope_as = merchant
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:merchant = {
|
|
set_variable = had_nomad_events_0140_var
|
|
faith = { save_scope_as = target_faith }
|
|
}
|
|
}
|
|
|
|
option = { # Get Faith discount
|
|
name = nomad_events.0140.a
|
|
trigger = {
|
|
NOT = { faith = scope:merchant.faith }
|
|
}
|
|
custom_tooltip = nomad_events.0140.a.tt
|
|
set_variable = {
|
|
name = discounted_faith_to_convert_to_var
|
|
value = scope:target_faith
|
|
}
|
|
stress_impact = {
|
|
wrathful = medium_stress_impact_loss
|
|
compassionate = major_stress_impact_gain
|
|
calm = major_stress_impact_gain
|
|
}
|
|
ai_chance = { # AI should never pick this
|
|
base = 0
|
|
modifier = {
|
|
has_trait = cynical
|
|
add = 50
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Invite them to stay
|
|
name = nomad_events.0140.b
|
|
add_piety = minor_piety_gain
|
|
add_courtier = scope:merchant
|
|
stress_impact = {
|
|
wrathful = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = wrathful
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Tell them to go away
|
|
name = nomad_events.0140.c
|
|
add_dread = minor_dread_gain
|
|
stress_impact = {
|
|
greedy = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = greedy
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## One More Drink
|
|
## 0150
|
|
############################
|
|
|
|
scripted_trigger nomad_events_0150_valid_companion = {
|
|
is_available_ai_adult = yes
|
|
drinks_alcohol_trigger = yes
|
|
can_set_relation_friend_trigger = { CHARACTER = root }
|
|
age <= 50
|
|
}
|
|
|
|
nomad_events.0150 = {
|
|
type = character_event
|
|
title = nomad_events.0150.t
|
|
desc = nomad_events.0150.desc
|
|
theme = nomads
|
|
override_background = { reference = mpo_campfire_steppe }
|
|
cooldown = { years = 5 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = drink
|
|
}
|
|
right_portrait = {
|
|
character = scope:companion
|
|
animation = toast
|
|
}
|
|
lower_center_portrait = {
|
|
trigger = { exists = scope:rival }
|
|
character = scope:rival
|
|
}
|
|
|
|
trigger = {
|
|
has_mpo_dlc_trigger = yes
|
|
government_has_flag = government_is_nomadic
|
|
is_available_adult = yes
|
|
culture = {
|
|
OR = {
|
|
has_cultural_pillar = heritage_turkic
|
|
has_cultural_pillar = heritage_mongolic
|
|
}
|
|
}
|
|
drinks_alcohol_trigger = yes
|
|
any_courtier = {
|
|
nomad_events_0150_valid_companion = yes
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_courtier = {
|
|
limit = {
|
|
nomad_events_0150_valid_companion = yes
|
|
}
|
|
weight = { # Someone you care about
|
|
base = 1
|
|
modifier = {
|
|
has_court_position = court_astrologer_court_position
|
|
add = 5
|
|
}
|
|
modifier = {
|
|
is_knight_of = root
|
|
add = 2
|
|
}
|
|
}
|
|
save_scope_as = companion
|
|
}
|
|
if = {
|
|
limit = {
|
|
num_of_relation_rival >= 1
|
|
NOT = { has_relation_rival = scope:companion }
|
|
}
|
|
random_relation = {
|
|
type = rival
|
|
save_scope_as = rival
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # If you hate someone, shit talk them
|
|
name = nomad_events.0150.a
|
|
trigger = {
|
|
num_of_relation_rival >= 1
|
|
NOT = { has_relation_rival = scope:companion }
|
|
}
|
|
add_internal_flag = special
|
|
custom_tooltip = nomad_events.0150.a.tt # Not using the reason because this is not because _they_ are your rival
|
|
scope:companion = { # They find this funny
|
|
add_opinion = {
|
|
target = root
|
|
modifier = amused_opinion
|
|
opinion = 10
|
|
}
|
|
}
|
|
scope:rival = {
|
|
add_prestige = minor_prestige_loss
|
|
}
|
|
stress_impact = {
|
|
base = major_stress_impact_loss
|
|
}
|
|
ai_chance = { # AI should never pick this
|
|
base = 0
|
|
}
|
|
}
|
|
|
|
option = { # I love you, man
|
|
name = nomad_events.0150.b
|
|
set_relation_friend = {
|
|
target = scope:companion
|
|
reason = friend_drank_together
|
|
}
|
|
stress_impact = {
|
|
wrathful = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = wrathful
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I love drinkiiiiiiiiiiing
|
|
name = nomad_events.0150.c
|
|
add_prestige = minor_prestige_gain
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
drunkard = major_stress_impact_loss
|
|
temperate = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = greedy
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## A Nice Word
|
|
## 0160
|
|
############################
|
|
|
|
scripted_trigger nomad_events_0160_valid_spouse = {
|
|
is_available_healthy_ai_adult = yes
|
|
NOR = { # To avoid narrative dissonance
|
|
has_variable = had_nomad_events_1070_var
|
|
has_variable = had_nomad_events_0220_var
|
|
}
|
|
}
|
|
|
|
nomad_events.0160 = {
|
|
type = character_event
|
|
title = nomad_events.0160.t
|
|
desc = {
|
|
desc = nomad_events.0160.desc.intro
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { var:admiration = flag:dread }
|
|
desc = nomad_events.0160.desc.dread
|
|
}
|
|
triggered_desc = {
|
|
trigger = { var:admiration = flag:prowess }
|
|
desc = nomad_events.0160.desc.prowess
|
|
}
|
|
triggered_desc = {
|
|
trigger = { var:admiration = flag:lover }
|
|
desc = nomad_events.0160.desc.lover
|
|
}
|
|
triggered_desc = {
|
|
trigger = { var:admiration = flag:brave }
|
|
desc = nomad_events.0160.desc.brave
|
|
}
|
|
triggered_desc = {
|
|
trigger = { var:admiration = flag:generic }
|
|
desc = nomad_events.0160.desc.generic
|
|
}
|
|
}
|
|
desc = nomad_events.0160.desc.outro
|
|
}
|
|
theme = nomads
|
|
override_background = { reference = mpo_tent_interior_mongol }
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = love
|
|
outfit_tags = { nightgown }
|
|
}
|
|
right_portrait = {
|
|
character = scope:spouse
|
|
animation = admiration
|
|
outfit_tags = { nightgown }
|
|
}
|
|
|
|
trigger = {
|
|
has_mpo_dlc_trigger = yes
|
|
government_has_flag = government_is_nomadic
|
|
is_available_adult = yes
|
|
any_spouse = {
|
|
nomad_events_0160_valid_spouse = yes
|
|
save_temporary_scope_as = spouse_temp
|
|
}
|
|
# Have you done anything cool?
|
|
OR = {
|
|
dread >= major_dread_value
|
|
prowess >= high_skill_rating
|
|
has_relation_lover = scope:spouse_temp
|
|
has_trait = brave
|
|
AND = { # Or they just support you because they like you
|
|
has_any_good_relationship_with_character_trigger = { CHARACTER = scope:spouse_temp }
|
|
scope:spouse_temp = {
|
|
NOT = { has_trait = callous }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_spouse = {
|
|
limit = {
|
|
nomad_events_0160_valid_spouse = yes
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
this = root.primary_spouse
|
|
add = 5
|
|
}
|
|
}
|
|
set_variable = had_nomad_events_1060_var # Forever -- to avoid dissonance with the next event
|
|
save_scope_as = spouse
|
|
}
|
|
random_list = {
|
|
5 = {
|
|
trigger = {
|
|
dread >= major_dread_value
|
|
}
|
|
set_variable = {
|
|
name = admiration
|
|
value = flag:dread
|
|
}
|
|
}
|
|
5 = {
|
|
trigger = {
|
|
prowess >= high_skill_rating
|
|
}
|
|
set_variable = {
|
|
name = admiration
|
|
value = flag:prowess
|
|
}
|
|
}
|
|
5 = {
|
|
trigger = {
|
|
has_relation_lover = scope:spouse
|
|
}
|
|
set_variable = {
|
|
name = admiration
|
|
value = flag:lover
|
|
}
|
|
}
|
|
5 = {
|
|
trigger = {
|
|
has_trait = brave
|
|
}
|
|
set_variable = {
|
|
name = admiration
|
|
value = flag:brave
|
|
}
|
|
}
|
|
1 = {
|
|
set_variable = {
|
|
name = admiration
|
|
value = flag:generic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Let's leave the past behind
|
|
name = nomad_events.0160.a
|
|
reason = rival
|
|
trigger = {
|
|
has_relation_rival = scope:spouse
|
|
}
|
|
remove_relation_rival = scope:spouse
|
|
stress_impact = {
|
|
base = major_stress_impact_loss
|
|
arrogant = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = { # I love you too
|
|
name = nomad_events.0160.b
|
|
trigger = {
|
|
NOT = { has_relation_rival = scope:spouse }
|
|
}
|
|
if = {
|
|
limit = {
|
|
can_set_relation_lover_trigger = { CHARACTER = scope:spouse }
|
|
}
|
|
set_relation_lover = {
|
|
target = scope:spouse
|
|
reason = lover_admirable_thing
|
|
}
|
|
}
|
|
else = {
|
|
scope:spouse = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = love_opinion
|
|
opinion = 25
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
arrogant = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = wrathful
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Thanks, bestie
|
|
name = nomad_events.0160.c
|
|
add_prestige = minor_prestige_gain
|
|
stress_impact = {
|
|
arrogant = major_stress_impact_loss
|
|
humble = major_stress_impact_gain
|
|
shy = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = arrogant
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = humble
|
|
has_trait = shy
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
remove_variable = admiration
|
|
}
|
|
}
|
|
|
|
############################
|
|
## Dreaded One
|
|
## 0170
|
|
############################
|
|
|
|
scripted_trigger is_valid_nomad_events_0170_spouse = {
|
|
is_available_healthy_ai_adult = yes
|
|
NOR = { # To avoid narrative dissonance
|
|
has_variable = had_nomad_events_1060_var
|
|
has_variable = had_nomad_events_0220_var
|
|
}
|
|
NOR = {
|
|
has_trait = wrathful
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
NOT = { dread >= minor_dread_value } # In case they are landed
|
|
}
|
|
|
|
nomad_events.0170 = {
|
|
type = character_event
|
|
title = nomad_events.0170.t
|
|
desc = nomad_events.0170.desc
|
|
theme = nomads
|
|
override_background = { reference = mpo_tent_interior_mongol }
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
animation = dismissal
|
|
}
|
|
animation = worry
|
|
outfit_tags = { nightgown }
|
|
}
|
|
right_portrait = {
|
|
character = scope:spouse
|
|
animation = fear
|
|
outfit_tags = { nightgown }
|
|
}
|
|
|
|
trigger = {
|
|
has_mpo_dlc_trigger = yes
|
|
government_has_flag = government_is_nomadic
|
|
is_available_adult = yes
|
|
dread >= major_dread_value
|
|
any_spouse = {
|
|
is_valid_nomad_events_0170_spouse = yes
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_spouse = {
|
|
limit = {
|
|
is_valid_nomad_events_0170_spouse = yes
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
this = root.primary_spouse
|
|
add = 5
|
|
}
|
|
}
|
|
set_variable = had_nomad_events_1070_var
|
|
save_scope_as = spouse
|
|
}
|
|
}
|
|
|
|
option = { # Do you think me weak?
|
|
name = nomad_events.0170.a
|
|
trigger = {
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
if = { # If you are not max out we give you some dread
|
|
limit = {
|
|
NOT = { dread = 100 }
|
|
}
|
|
add_dread = major_dread_gain
|
|
}
|
|
give_nickname = nick_the_dreadful
|
|
add_character_modifier = {
|
|
modifier = dread_spouse_modifier
|
|
years = 10
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:spouse = { has_any_fertility_relationship_with_root_trigger = no }
|
|
}
|
|
set_relation_wedding_very_bad_fertility = scope:spouse
|
|
}
|
|
else = {
|
|
scope:spouse = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = scared_opinion
|
|
opinion = -50
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
base = major_stress_impact_loss
|
|
compassionate = major_stress_impact_gain
|
|
calm = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = calm
|
|
}
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # You're right
|
|
name = nomad_events.0170.b
|
|
add_dread = massive_dread_loss
|
|
add_piety = minor_piety_gain
|
|
if = {
|
|
limit = {
|
|
scope:spouse = { has_any_fertility_relationship_with_root_trigger = no }
|
|
}
|
|
set_relation_wedding_good_fertility = scope:spouse
|
|
}
|
|
else = {
|
|
scope:spouse = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = love_opinion
|
|
opinion = 25
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
compassionate = medium_stress_impact_loss
|
|
calm = medium_stress_impact_loss
|
|
wrathful = major_stress_impact_gain
|
|
callous = major_stress_impact_gain
|
|
sadistic = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = calm
|
|
}
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Nonsense
|
|
name = nomad_events.0170.c
|
|
add_prestige = minor_prestige_gain
|
|
scope:spouse = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = scared_opinion
|
|
opinion = -25
|
|
}
|
|
}
|
|
stress_impact = {
|
|
callous = medium_stress_impact_loss
|
|
compassionate = major_stress_impact_gain
|
|
calm = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = calm
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## The Weakest Link
|
|
## 0180
|
|
############################
|
|
|
|
scripted_trigger is_valid_nomad_events_0180_child = {
|
|
OR = {
|
|
AND = {
|
|
is_adult = yes
|
|
prowess <= mediocre_skill_rating
|
|
}
|
|
AND = {
|
|
is_adult = no
|
|
age >= 10
|
|
prowess <= low_skill_rating
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger is_valid_nomad_events_0180_rival = {
|
|
is_available_healthy_ai_adult = yes
|
|
is_close_family_or_spouse_of_root_trigger = no
|
|
NOT = { is_parent_of = $CHILD$ } # Let's double check this
|
|
NOT = { has_trait = compassionate }
|
|
}
|
|
|
|
nomad_events.0180 = {
|
|
type = character_event
|
|
title = nomad_events.0180.t
|
|
desc = nomad_events.0180.desc
|
|
theme = nomads
|
|
override_background = { reference = mpo_campfire_steppe }
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = callous
|
|
has_trait = vengeful
|
|
}
|
|
}
|
|
animation = anger
|
|
}
|
|
animation = stress
|
|
}
|
|
right_portrait = {
|
|
character = scope:rival
|
|
animation = laugh
|
|
camera = camera_event_left_away_3_4_far
|
|
}
|
|
lower_left_portrait = scope:child
|
|
|
|
trigger = {
|
|
has_mpo_dlc_trigger = yes
|
|
government_has_flag = government_is_nomadic
|
|
is_available_adult = yes
|
|
any_child = {
|
|
is_valid_nomad_events_0180_child = yes
|
|
save_temporary_scope_as = child_temp
|
|
}
|
|
any_courtier = {
|
|
is_valid_nomad_events_0180_rival = { CHILD = scope:child_temp }
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_child = {
|
|
limit = {
|
|
is_valid_nomad_events_0180_child = yes
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 5
|
|
is_primary_heir_of = root
|
|
}
|
|
}
|
|
save_scope_as = child
|
|
}
|
|
random_courtier_or_guest = {
|
|
limit = {
|
|
is_valid_nomad_events_0180_rival = { CHILD = scope:child }
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 5
|
|
has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:child }
|
|
}
|
|
modifier = {
|
|
add = 3
|
|
has_any_bad_relationship_with_root_trigger = yes
|
|
}
|
|
}
|
|
save_scope_as = rival
|
|
}
|
|
}
|
|
|
|
option = { # What did you just say
|
|
name = nomad_events.0180.a
|
|
trigger = {
|
|
has_personality_malicious_trigger = yes
|
|
}
|
|
add_dread = medium_dread_gain
|
|
rightfully_imprison_character_less_verbose_effect = {
|
|
TARGET = scope:rival
|
|
IMPRISONER = root
|
|
}
|
|
stress_impact = {
|
|
arbitrary = medium_stress_impact_loss
|
|
callous = major_stress_impact_loss
|
|
sadistic = major_stress_impact_loss
|
|
vengeful = major_stress_impact_loss
|
|
compassionate = major_stress_impact_gain
|
|
calm = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = calm
|
|
}
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = vengeful
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
has_trait = arbitrary
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Checks out
|
|
name = nomad_events.0180.b
|
|
scope:child = {
|
|
add_stress = massive_stress_impact_gain
|
|
add_prowess_skill = 2
|
|
}
|
|
|
|
stress_impact = {
|
|
base = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 0 # AI shouldn't send themselves into a stress break
|
|
modifier = {
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = callous
|
|
has_trait = ambitious
|
|
}
|
|
NOT = { has_trait = compassionate }
|
|
add = 50 # Unless...
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Whatever
|
|
name = nomad_events.0180.c
|
|
add_prestige = minor_prestige_loss
|
|
scope:child = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = kindness_opinion
|
|
opinion = 10
|
|
}
|
|
}
|
|
stress_impact = {
|
|
callous = medium_stress_impact_loss
|
|
compassionate = major_stress_impact_gain
|
|
calm = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = calm
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## Back When
|
|
## 0190
|
|
############################
|
|
|
|
scripted_trigger nomad_events_0190_valid_memory = {
|
|
has_memory_category = positive
|
|
NOT = { has_memory_category = private }
|
|
NOT = { has_memory_category = birth }
|
|
memory_age_years >= 5 # not something recent
|
|
any_memory_participant = {
|
|
is_physically_able_adult = yes
|
|
is_courtier_or_knight_of_root = yes
|
|
}
|
|
}
|
|
|
|
scripted_effect nomad_events_0190_friendship_effect = {
|
|
if = {
|
|
limit = {
|
|
can_set_relation_friend_trigger = { CHARACTER = scope:friend }
|
|
}
|
|
set_relation_friend = {
|
|
reason = friend_cute_memory
|
|
target = scope:friend
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
can_set_relation_best_friend_trigger = { CHARACTER = scope:friend }
|
|
}
|
|
set_relation_best_friend = {
|
|
reason = friend_cute_memory
|
|
target = scope:friend
|
|
}
|
|
}
|
|
else = {
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_cute_memory
|
|
CHARACTER = scope:friend
|
|
OPINION = default_friend_opinion
|
|
}
|
|
}
|
|
}
|
|
|
|
nomad_events.0190 = {
|
|
type = character_event
|
|
title = nomad_events.0190.t
|
|
desc = nomad_events.0190.desc
|
|
theme = nomads
|
|
override_background = { reference = mpo_steppe_evening }
|
|
cooldown = { years = 5 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = horse_archer_idle
|
|
camera = camera_event_horse_left
|
|
}
|
|
right_portrait = {
|
|
character = scope:friend
|
|
animation = horse_conversing_left
|
|
camera = camera_event_horse_right
|
|
}
|
|
|
|
trigger = {
|
|
has_mpo_dlc_trigger = yes
|
|
government_has_flag = government_is_nomadic
|
|
is_available_adult = yes
|
|
any_memory = {
|
|
nomad_events_0190_valid_memory = yes
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_memory = {
|
|
limit = {
|
|
nomad_events_0190_valid_memory = yes
|
|
}
|
|
save_scope_as = memory
|
|
random_memory_participant = {
|
|
save_scope_as = friend
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I love you, bestie
|
|
name = nomad_events.0190.a
|
|
trigger = {
|
|
has_trait = gregarious
|
|
}
|
|
nomad_events_0190_friendship_effect = yes
|
|
stress_impact = {
|
|
base = major_stress_impact_loss
|
|
callous = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = callous
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = gregarious
|
|
has_trait = compassionate
|
|
has_trait = loyal
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # This is a pivotal moment in my life
|
|
name = nomad_events.0190.b
|
|
trigger = {
|
|
has_trait = shy
|
|
}
|
|
nomad_events_0190_friendship_effect = yes
|
|
stress_impact = {
|
|
base = major_stress_impact_loss
|
|
callous = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = callous
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = shy
|
|
has_trait = compassionate
|
|
has_trait = loyal
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I feel happy
|
|
name = nomad_events.0190.c
|
|
add_character_modifier = {
|
|
modifier = mpo_good_memory_modifier
|
|
years = 5
|
|
}
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
arrogant = medium_stress_impact_gain
|
|
callous = major_stress_impact_gain
|
|
ambitious = major_stress_impact_gain
|
|
disloyal = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = ambitious
|
|
has_trait = disloyal
|
|
has_trait = arrogant
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Everyone should know how cool we are
|
|
name = nomad_events.0190.d
|
|
add_prestige = minor_prestige_gain
|
|
stress_impact = {
|
|
arrogant = medium_stress_impact_loss
|
|
ambitious = medium_stress_impact_loss
|
|
disloyal = medium_stress_impact_loss
|
|
callous = medium_stress_impact_loss
|
|
gregarious = major_stress_impact_gain
|
|
shy = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = arrogant
|
|
has_trait = ambitious
|
|
has_trait = callous
|
|
has_trait = disloyal
|
|
}
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = gregarious
|
|
has_trait = shy
|
|
has_trait = loyal
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## In My Dreams
|
|
## 0200
|
|
############################
|
|
|
|
scripted_trigger nomad_events_0200_valid_courtier = {
|
|
is_available_healthy_ai_adult = yes
|
|
is_close_family_or_spouse_of_root_trigger = no
|
|
}
|
|
|
|
scripted_effect nomad_events_0200_learning_effect = {
|
|
scope:courtier = {
|
|
add_learning_skill = 1
|
|
}
|
|
add_learning_lifestyle_xp = medium_lifestyle_xp
|
|
}
|
|
|
|
nomad_events.0200 = {
|
|
type = character_event
|
|
title = nomad_events.0200.t
|
|
desc = {
|
|
desc = nomad_events.0200.desc.intro
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { var:dream = flag:good }
|
|
desc = nomad_events.0200.desc.good
|
|
}
|
|
desc = nomad_events.0200.desc.bad
|
|
}
|
|
desc = nomad_events.0200.desc.outro
|
|
}
|
|
theme = nomads
|
|
override_background = { reference = mpo_campfire_steppe }
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = drink
|
|
}
|
|
right_portrait = {
|
|
character = scope:courtier
|
|
animation = storyteller
|
|
}
|
|
|
|
trigger = {
|
|
has_mpo_dlc_trigger = yes
|
|
government_has_flag = government_is_nomadic
|
|
is_available_adult = yes
|
|
any_courtier = {
|
|
nomad_events_0200_valid_courtier = yes
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
ordered_courtier = {
|
|
limit = { nomad_events_0200_valid_courtier = yes }
|
|
order_by = {
|
|
value = learning
|
|
if = {
|
|
limit = { has_court_position = court_astrologer_court_position }
|
|
add = 5
|
|
}
|
|
if = {
|
|
limit = { has_trait = lifestyle_mystic }
|
|
add = 2
|
|
}
|
|
if = {
|
|
limit = { has_trait = lunatic }
|
|
add = 2
|
|
}
|
|
}
|
|
save_scope_as = courtier
|
|
}
|
|
random_list = {
|
|
1 = {
|
|
set_variable = {
|
|
name = dream
|
|
value = flag:good
|
|
}
|
|
}
|
|
1 = {
|
|
set_variable = {
|
|
name = dream
|
|
value = flag:bad
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I don't believe in this stuff
|
|
name = nomad_events.0200.a
|
|
trigger = {
|
|
has_trait = cynical
|
|
}
|
|
add_character_modifier = {
|
|
modifier = mpo_no_omens_modifier
|
|
years = 10
|
|
}
|
|
stress_impact = {
|
|
base = major_stress_impact_loss
|
|
compassionate = major_stress_impact_gain
|
|
calm = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = calm
|
|
}
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # That's neat
|
|
name = nomad_events.0200.b
|
|
trigger = {
|
|
var:dream = flag:good
|
|
}
|
|
nomad_events_0200_learning_effect = yes
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = callous
|
|
has_trait = ambitious
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # We must endure
|
|
name = nomad_events.0200.c
|
|
trigger = {
|
|
var:dream = flag:bad
|
|
}
|
|
nomad_events_0200_learning_effect = yes
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = callous
|
|
has_trait = ambitious
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Let's pray
|
|
name = nomad_events.0200.d
|
|
add_piety = minor_piety_gain
|
|
stress_impact = {
|
|
callous = medium_stress_impact_loss
|
|
compassionate = major_stress_impact_gain
|
|
calm = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = calm
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
remove_variable = dream
|
|
}
|
|
}
|
|
|
|
############################
|
|
## Nothing but Roots
|
|
## 0210
|
|
############################
|
|
|
|
scripted_trigger nomad_events_0210_valid_child = {
|
|
age <= 15
|
|
age >= 5 # So they can speak properly
|
|
}
|
|
|
|
nomad_events.0210 = {
|
|
type = character_event
|
|
title = nomad_events.0210.t
|
|
desc = {
|
|
desc = nomad_events.0210.desc.intro
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { var:family_var = flag:spouse }
|
|
desc = nomad_events.0210.desc.spouse
|
|
}
|
|
desc = nomad_events.0210.desc.child
|
|
}
|
|
}
|
|
theme = nomads
|
|
cooldown = { years = 10 }
|
|
override_effect_2d = {
|
|
reference = rain
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
has_trait = arrogant
|
|
}
|
|
animation = dismissal
|
|
}
|
|
animation = worry
|
|
}
|
|
right_portrait = {
|
|
character = scope:family
|
|
animation = sadness
|
|
}
|
|
lower_center_portrait = scope:courtier
|
|
|
|
trigger = {
|
|
has_mpo_dlc_trigger = yes
|
|
government_has_flag = government_is_nomadic
|
|
is_available_adult = yes
|
|
OR = {
|
|
domicile ?= {
|
|
herd <= minor_herd_value
|
|
}
|
|
}
|
|
situation:the_great_steppe = {
|
|
NOR = {
|
|
any_situation_sub_region = {
|
|
sub_region_current_phase = situation_steppe_abundant_grazing_season
|
|
situation_sub_region_has_county = root.capital_county
|
|
}
|
|
any_situation_sub_region = {
|
|
sub_region_current_phase = situation_steppe_sky_blessing_season
|
|
situation_sub_region_has_county = root.capital_county
|
|
}
|
|
any_situation_sub_region = {
|
|
sub_region_current_phase = situation_steppe_warm_nights_season
|
|
situation_sub_region_has_county = root.capital_county
|
|
}
|
|
}
|
|
}
|
|
OR = {
|
|
any_spouse = {
|
|
is_available_healthy_ai_adult = yes
|
|
}
|
|
any_child = {
|
|
nomad_events_0210_valid_child = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_list = {
|
|
1 = {
|
|
trigger = {
|
|
any_spouse = { is_available_healthy_ai_adult = yes }
|
|
}
|
|
random_spouse = {
|
|
limit = { is_available_healthy_ai_adult = yes }
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
this = root.primary_spouse
|
|
add = 5
|
|
}
|
|
}
|
|
save_scope_as = family
|
|
}
|
|
set_variable = {
|
|
name = family_var
|
|
value = flag:spouse
|
|
}
|
|
}
|
|
2 = { # Sadder if it's your child
|
|
trigger = {
|
|
any_child = { nomad_events_0210_valid_child = yes }
|
|
}
|
|
random_child = {
|
|
limit = { nomad_events_0210_valid_child = yes }
|
|
save_scope_as = family
|
|
}
|
|
set_variable = {
|
|
name = family_var
|
|
value = flag:child
|
|
}
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
scope:family = {
|
|
change_current_weight = -50
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_courtier_or_guest = {
|
|
is_available_healthy_ai_adult = yes
|
|
is_close_family_or_spouse_of_root_trigger = no
|
|
}
|
|
}
|
|
ordered_courtier_or_guest = {
|
|
limit = {
|
|
is_available_healthy_ai_adult = yes
|
|
is_close_family_or_spouse_of_root_trigger = no
|
|
}
|
|
order_by = {
|
|
value = current_weight
|
|
if = {
|
|
limit = { has_trait = gluttonous }
|
|
add = 1
|
|
}
|
|
if = {
|
|
limit = { has_trait = comfort_eater }
|
|
add = 1
|
|
}
|
|
}
|
|
save_scope_as = courtier
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Eat a courtier
|
|
name = nomad_events.0210.aa
|
|
trigger = {
|
|
is_cannibal_trigger = yes
|
|
exists = scope:courtier
|
|
}
|
|
scope:courtier = {
|
|
death = { death_reason = death_mysterious }
|
|
}
|
|
change_current_weight = 25
|
|
stress_impact = {
|
|
cannibal = massive_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 0
|
|
modifier = {
|
|
has_trait = cannibal
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I can take care of this myself
|
|
name = nomad_events.0210.a
|
|
trigger = {
|
|
has_trait = arrogant
|
|
}
|
|
add_dread = medium_dread_gain
|
|
stress_impact = {
|
|
arrogant = medium_stress_impact_loss
|
|
calm = major_stress_impact_gain
|
|
compassionate = massive_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = calm
|
|
}
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
has_trait = arrogant
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I hate to see you like that
|
|
name = {
|
|
trigger = {
|
|
var:family_var = flag:child
|
|
}
|
|
text = nomad_events.0210.b.child
|
|
}
|
|
name = {
|
|
trigger = {
|
|
var:family_var = flag:spouse
|
|
}
|
|
text = nomad_events.0210.b.spouse
|
|
}
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_offered_roots
|
|
CHARACTER = scope:family
|
|
OPINION = default_friend_opinion
|
|
}
|
|
stress_impact = {
|
|
compassionate = medium_stress_impact_loss
|
|
callous = major_stress_impact_gain
|
|
sadistic = major_stress_impact_gain
|
|
arrogant = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = compassionate
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
has_trait = arrogant
|
|
}
|
|
add = -50
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Thank you
|
|
name = nomad_events.0210.c
|
|
custom_tooltip = nomad_events_0210_c_tt
|
|
set_variable = {
|
|
name = nomad_events_0210_herd_var
|
|
years = 5
|
|
}
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
after = {
|
|
remove_variable = family_var
|
|
}
|
|
}
|
|
|
|
############################
|
|
## Weak Is the Arm
|
|
## 0220
|
|
############################
|
|
|
|
scripted_trigger nomad_events_0220_valid_spouse = {
|
|
is_available_healthy_ai_adult = yes
|
|
NOR = {
|
|
has_trait = compassionate
|
|
has_trait = patient
|
|
has_trait = content
|
|
has_trait = forgiving
|
|
}
|
|
NOR = {
|
|
has_variable = had_nomad_events_1060_var
|
|
has_variable = had_nomad_events_1070_var
|
|
}
|
|
}
|
|
|
|
nomad_events.0220 = {
|
|
type = character_event
|
|
title = nomad_events.0220.t
|
|
desc = nomad_events.0220.desc
|
|
theme = nomads
|
|
override_background = { reference = mpo_tent_interior_mongol }
|
|
cooldown = { years = 10 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = craven
|
|
has_trait = compassionate
|
|
}
|
|
}
|
|
animation = sadness
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = arrogant
|
|
has_trait = vengeful
|
|
has_trait = callous
|
|
}
|
|
}
|
|
animation = anger
|
|
}
|
|
animation = worry
|
|
}
|
|
right_portrait = {
|
|
character = scope:spouse
|
|
animation = dismissal
|
|
outfit_tags = { nightgown }
|
|
}
|
|
|
|
trigger = {
|
|
has_mpo_dlc_trigger = yes
|
|
government_has_flag = government_is_nomadic
|
|
is_available_adult = yes
|
|
OR = {
|
|
prowess <= low_skill_rating
|
|
AND = {
|
|
dread <= 10
|
|
prowess <= mediocre_skill_rating
|
|
}
|
|
}
|
|
any_spouse = {
|
|
nomad_events_0220_valid_spouse = yes
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_spouse = {
|
|
limit = { nomad_events_0220_valid_spouse = yes }
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
this = root.primary_spouse
|
|
add = 5
|
|
}
|
|
}
|
|
set_variable = had_nomad_events_0220_var
|
|
save_scope_as = spouse
|
|
}
|
|
}
|
|
|
|
option = { # You're right
|
|
name = nomad_events.0220.a
|
|
trigger = {
|
|
has_trait = craven
|
|
}
|
|
remove_trait = craven
|
|
random_list = {
|
|
1 = { add_trait = fickle }
|
|
1 = { add_trait = arbitrary }
|
|
}
|
|
scope:spouse = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = respect_opinion
|
|
opinion = 20
|
|
}
|
|
}
|
|
stress_impact = {
|
|
base = massive_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 0 # AI shouldn't give itself a stress break
|
|
modifier = { # Unless... (intentional that it requires two traits)
|
|
has_trait = ambitious
|
|
has_trait = arrogant
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I will train as hard as I can
|
|
name = nomad_events.0220.b
|
|
add_prowess_skill = 1
|
|
scope:spouse = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = respect_opinion
|
|
opinion = 10
|
|
}
|
|
}
|
|
stress_impact = {
|
|
base = major_stress_impact_gain
|
|
arrogant = medium_stress_impact_loss
|
|
callous = medium_stress_impact_loss
|
|
ambitious = major_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 0 # Reduce AI sending itself on stress breaks
|
|
modifier = {
|
|
OR = {
|
|
has_trait = arrogant
|
|
has_trait = callous
|
|
has_trait = ambitious
|
|
}
|
|
add = 20
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # This is just who I am
|
|
name = nomad_events.0220.c
|
|
bp2_lifestyle_xp_gain_per_type_effect = { VALUE = medium }
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## Homesick
|
|
## 0230
|
|
############################
|
|
|
|
scripted_trigger nomad_events_0230_valid_spouse = {
|
|
is_available_healthy_ai_adult = yes
|
|
NOT = { has_trait = callous }
|
|
NAND = {
|
|
culture = root.culture
|
|
culture = location.culture
|
|
}
|
|
NOT = { has_variable = had_nomad_events_0230_var }
|
|
}
|
|
|
|
nomad_events.0230 = {
|
|
type = character_event
|
|
title = nomad_events.0230.t
|
|
desc = nomad_events.0230.desc
|
|
theme = nomads
|
|
override_background = { reference = mpo_tent_interior_mongol }
|
|
cooldown = { years = 25 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
animation = dismissal
|
|
}
|
|
animation = worry
|
|
outfit_tags = { nightgown }
|
|
}
|
|
right_portrait = {
|
|
character = scope:spouse
|
|
animation = sadness
|
|
outfit_tags = { nightgown }
|
|
}
|
|
|
|
trigger = {
|
|
has_mpo_dlc_trigger = yes
|
|
government_has_flag = government_is_nomadic
|
|
is_available_adult = yes
|
|
any_spouse = {
|
|
nomad_events_0230_valid_spouse = yes
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_spouse = {
|
|
limit = { nomad_events_0230_valid_spouse = yes }
|
|
weight = {
|
|
base = 1
|
|
# Someone that you can romance
|
|
modifier = {
|
|
NOT = { has_relation_lover = root }
|
|
can_set_relation_lover_trigger = { CHARACTER = root }
|
|
add = 5
|
|
}
|
|
modifier = {
|
|
this = root.primary_spouse
|
|
add = 2
|
|
}
|
|
}
|
|
set_variable = had_nomad_events_0230_var
|
|
save_scope_as = spouse
|
|
}
|
|
}
|
|
|
|
option = { # I miss my culture too
|
|
name = nomad_events.0230.a
|
|
reason = culture
|
|
trigger = {
|
|
NOT = { culture = root.location.culture }
|
|
}
|
|
set_relation_lover = {
|
|
target = scope:spouse
|
|
reason = lover_homesick_comfort
|
|
}
|
|
had_sex_with_effect = {
|
|
CHARACTER = scope:spouse
|
|
PREGNANCY_CHANCE = pregnancy_chance
|
|
}
|
|
stress_impact = {
|
|
compassionate = major_stress_impact_loss
|
|
callous = major_stress_impact_gain
|
|
sadistic = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = compassionate
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Comfort them
|
|
name = nomad_events.0230.b
|
|
progress_towards_lover_effect = {
|
|
REASON = lover_homesick_comfort
|
|
CHARACTER = scope:spouse
|
|
OPINION = 25
|
|
}
|
|
stress_impact = {
|
|
compassionate = medium_stress_impact_loss
|
|
callous = medium_stress_impact_gain
|
|
sadistic = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = compassionate
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Grow up
|
|
name = nomad_events.0230.c
|
|
scope:spouse = {
|
|
add_character_modifier = {
|
|
modifier = mpo_hardened_modifier # Forever
|
|
}
|
|
}
|
|
stress_impact = {
|
|
callous = medium_stress_impact_loss
|
|
sadistic = medium_stress_impact_loss
|
|
compassionate = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = compassionate
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## Unexpected Guests
|
|
## 0240
|
|
############################
|
|
|
|
scripted_trigger nomad_events_0240_valid_courtier = {
|
|
is_available_healthy_ai_adult = yes
|
|
is_close_family_or_spouse_of_root_trigger = no
|
|
}
|
|
|
|
nomad_events.0240 = {
|
|
type = character_event
|
|
title = nomad_events.0240.t
|
|
desc = nomad_events.0240.desc
|
|
theme = nomads
|
|
cooldown = { years = 5 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = thinking
|
|
}
|
|
right_portrait = {
|
|
character = scope:courtier
|
|
animation = standing_horse
|
|
}
|
|
lower_center_portrait = scope:ruler
|
|
|
|
trigger = {
|
|
has_mpo_dlc_trigger = yes
|
|
government_has_flag = government_is_nomadic
|
|
is_available_adult = yes
|
|
any_neighboring_top_liege_realm_owner = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
any_courtier_or_guest = {
|
|
nomad_events_0240_valid_courtier = yes
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_neighboring_top_liege_realm_owner = {
|
|
limit = { government_has_flag = government_is_nomadic }
|
|
weight = { # Let's make it interesting
|
|
base = 1
|
|
modifier = {
|
|
has_relation_rival = root
|
|
add = 5
|
|
}
|
|
}
|
|
save_scope_as = ruler
|
|
}
|
|
random_courtier = {
|
|
limit = { nomad_events_0240_valid_courtier = yes }
|
|
save_scope_as = courtier
|
|
}
|
|
}
|
|
|
|
option = { # Secret option if you are rivals
|
|
name = nomad_events.0240.a
|
|
reason = rival
|
|
trigger = {
|
|
has_relation_rival = scope:ruler
|
|
}
|
|
add_dread = medium_dread_gain
|
|
domicile = {
|
|
change_herd = {
|
|
value = medium_herd_gain
|
|
subtract = 1 # Funny
|
|
}
|
|
}
|
|
scope:ruler = {
|
|
house_feud_start_effect = {
|
|
# Feuding House Head
|
|
ACTOR = scope:ruler
|
|
# Target House Head
|
|
TARGET = root
|
|
# Feud Reason
|
|
REASON = stolen_herd
|
|
# House Member attacker if relevant
|
|
ATTACKER = root
|
|
# House Member victim if relevant
|
|
VICTIM = scope:ruler
|
|
}
|
|
}
|
|
stress_impact = {
|
|
compassionate = major_stress_impact_loss
|
|
callous = major_stress_impact_gain
|
|
sadistic = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = compassionate
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Return it
|
|
name = nomad_events.0240.b
|
|
if = {
|
|
limit = {
|
|
has_relation_rival = scope:ruler
|
|
}
|
|
remove_relation_rival = scope:ruler
|
|
}
|
|
add_character_modifier = {
|
|
modifier = mpo_honorable_ruler
|
|
years = 10
|
|
}
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_returned_herd
|
|
CHARACTER = scope:ruler
|
|
OPINION = default_friend_opinion
|
|
}
|
|
stress_impact = {
|
|
compassionate = medium_stress_impact_loss
|
|
callous = medium_stress_impact_gain
|
|
sadistic = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = compassionate
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Let's keep it
|
|
name = nomad_events.0240.c
|
|
domicile = {
|
|
change_herd = medium_herd_gain
|
|
}
|
|
stress_impact = {
|
|
callous = medium_stress_impact_loss
|
|
sadistic = medium_stress_impact_loss
|
|
compassionate = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = compassionate
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## Man of God
|
|
## 0250
|
|
############################
|
|
|
|
scripted_trigger nomad_events_0250_valid_priest = {
|
|
is_available_ai_adult = yes
|
|
faith = {
|
|
NOR = {
|
|
this = root.faith
|
|
this = root.location.county.faith
|
|
has_doctrine_parameter = unreformed
|
|
this = faith:rabbinism
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
faith = { has_doctrine_parameter = clergy_must_be_male }
|
|
}
|
|
is_male = yes
|
|
}
|
|
trigger_else = {
|
|
is_male = no
|
|
}
|
|
NOT = { has_variable = had_nomad_events_0250_var }
|
|
NOT = { has_trait = cynical }
|
|
learning >= 8
|
|
}
|
|
|
|
nomad_events.0250 = {
|
|
type = character_event
|
|
title = nomad_events.0250.t
|
|
desc = nomad_events.0250.desc
|
|
theme = nomads
|
|
override_background = { reference = mpo_campfire_steppe }
|
|
cooldown = { years = 25 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = drink
|
|
}
|
|
right_portrait = {
|
|
character = scope:priest
|
|
animation = holding_staff
|
|
}
|
|
|
|
trigger = {
|
|
has_mpo_dlc_trigger = yes
|
|
government_has_flag = government_is_nomadic
|
|
is_available_adult = yes
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
any_pool_character = {
|
|
province = root.location
|
|
nomad_events_0250_valid_priest = yes
|
|
}
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
faith = { has_doctrine_parameter = unreformed }
|
|
current_year > 1065
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
faith = { has_doctrine_parameter = unreformed }
|
|
current_year > 1150
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
if = {
|
|
limit = {
|
|
any_pool_character = {
|
|
province = root.location
|
|
nomad_events_0250_valid_priest = yes
|
|
}
|
|
}
|
|
random_pool_character = {
|
|
province = root.location
|
|
limit = {
|
|
nomad_events_0250_valid_priest = yes
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
has_trait = zealous
|
|
add = 5
|
|
}
|
|
}
|
|
save_scope_as = priest
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
any_neighboring_top_liege_realm_owner = {
|
|
NOR = {
|
|
faith = root.faith
|
|
faith = { has_doctrine_parameter = unreformed }
|
|
}
|
|
}
|
|
}
|
|
random_neighboring_top_liege_realm_owner = {
|
|
limit = {
|
|
NOR = {
|
|
faith = root.faith
|
|
faith = { has_doctrine_parameter = unreformed }
|
|
}
|
|
}
|
|
save_scope_as = neighboring_ruler
|
|
}
|
|
create_character = {
|
|
location = root.location
|
|
template = priest_character_template
|
|
gender_female_chance = root_faith_clergy_gender_female_chance
|
|
faith = scope:neighboring_ruler.faith
|
|
culture = scope:neighboring_ruler.culture
|
|
save_scope_as = priest
|
|
}
|
|
scope:priest = {
|
|
save_scope_as = created_priest
|
|
}
|
|
}
|
|
else = {
|
|
random_list = {
|
|
10 = {
|
|
trigger = {
|
|
NOT = { faith = faith:ashari }
|
|
NOT = { any_character_situation = { this = situation:game_rule_extra_nomads_sami } }
|
|
}
|
|
modifier = {
|
|
location = { geographical_region = world_steppe_west }
|
|
add = 25
|
|
}
|
|
create_character = {
|
|
location = root.location
|
|
template = priest_character_template
|
|
gender_female_chance = root_faith_clergy_gender_female_chance
|
|
faith = faith:ashari
|
|
culture = culture:bolghar
|
|
save_scope_as = priest
|
|
}
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
NOT = { faith = faith:kabarism }
|
|
any_character_situation = { this = situation:the_great_steppe }
|
|
}
|
|
modifier = {
|
|
location = { geographical_region = world_steppe_west }
|
|
add = 5
|
|
}
|
|
create_character = {
|
|
location = root.location
|
|
template = priest_character_template
|
|
gender_female_chance = root_faith_clergy_gender_female_chance
|
|
faith = faith:kabarism
|
|
culture = culture:khazar
|
|
save_scope_as = priest
|
|
}
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
NOT = { faith = faith:nestorian }
|
|
any_character_situation = { this = situation:the_great_steppe }
|
|
}
|
|
modifier = {
|
|
location = { geographical_region = world_steppe_east }
|
|
add = 25
|
|
}
|
|
create_character = {
|
|
location = root.location
|
|
template = priest_character_template
|
|
gender_female_chance = root_faith_clergy_gender_female_chance
|
|
faith = faith:nestorian
|
|
culture = culture:kerait
|
|
save_scope_as = priest
|
|
}
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
NOT = { faith = faith:vajrayana }
|
|
any_character_situation = { this = situation:the_great_steppe }
|
|
}
|
|
modifier = {
|
|
location = { geographical_region = world_steppe_east }
|
|
add = 25
|
|
}
|
|
create_character = {
|
|
location = root.location
|
|
template = priest_character_template
|
|
gender_female_chance = root_faith_clergy_gender_female_chance
|
|
faith = faith:vajrayana
|
|
culture = culture:uyghur
|
|
save_scope_as = priest
|
|
}
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
NOT = { faith = faith:manichean }
|
|
any_character_situation = { this = situation:the_great_steppe }
|
|
}
|
|
modifier = {
|
|
location = { geographical_region = world_steppe_east }
|
|
add = 25
|
|
}
|
|
create_character = {
|
|
location = root.location
|
|
template = priest_character_template
|
|
gender_female_chance = root_faith_clergy_gender_female_chance
|
|
faith = faith:manichean
|
|
culture = culture:uyghur
|
|
save_scope_as = priest
|
|
}
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
location = { geographical_region = world_steppe_east }
|
|
NOT = { faith = faith:zhengyi }
|
|
}
|
|
create_character = {
|
|
location = root.location
|
|
template = priest_character_template
|
|
gender_female_chance = root_faith_clergy_gender_female_chance
|
|
faith = faith:zhengyi
|
|
culture = culture:uyghur
|
|
save_scope_as = priest
|
|
}
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
NOT = { faith = faith:maturidi }
|
|
NOT = { any_character_situation = { this = situation:game_rule_extra_nomads_sami } }
|
|
}
|
|
modifier = {
|
|
location = { geographical_region = world_steppe_central }
|
|
add = 25
|
|
}
|
|
create_character = {
|
|
location = root.location
|
|
template = priest_character_template
|
|
gender_female_chance = root_faith_clergy_gender_female_chance
|
|
faith = faith:maturidi
|
|
culture = culture:turkish
|
|
save_scope_as = priest
|
|
}
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
NOT = { faith = faith:alevi }
|
|
any_character_situation = { this = situation:the_great_steppe }
|
|
}
|
|
modifier = {
|
|
location = { geographical_region = world_steppe_central }
|
|
add = 15
|
|
}
|
|
create_character = {
|
|
location = root.location
|
|
template = priest_character_template
|
|
gender_female_chance = root_faith_clergy_gender_female_chance
|
|
faith = faith:alevi
|
|
culture = culture:turkish
|
|
save_scope_as = priest
|
|
}
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
NOT = { faith = faith:ismaili }
|
|
NOT = { any_character_situation = { this = situation:game_rule_extra_nomads_sami } }
|
|
}
|
|
modifier = {
|
|
location = { geographical_region = world_steppe_central }
|
|
add = 5
|
|
}
|
|
create_character = {
|
|
location = root.location
|
|
template = priest_character_template
|
|
gender_female_chance = root_faith_clergy_gender_female_chance
|
|
faith = faith:ismaili
|
|
culture = culture:persian
|
|
save_scope_as = priest
|
|
}
|
|
}
|
|
1 = { # Fallback, rare
|
|
trigger = {
|
|
NOT = { faith = faith:catholic }
|
|
}
|
|
modifier = {
|
|
any_character_situation = { this = situation:game_rule_extra_nomads_sami }
|
|
add = 5000
|
|
}
|
|
create_character = {
|
|
location = root.location
|
|
template = priest_character_template
|
|
gender_female_chance = root_faith_clergy_gender_female_chance
|
|
faith = faith:catholic
|
|
culture = culture:italian
|
|
save_scope_as = priest
|
|
}
|
|
}
|
|
}
|
|
scope:priest = {
|
|
save_scope_as = created_priest
|
|
}
|
|
}
|
|
scope:priest = {
|
|
set_variable = had_nomad_events_0250_var
|
|
}
|
|
}
|
|
|
|
option = { # Convert
|
|
name = nomad_events.0250.a
|
|
set_character_faith = scope:priest.faith
|
|
domicile = { set_domicile_faith = scope:priest.faith }
|
|
add_character_modifier = chosen_by_the_heavens_modifier
|
|
every_held_title = {
|
|
limit = {
|
|
tier = tier_county
|
|
is_landless_type_title = no
|
|
}
|
|
set_county_faith = scope:priest.faith
|
|
}
|
|
add_piety_level = 1
|
|
stress_impact = {
|
|
zealous = massive_stress_impact_gain
|
|
cynical = minor_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 20
|
|
modifier = {
|
|
any_character_situation = { this = situation:the_great_steppe }
|
|
OR = {
|
|
scope:priest.faith = faith:orthodox
|
|
scope:priest.religion = religion:hinduism_religion
|
|
}
|
|
add = -30
|
|
}
|
|
modifier = {
|
|
highest_held_title_tier >= tier_kingdom
|
|
faith = {
|
|
has_doctrine_parameter = unreformed
|
|
}
|
|
factor = 4
|
|
}
|
|
modifier = {
|
|
current_year > 1065
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
current_year > 1150
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
scope:priest.faith = { has_doctrine_parameter = unreformed }
|
|
factor = 0
|
|
}
|
|
modifier = { # Non-steppe regions are stickier and convert less freely
|
|
faith = {
|
|
NOT = { has_doctrine_parameter = unreformed }
|
|
}
|
|
any_character_situation = {
|
|
OR = {
|
|
this = situation:game_rule_extra_nomads_arabs
|
|
this = situation:game_rule_extra_nomads_sahel
|
|
this = situation:game_rule_extra_nomads_horn
|
|
this = situation:game_rule_extra_nomads_sami
|
|
this = situation:game_rule_extra_nomads_tibet
|
|
}
|
|
}
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
has_trait = zealous
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Invite them to stay
|
|
name = nomad_events.0250.b
|
|
add_courtier = scope:priest
|
|
add_hook = {
|
|
type = obligation_hook
|
|
target = scope:priest
|
|
}
|
|
custom_tooltip = obligation_hook_tt
|
|
stress_impact = {
|
|
compassionate = medium_stress_impact_loss
|
|
gregarious = medium_stress_impact_loss
|
|
shy = medium_stress_impact_gain
|
|
paranoid = medium_stress_impact_gain
|
|
callous = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = shy
|
|
has_trait = paranoid
|
|
has_trait = callous
|
|
}
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = gregarious
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Tell them to go away
|
|
name = nomad_events.0250.c
|
|
add_piety = minor_piety_gain
|
|
stress_impact = {
|
|
compassionate = medium_stress_impact_gain
|
|
gregarious = medium_stress_impact_gain
|
|
shy = medium_stress_impact_loss
|
|
paranoid = medium_stress_impact_loss
|
|
callous = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = gregarious
|
|
}
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = shy
|
|
has_trait = callous
|
|
has_trait = paranoid
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
if = {
|
|
limit = {
|
|
scope:priest = {
|
|
NOT = {
|
|
is_courtier_of = root
|
|
}
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
if = {
|
|
limit = {
|
|
is_ai = no
|
|
exists = scope:created_priest
|
|
}
|
|
scope:priest = { move_to_pool = yes }
|
|
}
|
|
else = {
|
|
scope:priest = {
|
|
death = { death_reason = death_mysterious }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## Religious Matters
|
|
## 0260
|
|
############################
|
|
|
|
scripted_trigger nomad_events_0260_ruler_trigger = {
|
|
is_ai = yes
|
|
is_ruler = yes
|
|
is_landed = yes
|
|
NOR = {
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_herder
|
|
culture = root.culture
|
|
culture = root.capital_county.culture
|
|
faith = root.faith
|
|
faith = root.capital_county.faith
|
|
faith = {
|
|
has_doctrine_parameter = unreformed
|
|
}
|
|
}
|
|
highest_held_title_tier >= tier_kingdom
|
|
capital_province = {
|
|
squared_distance = {
|
|
target = root.capital_province
|
|
value <= squared_distance_massive
|
|
}
|
|
}
|
|
}
|
|
|
|
nomad_events.0260 = {
|
|
type = character_event
|
|
title = nomad_events.0260.t
|
|
desc = nomad_events.0260.desc
|
|
theme = nomads
|
|
override_background = { reference = throne_room }
|
|
cooldown = { years = 25 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = { has_trait = zealous }
|
|
animation = anger
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = sadistic
|
|
has_trait = torturer
|
|
has_trait = cynical
|
|
}
|
|
}
|
|
animation = dismissal
|
|
}
|
|
animation = interested
|
|
}
|
|
right_portrait = {
|
|
character = scope:priest
|
|
animation = obsequious_bow
|
|
}
|
|
|
|
trigger = {
|
|
has_mpo_dlc_trigger = yes
|
|
government_has_flag = government_is_nomadic
|
|
is_available_adult = yes
|
|
is_landed = yes
|
|
any_ruler = { nomad_events_0260_ruler_trigger = yes }
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = { # Tier instead of Dominance because people outside of the Steppe don't care for that
|
|
faith = { has_doctrine_parameter = unreformed }
|
|
highest_held_title_tier >= tier_kingdom
|
|
factor = 3
|
|
}
|
|
modifier = {
|
|
faith = { has_doctrine_parameter = unreformed }
|
|
current_year > 1065
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
faith = { has_doctrine_parameter = unreformed }
|
|
current_year > 1150
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
is_ai = yes
|
|
NOT = {
|
|
faith = {
|
|
has_doctrine_parameter = unreformed
|
|
}
|
|
}
|
|
factor = 0.1
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_ruler = {
|
|
limit = { nomad_events_0260_ruler_trigger = yes }
|
|
weight = {
|
|
base = 1
|
|
modifier = { # Catholics already end up in the Steppe
|
|
faith = faith:catholic
|
|
add = -250
|
|
}
|
|
modifier = { # Hindus shouldn't end up in the Steppe
|
|
religion = religion:hinduism_religion
|
|
add = -100
|
|
}
|
|
}
|
|
save_scope_as = other_ruler
|
|
primary_title = { save_scope_as = distant_realm }
|
|
}
|
|
create_character = {
|
|
location = root.location
|
|
template = priest_character_template
|
|
gender_female_chance = root_faith_clergy_gender_female_chance
|
|
faith = scope:other_ruler.faith
|
|
culture = scope:other_ruler.culture
|
|
save_scope_as = priest
|
|
}
|
|
hidden_effect = {
|
|
scope:other_ruler = { add_courtier = scope:priest }
|
|
}
|
|
}
|
|
|
|
option = { # Imprison them
|
|
name = nomad_events.0260.a
|
|
trigger = {
|
|
OR = {
|
|
has_trait = sadistic
|
|
has_trait = callous
|
|
has_focus_or_focus_trait_trigger = { FOCUS = intrigue_intimidation_focus }
|
|
}
|
|
}
|
|
add_dread = medium_dread_gain
|
|
rightfully_imprison_character_less_verbose_effect = {
|
|
TARGET = scope:priest
|
|
IMPRISONER = root
|
|
}
|
|
stress_impact = {
|
|
sadistic = major_stress_impact_loss
|
|
callous = major_stress_impact_loss
|
|
torturer = major_stress_impact_loss
|
|
compassionate = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = compassionate
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = sadistic
|
|
has_trait = callous
|
|
has_focus_or_focus_trait_trigger = { FOCUS = intrigue_intimidation_focus }
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Convert
|
|
name = nomad_events.0260.b
|
|
set_character_faith = scope:priest.faith
|
|
domicile = { set_domicile_faith = scope:priest.faith }
|
|
add_character_modifier = chosen_by_the_heavens_modifier
|
|
every_held_title = {
|
|
limit = {
|
|
tier = tier_county
|
|
is_landless_type_title = no
|
|
}
|
|
set_county_faith = scope:priest.faith
|
|
}
|
|
add_courtier = scope:priest
|
|
add_piety_level = 1
|
|
stress_impact = {
|
|
zealous = massive_stress_impact_gain
|
|
cynical = minor_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
modifier = {
|
|
any_character_situation = { this = situation:the_great_steppe }
|
|
OR = {
|
|
scope:priest.faith = faith:orthodox
|
|
scope:priest.religion = religion:hinduism_religion
|
|
}
|
|
add = -30
|
|
}
|
|
modifier = {
|
|
highest_held_title_tier >= tier_kingdom
|
|
faith = {
|
|
has_doctrine_parameter = unreformed
|
|
}
|
|
factor = 4
|
|
}
|
|
modifier = {
|
|
current_year > 1065
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
current_year > 1150
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = zealous
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
scope:priest.faith = faith:catholic
|
|
any_character_situation = {
|
|
OR = {
|
|
this = situation:the_great_steppe
|
|
this = situation:game_rule_extra_nomads_sahel
|
|
this = situation:game_rule_extra_nomads_horn
|
|
this = situation:game_rule_extra_nomads_arabs
|
|
}
|
|
}
|
|
factor = 0
|
|
}
|
|
modifier = { # Non-steppe regions are stickier and convert less freely
|
|
faith = {
|
|
NOT = { has_doctrine_parameter = unreformed }
|
|
}
|
|
any_character_situation = {
|
|
OR = {
|
|
this = situation:game_rule_extra_nomads_arabs
|
|
this = situation:game_rule_extra_nomads_sahel
|
|
this = situation:game_rule_extra_nomads_horn
|
|
this = situation:game_rule_extra_nomads_sami
|
|
this = situation:game_rule_extra_nomads_tibet
|
|
}
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # It's time to de-bate!
|
|
name = nomad_events.0260.c
|
|
duel = {
|
|
skill = learning
|
|
target = scope:priest
|
|
10 = { # They are mega convinced
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
min = 5
|
|
desc = nomad_events.0260.c.tt.crit_success
|
|
send_interface_toast = {
|
|
title = nomad_events.0260.c.tt.crit_success
|
|
left_icon = scope:priest
|
|
add_learning_skill = 1
|
|
add_learning_lifestyle_xp = major_lifestyle_xp
|
|
}
|
|
}
|
|
40 = { # They are convinced
|
|
desc = nomad_events.0260.c.tt.success
|
|
send_interface_toast = {
|
|
title = nomad_events.0260.c.tt.success
|
|
left_icon = scope:priest
|
|
add_learning_lifestyle_xp = medium_lifestyle_xp
|
|
}
|
|
}
|
|
40 = { # _You_ are convinced
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
min = 5
|
|
desc = nomad_events.0260.c.tt.failure
|
|
send_interface_toast = {
|
|
title = nomad_events.0260.c.tt.failure
|
|
left_icon = scope:priest
|
|
add_learning_lifestyle_xp = medium_lifestyle_xp
|
|
add_prestige = minor_piety_loss # Everyone saw you suck
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
cynical = medium_stress_impact_gain
|
|
stubborn = medium_stress_impact_loss
|
|
zealous = major_stress_impact_loss
|
|
theologian = major_stress_impact_loss
|
|
scholar = major_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = cynical
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = stubborn
|
|
has_trait = zealous
|
|
has_trait = theologian
|
|
has_trait = scholar
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Just go away
|
|
name = nomad_events.0260.d
|
|
add_dread = minor_dread_gain
|
|
stress_impact = {
|
|
compassionate = major_stress_impact_gain
|
|
gregarious = major_stress_impact_gain
|
|
shy = medium_stress_impact_loss
|
|
callous = medium_stress_impact_loss
|
|
paranoid = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = gregarious
|
|
}
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = shy
|
|
has_trait = callous
|
|
has_trait = paranoid
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
hidden_effect = {
|
|
if = {
|
|
limit = {
|
|
is_ai = yes
|
|
NOT = {
|
|
scope:priest = {
|
|
is_courtier_of = root
|
|
}
|
|
}
|
|
}
|
|
scope:priest = {
|
|
death = { death_reason = death_mysterious }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|