N3OW/events/dlc/fp3/fp3_dynasty_decision_events.txt
2026-01-06 14:25:21 +01:00

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Text

namespace = fp3_dynasty_decision
#########################################
# Embellish Capital Decision Events #
# By Ola Jentzsch #
# Reworked by Chad Uhl #
#########################################
scripted_effect fp3_dynasty_decision_0003_fire_follow_up_event_effect = {
# Fire the event based on the option selected
if = { # Royal Architect
limit = { scope:embellish_capital_royal_architect = yes }
trigger_event = {
id = fp3_dynasty_decision.0004
days = { 3 10 }
}
}
else_if = { # Consort or Courtier
limit = { scope:embellish_capital_consort_courtier = yes }
trigger_event = {
id = fp3_dynasty_decision.0005
days = { 3 10 }
}
}
else_if = { # Court Chaplain
limit = { scope:embellish_capital_chaplain = yes }
trigger_event = {
id = fp3_dynasty_decision.0007
days = { 3 10 }
}
}
else_if = { # Me
limit = { scope:embellish_capital_me = yes }
trigger_event = {
id = fp3_dynasty_decision.0008
days = { 3 10 }
}
}
}
# If you have both the gold and the recently conquered county for the Embellish Capital decision, we let you decide how to proceed here
fp3_dynasty_decision.0003 = {
type = character_event
title = fp3_dynasty_decision.0003.t
desc = {
desc = fp3_dynasty_decision.0003.intro
triggered_desc = {
trigger = { scope:chosen_architect != root }
desc = fp3_dynasty_decision.0003.char
}
desc = fp3_dynasty_decision.0003.desc
}
theme = realm
left_portrait = {
character = root
animation = personality_greedy
}
right_portrait = {
trigger = { scope:chosen_architect != root }
character = scope:chosen_architect
animation = personality_honorable
}
override_background = { reference = market_east }
option = { # Pay by plundering the target conquered county
name = fp3_dynasty_decision.0003.a
scope:target_county = {
add_county_modifier = {
modifier = fp3_plundered_county_modifier
years = 30
}
}
remove_variable = embellish_capital_cost
# Fire the event based on the option selected
fp3_dynasty_decision_0003_fire_follow_up_event_effect = yes
if = {
limit = { scope:chosen_architect != root }
reverse_add_opinion = {
target = scope:chosen_architect
modifier = trusted_me_opinion
opinion = 10
}
}
stress_impact = {
callous = minor_stress_impact_loss
}
ai_chance = { #social AI prefer this option
base = 50
ai_value_modifier = {
ai_sociability = 1
}
}
}
option = { # Pay with gold
name = fp3_dynasty_decision.0003.b
remove_treasury_or_gold = var:embellish_capital_cost
# Fire the event based on the option selected
fp3_dynasty_decision_0003_fire_follow_up_event_effect = yes
if = {
limit = { scope:chosen_architect != root }
reverse_add_opinion = {
target = scope:chosen_architect
modifier = trusted_me_opinion
opinion = 10
}
}
stress_impact = {
generous = minor_stress_impact_loss
}
ai_chance = { #rational AI prefer this option
base = 50
ai_value_modifier = {
ai_rationality = 1
}
}
}
option = { #I'd rather wait
name = fp3_dynasty_decision.0003.c
# Clear the cooldown.
remove_decision_cooldown = fp3_embellish_capital_decision
# No stress impact for opting out.
}
}
# Royal Architect
fp3_dynasty_decision.0004 = {
type = character_event
title = fp3_dynasty_decision.0004.t
desc = {
desc = fp3_dynasty_decision.0004.intro
triggered_desc = {
trigger = { has_variable = embellish_capital_cost }
desc = fp3_dynasty_decision.0004.plunder.desc
}
desc = fp3_dynasty_decision.0004.desc
}
theme = realm
left_portrait = {
character = root
animation = happiness
}
right_portrait = {
character = scope:chosen_architect
animation = steward
}
immediate = {
scope:capital_county = {
add_county_modifier = {
modifier = fp3_architectural_splendor_county_modifier
years = 30
}
}
}
option = { #New fountains and aqueducts
name = fp3_dynasty_decision.0004.a
scope:chosen_architect = {
duel = {
skill = stewardship
value = medium_skill_rating
50 = {
desc = splurge_above_expectations_toast
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
}
root = {
send_interface_toast = {
title = splurge_above_expectations_toast
left_icon = scope:chosen_architect
dynasty = { add_dynasty_prestige = major_dynasty_prestige_value }
house = {
every_house_member = {
custom = every_house_member
add_opinion = {
target = root
modifier = approving_opinion
}
}
}
}
}
}
50 = {
desc = splurge_as_expected_toast
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
}
root = {
send_interface_toast = {
title = splurge_as_expected_toast
left_icon = scope:chosen_architect
dynasty = { add_dynasty_prestige = medium_dynasty_prestige_value }
}
}
}
}
}
ai_chance = { #ambitious AI prefer this option
base = 100
ai_value_modifier = {
ai_boldness = 1
ai_greed = 0.5
}
}
}
option = { #impress the local people
name = fp3_dynasty_decision.0004.b
scope:chosen_architect = {
duel = {
skills = { stewardship diplomacy }
value = medium_skill_rating
50 = {
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
}
root = {
send_interface_toast = {
title = splurge_above_expectations_toast
left_icon = scope:chosen_architect
if = {
limit = {
scope:capital_county.culture != root.culture
}
culture = {
change_cultural_acceptance = {
target = scope:capital_county.culture
value = medium_positive_culture_acceptance
desc = cultural_acceptance_built_magnificent_capital
}
}
}
else = {
scope:capital_county = {
change_county_control = 20
}
}
every_vassal = {
custom = every_minority_vassal
vassal_stance = minority
add_opinion = {
target = root
modifier = approving_opinion
}
}
}
}
}
50 = {
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
}
root = {
send_interface_toast = {
title = splurge_as_expected_toast
left_icon = scope:chosen_architect
if = {
limit = {
scope:capital_county.culture != root.culture
}
culture = {
change_cultural_acceptance = {
target = scope:capital_county.culture
value = low_positive_culture_acceptance
desc = cultural_acceptance_built_magnificent_capital
}
}
}
else = {
scope:capital_county = {
change_county_control = 20
}
}
}
}
}
}
}
ai_chance = { #moderately ambitious, patient AI prefer this option
base = 100
ai_value_modifier = {
ai_rationality = 0.5
ai_greed = 0.5
ai_sociability = 0.5
}
}
}
option = { #New fountains and aqueducts
name = fp3_dynasty_decision.0004.c
scope:chosen_architect = {
duel = {
skills = { stewardship learning }
value = medium_skill_rating
50 = {
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
}
root = {
send_interface_toast = {
title = splurge_above_expectations_toast
left_icon = scope:chosen_architect
scope:capital_county = { change_development_progress = medium_development_progress_gain }
}
}
}
50 = {
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
}
root = {
send_interface_toast = {
title = splurge_as_expected_toast
left_icon = scope:chosen_architect
scope:capital_county = { change_development_progress = minor_development_progress_gain }
}
}
}
}
}
ai_chance = { #pragmatic or compassionate AI prefer this option
base = 100
ai_value_modifier = {
ai_rationality = 1
ai_compassion = 0.5
}
}
}
}
# Courtier
fp3_dynasty_decision.0005 = {
type = character_event
title = fp3_dynasty_decision.0005.t
desc = fp3_dynasty_decision.0005.desc
theme = realm
left_portrait = {
character = root
animation = personality_rational
}
right_portrait = {
character = scope:chosen_architect
animation = happiness
}
immediate = {
scope:capital_county = {
add_county_modifier = {
modifier = fp3_architectural_splendor_county_modifier
years = 30
}
}
}
option = { #Magnificent bathhouse
name = fp3_dynasty_decision.0005.a
scope:chosen_architect = {
#before the duel, we're checking for opinion gains
if = {
limit = {
OR = {
has_relation_lover = root
has_relation_soulmate = root
}
}
add_opinion = {
target = root
modifier = happy_opinion
opinion = 20
}
}
else_if = {
limit = { is_consort_of = root }
custom_tooltip = fp3_decisons_closer_to_love.tt
hidden_effect = {
root = {
progress_towards_lover_effect = {
CHARACTER = scope:chosen_architect
REASON = lover_let_me_build_steamy_bath_house
OPINION = 20
}
}
}
}
else = {
add_opinion = {
target = root
modifier = grateful_opinion
opinion = 20
}
}
duel = {
skill = stewardship
value = medium_skill_rating
50 = {
desc = splurge_above_expectations_toast
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
}
root = {
send_interface_toast = {
title = splurge_above_expectations_toast
left_icon = scope:chosen_architect
add_character_modifier = {
modifier = fp3_luxurious_bathhouse_modifier
years = 30
}
}
}
}
50 = {
desc = splurge_as_expected_toast
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
}
root = {
send_interface_toast = {
title = splurge_as_expected_toast
left_icon = scope:chosen_architect
add_character_modifier = {
modifier = fp3_less_luxurious_bathhouse_modifier
years = 30
}
}
}
}
}
}
ai_chance = { #decadent or compassionate AI prefer this option
base = 100
ai_value_modifier = {
ai_compassion = 0.3
ai_greed = 0.8
ai_sociability = 1
}
}
stress_impact = { #decadent characters loves this idea
lazy = minor_stress_impact_loss
lustful = minor_stress_impact_loss
gregarious = minor_stress_impact_loss
gluttonous = minor_stress_impact_loss
shy = medium_stress_impact_gain
}
}
option = { #A temple
name = fp3_dynasty_decision.0005.b
scope:chosen_architect = {
add_opinion = {
target = root
modifier = disappointed_opinion
opinion = -20
}
duel = {
skills = { stewardship learning }
value = medium_skill_rating
50 = {
desc = splurge_above_expectations_toast
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
}
root = {
send_interface_toast = {
title = splurge_above_expectations_toast
left_icon = scope:chosen_architect
add_piety = major_piety_gain
every_vassal = {
custom = every_zealot_vassal
vassal_stance = zealot
add_opinion = {
target = root
modifier = approving_opinion
}
}
}
}
}
50 = {
desc = splurge_as_expected_toast
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
}
root = {
send_interface_toast = {
title = splurge_as_expected_toast
left_icon = scope:chosen_architect
add_piety = medium_piety_gain
}
}
}
}
}
stress_impact = {
callous = minor_stress_impact_loss
zealous = minor_stress_impact_loss
}
ai_chance = { #zealous antisocial AI prefer this option
base = 100
ai_value_modifier = {
ai_zeal = 1
ai_sociability = -1
}
}
}
option = { #A palace
name = fp3_dynasty_decision.0005.c
scope:chosen_architect = {
add_opinion = {
target = root
modifier = disappointed_opinion
opinion = -20
}
duel = {
skills = { stewardship diplomacy }
value = medium_skill_rating
50 = {
desc = splurge_above_expectations_toast
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
}
root = {
send_interface_toast = {
title = splurge_above_expectations_toast
left_icon = scope:royal_architect
add_prestige = major_prestige_gain
every_vassal = {
custom = every_courtly_vassal
vassal_stance = courtly
add_opinion = {
target = root
modifier = approving_opinion
}
}
}
}
}
50 = {
desc = splurge_as_expected_toast
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
}
root = {
send_interface_toast = {
title = splurge_as_expected_toast
left_icon = scope:royal_architect
add_prestige = medium_prestige_gain
}
}
}
}
}
stress_impact = {
arrogant = minor_stress_impact_loss
callous = minor_stress_impact_loss
}
ai_chance = { #rational AI, who kinda just wanna put the courtier down, picks this option
base = 100
ai_value_modifier = {
ai_rationality = 0.5
ai_vengefulness = 0.7
ai_sociability = -1
}
}
}
}
# Chaplain
fp3_dynasty_decision.0007 = {
type = character_event
title = fp3_dynasty_decision.0007.t
desc = {
desc = {
desc = fp3_dynasty_decision.0007_desc_beginning
first_valid = {
triggered_desc = {
trigger = {
faith = { has_doctrine_parameter = sky_burials_active }
}
desc = fp3_dynasty_decision.0007_dakhma
}
triggered_desc = {
trigger = {
has_religion = religion:islam_religion
}
desc = fp3_dynasty_decision.0007_madrasa
}
}
}
desc = fp3_dynasty_decision.0007_outro
}
theme = realm
left_portrait = {
character = root
animation = happiness
}
right_portrait = {
character = scope:chosen_architect
animation = reading
}
immediate = {
scope:capital_county = {
add_county_modifier = {
modifier = fp3_spiritual_splendor_county_modifier
years = 30
}
}
}
option = { #A great temple
name = fp3_dynasty_decision.0007.a
scope:chosen_architect = {
duel = {
skills = { stewardship learning }
value = medium_skill_rating
50 = {
desc = splurge_above_expectations_toast
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
}
root = {
send_interface_toast = {
title = splurge_above_expectations_toast
left_icon = scope:chosen_architect
add_piety = major_piety_gain
every_vassal = {
custom = every_zealot_vassal
vassal_stance = zealot
add_opinion = {
target = root
modifier = approving_opinion
}
}
}
}
}
50 = {
desc = splurge_as_expected_toast
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
}
root = {
send_interface_toast = {
title = splurge_as_expected_toast
left_icon = scope:chosen_architect
add_piety = medium_piety_gain
}
}
}
}
}
ai_chance = { #zealous AI prefer this option
base = 100
ai_value_modifier = {
ai_zeal = 1
}
}
}
option = { #A great dakhma
name = fp3_dynasty_decision.0007.b
trigger = {
faith = {
has_doctrine_parameter = sky_burials_active
}
NOR = { #fallback for future content
has_character_modifier = fp3_great_tower_of_silence_modifier
has_character_modifier = fp3_less_great_tower_of_silence_modifier
}
}
scope:capital_county = {
add_county_modifier = {
modifier = fp3_spiritual_splendor_county_modifier
years = 30
}
}
scope:chosen_architect = {
duel = {
skill = stewardship
value = medium_skill_rating
50 = {
desc = splurge_above_expectations_toast
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
}
root = {
send_interface_toast = {
title = splurge_above_expectations_toast
left_icon = scope:chosen_architect
add_character_modifier = {
modifier = fp3_great_tower_of_silence_modifier
years = 30
}
}
}
}
50 = {
desc = splurge_as_expected_toast
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
}
root = {
send_interface_toast = {
title = splurge_as_expected_toast
left_icon = scope:chosen_architect
add_character_modifier = {
modifier = fp3_less_great_tower_of_silence_modifier
years = 30
}
}
}
}
}
}
ai_chance = { #zealous-hubris AI prefer this option
base = 100
ai_value_modifier = {
ai_zeal = 0.5
ai_greed = 0.5
}
}
}
option = { #A nice madrasa
name = fp3_dynasty_decision.0007.c
trigger = { has_religion = religion:islam_religion }
scope:chosen_architect = {
duel = {
skill = learning
value = medium_skill_rating
50 = {
desc = splurge_above_expectations_toast
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
}
root = {
send_interface_toast = {
title = splurge_above_expectations_toast
left_icon = scope:chosen_architect
if = {
limit = {
scope:capital_county.culture != root.culture
}
culture = {
change_cultural_acceptance = {
target = scope:capital_county.culture
value = medium_positive_culture_acceptance
desc = cultural_acceptance_built_magnificent_capital
}
}
}
else = {
scope:capital_county = {
change_county_control = 20
}
}
every_vassal = {
custom = every_minority_vassal
vassal_stance = minority
add_opinion = {
target = root
modifier = approving_opinion
}
}
}
}
}
50 = {
desc = splurge_as_expected_toast
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
}
root = {
send_interface_toast = {
title = splurge_as_expected_toast
left_icon = scope:chosen_architect
if = {
limit = {
scope:capital_county.culture != root.culture
}
culture = {
change_cultural_acceptance = {
target = scope:capital_county.culture
value = low_positive_culture_acceptance
desc = cultural_acceptance_built_magnificent_capital
}
}
}
else = {
scope:capital_county = {
change_county_control = 10
}
}
}
}
}
}
}
ai_chance = { #rational-sociable AI prefer this option
base = 100
ai_value_modifier = {
ai_rationality = 0.5
ai_sociability = 0.5
}
}
}
option = { #A sweet fresco
name = fp3_dynasty_decision.0007.d
scope:chosen_architect = {
duel = {
skills = { stewardship diplomacy }
value = medium_skill_rating
50 = {
desc = splurge_above_expectations_toast
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
}
root = {
send_interface_toast = {
title = splurge_above_expectations_toast
left_icon = scope:chosen_architect
dynasty = { add_dynasty_prestige = major_dynasty_prestige_value }
house = {
every_house_member = {
custom = every_house_member
add_opinion = {
target = root
modifier = approving_opinion
}
}
}
}
}
}
50 = {
desc = splurge_as_expected_toast
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
}
root = {
send_interface_toast = {
title = splurge_as_expected_toast
left_icon = scope:chosen_architect
dynasty = { add_dynasty_prestige = medium_dynasty_prestige_value }
}
}
}
}
}
ai_chance = { #ambitious AI prefer this option
base = 100
ai_value_modifier = {
ai_rationality = 0.5
ai_sociability = 0.5
}
}
}
}
# Myself
fp3_dynasty_decision.0008 = {
type = character_event
title = fp3_dynasty_decision.0008.t
desc = fp3_dynasty_decision.0008.desc
theme = realm
left_portrait = {
character = root
animation = reading
}
override_background = { reference = relaxing_room }
option = { #Roads and public works (Development bonus)
name = fp3_dynasty_decision.0008.a
trigger = { has_lifestyle = stewardship_lifestyle }
duel = {
skill = stewardship
value = medium_skill_rating
50 = {
desc = splurge_above_expectations_toast
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
}
root = {
send_interface_toast = {
title = splurge_above_expectations_toast
left_icon = root
scope:capital_county = { change_development_progress = medium_development_progress_gain }
add_stewardship_lifestyle_xp = massive_lifestyle_xp
}
}
}
50 = {
desc = splurge_as_expected_toast
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
}
root = {
send_interface_toast = {
title = splurge_as_expected_toast
left_icon = root
scope:capital_county = { change_development_progress = minor_development_progress_gain }
add_stewardship_lifestyle_xp = medium_lifestyle_xp
}
}
}
}
ai_chance = { #compassionate-energetic AI prefer this option
base = 100
ai_value_modifier = {
ai_compassion = 0.5
ai_energy = 0.5
}
}
}
option = { #Local monuments (Acceptance or Control)
name = fp3_dynasty_decision.0008.b
trigger = { has_lifestyle = diplomacy_lifestyle }
duel = {
skills = { stewardship diplomacy }
value = medium_skill_rating
50 = {
desc = splurge_above_expectations_toast
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
}
root = {
send_interface_toast = {
title = splurge_above_expectations_toast
left_icon = root
if = {
limit = {
scope:capital_county.culture != root.culture
}
culture = {
change_cultural_acceptance = {
target = scope:capital_county.culture
value = medium_positive_culture_acceptance
desc = cultural_acceptance_built_magnificent_capital
}
}
}
else = {
scope:capital_county = {
change_county_control = 20
}
}
add_diplomacy_lifestyle_xp = massive_lifestyle_xp
}
}
}
50 = {
desc = splurge_as_expected_toast
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
}
root = {
send_interface_toast = {
title = splurge_as_expected_toast
left_icon = root
if = {
limit = {
scope:capital_county.culture != root.culture
}
culture = {
change_cultural_acceptance = {
target = scope:capital_county.culture
value = low_positive_culture_acceptance
desc = cultural_acceptance_built_magnificent_capital
}
}
}
else = {
scope:capital_county = {
change_county_control = 10
}
}
add_diplomacy_lifestyle_xp = medium_lifestyle_xp
}
}
}
}
ai_chance = { #rational AI prefer this option
base = 100
ai_value_modifier = {
ai_rationality = 1
}
}
}
option = { #Mausoleum (Renown)
name = fp3_dynasty_decision.0008.c
trigger = { has_lifestyle = learning_lifestyle }
duel = {
skills = { stewardship learning }
value = medium_skill_rating
50 = {
desc = splurge_above_expectations_toast
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
}
root = {
send_interface_toast = {
title = splurge_above_expectations_toast
left_icon = root
dynasty = { add_dynasty_prestige = major_dynasty_prestige_value }
add_learning_lifestyle_xp = massive_lifestyle_xp
}
}
}
50 = {
desc = splurge_as_expected_toast
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
}
root = {
send_interface_toast = {
title = splurge_as_expected_toast
left_icon = root
dynasty = { add_dynasty_prestige = medium_dynasty_prestige_value }
add_learning_lifestyle_xp = medium_lifestyle_xp
}
}
}
}
ai_chance = { #ambitious AI prefer this option
base = 100
ai_value_modifier = {
ai_greed = 1
}
}
}
option = { #Hammam (Stress Loss)
name = fp3_dynasty_decision.0008.d
trigger = { has_lifestyle = intrigue_lifestyle }
duel = {
skills = { stewardship intrigue }
value = medium_skill_rating
50 = {
desc = splurge_above_expectations_toast
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
}
root = {
send_interface_toast = {
title = splurge_above_expectations_toast
left_icon = root
add_character_modifier = {
modifier = fp3_luxurious_bathhouse_modifier
years = 30
}
add_intrigue_lifestyle_xp = massive_lifestyle_xp
}
}
}
50 = {
desc = splurge_as_expected_toast
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
}
root = {
send_interface_toast = {
title = splurge_as_expected_toast
left_icon = root
add_character_modifier = {
modifier = fp3_less_luxurious_bathhouse_modifier
years = 30
}
add_intrigue_lifestyle_xp = medium_lifestyle_xp
}
}
}
}
ai_chance = { #social AI prefer this option
base = 100
ai_value_modifier = {
ai_sociability = 1
}
}
}
option = { #Tower (Province improvement)
name = fp3_dynasty_decision.0008.e
trigger = { has_lifestyle = martial_lifestyle }
duel = {
skills = { stewardship martial }
value = medium_skill_rating
50 = {
desc = splurge_above_expectations_toast
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
}
root = {
send_interface_toast = {
title = splurge_above_expectations_toast
left_icon = root
add_character_modifier = {
modifier = fp3_very_lofty_tower_modifier
years = 30
}
add_martial_lifestyle_xp = massive_lifestyle_xp
}
}
}
50 = {
desc = splurge_as_expected_toast
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
}
root = {
send_interface_toast = {
title = splurge_as_expected_toast
left_icon = root
add_character_modifier = {
modifier = fp3_less_lofty_tower_modifier
years = 30
}
add_martial_lifestyle_xp = medium_lifestyle_xp
}
}
}
}
ai_chance = { #warlike AI prefer this option
base = 100
ai_value_modifier = {
ai_boldness = 1
}
}
}
option = { #Palace (Prestige)
name = fp3_dynasty_decision.0008.f
duel = {
skill = stewardship
value = medium_skill_rating
50 = {
desc = splurge_above_expectations_toast
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
}
root = {
send_interface_toast = {
title = splurge_above_expectations_toast
left_icon = root
add_prestige = major_prestige_gain
every_vassal = {
custom = every_courtly_vassal
vassal_stance = courtly
add_opinion = {
target = root
modifier = approving_opinion
}
}
}
}
}
50 = {
desc = splurge_as_expected_toast
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
}
root = {
send_interface_toast = {
title = splurge_as_expected_toast
left_icon = root
add_prestige = medium_prestige_gain
}
}
}
}
ai_chance = { #honor-focused AI prefer this option
base = 100
ai_value_modifier = {
ai_honor = 1
}
}
}
option = { #Temple (Piety)
name = fp3_dynasty_decision.0008.g
duel = {
skills = { stewardship learning }
value = medium_skill_rating
50 = {
desc = splurge_above_expectations_toast
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
}
root = {
send_interface_toast = {
title = splurge_above_expectations_toast
left_icon = root
add_piety = major_piety_gain
every_vassal = {
custom = every_zealot_vassal
vassal_stance = zealot
add_opinion = {
target = root
modifier = approving_opinion
}
}
}
}
}
50 = {
desc = splurge_as_expected_toast
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
}
root = {
send_interface_toast = {
title = splurge_as_expected_toast
left_icon = root
add_piety = medium_piety_gain
}
}
}
}
ai_chance = { #pious AI prefer this option
base = 100
ai_value_modifier = {
ai_zeal = 1
}
}
}
after = {
scope:capital_county = {
add_county_modifier = {
modifier = fp3_architectural_splendor_county_modifier
years = 30
}
}
}
}