2515 lines
50 KiB
Text
2515 lines
50 KiB
Text
namespace = fp3_clan
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########EVENT INDEX############
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#fp3_clan.8000 - Usury against Unity, by Ola Jentzsch
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#fp3_clan.8001 - Clan Quarrel, by Ola Jentzsch
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#fp3_clan.8002 - Bonds of Faith, by Ola Jentzsch
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#fp3_clan.8003 - The Power of a Name, by Ola Jentzsch
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#fp3_clan.8004 - Bonds of Fear, by Ola Jentzsch
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#fp3_clan.8005 - A Proper Position, by Ola Jentzsch
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#fp3_clan.8006 - Small Spies, by Ola Jentzsch
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scripted_trigger fp3_usury_trigger = {
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ai_compassion <= low_positive_ai_value
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OR = {
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has_trait = greedy
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has_trait = deceitful
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ai_greed > medium_positive_ai_value
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}
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}
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scripted_trigger concerned_character_trigger = {
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fp3_usury_trigger = no
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house != root.house
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is_available_ai_adult = yes
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OR = {
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opinion = {
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target = scope:usurer
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value < 25
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}
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AND = {
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faith = { trait_is_sin = greedy }
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ai_zeal >= medium_positive_ai_value
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}
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ai_greed < medium_positive_ai_value
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}
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}
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scripted_trigger usurer_character_trigger = {
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is_available_ai_adult = yes
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NOR = {
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this = root
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is_liege_or_above_of = root
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}
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fp3_usury_trigger = yes
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}
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fp3_clan.8000 = { # Usury against Unity
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type = character_event
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title = fp3_clan.8000.t
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desc = fp3_clan.8000.desc
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theme = corruption
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left_portrait = {
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character = root
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animation = disbelief
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triggered_animation = {
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trigger = {
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OR = {
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has_trait = vengeful
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has_trait = wrathful
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AND = {
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faith = { trait_is_sin = greedy }
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has_trait = zealous
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}
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}
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}
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animation = anger
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}
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}
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right_portrait = {
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character = scope:usurer
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animation = personality_greedy
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triggered_animation = {
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trigger = {
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ai_boldness < low_positive_ai_value
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}
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animation = beg
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}
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}
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lower_left_portrait = {
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character = scope:concerned_one
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}
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trigger = {
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has_fp3_dlc_trigger = yes
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is_landed = yes
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government_has_flag = government_is_clan
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house ?= {
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prev = house_head
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house_unity_value >= critical_house_unity
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any_house_unity_member = {
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usurer_character_trigger = yes
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save_temporary_scope_as = usurer
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}
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}
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any_vassal_or_below = {
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concerned_character_trigger = yes
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}
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faith = {
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NOT = { has_doctrine_parameter = unreformed }
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}
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}
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cooldown = {
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years = 25
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}
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immediate = {
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house = {
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random_house_unity_member = {
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limit = {
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usurer_character_trigger = yes
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}
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save_scope_as = usurer
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}
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}
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random_vassal_or_below = {
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limit = {
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concerned_character_trigger = yes
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}
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weight = {
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base = 1
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modifier = {
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factor = 10
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OR = {
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has_relation_friend = root
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is_powerful_vassal_of = root
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is_child_of = root
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has_council_position = councillor_spouse
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AND = {
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has_council_position = councillor_steward
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employer = root
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}
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}
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}
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}
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save_scope_as = concerned_one
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}
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hidden_effect = {
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scope:usurer = {
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add_gold = major_gold_value
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}
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}
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}
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option = {
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name = fp3_clan.8000.a
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scope:usurer = {
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hard_imprison_character_effect = {
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TARGET = this
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IMPRISONER = root
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}
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add_opinion = {
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target = root
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modifier = imprisoned_me
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}
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}
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custom_tooltip = fp3_relations_reaction_to_imprisonment.tt
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hidden_effect = {
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scope:usurer = {
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every_close_family_member = {
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limit = {
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this != root
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}
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if = {
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limit = {
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this != root
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opinion = {
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target = scope:usurer
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value > 25
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}
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}
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add_opinion = {
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target = root
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modifier = imprisoned_family_member
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}
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}
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}
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}
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every_vassal = {
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if = {
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limit = {
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opinion = {
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target = scope:usurer
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value > 25
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}
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}
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add_opinion = {
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target = root
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modifier = fp3_wrongful_imprisonment_opinion
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}
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}
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}
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}
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scope:concerned_one = {
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add_opinion = {
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target = root
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modifier = pleased_opinion
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opinion = 20
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}
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}
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hidden_effect = { #his ill-gotten gains seep back to his debtors, so the player can't cheese it and steal them by banishing him
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scope:usurer = {
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remove_short_term_gold = major_gold_value
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}
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}
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if = {
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limit = {
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faith = {
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OR = {
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trait_is_sin = greedy
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trait_is_virtue = generous
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}
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}
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}
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add_piety = medium_piety_gain
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}
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else = {
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add_dread = minor_dread_gain
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}
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add_clan_unity_interaction_effect = {
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CHARACTER = root
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TARGET = scope:usurer
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VALUE = medium_unity_loss
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DESC = clan_unity_imprisoned_usurer.desc
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REVERSE_NON_HOUSE_TARGET = no
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}
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stress_impact = {
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arbitrary = medium_stress_impact_loss
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just = minor_stress_impact_gain
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trusting = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_boldness = 0.5
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ai_vengefulness = 1
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ai_zeal = 1
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ai_compassion = -1
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}
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}
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}
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option = {
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name = fp3_clan.8000.b
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scope:usurer = {
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pay_short_term_gold = {
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gold = medium_gold_value
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target = root
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}
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}
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scope:usurer = {
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add_opinion = {
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target = root
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modifier = extorted_me_opinion
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}
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}
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stress_impact = {
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greedy = medium_stress_impact_loss
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honest = medium_stress_impact_gain
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generous = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_greed = 1
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ai_honor = -0.5
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}
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}
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}
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option = {
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name = fp3_clan.8000.c
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add_clan_unity_interaction_effect = {
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CHARACTER = root
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TARGET = scope:usurer
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VALUE = minor_unity_gain
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DESC = clan_unity_defended_usurer.desc
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REVERSE_NON_HOUSE_TARGET = no
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}
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scope:concerned_one = {
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add_opinion = {
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target = root
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modifier = disappointed_opinion
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opinion = -20
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}
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}
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stress_impact = {
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forgiving = minor_stress_impact_loss
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trusting = medium_stress_impact_loss
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zealous = minor_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_sociability = 0.5
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ai_boldness = 0.5
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ai_vengefulness = 0.5
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ai_honor = -1
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}
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}
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}
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}
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scripted_trigger bickerer_2_character_trigger = {
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is_available_ai_adult = yes
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NOT = { this ?= scope:$SCOPE$ }
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opinion = {
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target ?= scope:$SCOPE$
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value < $VALUE$
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}
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}
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fp3_clan.8001 = { #Clan Quarrel
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type = character_event
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title = fp3_clan.8001.t
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desc = {
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desc = fp3_clan.8001_beginning
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first_valid = {
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triggered_desc = {
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trigger = {
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faith = {
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NOT = { has_doctrine_parameter = unreformed }
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}
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OR = {
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scope:bickerer_1 = {
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ai_zeal >= high_positive_ai_value
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NOT = { has_trait = cynical }
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}
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scope:bickerer_2 = {
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ai_zeal >= medium_positive_ai_value
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NOT = { has_trait = cynical }
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}
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}
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}
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desc = fp3_clan.8001_faith_schism
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}
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desc = fp3_clan.8001_generic_fallback
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}
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}
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theme = diplomacy_family_focus
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left_portrait = {
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character = scope:bickerer_1
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animation = disgust
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triggered_animation = {
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trigger = {
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OR = {
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has_trait = vengeful
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has_trait = wrathful
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has_trait = zealous
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ai_vengefulness >= high_positive_ai_value
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}
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}
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animation = war_over_win
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}
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}
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right_portrait = {
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character = scope:bickerer_2
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animation = disapproval
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triggered_animation = {
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trigger = {
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OR = {
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has_trait = vengeful
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has_trait = wrathful
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has_trait = zealous
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ai_vengefulness >= high_positive_ai_value
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}
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}
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animation = anger
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}
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}
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lower_left_portrait = {
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character = root
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}
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trigger = {
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has_fp3_dlc_trigger = yes
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is_landed = yes
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government_has_flag = government_is_clan
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is_house_head = yes
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house = {
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house_unity_value > critical_house_unity
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any_house_unity_member = {
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is_available_ai_adult = yes
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NOT = { ai_vengefulness < low_positive_ai_value }
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save_temporary_scope_as = bickerer_1_temp
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house = {
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any_house_unity_member = {
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this != scope:bickerer_1_temp
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is_available_adult = yes
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opinion = {
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target = scope:bickerer_1_temp
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value < 20
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}
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}
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}
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}
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any_house_unity_member = {
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bickerer_2_character_trigger = {
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VALUE = 20
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SCOPE = bickerer_1_temp
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}
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}
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}
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}
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cooldown = { years = 10 }
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immediate = {
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house = {
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random_house_unity_member = {
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limit = {
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is_available_ai_adult = yes
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NOT = { ai_vengefulness < low_positive_ai_value }
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save_temporary_scope_as = bickerer_1_temp
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house = {
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any_house_unity_member = {
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this != scope:bickerer_1_temp
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is_available_adult = yes
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opinion = {
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target = scope:bickerer_1_temp
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value < 20
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}
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}
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}
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}
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save_scope_as = bickerer_1
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}
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random_house_unity_member = {
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limit = {
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is_available_ai_adult = yes
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this != scope:bickerer_1
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}
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weight = {
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base = 1
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modifier = {
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factor = 10
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OR = {
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has_relation_rival = scope:bickerer_1
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bickerer_2_character_trigger = {
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VALUE = 0
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SCOPE = bickerer_1
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}
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}
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}
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}
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save_scope_as = bickerer_2
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}
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}
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if = {
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limit = {
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scope:bickerer_1 = {
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NOT = { has_relation_rival = scope:bickerer_2 }
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}
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}
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scope:bickerer_1 = {
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progress_towards_rival_effect = {
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CHARACTER = scope:bickerer_2
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REASON = rival_generic_history
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OPINION = -25
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}
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}
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}
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}
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option = {
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name = fp3_clan.8001.a
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duel = {
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skill = diplomacy
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target = scope:bickerer_1
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50 = {
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compare_modifier = {
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value = scope:duel_value
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multiplier = 3.5
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max = 40
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min = -40
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}
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desc = fp3_clan.8001.a.success
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send_interface_toast = {
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title = fp3_clan.8001.a.success.tt
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left_icon = root
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add_clan_unity_interaction_effect = {
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CHARACTER = root
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TARGET = scope:bickerer_1
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VALUE = medium_unity_gain
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DESC = clan_unity_mediated_btw_clan_members.desc
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REVERSE_NON_HOUSE_TARGET = no
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}
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add_prestige = minor_prestige_gain
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}
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}
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50 = {
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compare_modifier = {
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value = scope:duel_value
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multiplier = -3.5
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max = 40
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min = -40
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}
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desc = fp3_clan.8001.a.failure
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send_interface_toast = {
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title = fp3_clan.8001.a.failure.tt
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left_icon = root
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add_clan_unity_interaction_effect = {
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CHARACTER = root
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TARGET = scope:bickerer_1
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VALUE = minor_unity_loss
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DESC = clan_unity_caused_rift.desc
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REVERSE_NON_HOUSE_TARGET = no
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}
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}
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}
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}
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stress_impact = {
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forgiving = medium_stress_impact_loss
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callous = medium_stress_impact_gain
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shy = minor_stress_impact_gain
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paranoid = medium_stress_impact_gain
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arbitrary = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_sociability = 1
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ai_honor = 0.5
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ai_rationality = 0.5
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ai_energy = 0.5
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}
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}
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}
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option = {
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name = fp3_clan.8001.b
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flavor = fp3_clan_making_conflict_worse_flavor
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duel = {
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skill = intrigue
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target = scope:bickerer_1
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50 = {
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compare_modifier = {
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value = scope:duel_value
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multiplier = 3.5
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max = 40
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min = -40
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}
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desc = fp3_clan.8001.b.success
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send_interface_toast = {
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title = fp3_clan.8001.b.success.tt
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left_icon = root
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add_clan_unity_interaction_effect = {
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CHARACTER = root
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TARGET = scope:bickerer_1
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VALUE = medium_unity_loss
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DESC = clan_unity_caused_rift.desc
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REVERSE_NON_HOUSE_TARGET = no
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}
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add_prestige = minor_prestige_gain
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if = {
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limit = {
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scope:bickerer_1 = {
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NOT = { has_relation_rival = scope:bickerer_2 }
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}
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}
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scope:bickerer_1 = {
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progress_towards_rival_effect = {
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CHARACTER = scope:bickerer_2
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REASON = rival_generic_history
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OPINION = -25
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}
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}
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}
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if = {
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limit = { has_lifestyle = intrigue_lifestyle }
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add_intrigue_lifestyle_xp = minor_lifestyle_experience
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}
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}
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}
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50 = {
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compare_modifier = {
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|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
max = 40
|
|
min = -40
|
|
}
|
|
|
|
desc = fp3_clan.8001.b.failure
|
|
send_interface_toast = {
|
|
title = fp3_clan.8001.b.failure.tt
|
|
left_icon = root
|
|
|
|
add_prestige = minor_prestige_loss
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
compassionate = medium_stress_impact_gain
|
|
honest = major_stress_impact_gain
|
|
just = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_greed = 1
|
|
ai_honor = -1
|
|
ai_vengefulness = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_clan.8001.c
|
|
|
|
trigger = {
|
|
OR = {
|
|
has_trait = diligent
|
|
has_trait = paranoid
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
diligent = minor_stress_impact_loss
|
|
compassionate = medium_stress_impact_gain
|
|
just = medium_stress_impact_gain
|
|
paranoid = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_sociability = -0.7
|
|
ai_rationality = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_clan.8001.d
|
|
|
|
trigger = {
|
|
NOR = {
|
|
has_trait = diligent
|
|
has_trait = paranoid
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
lazy = minor_stress_impact_loss
|
|
content = minor_stress_impact_loss
|
|
ambitious = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = -1
|
|
ai_sociability = -0.5
|
|
ai_rationality = 0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger fp3_vassal_8002_trigger = {
|
|
is_available_ai_adult = yes
|
|
is_powerful_vassal_of = root
|
|
faith = root.faith
|
|
opinion = {
|
|
target = root
|
|
value < 50
|
|
}
|
|
}
|
|
|
|
fp3_clan.8002 = { #Bonds of Faith
|
|
type = character_event
|
|
title = fp3_clan.8002.t
|
|
desc = fp3_clan.8002.desc
|
|
theme = faith
|
|
left_portrait = {
|
|
character = root
|
|
animation = stress
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = cynical
|
|
has_trait = stubborn
|
|
has_trait = wrathful
|
|
has_trait = vengeful
|
|
has_trait = arrogant
|
|
}
|
|
}
|
|
animation = personality_cynical
|
|
}
|
|
}
|
|
right_portrait = {
|
|
character = scope:chaplain
|
|
animation = personality_rational
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
scope:chaplain = {
|
|
has_dread_level_towards = {
|
|
target = root
|
|
level >= 2
|
|
}
|
|
}
|
|
ai_boldness <= low_negative_ai_value
|
|
}
|
|
}
|
|
animation = personality_coward
|
|
}
|
|
}
|
|
|
|
lower_left_portrait = {
|
|
character = scope:clan_member
|
|
}
|
|
|
|
trigger = {
|
|
has_fp3_dlc_trigger = yes
|
|
government_has_flag = government_is_clan
|
|
|
|
OR = {
|
|
num_sinful_traits >= 1
|
|
piety_level < 3
|
|
}
|
|
|
|
scriptedtests_piety_income <= 2
|
|
|
|
house = {
|
|
house_unity_value < very_high_house_unity
|
|
any_house_unity_member = {
|
|
fp3_vassal_8002_trigger = yes
|
|
}
|
|
}
|
|
|
|
exists = cp:councillor_court_chaplain
|
|
|
|
cp:councillor_court_chaplain = {
|
|
is_available_ai_adult = yes
|
|
NOR = {
|
|
has_trait = arrogant
|
|
opinion = {
|
|
target = root
|
|
value < -30
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cooldown = {
|
|
years = 10
|
|
}
|
|
|
|
immediate = {
|
|
house = {
|
|
random_house_unity_member = {
|
|
limit = {
|
|
fp3_vassal_8002_trigger = yes
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
factor = 10
|
|
ai_zeal >= high_positive_ai_value
|
|
}
|
|
modifier = {
|
|
factor = 10
|
|
opinion = {
|
|
target = root
|
|
value < 0
|
|
}
|
|
}
|
|
}
|
|
save_scope_as = clan_member
|
|
}
|
|
}
|
|
|
|
cp:councillor_court_chaplain = { save_scope_as = chaplain }
|
|
}
|
|
|
|
option = {
|
|
name = fp3_clan.8002.a
|
|
|
|
add_character_modifier = {
|
|
modifier = fp3_praying_too_much_modifier
|
|
years = 10
|
|
}
|
|
|
|
add_clan_unity_interaction_effect = {
|
|
CHARACTER = root
|
|
TARGET = scope:clan_member
|
|
VALUE = minor_unity_gain
|
|
DESC = clan_unity_proved_pious.desc
|
|
REVERSE_NON_HOUSE_TARGET = no
|
|
}
|
|
|
|
scope:chaplain = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = took_my_advice_opinion
|
|
opinion = 20
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
zealous = minor_stress_impact_loss
|
|
humble = medium_stress_impact_loss
|
|
diligent = minor_stress_impact_gain
|
|
arrogant = massive_stress_impact_gain
|
|
cynical = major_stress_impact_gain
|
|
impatient = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 0.3
|
|
ai_rationality = 0.5
|
|
ai_zeal = 0.7
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_clan.8002.b
|
|
|
|
trigger = { #this is a bit of an arbitrary exclusion; just to make sure that noone gets more than four options
|
|
NOR = {
|
|
intrigue >= high_skill_rating
|
|
has_trait = deceitful
|
|
has_trait = cynical
|
|
}
|
|
}
|
|
|
|
add_piety = medium_piety_gain
|
|
remove_short_term_gold = medium_gold_value
|
|
|
|
add_clan_unity_interaction_effect = {
|
|
CHARACTER = root
|
|
TARGET = scope:clan_member
|
|
VALUE = minor_unity_gain
|
|
DESC = clan_unity_founded_worshipful_house.desc
|
|
REVERSE_NON_HOUSE_TARGET = no
|
|
}
|
|
|
|
scope:chaplain = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = pleased_opinion
|
|
opinion = 10
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
generous = medium_stress_impact_loss
|
|
greedy = medium_stress_impact_gain
|
|
content = minor_stress_impact_gain
|
|
cynical = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_greed = -1
|
|
ai_rationality = 0.5
|
|
ai_zeal = 0.2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_clan.8002.c
|
|
flavor = fp3_pretending_to_be_pious_flavor
|
|
|
|
trigger = {
|
|
OR = {
|
|
intrigue >= high_skill_rating
|
|
has_trait = deceitful
|
|
has_trait = cynical
|
|
}
|
|
}
|
|
|
|
duel = {
|
|
skill = intrigue
|
|
value = average_skill_rating
|
|
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
max = 40
|
|
min = -40
|
|
}
|
|
|
|
desc = fp3_clan.8002.b.success
|
|
send_interface_toast = {
|
|
title = fp3_clan.8002.b.success.tt
|
|
left_icon = root
|
|
|
|
add_clan_unity_interaction_effect = {
|
|
CHARACTER = root
|
|
TARGET = scope:clan_member
|
|
VALUE = minor_unity_gain
|
|
DESC = clan_unity_proved_pious.desc
|
|
REVERSE_NON_HOUSE_TARGET = no
|
|
}
|
|
|
|
add_piety = minor_piety_gain
|
|
}
|
|
}
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
max = 40
|
|
min = -40
|
|
}
|
|
|
|
desc = fp3_clan.8002.b.failure
|
|
send_interface_toast = {
|
|
title = fp3_clan.8002.b.failure.tt
|
|
left_icon = root
|
|
|
|
add_piety = medium_piety_loss
|
|
}
|
|
}
|
|
}
|
|
|
|
scope:chaplain = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = disappointed_opinion
|
|
opinion = -20
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
deceitful = medium_stress_impact_loss
|
|
arrogant = medium_stress_impact_loss
|
|
zealous = major_stress_impact_gain
|
|
honest = massive_stress_impact_gain
|
|
humble = medium_stress_impact_gain
|
|
just = medium_stress_impact_gain
|
|
diligent = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = -1
|
|
ai_sociability = 0.7
|
|
ai_rationality = 0.9
|
|
ai_vengefulness = 0.7
|
|
ai_zeal = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_clan.8002.d
|
|
|
|
trigger = {
|
|
scope:clan_member = {
|
|
has_dread_level_towards = {
|
|
target = root
|
|
level >= 1
|
|
}
|
|
}
|
|
}
|
|
|
|
add_clan_unity_interaction_effect = {
|
|
CHARACTER = root
|
|
TARGET = scope:clan_member
|
|
VALUE = minor_unity_loss
|
|
DESC = clan_unity_threatened_clan_member.desc
|
|
REVERSE_NON_HOUSE_TARGET = no
|
|
}
|
|
|
|
scope:chaplain = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = fp3_went_too_far_opinion
|
|
}
|
|
}
|
|
|
|
scope:clan_member = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = fp3_fearing_retribution_opinion
|
|
opinion = -30
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
vengeful = medium_stress_impact_loss
|
|
forgiving = major_stress_impact_gain
|
|
craven = minor_stress_impact_gain
|
|
paranoid = medium_stress_impact_gain
|
|
humble = medium_stress_impact_gain
|
|
compassionate = major_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.7
|
|
ai_vengefulness = 1
|
|
ai_compassion = -1
|
|
ai_honor = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_clan.8002.e
|
|
|
|
stress_impact = {
|
|
honest = medium_stress_impact_loss
|
|
deceitful = medium_stress_impact_gain
|
|
ambitious = medium_stress_impact_gain
|
|
paranoid = medium_stress_impact_gain
|
|
zealous = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = -1
|
|
ai_honor = 0.5
|
|
ai_rationality = 0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fp3_clan.8003 = { #The Power of a Name
|
|
type = character_event
|
|
title = fp3_clan.8003.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
dread >= 50
|
|
}
|
|
desc = fp3_clan.8003_fear_opening
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
faith.religious_head = {
|
|
opinion = {
|
|
target = root
|
|
value >= 50
|
|
}
|
|
}
|
|
}
|
|
desc = fp3_clan.8003_respect_opening
|
|
}
|
|
}
|
|
desc = fp3_clan.8003_ending
|
|
}
|
|
theme = faith
|
|
|
|
override_background = { reference = throne_room }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_honorable
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = loyal
|
|
has_trait = greedy
|
|
has_trait = arrogant
|
|
has_trait = zealous
|
|
has_trait = trusting
|
|
}
|
|
}
|
|
animation = happiness
|
|
}
|
|
|
|
}
|
|
right_portrait = {
|
|
character = scope:hof_emissary
|
|
animation = chancellor
|
|
}
|
|
|
|
lower_left_portrait = { character = scope:righteous_caliph }
|
|
|
|
trigger = {
|
|
has_fp3_dlc_trigger = yes
|
|
is_landed = yes
|
|
has_religion = religion:islam_religion
|
|
|
|
trigger_if = {
|
|
limit = {
|
|
government_has_flag = government_is_clan
|
|
}
|
|
house = { house_unity_value > decent_house_unity }
|
|
}
|
|
|
|
exists = faith.religious_head
|
|
exists = faith.religious_head.location
|
|
|
|
prestige_level >= 3
|
|
|
|
OR = {
|
|
faith.religious_head = {
|
|
opinion = {
|
|
target = root
|
|
value >= 50
|
|
}
|
|
}
|
|
dread >= 50
|
|
}
|
|
|
|
faith.religious_head = { #If he already has a hook on you, there's no need for him to bestow upon you this honor
|
|
NOR = {
|
|
this = root
|
|
has_hook = root
|
|
}
|
|
}
|
|
|
|
OR = { #You must either be independent, or a vassal of the HoF, or have him as your direct vassal
|
|
top_liege = this
|
|
faith.religious_head = { is_liege_or_above_of = root }
|
|
any_vassal = { this = root.faith.religious_head }
|
|
}
|
|
}
|
|
|
|
cooldown = {
|
|
years = 25
|
|
}
|
|
|
|
immediate = {
|
|
faith.religious_head = {
|
|
location = {
|
|
save_scope_as = caliphal_location
|
|
}
|
|
save_scope_as = righteous_caliph
|
|
}
|
|
|
|
create_character = { #this is the head of faith's emissary
|
|
age = { 25 75 }
|
|
location = root.capital_province
|
|
faith = root.faith.religious_head.faith
|
|
gender_female_chance = root_faith_dominant_gender_female_chance #could be female, if given the right context.
|
|
trait = diplomat
|
|
template = priest_character_template
|
|
save_scope_as = hof_emissary #this saves him as a scope so we can get nice effects to bounce off him!
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_clan.8003.a
|
|
|
|
trigger = {
|
|
NOR = {
|
|
has_trait = shy
|
|
has_trait = humble
|
|
|
|
}
|
|
}
|
|
|
|
add_character_modifier = {
|
|
modifier = fp3_honored_by_the_faithful_modifier
|
|
years = 10
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
faith.religious_head = { is_liege_or_above_of = root }
|
|
any_vassal = { this = root.faith.religious_head }
|
|
}
|
|
}
|
|
add_piety = major_piety_gain
|
|
}
|
|
else = { add_piety = minor_piety_gain }
|
|
|
|
scope:righteous_caliph = {
|
|
add_hook = {
|
|
type = favor_hook
|
|
target = root
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
paranoid = minor_stress_impact_gain
|
|
zealous = medium_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_greed = 1
|
|
ai_boldness = 1
|
|
ai_rationality = -0.4
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_clan.8003.b
|
|
|
|
trigger = {
|
|
OR = {
|
|
has_trait = shy
|
|
has_trait = humble
|
|
}
|
|
}
|
|
|
|
add_piety = medium_piety_gain
|
|
|
|
stress_impact = {
|
|
zealous = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_greed = -0.7
|
|
ai_rationality = 1
|
|
ai_vengefulness = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_clan.8003.c
|
|
|
|
stress_impact = {
|
|
humble = major_stress_impact_loss
|
|
content = medium_stress_impact_loss
|
|
ambitious = major_stress_impact_gain
|
|
arrogant = medium_stress_impact_gain
|
|
greedy = minor_stress_impact_gain
|
|
zealous = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_greed = -1
|
|
ai_boldness = 0.5
|
|
ai_honor = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger clan_member_paranoia_trigger = {
|
|
is_available_healthy_ai_adult = yes
|
|
NOR = {
|
|
has_council_position = councillor_spymaster
|
|
has_court_position = master_assassin_court_position
|
|
}
|
|
OR = {
|
|
AND = {
|
|
OR = { #we're looking for someone with ambition
|
|
has_trait = ambitious
|
|
has_trait = deceitful
|
|
has_trait = greedy
|
|
}
|
|
NOT = {
|
|
opinion = {
|
|
target = root
|
|
value >= 25
|
|
}
|
|
}
|
|
}
|
|
opinion = { #or just someone who dislikes root
|
|
target = root
|
|
value < 0
|
|
}
|
|
}
|
|
}
|
|
|
|
fp3_clan.8004 = { #Bonds of Fear
|
|
type = character_event
|
|
title = fp3_clan.8004.t
|
|
desc = fp3_clan.8004.desc
|
|
theme = dread
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_cynical
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = vengeful
|
|
has_trait = arbitrary
|
|
has_trait = sadistic
|
|
has_trait = deceitful
|
|
}
|
|
}
|
|
animation = personality_dishonorable
|
|
}
|
|
}
|
|
right_portrait = {
|
|
character = scope:murder_enthusiast
|
|
animation = spymaster
|
|
}
|
|
|
|
lower_left_portrait = {
|
|
character = scope:clan_member
|
|
}
|
|
|
|
trigger = {
|
|
has_fp3_dlc_trigger = yes
|
|
government_has_flag = government_is_clan
|
|
|
|
house = {
|
|
NOR = {
|
|
house_unity_value > very_high_house_unity
|
|
house_unity_value < critical_house_unity
|
|
}
|
|
house_head = root
|
|
|
|
any_house_unity_member = {
|
|
clan_member_paranoia_trigger = yes
|
|
}
|
|
}
|
|
|
|
OR = {
|
|
AND = {
|
|
exists = cp:councillor_spymaster
|
|
cp:councillor_spymaster = {
|
|
is_available_healthy_ai_adult = yes
|
|
NOT = { ai_compassion >= low_positive_ai_value }
|
|
}
|
|
}
|
|
AND = {
|
|
employs_court_position = master_assassin_court_position
|
|
any_court_position_holder = {
|
|
type = master_assassin_court_position
|
|
is_available_healthy_ai_adult = yes
|
|
NOT = { ai_compassion >= low_positive_ai_value }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cooldown = {
|
|
years = 10
|
|
}
|
|
|
|
immediate = {
|
|
if = {
|
|
limit = {
|
|
employs_court_position = master_assassin_court_position
|
|
any_court_position_holder = {
|
|
has_court_position = master_assassin_court_position
|
|
is_available_healthy_ai_adult = yes
|
|
NOT = { ai_compassion >= low_positive_ai_value }
|
|
}
|
|
}
|
|
random_court_position_holder = {
|
|
limit = {
|
|
has_court_position = master_assassin_court_position
|
|
is_available_healthy_ai_adult = yes
|
|
NOT = { ai_compassion >= low_positive_ai_value }
|
|
}
|
|
save_scope_as = murder_enthusiast
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
exists = cp:councillor_spymaster
|
|
cp:councillor_spymaster = {
|
|
is_available_healthy_ai_adult = yes
|
|
NOT = { ai_compassion >= low_positive_ai_value }
|
|
}
|
|
}
|
|
cp:councillor_spymaster = { save_scope_as = murder_enthusiast }
|
|
}
|
|
|
|
house = {
|
|
random_house_unity_member = {
|
|
limit = {
|
|
clan_member_paranoia_trigger = yes
|
|
has_relation_rival = scope:murder_enthusiast
|
|
}
|
|
alternative_limit = {
|
|
clan_member_paranoia_trigger = yes
|
|
is_powerful_vassal_of = root
|
|
}
|
|
alternative_limit = {
|
|
clan_member_paranoia_trigger = yes
|
|
is_close_family_of = root
|
|
}
|
|
alternative_limit = {
|
|
clan_member_paranoia_trigger = yes
|
|
is_claimant = yes
|
|
}
|
|
alternative_limit = {
|
|
clan_member_paranoia_trigger = yes
|
|
can_be_knight_trigger = {
|
|
ARMY_OWNER = root
|
|
}
|
|
}
|
|
alternative_limit = {
|
|
clan_member_paranoia_trigger = yes
|
|
}
|
|
save_scope_as = clan_member
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_clan.8004.a #murder some peepl
|
|
|
|
scope:murder_enthusiast = {
|
|
duel = {
|
|
skill = intrigue
|
|
value = scope:clan_member.intrigue
|
|
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
max = 40
|
|
min = -40
|
|
}
|
|
|
|
desc = fp3_clan.8004.a.success
|
|
root = {
|
|
send_interface_toast = {
|
|
title = fp3_clan.8004.a.success.tt
|
|
left_icon = root
|
|
|
|
add_clan_unity_interaction_effect = {
|
|
CHARACTER = root
|
|
TARGET = scope:clan_member
|
|
VALUE = medium_unity_gain
|
|
DESC = clan_unity_scared_into_sub.desc
|
|
REVERSE_NON_HOUSE_TARGET = no
|
|
}
|
|
|
|
add_dread = medium_dread_gain
|
|
|
|
add_character_modifier = {
|
|
modifier = fp3_rule_by_fear_modifier
|
|
years = 20
|
|
}
|
|
|
|
scope:clan_member = {
|
|
if = {
|
|
limit = {
|
|
ai_boldness < high_positive_ai_value
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
modifier = scared_opinion
|
|
opinion = -10
|
|
}
|
|
}
|
|
else = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = fp3_murdered_my_servants_opinion
|
|
opinion = -30
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
max = 40
|
|
min = -40
|
|
}
|
|
|
|
desc = fp3_clan.8004.a.failure
|
|
root = {
|
|
send_interface_toast = {
|
|
title = fp3_clan.8004.a.failure.tt
|
|
left_icon = root
|
|
|
|
add_clan_unity_interaction_effect = {
|
|
CHARACTER = root
|
|
TARGET = scope:clan_member
|
|
VALUE = minor_unity_loss
|
|
DESC = clan_unity_failed_scary.desc
|
|
REVERSE_NON_HOUSE_TARGET = no
|
|
}
|
|
|
|
add_dread = minor_dread_gain
|
|
|
|
if = {
|
|
limit = {
|
|
root.faith = {
|
|
NOR = {
|
|
has_doctrine_parameter = adherents_more_likely_to_join_schemes
|
|
has_doctrine = doctrine_kinslaying_accepted
|
|
}
|
|
}
|
|
}
|
|
add_piety_level = -1
|
|
}
|
|
|
|
scope:clan_member = {
|
|
if = {
|
|
limit = {
|
|
ai_boldness < high_positive_ai_value
|
|
NOT = { has_relation_rival = root }
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
modifier = scared_opinion
|
|
opinion = -10
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
NOT = {
|
|
has_relation_rival = root
|
|
}
|
|
}
|
|
root = {
|
|
progress_towards_rival_effect = {
|
|
CHARACTER = scope:clan_member
|
|
REASON = rival_murdered_servants
|
|
OPINION = -25
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = fp3_murdered_my_servants_opinion
|
|
opinion = -30
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scope:murder_enthusiast = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = pleased_opinion
|
|
opinion = 30
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
deceitful = minor_stress_impact_loss
|
|
callous = minor_stress_impact_loss
|
|
compassionate = massive_stress_impact_gain
|
|
just = major_stress_impact_gain
|
|
forgiving = medium_stress_impact_gain
|
|
honest = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 1
|
|
ai_boldness = 0.5
|
|
ai_greed = 0.5
|
|
ai_honor = -1
|
|
ai_compassion = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #you know what...there's no need to be discreet.
|
|
name = fp3_clan.8004.b
|
|
|
|
add_clan_unity_interaction_effect = {
|
|
CHARACTER = root
|
|
TARGET = scope:clan_member
|
|
VALUE = minor_unity_loss
|
|
DESC = clan_unity_murdered_servants.desc
|
|
REVERSE_NON_HOUSE_TARGET = no
|
|
}
|
|
|
|
add_dread = major_dread_gain
|
|
|
|
if = {
|
|
limit = {
|
|
root.faith = {
|
|
NOR = {
|
|
has_doctrine_parameter = adherents_more_likely_to_join_schemes
|
|
has_doctrine = doctrine_kinslaying_accepted
|
|
}
|
|
}
|
|
}
|
|
root = { add_piety_level = -1 }
|
|
}
|
|
|
|
scope:clan_member = {
|
|
if = {
|
|
limit = {
|
|
ai_boldness < high_positive_ai_value
|
|
NOT = { has_relation_rival = root }
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
modifier = scared_opinion
|
|
opinion = -10
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
NOT = {
|
|
has_relation_rival = root
|
|
}
|
|
}
|
|
root = {
|
|
progress_towards_rival_effect = {
|
|
CHARACTER = scope:clan_member
|
|
REASON = rival_murdered_servants
|
|
OPINION = -25
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = fp3_murdered_my_servants_opinion
|
|
opinion = -30
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
stress_impact = {
|
|
compassionate = massive_stress_impact_gain
|
|
just = major_stress_impact_gain
|
|
forgiving = medium_stress_impact_gain
|
|
honest = medium_stress_impact_gain
|
|
callous = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 1
|
|
ai_boldness = 1
|
|
ai_rationality = -0.8
|
|
ai_compassion = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_clan.8004.c #be horrified
|
|
|
|
scope:murder_enthusiast = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = disappointed_opinion
|
|
opinion = -20
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
sadistic = major_stress_impact_gain
|
|
callous = major_stress_impact_gain
|
|
paranoid = medium_stress_impact_gain
|
|
forgiving = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = 1
|
|
ai_compassion = 1
|
|
ai_rationality = 0.3
|
|
ai_vengefulness = -1
|
|
ai_boldness = -0.3
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
###################################
|
|
# A Proper Position, by Ola Jentzsch
|
|
###################################
|
|
|
|
scripted_trigger clan_harem_intrigue_parent_trigger = {
|
|
is_available_adult = yes
|
|
is_courtier = yes
|
|
NOT = {
|
|
has_trait = content
|
|
has_trait = craven
|
|
}
|
|
any_child = {
|
|
count > 0
|
|
clan_harem_intrigue_child_trigger = yes
|
|
}
|
|
}
|
|
|
|
scripted_trigger clan_harem_intrigue_child_trigger = {
|
|
is_available_child = yes
|
|
age > 5
|
|
NOT = { is_primary_heir_of = root }
|
|
fp3_proper_gender_for_dynastic_ambition_trigger = yes
|
|
any_heir_title = {
|
|
count < 1
|
|
tier >= tier_county
|
|
}
|
|
}
|
|
|
|
fp3_clan.8005 = { #A Proper Position
|
|
type = character_event
|
|
title = fp3_clan.8005.t
|
|
desc = fp3_clan.8005.desc
|
|
theme = crown
|
|
|
|
left_portrait = {
|
|
character = scope:ambitious_consort
|
|
animation = disapproval
|
|
triggered_animation = {
|
|
trigger = {
|
|
ai_vengefulness >= medium_positive_ai_value
|
|
}
|
|
animation = schadenfreude
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
ai_boldness < low_positive_ai_value
|
|
}
|
|
animation = beg
|
|
}
|
|
}
|
|
|
|
right_portrait = {
|
|
character = root
|
|
animation = personality_cynical
|
|
}
|
|
lower_left_portrait = { character = scope:empowered_child }
|
|
|
|
lower_center_portrait = { character = scope:heir_parent }
|
|
|
|
lower_right_portrait = { character = scope:heir_child }
|
|
|
|
trigger = {
|
|
has_fp3_dlc_trigger = yes
|
|
government_has_flag = government_is_clan
|
|
|
|
NOT = {
|
|
house = {
|
|
house_unity_value > very_high_house_unity
|
|
}
|
|
}
|
|
|
|
any_held_title = {
|
|
title_tier = county
|
|
is_landless_type_title = no
|
|
this != root.capital_county
|
|
}
|
|
|
|
domain_size > 4
|
|
|
|
any_consort = {
|
|
clan_harem_intrigue_parent_trigger = yes
|
|
save_temporary_scope_as = consort_1
|
|
any_child = {
|
|
clan_harem_intrigue_child_trigger = yes
|
|
}
|
|
NOT = {
|
|
any_child = { is_primary_heir_of = root }
|
|
}
|
|
}
|
|
|
|
any_consort = {
|
|
this != scope:consort_1
|
|
is_available_adult = yes
|
|
is_courtier = yes
|
|
any_child = {
|
|
is_child_of = root
|
|
is_primary_heir_of = root
|
|
}
|
|
}
|
|
}
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
immediate = {
|
|
save_scope_as = special_root_scope #this is used to trigger a player-facing toast in the hidden follow-up event
|
|
|
|
random_consort = {
|
|
limit = {
|
|
clan_harem_intrigue_parent_trigger = yes
|
|
any_child = { clan_harem_intrigue_child_trigger = yes }
|
|
NOT = {
|
|
any_child = { is_primary_heir_of = root }
|
|
}
|
|
}
|
|
random_child = {
|
|
limit = {
|
|
clan_harem_intrigue_child_trigger = yes
|
|
}
|
|
save_scope_as = empowered_child
|
|
}
|
|
save_scope_as = ambitious_consort
|
|
}
|
|
|
|
random_consort = {
|
|
limit = {
|
|
this != scope:ambitious_consort
|
|
is_available_adult = yes
|
|
is_courtier = yes
|
|
any_child = {
|
|
is_child_of = root
|
|
is_primary_heir_of = root
|
|
}
|
|
}
|
|
random_child = {
|
|
limit = {
|
|
this != scope:empowered_child
|
|
is_child_of = root
|
|
is_primary_heir_of = root
|
|
}
|
|
save_scope_as = heir_child
|
|
}
|
|
save_scope_as = heir_parent
|
|
}
|
|
|
|
random_held_title = {
|
|
title_tier = county
|
|
limit = {
|
|
is_landless_type_title = no
|
|
this != root.capital_county
|
|
}
|
|
save_scope_as = title_to_grant
|
|
}
|
|
|
|
scope:ambitious_consort = {
|
|
progress_towards_rival_effect = {
|
|
CHARACTER = scope:heir_parent
|
|
REASON = rival_harem_intrigue
|
|
OPINION = -25
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_clan.8005.a
|
|
|
|
trigger = { #if you're a certain personality, you can scare them into submission
|
|
OR = {
|
|
dread >= high_dread
|
|
has_trait = vengeful
|
|
has_trait = wrathful
|
|
has_trait = arbitrary
|
|
}
|
|
}
|
|
|
|
add_dread = minor_dread_gain
|
|
|
|
scope:ambitious_consort = {
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
ai_vengefulness >= medium_positive_ai_value
|
|
ai_boldness >= medium_positive_ai_value
|
|
}
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
opinion = -40
|
|
modifier = angry_opinion
|
|
}
|
|
scope:ambitious_consort = {
|
|
progress_towards_rival_effect = {
|
|
CHARACTER = scope:heir_parent
|
|
REASON = rival_harem_intrigue
|
|
OPINION = -25
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = -25
|
|
modifier = scared_opinion
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
wrathful = minor_stress_impact_loss
|
|
calm = major_stress_impact_gain
|
|
compassionate = medium_stress_impact_gain
|
|
generous = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 1
|
|
ai_compassion = -1
|
|
ai_greed = 0.4
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Give the child the title
|
|
name = fp3_clan.8005.b
|
|
flavor = original_heir_upset_flavor
|
|
|
|
scope:title_to_grant.current_heir = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = -30
|
|
modifier = angry_opinion
|
|
}
|
|
}
|
|
|
|
create_title_and_vassal_change = {
|
|
type = granted
|
|
save_scope_as = change
|
|
}
|
|
scope:title_to_grant = {
|
|
change_title_holder = {
|
|
holder = scope:empowered_child
|
|
change = scope:change
|
|
}
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
|
|
scope:empowered_child = {
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
id = fp3_clan.8007
|
|
years = { 2 4 }
|
|
}
|
|
}
|
|
custom_tooltip = fp3_empowered_child.tt
|
|
}
|
|
|
|
scope:ambitious_consort = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = 30
|
|
modifier = happy_opinion
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
generous = medium_stress_impact_loss
|
|
greedy = medium_stress_impact_gain
|
|
ambitious = minor_stress_impact_gain
|
|
stubborn = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_greed = -0.6
|
|
ai_compassion = 0.4
|
|
ai_honor = 0.4
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #A bit young for a court position, don't you think?
|
|
name = fp3_clan.8005.d
|
|
|
|
trigger = {
|
|
scope:empowered_child = { age <= 10 }
|
|
}
|
|
|
|
scope:ambitious_consort = {
|
|
progress_towards_rival_effect = {
|
|
CHARACTER = scope:heir_parent
|
|
REASON = rival_harem_intrigue
|
|
OPINION = -25
|
|
}
|
|
|
|
add_opinion = {
|
|
target = root
|
|
opinion = -30
|
|
modifier = angry_opinion
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
generous = minor_stress_impact_gain
|
|
craven = minor_stress_impact_gain
|
|
trusting = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_rationality = 0.8
|
|
ai_compassion = -0.2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Reassure her
|
|
name = fp3_clan.8005.e
|
|
|
|
duel = {
|
|
skill = diplomacy
|
|
value = scope:ambitious_consort.diplomacy
|
|
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
max = 40
|
|
min = -40
|
|
}
|
|
|
|
modifier = {
|
|
add = 100
|
|
scope:ambitious_consort = {
|
|
opinion = {
|
|
target = root
|
|
value > 50
|
|
}
|
|
}
|
|
}
|
|
|
|
modifier = {
|
|
add = 50
|
|
scope:ambitious_consort = { has_trait = trusting }
|
|
}
|
|
|
|
desc = fp3_clan.8005.e.success
|
|
send_interface_toast = {
|
|
title = fp3_clan.8005.e.success.tt
|
|
left_icon = root
|
|
|
|
add_clan_unity_interaction_effect = {
|
|
CHARACTER = root
|
|
TARGET = scope:ambitious_consort
|
|
VALUE = minor_unity_gain
|
|
DESC = clan_unity_promise_inheritance.desc
|
|
REVERSE_NON_HOUSE_TARGET = no
|
|
}
|
|
|
|
scope:ambitious_consort = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = 20
|
|
modifier = trust_opinion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
max = 40
|
|
min = -40
|
|
}
|
|
|
|
desc = fp3_clan.8005.e.failure
|
|
send_interface_toast = {
|
|
title = fp3_clan.8005.e.failure.tt
|
|
left_icon = root
|
|
|
|
scope:ambitious_consort = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = -30
|
|
modifier = angry_opinion
|
|
}
|
|
}
|
|
|
|
scope:ambitious_consort = {
|
|
progress_towards_rival_effect = {
|
|
CHARACTER = scope:heir_parent
|
|
REASON = rival_harem_intrigue
|
|
OPINION = -25
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
wrathful = medium_stress_impact_gain
|
|
arrogant = medium_stress_impact_gain
|
|
callous = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = 0.7
|
|
ai_honor = 0.4
|
|
ai_sociability = 1
|
|
ai_vengefulness = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
###################################
|
|
# Smaller Spies, by Ola Jentzsch
|
|
###################################
|
|
|
|
scripted_trigger suitable_spy_child_trigger = {
|
|
is_child_of = root
|
|
is_available_child = yes
|
|
is_courtier_of = root
|
|
age >= 7
|
|
age <= 14
|
|
OR = {
|
|
has_trait = curious
|
|
has_trait = rowdy
|
|
has_trait = charming
|
|
has_trait = deceitful
|
|
has_trait = paranoid
|
|
has_trait = callous
|
|
}
|
|
NOT = { is_primary_heir_of = root }
|
|
}
|
|
|
|
scripted_trigger assassin_spymaster_trigger = {
|
|
is_available_healthy_ai_adult = yes
|
|
ai_compassion <= low_positive_ai_value
|
|
}
|
|
|
|
fp3_clan.8006 = {
|
|
type = character_event
|
|
title = fp3_clan.8006.t
|
|
desc = fp3_clan.8006.desc
|
|
theme = intrigue_skulduggery_focus
|
|
|
|
left_portrait = {
|
|
character = scope:sneaky_child
|
|
animation = disapproval
|
|
triggered_animation = {
|
|
trigger = {
|
|
AND = {
|
|
ai_compassion < low_positive_ai_value
|
|
ai_vengefulness >= low_positive_ai_value
|
|
}
|
|
}
|
|
animation = personality_callous
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
ai_compassion >= low_positive_ai_value
|
|
}
|
|
animation = paranoia
|
|
}
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:paranoia_enthusiast
|
|
animation = scheme
|
|
triggered_animation = {
|
|
trigger = {
|
|
ai_vengefulness >= medium_positive_ai_value
|
|
}
|
|
animation = schadenfreude
|
|
}
|
|
}
|
|
|
|
lower_left_portrait = { character = root }
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
trigger = {
|
|
has_fp3_dlc_trigger = yes
|
|
government_has_flag = government_is_clan
|
|
|
|
house = {
|
|
house_unity_value <= mediocre_house_unity
|
|
any_house_unity_member = { #checking that a decent amount of other adult clan members exists, this event wouldn't make sense otherwise
|
|
is_adult = yes
|
|
count >= 4
|
|
}
|
|
}
|
|
|
|
any_child = {
|
|
is_available_ai = yes
|
|
suitable_spy_child_trigger = yes
|
|
}
|
|
|
|
OR = {
|
|
AND = {
|
|
exists = cp:councillor_spymaster
|
|
cp:councillor_spymaster = {
|
|
assassin_spymaster_trigger = yes
|
|
}
|
|
}
|
|
AND = {
|
|
employs_court_position = master_assassin_court_position
|
|
any_court_position_holder = {
|
|
type = master_assassin_court_position
|
|
assassin_spymaster_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_child = {
|
|
limit = {
|
|
is_available_ai = yes
|
|
suitable_spy_child_trigger = yes
|
|
}
|
|
save_scope_as = sneaky_child
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
employs_court_position = master_assassin_court_position
|
|
any_court_position_holder = {
|
|
has_court_position = master_assassin_court_position
|
|
assassin_spymaster_trigger = yes
|
|
}
|
|
}
|
|
random_court_position_holder = {
|
|
limit = {
|
|
has_court_position = master_assassin_court_position
|
|
assassin_spymaster_trigger = yes
|
|
}
|
|
save_scope_as = paranoia_enthusiast
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
exists = cp:councillor_spymaster
|
|
cp:councillor_spymaster = {
|
|
assassin_spymaster_trigger = yes
|
|
}
|
|
}
|
|
cp:councillor_spymaster = { save_scope_as = paranoia_enthusiast }
|
|
}
|
|
|
|
scope:sneaky_child = {
|
|
if = {
|
|
limit = {
|
|
any_relation = {
|
|
type = guardian
|
|
}
|
|
}
|
|
random_relation = {
|
|
type = guardian
|
|
save_scope_as = little_sneakys_guardian
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_clan.8006.a
|
|
|
|
add_clan_unity_interaction_effect = {
|
|
CHARACTER = root
|
|
TARGET = scope:sneaky_child
|
|
VALUE = minor_unity_gain
|
|
DESC = clan_unity_asserted_child_status.desc
|
|
REVERSE_NON_HOUSE_TARGET = no
|
|
}
|
|
|
|
scope:paranoia_enthusiast = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = -10
|
|
modifier = disappointed_opinion
|
|
}
|
|
}
|
|
|
|
scope:sneaky_child = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = -30
|
|
modifier = fp3_denied_me_an_opportunity_opinion
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
ambitious = minor_stress_impact_gain
|
|
paranoid = minor_stress_impact_gain
|
|
deceitful = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = 1
|
|
ai_sociability = 1
|
|
ai_vengefulness = -1
|
|
ai_boldness = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_clan.8006.b
|
|
|
|
add_clan_unity_interaction_effect = {
|
|
CHARACTER = root
|
|
TARGET = scope:sneaky_child
|
|
VALUE = minor_unity_loss
|
|
DESC = clan_unity_let_child_become_spy.desc
|
|
REVERSE_NON_HOUSE_TARGET = no
|
|
}
|
|
|
|
add_character_modifier = {
|
|
modifier = fp3_minor_child_spy_network_modifier
|
|
years = 15
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
exists = scope:little_sneakys_guardian
|
|
scope:little_sneakys_guardian = {
|
|
OR = {
|
|
is_ai = yes
|
|
this = root
|
|
}
|
|
this != scope:paranoia_enthusiast
|
|
}
|
|
}
|
|
scope:sneaky_child = {
|
|
remove_relation_guardian = scope:little_sneakys_guardian
|
|
}
|
|
}
|
|
|
|
scope:sneaky_child = {
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
num_of_relation_guardian < 1
|
|
any_relation = {
|
|
type = guardian
|
|
OR = {
|
|
is_ai = yes
|
|
this = root
|
|
}
|
|
this != scope:paranoia_enthusiast
|
|
}
|
|
}
|
|
}
|
|
set_relation_guardian = scope:paranoia_enthusiast
|
|
add_intrigue_skill = 1
|
|
}
|
|
else = {
|
|
add_intrigue_skill = 1
|
|
}
|
|
}
|
|
|
|
scope:sneaky_child = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = 20
|
|
modifier = happy_opinion
|
|
}
|
|
}
|
|
|
|
scope:paranoia_enthusiast = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = 15
|
|
modifier = took_my_advice_opinion
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
compassionate = medium_stress_impact_gain
|
|
honest = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.3
|
|
ai_sociability = 0.3
|
|
ai_vengefulness = 1
|
|
ai_honor = -0.5
|
|
ai_compassion = -0.8
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = fp3_clan.8006.c
|
|
|
|
pay_short_term_gold = {
|
|
target = scope:paranoia_enthusiast
|
|
gold = minor_gold_value
|
|
}
|
|
|
|
add_character_modifier = {
|
|
modifier = fp3_minor_child_spy_network_modifier
|
|
years = 15
|
|
}
|
|
|
|
scope:sneaky_child = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = -30
|
|
modifier = fp3_denied_me_an_opportunity_opinion
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
deceitful = minor_stress_impact_gain
|
|
greedy = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = 1
|
|
ai_compassion = 1
|
|
ai_rationality = 0.5
|
|
ai_vengefulness = -1
|
|
ai_boldness = -0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_effect random_skill_chance_effect = {
|
|
send_interface_toast = {
|
|
title = fp3_8007_studies_pay_off_toast
|
|
left_icon = scope:empowered_child
|
|
scope:empowered_child = {
|
|
add_stewardship_skill = 1
|
|
add_$SKILL_2$_skill = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
fp3_clan.8007 = { #Hidden event to set up child's traits
|
|
hidden = yes
|
|
|
|
trigger = {
|
|
has_fp3_dlc_trigger = yes
|
|
exists = scope:empowered_child
|
|
any_held_title = {
|
|
this = scope:title_to_grant
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_list = {
|
|
25 = {
|
|
random_skill_chance_effect = { SKILL_2 = martial }
|
|
}
|
|
25 = {
|
|
random_skill_chance_effect = { SKILL_2 = diplomacy }
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}
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|
25 = {
|
|
random_skill_chance_effect = { SKILL_2 = learning }
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}
|
|
25 = {
|
|
random_skill_chance_effect = { SKILL_2 = intrigue }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
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|