1493 lines
30 KiB
Text
1493 lines
30 KiB
Text
################################
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# Clan Events 2000
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################################
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namespace = clan_event
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# 2000 - Learning on the Job
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# 2001 - Educational Taxation
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# 2002 - Overworked Tax Collector
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# 2005 - Offering a Replacement
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# 2007 - A Troublesome Ledger
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################################
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# Learning on the Job
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# by Emil Tisander
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################################
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scripted_trigger clan_event_2000_suitable_tax_collector_trigger = {
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is_ai = yes
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NOR = {
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has_trait = lazy
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has_trait = dull
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}
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any_tax_collector_vassal = { }
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}
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clan_event.2000 = {
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type = character_event
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title = clan_event.2000.t
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desc = clan_event.2000.desc
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theme = stewardship
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override_background = { reference = study }
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left_portrait = {
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character = scope:improved_tax_collector
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animation = personality_honorable
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}
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right_portrait = {
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character = root
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animation = thinking
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}
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cooldown = { years = 5 }
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trigger = {
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has_fp3_dlc_trigger = yes
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basic_is_valid_for_yearly_events_trigger = yes
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is_commanding_army = no
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any_tax_collector = {
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clan_event_2000_suitable_tax_collector_trigger = yes
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}
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}
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immediate = {
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# First, let's find a tax collector.
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random_tax_collector = {
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limit = {
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clan_event_2000_suitable_tax_collector_trigger = yes
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}
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weight = {
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base = 1
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modifier = { # Let's prioritize any close family members (cause that's more interesting)
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add = 25
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is_close_family_of = root
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}
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modifier = { # Add a small bump if they are of the same house
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add = 10
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exists = house
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exists = root.house
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house = root.house
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}
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modifier = { # Diligent or Ambitious tax collectors are more likely
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add = 10
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OR = {
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has_trait = diligent
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has_trait = ambitious
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}
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}
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modifier = { # Being patient is also useful
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add = 5
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has_trait = patient
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}
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modifier = { # And so is being stubborn
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add = 5
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has_trait = stubborn
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}
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}
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save_scope_as = improved_tax_collector
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save_scope_as = tax_collector_name # For localization
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}
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# Let's randomize which skills the Tax Collector may improve. Weighted slightly on personality and education.
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random_list = {
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pick = 2
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unique = yes
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20 = { # Diplomacy
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save_scope_value_as = {
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name = clan_event_2000_diplomacy
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value = yes
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}
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modifier = {
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factor = 1.5
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scope:improved_tax_collector = {
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has_trait = gregarious
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}
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}
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modifier = {
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factor = 1.5
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scope:improved_tax_collector = {
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has_trait = trusting
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}
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}
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modifier = {
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factor = 1.5
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scope:improved_tax_collector = {
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has_education_diplomacy_trigger = yes
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}
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}
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}
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20 = { # Martial
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save_scope_value_as = {
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name = clan_event_2000_martial
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value = yes
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}
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modifier = {
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factor = 1.5
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scope:improved_tax_collector = {
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has_trait = wrathful
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}
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}
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modifier = {
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factor = 1.5
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scope:improved_tax_collector = {
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has_trait = brave
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}
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}
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modifier = {
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factor = 1.5
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scope:improved_tax_collector = {
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has_education_martial_trigger = yes
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}
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}
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}
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20 = { # Stewardship
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save_scope_value_as = {
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name = clan_event_2000_stewardship
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value = yes
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}
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modifier = {
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factor = 1.5
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scope:improved_tax_collector = {
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has_trait = greedy
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}
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}
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modifier = {
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factor = 1.5
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scope:improved_tax_collector = {
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has_trait = just
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}
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}
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modifier = {
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factor = 1.5
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scope:improved_tax_collector = {
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has_education_stewardship_trigger = yes
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}
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}
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}
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20 = { # Intrigue
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save_scope_value_as = {
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name = clan_event_2000_intrigue
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value = yes
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}
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modifier = {
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factor = 1.5
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scope:improved_tax_collector = {
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has_trait = deceitful
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}
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}
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modifier = {
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factor = 1.5
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scope:improved_tax_collector = {
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has_trait = vengeful
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}
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}
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modifier = {
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factor = 1.5
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scope:improved_tax_collector = {
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has_education_intrigue_trigger = yes
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}
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}
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}
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20 = { # Learning
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save_scope_value_as = {
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name = clan_event_2000_learning
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value = yes
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}
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modifier = {
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factor = 1.5
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scope:improved_tax_collector = {
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has_trait = humble
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}
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}
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modifier = {
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factor = 1.5
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scope:improved_tax_collector = {
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has_trait = patient
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}
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}
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modifier = {
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factor = 1.5
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scope:improved_tax_collector = {
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has_education_learning_trigger = yes
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}
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}
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}
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}
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scope:improved_tax_collector = {
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if = {
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limit = { # If the tax collector doesn't have a maxed out education trait, let's make it more likely for them to be picked in clan_event.2001, should it trigger
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NOR = {
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has_trait = education_diplomacy_4
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has_trait = education_diplomacy_5
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has_trait = education_martial_4
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has_trait = education_martial_5
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has_trait = education_stewardship_4
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has_trait = education_stewardship_5
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has_trait = education_intrigue_4
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has_trait = education_intrigue_5
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has_trait = education_learning_4
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has_trait = education_learning_5
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}
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}
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add_character_flag = clan_event_2000_bonus
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}
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}
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}
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option = { # Attend to the needs of the people.
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name = clan_event.2000.a
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trigger = { exists = scope:clan_event_2000_diplomacy }
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scope:improved_tax_collector = {
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add_diplomacy_skill = 1
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}
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random = { # Chance to increase vassal opinion slightly
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chance = {
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value = 10
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add = {
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value = scope:improved_tax_collector.diplomacy
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multiply = 2
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}
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max = 75
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}
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send_interface_toast = {
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title = clan_event.2000.a.success
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left_icon = scope:improved_tax_collector
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scope:improved_tax_collector = {
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every_tax_collector_vassal = {
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custom = every_taxed_vassal_tt
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add_opinion = {
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modifier = fp3_diplomatic_tax_collection_opinion
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years = 10
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target = root
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}
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}
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}
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}
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}
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stress_impact = {
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impatient = medium_stress_impact_gain
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arbitrary = major_stress_impact_gain
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arrogant = medium_stress_impact_gain
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}
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ai_chance = {
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base = 10
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modifier = {
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factor = 5
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has_trait = gregarious
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}
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modifier = {
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factor = 5
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has_trait = trusting
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}
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modifier = {
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factor = 0
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OR = {
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has_trait = impatient
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has_trait = arbitrary
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has_trait = arrogant
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}
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}
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}
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}
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option = { # Arrange guard patrols. That will keep the vassals in line.
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name = clan_event.2000.b
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trigger = { exists = scope:clan_event_2000_martial }
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scope:improved_tax_collector = {
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add_martial_skill = 1
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}
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random = { # Chance to gain some Dread
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chance = {
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value = 10
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add = {
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value = scope:improved_tax_collector.martial
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multiply = 2
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}
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max = 75
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}
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send_interface_toast = {
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title = clan_event.2000.b.success
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left_icon = scope:improved_tax_collector
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add_dread = minor_dread_gain
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}
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}
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stress_impact = {
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forgiving = medium_stress_impact_gain
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compassionate = major_stress_impact_gain
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}
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ai_chance = {
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base = 10
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modifier = {
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factor = 5
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has_trait = wrathful
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}
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modifier = {
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factor = 5
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has_trait = callous
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}
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modifier = {
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factor = 0
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OR = {
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has_trait = forgiving
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has_trait = compassionate
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}
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}
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}
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}
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option = { # Keep a ledger, and organize your work.
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name = clan_event.2000.c
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trigger = { exists = scope:clan_event_2000_stewardship }
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scope:improved_tax_collector = {
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add_stewardship_skill = 1
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}
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random = { # Chance to gain slightly increased taxes from clan obligations
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chance = {
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value = 10
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add = {
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value = scope:improved_tax_collector.stewardship
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multiply = 2
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}
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max = 75
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}
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send_interface_toast = {
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title = clan_event.2000.c.success
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left_icon = scope:improved_tax_collector
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add_character_modifier = {
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modifier = fp3_efficient_tax_collector
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years = 10
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}
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}
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}
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stress_impact = {
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lazy = medium_stress_impact_gain
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}
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ai_chance = {
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base = 10
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modifier = {
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factor = 2
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has_trait = education_stewardship
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}
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modifier = {
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factor = 0
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has_trait = lazy
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}
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}
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}
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option = { # Spy on my subjects. You'll learn much by keeping a watchful eye.
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name = clan_event.2000.d
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trigger = { exists = scope:clan_event_2000_intrigue }
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scope:improved_tax_collector = {
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add_intrigue_skill = 1
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}
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random = {
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chance = {
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value = 10
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add = {
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value = scope:improved_tax_collector.intrigue
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multiply = 2
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}
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max = 75
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}
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custom_tooltip = clan_event.2000.d.tt
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send_interface_toast = {
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title = clan_event.2000.d.success
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left_icon = scope:improved_tax_collector
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if = {
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limit = {
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scope:improved_tax_collector = {
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any_tax_collector_vassal = {
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any_secret = {
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NOT = { is_known_by = root }
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}
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}
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}
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}
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scope:improved_tax_collector = {
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random_tax_collector_vassal = {
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random_secret = {
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limit = {
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NOT = { is_known_by = root }
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}
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#save_scope_as = vassal_secret_to_reveal
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reveal_to = root
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}
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}
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}
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#scope:vassal_secret_to_reveal = { reveal_to = root }
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}
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}
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}
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stress_impact = {
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honest = major_stress_impact_gain
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trusting = major_stress_impact_gain
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}
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ai_chance = {
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base = 10
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modifier = {
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factor = 5
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has_trait = deceitful
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}
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modifier = {
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factor = 5
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has_trait = paranoid
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}
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modifier = {
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factor = 0
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OR = {
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has_trait = honest
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has_trait = trusting
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}
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}
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}
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}
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option = { # Devote your time to matters of faith/scholarly studies.
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name = {
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trigger = { always = yes }
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text = clan_event.2000.e1
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}
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name = {
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trigger = { scope:improved_tax_collector.faith = root.faith }
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text = clan_event.2000.e2
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}
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trigger = { exists = scope:clan_event_2000_learning }
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scope:improved_tax_collector = {
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add_learning_skill = 1
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}
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if = {
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limit = {
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scope:improved_tax_collector.faith = root.faith
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}
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add_piety = minor_piety_gain
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}
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else_if = {
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limit = {
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scope:improved_tax_collector.religion = root.religion
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}
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add_piety = miniscule_piety_gain
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}
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stress_impact = {
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zealous = medium_stress_impact_loss
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cynical = major_stress_impact_gain
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}
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ai_chance = {
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base = 10
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modifier = {
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factor = 5
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has_trait = zealous
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}
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modifier = {
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factor = 0
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has_trait = cynical
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}
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}
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}
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option = { # You are here to collect taxes, yes? Then GET me taxes!
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name = clan_event.2000.option_f
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# First, let's add a sizable amount of gold
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add_treasury_or_gold = {
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value = 0
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scope:improved_tax_collector = { # Let's add gold based on the vassals the tax collector has assigned
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every_tax_collector_vassal = {
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add = {
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value = monthly_character_income
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multiply = 0.3
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}
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}
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}
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min = minor_gold_value # But we don't want the amount to be too small
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}
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# Now, let's make the affected vassals upset
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scope:improved_tax_collector = {
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every_tax_collector_vassal = {
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custom = every_taxed_vassal_tt
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add_opinion = {
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modifier = fp3_outrageous_tax_collection_opinion
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target = root
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}
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}
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}
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stress_impact = {
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greedy = minor_stress_impact_loss
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just = major_stress_impact_gain
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generous = major_stress_impact_gain
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}
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ai_chance = {
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base = 20
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modifier = {
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factor = 0
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NOR = {
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has_trait = greedy
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has_trait = callous
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}
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}
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}
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}
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option = { # Speak favourably of ME.
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name = clan_event.2000.g
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if = {
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limit = {
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scope:improved_tax_collector = {
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house ?= root.house
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}
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}
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dynasty ?= { add_dynasty_prestige = minor_dynasty_prestige_gain }
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add_prestige = minor_prestige_gain
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}
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else = {
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add_prestige = medium_prestige_gain
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}
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stress_impact = {
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arrogant = medium_stress_impact_loss
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humble = major_stress_impact_gain
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}
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ai_chance = {
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base = 10
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modifier = {
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factor = 5
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has_trait = arrogant
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}
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modifier = {
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factor = 0
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has_trait = humble
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}
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}
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}
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}
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|
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################################
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# Educational Taxation
|
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# by Emil Tisander
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################################
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clan_event.2001 = {
|
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type = character_event
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title = clan_event.2001.t
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desc = {
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desc = clan_event.2001.opening_desc
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first_valid = {
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triggered_desc = {
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trigger = {
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scope:educational_tax_collector = { has_trait = education_diplomacy }
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}
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desc = clan_event.2001.education_diplomacy
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}
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triggered_desc = {
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trigger = {
|
|
scope:educational_tax_collector = { has_trait = education_martial }
|
|
}
|
|
desc = clan_event.2001.education_martial
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:educational_tax_collector = { has_trait = education_stewardship }
|
|
}
|
|
desc = clan_event.2001.education_stewardship
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:educational_tax_collector = { has_trait = education_intrigue }
|
|
}
|
|
desc = clan_event.2001.education_intrigue
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:educational_tax_collector = { has_trait = education_learning }
|
|
}
|
|
desc = clan_event.2001.education_learning
|
|
}
|
|
}
|
|
}
|
|
theme = stewardship
|
|
override_background = { reference = throne_room }
|
|
left_portrait = {
|
|
character = scope:educational_tax_collector
|
|
animation = happiness
|
|
}
|
|
right_portrait = {
|
|
character = root
|
|
animation = personality_content
|
|
}
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
trigger = {
|
|
has_fp3_dlc_trigger = yes
|
|
basic_is_valid_for_yearly_events_trigger = yes
|
|
is_commanding_army = no
|
|
any_tax_collector = {
|
|
is_ai = yes
|
|
NOR = {
|
|
# Cannot have a maxed out education already
|
|
has_trait = education_diplomacy_4
|
|
has_trait = education_diplomacy_5
|
|
has_trait = education_martial_4
|
|
has_trait = education_martial_5
|
|
has_trait = education_stewardship_4
|
|
has_trait = education_stewardship_5
|
|
has_trait = education_intrigue_4
|
|
has_trait = education_intrigue_5
|
|
has_trait = education_learning_4
|
|
has_trait = education_learning_5
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_tax_collector = {
|
|
limit = {
|
|
is_ai = yes
|
|
NOR = {
|
|
# Cannot have any a maxed out education already
|
|
has_trait = education_diplomacy_4
|
|
has_trait = education_diplomacy_5
|
|
has_trait = education_martial_4
|
|
has_trait = education_martial_5
|
|
has_trait = education_stewardship_4
|
|
has_trait = education_stewardship_5
|
|
has_trait = education_intrigue_4
|
|
has_trait = education_intrigue_5
|
|
has_trait = education_learning_4
|
|
has_trait = education_learning_5
|
|
}
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = { # Let's prioritize any close family members (cause that's more interesting)
|
|
add = 10
|
|
is_close_family_of = root
|
|
}
|
|
modifier = { # If we have a tax collector who has improved their skills already (in clan_event.2000) that character is more likely
|
|
add = 20
|
|
has_character_flag = clan_event_2000_bonus
|
|
}
|
|
}
|
|
save_scope_as = educational_tax_collector
|
|
}
|
|
|
|
scope:educational_tax_collector = {
|
|
if = {
|
|
limit = {
|
|
has_character_flag = clan_event_2000_bonus
|
|
}
|
|
remove_character_flag = clan_event_2000_bonus
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Taxes are great for the both of us!
|
|
name = clan_event.2001.a
|
|
|
|
scope:educational_tax_collector = {
|
|
rank_up_education_effect = yes
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 20
|
|
|
|
modifier = {
|
|
factor = 10
|
|
has_trait = content
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
has_trait = temperate
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Push them to do even more
|
|
name = clan_event.2001.b
|
|
|
|
scope:educational_tax_collector = {
|
|
rank_up_education_effect = yes
|
|
|
|
# Chance to increase the skill matching their education. Chance is affected by their energy.
|
|
if = {
|
|
limit = { has_trait = education_diplomacy }
|
|
random = {
|
|
chance = {
|
|
value = 50
|
|
add = {
|
|
value = ai_energy
|
|
divide = 2
|
|
}
|
|
max = 90
|
|
min = 10
|
|
}
|
|
|
|
root = {
|
|
send_interface_toast = {
|
|
title = clan_event.2001.success
|
|
left_icon = scope:educational_tax_collector
|
|
|
|
scope:educational_tax_collector = { add_diplomacy_skill = 2 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { has_trait = education_martial }
|
|
random = {
|
|
chance = {
|
|
value = 50
|
|
add = {
|
|
value = ai_energy
|
|
divide = 2
|
|
}
|
|
max = 90
|
|
min = 10
|
|
}
|
|
|
|
root = {
|
|
send_interface_toast = {
|
|
title = clan_event.2001.success
|
|
left_icon = scope:educational_tax_collector
|
|
|
|
scope:educational_tax_collector = { add_martial_skill = 2 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { has_trait = education_stewardship }
|
|
random = {
|
|
chance = {
|
|
value = 50
|
|
add = {
|
|
value = ai_energy
|
|
divide = 2
|
|
}
|
|
max = 90
|
|
min = 10
|
|
}
|
|
|
|
root = {
|
|
send_interface_toast = {
|
|
title = clan_event.2001.success
|
|
left_icon = scope:educational_tax_collector
|
|
|
|
scope:educational_tax_collector = { add_stewardship_skill = 2 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { has_trait = education_intrigue }
|
|
random = {
|
|
chance = {
|
|
value = 50
|
|
add = {
|
|
value = ai_energy
|
|
divide = 2
|
|
}
|
|
max = 90
|
|
min = 10
|
|
}
|
|
|
|
root = {
|
|
send_interface_toast = {
|
|
title = clan_event.2001.success
|
|
left_icon = scope:educational_tax_collector
|
|
|
|
scope:educational_tax_collector = { add_intrigue_skill = 2 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { has_trait = education_learning }
|
|
random = {
|
|
chance = {
|
|
value = 50
|
|
add = {
|
|
value = ai_energy
|
|
divide = 2
|
|
}
|
|
max = 90
|
|
min = 10
|
|
}
|
|
|
|
root = {
|
|
send_interface_toast = {
|
|
title = clan_event.2001.success
|
|
left_icon = scope:educational_tax_collector
|
|
|
|
scope:educational_tax_collector = { add_learning_skill = 2 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
base = massive_stress_impact_gain
|
|
}
|
|
}
|
|
|
|
progress_towards_rival_effect = {
|
|
CHARACTER = scope:educational_tax_collector
|
|
REASON = rival_grave_insult
|
|
OPINION = -30
|
|
}
|
|
|
|
add_prestige = medium_prestige_loss
|
|
|
|
stress_impact = {
|
|
patient = medium_stress_impact_gain
|
|
just = medium_stress_impact_gain
|
|
compassionate = major_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 10
|
|
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = patient
|
|
has_trait = just
|
|
has_trait = compassionate
|
|
has_trait = shy
|
|
has_trait = craven
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
################################
|
|
# Overworked Tax Collector
|
|
# by Emil Tisander
|
|
################################
|
|
clan_event.2002 = {
|
|
type = character_event
|
|
title = clan_event.2002.t
|
|
desc = clan_event.2002.desc
|
|
theme = stewardship
|
|
override_background = { reference = corridor_night }
|
|
left_portrait = {
|
|
character = scope:troubled_tax_collector
|
|
animation = stressed_teacher
|
|
}
|
|
right_portrait = {
|
|
character = root
|
|
animation = personality_compassionate
|
|
}
|
|
|
|
cooldown = { years = 15 }
|
|
|
|
trigger = {
|
|
has_fp3_dlc_trigger = yes
|
|
basic_is_valid_for_yearly_events_trigger = yes
|
|
is_commanding_army = no
|
|
any_tax_collector = { # Any tax collector with at least one tax payer will do
|
|
is_ai = yes
|
|
any_tax_collector_vassal = { }
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_tax_collector = {
|
|
limit = {
|
|
is_ai = yes
|
|
any_tax_collector_vassal = { }
|
|
}
|
|
save_scope_as = troubled_tax_collector
|
|
save_scope_as = tax_collector_name # For localization
|
|
}
|
|
}
|
|
|
|
option = { # Allow me to help!
|
|
name = clan_event.2002.a
|
|
# While the event offers you the choice to increase opinion with your tax collector or the assigned vassals, you get both if your stewardship is high!
|
|
trigger = {
|
|
stewardship >= high_skill_rating
|
|
}
|
|
|
|
scope:troubled_tax_collector = {
|
|
add_opinion = {
|
|
modifier = fp3_thankful_tax_collector_opinion
|
|
opinion = 25
|
|
years = 10
|
|
target = root
|
|
}
|
|
|
|
every_tax_collector_vassal = {
|
|
custom = every_taxed_vassal_tt
|
|
add_opinion = {
|
|
modifier = fp3_diplomatic_tax_collection_opinion
|
|
years = 15
|
|
target = root
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 50
|
|
|
|
modifier = {
|
|
factor = 2
|
|
has_trait = diligent
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = lazy
|
|
has_trait = content
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Why don't you take a break?
|
|
name = clan_event.2002.b
|
|
|
|
scope:troubled_tax_collector = {
|
|
add_opinion = {
|
|
modifier = fp3_thankful_tax_collector_opinion
|
|
opinion = 20
|
|
years = 10
|
|
target = root
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 10
|
|
|
|
modifier = {
|
|
factor = 4
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = forgiving
|
|
has_trait = gregarious
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Good. My vassals expects their taxes to be handled efficiently...
|
|
name = clan_event.2002.c
|
|
|
|
scope:troubled_tax_collector = {
|
|
every_tax_collector_vassal = {
|
|
custom = every_taxed_vassal_tt
|
|
add_opinion = {
|
|
modifier = fp3_diplomatic_tax_collection_opinion
|
|
years = 10
|
|
target = root
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 10
|
|
|
|
modifier = {
|
|
factor = 4
|
|
OR = {
|
|
has_trait = just
|
|
has_trait = cynical
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
################################
|
|
# Offering a Replacement
|
|
# by Emil Tisander
|
|
################################
|
|
clan_event.2005 = {
|
|
type = character_event
|
|
title = clan_event.2005.t
|
|
desc = clan_event.2005.desc
|
|
theme = stewardship
|
|
override_background = { reference = throne_room }
|
|
left_portrait = {
|
|
character = scope:loyal_vassal
|
|
animation = disbelief
|
|
}
|
|
right_portrait = {
|
|
character = scope:tax_collector_replacement
|
|
animation = reading
|
|
}
|
|
|
|
cooldown = { years = 20 }
|
|
|
|
trigger = {
|
|
is_ai = no
|
|
has_fp3_dlc_trigger = yes
|
|
basic_is_valid_for_yearly_events_trigger = yes
|
|
is_commanding_army = no
|
|
|
|
# We need to have a tax collector with fairly low aptitude, as to have someone to replace
|
|
any_tax_collector = {
|
|
is_ai = yes
|
|
tax_collector_aptitude = {
|
|
target = clan_tax_slot
|
|
value <= 2
|
|
}
|
|
}
|
|
|
|
# We also need a vassal who, in some shape or form, would like to help you
|
|
any_vassal = {
|
|
is_ai = yes
|
|
OR = {
|
|
has_trait = loyal
|
|
opinion = {
|
|
target = root
|
|
value >= 50
|
|
}
|
|
}
|
|
NOT = { has_relation_rival = root }
|
|
is_available_ai_adult = yes
|
|
government_has_flag = government_is_clan
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
# First, let's find that bad tax collector the vassal wants to replace
|
|
random_tax_collector = {
|
|
limit = {
|
|
is_ai = yes
|
|
tax_collector_aptitude = {
|
|
target = clan_tax_slot
|
|
value <= 2
|
|
}
|
|
}
|
|
save_scope_as = bad_tax_collector
|
|
}
|
|
|
|
# Then find an appropiate vassal
|
|
random_vassal = {
|
|
limit = {
|
|
is_ai = yes
|
|
OR = {
|
|
has_trait = loyal
|
|
opinion = {
|
|
target = root
|
|
value >= 50
|
|
}
|
|
}
|
|
NOT = { has_relation_rival = root }
|
|
is_available_ai_adult = yes
|
|
government_has_flag = government_is_clan
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = { # Prioritize any vassal with the Loyal trait
|
|
add = 10
|
|
has_trait = loyal
|
|
}
|
|
modifier = { # And vassals with very high opinion of you
|
|
add = 10
|
|
opinion = {
|
|
target = root
|
|
value >= 80
|
|
}
|
|
}
|
|
modifier = { # And if they are a powerful vassal
|
|
add = 5
|
|
is_powerful_vassal = yes
|
|
}
|
|
modifier = { # Finally, if there is a suitable vassal actually taxed by the same tax collector, we should REALLY want to pick them
|
|
add = 200
|
|
save_temporary_scope_as = suitable_vassal
|
|
scope:bad_tax_collector = {
|
|
any_tax_collector_vassal = {
|
|
this = scope:suitable_vassal
|
|
}
|
|
}
|
|
}
|
|
}
|
|
save_scope_as = loyal_vassal
|
|
}
|
|
|
|
# Let's create the character the vassal is offering us as a tax collector
|
|
create_character = {
|
|
template = administrator_character
|
|
employer = scope:loyal_vassal
|
|
faith = scope:loyal_vassal.faith
|
|
culture = scope:loyal_vassal.culture
|
|
gender_female_chance = {
|
|
if = {
|
|
limit = { root.faith = { has_doctrine = doctrine_gender_male_dominated } }
|
|
add = 0
|
|
}
|
|
else_if = {
|
|
limit = { root.faith = { has_doctrine = doctrine_gender_female_dominated } }
|
|
add = 100
|
|
}
|
|
else = {
|
|
add = 50
|
|
}
|
|
}
|
|
save_scope_as = tax_collector_replacement
|
|
}
|
|
}
|
|
|
|
option = { # A most appreciated gift!
|
|
name = clan_event.2005.a
|
|
|
|
# Recruit the courtier to your own court
|
|
add_courtier = scope:tax_collector_replacement
|
|
|
|
# And let's add some extra opinion to make sure the character likes you (which also increase their potential aptitude as tax collector)
|
|
hidden_effect = {
|
|
scope:tax_collector_replacement = {
|
|
add_opinion = {
|
|
modifier = loyal_servant
|
|
years = 20
|
|
target = root
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 50
|
|
|
|
modifier = {
|
|
factor = 2
|
|
OR = {
|
|
has_trait = diligent
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 3
|
|
has_trait = trusting
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # You may keep your servant. Your loyalty is enough.
|
|
name = clan_event.2005.b
|
|
|
|
# Instead of the courtier, you can choose to get a hook
|
|
if = {
|
|
limit = {
|
|
can_add_hook = {
|
|
type = loyalty_hook
|
|
target = scope:loyal_vassal
|
|
}
|
|
}
|
|
add_hook = {
|
|
type = loyalty_hook
|
|
target = scope:loyal_vassal
|
|
}
|
|
}
|
|
else = { # If we can't get a hook, get some prestige instead
|
|
add_prestige = medium_prestige_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 20
|
|
|
|
modifier = {
|
|
factor = 3
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = forgiving
|
|
has_trait = gregarious
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 2
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OR = {
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has_trait = paranoid
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has_trait = cynical
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}
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}
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}
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}
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option = { # My tax collector will simply have to work harder...
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name = clan_event.2005.c
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# You may also make your existing tax collector SLIGHTLY better
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scope:bad_tax_collector = {
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add_stewardship_skill = 1
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|
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stress_impact = {
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base = massive_stress_impact_gain
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}
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}
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|
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ai_chance = {
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base = 10
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|
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modifier = {
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factor = 4
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has_trait = stubborn
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}
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}
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}
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}
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################################
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# A Troublesome Ledger
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# by Emil Tisander
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################################
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#This is a clan specific Stewardship Lifestyle event, where your tax collector can help you.
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clan_event.2007 = {
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type = character_event
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title = clan_event.2007.t
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desc = clan_event.2007.desc
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theme = stewardship
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override_background = { reference = study }
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left_portrait = {
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character = root
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animation = reading
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}
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right_portrait = {
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character = scope:helping_tax_collector
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animation = thinking
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}
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cooldown = { years = 10 }
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|
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trigger = {
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has_fp3_dlc_trigger = yes
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is_available_adult = yes
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government_has_flag = government_is_clan
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|
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# We need to have a tax collector with decent to high aptitude
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any_tax_collector = {
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is_ai = yes
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tax_collector_aptitude = {
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target = clan_tax_slot
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value >= 2
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}
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}
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}
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|
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immediate = {
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# We'll start by finding our tax collector
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|
random_tax_collector = {
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limit = {
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|
is_ai = yes
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tax_collector_aptitude = {
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|
target = clan_tax_slot
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value >= 2
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}
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}
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|
weight = { # Let's make a higher skilled tax collector more likely, but not guaranteed
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base = 20
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|
modifier = {
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add = 30
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|
tax_collector_aptitude = {
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|
target = clan_tax_slot
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value >= 3
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}
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}
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modifier = {
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|
add = 50
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|
tax_collector_aptitude = {
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target = clan_tax_slot
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value >= 4
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}
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|
}
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|
}
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|
save_scope_as = helping_tax_collector
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|
}
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|
}
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|
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option = { # Maybe you could help me finish this?
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|
name = clan_event.2007.a
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|
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|
# Gain stewardship lifestyle XP scaled on the aptitude of the tax collector
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|
if = {
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|
limit = {
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|
scope:helping_tax_collector = {
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|
tax_collector_aptitude = {
|
|
target = clan_tax_slot
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|
value >= 4
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|
}
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|
}
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|
}
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|
add_stewardship_lifestyle_xp = massive_lifestyle_xp
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|
}
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|
else_if = {
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|
limit = {
|
|
scope:helping_tax_collector = {
|
|
tax_collector_aptitude = {
|
|
target = clan_tax_slot
|
|
value >= 3
|
|
}
|
|
}
|
|
}
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|
add_stewardship_lifestyle_xp = major_lifestyle_xp
|
|
}
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|
else = {
|
|
add_stewardship_lifestyle_xp = medium_lifestyle_xp
|
|
}
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|
|
|
stress_impact = {
|
|
stubborn = medium_stress_impact_gain
|
|
paranoid = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 10
|
|
|
|
modifier = {
|
|
factor = 4
|
|
OR = {
|
|
has_trait = gregarious
|
|
has_trait = trusting
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = stubborn
|
|
has_trait = paranoid
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I can do this myself, thank you very much.
|
|
name = clan_event.2007.b
|
|
|
|
# Let's do a skill duel here to see how likely you are to manage it yourself - If successful, get a perk point
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|
duel = {
|
|
skill = stewardship
|
|
value = decent_skill_rating
|
|
50 = { # Success
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 2
|
|
min = -49
|
|
}
|
|
desc = clan_event.2007.success_tt
|
|
send_interface_toast = {
|
|
title = clan_event.2007.success
|
|
left_icon = root
|
|
add_stewardship_lifestyle_perk_points = 1
|
|
}
|
|
}
|
|
50 = { # Failure
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -2
|
|
min = -49
|
|
}
|
|
desc = clan_event.2007.failure_tt
|
|
send_interface_toast = {
|
|
title = clan_event.2007.failure
|
|
left_icon = root
|
|
add_prestige = medium_prestige_loss
|
|
stress_impact = { base = major_stress_impact_gain }
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
lazy = major_stress_impact_gain
|
|
impatient = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 10
|
|
|
|
modifier = {
|
|
factor = 4
|
|
OR = {
|
|
has_trait = diligent
|
|
has_trait = ambitious
|
|
has_trait = patient
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = lazy
|
|
has_trait = impatient
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Did you just volunteer to take care of it? Thank you!
|
|
name = clan_event.2007.c
|
|
|
|
# Lose some opinion in exchange for a chance to get some extra gold
|
|
scope:helping_tax_collector = {
|
|
add_opinion = {
|
|
modifier = annoyed_opinion
|
|
opinion = -20
|
|
target = root
|
|
}
|
|
}
|
|
random = {
|
|
chance = 25
|
|
|
|
custom_tooltip = clan_event.2007.tt
|
|
send_interface_toast = {
|
|
title = clan_event.2007.successful_tax_collector
|
|
left_icon = root
|
|
add_treasury_or_gold = medium_treasury_or_gold_value
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 10
|
|
|
|
modifier = {
|
|
factor = 4
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = callous
|
|
has_trait = arbitrary
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|