2222 lines
54 KiB
Text
2222 lines
54 KiB
Text
namespace = fp1_jomsvikings
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##################################################
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# #Standard Events
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# 0001 - 0010 Jomsvikings offer a Retainer
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# 0011 - 0020 Jomsvikings terrorise their neighbours
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# 0021 - 0030 Jomsvikings send Event Troops
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# 0031 - 0040 SPARE
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# 0041 - 0050 Jomsvikings challenge a Dishonourable Norse Pagan Ruler to Holmgang
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#
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# #Special Events
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# 1001 - 1010 Jomsvikings Destroyed
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# 1011 - 1020 Jomsvikings Formed Autonomously
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##################################################
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##################################################
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# #Generic Scripted Triggers
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scripted_trigger fp1_pious_enough_for_jomsvikings_reward_trigger = {
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# You must share their faith.
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faith = global_var:jomsvikings_title.holder.faith
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# Piety level minimum.
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piety_level >= high_piety_level
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# Sin maximum.
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num_sinful_traits <= 1
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# Piety to spend.
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piety >= major_piety_value
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# The Grandmaster needs to not hate you also.
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global_var:jomsvikings_title.holder = {
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has_any_bad_relationship_with_root_trigger = no
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opinion = {
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target = root
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value >= low_negative_opinion
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}
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}
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}
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scripted_trigger fp1_jomsvikings_exist_in_range_trigger = {
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# Do they exist at all?
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exists = global_var:jomsvikings_title
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# Are they within diplomatic range?
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exists = global_var:jomsvikings_title.holder
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in_diplomatic_range = global_var:jomsvikings_title.holder
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}
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##################################################
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# #Standard Events
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##################################################
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# Jomsvikings offer a Retainer
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# by Ewan Cowhig Croft
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# 0001 - 0010
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##################################################
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# You are rewarded for your piety with a loyal warrior.
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fp1_jomsvikings.0001 = {
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type = character_event
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title = fp1_jomsvikings.0001.t
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desc = {
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desc = fp1_jomsvikings.0001.desc.intro
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# Describe scope:retainer_a.
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first_valid = {
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triggered_desc = {
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trigger = { scope:retainer_a_descriptor = flag:zealous }
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desc = fp1_jomsvikings.0001.desc.zealous
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}
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triggered_desc = {
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trigger = { scope:retainer_a_descriptor = flag:wrathful }
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desc = fp1_jomsvikings.0001.desc.wrathful
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}
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triggered_desc = {
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trigger = { scope:retainer_a_descriptor = flag:impatient }
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desc = fp1_jomsvikings.0001.desc.impatient
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}
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triggered_desc = {
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trigger = { scope:retainer_a_descriptor = flag:arrogant }
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desc = fp1_jomsvikings.0001.desc.arrogant
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}
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triggered_desc = {
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trigger = { scope:retainer_a_descriptor = flag:brave }
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desc = fp1_jomsvikings.0001.desc.brave
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}
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triggered_desc = {
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trigger = { scope:retainer_a_descriptor = flag:ambitious }
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desc = fp1_jomsvikings.0001.desc.ambitious
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}
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triggered_desc = {
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trigger = { scope:retainer_a_descriptor = flag:diligent }
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desc = fp1_jomsvikings.0001.desc.diligent
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}
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triggered_desc = {
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trigger = { scope:retainer_a_descriptor = flag:gregarious }
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desc = fp1_jomsvikings.0001.desc.gregarious
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}
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triggered_desc = {
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trigger = { scope:retainer_a_descriptor = flag:stubborn }
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desc = fp1_jomsvikings.0001.desc.stubborn
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}
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triggered_desc = {
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trigger = { scope:retainer_a_descriptor = flag:fickle }
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desc = fp1_jomsvikings.0001.desc.fickle
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}
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triggered_desc = {
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trigger = { scope:retainer_a_descriptor = flag:vengeful }
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desc = fp1_jomsvikings.0001.desc.vengeful
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}
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triggered_desc = {
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trigger = { scope:retainer_a_descriptor = flag:viking }
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desc = fp1_jomsvikings.0001.desc.viking
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}
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}
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desc = fp1_jomsvikings.0001.desc.connector
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# Describe scope:retainer_b.
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first_valid = {
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triggered_desc = {
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trigger = { scope:retainer_b_descriptor = flag:zealous }
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desc = fp1_jomsvikings.0001.desc.zealous
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}
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triggered_desc = {
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trigger = { scope:retainer_b_descriptor = flag:wrathful }
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desc = fp1_jomsvikings.0001.desc.wrathful
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}
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triggered_desc = {
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trigger = { scope:retainer_b_descriptor = flag:impatient }
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desc = fp1_jomsvikings.0001.desc.impatient
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}
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triggered_desc = {
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trigger = { scope:retainer_b_descriptor = flag:arrogant }
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desc = fp1_jomsvikings.0001.desc.arrogant
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}
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triggered_desc = {
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trigger = { scope:retainer_b_descriptor = flag:brave }
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desc = fp1_jomsvikings.0001.desc.brave
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}
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triggered_desc = {
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trigger = { scope:retainer_b_descriptor = flag:ambitious }
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desc = fp1_jomsvikings.0001.desc.ambitious
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}
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triggered_desc = {
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trigger = { scope:retainer_b_descriptor = flag:diligent }
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desc = fp1_jomsvikings.0001.desc.diligent
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}
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triggered_desc = {
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trigger = { scope:retainer_b_descriptor = flag:gregarious }
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desc = fp1_jomsvikings.0001.desc.gregarious
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}
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triggered_desc = {
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trigger = { scope:retainer_b_descriptor = flag:stubborn }
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desc = fp1_jomsvikings.0001.desc.stubborn
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}
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triggered_desc = {
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trigger = { scope:retainer_b_descriptor = flag:fickle }
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desc = fp1_jomsvikings.0001.desc.fickle
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}
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triggered_desc = {
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trigger = { scope:retainer_b_descriptor = flag:vengeful }
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desc = fp1_jomsvikings.0001.desc.vengeful
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}
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triggered_desc = {
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trigger = { scope:retainer_b_descriptor = flag:viking }
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desc = fp1_jomsvikings.0001.desc.viking
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}
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}
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desc = fp1_jomsvikings.0001.desc.outro
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}
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theme = faith
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left_portrait = {
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character = scope:retainer_a
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animation = personality_zealous
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}
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right_portrait = {
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character = scope:retainer_b
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animation = admiration
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}
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lower_center_portrait = scope:leader
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override_background = { reference = throne_room }
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trigger = {
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# DLC check.
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has_fp1_dlc_trigger = yes
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# The Jomsvikings must exist; check this before the usual standard checks for best efficiency.
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fp1_jomsvikings_exist_in_range_trigger = yes
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# Standard checks.
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is_available_at_peace_adult = yes
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NOT = { has_character_flag = had_event_fp1_jomsvikings_0001 }
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# You must fulfill their generic piety requirements.
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fp1_pious_enough_for_jomsvikings_reward_trigger = yes
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}
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weight_multiplier = {
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base = 1
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# Weight up for excess levels of piety & high levels of prestige.
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fp1_jomsvikings_approve_of_extra_piety_and_prestige_modifier = yes
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}
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immediate = {
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add_character_flag = {
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flag = had_event_fp1_jomsvikings_0001
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days = 1825
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}
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# Grab the Grandmaster.
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global_var:jomsvikings_title.holder = { save_scope_as = leader }
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# Generate a brace of possible retainers.
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## First a martial-focused character.
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create_character = {
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location = root.capital_province
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template = fp1_jomsviking_retainer_martial
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save_scope_as = retainer_a
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}
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## Then a prowess-focused character.
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create_character = {
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location = root.capital_province
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template = fp1_jomsviking_retainer_prowess
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save_scope_as = retainer_b
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}
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# Generate a descriptive string for each retainer.
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## Twelve options of 8.3% each.
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## First, retainer_a.
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scope:retainer_a = {
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random_list = {
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# Zealous
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100 = {
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trigger = { has_trait = zealous }
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save_scope_value_as = {
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name = retainer_a_descriptor
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value = flag:zealous
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}
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}
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# Wrathful
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100 = {
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trigger = { has_trait = wrathful }
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save_scope_value_as = {
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name = retainer_a_descriptor
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value = flag:wrathful
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}
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}
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# Impatient
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100 = {
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trigger = { has_trait = impatient }
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save_scope_value_as = {
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name = retainer_a_descriptor
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value = flag:impatient
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}
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}
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# Arrogant
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100 = {
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trigger = { has_trait = arrogant }
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save_scope_value_as = {
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name = retainer_a_descriptor
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value = flag:arrogant
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}
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}
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# Brave
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100 = {
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trigger = { has_trait = brave }
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save_scope_value_as = {
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name = retainer_a_descriptor
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value = flag:brave
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}
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}
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# Ambitious
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100 = {
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trigger = { has_trait = ambitious }
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save_scope_value_as = {
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name = retainer_a_descriptor
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value = flag:ambitious
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}
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}
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# Diligent
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100 = {
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trigger = { has_trait = diligent }
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save_scope_value_as = {
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name = retainer_a_descriptor
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value = flag:diligent
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}
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}
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# Gregarious
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100 = {
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trigger = { has_trait = gregarious }
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save_scope_value_as = {
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name = retainer_a_descriptor
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value = flag:gregarious
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}
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}
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# Stubborn
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100 = {
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trigger = { has_trait = stubborn }
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save_scope_value_as = {
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name = retainer_a_descriptor
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value = flag:stubborn
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}
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}
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# Fickle
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100 = {
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trigger = { has_trait = fickle }
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save_scope_value_as = {
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name = retainer_a_descriptor
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value = flag:fickle
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}
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}
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# Vengeful
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100 = {
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trigger = { has_trait = vengeful }
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save_scope_value_as = {
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name = retainer_a_descriptor
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value = flag:vengeful
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}
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}
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# Viking
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100 = {
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trigger = { has_trait = viking }
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save_scope_value_as = {
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name = retainer_a_descriptor
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value = flag:viking
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}
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}
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}
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}
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## Then, retainer_b.
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scope:retainer_b = {
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random_list = {
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# Zealous
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100 = {
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trigger = {
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has_trait = zealous
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NOT = { scope:retainer_a_descriptor = flag:zealous }
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}
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save_scope_value_as = {
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name = retainer_b_descriptor
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value = flag:zealous
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}
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}
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# Wrathful
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100 = {
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trigger = {
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has_trait = wrathful
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NOT = { scope:retainer_a_descriptor = flag:wrathful }
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}
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save_scope_value_as = {
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name = retainer_b_descriptor
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value = flag:wrathful
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}
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}
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# Impatient
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100 = {
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trigger = {
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has_trait = impatient
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NOT = { scope:retainer_a_descriptor = flag:impatient }
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}
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save_scope_value_as = {
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name = retainer_b_descriptor
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value = flag:impatient
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}
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}
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# Arrogant
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100 = {
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trigger = {
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has_trait = arrogant
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NOT = { scope:retainer_a_descriptor = flag:arrogant }
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}
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save_scope_value_as = {
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name = retainer_b_descriptor
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value = flag:arrogant
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}
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}
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# Brave
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100 = {
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trigger = {
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has_trait = brave
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NOT = { scope:retainer_a_descriptor = flag:brave }
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}
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save_scope_value_as = {
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name = retainer_b_descriptor
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value = flag:brave
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}
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}
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# Ambitious
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100 = {
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trigger = {
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has_trait = ambitious
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NOT = { scope:retainer_a_descriptor = flag:ambitious }
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}
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save_scope_value_as = {
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name = retainer_b_descriptor
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value = flag:ambitious
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}
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}
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# Diligent
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100 = {
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trigger = {
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has_trait = diligent
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NOT = { scope:retainer_a_descriptor = flag:diligent }
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}
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save_scope_value_as = {
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name = retainer_b_descriptor
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value = flag:diligent
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}
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}
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# Gregarious
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100 = {
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trigger = {
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has_trait = gregarious
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NOT = { scope:retainer_a_descriptor = flag:gregarious }
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}
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save_scope_value_as = {
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name = retainer_b_descriptor
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value = flag:gregarious
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}
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}
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# Stubborn
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100 = {
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trigger = {
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has_trait = stubborn
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NOT = { scope:retainer_a_descriptor = flag:stubborn }
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}
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save_scope_value_as = {
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name = retainer_b_descriptor
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value = flag:stubborn
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}
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}
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# Fickle
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100 = {
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trigger = {
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has_trait = fickle
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NOT = { scope:retainer_a_descriptor = flag:fickle }
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}
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save_scope_value_as = {
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name = retainer_b_descriptor
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value = flag:fickle
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}
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}
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# Vengeful
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100 = {
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trigger = {
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has_trait = vengeful
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NOT = { scope:retainer_a_descriptor = flag:vengeful }
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}
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save_scope_value_as = {
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name = retainer_b_descriptor
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value = flag:vengeful
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}
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}
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# Viking
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100 = {
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trigger = {
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has_trait = viking
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NOT = { scope:retainer_a_descriptor = flag:viking }
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}
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save_scope_value_as = {
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name = retainer_b_descriptor
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value = flag:viking
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}
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}
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}
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}
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}
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# Scope:retainer_a looks formidable!
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option = {
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name = fp1_jomsvikings.0001.a
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# Spend the piety cost.
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add_piety = major_piety_loss
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# Gain the courtier.
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add_courtier = scope:retainer_a
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# Send the other lad packing back to the Jomsvikings.
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hidden_effect = {
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scope:leader = { add_courtier = scope:retainer_b }
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}
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stress_impact = {
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trusting = minor_stress_impact_loss
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zealous = medium_stress_impact_loss
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paranoid = medium_stress_impact_gain
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cynical = major_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_zeal = 0.75
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ai_sociability = 0.25
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}
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modifier = { # Weight up for stress.
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add = 10
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has_trait = trusting
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}
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modifier = { # Weight up for stress.
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add = 20
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has_trait = zealous
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}
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modifier = { # Weight down for stress.
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add = -20
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has_trait = paranoid
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}
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modifier = { # Weight down for stress.
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add = -30
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has_trait = cynical
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}
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}
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}
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# Scope:retainer_b shall serve me well.
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option = {
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name = fp1_jomsvikings.0001.b
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# Spend the piety cost.
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add_piety = major_piety_loss
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# Gain the courtier.
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add_courtier = scope:retainer_b
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# Send the other lad packing back to the Jomsvikings.
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hidden_effect = {
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scope:leader = { add_courtier = scope:retainer_a }
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}
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stress_impact = {
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trusting = minor_stress_impact_loss
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zealous = medium_stress_impact_loss
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paranoid = medium_stress_impact_gain
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cynical = major_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_zeal = 0.75
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ai_sociability = 0.25
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}
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modifier = { # Weight up for stress.
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add = 10
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has_trait = trusting
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}
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modifier = { # Weight up for stress.
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add = 20
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has_trait = zealous
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}
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modifier = { # Weight down for stress.
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add = -20
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has_trait = paranoid
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}
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modifier = { # Weight down for stress.
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add = -30
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has_trait = cynical
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}
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}
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}
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# I'm fine, thanks.
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option = {
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name = fp1_jomsvikings.0001.c
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|
|
|
# Gain a little consolation prestige.
|
|
add_prestige = minor_prestige_gain
|
|
# Send both lads packing.
|
|
scope:leader = {
|
|
hidden_effect = {
|
|
add_courtier = scope:retainer_a
|
|
add_courtier = scope:retainer_b
|
|
}
|
|
}
|
|
# The Grandmaster considers this an insult.
|
|
scope:leader = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = insult_opinion
|
|
opinion = -30
|
|
}
|
|
hidden_effect = {
|
|
if = {
|
|
limit = {
|
|
can_set_relation_potential_rival_trigger = { CHARACTER = root }
|
|
}
|
|
set_relation_potential_rival = root
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
paranoid = medium_stress_impact_loss
|
|
cynical = major_stress_impact_loss
|
|
trusting = minor_stress_impact_gain
|
|
zealous = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = -0.5
|
|
ai_rationality = -0.25
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 20
|
|
has_trait = paranoid
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 30
|
|
has_trait = cynical
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = -10
|
|
has_trait = trusting
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = -30
|
|
has_trait = zealous
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# Jomsvikings terrorise their neighbours
|
|
# by Ewan Cowhig Croft
|
|
# 0011 - 0020
|
|
##################################################
|
|
|
|
scripted_trigger fp1_viable_target_for_jomsviking_aggression_trigger = {
|
|
holder = root
|
|
|
|
# The Jomsvikings won't pillage faithful non-reformist Asatru. Much.
|
|
NOT = { faith = faith:norse_pagan }
|
|
|
|
# Otherwise, they need something coastal or nearby.
|
|
OR = {
|
|
title_province = { is_coastal = yes }
|
|
|
|
# TIT-25456
|
|
any_neighboring_county = {
|
|
save_temporary_scope_as = current_county
|
|
exists = global_var:jomsvikings_title.holder.faith
|
|
global_var:jomsvikings_title.holder.faith = {
|
|
any_faith_holy_order = {
|
|
title = global_var:jomsvikings_title
|
|
any_leased_title = { county = scope:current_county }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger fp1_jomsviking_raid_source_one_wales_trigger = {
|
|
this.leader.capital_province = {
|
|
squared_distance = {
|
|
target = scope:target_county.title_province
|
|
value = squared_distance_small
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger fp1_jomsviking_raid_source_one_ireland_trigger = {
|
|
this.leader.capital_province = {
|
|
squared_distance = {
|
|
target = scope:target_county.title_province
|
|
value = squared_distance_medium
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger fp1_jomsviking_raid_source_one_france_trigger = {
|
|
this.leader.capital_province = {
|
|
squared_distance = {
|
|
target = scope:target_county.title_province
|
|
value = squared_distance_large
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger fp1_jomsviking_raid_source_one_hre_trigger = {
|
|
this.leader.capital_province = {
|
|
squared_distance = {
|
|
target = scope:target_county.title_province
|
|
value = squared_distance_huge
|
|
}
|
|
}
|
|
}
|
|
|
|
# You are singled out as a traitor/viable target.
|
|
fp1_jomsvikings.0011 = {
|
|
type = character_event
|
|
title = {
|
|
first_valid = {
|
|
# Reformed Asatruans.
|
|
triggered_desc = {
|
|
trigger = {
|
|
religion = religion:germanic_religion
|
|
faith = {
|
|
NOT = { has_doctrine_parameter = unreformed }
|
|
}
|
|
}
|
|
desc = fp1_jomsvikings.0011.t.reformed_norse
|
|
}
|
|
# Reformed non-Asatruans.
|
|
triggered_desc = {
|
|
trigger = {
|
|
NAND = {
|
|
religion = religion:germanic_religion
|
|
faith = { has_doctrine_parameter = unreformed }
|
|
}
|
|
}
|
|
desc = fp1_jomsvikings.0011.t.reformed_other
|
|
}
|
|
# Unreformed/fallback.
|
|
desc = fp1_jomsvikings.0011.t.fallback
|
|
}
|
|
}
|
|
desc = {
|
|
desc = fp1_jomsvikings.0011.desc.intro
|
|
# Is this an ideological raid or an economic one?
|
|
first_valid = {
|
|
# Ideological, reformist.
|
|
triggered_desc = {
|
|
trigger = {
|
|
religion = religion:germanic_religion
|
|
faith = {
|
|
NOT = { has_doctrine_parameter = unreformed }
|
|
}
|
|
}
|
|
desc = fp1_jomsvikings.0011.desc.ideological_reformist
|
|
}
|
|
# Ideological, other.
|
|
triggered_desc = {
|
|
trigger = {
|
|
faith = {
|
|
NOT = { has_doctrine_parameter = unreformed }
|
|
}
|
|
}
|
|
desc = fp1_jomsvikings.0011.desc.ideological_other
|
|
}
|
|
# Economic.
|
|
desc = fp1_jomsvikings.0011.desc.economic
|
|
}
|
|
desc = fp1_jomsvikings.0011.desc.outro
|
|
}
|
|
theme = war
|
|
left_portrait = {
|
|
character = root
|
|
animation = shock
|
|
}
|
|
right_portrait = {
|
|
character = scope:leader
|
|
animation = rage
|
|
}
|
|
lower_left_portrait = scope:benefactor
|
|
override_background = { reference = burning_building }
|
|
|
|
trigger = {
|
|
# DLC check.
|
|
has_fp1_dlc_trigger = yes
|
|
# The Jomsvikings must exist; check this before the usual standard checks for best efficiency.
|
|
fp1_jomsvikings_exist_in_range_trigger = yes
|
|
# Standard checks.
|
|
is_available_at_peace_adult = yes
|
|
NOT = { has_character_flag = had_event_fp1_jomsvikings_0011 }
|
|
# Must not be following the unreformed version of Norse paganism.
|
|
NOT = { faith = global_var:jomsvikings_title.holder.faith }
|
|
# Out of fairness/for performance, restrict this to dukes & above.
|
|
highest_held_title_tier >= tier_duchy
|
|
# You must either hold a valid coastal province, or else border someone who hosts the Jomsvikings.
|
|
any_sub_realm_county = { fp1_viable_target_for_jomsviking_aggression_trigger = yes }
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
|
|
# Extra rage is reserved for Germanic reformists, as they're the traitoriest traitors.
|
|
modifier = {
|
|
add = 1
|
|
religion = religion:germanic_religion
|
|
faith = {
|
|
NOT = { has_doctrine_parameter = unreformed }
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = "mx_cue_combat_2"
|
|
# Set up a cooldowns.
|
|
## Reformed Germanics get a shorter cooldown.
|
|
if = {
|
|
limit = {
|
|
religion = religion:germanic_religion
|
|
faith = {
|
|
NOT = { has_doctrine_parameter = unreformed }
|
|
}
|
|
}
|
|
add_character_flag = {
|
|
flag = had_event_fp1_jomsvikings_0011
|
|
days = 1825
|
|
}
|
|
}
|
|
## Everyone else gets a decent breather.
|
|
else = {
|
|
add_character_flag = {
|
|
flag = had_event_fp1_jomsvikings_0011
|
|
days = 5475
|
|
}
|
|
}
|
|
# Grab the Grandmaster.
|
|
global_var:jomsvikings_title.holder = { save_scope_as = leader }
|
|
# Flag a suitable target.
|
|
## First, add everything to a list.
|
|
every_sub_realm_county = {
|
|
limit = { fp1_viable_target_for_jomsviking_aggression_trigger = yes }
|
|
add_to_list = viable_jomsviking_targets_list
|
|
}
|
|
## Then, sort through that list and pick out a painful target.
|
|
ordered_in_list = {
|
|
list = viable_jomsviking_targets_list
|
|
order_by = fp1_jomvsvikings_raid_value
|
|
save_scope_as = target_county
|
|
}
|
|
# And an origin for the Jomsvikings.
|
|
scope:leader.faith = {
|
|
random_faith_holy_order = {
|
|
limit = { leader = scope:leader }
|
|
# Preferring something closer.
|
|
## First, we check to see if it's even necessary to look at distance, since distance is an expensive check.
|
|
if = {
|
|
limit = {
|
|
# Since this is purely for loc, we can just flat rule it out for non-players.
|
|
root = { is_ai = no }
|
|
# Otherwise, we're just looking to see if the Jomsvikings have more than two leased holdings.
|
|
num_leased_titles >= 2
|
|
}
|
|
# Try successive distances.
|
|
## About a Wales or so away.
|
|
if = {
|
|
limit = { fp1_jomsviking_raid_source_one_wales_trigger = yes }
|
|
random_leased_title = {
|
|
limit = { fp1_jomsviking_raid_source_one_wales_trigger = yes }
|
|
save_scope_as = raid_source
|
|
}
|
|
}
|
|
## About an Ireland away.
|
|
if = {
|
|
limit = { fp1_jomsviking_raid_source_one_ireland_trigger = yes }
|
|
random_leased_title = {
|
|
limit = { fp1_jomsviking_raid_source_one_ireland_trigger = yes }
|
|
save_scope_as = raid_source
|
|
}
|
|
}
|
|
## About a France away.
|
|
if = {
|
|
limit = { fp1_jomsviking_raid_source_one_france_trigger = yes }
|
|
random_leased_title = {
|
|
limit = { fp1_jomsviking_raid_source_one_france_trigger = yes }
|
|
save_scope_as = raid_source
|
|
}
|
|
}
|
|
## About an HRE away.
|
|
if = {
|
|
limit = { fp1_jomsviking_raid_source_one_hre_trigger = yes }
|
|
random_leased_title = {
|
|
limit = { fp1_jomsviking_raid_source_one_hre_trigger = yes }
|
|
save_scope_as = raid_source
|
|
}
|
|
}
|
|
## Still nothing? Uhhhh, sod it, just pick at random.
|
|
else = {
|
|
random_leased_title = { save_scope_as = raid_source }
|
|
}
|
|
}
|
|
# But otherwise we just grab their capital or w/e.
|
|
else = {
|
|
random_leased_title = { save_scope_as = raid_source }
|
|
}
|
|
}
|
|
}
|
|
# Check to see if there's a good neighbour to import clergy from.
|
|
## Only necessary if root is reformed, since unreformed don't have this option.
|
|
if = {
|
|
limit = {
|
|
faith = {
|
|
NOT = { has_doctrine_parameter = unreformed }
|
|
}
|
|
}
|
|
random_neighboring_and_across_water_top_liege_realm_owner = {
|
|
limit = {
|
|
faith = root.faith
|
|
# Filter out anyone who sincerely hates you.
|
|
has_any_bad_relationship_with_root_trigger = no
|
|
opinion = {
|
|
target = root
|
|
value >= very_high_negative_opinion
|
|
}
|
|
}
|
|
save_scope_as = benefactor
|
|
}
|
|
}
|
|
}
|
|
|
|
# Try to out-strategise the pirates.
|
|
option = {
|
|
name = fp1_jomsvikings.0011.a
|
|
|
|
# Martial duel to fend off the lightning assault.
|
|
duel = {
|
|
skill = martial
|
|
target = scope:leader
|
|
# You outmanoeuvre the pirates.
|
|
## Really gotta balance in the player's favour, as the Jomsvikings tend to have OP leaders.
|
|
60 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
desc = fp1_jomsvikings.0011.a.tt_success
|
|
send_interface_toast = {
|
|
title = fp1_jomsvikings.0011.a.tt_success
|
|
left_icon = scope:leader
|
|
# Tiny control loss.
|
|
scope:target_county = { change_county_control = miniscule_county_control_loss }
|
|
# Decent prestige gain for unreformed.
|
|
if = {
|
|
limit = {
|
|
faith = { has_doctrine_parameter = unreformed }
|
|
}
|
|
add_prestige = medium_prestige_gain
|
|
}
|
|
# Decent piety gain for reformed.
|
|
else = { add_piety = medium_piety_gain }
|
|
}
|
|
}
|
|
# The Jomsvikings sack *everything*.
|
|
40 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = fp1_jomsvikings.0011.a.tt_failure
|
|
send_interface_toast = {
|
|
title = fp1_jomsvikings.0011.a.tt_failure
|
|
left_icon = scope:leader
|
|
# Colossal control loss.
|
|
scope:target_county = { change_county_control = massive_county_control_loss }
|
|
# Minor prestige loss for unreformed.
|
|
if = {
|
|
limit = {
|
|
faith = { has_doctrine_parameter = unreformed }
|
|
}
|
|
add_prestige = minor_prestige_loss
|
|
}
|
|
# Minor piety loss for reformed.
|
|
else = { add_piety = minor_piety_loss }
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
diligent = minor_stress_impact_loss
|
|
arrogant = medium_stress_impact_loss
|
|
vengeful = major_stress_impact_loss
|
|
lazy = minor_stress_impact_gain
|
|
humble = medium_stress_impact_gain
|
|
forgiving = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.5
|
|
ai_vengefulness = 0.5
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 10
|
|
has_trait = diligent
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 20
|
|
has_trait = arrogant
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 30
|
|
has_trait = vengeful
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = -10
|
|
has_trait = lazy
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = -20
|
|
has_trait = humble
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = -30
|
|
has_trait = forgiving
|
|
}
|
|
}
|
|
}
|
|
|
|
# Pay to import foreign clergy.
|
|
option = {
|
|
name = {
|
|
trigger = { exists = scope:benefactor }
|
|
text = fp1_jomsvikings.0011.b.benefactor
|
|
}
|
|
name = {
|
|
trigger = {
|
|
NOT = { exists = scope:benefactor }
|
|
}
|
|
text = fp1_jomsvikings.0011.b.fallback
|
|
}
|
|
# Must be some flavour of reformed for this to be an issue.
|
|
trigger = {
|
|
faith = {
|
|
NOT = { has_doctrine_parameter = unreformed }
|
|
}
|
|
# As there's gold involved, the character should either be a player or have enough to spend.
|
|
OR = {
|
|
is_ai = no
|
|
short_term_gold >= medium_gold_value
|
|
}
|
|
}
|
|
|
|
# Deduct gold.
|
|
## This goes to scope:benefactor if they exist.
|
|
if = {
|
|
limit = { exists = scope:benefactor }
|
|
pay_short_term_gold = {
|
|
target = scope:benefactor
|
|
gold = medium_gold_value
|
|
}
|
|
}
|
|
## And otherwise is just vomited into the ether.
|
|
remove_short_term_gold = medium_gold_value
|
|
# If they exist, improve scope:benefactor's opinion of you.
|
|
if = {
|
|
limit = { exists = scope:benefactor }
|
|
reverse_add_opinion = {
|
|
target = scope:benefactor
|
|
modifier = pleased_opinion
|
|
opinion = 30
|
|
}
|
|
}
|
|
# Lose control, but not that much.
|
|
scope:target_county = { change_county_control = medium_county_control_loss }
|
|
|
|
stress_impact = {
|
|
generous = minor_stress_impact_loss
|
|
forgiving = minor_stress_impact_loss
|
|
greedy = major_stress_impact_gain
|
|
vengeful = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_greed = -0.25
|
|
ai_vengefulness = -0.75
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 10
|
|
has_trait = generous
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 10
|
|
has_trait = forgiving
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = -20
|
|
has_trait = greedy
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = -20
|
|
has_trait = vengeful
|
|
}
|
|
}
|
|
}
|
|
|
|
# Pay a gafol to stop the attacks.
|
|
option = {
|
|
name = fp1_jomsvikings.0011.c
|
|
# The Jomsvikings will only accept tribute from non-threatening unreformeds.
|
|
trigger = {
|
|
faith = { has_doctrine_parameter = unreformed }
|
|
# As there's gold involved, the character should either be a player or have enough to spend.
|
|
OR = {
|
|
is_ai = no
|
|
short_term_gold >= medium_gold_value
|
|
}
|
|
}
|
|
|
|
# Inform root that they won't lose any control.
|
|
custom_tooltip = fp1_jomsvikings.0011.c.tt
|
|
# Pay the gold straight to scope:leader.
|
|
pay_treasury_or_gold = {
|
|
target = scope:leader
|
|
value = medium_treasury_or_gold_value
|
|
}
|
|
|
|
stress_impact = {
|
|
generous = minor_stress_impact_loss
|
|
forgiving = minor_stress_impact_loss
|
|
greedy = major_stress_impact_gain
|
|
vengeful = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_greed = -0.25
|
|
ai_vengefulness = -0.75
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 10
|
|
has_trait = generous
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 10
|
|
has_trait = forgiving
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = -20
|
|
has_trait = greedy
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = -20
|
|
has_trait = vengeful
|
|
}
|
|
}
|
|
}
|
|
|
|
# How is this anything but a local problem?
|
|
option = {
|
|
name = fp1_jomsvikings.0011.d
|
|
|
|
# Inform root that they let the county burn.
|
|
custom_tooltip = fp1_jomsvikings.0011.d.tt
|
|
# Reduce control.
|
|
scope:target_county = { change_county_control = extreme_county_control_loss }
|
|
|
|
stress_impact = {
|
|
lazy = medium_stress_impact_loss
|
|
callous = medium_stress_impact_loss
|
|
sadistic = medium_stress_impact_loss
|
|
diligent = minor_stress_impact_gain
|
|
compassionate = medium_stress_impact_gain
|
|
vengeful = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = -0.25
|
|
ai_boldness = -0.25
|
|
ai_honor = -0.5
|
|
ai_vengefulness = -0.5
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 20
|
|
has_trait = lazy
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 20
|
|
has_trait = callous
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 20
|
|
has_trait = sadistic
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = -10
|
|
has_trait = diligent
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = -20
|
|
has_trait = compassionate
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = -30
|
|
has_trait = vengeful
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# Jomsvikings send Event Troops
|
|
# by Ewan Cowhig Croft
|
|
# 0021 - 0030
|
|
##################################################
|
|
|
|
# The Jomsvikings offer you a force of loyal pirates.
|
|
fp1_jomsvikings.0021 = {
|
|
type = character_event
|
|
title = fp1_jomsvikings.0021.t
|
|
desc = fp1_jomsvikings.0021.desc
|
|
theme = faith
|
|
right_portrait = {
|
|
character = scope:leader
|
|
animation = admiration
|
|
}
|
|
override_background = { reference = fp1_beached_longships }
|
|
|
|
trigger = {
|
|
# DLC check.
|
|
has_fp1_dlc_trigger = yes
|
|
# The Jomsvikings must exist; check this before the usual standard checks for best efficiency.
|
|
fp1_jomsvikings_exist_in_range_trigger = yes
|
|
# Standard checks.
|
|
is_available_at_peace_adult = yes
|
|
NOT = { has_character_flag = had_event_fp1_jomsvikings_0021 }
|
|
# You must fulfill their generic piety requirements.
|
|
fp1_pious_enough_for_jomsvikings_reward_trigger = yes
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
|
|
# Weight up for excess levels of piety & high levels of prestige.
|
|
fp1_jomsvikings_approve_of_extra_piety_and_prestige_modifier = yes
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = had_event_fp1_jomsvikings_0021
|
|
days = 1825
|
|
}
|
|
# Grab the Grandmaster.
|
|
global_var:jomsvikings_title.holder = { save_scope_as = leader }
|
|
}
|
|
|
|
# Pirates? In *my* good Asatru household? It's more likely than you'd think!
|
|
option = {
|
|
name = fp1_jomsvikings.0021.a
|
|
|
|
# Spend the piety cost.
|
|
add_piety = major_piety_loss
|
|
# Explanatory tooltip.
|
|
custom_tooltip = fp1_jomsvikings.0021.a.tt
|
|
# Give the actual troops.
|
|
spawn_army = {
|
|
levies = 250
|
|
men_at_arms = {
|
|
type = jomsviking_pirates
|
|
stacks = 4
|
|
}
|
|
location = root.capital_province
|
|
origin = scope:leader.capital_province
|
|
name = fp1_jomsvikings_event_troops
|
|
}
|
|
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_loss
|
|
zealous = medium_stress_impact_loss
|
|
content = medium_stress_impact_gain
|
|
cynical = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = 0.75
|
|
ai_sociability = 0.25
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 20
|
|
has_trait = ambitious
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 20
|
|
has_trait = zealous
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = -20
|
|
has_trait = content
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = -30
|
|
has_trait = cynical
|
|
}
|
|
}
|
|
}
|
|
|
|
# Perhaps some more reputable volunteers?
|
|
option = {
|
|
name = fp1_jomsvikings.0021.b
|
|
|
|
# Spend the piety cost.
|
|
add_piety = major_piety_loss
|
|
# Explanatory tooltip.
|
|
custom_tooltip = fp1_jomsvikings.0021.b.tt
|
|
# Give the actual troops.
|
|
spawn_army = {
|
|
levies = 250
|
|
men_at_arms = {
|
|
type = bondi
|
|
stacks = 4
|
|
}
|
|
location = root.capital_province
|
|
origin = scope:leader.capital_province
|
|
name = fp1_jomsvikings_event_troops
|
|
}
|
|
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_loss
|
|
zealous = medium_stress_impact_loss
|
|
content = medium_stress_impact_gain
|
|
cynical = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = 0.75
|
|
ai_sociability = 0.25
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 20
|
|
has_trait = ambitious
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 20
|
|
has_trait = zealous
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = -20
|
|
has_trait = content
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = -30
|
|
has_trait = cynical
|
|
}
|
|
}
|
|
}
|
|
|
|
# I'm fine, thanks.
|
|
option = {
|
|
name = fp1_jomsvikings.0021.c
|
|
|
|
# Gain a little consolation prestige.
|
|
add_prestige = minor_prestige_gain
|
|
# The Grandmaster considers this an insult.
|
|
scope:leader = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = insult_opinion
|
|
opinion = -30
|
|
}
|
|
hidden_effect = {
|
|
if = {
|
|
limit = {
|
|
can_set_relation_potential_rival_trigger = { CHARACTER = root }
|
|
}
|
|
set_relation_potential_rival = root
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
paranoid = medium_stress_impact_loss
|
|
cynical = major_stress_impact_loss
|
|
trusting = minor_stress_impact_gain
|
|
zealous = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = -0.5
|
|
ai_rationality = -0.25
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 20
|
|
has_trait = paranoid
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 30
|
|
has_trait = cynical
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = -10
|
|
has_trait = trusting
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = -30
|
|
has_trait = zealous
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# Jomsvikings challenge a Dishonourable Norse Pagan Ruler to Holmgang
|
|
# by Ewan Cowhig Croft
|
|
# 0041 - 0050
|
|
##################################################
|
|
|
|
scripted_trigger fp1_majorly_irked_jomsvikings_trigger = {
|
|
OR = {
|
|
## Trucebreaker.
|
|
has_character_modifier = broke_truce
|
|
## High tyranny.
|
|
tyranny >= high_tyranny
|
|
}
|
|
}
|
|
|
|
# Considering you a blight on the faith, the Grandmaster of the Jomsvikings challenges you to the death.
|
|
fp1_jomsvikings.0041 = {
|
|
type = character_event
|
|
title = fp1_jomsvikings.0041.t
|
|
desc = fp1_jomsvikings.0041.desc
|
|
theme = death
|
|
left_portrait = {
|
|
character = root
|
|
# Craven characters are terrifed.
|
|
triggered_animation = {
|
|
trigger = { has_trait = craven }
|
|
animation = fear
|
|
}
|
|
# Everyone else is just shocked.
|
|
triggered_animation = {
|
|
trigger = {
|
|
NOT = { has_trait = craven }
|
|
}
|
|
animation = shock
|
|
}
|
|
}
|
|
right_portrait = {
|
|
character = scope:leader
|
|
animation = rage
|
|
}
|
|
override_background = { reference = throne_room }
|
|
|
|
trigger = {
|
|
# DLC check.
|
|
has_fp1_dlc_trigger = yes
|
|
# The Jomsvikings must exist; check this before the usual standard checks for best efficiency.
|
|
fp1_jomsvikings_exist_in_range_trigger = yes
|
|
# Standard checks; make sure that scope:leader is available also.
|
|
is_landed = yes
|
|
is_available_at_peace_adult = yes
|
|
global_var:jomsvikings_title.holder = { is_available_at_peace_adult = yes }
|
|
NOT = { has_character_flag = had_event_fp1_jomsvikings_0041 }
|
|
# Must be following the unreformed version of Norse paganism.
|
|
faith = global_var:jomsvikings_title.holder.faith
|
|
# Eligibility checks.
|
|
## For holmgangs in general.
|
|
### Root.
|
|
can_start_single_combat_trigger = yes
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = global_var:jomsvikings_title.holder }
|
|
### Scope:leader.
|
|
global_var:jomsvikings_title.holder = {
|
|
can_start_single_combat_trigger = yes
|
|
# No need to check whether scope:leader is an eligible warrior, as they're already the head of a warrior order.
|
|
}
|
|
## Is scope:leader either actually at all competent in a fight or dumb enough to think they are?
|
|
global_var:jomsvikings_title.holder = {
|
|
OR = {
|
|
prowess >= medium_scsk
|
|
has_trait = intellect_bad
|
|
}
|
|
}
|
|
# You must unequivocally a bastard for them to think you need to be removed.
|
|
OR = {
|
|
# Any serious reason is valid.
|
|
fp1_majorly_irked_jomsvikings_trigger = yes
|
|
# But a large amount of minor reasons are also good.
|
|
calc_true_if = {
|
|
amount >= 4
|
|
# The sinful.
|
|
num_sinful_traits >= 2
|
|
has_trait = cynical
|
|
# The shameful.
|
|
prestige_level <= 0
|
|
piety_level <= 0
|
|
tyranny >= medium_tyranny
|
|
dread >= high_dread
|
|
# Criminals.
|
|
## Kinslayer.
|
|
AND = {
|
|
has_trait = kinslayer_1
|
|
faith = { has_doctrine_parameter = kinslaying_any_dynasty_member_crime }
|
|
}
|
|
AND = {
|
|
has_trait = kinslayer_2
|
|
faith = { has_doctrine_parameter = kinslaying_extended_family_crime }
|
|
}
|
|
AND = {
|
|
has_trait = kinslayer_3
|
|
faith = { has_doctrine_parameter = kinslaying_close_kin_crime }
|
|
}
|
|
## Deviant.
|
|
AND = {
|
|
has_trait = deviant
|
|
faith = { has_doctrine_parameter = deviancy_illegal }
|
|
}
|
|
## Cannibal.
|
|
AND = {
|
|
has_trait = cannibal
|
|
NOT = {
|
|
faith = { has_doctrine_parameter = cannibalism_legal }
|
|
}
|
|
}
|
|
## Sodomite.
|
|
AND = {
|
|
has_trait = sodomite
|
|
faith = { has_doctrine_parameter = homosexuality_illegal }
|
|
}
|
|
## Incestuous.
|
|
AND = {
|
|
has_trait = incestuous
|
|
NOT = {
|
|
faith = { has_doctrine_parameter = consanguinity_unrestricted_incest }
|
|
}
|
|
}
|
|
## Adulterer/Fornicator
|
|
AND = {
|
|
OR = {
|
|
has_trait = adulterer
|
|
has_trait = fornicator
|
|
}
|
|
trait_is_criminal_in_faith_trigger = {
|
|
FAITH = faith
|
|
TRAIT = adulterer
|
|
GENDER_CHARACTER = this
|
|
}
|
|
}
|
|
## Murderer.
|
|
has_trait = murderer
|
|
## Witch.
|
|
AND = {
|
|
has_trait = witch
|
|
faith = { has_doctrine_parameter = witchcraft_illegal }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
|
|
# We don't want to see this in the wild too much, so weight down against AI.
|
|
modifier = {
|
|
add = -0.5
|
|
is_ai = yes
|
|
}
|
|
|
|
# Weight it down a bit more if you lack any of the major reasons.
|
|
modifier = {
|
|
add = -0.25
|
|
fp1_majorly_irked_jomsvikings_trigger = no
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = "mx_cue_murder"
|
|
add_character_flag = {
|
|
flag = had_event_fp1_jomsvikings_0041
|
|
days = 7300
|
|
}
|
|
# Grab the Grandmaster.
|
|
global_var:jomsvikings_title.holder = { save_scope_as = leader }
|
|
# Rip the Grandmaster's shirt off.
|
|
scope:leader = { add_character_flag = single_combat_stripped_to_waist }
|
|
# Is the Grandmaster hopelessly outmatched? Try to boost them up a little if so.
|
|
hidden_effect = {
|
|
if = {
|
|
limit = {
|
|
prowess_diff = {
|
|
target = scope:leader
|
|
value >= 10
|
|
}
|
|
}
|
|
scope:leader = {
|
|
# Give them berserker.
|
|
if = {
|
|
limit = {
|
|
NOT = { has_trait = berserker }
|
|
}
|
|
add_trait = berserker
|
|
}
|
|
# Or, failing that, raider.
|
|
else_if = {
|
|
limit = {
|
|
NOT = { has_trait = viking }
|
|
}
|
|
add_trait = viking
|
|
}
|
|
# Or else just a slight base prowess boost.
|
|
else = { add_prowess_skill = 4 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# I'll send you to Valhöll with a smile.
|
|
option = {
|
|
name = fp1_jomsvikings.0041.a
|
|
|
|
# First, strip to the waist.
|
|
add_character_flag = single_combat_stripped_to_waist
|
|
# It's time to d-d-d-duel!
|
|
custom_tooltip = fp1_jomsvikings.0041.a.tt
|
|
configure_start_single_combat_effect = {
|
|
SC_INITIATOR = scope:leader
|
|
SC_ATTACKER = scope:leader
|
|
SC_DEFENDER = root
|
|
FATALITY = always
|
|
FIXED = no
|
|
LOCALE = throne_room
|
|
OUTPUT_EVENT = fp1_jomsvikings.0043
|
|
INVALIDATION_EVENT = fp1_jomsvikings.0042
|
|
}
|
|
# Show possible results.
|
|
show_as_tooltip = {
|
|
random_list = {
|
|
# Root wins.
|
|
50 = {
|
|
show_chance = no
|
|
desc = fp1_jomsvikings.0041.a.tt_success
|
|
scope:leader = {
|
|
death = {
|
|
killer = root
|
|
death_reason = death_duel
|
|
}
|
|
}
|
|
add_prestige = major_prestige_gain
|
|
add_kinslayer_trait_or_nothing_effect = { VICTIM = scope:leader }
|
|
}
|
|
# Scope:leader wins.
|
|
50 = {
|
|
show_chance = no
|
|
desc = fp1_jomsvikings.0041.a.tt_failure
|
|
death = {
|
|
killer = scope:leader
|
|
death_reason = death_duel
|
|
}
|
|
scope:leader = {
|
|
add_prestige = major_prestige_gain
|
|
add_kinslayer_trait_or_nothing_effect = { VICTIM = root }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
arrogant = minor_stress_impact_loss
|
|
brave = major_stress_impact_loss
|
|
craven = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = 0.5
|
|
ai_vengefulness = 0.25
|
|
ai_boldness = -0.25
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 10
|
|
has_trait = arrogant
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 30
|
|
has_trait = brave
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = -30
|
|
has_trait = craven
|
|
}
|
|
}
|
|
}
|
|
|
|
# You were a fool to come alone. Guards!
|
|
option = {
|
|
name = fp1_jomsvikings.0041.b
|
|
|
|
# If possible, scope:leader immediately becomes your nemesis.
|
|
if = {
|
|
limit = {
|
|
NOT = { has_relation_nemesis = scope:leader }
|
|
}
|
|
# No matter what relationship you had or didn't have, they become your nemesis.
|
|
if = {
|
|
limit = { has_relation_best_friend = scope:leader }
|
|
remove_relation_best_friend = scope:leader
|
|
set_relation_nemesis = {
|
|
target = scope:leader
|
|
reason = nemesis_refused_holmgang
|
|
}
|
|
}
|
|
# If you have no relation or were friends, they become your rival.
|
|
else_if = {
|
|
limit = { has_relation_friend = scope:leader }
|
|
remove_relation_friend = scope:leader
|
|
set_relation_nemesis = {
|
|
target = scope:leader
|
|
reason = nemesis_refused_holmgang
|
|
}
|
|
}
|
|
else = {
|
|
set_relation_nemesis = {
|
|
target = scope:leader
|
|
reason = nemesis_refused_holmgang
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
reverse_add_opinion = {
|
|
target = scope:leader
|
|
modifier = hate_opinion
|
|
opinion = -50
|
|
}
|
|
}
|
|
# You attempt to capture scope:leader.
|
|
duel = {
|
|
skill = martial
|
|
target = scope:leader
|
|
# Scope:leader is shackled & hauled off to the dungeon.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -40
|
|
}
|
|
desc = fp1_jomsvikings.0041.b.tt_success
|
|
send_interface_toast = {
|
|
title = fp1_jomsvikings.0041.b.tt_success
|
|
left_icon = scope:leader
|
|
# Scope:leader is tossed straight into the dungeon.
|
|
rightfully_imprison_character_effect = {
|
|
TARGET = scope:leader
|
|
IMPRISONER = root
|
|
}
|
|
hidden_effect = {
|
|
scope:leader = { change_prison_type = dungeon }
|
|
}
|
|
# You still lose a prestige level, since you're being an utter bastard.
|
|
add_prestige_level = -1
|
|
# But you do gain a good chunk of dread.
|
|
add_dread = medium_dread_gain
|
|
}
|
|
}
|
|
# Scope:leader effects a daring escape.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -40
|
|
}
|
|
desc = fp1_jomsvikings.0041.b.tt_failure
|
|
send_interface_toast = {
|
|
title = fp1_jomsvikings.0041.b.tt_failure
|
|
left_icon = scope:leader
|
|
# You lose a prestige level *and* take heftier penalties for your dishonour.
|
|
add_prestige_level = -1
|
|
add_prestige = monumental_prestige_loss
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
vengeful = medium_stress_impact_loss
|
|
arbitrary = major_stress_impact_loss
|
|
forgiving = medium_stress_impact_gain
|
|
just = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 0.5
|
|
ai_honor = -0.75
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 20
|
|
has_trait = vengeful
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 30
|
|
has_trait = arbitrary
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = -20
|
|
has_trait = forgiving
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = -30
|
|
has_trait = just
|
|
}
|
|
}
|
|
}
|
|
|
|
# Hah, right, because I just fight any random pirate that walks into my castle?
|
|
option = {
|
|
name = fp1_jomsvikings.0041.c
|
|
|
|
# If possible, scope:leader immediately becomes your rival.
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
has_relation_rival = scope:leader
|
|
has_relation_nemesis = scope:leader
|
|
}
|
|
}
|
|
# If you were best friends, they become your nemesis.
|
|
if = {
|
|
limit = { has_relation_best_friend = scope:leader }
|
|
remove_relation_best_friend = scope:leader
|
|
set_relation_nemesis = {
|
|
target = scope:leader
|
|
reason = rival_refused_holmgang
|
|
}
|
|
}
|
|
# If you have no relation or were friends, they become your rival.
|
|
else_if = {
|
|
limit = { has_relation_friend = scope:leader }
|
|
remove_relation_friend = scope:leader
|
|
set_relation_rival = {
|
|
target = scope:leader
|
|
reason = rival_refused_holmgang
|
|
}
|
|
}
|
|
else = {
|
|
set_relation_rival = {
|
|
target = scope:leader
|
|
reason = rival_refused_holmgang
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
reverse_add_opinion = {
|
|
target = scope:leader
|
|
modifier = hate_opinion
|
|
opinion = -50
|
|
}
|
|
}
|
|
# And you take some hefty prestige penalties for your refusal.
|
|
add_prestige_level = -1
|
|
add_prestige = massive_prestige_loss
|
|
|
|
stress_impact = {
|
|
craven = major_stress_impact_loss
|
|
arrogant = minor_stress_impact_gain
|
|
brave = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_rationality = 0.25
|
|
ai_vengefulness = -0.25
|
|
ai_boldness = -0.5
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 30
|
|
has_trait = craven
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = -10
|
|
has_trait = arrogant
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = -30
|
|
has_trait = brave
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Bout has invalidated, inform affected parties.
|
|
fp1_jomsvikings.0042 = {
|
|
hidden = yes
|
|
|
|
immediate = {
|
|
# Inform root that the duel has invalidated.
|
|
root = {
|
|
send_interface_toast = {
|
|
title = fp1_jomsvikings.0042.trigger_failure
|
|
left_icon = scope:leader
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Bout ended, sort after effects.
|
|
fp1_jomsvikings.0043 = {
|
|
hidden = yes
|
|
|
|
immediate = {
|
|
# If scope:leader won, give them their prestige/clothes and apply kinslayer stuff.
|
|
if = {
|
|
limit = { scope:sc_victor = scope:leader }
|
|
add_prestige = major_prestige_gain
|
|
remove_character_flag = single_combat_stripped_to_waist
|
|
single_combat_have_slain_kin_effect = {
|
|
ATTACKER = scope:leader
|
|
DEFENDER = root
|
|
}
|
|
}
|
|
# Otherwise, root won.
|
|
else = {
|
|
# Nothing complex here, just put your shirt back on & send out the event after a small delay (for layering).
|
|
root = {
|
|
remove_character_flag = single_combat_stripped_to_waist
|
|
trigger_event = {
|
|
id = fp1_jomsvikings.0044
|
|
days = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Root won the bout, process their ending.
|
|
fp1_jomsvikings.0044 = {
|
|
type = character_event
|
|
title = fp1_jomsvikings.0044.t
|
|
desc = fp1_jomsvikings.0044.desc
|
|
theme = death
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_bold
|
|
}
|
|
right_portrait = {
|
|
character = scope:leader
|
|
animation = fear
|
|
}
|
|
override_background = { reference = throne_room }
|
|
|
|
trigger = {
|
|
# DLC check.
|
|
has_fp1_dlc_trigger = yes
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = "mx_cue_combat_stinger"
|
|
# Mention the death of scope:leader.
|
|
show_as_tooltip = {
|
|
scope:leader = {
|
|
death = {
|
|
killer = root
|
|
death_reason = death_duel
|
|
}
|
|
}
|
|
}
|
|
# Hand out root's prestige.
|
|
add_prestige = major_prestige_gain
|
|
scope:leader = {
|
|
add_character_flag = is_naked
|
|
}
|
|
}
|
|
|
|
# Anyone *else* want to have a go?
|
|
option = {
|
|
name = fp1_jomsvikings.0044.a
|
|
|
|
# And a fair amount of stress loss for coming through that.
|
|
add_stress = massive_stress_loss
|
|
|
|
# No stress impact for the standard option.
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.5
|
|
ai_vengefulness = 0.25
|
|
}
|
|
}
|
|
}
|
|
|
|
# And the justness of my rule is proven again.
|
|
option = {
|
|
name = fp1_jomsvikings.0044.b
|
|
# No point reducing tyranny if you don't have any.
|
|
trigger = { tyranny >= 1 }
|
|
|
|
# Get a decent tyranny reduction for your troubles.
|
|
add_tyranny = massive_tyranny_loss
|
|
|
|
stress_impact = {
|
|
deceitful = major_stress_impact_loss
|
|
arbitrary = major_stress_impact_loss
|
|
honest = major_stress_impact_gain
|
|
just = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_rationality = 0.5
|
|
ai_honor = -0.5
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 30
|
|
has_trait = deceitful
|
|
}
|
|
modifier = { # Weight up for stress.
|
|
add = 30
|
|
has_trait = arbitrary
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = 30
|
|
has_trait = honest
|
|
}
|
|
modifier = { # Weight down for stress.
|
|
add = 30
|
|
has_trait = just
|
|
}
|
|
}
|
|
}
|
|
|
|
# This simply shows that Asatru is an unworthy faith...
|
|
option = {
|
|
name = fp1_jomsvikings.0044.c
|
|
# AI doesn't use this functionality, so we don't want them taking this option.
|
|
trigger = { is_ai = no }
|
|
|
|
# Gain a modifier making it substantially cheaper to convert to other faiths.
|
|
add_character_modifier = {
|
|
modifier = fp1_jomsvikings_caused_faith_crisis_modifier
|
|
years = 10
|
|
}
|
|
|
|
stress_impact = {
|
|
cynical = major_stress_impact_loss
|
|
zealous = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
# AI is banned, so this is unimportant.
|
|
base = 0
|
|
}
|
|
}
|
|
after = {
|
|
scope:leader = {
|
|
remove_character_flag = is_naked
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
##################################################
|
|
# #Special Events
|
|
|
|
##################################################
|
|
# Jomsvikings Destroyed
|
|
# by Ewan Cowhig Croft
|
|
# 1001 - 1010
|
|
##################################################
|
|
|
|
fp1_jomsvikings.1001 = {
|
|
type = character_event
|
|
title = fp1_jomsvikings.1001.t
|
|
desc = {
|
|
desc = fp1_jomsvikings.1001.desc.intro
|
|
first_valid = {
|
|
# If someone reformed Norse paganism, the Jomsvikings lament it.
|
|
triggered_desc = {
|
|
trigger = {
|
|
religion:germanic_religion = {
|
|
any_faith = {
|
|
NOT = { has_doctrine_parameter = unreformed }
|
|
}
|
|
}
|
|
}
|
|
desc = fp1_jomsvikings.1001.desc.reformed_asatru_exists
|
|
}
|
|
# Otherwise, just a general big RIP.
|
|
desc = fp1_jomsvikings.1001.desc.fallback
|
|
}
|
|
desc = fp1_jomsvikings.1001.desc.outro
|
|
}
|
|
theme = faith
|
|
override_background = { reference = fp1_tribal_temple }
|
|
left_portrait = {
|
|
character = scope:leader
|
|
animation = shame
|
|
}
|
|
|
|
trigger = {
|
|
# DLC check.
|
|
has_fp1_dlc_trigger = yes
|
|
}
|
|
|
|
immediate = {
|
|
# Huehuehue.
|
|
play_music_cue = "mx_cue_peace_ensues"
|
|
custom_tooltip = fp1_jomsvikings.1001.holy_order_destroyed
|
|
}
|
|
|
|
# The gods forsake us!
|
|
option = {
|
|
name = fp1_jomsvikings.1001.a
|
|
trigger = { faith = faith:norse_pagan }
|
|
|
|
# No more benefits for pious Norse pagans.
|
|
custom_tooltip = fp1_jomsvikings.1001.a.tt
|
|
|
|
# No stress for a notification event.
|
|
ai_chance = {
|
|
# Notification event needs no AI chance.
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
# Good riddance to bad rubbish!
|
|
option = {
|
|
name = fp1_jomsvikings.1001.b
|
|
trigger = {
|
|
NOT = { faith = faith:norse_pagan }
|
|
}
|
|
|
|
# No more Jomsviking piracy!
|
|
custom_tooltip = fp1_jomsvikings.1001.b.tt
|
|
|
|
# No stress for a notification event.
|
|
ai_chance = {
|
|
# Notification event needs no AI chance.
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
# Yhomz-who?
|
|
option = {
|
|
name = fp1_jomsvikings.1001.c
|
|
trigger = {
|
|
NOT = { faith = faith:norse_pagan }
|
|
}
|
|
|
|
# No more Jomsviking piracy!
|
|
custom_tooltip = fp1_jomsvikings.1001.c.tt
|
|
|
|
# No stress for a notification event.
|
|
ai_chance = {
|
|
# Notification event needs no AI chance.
|
|
base = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
##################################################
|
|
# Jomsvikings Formed Autonomously
|
|
# by Ewan Cowhig Croft
|
|
# 1011 - 1020
|
|
##################################################
|
|
|
|
# The Jomsvikings are founded automagically.
|
|
fp1_jomsvikings.1011 = {
|
|
scope = none
|
|
hidden = yes
|
|
|
|
# Trigger block handled in yearly_on_actions.
|
|
|
|
immediate = {
|
|
# Collate eligible targets in the region.
|
|
every_county_in_region = {
|
|
region = dlc_fp1_region_non_scandinavian_southern_baltic
|
|
limit = {
|
|
holder = { fp1_ruler_eligible_for_jomsviking_coup = yes }
|
|
}
|
|
add_to_list = jomsvikings_coup_targets_list
|
|
}
|
|
# Sort through to pick the best.
|
|
ordered_in_list = {
|
|
list = jomsvikings_coup_targets_list
|
|
order_by = fp1_jomsvikings_coup_priority_value
|
|
save_scope_as = coup_target
|
|
}
|
|
## Grab the soon-to-be former holder for loc.
|
|
scope:coup_target.holder = { save_scope_as = victim }
|
|
# Transfer the target title to its new owner.
|
|
## First, create said-owner.
|
|
create_character = {
|
|
template = fp1_jomsviking_bigwig
|
|
location = scope:coup_target.title_province
|
|
save_scope_as = founder
|
|
}
|
|
## Second, give that owner the actual title.
|
|
create_title_and_vassal_change = {
|
|
type = conquest
|
|
save_scope_as = change
|
|
add_claim_on_loss = yes
|
|
}
|
|
scope:coup_target = {
|
|
change_title_holder = {
|
|
holder = scope:founder
|
|
change = scope:change
|
|
}
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
## Third, give scope:founder their independence if they lacked it.
|
|
scope:founder = {
|
|
if = {
|
|
limit = { top_liege != this }
|
|
create_title_and_vassal_change = {
|
|
type = independency
|
|
save_scope_as = change
|
|
}
|
|
change_liege_or_become_independent = {
|
|
CHANGE = scope:change
|
|
VASSAL = this
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
}
|
|
}
|
|
## Fourth, give the owner some event troops & cash to keep them afloat.
|
|
scope:founder = {
|
|
spawn_army = {
|
|
levies = { add = 1000 }
|
|
inheritable = yes
|
|
uses_supply = yes
|
|
location = scope:coup_target.title_province
|
|
name = fp1_jomsvikings_event_troops
|
|
}
|
|
forge_the_jomsvikings_maa_reward_effect = yes
|
|
}
|
|
# Create the Jomsvikings.
|
|
scope:founder = { forge_the_jomsvikings_scripted_effect = yes }
|
|
# Send out notification events.
|
|
save_scope_value_as = {
|
|
name = jomsvikings_autofounded
|
|
value = yes
|
|
}
|
|
every_player = {
|
|
limit = {
|
|
OR = {
|
|
religion = religion:germanic_religion
|
|
save_temporary_scope_as = neighbouring_players
|
|
scope:founder = {
|
|
any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:neighbouring_players }
|
|
}
|
|
}
|
|
# No need to exempt scope:founder, as they're always an AI in this variant.
|
|
}
|
|
trigger_event = fp1_major_decisions.0033
|
|
}
|
|
}
|
|
}
|