1157 lines
23 KiB
Text
1157 lines
23 KiB
Text
namespace = ep3_laamps_provisions
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scripted_trigger domicile_provisions_medium_to_low_trigger = {
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domicile = {
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provisions <= provisions_privation_threshold_start
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provisions > provisions_privation_threshold_low
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}
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}
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scripted_trigger domicile_provisions_low_to_very_low_trigger = {
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domicile = {
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provisions <= provisions_privation_threshold_low
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provisions > provisions_privation_threshold_very_low
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}
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}
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scripted_trigger domicile_provisions_very_low_to_zero_trigger = {
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domicile = {
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provisions <= provisions_privation_threshold_very_low
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provisions > provisions_privation_threshold_empty
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}
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}
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scripted_trigger char_resistant_to_privation_in_desert_trigger = {
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OR = {
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has_trait = desert_warrior
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culture = { has_cultural_parameter = resistant_to_desert_privation }
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}
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}
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scripted_trigger char_resistant_to_privation_in_mountains_trigger = {
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OR = {
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has_trait = rough_terrain_expert
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culture = { has_cultural_parameter = resistant_to_mountain_privation }
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}
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}
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scripted_trigger char_resistant_to_privation_in_desert_mountains_trigger = {
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OR = {
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# Desert mountains are especially harsh, so yes, you need both.
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AND = {
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has_trait = desert_warrior
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has_trait = rough_terrain_expert
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}
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culture = {
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has_cultural_parameter = resistant_to_desert_privation
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has_cultural_parameter = resistant_to_mountain_privation
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}
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}
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}
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scripted_trigger char_resistant_to_privation_in_winter_trigger = {
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OR = {
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has_trait = winter_soldier
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culture = { has_cultural_parameter = resistant_to_winter_privation }
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}
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}
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scripted_effect apply_privation_event_cooldown_effect = {
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# In a desert.
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if = {
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limit = {
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location = { terrain = desert }
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# Some characters give you a _degree_ of immunity.
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char_resistant_to_privation_in_desert_trigger = no
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scope:host.court_position:quartermaster_camp_officer ?= { char_resistant_to_privation_in_desert_trigger = no }
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}
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}
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# In the mountains.
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else_if = {
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limit = {
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location = { terrain = mountains }
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# Some characters give you a _degree_ of immunity.
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char_resistant_to_privation_in_mountains_trigger = no
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scope:host.court_position:quartermaster_camp_officer ?= { char_resistant_to_privation_in_mountains_trigger = no }
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}
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}
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# In desert mountains.
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else_if = {
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limit = {
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location = { terrain = desert_mountains }
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# Some characters give you a _degree_ of immunity.
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char_resistant_to_privation_in_desert_mountains_trigger = no
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scope:host.court_position:quartermaster_camp_officer ?= { char_resistant_to_privation_in_desert_mountains_trigger = no }
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}
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}
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# In extreme winter.
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else_if = {
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limit = {
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location = { has_province_modifier = winter_harsh_modifier }
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# Some characters give you a _degree_ of immunity.
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char_resistant_to_privation_in_winter_trigger = no
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scope:host.court_position:quartermaster_camp_officer ?= { char_resistant_to_privation_in_winter_trigger = no }
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}
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}
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# Aaaaand if we pass through all those, _then_ add our cooldown.
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else = {
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add_character_flag = {
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flag = provision_events_cooldown
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months = 3
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}
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}
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}
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# Medium provisions - people are concerned
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ep3_laamps_provisions.1000 = {
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type = character_event
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title = ep3_laamps_provisions.1000.t
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desc = ep3_laamps_provisions.1000.desc
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theme = travel
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left_portrait = {
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character = root
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animation = dismissal
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}
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right_portrait = {
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character = scope:concerned
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animation = worry
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}
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trigger = {
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domicile_provisions_medium_to_low_trigger = yes
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NOT = {
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has_character_flag = provision_events_cooldown
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}
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any_courtier_or_guest = {
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age >= 12
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NOT = { has_character_flag = concerned_cooldown }
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}
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}
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immediate = {
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apply_privation_event_cooldown_effect = yes
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random_courtier_or_guest = {
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limit = {
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age >= 12
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NOT = { has_character_flag = concerned_cooldown }
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is_of_major_interest_trigger = { CHARACTER = root }
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}
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alternative_limit = {
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age >= 12
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NOT = { has_character_flag = concerned_cooldown }
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is_of_minor_interest_trigger = { CHARACTER = root }
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}
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alternative_limit = {
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age >= 12
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NOT = { has_character_flag = concerned_cooldown }
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}
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save_scope_as = concerned
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add_character_flag = {
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flag = concerned_cooldown
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months = 12
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}
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}
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}
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#Option A: lose opinion
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option = {
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name = ep3_laamps_provisions.1000.a
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scope:concerned = {
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add_opinion = {
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target = root
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modifier = worried_opinion
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opinion = -15
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}
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_boldness = 1
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}
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}
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}
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#Option B: give them money
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option = {
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name = ep3_laamps_provisions.1000.b
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pay_short_term_gold = {
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target = scope:concerned
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gold = tiny_gold_value
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_compassion = 0.5
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ai_greed = -0.5
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}
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}
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}
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}
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# Low provisions - MaA take a hit
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ep3_laamps_provisions.1010 = {
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type = character_event
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title = ep3_laamps_provisions.1010.t
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desc = ep3_laamps_provisions.1010.desc
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theme = travel
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left_portrait = {
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character = root
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animation = worry
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}
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trigger = {
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domicile_provisions_low_to_very_low_trigger = yes
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current_military_strength >= 100
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NOT = {
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has_character_flag = provision_events_cooldown
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}
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}
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immediate = {
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apply_privation_event_cooldown_effect = yes
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}
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#Option A:
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option = {
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name = ep3_laamps_provisions.1010.a
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# 15% of your MaA desert
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every_maa_regiment = {
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limit = {
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maa_current_troops_count >= 7
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}
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change_maa_troops_count = {
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value = {
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value = this.maa_current_troops_count
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multiply = -0.15
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}
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}
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}
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stress_impact = {
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base = minor_stress_impact_gain
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}
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}
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}
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# Low provisions - someone leaves
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ep3_laamps_provisions.1020 = {
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type = character_event
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title = ep3_laamps_provisions.1020.t
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desc = ep3_laamps_provisions.1020.desc
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theme = travel
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left_portrait = {
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character = root
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animation = disapproval
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}
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right_portrait = {
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character = scope:leaver
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animation = rage
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}
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trigger = {
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domicile_provisions_low_to_very_low_trigger = yes
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NOT = {
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has_character_flag = provision_events_cooldown
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}
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any_courtier_or_guest = {
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is_available_ai_adult = yes
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NOR = {
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is_close_family_of = root
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has_any_court_position = yes
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}
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}
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}
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immediate = {
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apply_privation_event_cooldown_effect = yes
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random_courtier_or_guest = {
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limit = {
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is_available_ai_adult = yes
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NOR = {
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is_close_family_of = root
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has_any_court_position = yes
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}
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}
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save_scope_as = leaver
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}
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}
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#Option A:
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option = {
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name = ep3_laamps_provisions.1020.a
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current_travel_plan ?= { remove_character = scope:leaver }
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scope:leaver = { move_to_pool = yes }
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stress_impact = {
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base = medium_stress_impact_gain
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}
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}
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}
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# Very Low provisions - someone important leaves
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ep3_laamps_provisions.1025 = {
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type = character_event
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title = ep3_laamps_provisions.1025.t
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desc = ep3_laamps_provisions.1025.desc
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theme = travel
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left_portrait = {
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character = root
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animation = disapproval
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}
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right_portrait = {
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character = scope:leaver
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animation = rage
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}
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trigger = {
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domicile_provisions_very_low_to_zero_trigger = yes
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NOT = {
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has_character_flag = provision_events_cooldown
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}
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any_courtier_or_guest = {
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is_available_ai_adult = yes
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OR = {
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is_close_family_of = root
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has_any_court_position = yes
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}
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}
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}
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immediate = {
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apply_privation_event_cooldown_effect = yes
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random_courtier_or_guest = {
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limit = {
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OR = {
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is_close_family_of = root
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has_any_court_position = yes
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}
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}
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save_scope_as = leaver
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}
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}
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#Option A:
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option = {
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name = ep3_laamps_provisions.1025.a
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current_travel_plan ?= { remove_character = scope:leaver }
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scope:leaver = { move_to_pool = yes }
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every_courtier_or_guest = {
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custom = every_follower_custom
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add_opinion = {
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target = root
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modifier = starving_opinion
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opinion = -15
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}
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}
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stress_impact = {
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base = major_stress_impact_gain
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}
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}
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}
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# Very Low provisions - MaA are hit hard/desertions
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ep3_laamps_provisions.1030 = {
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type = character_event
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title = ep3_laamps_provisions.1030.t
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desc = ep3_laamps_provisions.1030.desc
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theme = travel
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left_portrait = {
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character = root
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animation = worry
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}
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trigger = {
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domicile_provisions_very_low_to_zero_trigger = yes
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NOT = {
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has_character_flag = provision_events_cooldown
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}
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}
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immediate = {
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apply_privation_event_cooldown_effect = yes
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}
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#Option A:
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option = {
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name = ep3_laamps_provisions.1030.a
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# 35% of your MaA desert
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every_maa_regiment = {
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limit = {
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maa_current_troops_count >= 3
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}
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change_maa_troops_count = {
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value = {
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value = this.maa_current_troops_count
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multiply = -0.35
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}
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}
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}
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every_courtier_or_guest = {
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custom = every_follower_custom
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add_opinion = {
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target = root
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modifier = starving_opinion
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opinion = -15
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}
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}
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stress_impact = {
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base = major_stress_impact_gain
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}
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}
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}
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# Very Low provisions - You get sick
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ep3_laamps_provisions.1040 = {
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type = character_event
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title = ep3_laamps_provisions.1040.t
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desc = ep3_laamps_provisions.1040.desc
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theme = travel
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left_portrait = {
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character = root
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animation = sick
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}
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trigger = {
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domicile_provisions_very_low_to_zero_trigger = yes
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NOR = {
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has_character_flag = provision_events_cooldown
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has_trait = ill
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}
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}
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immediate = {
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apply_privation_event_cooldown_effect = yes
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}
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#Option A:
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option = {
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name = ep3_laamps_provisions.1040.a
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contract_disease_effect = { DISEASE = ill TREATMENT_EVENT = yes }
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every_courtier_or_guest = {
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custom = every_follower_custom
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add_opinion = {
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target = root
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modifier = starving_opinion
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opinion = -15
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}
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}
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stress_impact = {
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base = major_stress_impact_gain
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}
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}
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}
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# Very Low provisions - someone dies/pet dies
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ep3_laamps_provisions.1050 = {
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type = character_event
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title = ep3_laamps_provisions.1050.t
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desc = {
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first_valid = {
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triggered_desc = {
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trigger = {
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has_variable = story_cycle_horse_name
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}
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desc = ep3_laamps_provisions.1050.desc_pet_horse
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}
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triggered_desc = {
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trigger = {
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has_variable = story_cycle_dog_name
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}
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desc = ep3_laamps_provisions.1050.desc_pet_dog
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}
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triggered_desc = {
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trigger = {
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has_variable = story_cycle_cat_name
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}
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desc = ep3_laamps_provisions.1050.desc_pet_cat
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}
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desc = ep3_laamps_provisions.1050.desc_pet_no
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}
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first_valid = {
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triggered_desc = {
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trigger = {
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exists = scope:pet_story
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}
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desc = ep3_laamps_provisions.1050.desc_pet
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}
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desc = ep3_laamps_provisions.1050.desc_follower
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}
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}
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theme = death
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left_portrait = {
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character = root
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animation = crying
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}
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right_portrait = {
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trigger = {
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exists = scope:dead
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}
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character = scope:dead
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animation = dead
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}
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trigger = {
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domicile_provisions_very_low_to_zero_trigger = yes
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NOT = {
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has_character_flag = provision_events_cooldown
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}
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OR = {
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any_owned_story = { type = story_cycle_pet_cat }
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any_owned_story = { type = story_cycle_pet_dog }
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any_owned_story = { type = story_cycle_martial_lifestyle_warhorse }
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any_courtier_or_guest = {
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is_available_ai = yes
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}
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}
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}
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immediate = {
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apply_privation_event_cooldown_effect = yes
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random_owned_story = {
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type = story_cycle_martial_lifestyle_warhorse
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save_scope_as = pet_story
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}
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if = {
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limit = {
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NOT = { exists = scope:pet_story }
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}
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random_owned_story = {
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type = story_cycle_pet_dog
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save_scope_as = pet_story
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}
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}
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if = {
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limit = {
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NOT = { exists = scope:pet_story }
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}
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random_owned_story = {
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type = story_cycle_pet_cat
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save_scope_as = pet_story
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}
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}
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if = {
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limit = {
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NOT = { exists = scope:pet_story }
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}
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random_courtier_or_guest = {
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limit = {
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is_available_ai = yes
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}
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weight = {
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base = 1
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modifier = {
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is_of_major_or_minor_interest_trigger = { CHARACTER = root }
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add = 9
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}
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modifier = {
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is_player_heir_of = root
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factor = 0
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}
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modifier = {
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is_adult = yes
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add = 4
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}
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modifier = {
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health <= 4
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add = 1
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}
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modifier = {
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health <= 3
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add = 1.5
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}
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modifier = {
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health <= 2.5
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add = 2
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}
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modifier = {
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health <= 2
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add = 3.5
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}
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modifier = {
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health <= 1.5
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add = 5
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}
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}
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save_scope_as = dead
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}
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}
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scope:dead ?= {
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death = {
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death_reason = death_starved
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}
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}
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}
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#Option A:
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option = {
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name = {
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trigger = {
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exists = scope:dead
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}
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text = ep3_laamps_provisions.1050.a_1
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}
|
|
name = ep3_laamps_provisions.1050.a
|
|
if = {
|
|
limit = {
|
|
exists = scope:pet_story
|
|
}
|
|
scope:pet_story = { end_story = yes }
|
|
custom_tooltip = ep3_laamps_provisions.1050.a_tt
|
|
}
|
|
every_courtier_or_guest = {
|
|
custom = every_follower_custom
|
|
add_opinion = {
|
|
target = root
|
|
modifier = starving_opinion
|
|
opinion = -15
|
|
}
|
|
}
|
|
stress_impact = {
|
|
base = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
#Option B: cannibal only
|
|
option = {
|
|
trigger = {
|
|
exists = scope:dead
|
|
is_cannibal_trigger = yes
|
|
}
|
|
name = ep3_laamps_provisions.1050.b
|
|
every_courtier_or_guest = {
|
|
limit = {
|
|
NOT = { has_trait = cannibal }
|
|
}
|
|
custom = every_follower_custom
|
|
add_opinion = {
|
|
target = root
|
|
modifier = absolutely_horrified_opinion
|
|
opinion = -30
|
|
}
|
|
}
|
|
ai_chance = {
|
|
# If available, do it
|
|
base = 500
|
|
}
|
|
}
|
|
|
|
#Option C: become cannibal
|
|
option = {
|
|
trigger = {
|
|
exists = scope:dead
|
|
is_cannibal_trigger = no
|
|
}
|
|
name = ep3_laamps_provisions.1050.c
|
|
add_secret = { type = secret_cannibal }
|
|
ai_chance = {
|
|
base = 0
|
|
}
|
|
}
|
|
|
|
#Option D: eat the pet... :(
|
|
option = {
|
|
trigger = {
|
|
NOT = { exists = scope:dead }
|
|
}
|
|
name = ep3_laamps_provisions.1050.d
|
|
custom_tooltip = ep3_laamps_provisions.1050.d.tt
|
|
if = {
|
|
limit = {
|
|
scope:pet_story = {
|
|
story_type = story_cycle_martial_lifestyle_warhorse
|
|
}
|
|
}
|
|
domicile = {
|
|
change_provisions = miniscule_provisions_gain
|
|
}
|
|
}
|
|
else = {
|
|
domicile = {
|
|
change_provisions = {
|
|
value = miniscule_provisions_gain
|
|
multiply = 0.5
|
|
}
|
|
}
|
|
}
|
|
scope:pet_story = { end_story = yes }
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 0
|
|
modifier = {
|
|
has_trait = callous
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
has_trait = sadistic
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
has_trait = cannibal
|
|
add = 10
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Very Low provisions - a pestilence spreads
|
|
ep3_laamps_provisions.1060 = {
|
|
type = character_event
|
|
title = ep3_laamps_provisions.1060.t
|
|
desc = ep3_laamps_provisions.1060.desc
|
|
theme = travel
|
|
left_portrait = {
|
|
character = root
|
|
animation = worry
|
|
}
|
|
|
|
trigger = {
|
|
domicile_provisions_very_low_to_zero_trigger = yes
|
|
NOR = {
|
|
has_character_flag = provision_events_cooldown
|
|
has_game_rule = epidemic_frequency_disabled
|
|
}
|
|
location = {
|
|
NOR = {
|
|
any_province_epidemic = { }
|
|
has_variable = epidemic_cooldown_general
|
|
}
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
is_ai = yes
|
|
factor = 0.2
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
apply_privation_event_cooldown_effect = yes
|
|
}
|
|
|
|
#Option A:
|
|
option = {
|
|
name = ep3_laamps_provisions.1060.a
|
|
location = {
|
|
create_epidemic_outbreak = {
|
|
type = typhus
|
|
intensity = minor
|
|
}
|
|
}
|
|
random_courtier_or_guest = {
|
|
limit = { can_contract_disease_trigger = { DISEASE = typhus } }
|
|
contract_disease_effect = { DISEASE = typhus TREATMENT_EVENT = no }
|
|
}
|
|
# 25% of your MaA die
|
|
every_maa_regiment = {
|
|
limit = {
|
|
maa_current_troops_count >= 4
|
|
}
|
|
change_maa_troops_count = {
|
|
value = {
|
|
value = this.maa_current_troops_count
|
|
multiply = -0.25
|
|
}
|
|
}
|
|
}
|
|
every_courtier_or_guest = {
|
|
custom = every_follower_custom
|
|
add_opinion = {
|
|
target = root
|
|
modifier = starving_opinion
|
|
opinion = -15
|
|
}
|
|
}
|
|
stress_impact = {
|
|
base = major_stress_impact_gain
|
|
}
|
|
}
|
|
}
|
|
|
|
# ZERO provisions - chance to die or develop very bad modifiers/traits
|
|
ep3_laamps_provisions.1070 = {
|
|
type = character_event
|
|
title = ep3_laamps_provisions.1070.t
|
|
desc = ep3_laamps_provisions.1070.desc
|
|
theme = death
|
|
left_portrait = {
|
|
character = root
|
|
animation = sick_stomach
|
|
}
|
|
|
|
trigger = {
|
|
domicile.provisions <= provisions_privation_threshold_empty
|
|
NOT = {
|
|
has_character_flag = provision_events_cooldown
|
|
}
|
|
# give them a chance to stop first
|
|
current_travel_plan = {
|
|
has_variable = 1080_no_provisions_stop
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
apply_privation_event_cooldown_effect = yes
|
|
# 50% of your MaA die/desert
|
|
every_maa_regiment = {
|
|
limit = {
|
|
maa_current_troops_count >= 2
|
|
}
|
|
change_maa_troops_count = {
|
|
value = {
|
|
value = this.maa_current_troops_count
|
|
multiply = -0.5
|
|
}
|
|
}
|
|
}
|
|
every_courtier_or_guest = {
|
|
custom = every_follower_custom
|
|
add_opinion = {
|
|
target = root
|
|
modifier = starving_opinion
|
|
opinion = -25
|
|
}
|
|
}
|
|
}
|
|
|
|
#Option A:
|
|
option = {
|
|
name = ep3_laamps_provisions.1070.a
|
|
random_list = {
|
|
1 = {
|
|
# die
|
|
custom_tooltip = ep3_laamps_provisions.1070.a1
|
|
hidden_effect = {
|
|
death = {
|
|
death_reason = death_starved
|
|
}
|
|
}
|
|
}
|
|
1 = {
|
|
# bad health modifier
|
|
trigger = {
|
|
NOT = { has_character_modifier = weak_stomach_modifier }
|
|
}
|
|
custom_tooltip = ep3_laamps_provisions.1070.a2
|
|
hidden_effect = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = ep3_laamps_provisions.1070.tt
|
|
left_icon = root
|
|
add_character_modifier = weak_stomach_modifier
|
|
}
|
|
}
|
|
}
|
|
1 = {
|
|
# lose prowess
|
|
trigger = {
|
|
prowess >= 2
|
|
}
|
|
custom_tooltip = ep3_laamps_provisions.1070.a3
|
|
hidden_effect = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = ep3_laamps_provisions.1070.tt
|
|
left_icon = root
|
|
add_prowess_skill = -2
|
|
}
|
|
}
|
|
}
|
|
1 = {
|
|
# become cannibal
|
|
trigger = {
|
|
NOR = {
|
|
has_trait = cannibal
|
|
any_secret = {
|
|
type = secret_cannibal
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = ep3_laamps_provisions.1070.a4
|
|
hidden_effect = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = ep3_laamps_provisions.1070.tt
|
|
left_icon = root
|
|
add_trait = cannibal
|
|
}
|
|
}
|
|
}
|
|
1 = {
|
|
# other bad health modifier
|
|
trigger = {
|
|
NOR = {
|
|
has_trait = disfigured
|
|
has_character_modifier = hunger_sickness_modifier
|
|
}
|
|
}
|
|
custom_tooltip = ep3_laamps_provisions.1070.a5
|
|
hidden_effect = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = ep3_laamps_provisions.1070.tt
|
|
left_icon = root
|
|
add_character_modifier = hunger_sickness_modifier
|
|
add_trait = disfigured
|
|
}
|
|
}
|
|
}
|
|
1 = {
|
|
# become lunatic
|
|
trigger = {
|
|
NOR = {
|
|
has_trait = lunatic_1
|
|
has_trait = lunatic_genetic
|
|
}
|
|
}
|
|
custom_tooltip = ep3_laamps_provisions.1070.a6
|
|
hidden_effect = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = ep3_laamps_provisions.1070.tt
|
|
left_icon = root
|
|
add_trait = lunatic_1
|
|
}
|
|
}
|
|
}
|
|
1 = {
|
|
# become blind
|
|
trigger = {
|
|
NOT = {
|
|
has_trait = blind
|
|
}
|
|
}
|
|
custom_tooltip = ep3_laamps_provisions.1070.a7
|
|
hidden_effect = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = ep3_laamps_provisions.1070.tt
|
|
left_icon = root
|
|
add_trait = blind
|
|
}
|
|
}
|
|
}
|
|
1 = {
|
|
# become infirm
|
|
trigger = {
|
|
NOT = {
|
|
has_trait = infirm
|
|
}
|
|
}
|
|
custom_tooltip = ep3_laamps_provisions.1070.a8
|
|
hidden_effect = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = ep3_laamps_provisions.1070.tt
|
|
left_icon = root
|
|
add_trait = infirm
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
base = massive_stress_impact_gain
|
|
}
|
|
}
|
|
}
|
|
|
|
# ZERO provisions - JUST STOP!
|
|
ep3_laamps_provisions.1080 = {
|
|
type = character_event
|
|
title = ep3_laamps_provisions.1080.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:complainer
|
|
}
|
|
desc = ep3_laamps_provisions.1080.desc_companion
|
|
}
|
|
desc = ep3_laamps_provisions.1080.desc_alone
|
|
}
|
|
}
|
|
theme = travel
|
|
left_portrait = {
|
|
character = root
|
|
animation = disapproval
|
|
}
|
|
right_portrait = {
|
|
trigger = {
|
|
exists = scope:complainer
|
|
}
|
|
character = scope:complainer
|
|
animation = sick_stomach
|
|
}
|
|
|
|
trigger = {
|
|
domicile.provisions <= provisions_privation_threshold_empty
|
|
current_travel_plan = {
|
|
NOT = {
|
|
has_variable = 1080_no_provisions_stop
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
current_travel_plan = {
|
|
set_variable = 1080_no_provisions_stop
|
|
hidden_effect = {
|
|
pause_travel_plan = yes
|
|
}
|
|
}
|
|
random_courtier_or_guest = {
|
|
limit = {
|
|
is_available_ai_adult = yes
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
is_of_minor_interest_trigger = { CHARACTER = root }
|
|
add = 100
|
|
}
|
|
modifier = {
|
|
is_of_major_interest_trigger = { CHARACTER = root }
|
|
add = 1000
|
|
}
|
|
}
|
|
save_scope_as = complainer
|
|
}
|
|
location = {
|
|
if = {
|
|
limit = { is_sea_province = yes }
|
|
ordered_neighboring_province = {
|
|
limit = { exists = county }
|
|
alternative_limit = {
|
|
any_neighboring_province = { exists = county }
|
|
}
|
|
alternative_limit = {
|
|
any_neighboring_province = {
|
|
any_neighboring_province = { exists = county }
|
|
}
|
|
}
|
|
order_by = {
|
|
value = 0
|
|
subtract = "squared_distance(root.location)"
|
|
}
|
|
if = {
|
|
limit = { exists = county }
|
|
save_scope_as = landfall
|
|
}
|
|
else = {
|
|
ordered_neighboring_province = {
|
|
limit = { exists = county }
|
|
alternative_limit = {
|
|
any_neighboring_province = { exists = county }
|
|
}
|
|
order_by = {
|
|
value = 0
|
|
subtract = "squared_distance(root.location)"
|
|
}
|
|
if = {
|
|
limit = { exists = county }
|
|
save_scope_as = landfall
|
|
}
|
|
else = {
|
|
ordered_neighboring_province = {
|
|
limit = { exists = county }
|
|
order_by = {
|
|
value = 0
|
|
subtract = "squared_distance(root.location)"
|
|
}
|
|
save_scope_as = landfall
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Option A: we press on
|
|
option = {
|
|
name = ep3_laamps_provisions.1080.a
|
|
current_travel_plan = {
|
|
resume_travel_plan = yes
|
|
}
|
|
every_courtier_or_guest = {
|
|
custom = every_follower_custom
|
|
add_opinion = {
|
|
target = root
|
|
modifier = starving_opinion
|
|
opinion = -25
|
|
}
|
|
}
|
|
|
|
# Special, for the AI - start starving or succeed!?
|
|
if = {
|
|
limit = {
|
|
is_ai = yes
|
|
}
|
|
random = {
|
|
chance = {
|
|
value = 10
|
|
add = root.sum_of_all_skills_value
|
|
}
|
|
domicile = {
|
|
change_provisions = max_provisions
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
#Option B: take a break
|
|
option = {
|
|
name = ep3_laamps_provisions.1080.b
|
|
trigger = {
|
|
custom_tooltip = {
|
|
text = ep3_laamps_provisions.1080.sea
|
|
location = {
|
|
is_sea_province = no
|
|
}
|
|
}
|
|
}
|
|
show_as_unavailable = {
|
|
always = yes
|
|
}
|
|
#inform about moving the domicile
|
|
show_as_tooltip = {
|
|
domicile = {
|
|
move_domicile = root.location
|
|
}
|
|
}
|
|
current_travel_plan = {
|
|
abort_travel_plan = yes
|
|
}
|
|
ai_chance = {
|
|
base = 0
|
|
}
|
|
}
|
|
|
|
#Option C: make land!!!!!!!
|
|
option = {
|
|
name = ep3_laamps_provisions.1080.c
|
|
trigger = { exists = scope:landfall }
|
|
add_internal_flag = special
|
|
custom_tooltip = {
|
|
text = ep3_laamps_provisions.1080.c.tt
|
|
current_travel_plan = {
|
|
if = {
|
|
limit = { can_cancel = yes }
|
|
cancel_travel_plan = yes
|
|
}
|
|
}
|
|
start_travel_plan = {
|
|
destination = scope:landfall
|
|
travel_with_domicile = yes
|
|
return_trip = no
|
|
players_use_planner = no
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 0
|
|
}
|
|
}
|
|
}
|