1118 lines
23 KiB
Text
1118 lines
23 KiB
Text
namespace = ep3_laamp_flavor
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####
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# ep3_laamp_flavor.0001-0010 - Carrion Eaters
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# ep3_laamp_flavor.0020-0029 - Thief!
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# ep3_laamp_flavor.0030-0039 - Pleasant Dream
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# ep3_laamp_flavor.0040-0049 - Stray Prince
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# ep3_laamp_flavor.0050-0059 - Necromancer
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# ep3_laamp_flavor.0060-0069 - Dead Weight
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####
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##################################################
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# Carrion Eaters
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# by Daniel Tolman
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##################################################
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scripted_trigger ep3_laamp_flavor_0001_is_in_desert = {
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location = {
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OR = {
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terrain = desert
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terrain = desert_mountains
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terrain = drylands
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}
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}
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}
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# Carrion Eaters
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ep3_laamp_flavor.0001 = {
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type = character_event
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title = {
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first_valid = {
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# Carrion Eaters
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triggered_desc = {
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trigger = {
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OR = {
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ep3_laamp_flavor_0001_is_in_desert = yes
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location = {
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is_sea_province = yes
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}
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}
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}
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desc = ep3_laamp_flavor.0001.t1
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}
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# Eating Crow
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desc = ep3_laamp_flavor.0001.t2
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}
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}
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desc = {
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first_valid = {
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# Vultures in the desert
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triggered_desc = {
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trigger = {
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ep3_laamp_flavor_0001_is_in_desert = yes
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}
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desc = ep3_laamp_flavor.0001.desc1
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}
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# Gulls in the ocean
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triggered_desc = {
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trigger = {
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location = {
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is_sea_province = yes
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}
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}
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desc = ep3_laamp_flavor.0001.desc2
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}
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# Generic crows
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desc = ep3_laamp_flavor.0001.desc
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}
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}
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theme = travel_danger
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left_portrait = {
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character = root
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animation = sick_stomach
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}
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right_portrait = {
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character = scope:vulture_shooter
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scripted_animation = bow_drawn
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camera = camera_event_right_forward
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}
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cooldown = { years = 10 }
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trigger = {
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government_has_flag = government_is_landless_adventurer
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faith = {
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NOR = {
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religion = religion:jainism_religion
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religion = religion:islam_religion
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}
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}
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domicile ?= { provisions <= provisions_low_value }
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is_available_travelling_adult = yes
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NOT = { has_trait = ill }
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any_courtier = {
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is_available_travelling_ai_adult = yes
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}
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}
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immediate = {
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hidden_effect = {
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change_current_weight = -25
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every_courtier = {
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change_current_weight = -25
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}
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}
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if = {
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limit = { enable_debug_laamp_event_logging_toggle_trigger = yes }
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increment_global_variable_effect = {
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VAR = tally_tolman_0001
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VAL = 1
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}
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}
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ordered_courtier = {
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limit = {
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is_available_travelling_ai_adult = yes
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is_valid_active_event_recurrer_trigger = { LIEGE = ROOT }
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}
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alternative_limit = {
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is_available_travelling_ai_adult = yes
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}
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order_by = prowess
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save_scope_as = vulture_shooter
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}
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}
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option = { # good idea
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name = {
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trigger = {
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NOT = { has_trait = cannibal }
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}
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text = ep3_laamp_flavor.0001.a
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}
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name = {
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trigger = { has_trait = cannibal }
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text = ep3_laamp_flavor.0001.a.cannibal
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}
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trait = cannibal
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progress_towards_friend_effect = {
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REASON = agreed_to_shoot_vultures
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CHARACTER = scope:vulture_shooter
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OPINION = default_friend_opinion
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}
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random_list = {
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1 = { # get sick
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desc = ep3_laamp_flavor.0001.sick
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send_interface_toast = {
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title = ep3_laamp_flavor.0001.a.sick
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left_icon = root
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right_icon = scope:vulture_shooter
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contract_disease_effect = { DISEASE = ill TREATMENT_EVENT = yes }
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scope:vulture_shooter = { contract_disease_effect = { DISEASE = ill TREATMENT_EVENT = yes } }
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domicile = { change_provisions = miniscule_provisions_gain }
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}
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}
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1 = { # don't get sick
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desc = ep3_laamp_flavor.0001.notsick
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send_interface_toast = {
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title = ep3_laamp_flavor.0001.a.fine
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left_icon = root
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right_icon = scope:vulture_shooter
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domicile = { change_provisions = minor_provisions_gain }
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}
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}
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}
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ai_chance = {
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base = 1
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ai_value_modifier = {
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ai_rationality = -0.5
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}
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}
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}
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option = { # this will make us sick
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name = ep3_laamp_flavor.0001.c
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trigger = {
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learning >= decent_skill_rating
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}
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skill = learning
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add_learning_lifestyle_xp = medium_lifestyle_experience
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add_character_modifier = {
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modifier = emaciated_modifier
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years = 3
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}
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ai_chance = { # AI should generally pick this if able
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base = 100
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}
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}
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option = { # no that sounds gross
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name = ep3_laamp_flavor.0001.b
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progress_towards_rival_effect = {
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REASON = no_vulture_eating
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CHARACTER = scope:vulture_shooter
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OPINION = default_rival_opinion
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}
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add_character_modifier = {
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modifier = emaciated_modifier
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years = 3
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}
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ai_chance = { # Even if not especially learned, this is gross and sensible people should have some innate resistance to this idea
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base = 1
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ai_value_modifier = {
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ai_rationality = 2
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}
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}
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}
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}
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##################################################
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# Thief!
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# by Daniel Tolman
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##################################################
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scripted_trigger ep3_laamp_flavor_0020_valid_courtier = {
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NOR = {
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has_trait = just
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has_trait = honest
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}
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OR = {
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has_trait = greedy
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has_trait = deceitful
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has_trait = arbitrary
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has_trait = eccentric
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has_trait = profligate
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has_trait = fickle
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has_trait = callous
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has_trait_xp = {
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trait = gallowsbait
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track = thief
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value >= 10
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}
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}
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}
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# Follower caught stealing in local town
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ep3_laamp_flavor.0020 = {
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type = character_event
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title = ep3_laamp_flavor.0020.t
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desc = {
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desc = ep3_laamp_flavor.0020.intro
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first_valid = {
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triggered_desc = {
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trigger = {
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has_trait = gallowsbait
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}
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desc = ep3_laamp_flavor.0020.desc1
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}
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desc = ep3_laamp_flavor.0020.desc
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}
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}
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theme = unfriendly
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left_portrait = {
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character = scope:thieving_follower
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animation = fear
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}
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right_portrait = {
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character = scope:town_leader
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animation = disapproval
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}
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lower_right_portrait = {
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character = scope:duelist
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trigger = {
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this != scope:town_leader
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}
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}
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override_background = { reference = gallows }
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cooldown = { years = 10 }
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trigger = {
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has_government = landless_adventurer_government
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location = {
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has_holding = yes
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}
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is_available_at_peace_adult = yes
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any_courtier = {
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is_available_ai_adult = yes
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ep3_laamp_flavor_0020_valid_courtier = yes
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}
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location.barony.holder = {
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is_available_at_peace_ai_adult = yes
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}
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}
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immediate = {
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if = {
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limit = { enable_debug_laamp_event_logging_toggle_trigger = yes }
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increment_global_variable_effect = {
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VAR = tally_tolman_0020
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VAL = 1
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}
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}
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random_courtier = {
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limit = {
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is_valid_active_event_recurrer_trigger = { LIEGE = ROOT }
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is_available_at_peace_adult = yes
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ep3_laamp_flavor_0020_valid_courtier = yes
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}
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alternative_limit = {
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is_available_ai_adult = yes
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ep3_laamp_flavor_0020_valid_courtier = yes
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}
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save_scope_as = thieving_follower
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}
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location.barony.holder = {
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save_scope_as = town_leader
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if = {
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limit = { exists = court_position:champion_court_position }
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court_position:champion_court_position = { save_scope_as = duelist }
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}
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else = { save_scope_as = duelist }
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}
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location = {
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save_scope_as = town_location
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}
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}
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# Pay the fine
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option = {
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name = ep3_laamp_flavor.0020.a
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if = {
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limit = {
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has_trait = gallowsbait
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}
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pay_short_term_gold = {
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target = scope:town_leader
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gold = major_gold_value
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}
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stress_impact = {
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greedy = major_stress_impact_gain
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}
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}
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else = {
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pay_short_term_gold = {
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target = scope:town_leader
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gold = medium_gold_value
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}
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stress_impact = {
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greedy = medium_stress_impact_gain
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}
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}
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progress_towards_friend_effect = {
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REASON = thievery_helper_opinion
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CHARACTER = scope:thieving_follower
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OPINION = default_friend_opinion
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}
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ai_chance = {
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base = 1
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ai_value_modifier = {
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ai_compassion = 1
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ai_greed = -1
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}
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}
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}
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# Thief must accept physical punishment
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option = {
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name = ep3_laamp_flavor.0020.b
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if = {
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limit = {
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has_trait = gallowsbait
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}
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scope:thieving_follower = {
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apply_maimed_trait_and_modifier_effect = yes
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}
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}
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else = {
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scope:thieving_follower = {
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add_trait = wounded_1
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}
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}
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progress_towards_rival_effect = {
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REASON = thievery_rivalry_opinion
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CHARACTER = scope:thieving_follower
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OPINION = default_rival_opinion
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}
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ai_chance = {
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base = 1
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ai_value_modifier = {
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ai_compassion = -1
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}
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}
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}
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# Plead with town_leader
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option = {
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name = ep3_laamp_flavor.0020.c
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trigger = {
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scope:town_leader = {
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opinion = {
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target = root
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value >= low_negative_opinion
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}
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}
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}
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if = {
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limit = {
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scope:town_leader = {
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can_add_hook = {
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target = root
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type = indebted_hook
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}
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}
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}
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scope:town_leader = {
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add_hook = {
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target = root
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type = indebted_hook
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}
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}
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}
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if = {
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limit = {
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has_trait = gallowsbait
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}
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add_prestige = major_prestige_loss
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stress_impact = {
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arrogant = medium_stress_impact_gain
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ambitious = medium_stress_impact_gain
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stubborn = medium_stress_impact_gain
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callous = medium_stress_impact_gain
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}
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}
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else = {
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add_prestige = medium_prestige_loss
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stress_impact = {
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arrogant = minor_stress_impact_gain
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ambitious = minor_stress_impact_gain
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stubborn = minor_stress_impact_gain
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callous = medium_stress_impact_gain
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}
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}
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ai_chance = {
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base = 1
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ai_value_modifier = {
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ai_honor = -1
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}
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}
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}
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# Demand a trial by combat
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option = {
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name = ep3_laamp_flavor.0020.d
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duel = {
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skill = prowess
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target = scope:duelist
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50 = {
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compare_modifier = {
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value = scope:duel_value
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multiplier = 3.5
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min = -49
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}
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min = 5
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desc = ep3_laamp_flavor.0020.d.tt.success
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send_interface_toast = {
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title = ep3_laamp_flavor.0020.d.tt.success
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left_icon = scope:thieving_follower
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progress_towards_friend_effect = {
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REASON = thievery_helper_opinion
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CHARACTER = scope:thieving_follower
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OPINION = default_friend_opinion
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}
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}
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}
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50 = {
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compare_modifier = {
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value = scope:duel_value
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multiplier = -3.5
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min = -49
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}
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min = 5
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desc = ep3_laamp_flavor.0020.d.tt.fail
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send_interface_toast = {
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title = ep3_laamp_flavor.0020.d.tt.fail
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left_icon = scope:thieving_follower
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add_prestige = medium_prestige_loss
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scope:thieving_follower = {
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scope:thieving_follower = {
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apply_maimed_trait_and_modifier_effect = yes
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}
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}
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}
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}
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}
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ai_chance = {
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base = 1
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ai_value_modifier = {
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ai_honor = 2
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}
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}
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}
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}
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##################################################
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# Sweet Dreams
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# by Daniel Tolman
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##################################################
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# Sweet Dreams
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ep3_laamp_flavor.0030 = {
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type = character_event
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title = ep3_laamp_flavor.0030.t
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desc = ep3_laamp_flavor.0030.desc
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theme = court
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left_portrait = {
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character = scope:dream_friend
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animation = toast_goblet
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}
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right_portrait = {
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character = scope:dream_rival
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animation = paranoia
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outfit_tags = { beggar_rags }
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}
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override_background = { reference = feast }
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cooldown = { years = 10 }
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trigger = {
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has_government = landless_adventurer_government
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is_adult = yes
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is_available_allow_travelling = yes
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any_relation = {
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type = friend
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}
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any_relation = {
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type = rival
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}
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}
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immediate = {
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if = {
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limit = { enable_debug_laamp_event_logging_toggle_trigger = yes }
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increment_global_variable_effect = {
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VAR = tally_tolman_0030
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VAL = 1
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}
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}
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random_relation = {
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type = friend
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save_scope_as = dream_friend
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}
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random_relation = {
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type = rival
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save_scope_as = dream_rival
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}
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}
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# I will make my dream a reality
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option = {
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name = ep3_laamp_flavor.0030.a
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# Stress gain but more lifestyle xp
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add_character_modifier = {
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modifier = dream_ambitious
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years = 10
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}
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stress_impact = {
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base = miniscule_stress_impact_loss
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ambitious = minor_stress_impact_loss
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impatient = minor_stress_impact_loss
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arrogant = minor_stress_impact_loss
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stubborn = minor_stress_impact_loss
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vengeful = minor_stress_impact_loss
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}
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ai_chance = {
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base = 1
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ai_value_modifier = {
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ai_boldness = 1
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}
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}
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}
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# I long for the comforts of nobility
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option = {
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name = ep3_laamp_flavor.0030.b
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# Stress but more diplomacy
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add_character_modifier = {
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modifier = dream_envious
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years = 10
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}
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stress_impact = {
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base = miniscule_stress_impact_loss
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lifestyle_reveler = minor_stress_impact_loss
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gluttonous = minor_stress_impact_loss
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lazy = minor_stress_impact_loss
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greedy = minor_stress_impact_loss
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avaricious = minor_stress_impact_loss
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}
|
|
ai_chance = {
|
|
base = 1
|
|
ai_value_modifier = {
|
|
ai_sociability = 1
|
|
ai_honor = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# I'm glad I'm free of that life
|
|
option = {
|
|
name = ep3_laamp_flavor.0030.c
|
|
# less stress, you're happy with your life
|
|
add_character_modifier = {
|
|
modifier = dream_content
|
|
years = 10
|
|
}
|
|
stress_impact = {
|
|
base = miniscule_stress_impact_loss
|
|
temperate = minor_stress_impact_loss
|
|
calm = minor_stress_impact_loss
|
|
humble = minor_stress_impact_loss
|
|
content = minor_stress_impact_loss
|
|
paranoid = minor_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 1
|
|
ai_value_modifier = {
|
|
ai_compassion = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# Lost Lordling
|
|
# by Daniel Tolman
|
|
##################################################
|
|
|
|
# Lost Lordling
|
|
ep3_laamp_flavor.0040 = {
|
|
type = character_event
|
|
title = ep3_laamp_flavor.0040.t
|
|
desc = ep3_laamp_flavor.0040.desc
|
|
theme = landless_adventurer
|
|
override_background = { reference = wilderness }
|
|
left_portrait = {
|
|
character = root
|
|
animation = interested
|
|
}
|
|
right_portrait = {
|
|
character = scope:runaway_child
|
|
animation = crying
|
|
}
|
|
|
|
cooldown = { years = 20 }
|
|
|
|
trigger = {
|
|
has_government = landless_adventurer_government
|
|
is_available_at_peace_adult = yes
|
|
exists = location.barony.holder.capital_province
|
|
location = location.barony.holder.capital_province
|
|
location.barony.holder = {
|
|
save_temporary_scope_as = local_ruler_temp
|
|
highest_held_title_tier <= tier_county
|
|
is_available_at_peace_ai_adult = yes
|
|
any_courtier = {
|
|
is_child_of = scope:local_ruler_temp
|
|
NOT = { is_primary_heir_of = scope:local_ruler_temp }
|
|
age >= 12
|
|
age < 23
|
|
is_available_allow_travelling = yes
|
|
is_physically_able = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
if = {
|
|
limit = { enable_debug_laamp_event_logging_toggle_trigger = yes }
|
|
increment_global_variable_effect = {
|
|
VAR = tally_tolman_0040
|
|
VAL = 1
|
|
}
|
|
}
|
|
location = {
|
|
save_scope_as = location_scope
|
|
}
|
|
location.barony.holder = {
|
|
save_scope_as = local_ruler
|
|
random_courtier = {
|
|
limit = {
|
|
is_child_of = scope:local_ruler
|
|
NOT = { is_primary_heir_of = scope:local_ruler }
|
|
age >= 12
|
|
age < 23
|
|
is_available_allow_travelling = yes
|
|
is_physically_able = yes
|
|
}
|
|
save_scope_as = runaway_child
|
|
}
|
|
}
|
|
}
|
|
|
|
# Join our merry band
|
|
option = {
|
|
name = ep3_laamp_flavor.0040.b
|
|
add_courtier = scope:runaway_child
|
|
ai_chance = {
|
|
base = 1
|
|
ai_value_modifier = {
|
|
ai_compassion = 0.5
|
|
ai_honor = -0.25
|
|
}
|
|
}
|
|
}
|
|
|
|
# Capture the child, they might be worth a good ransom
|
|
option = {
|
|
name = ep3_laamp_flavor.0040.c
|
|
imprison = {
|
|
target = scope:runaway_child
|
|
type = house_arrest
|
|
}
|
|
reverse_add_opinion = {
|
|
target = scope:local_ruler
|
|
modifier = stole_my_child_opinion
|
|
opinion = -50
|
|
}
|
|
laamp_rewards_apply_criminal_xp_effect = {
|
|
TRACK = marauder
|
|
XP_MIN = gallowsbait_xp_minor_gain
|
|
XP_MAX = gallowsbait_xp_minor_gain
|
|
}
|
|
stress_impact = {
|
|
callous = minor_stress_impact_loss
|
|
greedy = minor_stress_impact_loss
|
|
sadistic = minor_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 1
|
|
ai_value_modifier = {
|
|
ai_honor = -1
|
|
ai_compassion = -1
|
|
ai_greed = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# We're taking you home
|
|
option = {
|
|
name = ep3_laamp_flavor.0040.a
|
|
reverse_add_opinion = {
|
|
target = scope:local_ruler
|
|
modifier = returned_my_child_opinion
|
|
opinion = 50
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_trait = gallowsbait
|
|
has_trait_xp = {
|
|
trait = gallowsbait
|
|
track = marauder
|
|
value >= 1
|
|
}
|
|
}
|
|
laamp_rewards_apply_criminal_xp_effect = {
|
|
TRACK = marauder
|
|
XP_MIN = negative_small_lifestyle_random_xp_low
|
|
XP_MAX = negative_small_lifestyle_random_xp_low
|
|
}
|
|
}
|
|
add_prestige = minor_prestige_gain
|
|
ai_chance = {
|
|
base = 1
|
|
ai_value_modifier = {
|
|
ai_compassion = 0.25
|
|
ai_honor = 0.75
|
|
ai_greed = 0.25
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# Necromancer
|
|
# by Daniel Tolman
|
|
##################################################
|
|
|
|
# Necromancer
|
|
ep3_laamp_flavor.0050 = {
|
|
type = character_event
|
|
title = ep3_laamp_flavor.0050.t
|
|
desc = ep3_laamp_flavor.0050.desc
|
|
theme = landless_adventurer
|
|
right_portrait = {
|
|
character = root
|
|
animation = shock
|
|
}
|
|
left_portrait = {
|
|
character = scope:necromancer
|
|
animation = page_flipping
|
|
}
|
|
override_background = { reference = bp1_bonfire }
|
|
|
|
cooldown = { years = 30 }
|
|
|
|
trigger = {
|
|
location = { is_sea_province = no }
|
|
static_group_filter = {
|
|
group = ep3_laamp_flavor.0050
|
|
match = 0.5
|
|
}
|
|
has_government = landless_adventurer_government
|
|
is_adult = yes
|
|
is_available_allow_travelling = yes
|
|
faith = { religion_tag = christianity_religion }
|
|
location.faith = { religion_tag = christianity_religion }
|
|
NOR = {
|
|
has_trait = witch
|
|
any_secret = { type = secret_witch }
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
if = {
|
|
limit = { enable_debug_laamp_event_logging_toggle_trigger = yes }
|
|
increment_global_variable_effect = {
|
|
VAR = tally_tolman_0050
|
|
VAL = 1
|
|
}
|
|
}
|
|
location = {
|
|
save_scope_as = location_scope
|
|
}
|
|
create_character = {
|
|
template = priest_character_template
|
|
culture = root.location.culture
|
|
faith = root.location.faith
|
|
dynasty = none
|
|
location = root.location
|
|
gender = male
|
|
save_scope_as = necromancer
|
|
}
|
|
hidden_effect = {
|
|
scope:necromancer = {
|
|
add_trait = devoted
|
|
remove_character_flag = need_priest_outfit
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
player_heir ?= {
|
|
is_courtier_of = root
|
|
is_child_of = root
|
|
}
|
|
}
|
|
player_heir = {
|
|
save_scope_as = player_heir_scope
|
|
}
|
|
}
|
|
}
|
|
|
|
# Your foul sorcery ends here
|
|
option = {
|
|
name = ep3_laamp_flavor.0050.a
|
|
add_piety = minor_piety_gain
|
|
duel = {
|
|
skill = prowess
|
|
target = scope:necromancer
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
min = 5
|
|
desc = ep3_laamp_flavor.0050.d.tt.success
|
|
send_interface_toast = {
|
|
title = ep3_laamp_flavor.0050.d.tt.success
|
|
left_icon = scope:necromancer
|
|
add_prestige = minor_prestige_gain
|
|
add_piety = minor_piety_gain
|
|
}
|
|
}
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
min = 5
|
|
desc = ep3_laamp_flavor.0050.d.tt.fail
|
|
send_interface_toast = {
|
|
title = ep3_laamp_flavor.0050.d.tt.fail
|
|
left_icon = scope:necromancer
|
|
add_trait = wounded_1
|
|
add_prestige = minor_prestige_loss
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
zealous = minor_stress_impact_loss
|
|
cynical = minor_stress_impact_gain
|
|
craven = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 1
|
|
ai_value_modifier = {
|
|
ai_zeal = 1
|
|
ai_rationality = -0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
# Teach me magic
|
|
option = {
|
|
name = ep3_laamp_flavor.0050.b
|
|
add_character_modifier = {
|
|
modifier = learned_in_demonology
|
|
years = 10
|
|
}
|
|
stress_impact = {
|
|
zealous = medium_stress_impact_gain
|
|
cynical = minor_stress_impact_gain
|
|
craven = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 1
|
|
ai_value_modifier = {
|
|
ai_sociability = 0.25
|
|
ai_zeal = -1
|
|
ai_rationality = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# Teach my heir magic
|
|
option = {
|
|
name = ep3_laamp_flavor.0050.c
|
|
trigger = {
|
|
exists = scope:player_heir_scope
|
|
}
|
|
stress_impact = {
|
|
zealous = medium_stress_impact_gain
|
|
cynical = minor_stress_impact_gain
|
|
craven = medium_stress_impact_gain
|
|
}
|
|
scope:player_heir_scope = {
|
|
add_character_modifier = {
|
|
modifier = learned_in_demonology
|
|
years = 10
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 1
|
|
ai_value_modifier = {
|
|
ai_sociability = 0.25
|
|
ai_zeal = -1
|
|
ai_rationality = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# 3spooky5me
|
|
option = {
|
|
name = ep3_laamp_flavor.0050.d
|
|
stress_impact = {
|
|
craven = minor_stress_impact_loss
|
|
}
|
|
add_prestige = minor_prestige_loss
|
|
ai_chance = {
|
|
base = 1
|
|
ai_value_modifier = {
|
|
ai_boldness = -1
|
|
}
|
|
}
|
|
}
|
|
after = {
|
|
if = {
|
|
limit = {
|
|
is_ai = yes
|
|
}
|
|
scope:necromancer = {
|
|
silent_disappearance_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# Dead Weight
|
|
# by Daniel Tolman
|
|
##################################################
|
|
|
|
# Dead Weight
|
|
ep3_laamp_flavor.0060 = {
|
|
type = character_event
|
|
title = ep3_laamp_flavor.0060.t
|
|
desc = ep3_laamp_flavor.0060.desc
|
|
theme = travel_danger
|
|
right_portrait = {
|
|
character = scope:follower
|
|
animation = anger
|
|
}
|
|
left_portrait = {
|
|
character = scope:prisoner
|
|
animation = prisonhouse
|
|
}
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
trigger = {
|
|
has_government = landless_adventurer_government
|
|
domicile ?= { provisions <= provisions_threshold_low_value }
|
|
is_available_travelling_adult = yes
|
|
any_courtier = { is_available_travelling_ai_adult = yes }
|
|
any_prisoner = {
|
|
age >= 6
|
|
is_ai = yes
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
hidden_effect = {
|
|
change_current_weight = -25
|
|
every_courtier = {
|
|
change_current_weight = -25
|
|
}
|
|
}
|
|
if = {
|
|
limit = { enable_debug_laamp_event_logging_toggle_trigger = yes }
|
|
increment_global_variable_effect = {
|
|
VAR = tally_tolman_0060
|
|
VAL = 1
|
|
}
|
|
}
|
|
random_courtier = {
|
|
# Get a recurring character if one exists that is suitably angry
|
|
limit = {
|
|
is_available_travelling_ai_adult = yes
|
|
is_valid_active_event_recurrer_trigger = { LIEGE = ROOT }
|
|
OR = {
|
|
has_trait = vengeful
|
|
has_trait = wrathful
|
|
}
|
|
}
|
|
# Otherwise, a random follower just snaps
|
|
alternative_limit = { is_available_travelling_ai_adult = yes }
|
|
save_scope_as = follower
|
|
}
|
|
random_prisoner = {
|
|
limit = {
|
|
age >= 6
|
|
is_ai = yes
|
|
}
|
|
save_scope_as = prisoner
|
|
}
|
|
}
|
|
|
|
# Execute the prisoner
|
|
option = {
|
|
name = ep3_laamp_flavor.0060.a
|
|
execute_prisoner_effect = {
|
|
VICTIM = scope:prisoner
|
|
EXECUTIONER = root
|
|
}
|
|
reverse_add_opinion = {
|
|
target = scope:follower
|
|
modifier = grateful_opinion
|
|
opinion = 25
|
|
}
|
|
ai_chance = {
|
|
base = 1
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 1
|
|
ai_compassion = -2
|
|
ai_honor = -2
|
|
}
|
|
}
|
|
}
|
|
|
|
# You don't have to go home but you can't stay here
|
|
option = {
|
|
name = ep3_laamp_flavor.0060.b
|
|
scope:prisoner = { release_from_prison = yes }
|
|
# you experience a loss of kidnapper street cred
|
|
if = {
|
|
limit = {
|
|
has_trait = gallowsbait
|
|
has_trait_xp = {
|
|
trait = gallowsbait
|
|
track = marauder
|
|
value >= 1
|
|
}
|
|
}
|
|
laamp_rewards_apply_criminal_xp_effect = {
|
|
TRACK = marauder
|
|
XP_MIN = negative_small_lifestyle_random_xp_low
|
|
XP_MAX = negative_small_lifestyle_random_xp_low
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 1
|
|
ai_value_modifier = {
|
|
ai_vengefulness = -0.5
|
|
ai_compassion = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# The prisoner is too valuable
|
|
option = {
|
|
name = ep3_laamp_flavor.0060.c
|
|
# your followers don't like giving the prisoner rations
|
|
add_character_modifier = {
|
|
modifier = burdensome_prisoner_modifier
|
|
years = 10
|
|
}
|
|
# follower is especially annoyed
|
|
reverse_add_opinion = {
|
|
modifier = unfriendly_opinion
|
|
target = scope:follower
|
|
opinion = -35
|
|
}
|
|
domicile = { change_provisions = minor_provisions_loss }
|
|
ai_chance = {
|
|
base = 1
|
|
ai_value_modifier = {
|
|
ai_greed = 1
|
|
}
|
|
}
|
|
}
|
|
}
|