1947 lines
38 KiB
Text
1947 lines
38 KiB
Text
namespace = ep3_emperor_yearly
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############################
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# EP3 Admin Emperor Events #
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# by Jason Cantalini #
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# 3000 - 3500 #
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############################
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# Byzantine-only: your Varangians loot the palace after succession
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ep3_emperor_yearly.3000 = {
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type = character_event
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title = ep3_emperor_yearly.3000.t
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desc = {
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desc = ep3_emperor_yearly.3000.desc
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first_valid = {
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triggered_desc = {
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trigger = {
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scope:varangian_leader = {
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is_courtier_of = root
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}
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}
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desc = ep3_emperor_yearly.3000.desc_leader
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}
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desc = ep3_emperor_yearly.3000.desc_no_leader
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}
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}
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theme = emperor
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override_background = { reference = throne_room }
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left_portrait = {
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character = root
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animation = disapproval
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}
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right_portrait = {
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character = scope:varangian_leader
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animation = celebrate_axe
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camera = camera_event_very_left
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}
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lower_right_portrait = {
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character = scope:varangian_2
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}
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lower_left_portrait = {
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character = scope:varangian_3
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}
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lower_center_portrait = {
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character = scope:dead_emperor
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}
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trigger = {
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has_ep3_dlc_trigger = yes
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primary_title = { has_variable = founded_varangian_guard }
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}
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immediate = {
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save_scope_as = root_scope
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#Choose which malus to use
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random_list = {
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#Artifact is damaged
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10 = {
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trigger = {
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any_character_artifact = {
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artifact_durability > 45
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}
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}
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add_character_flag = malus_broken_artifact
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random_character_artifact = {
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limit = {
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artifact_durability > 45
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}
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save_scope_as = broken_artifact
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}
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save_scope_value_as = {
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name = varangian_gold
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value = {
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value = 0
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add = {
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value = var:varangian_regiments
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multiply = 30
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}
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}
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}
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}
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#Artifact is stolen
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10 = {
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trigger = {
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any_character_artifact = {
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artifact_wealth_quality_average_value < 20
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}
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}
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random_character_artifact = {
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limit = {
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artifact_wealth_quality_average_value < 20
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}
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save_scope_as = stolen_artifact
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}
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add_character_flag = malus_stolen_artifact
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save_scope_value_as = {
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name = varangian_gold
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value = {
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value = 0
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add = {
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value = var:varangian_regiments
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multiply = 30
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}
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}
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}
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}
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##Court grandeur lost
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10 = {
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trigger = {
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has_royal_court = yes
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has_dlc_feature = royal_court
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}
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add_character_flag = malus_court_grandeur
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save_scope_value_as = {
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name = varangian_gold
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value = {
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value = 0
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add = {
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value = var:varangian_regiments
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multiply = 30
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}
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}
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}
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}
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##Gold is lost
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10 = {
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save_scope_value_as = {
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name = varangian_gold
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value = {
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value = 0
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add = {
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value = var:varangian_regiments
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multiply = 50
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}
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}
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}
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}
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}
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#Choose which bonus to give a refuser
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random_list = {
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5 = {
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trigger = {
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is_adult = yes
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}
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add_character_flag = refuse_bonus_dread
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}
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10 = {
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add_character_flag = refuse_bonus_prestige
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}
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5 = {
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add_character_flag = refuse_bonus_opinion
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}
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}
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#Choose which bonus to give an accepter
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random_list = {
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10 = {
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trigger = {
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max_number_maa_soldiers_of_base_type = {
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type = heavy_infantry
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value >= 300
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}
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}
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add_character_flag = accept_bonus_heavy_infantry
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}
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10 = {
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add_character_flag = accept_bonus_scheme_resist
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}
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10 = {
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add_character_flag = accept_bonus_army
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}
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10 = {
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add_character_flag = accept_bonus_legitimacy
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}
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}
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#Save a first Varangian to be the boss
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if = {
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limit = {
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any_court_position_holder = {
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type = akolouthos_court_position
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ep3_varangian_trigger = yes
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is_available = yes
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}
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}
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random_court_position_holder = {
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type = akolouthos_court_position
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save_scope_as = varangian_leader
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}
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}
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else_if = {
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limit = {
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any_court_position_holder = {
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type = bodyguard_court_position
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ep3_varangian_trigger = yes
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is_available = yes
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}
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}
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random_court_position_holder = {
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type = bodyguard_court_position
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limit = {
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ep3_varangian_trigger = yes
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is_available = yes
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}
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save_scope_as = varangian_leader
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}
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}
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else_if = {
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limit = {
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any_courtier = {
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ep3_varangian_trigger = yes
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is_available_adult = yes
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}
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}
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random_courtier = {
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limit = {
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ep3_varangian_trigger = yes
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is_available_adult = yes
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}
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save_scope_as = varangian_leader
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}
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}
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else_if = {
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limit = {
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current_date < 1066
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}
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#Norse
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create_character = {
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template = varangian_template
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location = root.location
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culture = culture:norse
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faith = root.faith
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dynasty = none
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save_scope_as = varangian_leader
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}
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scope:varangian_leader = {
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add_character_flag = need_military_outfit
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}
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hidden_effect = { add_visiting_courtier = scope:varangian_leader }
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}
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else = {
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#Anglo-Saxon
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create_character = {
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template = varangian_template
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location = root.location
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culture = culture:anglo_saxon
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faith = root.faith
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dynasty = none
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save_scope_as = varangian_leader
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}
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scope:varangian_leader = {
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add_character_flag = need_military_outfit
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}
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hidden_effect = { add_visiting_courtier = scope:varangian_leader }
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}
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#Save another Varangian
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if = {
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limit = {
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exists = scope:varangian_leader
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any_court_position_holder = {
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type = bodyguard_court_position
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ep3_varangian_trigger = yes
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is_available = yes
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this != scope:varangian_leader
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}
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}
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random_court_position_holder = {
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type = bodyguard_court_position
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limit = {
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ep3_varangian_trigger = yes
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is_available = yes
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this != scope:varangian_leader
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}
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save_scope_as = varangian_2
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}
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}
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else_if = {
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limit = {
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exists = scope:varangian_leader
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any_courtier = {
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ep3_varangian_trigger = yes
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is_available_adult = yes
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this != scope:varangian_leader
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}
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}
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random_courtier = {
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limit = {
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ep3_varangian_trigger = yes
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is_available_adult = yes
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this != scope:varangian_leader
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}
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save_scope_as = varangian_2
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}
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}
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#Save a third
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if = {
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limit = {
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exists = scope:varangian_leader
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exists = scope:varangian_2
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any_court_position_holder = {
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type = bodyguard_court_position
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ep3_varangian_trigger = yes
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is_available = yes
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NOR = {
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this = scope:varangian_leader
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this = scope:varangian_2
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}
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}
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}
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random_court_position_holder = {
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type = bodyguard_court_position
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limit = {
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ep3_varangian_trigger = yes
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is_available = yes
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NOR = {
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this = scope:varangian_leader
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this = scope:varangian_2
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}
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}
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save_scope_as = varangian_3
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}
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}
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else_if = {
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limit = {
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exists = scope:varangian_leader
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exists = scope:varangian_2
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any_courtier = {
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ep3_varangian_trigger = yes
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is_available_adult = yes
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NOR = {
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this = scope:varangian_leader
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this = scope:varangian_2
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}
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}
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}
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random_courtier = {
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limit = {
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ep3_varangian_trigger = yes
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is_available_adult = yes
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NOR = {
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this = scope:varangian_leader
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this = scope:varangian_2
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}
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}
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save_scope_as = varangian_3
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}
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}
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}
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#Have the Akolouthos seize some of the spoils
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option = {
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name = ep3_emperor_yearly.3000.a
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flavor = ep3_emperor_yearly.3000.a.flavor
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trigger = {
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employs_court_position = akolouthos_court_position
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any_court_position_holder = {
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type = akolouthos_court_position
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aptitude = {
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court_position = akolouthos_court_position
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value >= 3
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}
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}
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}
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add_internal_flag = special
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custom_tooltip = akolouthos_aptitude_option_unlock
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#Random refuse bonus effect
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if = {
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limit = {
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has_character_flag = refuse_bonus_prestige
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}
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if = {
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limit = {
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var:varangian_regiments >= 7
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}
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add_prestige = massive_prestige_gain
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}
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else_if = {
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limit = {
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var:varangian_regiments >= 4
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}
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add_prestige = major_prestige_gain
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}
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else = {
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add_prestige = medium_prestige_gain
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}
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}
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if = {
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limit = {
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has_character_flag = refuse_bonus_dread
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}
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if = {
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limit = {
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var:varangian_regiments >= 7
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}
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add_dread = major_dread_gain
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add_prestige = major_prestige_gain
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}
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else_if = {
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limit = {
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var:varangian_regiments >= 4
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}
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add_dread = medium_dread_gain
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add_prestige = medium_prestige_gain
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}
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else = {
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add_dread = minor_dread_gain
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add_prestige = minor_prestige_gain
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}
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}
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if = {
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limit = {
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has_character_flag = refuse_bonus_opinion
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}
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if = {
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limit = {
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var:varangian_regiments >= 7
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}
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every_vassal = {
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custom = every_parochial_vassal
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add_opinion = {
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modifier = respect_opinion
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opinion = 30
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target = root
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}
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}
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add_prestige = major_prestige_gain
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}
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else_if = {
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limit = {
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var:varangian_regiments >= 4
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}
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every_vassal = {
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custom = every_parochial_vassal
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add_opinion = {
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modifier = respect_opinion
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opinion = 20
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target = root
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}
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}
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add_prestige = medium_prestige_gain
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}
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else = {
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every_vassal = {
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custom = every_parochial_vassal
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add_opinion = {
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modifier = respect_opinion
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opinion = 10
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target = root
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}
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}
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add_prestige = minor_prestige_gain
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}
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}
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change_influence = medium_influence_gain
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remove_treasury_or_gold = {
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value = {
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value = 0
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add = {
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value = scope:varangian_gold
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multiply = 0.4
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}
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}
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}
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#Negative heavy inf and scheme resistance modifier
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add_character_modifier = {
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modifier = disrespected_varangians_modifier
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years = 10
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}
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if = {
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limit = {
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scope:varangian_leader = {
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is_courtier_of = root
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}
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}
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if = {
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limit = {
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scope:varangian_leader = { has_trait = loyal }
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}
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scope:varangian_leader = { remove_trait = loyal }
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reverse_add_opinion = {
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target = scope:varangian_leader
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modifier = angry_opinion
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opinion = -20
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}
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}
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else = {
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reverse_add_opinion = {
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target = scope:varangian_leader
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modifier = hate_opinion
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opinion = -40
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}
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}
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}
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if = {
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limit = {
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exists = scope:varangian_2
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}
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if = {
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limit = {
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scope:varangian_2 = { has_trait = loyal }
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}
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scope:varangian_2 = { remove_trait = loyal }
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reverse_add_opinion = {
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target = scope:varangian_2
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modifier = angry_opinion
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opinion = -20
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}
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}
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else = {
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reverse_add_opinion = {
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target = scope:varangian_2
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modifier = hate_opinion
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opinion = -40
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}
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}
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}
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if = {
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limit = {
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exists = scope:varangian_3
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}
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if = {
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limit = {
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scope:varangian_3 = { has_trait = loyal }
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}
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scope:varangian_3 = { remove_trait = loyal }
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reverse_add_opinion = {
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target = scope:varangian_3
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modifier = angry_opinion
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opinion = -20
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}
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}
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else = {
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reverse_add_opinion = {
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target = scope:varangian_3
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modifier = hate_opinion
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opinion = -40
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}
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}
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}
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#Apply randomized_malus
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if = {
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limit = {
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has_character_flag = malus_court_grandeur
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var:varangian_regiments >= 7
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}
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change_current_court_grandeur = minor_court_grandeur_loss
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}
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if = {
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limit = {
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has_character_flag = malus_broken_artifact
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var:varangian_regiments >= 7
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}
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scope:broken_artifact = {
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add_durability = -20
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}
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}
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if = {
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limit = {
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NOT = {
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scope:varangian_leader = {
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is_courtier_of = root
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}
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}
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}
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hidden_effect = {
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scope:varangian_leader = { move_to_pool = yes }
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}
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}
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stress_impact = {
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craven = medium_stress_impact_gain
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paranoid = medium_stress_impact_gain
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generous = medium_stress_impact_gain
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content = minor_stress_impact_gain
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just = minor_stress_impact_gain
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}
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ai_chance = {
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base = 50
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ai_value_modifier = {
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ai_greed = 1
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ai_boldness = 1
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}
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modifier = {
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factor = 0
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OR = {
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has_trait = craven
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has_trait = paranoid
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has_trait = generous
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has_trait = content
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has_trait = just
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}
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}
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modifier = {
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factor = 3
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short_term_gold <= 300
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}
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modifier = {
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factor = 0.5
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OR = {
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has_trait = content
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has_trait = just
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}
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}
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}
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}
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#Chastise the Varangians
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option = {
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trigger = {
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age >= 12
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}
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name = ep3_emperor_yearly.3000.b
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flavor = ep3_emperor_yearly.3000.b.flavor
|
|
#Random refuse bonus effect
|
|
if = {
|
|
limit = {
|
|
has_character_flag = refuse_bonus_prestige
|
|
}
|
|
if = {
|
|
limit = {
|
|
var:varangian_regiments >= 7
|
|
}
|
|
add_prestige = massive_prestige_gain
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
var:varangian_regiments >= 4
|
|
}
|
|
add_prestige = major_prestige_gain
|
|
}
|
|
else = {
|
|
add_prestige = medium_prestige_gain
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_character_flag = refuse_bonus_dread
|
|
}
|
|
if = {
|
|
limit = {
|
|
var:varangian_regiments >= 7
|
|
}
|
|
add_dread = major_dread_gain
|
|
add_prestige = major_prestige_gain
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
var:varangian_regiments >= 4
|
|
}
|
|
add_dread = medium_dread_gain
|
|
add_prestige = medium_prestige_gain
|
|
}
|
|
else = {
|
|
add_dread = minor_dread_gain
|
|
add_prestige = minor_prestige_gain
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_character_flag = refuse_bonus_opinion
|
|
}
|
|
if = {
|
|
limit = {
|
|
var:varangian_regiments >= 7
|
|
}
|
|
every_vassal = {
|
|
custom = every_parochial_vassal
|
|
add_opinion = {
|
|
modifier = respect_opinion
|
|
opinion = 30
|
|
target = root
|
|
}
|
|
}
|
|
add_prestige = major_prestige_gain
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
var:varangian_regiments >= 4
|
|
}
|
|
every_vassal = {
|
|
custom = every_parochial_vassal
|
|
add_opinion = {
|
|
modifier = respect_opinion
|
|
opinion = 20
|
|
target = root
|
|
}
|
|
}
|
|
add_prestige = medium_prestige_gain
|
|
}
|
|
else = {
|
|
every_vassal = {
|
|
custom = every_parochial_vassal
|
|
add_opinion = {
|
|
modifier = respect_opinion
|
|
opinion = 10
|
|
target = root
|
|
}
|
|
}
|
|
add_prestige = minor_prestige_gain
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
var:varangian_regiments > 0
|
|
}
|
|
remove_long_term_gold = {
|
|
value = scope:varangian_gold
|
|
}
|
|
}
|
|
|
|
#show custom payout tooltip
|
|
if = {
|
|
limit = {
|
|
exists = scope:varangian_3
|
|
}
|
|
custom_tooltip = major_gold_to_varangians_tooltip
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
exists = scope:varangian_2
|
|
}
|
|
custom_tooltip = medium_gold_to_varangians_tooltip
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:varangian_leader = {
|
|
is_courtier_of = root
|
|
}
|
|
}
|
|
custom_tooltip = minor_gold_to_varangians_tooltip
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
scope:varangian_leader = {
|
|
is_courtier_of = root
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:varangian_leader = { has_trait = loyal }
|
|
}
|
|
scope:varangian_leader = { remove_trait = loyal }
|
|
}
|
|
else = {
|
|
reverse_add_opinion = {
|
|
target = scope:varangian_leader
|
|
modifier = angry_opinion
|
|
opinion = -20
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
pay_long_term_gold = {
|
|
target = scope:varangian_leader
|
|
gold = 25
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:varangian_2
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:varangian_2 = { has_trait = loyal }
|
|
}
|
|
scope:varangian_2 = { remove_trait = loyal }
|
|
}
|
|
else = {
|
|
reverse_add_opinion = {
|
|
target = scope:varangian_2
|
|
modifier = angry_opinion
|
|
opinion = -20
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
pay_long_term_gold = {
|
|
target = scope:varangian_2
|
|
gold = 25
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:varangian_3
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:varangian_3 = { has_trait = loyal }
|
|
}
|
|
scope:varangian_3 = { remove_trait = loyal }
|
|
}
|
|
else = {
|
|
reverse_add_opinion = {
|
|
target = scope:varangian_3
|
|
modifier = angry_opinion
|
|
opinion = -20
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
pay_long_term_gold = {
|
|
target = scope:varangian_3
|
|
gold = 25
|
|
}
|
|
}
|
|
}
|
|
#Negative heavy inf and scheme resistance modifier
|
|
add_character_modifier = {
|
|
modifier = disrespected_varangians_modifier
|
|
years = 10
|
|
}
|
|
#Apply randomized_malus
|
|
ep3_palace_looting_random_malus_effect = yes
|
|
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:varangian_leader = {
|
|
is_courtier_of = root
|
|
}
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
scope:varangian_leader = { move_to_pool = yes }
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
craven = medium_stress_impact_gain
|
|
paranoid = medium_stress_impact_gain
|
|
generous = minor_stress_impact_gain
|
|
content = minor_stress_impact_gain
|
|
just = miniscule_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 1
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = craven
|
|
has_trait = paranoid
|
|
has_trait = generous
|
|
has_trait = content
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0.5
|
|
OR = {
|
|
has_trait = generous
|
|
has_trait = content
|
|
has_trait = just
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#It's just tradition
|
|
option = {
|
|
name = ep3_emperor_yearly.3000.c
|
|
flavor = ep3_emperor_yearly.3000.c.flavor
|
|
if = {
|
|
limit = {
|
|
has_character_flag = accept_bonus_legitimacy
|
|
}
|
|
if = {
|
|
limit = {
|
|
var:varangian_regiments >= 7
|
|
}
|
|
add_legitimacy = major_legitimacy_gain
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
var:varangian_regiments >= 3
|
|
}
|
|
add_legitimacy = medium_legitimacy_gain
|
|
}
|
|
else = {
|
|
add_legitimacy = minor_legitimacy_gain
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_character_flag = accept_bonus_heavy_infantry
|
|
}
|
|
if = {
|
|
limit = {
|
|
var:varangian_regiments >= 7
|
|
}
|
|
add_character_modifier = {
|
|
modifier = loyal_varangians_modifier
|
|
years = 10
|
|
}
|
|
add_legitimacy = medium_legitimacy_gain
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
var:varangian_regiments >= 3
|
|
}
|
|
add_character_modifier = {
|
|
modifier = loyal_varangians_modifier
|
|
years = 10
|
|
}
|
|
add_legitimacy = miniscule_legitimacy_gain
|
|
}
|
|
else = {
|
|
add_character_modifier = {
|
|
modifier = loyal_varangians_modifier
|
|
years = 10
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_character_flag = accept_bonus_scheme_resist
|
|
}
|
|
if = {
|
|
limit = {
|
|
var:varangian_regiments >= 7
|
|
}
|
|
add_character_modifier = {
|
|
modifier = attentive_varangians_modifier
|
|
years = 10
|
|
}
|
|
add_legitimacy = medium_legitimacy_gain
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
var:varangian_regiments >= 3
|
|
}
|
|
add_character_modifier = {
|
|
modifier = attentive_varangians_modifier
|
|
years = 10
|
|
}
|
|
add_legitimacy = miniscule_legitimacy_gain
|
|
}
|
|
else = {
|
|
add_character_modifier = {
|
|
modifier = attentive_varangians_modifier
|
|
years = 10
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_character_flag = accept_bonus_army
|
|
}
|
|
if = {
|
|
limit = {
|
|
var:varangian_regiments >= 7
|
|
}
|
|
spawn_army = {
|
|
name = eager_varangian_army
|
|
levies = 600
|
|
men_at_arms = {
|
|
type = varangian_guards
|
|
stacks = 4
|
|
}
|
|
location = root.capital_province
|
|
uses_supply = yes
|
|
inheritable = no
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
var:varangian_regiments >= 3
|
|
}
|
|
spawn_army = {
|
|
name = eager_varangian_army
|
|
levies = 300
|
|
men_at_arms = {
|
|
type = varangian_guards
|
|
stacks = 2
|
|
}
|
|
location = root.capital_province
|
|
uses_supply = yes
|
|
inheritable = no
|
|
}
|
|
}
|
|
else = {
|
|
spawn_army = {
|
|
name = eager_varangian_army
|
|
levies = 100
|
|
men_at_arms = {
|
|
type = varangian_guards
|
|
stacks = 1
|
|
}
|
|
location = root.capital_province
|
|
uses_supply = yes
|
|
inheritable = no
|
|
}
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
var:varangian_regiments > 0
|
|
}
|
|
remove_long_term_gold = {
|
|
value = scope:varangian_gold
|
|
}
|
|
}
|
|
|
|
|
|
#show custom payout tooltip
|
|
if = {
|
|
limit = {
|
|
exists = scope:varangian_3
|
|
}
|
|
custom_tooltip = major_gold_to_varangians_tooltip
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
exists = scope:varangian_2
|
|
}
|
|
custom_tooltip = medium_gold_to_varangians_tooltip
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:varangian_leader = {
|
|
is_courtier_of = root
|
|
}
|
|
}
|
|
custom_tooltip = minor_gold_to_varangians_tooltip
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
scope:varangian_leader = {
|
|
is_courtier_of = root
|
|
}
|
|
}
|
|
reverse_add_opinion = {
|
|
target = scope:varangian_leader
|
|
modifier = loyalty_opinion
|
|
opinion = 60
|
|
}
|
|
hidden_effect = {
|
|
pay_long_term_gold = {
|
|
target = scope:varangian_leader
|
|
gold = 25
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:varangian_2
|
|
}
|
|
reverse_add_opinion = {
|
|
target = scope:varangian_2
|
|
modifier = loyalty_opinion
|
|
opinion = 60
|
|
}
|
|
hidden_effect = {
|
|
pay_long_term_gold = {
|
|
target = scope:varangian_2
|
|
gold = 25
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:varangian_3
|
|
}
|
|
reverse_add_opinion = {
|
|
target = scope:varangian_3
|
|
modifier = loyalty_opinion
|
|
opinion = 60
|
|
}
|
|
hidden_effect = {
|
|
pay_long_term_gold = {
|
|
target = scope:varangian_3
|
|
gold = 25
|
|
}
|
|
}
|
|
}
|
|
|
|
#Apply randomized_malus
|
|
ep3_palace_looting_random_malus_effect = yes
|
|
|
|
stress_impact = {
|
|
generous = miniscule_stress_impact_loss
|
|
paranoid = minor_stress_impact_loss
|
|
greedy = medium_stress_impact_gain
|
|
vengeful = medium_stress_impact_gain
|
|
arrogant = minor_stress_impact_gain
|
|
arbitrary = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 200
|
|
ai_value_modifier = {
|
|
ai_greed = -0.5
|
|
ai_boldness = -0.5
|
|
ai_vengefulness = -1
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = greedy
|
|
has_trait = vengeful
|
|
has_trait = arrogant
|
|
has_trait = arbitrary
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0.5
|
|
OR = {
|
|
has_trait = arrogant
|
|
has_trait = arbitrary
|
|
}
|
|
}
|
|
}
|
|
}
|
|
after = {
|
|
if = {
|
|
limit = {
|
|
scope:varangian_leader = {
|
|
has_character_flag = need_military_outfit
|
|
}
|
|
}
|
|
scope:varangian_leader = {
|
|
remove_character_flag = need_military_outfit
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_character_flag = malus_broken_artifact
|
|
}
|
|
remove_character_flag = malus_broken_artifact
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_character_flag = malus_stolen_artifact
|
|
}
|
|
remove_character_flag = malus_stolen_artifact
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_character_flag = malus_court_grandeur
|
|
}
|
|
remove_character_flag = malus_court_grandeur
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_character_flag = refuse_bonus_dread
|
|
}
|
|
remove_character_flag = refuse_bonus_dread
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_character_flag = refuse_bonus_opinion
|
|
}
|
|
remove_character_flag = refuse_bonus_opinion
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_character_flag = refuse_bonus_prestige
|
|
}
|
|
remove_character_flag = refuse_bonus_prestige
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_character_flag = accept_bonus_heavy_infantry
|
|
}
|
|
remove_character_flag = accept_bonus_heavy_infantry
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_character_flag = accept_bonus_scheme_resist
|
|
}
|
|
remove_character_flag = accept_bonus_scheme_resist
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_character_flag = accept_bonus_army
|
|
}
|
|
remove_character_flag = accept_bonus_army
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_character_flag = accept_bonus_legitimacy
|
|
}
|
|
remove_character_flag = accept_bonus_legitimacy
|
|
}
|
|
}
|
|
}
|
|
|
|
#Byzantine emperor sends fireships to defend the strait of Marmara
|
|
ep3_emperor_yearly.3010 = {
|
|
hidden = yes
|
|
|
|
trigger = {
|
|
#province is strait of Marmara
|
|
scope:army.location = {
|
|
OR = {
|
|
this = province:947
|
|
this = province:950
|
|
this = province:948
|
|
this = province:8667
|
|
this = province:8668
|
|
this = province:8665
|
|
}
|
|
}
|
|
#A lot of jank would be introduced by multiplayer and armies continuing to move, unpaused
|
|
has_multiple_players = no
|
|
title:c_byzantion = { has_county_modifier = defensive_fire_dromons_modifier }
|
|
NOT = { has_character_flag = used_fire_dromons }
|
|
#this event is really going to f up the enemy army in a way no player will appreciate
|
|
is_ai = yes
|
|
|
|
#Is it at war with powerful ruler whose capital is Constantinople
|
|
any_war_enemy = {
|
|
is_landed = yes
|
|
capital_county = title:c_byzantion
|
|
capital_province = { is_occupied = no }
|
|
culture = {
|
|
OR = {
|
|
this = culture:greek
|
|
any_parent_culture_or_above = { this = culture:greek }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
save_scope_as = invader
|
|
scope:army.army_commander ?= { save_scope_as = invading_commander }
|
|
random_war_enemy = {
|
|
limit = {
|
|
is_landed = yes
|
|
capital_county = title:c_byzantion
|
|
capital_province = { is_occupied = no }
|
|
culture = {
|
|
OR = {
|
|
this = culture:greek
|
|
any_parent_culture_or_above = { this = culture:greek }
|
|
}
|
|
}
|
|
}
|
|
save_scope_as = marmara_defender
|
|
}
|
|
scope:marmara_defender = {
|
|
trigger_event = ep3_emperor_yearly.3011
|
|
}
|
|
}
|
|
}
|
|
|
|
ep3_emperor_yearly.3011 = {
|
|
type = character_event
|
|
title = ep3_emperor_yearly.3011.t
|
|
desc = {
|
|
desc = ep3_emperor_yearly.3011.intro
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:invader = {
|
|
this = scope:invading_commander
|
|
}
|
|
}
|
|
desc = ep3_emperor_yearly.3011.liege_attacking
|
|
}
|
|
desc = ep3_emperor_yearly.3011.commander_attacking
|
|
}
|
|
desc = ep3_emperor_yearly.3011.desc
|
|
triggered_desc = {
|
|
trigger = {
|
|
knows_language = language_greek
|
|
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
|
}
|
|
desc = ep3_emperor_yearly.3011.kyrie_eleison
|
|
}
|
|
}
|
|
theme = war
|
|
override_background = { reference = ep3_constantinople }
|
|
left_portrait = {
|
|
character = scope:city_defender
|
|
animation = survey
|
|
camera = camera_event_left_away
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:invading_commander
|
|
}
|
|
|
|
immediate = {
|
|
#perspective character for event window
|
|
if = {
|
|
limit = {
|
|
is_available = yes
|
|
}
|
|
save_scope_as = city_defender
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
cp:councillor_marshal ?= {
|
|
is_available = yes
|
|
}
|
|
}
|
|
cp:councillor_marshal = {
|
|
save_scope_as = city_defender
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
OR = {
|
|
has_diarchy_type = temporary_regency
|
|
has_diarchy_type = regency
|
|
}
|
|
diarch = {
|
|
is_available = yes
|
|
}
|
|
}
|
|
diarch = { save_scope_as = city_defender }
|
|
}
|
|
else = {
|
|
save_scope_as = city_defender
|
|
}
|
|
scope:city_defender = {
|
|
add_character_flag = need_military_outfit
|
|
}
|
|
scope:invader = {
|
|
if = {
|
|
limit = {
|
|
any_knight = {
|
|
is_in_army = yes
|
|
this != scope:invading_commander
|
|
}
|
|
}
|
|
random_knight = {
|
|
limit = {
|
|
is_in_army = yes
|
|
this != scope:invading_commander
|
|
}
|
|
save_scope_as = knight_1
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_knight = {
|
|
is_in_army = yes
|
|
NOR = {
|
|
this = scope:knight_1
|
|
this = scope:invading_commander
|
|
}
|
|
}
|
|
}
|
|
random_knight = {
|
|
limit = {
|
|
is_in_army = yes
|
|
NOR = {
|
|
this = scope:knight_1
|
|
this = scope:invading_commander
|
|
}
|
|
}
|
|
save_scope_as = knight_2
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_knight = {
|
|
is_in_army = yes
|
|
NOR = {
|
|
this = scope:knight_1
|
|
this = scope:knight_2
|
|
this = scope:invading_commander
|
|
}
|
|
}
|
|
}
|
|
random_knight = {
|
|
limit = {
|
|
is_in_army = yes
|
|
NOR = {
|
|
this = scope:knight_1
|
|
this = scope:knight_2
|
|
this = scope:invading_commander
|
|
}
|
|
}
|
|
save_scope_as = knight_3
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_knight = {
|
|
is_in_army = yes
|
|
NOR = {
|
|
this = scope:knight_1
|
|
this = scope:knight_2
|
|
this = scope:knight_3
|
|
this = scope:invading_commander
|
|
}
|
|
}
|
|
}
|
|
random_knight = {
|
|
limit = {
|
|
is_in_army = yes
|
|
NOR = {
|
|
this = scope:knight_1
|
|
this = scope:knight_2
|
|
this = scope:knight_3
|
|
this = scope:invading_commander
|
|
}
|
|
}
|
|
save_scope_as = knight_4
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_knight = {
|
|
is_in_army = yes
|
|
NOR = {
|
|
this = scope:knight_1
|
|
this = scope:knight_2
|
|
this = scope:knight_3
|
|
this = scope:knight_4
|
|
this = scope:invading_commander
|
|
}
|
|
}
|
|
}
|
|
random_knight = {
|
|
limit = {
|
|
is_in_army = yes
|
|
NOR = {
|
|
this = scope:knight_1
|
|
this = scope:knight_2
|
|
this = scope:knight_3
|
|
this = scope:knight_4
|
|
this = scope:invading_commander
|
|
}
|
|
}
|
|
save_scope_as = knight_5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Use the greek fire ships
|
|
option = {
|
|
name = ep3_emperor_yearly.3011.a
|
|
add_character_flag = {
|
|
flag = used_fire_dromons
|
|
days = 30
|
|
}
|
|
custom_tooltip = unable_to_use_fire_ships_tooltip
|
|
scope:city_defender = {
|
|
duel = {
|
|
skill = martial
|
|
target = scope:invading_commander
|
|
35 = { #Your fleet ruins the enemy
|
|
desc = ep3_emperor_yearly.3011.a.success
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -34
|
|
}
|
|
modifier = {
|
|
has_trait = forder
|
|
add = 20
|
|
}
|
|
modifier = {
|
|
highest_held_title_tier >= tier_empire
|
|
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
scope:army = {
|
|
army_size <= 1000
|
|
}
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
scope:army = {
|
|
#Big enough army to actually siege the city
|
|
army_size < 2500
|
|
}
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
scope:invading_commander = {
|
|
has_trait = reckless
|
|
}
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
has_trait = reckless
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
has_trait = aggressive_attacker
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
has_trait = military_engineer
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
scope:invading_commander = {
|
|
has_trait = aggressive_attacker
|
|
}
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
province:496 = {
|
|
has_building_or_higher = curtain_walls_01
|
|
}
|
|
add = 5
|
|
}
|
|
modifier = {
|
|
province:496 = {
|
|
has_building_or_higher = curtain_walls_03
|
|
}
|
|
add = 5
|
|
}
|
|
modifier = {
|
|
province:496 = {
|
|
has_building_or_higher = curtain_walls_05
|
|
}
|
|
add = 5
|
|
}
|
|
modifier = {
|
|
province:496 = {
|
|
has_building_or_higher = curtain_walls_07
|
|
}
|
|
add = 5
|
|
}
|
|
modifier = {
|
|
province:496 = {
|
|
has_building_or_higher = common_tradeport_01
|
|
}
|
|
add = 5
|
|
}
|
|
modifier = {
|
|
province:496 = {
|
|
has_building_or_higher = common_tradeport_03
|
|
}
|
|
add = 5
|
|
}
|
|
modifier = {
|
|
province:496 = {
|
|
has_building_or_higher = common_tradeport_05
|
|
}
|
|
add = 5
|
|
}
|
|
modifier = {
|
|
province:496 = {
|
|
has_building_or_higher = common_tradeport_07
|
|
}
|
|
add = 5
|
|
}
|
|
show_as_tooltip = { ep3_greek_fire_success_effect = yes }
|
|
root = { add_character_flag = successful_greek_fire_attack }
|
|
}
|
|
50 = { #Your fleet does some damage
|
|
desc = ep3_emperor_yearly.3011.a.fail
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
modifier = {
|
|
has_trait = forder
|
|
add = 40
|
|
}
|
|
modifier = {
|
|
scope:army = {
|
|
#Big enough army to actually siege the city
|
|
army_size < 2500
|
|
}
|
|
add = 20
|
|
}
|
|
modifier = {
|
|
scope:army = {
|
|
army_size <= 1000
|
|
}
|
|
add = 20
|
|
}
|
|
modifier = {
|
|
scope:invading_commander = {
|
|
has_trait = reckless
|
|
}
|
|
add = 20
|
|
}
|
|
modifier = {
|
|
scope:invading_commander = {
|
|
has_trait = aggressive_attacker
|
|
}
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
has_trait = aggressive_attacker
|
|
add = 20
|
|
}
|
|
modifier = {
|
|
has_trait = military_engineer
|
|
add = 20
|
|
}
|
|
modifier = {
|
|
province:496 = {
|
|
has_building_or_higher = curtain_walls_01
|
|
}
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
province:496 = {
|
|
has_building_or_higher = curtain_walls_03
|
|
}
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
province:496 = {
|
|
has_building_or_higher = curtain_walls_05
|
|
}
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
province:496 = {
|
|
has_building_or_higher = curtain_walls_07
|
|
}
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
province:496 = {
|
|
has_building_or_higher = common_tradeport_01
|
|
}
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
province:496 = {
|
|
has_building_or_higher = common_tradeport_03
|
|
}
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
province:496 = {
|
|
has_building_or_higher = common_tradeport_05
|
|
}
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
province:496 = {
|
|
has_building_or_higher = common_tradeport_07
|
|
}
|
|
add = 10
|
|
}
|
|
show_as_tooltip = { ep3_greek_fire_fail_effect = yes }
|
|
root = { add_character_flag = failed_greek_fire_attack }
|
|
}
|
|
15 = { #Your fleet does a little damage and... ruins themselves
|
|
desc = ep3_emperor_yearly.3011.a.critical_fail
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -14
|
|
}
|
|
modifier = {
|
|
scope:invading_commander = {
|
|
has_trait = forder
|
|
}
|
|
add = 40
|
|
}
|
|
modifier = {
|
|
scope:invading_commander = {
|
|
has_trait = organizer
|
|
}
|
|
add = 20
|
|
}
|
|
modifier = {
|
|
scope:invading_commander = {
|
|
has_trait = cautious_leader
|
|
}
|
|
add = 20
|
|
}
|
|
modifier = {
|
|
has_trait = cautious_leader
|
|
add = 20
|
|
}
|
|
|
|
modifier = {
|
|
scope:army = {
|
|
army_size >= 5000
|
|
}
|
|
add = 20
|
|
}
|
|
modifier = {
|
|
scope:army = {
|
|
army_size >= 10000
|
|
}
|
|
add = 20
|
|
}
|
|
show_as_tooltip = { ep3_greek_fire_crit_fail_effect = yes }
|
|
root = { add_character_flag = crit_failed_greek_fire_attack }
|
|
}
|
|
}
|
|
}
|
|
trigger_event = ep3_emperor_yearly.3012
|
|
stress_impact = {
|
|
compassionate = medium_stress_impact_gain
|
|
cautious_leader = medium_stress_impact_gain
|
|
patient = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 1
|
|
ai_boldness = 1
|
|
}
|
|
modifier = {
|
|
add = 20
|
|
scope:city_defender = {
|
|
martial >= high_skill_rating
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 20
|
|
scope:invading_commander = {
|
|
martial <= high_skill_rating
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0.5
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = cautious_leader
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
scope:army = {
|
|
army_size >= 4000
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
scope:army = {
|
|
army_size >= 7000
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Don't attack
|
|
option = {
|
|
name = ep3_emperor_yearly.3011.b
|
|
if = {
|
|
limit = {
|
|
scope:army = {
|
|
#Big enough army to actually siege the city
|
|
army_size >= 4000
|
|
}
|
|
}
|
|
add_prestige = medium_prestige_loss
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:army = {
|
|
army_size >= 3000
|
|
}
|
|
}
|
|
add_prestige = minor_prestige_loss
|
|
}
|
|
else = {
|
|
add_prestige = miniscule_prestige_loss
|
|
}
|
|
stress_impact = {
|
|
vengeful = medium_stress_impact_gain
|
|
wrathful = medium_stress_impact_gain
|
|
sadistic = miniscule_stress_impact_gain
|
|
reckless = minor_stress_impact_gain
|
|
brave = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = -1
|
|
ai_boldness = -1
|
|
}
|
|
modifier = {
|
|
add = 20
|
|
scope:city_defender = {
|
|
martial < decent_skill_rating
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 20
|
|
scope:invading_commander = {
|
|
martial > very_high_skill_rating
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0.5
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = vengeful
|
|
has_trait = reckless
|
|
has_trait = brave
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
scope:army = {
|
|
army_size <= 2000
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
scope:army = {
|
|
army_size < 1000
|
|
}
|
|
}
|
|
}
|
|
}
|
|
after = {
|
|
scope:city_defender = { remove_character_flag = need_military_outfit }
|
|
}
|
|
}
|
|
|
|
ep3_emperor_yearly.3012 = {
|
|
type = character_event
|
|
title = ep3_emperor_yearly.3012.t
|
|
desc = {
|
|
desc = ep3_emperor_yearly.3012.intro
|
|
#Triggered desc based on success
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
has_character_flag = successful_greek_fire_attack
|
|
}
|
|
desc = ep3_emperor_yearly.3012.attack_success
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
has_character_flag = failed_greek_fire_attack
|
|
}
|
|
desc = ep3_emperor_yearly.3012.attack_fail
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
has_character_flag = crit_failed_greek_fire_attack
|
|
}
|
|
desc = ep3_emperor_yearly.3012.attack_crit_fail
|
|
}
|
|
}
|
|
}
|
|
theme = war
|
|
override_background = { reference = ocean }
|
|
widget = {
|
|
gui = "event_window_widget_vfx_heavy_smoke"
|
|
container = "foreground_shader_vfx_container"
|
|
}
|
|
right_portrait = {
|
|
character = scope:invading_commander
|
|
triggered_animation = {
|
|
trigger = {
|
|
root = { has_character_flag = successful_greek_fire_attack }
|
|
}
|
|
animation = sword_yield_start
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
root = { has_character_flag = failed_greek_fire_attack }
|
|
}
|
|
animation = fear
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
root = { has_character_flag = crit_failed_greek_fire_attack }
|
|
}
|
|
animation = sword_coup_degrace
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = "mx_cue_war_declared"
|
|
#show effect as tooltip here
|
|
create_character_memory = {
|
|
type = endured_greek_fire_memory
|
|
participants = {
|
|
attacker = root
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = {
|
|
trigger = { has_character_flag = successful_greek_fire_attack }
|
|
text = ep3_emperor_yearly.3012.a_success
|
|
}
|
|
name = {
|
|
trigger = { has_character_flag = failed_greek_fire_attack }
|
|
text = ep3_emperor_yearly.3012.a_fail
|
|
}
|
|
name = {
|
|
trigger = { has_character_flag = crit_failed_greek_fire_attack }
|
|
text = ep3_emperor_yearly.3012.a_crit_fail
|
|
}
|
|
|
|
if = {
|
|
limit = { has_character_flag = successful_greek_fire_attack
|
|
}
|
|
ep3_greek_fire_success_effect = yes
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_character_flag = failed_greek_fire_attack
|
|
}
|
|
ep3_greek_fire_fail_effect = yes
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_character_flag = crit_failed_greek_fire_attack
|
|
}
|
|
ep3_greek_fire_crit_fail_effect = yes
|
|
}
|
|
#Apply memory to invading commander?
|
|
if = {
|
|
limit = {
|
|
has_character_flag = successful_greek_fire_attack
|
|
}
|
|
stress_impact = {
|
|
sadistic = medium_stress_impact_loss
|
|
paranoid = minor_stress_impact_loss
|
|
vengeful = medium_stress_impact_loss
|
|
callous = minor_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
after = {
|
|
if = {
|
|
limit = { has_character_flag = successful_greek_fire_attack
|
|
}
|
|
remove_character_flag = successful_greek_fire_attack
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_character_flag = failed_greek_fire_attack
|
|
}
|
|
remove_character_flag = failed_greek_fire_attack
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_character_flag = crit_failed_greek_fire_attack
|
|
}
|
|
remove_character_flag = crit_failed_greek_fire_attack
|
|
}
|
|
}
|
|
}
|