8076 lines
177 KiB
Text
8076 lines
177 KiB
Text
###################################################
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## EP3 Decision Events
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##
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## 0001 - 0006 Triumph Decision
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## 1000 Find Charioteer Decision
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## 2000 Governor Confirmation Decision
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## 3000 Restore Greece Decision
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## 3100 Prepare Greek Fire Dromons
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## 3200 Mass Arrests Decision
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## 4000 Re-establish the original Eastern Empire
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## 4010 - 4019 Ask for help/a crusade
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## 4020 - 4029 Evagelize the Slavs
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## 4030 Recreate the ERE
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## 4040 Reintroduce the Grain Dole
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## 4050 Consolidate Rule
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## 4060 Convert to Feudalism from Administrative
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## 4070 Convert to Administrative from Feudalism
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## 5001 Knight of the Swan
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## 7000 Gather Provisions
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## 4080 Found Salon
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## 4090 Renounce Governorship
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## 5000 Commission Icon
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## 5010 Hire Chief Eunuch
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## 5020 - 5021 Embrace Heresy
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###################################################
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namespace = ep3_decisions_event
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scripted_trigger ep3_decisions_event_valid_prisoner_trigger = {
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exists = scope:triumph_enemy_defeated
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OR = {
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# they are vassals or knights of the defeated
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liege = scope:triumph_enemy_defeated
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liege.liege = scope:triumph_enemy_defeated
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liege.liege.liege = scope:triumph_enemy_defeated
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# they are the defeated (e.g. pretender or previous liege)
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this = scope:triumph_enemy_defeated
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# they participated recently in a rebellion war vs you
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any_memory = {
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memory_age_years < 5
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OR = { # Using a rebellious CB
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var:war_cb ?= flag:war_memory_cb_independence
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var:war_cb ?= flag:war_memory_cb_tyranny
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var:war_cb ?= flag:war_memory_cb_depose
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var:war_cb ?= flag:war_memory_cb_fracture
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}
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OR = {
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AND = { # Personally lost the war
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memory_owner = scope:triumph_enemy_defeated
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has_memory_type = war_lost
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var:war_attacker = scope:triumph_enemy_defeated
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}
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AND = { # Joined the losing war
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has_memory_type = joined_allys_war
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var:war_attacker = scope:triumph_enemy_defeated
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var:war_ally = scope:triumph_enemy_defeated
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}
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AND = { # Personally lost the war you started
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memory_owner = scope:triumph_enemy_defeated
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has_memory_type = war_lost
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var:war_attacker = root
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}
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AND = { # Joined the losing war you started
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has_memory_type = joined_allys_war
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var:war_attacker = root
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var:war_ally = scope:triumph_enemy_defeated
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}
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}
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}
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}
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# no "women and children"
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can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:triumph_enemy_defeated }
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is_adult = yes
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}
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scripted_trigger ep3_decisions_event_valid_hostage_trigger = {
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exists = scope:triumph_enemy_defeated
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is_hostage = yes
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warden = root
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home_court = scope:triumph_enemy_defeated
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location = root.location
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age >= 7
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}
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# Parade through the city
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ep3_decisions_event.0001 = {
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type = character_event
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window = fullscreen_event
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title = ep3_decisions_event.0001.t
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desc = {
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desc = ep3_decisions_event.0001.intro
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first_valid = {
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triggered_desc = {
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trigger = {
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# In Constantinople
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location = province:496
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}
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desc = ep3_decisions_event.0001.desc_const
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}
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desc = ep3_decisions_event.0001.desc_other
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}
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first_valid = {
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triggered_desc = {
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trigger = {
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exists = var:ep3_valid_triumph_victory
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}
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desc = ep3_decisions_event.0001.desc
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}
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desc = ep3_decisions_event.0001.desc_no_war
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}
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desc = ep3_decisions_event.0001.desc_end
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}
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theme = emperor
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override_background = { reference = ep3_triumph }
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immediate = {
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play_sound_effect = "event:/DLC/EP3/SFX/Stingers/Byzantine_Flavor/ep3_mx_sting_byzantineflavor_hold_triumph"
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# if we have won a war, save the defeated enemy
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var:ep3_valid_triumph_victory ?= {
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save_scope_as = triumph_enemy_defeated
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}
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# if we have relevant prisoners, find one
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if = {
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limit = {
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any_prisoner = {
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ep3_decisions_event_valid_prisoner_trigger = yes
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}
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}
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random_prisoner = {
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limit = {
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this = scope:triumph_enemy_defeated
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}
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alternative_limit = {
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ep3_decisions_event_valid_prisoner_trigger = yes
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is_landed = yes
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}
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alternative_limit = {
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ep3_decisions_event_valid_prisoner_trigger = yes
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}
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save_scope_as = valid_prisoner
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}
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}
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# if we have a relevant hostage, save them
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if = {
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limit = {
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any_courtier = {
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ep3_decisions_event_valid_hostage_trigger = yes
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}
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}
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random_courtier = {
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limit = {
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ep3_decisions_event_valid_hostage_trigger = yes
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}
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save_scope_as = enemy_hostage
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}
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}
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# if we have a relevant artifact, save it
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if = {
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limit = {
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exists = scope:triumph_enemy_defeated
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exists = var:byz_valid_for_trophy
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var:byz_valid_for_trophy = {
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save_temporary_scope_as = artifact_check
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}
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scope:artifact_check = {
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previous_owner ?= scope:triumph_enemy_defeated
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}
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}
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var:byz_valid_for_trophy = {
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save_scope_as = sacked_artifact
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}
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}
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# Create a memory right away
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create_character_memory = {
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type = byz_held_triumph
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}
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#Used in loc
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scope:new_memory = {
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set_variable = {
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name = triumph_location
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value = root.location
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}
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}
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#Used in loc
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root.location = { save_scope_as = t_location }
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#Otherwise the error log screams
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if = {
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limit = {
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any_memory = {
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has_variable = triumph_location
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}
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}
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}
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#Add legitimacy
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add_legitimacy = medium_legitimacy_gain
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}
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#Option A: to the Hippodrome
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option = {
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name = ep3_decisions_event.0001.a
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flavor = ep3_decisions_event.0001.a.flavor
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custom_tooltip = ep3_decisions_event.0001.a.tt
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add_character_flag = triumph_hippodrome
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trigger_event = {
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id = ep3_decisions_event.0002
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days = 1
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}
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ai_chance = {
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base = 100
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modifier = {
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has_trait = arrogant
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add = 50
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}
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modifier = {
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has_trait = cynical
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add = 50
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}
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modifier = {
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has_trait = ambitious
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add = 50
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}
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ai_value_modifier = {
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ai_sociability = 0.5
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ai_boldness = 0.5
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}
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}
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}
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#Option B: to Hagia Sophia
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option = {
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name = ep3_decisions_event.0001.b
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flavor = ep3_decisions_event.0001.b.flavor
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custom_tooltip = ep3_decisions_event.0001.b.tt
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add_character_flag = triumph_hagia_sophia
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trigger_event = {
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id = ep3_decisions_event.0003
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days = 1
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}
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ai_chance = {
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base = 100
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modifier = {
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has_trait = humble
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add = 50
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}
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modifier = {
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has_trait = zealous
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add = 50
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}
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modifier = {
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has_trait = content
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add = 50
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}
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ai_value_modifier = {
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ai_zeal = 1
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}
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}
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}
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after = {
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remove_variable = ep3_valid_triumph_victory
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remove_variable = byz_valid_for_trophy
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}
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}
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# At the Hippodrome
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ep3_decisions_event.0002 = {
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type = character_event
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title = ep3_decisions_event.0002.t
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desc = {
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first_valid = {
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triggered_desc = {
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trigger = { exists = scope:triumph_enemy_defeated }
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desc = ep3_decisions_event.0002.desc_enemy
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}
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desc = ep3_decisions_event.0002.desc_no_war
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}
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first_valid = {
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triggered_desc = {
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trigger = {
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exists = scope:triumph_enemy_defeated
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exists = scope:valid_prisoner
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}
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desc = ep3_decisions_event.0002.desc_prisoner
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}
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desc = ep3_decisions_event.0002.desc_no_prisoner
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}
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triggered_desc = {
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trigger = {
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exists = scope:triumph_enemy_defeated
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exists = scope:sacked_artifact
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}
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desc = ep3_decisions_event.0002.desc_artifact
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}
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triggered_desc = {
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trigger = {
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exists = scope:enemy_hostage
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}
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desc = ep3_decisions_event.0002.desc_hostage
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}
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desc = ep3_decisions_event.0002.desc_conclusion
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}
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theme = emperor
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override_background = { reference = ep3_hippodrome_track }
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left_portrait = {
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character = root
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animation = jockey_wave
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camera = camera_event_horse_left
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}
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right_portrait = {
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trigger = {
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exists = scope:valid_prisoner
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}
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character = scope:valid_prisoner
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override_imprisonment_visuals = yes
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animation = prisonhouse
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outfit_tags = { beggar_rags }
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}
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lower_right_portrait = scope:enemy_hostage
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artifact = {
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position = lower_left_portrait
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target = scope:sacked_artifact
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}
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#Option A: humiliate the prisoners
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option = {
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name = ep3_decisions_event.0002.a
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flavor = ep3_decisions_event.0002.a.tt
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trigger = { exists = scope:valid_prisoner }
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trigger_event = {
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id = ep3_decisions_event.0004
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days = 1
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}
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ai_chance = {
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base = 200
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modifier = {
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has_trait = just
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add = 50
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}
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modifier = {
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has_trait = vengeful
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add = 100
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}
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modifier = {
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has_trait = sadistic
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add = 50
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}
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modifier = {
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has_trait = callous
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add = 50
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}
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ai_value_modifier = {
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ai_vengefulness = 1
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}
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}
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}
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#Option B: parade and distribute the spoils to the crowd
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option = {
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name = ep3_decisions_event.0002.b
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flavor = ep3_decisions_event.0002.b.tt
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trigger = {
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exists = scope:triumph_enemy_defeated
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NOT = { exists = scope:sacked_artifact }
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}
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remove_treasury_or_gold = minor_treasury_or_gold_value
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change_influence = major_influence_gain
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add_legitimacy = minor_legitimacy_gain
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trigger_event = ep3_decisions_event.0007
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stress_impact = {
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greedy = major_stress_impact_gain
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generous = medium_stress_impact_loss
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}
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ai_chance = {
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base = 200
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modifier = {
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has_trait = greedy
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add = -100
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}
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ai_value_modifier = {
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ai_greed = -0.5
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ai_sociability = 0.5
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}
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}
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}
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#Option E: parade the spoils, destroy the symbols, and distribute the gold
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option = {
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name = ep3_decisions_event.0002.e
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flavor = ep3_decisions_event.0002.e.tt
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trigger = {
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exists = scope:triumph_enemy_defeated
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exists = scope:sacked_artifact
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}
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change_influence = major_influence_gain
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add_prestige = major_prestige_gain
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destroy_artifact = scope:sacked_artifact
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add_legitimacy = minor_legitimacy_gain
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if = {
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limit = {
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scope:triumph_enemy_defeated.culture != root.culture
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}
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culture = {
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change_cultural_acceptance = {
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target = scope:triumph_enemy_defeated.culture
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value = medium_negative_culture_acceptance
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desc = cultural_acceptance_triumph_offensive
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}
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}
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}
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if = {
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limit = {
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scope:triumph_enemy_defeated = { is_alive = yes }
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}
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scope:triumph_enemy_defeated = {
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add_opinion = {
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target = root
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modifier = disrespect_opinion
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opinion = -50
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}
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}
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}
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trigger_event = ep3_decisions_event.0007
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stress_impact = {
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greedy = minor_stress_impact_gain
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generous = medium_stress_impact_loss
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zealous = medium_stress_impact_loss
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paranoid = medium_stress_impact_loss
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}
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ai_chance = {
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base = 250
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ai_value_modifier = {
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ai_greed = 1
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ai_boldness = 0.75
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ai_rationality = -0.25
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}
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}
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}
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#Option C: distribute gold and food to the crowd
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option = {
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name = ep3_decisions_event.0002.c
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flavor = ep3_decisions_event.0002.c.tt
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trigger = {
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NOT = { exists = scope:triumph_enemy_defeated }
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}
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# This is a correspective of option B, but all the money must come from your own pockets
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remove_short_term_gold = major_gold_value
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change_influence = major_influence_gain
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add_legitimacy = minor_legitimacy_gain
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trigger_event = ep3_decisions_event.0007
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stress_impact = {
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greedy = major_stress_impact_gain
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generous = medium_stress_impact_loss
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gregarious = medium_stress_impact_loss
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ambitious = medium_stress_impact_loss
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}
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ai_chance = {
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base = 100
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modifier = {
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has_trait = greedy
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add = -100
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}
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ai_value_modifier = {
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ai_greed = -1
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ai_sociability = 0.5
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}
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}
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}
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#Option D: address the crowd
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option = {
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name = ep3_decisions_event.0002.d
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flavor = ep3_decisions_event.0002.d.tt
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custom_tooltip = ep3_decisions_event.0002.d.custom_tooltip
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trigger_event = {
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id = ep3_decisions_event.0005
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days = 1
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}
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ai_chance = {
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base = 150
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modifier = {
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has_trait = arrogant
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add = 50
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}
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modifier = {
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has_trait = gregarious
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add = 50
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}
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ai_value_modifier = {
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ai_energy = 0.5
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ai_boldness = 0.5
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}
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}
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}
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}
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# At Hagia Sophia
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ep3_decisions_event.0003 = {
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type = character_event
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title = ep3_decisions_event.0003.t
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desc = {
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first_valid = {
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triggered_desc = {
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trigger = { exists = scope:triumph_enemy_defeated }
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desc = ep3_decisions_event.0003.desc
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}
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desc = ep3_decisions_event.0003.desc_no_war
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}
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triggered_desc = {
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trigger = {
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exists = scope:enemy_hostage
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}
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desc = ep3_decisions_event.0003.desc_hostage
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}
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}
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theme = emperor
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override_background = { reference = ep3_hagia_sophia }
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left_portrait = {
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character = scope:actor
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triggered_animation = {
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trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
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animation = scepter # anim uses crucifix scepter
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}
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animation = war_over_tie
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}
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right_portrait = {
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trigger = {
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exists = scope:enemy_hostage
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}
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character = scope:enemy_hostage
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animation = sadness
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}
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lower_right_portrait = scope:triumph_enemy_defeated
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artifact = {
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position = lower_left_portrait
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target = scope:sacked_artifact
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}
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immediate = {
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}
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#Option C: hostage
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option = {
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name = ep3_decisions_event.0003.c
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flavor = ep3_decisions_event.0003.c.tt
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trigger = { exists = scope:enemy_hostage }
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if = {
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limit = {
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scope:triumph_enemy_defeated.culture != root.culture
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}
|
|
culture = {
|
|
change_cultural_acceptance = {
|
|
target = scope:triumph_enemy_defeated.culture
|
|
value = low_positive_culture_acceptance
|
|
desc = cultural_acceptance_triumph_peace
|
|
}
|
|
}
|
|
}
|
|
add_diplomacy_lifestyle_xp = major_lifestyle_xp
|
|
if = {
|
|
limit = {
|
|
scope:triumph_enemy_defeated = { is_alive = yes }
|
|
}
|
|
scope:triumph_enemy_defeated = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = respect_opinion
|
|
opinion = 50
|
|
}
|
|
}
|
|
}
|
|
scope:enemy_hostage = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = respect_opinion
|
|
opinion = 50
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 200
|
|
modifier = {
|
|
has_trait = forgiving
|
|
add = 100
|
|
}
|
|
ai_value_modifier = {
|
|
ai_compassion = 1
|
|
ai_sociability = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
#Option B: dedicate to God
|
|
option = {
|
|
name = ep3_decisions_event.0003.b
|
|
trigger = {
|
|
exists = scope:triumph_enemy_defeated
|
|
NOT = { exists = scope:sacked_artifact }
|
|
}
|
|
add_piety = major_piety_gain
|
|
add_character_modifier = {
|
|
modifier = ep3_triumph_of_god_modifier
|
|
years = 10
|
|
}
|
|
ai_chance = {
|
|
base = 200
|
|
modifier = {
|
|
has_trait = zealous
|
|
add = 50
|
|
}
|
|
modifier = {
|
|
has_trait = humble
|
|
add = 100
|
|
}
|
|
ai_value_modifier = {
|
|
ai_zeal = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
#Option D: dedicate the spoils to God
|
|
option = {
|
|
name = ep3_decisions_event.0003.d
|
|
trigger = {
|
|
exists = scope:triumph_enemy_defeated
|
|
exists = scope:sacked_artifact
|
|
}
|
|
custom_tooltip = ep3_decisions_event.0003.d.tt_artifact
|
|
hidden_effect = { destroy_artifact = scope:sacked_artifact }
|
|
add_piety = massive_piety_gain
|
|
add_legitimacy = minor_legitimacy_gain
|
|
add_character_modifier = {
|
|
modifier = ep3_triumph_of_god_modifier
|
|
years = 10
|
|
}
|
|
faith = {
|
|
change_fervor = {
|
|
value = 1
|
|
desc = fervor_gain_triumph_of_god
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 250
|
|
modifier = {
|
|
has_trait = zealous
|
|
add = 100
|
|
}
|
|
modifier = {
|
|
has_trait = greedy
|
|
add = -150
|
|
}
|
|
ai_value_modifier = {
|
|
ai_zeal = 1
|
|
ai_vengefulness = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
#Option A: receive blessing
|
|
option = {
|
|
name = ep3_decisions_event.0003.a
|
|
add_piety = medium_piety_gain
|
|
add_character_modifier = {
|
|
modifier = ep3_blessed_in_triumph_modifier
|
|
years = 10
|
|
}
|
|
add_legitimacy = minor_legitimacy_gain
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = arrogant
|
|
add = 50
|
|
}
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
after = { trigger_event = ep3_decisions_event.0007 }
|
|
}
|
|
|
|
# Deal with the prisoners
|
|
ep3_decisions_event.0004 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.0004.t
|
|
desc = {
|
|
desc = ep3_decisions_event.0004.desc
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:enemy_hostage
|
|
}
|
|
desc = ep3_decisions_event.0004.desc_hostage
|
|
}
|
|
}
|
|
theme = emperor
|
|
override_background = { reference = ep3_hippodrome }
|
|
left_portrait = {
|
|
character = root
|
|
animation = war_defender
|
|
}
|
|
right_portrait = {
|
|
character = scope:valid_prisoner
|
|
override_imprisonment_visuals = yes
|
|
animation = prisonhouse
|
|
outfit_tags = { beggar_rags }
|
|
}
|
|
lower_center_portrait = scope:enemy_hostage
|
|
|
|
immediate = {
|
|
# needed in the blinding effects
|
|
save_scope_as = actor
|
|
scope:valid_prisoner = { save_scope_as = recipient }
|
|
}
|
|
|
|
#Option A: blind
|
|
option = {
|
|
name = ep3_decisions_event.0004.a
|
|
trigger = {
|
|
scope:valid_prisoner = {
|
|
NOT = { has_trait = blind }
|
|
}
|
|
}
|
|
# Effects, opinions, and stress for blinding
|
|
blind_recipient_effect = yes
|
|
blind_opinion_effect = yes
|
|
blind_castrate_and_disfigure_effect = yes #stress is here
|
|
# The people love a traditionally Byzantine show of strength
|
|
# You uphold the Byzantine traditions
|
|
add_character_modifier = {
|
|
modifier = ep3_triumph_traditional_punishments_modifier
|
|
years = 5
|
|
}
|
|
change_influence = medium_influence_gain
|
|
add_legitimacy = minor_legitimacy_gain
|
|
if = {
|
|
limit = {
|
|
exists = scope:enemy_hostage
|
|
}
|
|
scope:enemy_hostage = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = cruelty_opinion
|
|
opinion = -20
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:triumph_enemy_defeated = { is_alive = yes }
|
|
}
|
|
scope:triumph_enemy_defeated = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = cruelty_opinion
|
|
opinion = -20
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 300
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
#Option B: execute
|
|
option = {
|
|
name = ep3_decisions_event.0004.b
|
|
execute_prisoner_effect = { #stress is here
|
|
VICTIM = scope:valid_prisoner
|
|
EXECUTIONER = root
|
|
}
|
|
# The people are afraid of the show of strength
|
|
add_character_modifier = {
|
|
modifier = ep3_triumph_public_executioner_modifier
|
|
years = 5
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:enemy_hostage
|
|
}
|
|
scope:enemy_hostage = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = cruelty_opinion
|
|
opinion = -30
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:triumph_enemy_defeated = { is_alive = yes }
|
|
}
|
|
scope:triumph_enemy_defeated = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = cruelty_opinion
|
|
opinion = -30
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = callous
|
|
add = 50
|
|
}
|
|
modifier = {
|
|
has_trait = sadistic
|
|
add = 100
|
|
}
|
|
modifier = {
|
|
has_trait = paranoid
|
|
add = 50
|
|
}
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 1
|
|
ai_boldness = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
#Option C: pardon
|
|
option = {
|
|
name = ep3_decisions_event.0004.c
|
|
scope:valid_prisoner = { release_from_prison = yes }
|
|
if = {
|
|
limit = {
|
|
can_add_hook = {
|
|
target = scope:valid_prisoner
|
|
type = indebted_hook
|
|
}
|
|
}
|
|
add_hook = {
|
|
target = scope:valid_prisoner
|
|
type = indebted_hook
|
|
}
|
|
}
|
|
# The people think you are nice
|
|
change_influence = major_influence_gain
|
|
if = {
|
|
limit = {
|
|
exists = scope:enemy_hostage
|
|
}
|
|
scope:enemy_hostage = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = merciful_opinion
|
|
opinion = 20
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:triumph_enemy_defeated = { is_alive = yes }
|
|
}
|
|
scope:triumph_enemy_defeated = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = merciful_opinion
|
|
opinion = 30
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
callous = medium_stress_impact_gain
|
|
sadistic = medium_stress_impact_gain
|
|
vengeful = major_stress_impact_gain
|
|
paranoid = major_stress_impact_gain
|
|
trusting = medium_stress_impact_loss
|
|
forgiving = major_stress_impact_loss
|
|
compassionate = major_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = forgiving
|
|
add = 100
|
|
}
|
|
modifier = {
|
|
has_trait = content
|
|
add = 50
|
|
}
|
|
modifier = {
|
|
has_trait = compassionate
|
|
add = 50
|
|
}
|
|
ai_value_modifier = {
|
|
ai_compassion = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
after = { trigger_event = ep3_decisions_event.0007 }
|
|
}
|
|
|
|
# Make a speech
|
|
ep3_decisions_event.0005 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.0005.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { exists = scope:triumph_enemy_defeated }
|
|
desc = ep3_decisions_event.0005.desc_victory
|
|
}
|
|
desc = ep3_decisions_event.0005.desc_no_war
|
|
}
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:triumph_enemy_defeated
|
|
exists = scope:valid_prisoner
|
|
}
|
|
desc = ep3_decisions_event.0005.desc_prisoner
|
|
}
|
|
desc = ep3_decisions_event.0005.desc_politics
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:enemy_hostage
|
|
}
|
|
desc = ep3_decisions_event.0005.desc_hostage
|
|
}
|
|
}
|
|
theme = emperor
|
|
override_background = { reference = ep3_hippodrome }
|
|
left_portrait = {
|
|
character = root
|
|
animation = war_defender
|
|
}
|
|
right_portrait = {
|
|
trigger = {
|
|
exists = scope:enemy_hostage
|
|
}
|
|
character = scope:enemy_hostage
|
|
animation = sadness
|
|
}
|
|
lower_center_portrait = scope:valid_prisoner
|
|
|
|
immediate = {
|
|
# The people are excited to see and hear you
|
|
add_prestige = medium_prestige_gain
|
|
}
|
|
|
|
#Option A: promise victories
|
|
option = {
|
|
name = ep3_decisions_event.0005.a
|
|
flavor = ep3_decisions_event.0005.tt
|
|
duel = {
|
|
value = average_skill_rating
|
|
skill = martial
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
desc = ep3_decisions_event.0005.a.success
|
|
send_interface_toast = {
|
|
title = ep3_decisions_event.success
|
|
left_icon = root
|
|
custom_tooltip = ep3_decisions_event.a.tt
|
|
add_character_modifier = {
|
|
modifier = ep3_triumph_promised_victories_modifier
|
|
years = 10
|
|
}
|
|
}
|
|
}
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = ep3_decisions_event.0005.a.failure
|
|
send_interface_toast = {
|
|
title = ep3_decisions_event.failure
|
|
left_icon = root
|
|
custom_tooltip = ep3_decisions_event.a.tt_no
|
|
}
|
|
}
|
|
}
|
|
add_character_flag = triumph_promised_victories
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = wrathful
|
|
add = 50
|
|
}
|
|
modifier = {
|
|
has_trait = ambitious
|
|
add = 50
|
|
}
|
|
modifier = {
|
|
has_trait = brave
|
|
add = 50
|
|
}
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.5
|
|
ai_energy = 0.5
|
|
ai_boldness = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
#Option B: promise stability
|
|
option = {
|
|
name = ep3_decisions_event.0005.b
|
|
flavor = ep3_decisions_event.0005.tt
|
|
duel = {
|
|
value = average_skill_rating
|
|
skill = diplomacy
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
desc = ep3_decisions_event.0005.b.success
|
|
send_interface_toast = {
|
|
title = ep3_decisions_event.success
|
|
left_icon = root
|
|
custom_tooltip = ep3_decisions_event.b.tt
|
|
add_character_modifier = {
|
|
modifier = ep3_triumph_promised_stability_modifier
|
|
years = 10
|
|
}
|
|
}
|
|
}
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = ep3_decisions_event.0005.a.failure
|
|
send_interface_toast = {
|
|
title = ep3_decisions_event.failure
|
|
left_icon = root
|
|
custom_tooltip = ep3_decisions_event.b.tt_no
|
|
}
|
|
}
|
|
}
|
|
add_character_flag = triumph_promised_stability
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = zealous
|
|
add = 50
|
|
}
|
|
modifier = {
|
|
has_trait = just
|
|
add = 50
|
|
}
|
|
ai_value_modifier = {
|
|
ai_rationality = 0.5
|
|
ai_compassion = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
#Option C: promise prosperity
|
|
option = {
|
|
name = ep3_decisions_event.0005.c
|
|
flavor = ep3_decisions_event.0005.tt
|
|
duel = {
|
|
value = average_skill_rating
|
|
skill = stewardship
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
desc = ep3_decisions_event.0005.c.success
|
|
send_interface_toast = {
|
|
title = ep3_decisions_event.success
|
|
left_icon = root
|
|
custom_tooltip = ep3_decisions_event.c.tt
|
|
add_character_modifier = {
|
|
modifier = ep3_triumph_promised_prosperity_modifier
|
|
years = 10
|
|
}
|
|
}
|
|
}
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = ep3_decisions_event.0005.a.failure
|
|
send_interface_toast = {
|
|
title = ep3_decisions_event.failure
|
|
left_icon = root
|
|
custom_tooltip = ep3_decisions_event.c.tt_no
|
|
}
|
|
}
|
|
}
|
|
add_character_flag = triumph_promised_prosperity
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = greedy
|
|
add = 50
|
|
}
|
|
modifier = {
|
|
has_trait = diligent
|
|
add = 50
|
|
}
|
|
ai_value_modifier = {
|
|
ai_greed = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
trigger_event = ep3_decisions_event.0007
|
|
trigger_event = {
|
|
id = ep3_decisions_event.0006
|
|
months = { 45 59 }
|
|
}
|
|
}
|
|
}
|
|
|
|
# Follow-up, some years later
|
|
ep3_decisions_event.0006 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.0006.t
|
|
desc = {
|
|
desc = ep3_decisions_event.0006.desc
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { has_character_flag = triumph_promised_victories }
|
|
desc = ep3_decisions_event.0006.desc_victory
|
|
}
|
|
triggered_desc = {
|
|
trigger = { has_character_flag = triumph_promised_stability }
|
|
desc = ep3_decisions_event.0006.desc_stability
|
|
}
|
|
triggered_desc = {
|
|
trigger = { has_character_flag = triumph_promised_prosperity }
|
|
desc = ep3_decisions_event.0006.desc_prosperity
|
|
}
|
|
}
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
has_character_flag = triumph_promise_kept
|
|
}
|
|
desc = ep3_decisions_event.0006.desc_yes
|
|
}
|
|
desc = ep3_decisions_event.0006.desc_no
|
|
}
|
|
}
|
|
theme = emperor
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = { has_character_flag = triumph_promise_kept }
|
|
animation = happiness
|
|
}
|
|
triggered_animation = {
|
|
trigger = { NOT = { has_character_flag = triumph_promise_kept } }
|
|
animation = shame
|
|
}
|
|
}
|
|
right_portrait = {
|
|
character = scope:talker
|
|
animation = worry
|
|
}
|
|
|
|
trigger = {
|
|
OR = {
|
|
has_character_flag = triumph_promised_prosperity
|
|
has_character_flag = triumph_promised_victories
|
|
has_character_flag = triumph_promised_stability
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_memory = {
|
|
memory_type = byz_held_triumph
|
|
limit = {
|
|
memory_age_years < 5
|
|
}
|
|
save_scope_as = triumph_memory
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_character_flag = triumph_promised_victories
|
|
has_variable = ep3_valid_triumph_victory
|
|
}
|
|
add_character_flag = triumph_promise_kept
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_character_flag = triumph_promised_stability
|
|
NOT = {
|
|
any_memory = {
|
|
memory_age_years < scope:triumph_memory.memory_age_years
|
|
OR = {
|
|
var:war_cb ?= flag:war_memory_cb_independence
|
|
var:war_cb ?= flag:war_memory_cb_tyranny
|
|
var:war_cb ?= flag:war_memory_cb_depose
|
|
var:war_cb ?= flag:war_memory_cb_fracture
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add_character_flag = triumph_promise_kept
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_character_flag = triumph_promised_prosperity
|
|
}
|
|
add_character_flag = triumph_promise_kept
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = cp:councillor_steward
|
|
cp:councillor_steward = {
|
|
is_available_ai_adult = yes
|
|
location = root.location
|
|
}
|
|
}
|
|
cp:councillor_steward = { save_scope_as = talker }
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
any_courtier_or_guest = {
|
|
is_of_major_or_minor_interest_trigger = { CHARACTER = root }
|
|
is_adult = yes
|
|
}
|
|
}
|
|
random_courtier_or_guest = {
|
|
limit = {
|
|
is_of_major_or_minor_interest_trigger = { CHARACTER = root }
|
|
is_adult = yes
|
|
}
|
|
save_scope_as = talker
|
|
}
|
|
}
|
|
else = {
|
|
random_courtier_or_guest = {
|
|
limit = { is_adult = yes } #There should always be at least one to grab
|
|
save_scope_as = talker
|
|
}
|
|
}
|
|
}
|
|
|
|
#Promise kept
|
|
option = {
|
|
name = ep3_decisions_event.0006.a
|
|
trigger = { has_character_flag = triumph_promise_kept }
|
|
change_influence = major_influence_gain
|
|
# The people believe in you
|
|
add_legitimacy = minor_legitimacy_gain
|
|
}
|
|
|
|
#Promise not kept
|
|
option = {
|
|
name = ep3_decisions_event.0006.b
|
|
trigger = { NOT = { has_character_flag = triumph_promise_kept } }
|
|
change_influence = minor_influence_loss
|
|
# The people are disappointed
|
|
add_legitimacy = minor_legitimacy_loss
|
|
}
|
|
|
|
after = {
|
|
remove_character_flag = triumph_promised_prosperity
|
|
remove_character_flag = triumph_promised_victories
|
|
remove_character_flag = triumph_promised_stability
|
|
remove_character_flag = triumph_promise_kept
|
|
}
|
|
}
|
|
|
|
# Conclusion Event
|
|
ep3_decisions_event.0007 = {
|
|
type = character_event
|
|
window = fullscreen_event
|
|
title = ep3_decisions_event.0007.t
|
|
desc = {
|
|
desc = ep3_decisions_event.0007.desc
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { has_character_flag = triumph_hagia_sophia }
|
|
desc = ep3_decisions_event.0007.hagia_sophia
|
|
}
|
|
desc = ep3_decisions_event.0007.hippodrome
|
|
}
|
|
}
|
|
theme = emperor
|
|
override_background = { reference = ep3_triumph }
|
|
|
|
immediate = {
|
|
play_sound_effect = "event:/DLC/EP3/SFX/Stingers/Byzantine_Flavor/ep3_mx_sting_byzantineflavor_hold_triumph"
|
|
change_influence = major_influence_gain
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.0007.a
|
|
custom_tooltip = ep3_decisions_event.0007.a.tt
|
|
}
|
|
|
|
after = {
|
|
if = {
|
|
limit = { has_character_flag = triumph_hippodrome }
|
|
remove_character_flag = triumph_hippodrome
|
|
}
|
|
if = {
|
|
limit = { has_character_flag = triumph_hagia_sophia}
|
|
remove_character_flag = triumph_hagia_sophia
|
|
}
|
|
}
|
|
}
|
|
|
|
##############################################
|
|
### Find a Charioteer
|
|
### by Chad Uhl
|
|
scripted_trigger mediocre_charioteer_trigger = {
|
|
can_be_employed_as = charioteer_court_position
|
|
is_available_healthy_ai_adult = yes
|
|
has_any_charioteer_trait = no
|
|
prowess >= 7
|
|
}
|
|
|
|
scripted_trigger good_charioteer_trigger = {
|
|
can_be_employed_as = charioteer_court_position
|
|
is_available_healthy_ai_adult = yes
|
|
has_any_charioteer_trait = yes
|
|
has_trait = education_martial
|
|
prowess >= 14
|
|
}
|
|
|
|
ep3_decisions_event.1000 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.1000.t
|
|
desc = {
|
|
desc = ep3_decisions_event.1000.desc
|
|
triggered_desc = {
|
|
trigger = { exists = scope:stolen_charioteer }
|
|
desc = ep3_decisions_event.1000.desc.stolen_charioteer
|
|
}
|
|
}
|
|
theme = administrative
|
|
|
|
left_portrait = {
|
|
character = scope:mediocre_charioteer
|
|
animation = happiness
|
|
}
|
|
right_portrait = {
|
|
character = scope:good_charioteer
|
|
animation = personality_honorable
|
|
}
|
|
lower_center_portrait = scope:stolen_charioteer
|
|
|
|
immediate = {
|
|
# Find a mediocre one
|
|
if = { # check for a mediocre character in the pool
|
|
limit = {
|
|
any_pool_character = {
|
|
province = root.capital_province
|
|
mediocre_charioteer_trigger = yes
|
|
}
|
|
}
|
|
random_pool_character = {
|
|
province = root.capital_province
|
|
limit = { mediocre_charioteer_trigger = yes }
|
|
save_scope_as = mediocre_charioteer
|
|
}
|
|
}
|
|
else = { # otherwise create one
|
|
create_character = {
|
|
location = root.capital_province
|
|
gender_female_chance = root_soldier_female_chance
|
|
age = { 16 30 }
|
|
culture = root.location.culture
|
|
faith = root.location.faith
|
|
random_traits_list = {
|
|
count = 1
|
|
education_martial_1 = {}
|
|
education_intrigue_1 = {}
|
|
education_intrigue_2 = {}
|
|
}
|
|
random_traits_list = {
|
|
count = 2
|
|
ambitious = {}
|
|
arrogant = {}
|
|
deceitful = {}
|
|
diligent = {}
|
|
impatient = {}
|
|
honest = {}
|
|
brave = {}
|
|
lustful = {}
|
|
wrathful = {}
|
|
}
|
|
random_traits = yes
|
|
prowess = {
|
|
min_template_low_skill
|
|
max_template_average_skill
|
|
}
|
|
save_scope_as = mediocre_charioteer
|
|
}
|
|
}
|
|
|
|
# Find a good one
|
|
if = { # check for a GOOD character in the pool
|
|
limit = {
|
|
any_pool_character = {
|
|
province = root.capital_province
|
|
good_charioteer_trigger = yes
|
|
}
|
|
}
|
|
random_pool_character = {
|
|
province = root.capital_province
|
|
limit = { good_charioteer_trigger = yes }
|
|
save_scope_as = good_charioteer
|
|
}
|
|
}
|
|
else = { # otherwise create one
|
|
create_character = {
|
|
location = root.capital_province
|
|
gender_female_chance = root_soldier_female_chance
|
|
age = { 16 30 }
|
|
culture = root.location.culture
|
|
faith = root.location.faith
|
|
random_traits_list = {
|
|
count = 1
|
|
education_martial_1 = {}
|
|
education_martial_2 = {}
|
|
education_martial_3 = {}
|
|
}
|
|
random_traits_list = {
|
|
count = 2
|
|
ambitious = {}
|
|
arrogant = {}
|
|
deceitful = {}
|
|
diligent = {}
|
|
impatient = {}
|
|
honest = {}
|
|
brave = {}
|
|
lustful = {}
|
|
wrathful = {}
|
|
}
|
|
random_traits = yes
|
|
prowess = {
|
|
min_template_decent_skill
|
|
max_template_decent_skill
|
|
}
|
|
save_scope_as = good_charioteer
|
|
}
|
|
hidden_effect = {
|
|
scope:good_charioteer = {
|
|
if = {
|
|
limit = { has_any_charioteer_trait = no }
|
|
random_list = {
|
|
1 = {
|
|
add_trait = charioteer_green
|
|
add_trait_xp = {
|
|
trait = charioteer_green
|
|
value = 10
|
|
}
|
|
}
|
|
1 = {
|
|
add_trait = charioteer_blue
|
|
add_trait_xp = {
|
|
trait = charioteer_blue
|
|
value = 10
|
|
}
|
|
}
|
|
1 = {
|
|
add_trait = charioteer_white
|
|
add_trait_xp = {
|
|
trait = charioteer_white
|
|
value = 10
|
|
}
|
|
}
|
|
1 = {
|
|
add_trait = charioteer_red
|
|
add_trait_xp = {
|
|
trait = charioteer_red
|
|
value = 10
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Optional: Steal one from another character (only for human players)
|
|
if = {
|
|
limit = { is_ai = no }
|
|
}
|
|
top_liege = {
|
|
every_vassal_or_below = {
|
|
limit = {
|
|
employs_court_position = charioteer_court_position
|
|
is_ai = yes
|
|
}
|
|
court_position:charioteer_court_position = {
|
|
add_to_list = charioteers
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = { list_size:charioteers >= 1 }
|
|
random_in_list = {
|
|
list = charioteers
|
|
save_scope_as = stolen_charioteer
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.1000.a
|
|
custom_tooltip = ep3_decisions_event.1000.a.aptitude
|
|
pay_treasury_or_gold = {
|
|
target = scope:mediocre_charioteer
|
|
value = low_skill_court_physician_cost
|
|
}
|
|
hidden_effect = { add_courtier = scope:mediocre_charioteer }
|
|
if = {
|
|
limit = {
|
|
can_appoint_char_to_court_position = {
|
|
CHAR = scope:mediocre_charioteer
|
|
COURT_POS = charioteer_court_position
|
|
}
|
|
}
|
|
appoint_court_position = {
|
|
recipient = scope:mediocre_charioteer
|
|
court_position = charioteer_court_position
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
employs_court_position = charioteer_court_position
|
|
}
|
|
random_court_position_holder = {
|
|
type = charioteer_court_position
|
|
save_scope_as = current_charioteer
|
|
}
|
|
replace_court_position = {
|
|
recipient = scope:mediocre_charioteer
|
|
holder = scope:current_charioteer
|
|
court_position = charioteer_court_position
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.1000.b
|
|
custom_tooltip = ep3_decisions_event.1000.b.aptitude
|
|
pay_treasury_or_gold = {
|
|
target = scope:good_charioteer
|
|
value = high_skill_court_physician_cost
|
|
}
|
|
hidden_effect = { add_courtier = scope:good_charioteer }
|
|
if = {
|
|
limit = {
|
|
can_appoint_char_to_court_position = {
|
|
CHAR = scope:good_charioteer
|
|
COURT_POS = charioteer_court_position
|
|
}
|
|
}
|
|
appoint_court_position = {
|
|
recipient = scope:good_charioteer
|
|
court_position = charioteer_court_position
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
employs_court_position = charioteer_court_position
|
|
}
|
|
random_court_position_holder = {
|
|
type = charioteer_court_position
|
|
save_scope_as = current_charioteer
|
|
}
|
|
replace_court_position = {
|
|
recipient = scope:good_charioteer
|
|
holder = scope:current_charioteer
|
|
court_position = charioteer_court_position
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.1000.c
|
|
custom_tooltip = ep3_decisions_event.1000.c.aptitude
|
|
trigger = { exists = scope:stolen_charioteer }
|
|
pay_treasury_or_gold = {
|
|
target = scope:stolen_charioteer
|
|
value = high_skill_court_physician_cost
|
|
}
|
|
change_influence = medium_influence_loss
|
|
hidden_effect = { add_courtier = scope:stolen_charioteer }
|
|
if = {
|
|
limit = {
|
|
can_appoint_char_to_court_position = {
|
|
CHAR = scope:stolen_charioteer
|
|
COURT_POS = charioteer_court_position
|
|
}
|
|
}
|
|
appoint_court_position = {
|
|
recipient = scope:stolen_charioteer
|
|
court_position = charioteer_court_position
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
employs_court_position = charioteer_court_position
|
|
}
|
|
random_court_position_holder = {
|
|
type = charioteer_court_position
|
|
save_scope_as = current_charioteer
|
|
}
|
|
replace_court_position = {
|
|
recipient = scope:stolen_charioteer
|
|
holder = scope:current_charioteer
|
|
court_position = charioteer_court_position
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.1000.d
|
|
}
|
|
}
|
|
|
|
##############################################
|
|
### Find a Bookmaker
|
|
### by Chad Uhl
|
|
scripted_trigger mediocre_bookmaker_trigger = {
|
|
can_be_employed_as = bookmaker_court_position
|
|
is_available_healthy_ai_adult = yes
|
|
stewardship >= 7
|
|
}
|
|
|
|
scripted_trigger good_bookmaker_trigger = {
|
|
can_be_employed_as = bookmaker_court_position
|
|
is_available_healthy_ai_adult = yes
|
|
stewardship >= 14
|
|
has_trait = education_stewardship
|
|
}
|
|
|
|
ep3_decisions_event.1010 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.1010.t
|
|
desc = ep3_decisions_event.1010.desc
|
|
theme = administrative
|
|
|
|
left_portrait = {
|
|
character = scope:mediocre_bookmaker
|
|
animation = happiness
|
|
}
|
|
right_portrait = {
|
|
character = scope:good_bookmaker
|
|
animation = personality_honorable
|
|
}
|
|
|
|
immediate = {
|
|
# Find a mediocre one
|
|
if = { # check for a mediocre character in the pool
|
|
limit = {
|
|
any_pool_character = {
|
|
province = root.capital_province
|
|
mediocre_bookmaker_trigger = yes
|
|
}
|
|
}
|
|
random_pool_character = {
|
|
province = root.capital_province
|
|
limit = { mediocre_bookmaker_trigger = yes }
|
|
save_scope_as = mediocre_bookmaker
|
|
}
|
|
}
|
|
else = { # otherwise create one
|
|
create_character = {
|
|
location = root.capital_province
|
|
gender_female_chance = root_soldier_female_chance
|
|
age = { 16 30 }
|
|
culture = root.location.culture
|
|
faith = root.location.faith
|
|
random_traits_list = {
|
|
count = 1
|
|
education_stewardship_1 = {}
|
|
education_intrigue_1 = {}
|
|
education_intrigue_2 = {}
|
|
}
|
|
random_traits = yes
|
|
stewardship = {
|
|
min_template_low_skill
|
|
max_template_average_skill
|
|
}
|
|
save_scope_as = mediocre_bookmaker
|
|
}
|
|
}
|
|
|
|
# Find a good one
|
|
if = { # check for a GOOD character in the pool
|
|
limit = {
|
|
any_pool_character = {
|
|
province = root.capital_province
|
|
good_bookmaker_trigger = yes
|
|
}
|
|
}
|
|
random_pool_character = {
|
|
province = root.capital_province
|
|
limit = { good_bookmaker_trigger = yes }
|
|
save_scope_as = good_bookmaker
|
|
}
|
|
}
|
|
else = { # otherwise create one
|
|
create_character = {
|
|
location = root.capital_province
|
|
gender_female_chance = root_soldier_female_chance
|
|
age = { 16 30 }
|
|
culture = root.location.culture
|
|
faith = root.location.faith
|
|
random_traits_list = {
|
|
count = 1
|
|
education_stewardship_1 = {}
|
|
education_stewardship_2 = {}
|
|
education_stewardship_3 = {}
|
|
}
|
|
random_traits = yes
|
|
stewardship = {
|
|
min_template_decent_skill
|
|
max_template_decent_skill
|
|
}
|
|
save_scope_as = good_bookmaker
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.1010.a
|
|
custom_tooltip = ep3_decisions_event.1010.a.aptitude
|
|
pay_treasury_or_gold = {
|
|
target = scope:mediocre_bookmaker
|
|
value = low_skill_court_physician_cost
|
|
}
|
|
hidden_effect = { add_courtier = scope:mediocre_bookmaker }
|
|
court_position_grant_effect = {
|
|
CANDIDATE = scope:mediocre_bookmaker
|
|
POS = bookmaker
|
|
EMPLOYER = root
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.1010.b
|
|
custom_tooltip = ep3_decisions_event.1010.b.aptitude
|
|
pay_treasury_or_gold = {
|
|
target = scope:good_bookmaker
|
|
value = high_skill_court_physician_cost
|
|
}
|
|
hidden_effect = { add_courtier = scope:good_bookmaker }
|
|
court_position_grant_effect = {
|
|
CANDIDATE = scope:good_bookmaker
|
|
POS = bookmaker
|
|
EMPLOYER = root
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.1000.d
|
|
}
|
|
}
|
|
|
|
|
|
|
|
##############################################
|
|
# Confirm Governorship
|
|
# directed by Joe Parkin
|
|
# based on the book by P. Homage
|
|
#
|
|
# 2001 -> Liege welcomes Governor
|
|
# 2002 -> Governor learns of rejection (end)
|
|
# 2010 -> Liege receives Governor
|
|
# 2011 -> Governor learns of result (end)
|
|
# 2080 -> Confirmation invalidated info
|
|
# 2090 -> Invalidation handling
|
|
|
|
scripted_trigger admin_confirmation_valid_trigger = { # Confirmation is still valid
|
|
is_alive = yes
|
|
is_imprisoned = no
|
|
var:confirmation_liege_scope ?= {
|
|
is_alive = yes
|
|
is_imprisoned = no
|
|
}
|
|
liege ?= var:confirmation_liege_scope
|
|
}
|
|
|
|
scripted_effect admin_confirmation_refuse_effect = {
|
|
scope:confirmation_vassal = {
|
|
change_influence = medium_influence_loss
|
|
add_opinion = {
|
|
modifier = refusal_opinion
|
|
target = scope:confirmation_liege
|
|
opinion = -20
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_effect admin_confirmation_clear_variable_effect = {
|
|
current_travel_plan ?= {
|
|
if = {
|
|
limit = { is_paused = yes }
|
|
resume_travel_plan = yes
|
|
}
|
|
}
|
|
# Vassal
|
|
if = {
|
|
limit = { has_variable = confirmation_cooldown_vassal }
|
|
remove_variable = confirmation_cooldown_vassal
|
|
}
|
|
# Liege
|
|
if = {
|
|
limit = { has_variable = confirmation_liege_scope }
|
|
remove_variable = confirmation_liege_scope
|
|
}
|
|
}
|
|
|
|
ep3_decisions_event.2001 = {
|
|
type = letter_event
|
|
opening = ep3_decisions_event.2001.opening
|
|
sender = {
|
|
character = scope:confirmation_vassal
|
|
animation = throne_room_bow_1
|
|
}
|
|
desc = ep3_decisions_event.2001.desc
|
|
|
|
trigger = {
|
|
scope:confirmation_vassal = {
|
|
is_alive = yes
|
|
is_imprisoned = no
|
|
}
|
|
}
|
|
|
|
on_trigger_fail = {
|
|
scope:confirmation_vassal = {
|
|
if = {
|
|
limit = { is_alive = no }
|
|
trigger_event = ep3_decisions_event.2090
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.2001.a
|
|
trigger = {
|
|
scope:confirmation_vassal = { admin_confirmation_valid_trigger = yes }
|
|
}
|
|
custom_tooltip = ep3_decisions_event.2001.a.tt
|
|
trigger_event = ep3_decisions_event.2010
|
|
ai_chance = { base = 100 }
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.2001.b
|
|
flavor = ep3_decisions_event.2001.b.tt
|
|
admin_confirmation_refuse_effect = yes
|
|
scope:confirmation_vassal = {
|
|
trigger_event = { on_action = admin_confirmation_invalid_on_action }
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = { has_relation_rival = scope:confirmation_vassal }
|
|
}
|
|
stress_impact = {
|
|
arrogant = medium_stress_impact_gain
|
|
just = medium_stress_impact_gain
|
|
}
|
|
}
|
|
else = {
|
|
stress_impact = { base = medium_stress_impact_loss }
|
|
}
|
|
ai_chance = {
|
|
base = -4
|
|
modifier = {
|
|
add = 5
|
|
opinion = {
|
|
target = scope:confirmation_vassal
|
|
value < 0
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 45
|
|
has_relation_rival = scope:confirmation_vassal
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ep3_decisions_event.2002 = {
|
|
type = letter_event
|
|
opening = ep3_decisions_event.2002.opening
|
|
desc = ep3_decisions_event.2002.desc
|
|
sender = scope:confirmation_liege
|
|
|
|
trigger = { admin_confirmation_valid_trigger = yes }
|
|
|
|
immediate = {
|
|
show_as_tooltip = { admin_confirmation_refuse_effect = yes }
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.2002.a
|
|
}
|
|
|
|
after = { admin_confirmation_clear_variable_effect = yes }
|
|
}
|
|
|
|
scripted_effect admin_confirmation_liege_reward_effect = {
|
|
scope:confirmation_liege = {
|
|
if = {
|
|
limit = { has_royal_court = yes has_dlc_feature = royal_court }
|
|
change_current_court_grandeur = miniscule_court_grandeur_gain
|
|
}
|
|
add_prestige = minor_prestige_gain
|
|
change_influence = minor_influence_gain
|
|
dynasty = { add_dynasty_prestige = miniscule_dynasty_prestige_gain }
|
|
}
|
|
}
|
|
|
|
scripted_effect admin_confirmation_vassal_reward_effect = {
|
|
scope:confirmation_vassal = { admin_confirmation_vassal_reward_guts_effect = yes }
|
|
admin_confirmation_clear_variable_effect = yes
|
|
}
|
|
|
|
# Liege receives Governor
|
|
ep3_decisions_event.2010 = {
|
|
type = character_event # to avoid too much in the court for ruler
|
|
title = ep3_decisions_event.2010.t
|
|
desc = {
|
|
desc = ep3_decisions_event.2010.desc
|
|
#What kind of theme is it?
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_vassal = {
|
|
vassal_contract_has_flag = admin_theme_civilian
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2010.desc_theme_civilian
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_vassal = {
|
|
vassal_contract_has_flag = admin_theme_military
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2010.desc_theme_military
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_vassal = {
|
|
vassal_contract_has_flag = admin_theme_frontier
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2010.desc_theme_frontier
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_vassal = {
|
|
vassal_contract_has_flag = admin_theme_imperial
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2010.desc_theme_imperial
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_vassal = {
|
|
vassal_contract_has_flag = admin_theme_naval
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2010.desc_theme_naval
|
|
}
|
|
#Is small
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_vassal = {
|
|
OR = {
|
|
AND = {
|
|
highest_held_title_tier = tier_kingdom
|
|
sub_realm_size <= 5
|
|
}
|
|
AND = {
|
|
highest_held_title_tier = tier_duchy
|
|
sub_realm_size <= 2
|
|
}
|
|
AND = {
|
|
highest_held_title_tier <= tier_county
|
|
sub_realm_size <= 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2010.desc_theme_small
|
|
}
|
|
#Is big
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_vassal = {
|
|
OR = {
|
|
AND = {
|
|
highest_held_title_tier = tier_kingdom
|
|
sub_realm_size >= 20
|
|
}
|
|
AND = {
|
|
highest_held_title_tier <= tier_duchy
|
|
sub_realm_size >= 8
|
|
}
|
|
}
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2010.desc_theme_big
|
|
}
|
|
|
|
desc = ep3_decisions_event.2010.desc_theme_balanced
|
|
}
|
|
#Who lives there?
|
|
first_valid = {
|
|
#Friendly foreigners
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_vassal.capital_county.culture = {
|
|
this != root.culture
|
|
cultural_acceptance = {
|
|
target = root.culture
|
|
value >= 30
|
|
}
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2010.desc_cool_foreigners
|
|
}
|
|
#Weird foreigners
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_vassal.capital_county.culture = {
|
|
this != root.culture
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2010.desc_weird_foreigners
|
|
}
|
|
#Same culture as emperor
|
|
desc = ep3_decisions_event.2010.desc_same_culture
|
|
}
|
|
#What faith are they?
|
|
first_valid = {
|
|
#State faith, but not emperor's faith
|
|
triggered_desc = {
|
|
trigger = {
|
|
faith != scope:confirmation_vassal.capital_county.faith
|
|
primary_title.state_faith = {
|
|
this = scope:confirmation_vassal.capital_county.faith
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2010.desc_state_faith
|
|
}
|
|
#Awful heretics
|
|
triggered_desc = {
|
|
trigger = {
|
|
faith != scope:confirmation_vassal.capital_county.faith
|
|
faith = {
|
|
faith_hostility_level = {
|
|
target = scope:confirmation_vassal.capital_county.faith
|
|
value >= faith_hostile_level
|
|
}
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2010.desc_heretic_faith
|
|
}
|
|
#Different faith,but alright
|
|
triggered_desc = {
|
|
trigger = {
|
|
faith != scope:confirmation_vassal.capital_county.faith
|
|
}
|
|
desc = ep3_decisions_event.2010.desc_accepted_faith
|
|
}
|
|
#Emperor's faith
|
|
desc = ep3_decisions_event.2010.desc_my_faith
|
|
}
|
|
#Does he like you?
|
|
random_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
#He hates you
|
|
scope:confirmation_vassal = {
|
|
opinion = {
|
|
target = root
|
|
value < -50
|
|
}
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2010.desc_hate
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
#He loves you
|
|
scope:confirmation_vassal = {
|
|
opinion = {
|
|
target = root
|
|
value > 50
|
|
}
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2010.desc_love
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
#He is old as shit and meh on you
|
|
scope:confirmation_vassal = {
|
|
age > 55
|
|
health < fine_health
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2010.desc_decrepit
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
#He is young as shit and meh on you
|
|
scope:confirmation_vassal = {
|
|
age < 25
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2010.desc_young
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
#He sucks at his job
|
|
scope:confirmation_vassal = {
|
|
governor_efficiency < 0.75
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2010.desc_incompetent
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
#He's great at his job'
|
|
scope:confirmation_vassal = {
|
|
governor_efficiency > 1.25
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2010.desc_skilled
|
|
}
|
|
#He's just meh
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_vassal = {
|
|
NOR = {
|
|
opinion = {
|
|
target = root
|
|
value > 50
|
|
}
|
|
opinion = {
|
|
target = root
|
|
value < -50
|
|
}
|
|
AND = {
|
|
age > 55
|
|
health < fine_health
|
|
}
|
|
age < 25
|
|
governor_efficiency < 0.75
|
|
governor_efficiency > 1.25
|
|
}
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2010.desc_generic_outro
|
|
}
|
|
|
|
}
|
|
}
|
|
theme = emperor
|
|
override_sound = { reference = "event:/SFX/Events/Themes/sfx_event_theme_type_duty" }
|
|
|
|
left_portrait = scope:confirmation_liege
|
|
right_portrait = {
|
|
character = scope:confirmation_vassal
|
|
animation = throne_room_bow_1
|
|
}
|
|
|
|
trigger = {
|
|
#is_available = yes
|
|
scope:confirmation_vassal = {
|
|
is_alive = yes
|
|
is_imprisoned = no
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
save_opinion_value_as = {
|
|
name = opinion_of_petitioner
|
|
target = scope:confirmation_vassal
|
|
}
|
|
scope:confirmation_vassal = {
|
|
save_scope_as = second
|
|
assign_quirk_effect = yes
|
|
}
|
|
}
|
|
|
|
|
|
option = {
|
|
name = ep3_decisions_event.2010.a
|
|
show_as_tooltip = {
|
|
scope:confirmation_vassal = {
|
|
add_prestige = minor_prestige_gain
|
|
change_influence = medium_influence_gain
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
admin_confirmation_liege_reward_effect = yes
|
|
scope:confirmation_vassal = { trigger_event = ep3_decisions_event.2011 }
|
|
}
|
|
}
|
|
|
|
# Governor learns of result (end)
|
|
ep3_decisions_event.2011 = {
|
|
type = court_event
|
|
title = ep3_decisions_event.2010.t
|
|
desc = {
|
|
desc = ep3_decisions_event.2011.desc
|
|
#Is this administration a shitshow?
|
|
random_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_liege = {
|
|
age <= 20
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2011.desc_child
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_liege = {
|
|
faith = {
|
|
NOR = {
|
|
this = scope:confirmation_liege.primary_title.state_faith
|
|
this = scope:confirmation_liege.capital_county.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2011.desc_heretic
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_liege = {
|
|
is_at_war = yes
|
|
any_character_war = {
|
|
OR = {
|
|
AND = {
|
|
is_attacker = scope:confirmation_liege
|
|
attacker_war_score <= 60
|
|
}
|
|
AND = {
|
|
is_defender = scope:confirmation_liege
|
|
defender_war_score <= 60
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2011.desc_war
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_liege = {
|
|
OR = {
|
|
AND = {
|
|
diplomacy < average_skill_rating
|
|
stewardship < average_skill_rating
|
|
martial < average_skill_rating
|
|
intrigue < average_skill_rating
|
|
learning < average_skill_rating
|
|
}
|
|
capital_county = {
|
|
county_control < 90
|
|
}
|
|
legitimacy_level < 2
|
|
}
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2011.desc_poorly_run
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_liege = {
|
|
OR = {
|
|
AND = {
|
|
diplomacy >= average_skill_rating
|
|
stewardship >= average_skill_rating
|
|
martial >= average_skill_rating
|
|
intrigue >= average_skill_rating
|
|
learning >= average_skill_rating
|
|
}
|
|
AND = {
|
|
has_trait = governor
|
|
has_trait_xp = {
|
|
trait = governor
|
|
value >= 75
|
|
}
|
|
|
|
}
|
|
legitimacy_level >= 4
|
|
}
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2011.desc_well_run
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_liege = {
|
|
OR = {
|
|
AND = {
|
|
is_female = yes
|
|
has_realm_law = male_preference_law
|
|
}
|
|
AND = {
|
|
is_male = yes
|
|
has_realm_law = female_preference_law
|
|
}
|
|
}
|
|
legitimacy_level < 5
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2011.desc_gender
|
|
}
|
|
desc = ep3_decisions_event.2011.desc_typical_palace
|
|
}
|
|
#What does emperor think of you?
|
|
first_valid = {
|
|
#Loathes you
|
|
triggered_desc = {
|
|
trigger = {
|
|
reverse_opinion = {
|
|
target = scope:confirmation_liege
|
|
value < -50
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2011.desc_hate
|
|
}
|
|
#Loves you
|
|
triggered_desc = {
|
|
trigger = {
|
|
reverse_opinion = {
|
|
target = scope:confirmation_liege
|
|
value > 50
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2011.desc_love
|
|
}
|
|
#meh
|
|
desc = ep3_decisions_event.2011.desc_meh
|
|
}
|
|
#What kind of theme do you have?
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_vassal = {
|
|
vassal_contract_has_flag = admin_theme_civilian
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2011.desc_theme_civilian
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_vassal = {
|
|
vassal_contract_has_flag = admin_theme_military
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2011.desc_theme_military
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_vassal = {
|
|
vassal_contract_has_flag = admin_theme_frontier
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2011.desc_theme_frontier
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_vassal = {
|
|
vassal_contract_has_flag = admin_theme_imperial
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2011.desc_theme_imperial
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_vassal = {
|
|
vassal_contract_has_flag = admin_theme_naval
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2011.desc_theme_naval
|
|
}
|
|
#Is small
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_vassal = {
|
|
OR = {
|
|
AND = {
|
|
highest_held_title_tier = tier_kingdom
|
|
sub_realm_size <= 5
|
|
}
|
|
AND = {
|
|
highest_held_title_tier = tier_duchy
|
|
sub_realm_size <= 2
|
|
}
|
|
AND = {
|
|
highest_held_title_tier <= tier_county
|
|
sub_realm_size <= 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2011.desc_theme_small
|
|
}
|
|
#Is big
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_vassal = {
|
|
OR = {
|
|
AND = {
|
|
highest_held_title_tier = tier_kingdom
|
|
sub_realm_size >= 20
|
|
}
|
|
AND = {
|
|
highest_held_title_tier <= tier_duchy
|
|
sub_realm_size >= 8
|
|
}
|
|
}
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2011.desc_theme_big
|
|
}
|
|
desc = ep3_decisions_event.2011.desc_theme_balanced
|
|
}
|
|
desc = ep3_decisions_event.2011.desc_outro
|
|
}
|
|
theme = administrative
|
|
override_sound = { reference = "event:/SFX/Events/Themes/sfx_event_theme_type_duty" }
|
|
court_scene = {
|
|
button_position_character = scope:confirmation_liege
|
|
court_owner = scope:confirmation_liege
|
|
show_timeout_info = no
|
|
roles = {
|
|
scope:confirmation_vassal = {
|
|
group = petitioners_group
|
|
animation = throne_room_bow_1
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger = { admin_confirmation_valid_trigger = yes }
|
|
|
|
immediate = {
|
|
scope:confirmation_liege = {
|
|
save_scope_as = second
|
|
assign_quirk_effect = yes
|
|
if = {
|
|
limit = { has_royal_court = yes }
|
|
open_view_data = {
|
|
view = royal_court
|
|
secondary_actor = scope:confirmation_vassal
|
|
player = scope:confirmation_vassal
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
option = {
|
|
name = ep3_decisions_event.2011.a
|
|
}
|
|
|
|
after = {
|
|
admin_confirmation_vassal_reward_effect = yes
|
|
if = {
|
|
limit = {
|
|
scope:confirmation_liege = { has_royal_court = yes }
|
|
}
|
|
close_view = {
|
|
view = royal_court
|
|
player = scope:confirmation_vassal
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Confirmation no longer available
|
|
ep3_decisions_event.2080 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.2080.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
OR = {
|
|
NOT = { government_allows = administrative }
|
|
primary_title.tier = scope:confirmation_liege.primary_title.tier
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2080.desc.court
|
|
}
|
|
triggered_desc = {
|
|
trigger = { is_imprisoned = yes }
|
|
desc = ep3_decisions_event.2080.desc.imprisoned
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_liege = {
|
|
is_alive = no
|
|
killer ?= root
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2080.desc.liege_dead_me
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_liege = { is_alive = no }
|
|
}
|
|
desc = ep3_decisions_event.2080.desc.liege_dead
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_liege = {
|
|
is_imprisoned = yes
|
|
imprisoner ?= root
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2080.desc.liege_imprisoned_me
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_liege = { is_imprisoned = yes }
|
|
}
|
|
desc = ep3_decisions_event.2080.desc.liege_imprisoned
|
|
}
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = liege
|
|
NOR = {
|
|
liege = root
|
|
liege = scope:confirmation_liege
|
|
}
|
|
AND = { # Of the Emperor
|
|
top_liege ?= { highest_held_title_tier = tier_empire }
|
|
government_allows = administrative
|
|
liege ?= top_liege
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.2080.desc.new_liege
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:confirmation_liege = { is_alive = yes }
|
|
exists = liege
|
|
liege != root
|
|
}
|
|
desc = ep3_decisions_event.2080.desc
|
|
}
|
|
}
|
|
theme = administrative
|
|
left_portrait = {
|
|
character = scope:confirmation_liege
|
|
triggered_animation = {
|
|
trigger = { is_imprisoned = yes }
|
|
animation = prisondungeon
|
|
}
|
|
triggered_animation = {
|
|
trigger = { is_alive = no }
|
|
animation = idle
|
|
}
|
|
triggered_animation = {
|
|
trigger = { is_available = no }
|
|
animation = dismissal
|
|
}
|
|
}
|
|
right_portrait = {
|
|
character = liege
|
|
trigger = {
|
|
liege != scope:confirmation_liege
|
|
}
|
|
}
|
|
|
|
trigger = { admin_confirmation_valid_trigger = no }
|
|
|
|
immediate = {
|
|
# Transfer the variable to a scope for loc & such.
|
|
var:homage_liege_scope ?= { save_scope_as = homage_liege }
|
|
}
|
|
|
|
option = {
|
|
name = {
|
|
text = ep3_decisions_event.2080.a_court
|
|
trigger = { has_royal_court = yes }
|
|
}
|
|
name = {
|
|
text = ep3_decisions_event.2080.a_prison
|
|
trigger = { is_imprisoned = yes }
|
|
}
|
|
name = {
|
|
text = ep3_decisions_event.2080.a_liege
|
|
trigger = {
|
|
scope:confirmation_liege = {
|
|
is_alive = yes
|
|
is_imprisoned = no
|
|
}
|
|
}
|
|
}
|
|
name = {
|
|
text = ep3_decisions_event.2080.a
|
|
trigger = { always = yes }
|
|
}
|
|
}
|
|
|
|
after = { admin_confirmation_clear_variable_effect = yes }
|
|
}
|
|
|
|
# Invalidation handling
|
|
ep3_decisions_event.2090 = {
|
|
hidden = yes
|
|
immediate = {
|
|
if = {
|
|
limit = {
|
|
scope:confirmation_liege = {
|
|
OR = {
|
|
is_alive = no
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
}
|
|
}
|
|
}
|
|
send_interface_toast = {
|
|
title = admin_confirmation_costs_refunded
|
|
left_icon = root
|
|
if = { # Remove variable preventing you
|
|
limit = { has_variable = confirmation_grace }
|
|
remove_variable = confirmation_grace
|
|
}
|
|
# Refund any costs
|
|
add_prestige = standard_activity_cost
|
|
}
|
|
trigger_event = ep3_decisions_event.2080
|
|
}
|
|
else = {
|
|
scope:confirmation_liege = { trigger_event = ep3_decisions_event.2001 }
|
|
}
|
|
current_travel_plan ?= {
|
|
delay_travel_plan = { days = 90 }
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#########################################################
|
|
### Restore Backwater Greek Counties Decision Events
|
|
### by Chad Uhl
|
|
|
|
# Event for the Governor when they've completely removed the backwater modifiers
|
|
ep3_decisions_event.3000 = {
|
|
type = letter_event
|
|
opening = ep3_decisions_event.3001.opening
|
|
desc = ep3_decisions_event.3000.desc
|
|
sender = top_liege
|
|
|
|
immediate = {
|
|
show_as_tooltip = {
|
|
every_sub_realm_county = {
|
|
limit = {
|
|
title_province = {
|
|
geographical_region = greek_backwater_modifier_region
|
|
}
|
|
}
|
|
remove_county_modifier = backwater_county_modifier
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.3000.a
|
|
# Big influence gain
|
|
change_influence = massive_influence_gain
|
|
# Modifier to improve Stewardship, which in turn improves Governor Efficiency
|
|
add_character_modifier = {
|
|
modifier = restored_greek_theme_modifier
|
|
}
|
|
# Let the player know that they are getting boosted governor efficiency
|
|
custom_tooltip = restored_greek_theme_gov_efficiency_tt
|
|
# Improve relationship with the emperor
|
|
reverse_add_opinion = {
|
|
target = liege
|
|
modifier = impressed_opinion
|
|
opinion = 20
|
|
}
|
|
}
|
|
}
|
|
|
|
# Event for the emperor when all the counties of Greece have been rid of the backwater modifier
|
|
ep3_decisions_event.3001 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.3001.t
|
|
desc = ep3_decisions_event.3001.desc
|
|
theme = emperor
|
|
override_background = { reference = council_chamber }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_honorable
|
|
}
|
|
right_portrait = {
|
|
character = scope:interlocutor
|
|
triggered_animation = {
|
|
trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
|
animation = scepter # anim uses crucifix scepter
|
|
}
|
|
animation = war_over_tie
|
|
}
|
|
|
|
trigger = {
|
|
any_sub_realm_county = {
|
|
title_province = { geographical_region = greek_backwater_modifier_region }
|
|
}
|
|
any_sub_realm_county = {
|
|
count = 0
|
|
title_province = {
|
|
geographical_region = greek_backwater_modifier_region
|
|
}
|
|
has_county_modifier = backwater_county_modifier
|
|
}
|
|
}
|
|
|
|
# If the emperor isn't valid for this event yet, check next year
|
|
on_trigger_fail = {
|
|
if = { # If the emperor no longer holds any county in this region, then we remove all the modifiers and just call it quits
|
|
limit = {
|
|
any_sub_realm_county = {
|
|
count = 0
|
|
title_province = {
|
|
geographical_region = greek_backwater_modifier_region
|
|
}
|
|
}
|
|
}
|
|
every_county_in_region = {
|
|
region = greek_backwater_modifier_region
|
|
limit = {
|
|
has_county_modifier = backwater_county_modifier
|
|
}
|
|
remove_county_modifier = backwater_county_modifier
|
|
}
|
|
}
|
|
else = { # If the emperor still holds counties in Greece, we will check all this again in a year to see the status
|
|
trigger_event = {
|
|
id = ep3_decisions_event.3001
|
|
years = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
# Find an interlocutor
|
|
if = {
|
|
limit = { exists = cp:councillor_steward }
|
|
cp:councillor_steward = { save_scope_as = interlocutor }
|
|
}
|
|
else_if = {
|
|
limit = { exists = cp:councillor_chancellor }
|
|
cp:councillor_chancellor = { save_scope_as = interlocutor }
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
any_councillor = { }
|
|
}
|
|
random_councillor = {
|
|
save_scope_as = interlocutor
|
|
}
|
|
}
|
|
else = {
|
|
ordered_vassal = {
|
|
order_by = stewardship
|
|
save_scope_as = interlocutor
|
|
}
|
|
}
|
|
|
|
# Create the tooltip showing that all the modifiers have been removed
|
|
show_as_tooltip = {
|
|
custom_tooltip = {
|
|
text = every_county_in_greece_tt
|
|
every_county_in_region = {
|
|
region = greek_backwater_modifier_region
|
|
limit = {
|
|
holder = {
|
|
OR = {
|
|
this = root
|
|
any_liege_or_above = {
|
|
this = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
remove_county_modifier = backwater_county_modifier
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Celebrate the Empire's wealth and abundance
|
|
name = ep3_decisions_event.3001.a
|
|
add_legitimacy = minor_legitimacy_gain
|
|
change_influence = major_influence_gain
|
|
}
|
|
}
|
|
|
|
|
|
#########################################################
|
|
### Prepare Greek Fire Dromons
|
|
### by Jason Cantalini
|
|
|
|
# Event for the holder of constantinople when they opt into the decision
|
|
ep3_decisions_event.3100 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.3100.t
|
|
desc = ep3_decisions_event.3100.desc
|
|
theme = war
|
|
override_background = { reference = docks }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = debating
|
|
}
|
|
right_portrait = {
|
|
character = scope:aide
|
|
triggered_animation = {
|
|
trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
|
animation = scepter # anim uses crucifix scepter
|
|
}
|
|
animation = war_over_tie
|
|
}
|
|
|
|
immediate = {
|
|
# Find an interlocutor
|
|
if = {
|
|
limit = { exists = cp:councillor_marshal }
|
|
cp:councillor_steward = { save_scope_as = aide }
|
|
}
|
|
else_if = {
|
|
limit = { exists = cp:councillor_steward }
|
|
cp:councillor_chancellor = { save_scope_as = aide }
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
any_councillor = { }
|
|
}
|
|
random_councillor = {
|
|
save_scope_as = aide
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
vassal_count >= 1
|
|
}
|
|
ordered_vassal = {
|
|
order_by = martial
|
|
save_scope_as = aide
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
any_courtier = {
|
|
is_alive = yes
|
|
}
|
|
}
|
|
ordered_courtier = {
|
|
order_by = martial
|
|
save_scope_as = aide
|
|
}
|
|
}
|
|
else = {
|
|
random_pool_character = {
|
|
province = root.capital_province
|
|
limit = {
|
|
is_adult = yes
|
|
}
|
|
save_scope_as = aide
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Use the city's native capabilities to produce what's needed
|
|
name = ep3_decisions_event.3100.a
|
|
trigger = {
|
|
influence >= major_influence_value
|
|
}
|
|
show_as_unavailable = { influence < massive_influence_value }
|
|
save_scope_as = actor
|
|
add_character_flag = {
|
|
flag = took_greek_fire_decision_flag
|
|
years = 10
|
|
}
|
|
begin_scheme_with_agents_effect = {
|
|
SCHEME_TYPE = prepare_fire_dromons_scheme
|
|
TARGET_TYPE = target_title
|
|
TARGET_SCOPE = root.capital_county
|
|
# Success.
|
|
AGENT_1 = agent_alchemist
|
|
AGENT_2 = agent_draughtsman
|
|
# Speed.
|
|
AGENT_3 = agent_drillmaster
|
|
AGENT_4 = agent_supplier
|
|
AGENT_5 = agent_bureaucrat_title
|
|
}
|
|
custom_tooltip = defensive_fire_dromons_success_tooltip
|
|
custom_tooltip = defensive_fire_dromons_custom_desc
|
|
custom_tooltip = defensive_fire_dromons_buildings_desc
|
|
change_influence = major_influence_loss
|
|
|
|
stress_impact = {
|
|
compassionate = medium_stress_impact_gain
|
|
calm = miniscule_stress_impact_gain
|
|
content = miniscule_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 0.5
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
influence < massive_influence_value
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
option = { #Have the latins manufacture ships
|
|
name = ep3_decisions_event.3100.b
|
|
trigger = {
|
|
treasury >= major_gold_value_static_max
|
|
}
|
|
show_as_unavailable = { treasury < massive_gold_value_static_max }
|
|
save_scope_as = actor
|
|
add_character_flag = {
|
|
flag = took_greek_fire_decision_flag
|
|
years = 10
|
|
}
|
|
begin_scheme_with_agents_effect = {
|
|
SCHEME_TYPE = prepare_fire_dromons_scheme
|
|
TARGET_TYPE = target_title
|
|
TARGET_SCOPE = root.capital_county
|
|
# Success.
|
|
AGENT_1 = agent_alchemist
|
|
AGENT_2 = agent_draughtsman
|
|
# Speed.
|
|
AGENT_3 = agent_drillmaster
|
|
AGENT_4 = agent_supplier
|
|
AGENT_5 = agent_bureaucrat_title
|
|
}
|
|
custom_tooltip = defensive_fire_dromons_success_tooltip
|
|
custom_tooltip = defensive_fire_dromons_custom_desc
|
|
custom_tooltip = defensive_fire_dromons_buildings_desc
|
|
remove_treasury_or_gold = major_gold_value_static_max
|
|
|
|
stress_impact = {
|
|
compassionate = medium_stress_impact_gain
|
|
paranoid = minor_stress_impact_gain
|
|
calm = miniscule_stress_impact_gain
|
|
content = miniscule_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_greed = -0.5
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
treasury < massive_gold_value_static_max
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = paranoid
|
|
}
|
|
}
|
|
}
|
|
}
|
|
option = { #Actually... never mind
|
|
name = ep3_decisions_event.3100.c
|
|
remove_decision_cooldown = prepare_greek_fire_dromons_decision
|
|
stress_impact = {
|
|
sadistic = minor_stress_impact_gain
|
|
callous = miniscule_stress_impact_gain
|
|
ambitious = miniscule_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 0
|
|
modifier = {
|
|
add = 100
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = calm
|
|
has_trait = content
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#########################################################
|
|
### Mass Arrests Decision Events
|
|
### by Chad Uhl
|
|
|
|
#ep3_decisions_event.3200 = {
|
|
# type = character_event
|
|
# title = ep3_decisions_event.3200.t
|
|
# desc = ep3_decisions_event.3200.desc
|
|
# theme = emperor
|
|
#
|
|
# left_portrait = {
|
|
# character = scope:pf_1.house_head
|
|
# animation = spymaster
|
|
# }
|
|
# right_portrait = {
|
|
# character = scope:pf_2.house_head
|
|
# animation = scheme
|
|
# }
|
|
# lower_left_portrait = scope:pf_3.house_head
|
|
# lower_center_portrait = scope:pf_4.house_head
|
|
# lower_right_portrait = scope:pf_5.house_head
|
|
#
|
|
# immediate = {
|
|
# every_powerful_family = {
|
|
# limit = { NOT = { root.house ?= this } }
|
|
# add_to_list = powerful_families
|
|
# }
|
|
# ordered_powerful_family = {
|
|
# limit = {
|
|
# NOR = {
|
|
# root.house ?= this
|
|
# scope:pf_1 ?= this
|
|
# scope:pf_2 ?= this
|
|
# scope:pf_3 ?= this
|
|
# scope:pf_4 ?= this
|
|
# scope:pf_5 ?= this
|
|
# }
|
|
# }
|
|
# order_by = house_power_score
|
|
# max = 5
|
|
# check_range_bounds = no
|
|
#
|
|
# if = {
|
|
# limit = {
|
|
# exists = scope:pf_4
|
|
# list_size:powerful_families >= 5
|
|
# }
|
|
# save_scope_as = pf_5
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# exists = scope:pf_3
|
|
# list_size:powerful_families >= 4
|
|
# }
|
|
# save_scope_as = pf_4
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# exists = scope:pf_2
|
|
# list_size:powerful_families >= 3
|
|
# }
|
|
# save_scope_as = pf_3
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# exists = scope:pf_1
|
|
# list_size:powerful_families >= 2
|
|
# }
|
|
# save_scope_as = pf_2
|
|
# }
|
|
# else = {
|
|
# save_scope_as = pf_1
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = ep3_decisions_event.3200.a
|
|
# trigger = { exists = scope:pf_1 }
|
|
# highlight_portrait = scope:pf_1.house_head
|
|
# scope:pf_1 = { 3200_house_member_effect = yes }
|
|
# add_legitimacy = medium_legitimacy_loss
|
|
# add_tyranny = massive_tyranny_gain
|
|
#
|
|
# if = {
|
|
# limit = { scope:pf_1.house_head = { is_ai = yes } }
|
|
# trigger_event = {
|
|
# id = ep3_decisions_event.3201
|
|
# days = 5
|
|
# }
|
|
# }
|
|
#
|
|
# ai_chance = {
|
|
# base = 50
|
|
# modifier = {
|
|
# has_any_good_relationship_with_character_trigger = { CHARACTER = scope:pf_1.house_head }
|
|
# factor = 0
|
|
# }
|
|
# modifier = {
|
|
# has_relation_nemesis = scope:pf_1.house_head
|
|
# add = 100
|
|
# }
|
|
# modifier = {
|
|
# has_relation_rival = scope:pf_1.house_head
|
|
# add = 50
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = ep3_decisions_event.3200.b
|
|
# trigger = { exists = scope:pf_2 }
|
|
# highlight_portrait = scope:pf_2.house_head
|
|
# scope:pf_2 = { 3200_house_member_effect = yes }
|
|
# add_legitimacy = medium_legitimacy_loss
|
|
# add_tyranny = massive_tyranny_gain
|
|
#
|
|
# if = {
|
|
# limit = { scope:pf_2.house_head = { is_ai = yes } }
|
|
# trigger_event = {
|
|
# id = ep3_decisions_event.3201
|
|
# days = 5
|
|
# }
|
|
# }
|
|
#
|
|
# ai_chance = {
|
|
# base = 40
|
|
# modifier = {
|
|
# has_any_good_relationship_with_character_trigger = { CHARACTER = scope:pf_2.house_head }
|
|
# factor = 0
|
|
# }
|
|
# modifier = {
|
|
# has_relation_nemesis = scope:pf_2.house_head
|
|
# add = 100
|
|
# }
|
|
# modifier = {
|
|
# has_relation_rival = scope:pf_2.house_head
|
|
# add = 50
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = ep3_decisions_event.3200.c
|
|
# trigger = { exists = scope:pf_3 }
|
|
# highlight_portrait = scope:pf_3.house_head
|
|
# scope:pf_3 = { 3200_house_member_effect = yes }
|
|
# add_legitimacy = medium_legitimacy_loss
|
|
# add_tyranny = massive_tyranny_gain
|
|
#
|
|
# if = {
|
|
# limit = { scope:pf_3.house_head = { is_ai = yes } }
|
|
# trigger_event = {
|
|
# id = ep3_decisions_event.3201
|
|
# days = 5
|
|
# }
|
|
# }
|
|
#
|
|
# ai_chance = {
|
|
# base = 30
|
|
# modifier = {
|
|
# has_any_good_relationship_with_character_trigger = { CHARACTER = scope:pf_3.house_head }
|
|
# factor = 0
|
|
# }
|
|
# modifier = {
|
|
# has_relation_nemesis = scope:pf_3.house_head
|
|
# add = 100
|
|
# }
|
|
# modifier = {
|
|
# has_relation_rival = scope:pf_3.house_head
|
|
# add = 50
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = ep3_decisions_event.3200.d
|
|
# trigger = { exists = scope:pf_4 }
|
|
# highlight_portrait = scope:pf_4.house_head
|
|
# scope:pf_4 = { 3200_house_member_effect = yes }
|
|
# add_legitimacy = medium_legitimacy_loss
|
|
# add_tyranny = massive_tyranny_gain
|
|
#
|
|
# if = {
|
|
# limit = { scope:pf_4.house_head = { is_ai = yes } }
|
|
# trigger_event = {
|
|
# id = ep3_decisions_event.3201
|
|
# days = 5
|
|
# }
|
|
# }
|
|
#
|
|
# ai_chance = {
|
|
# base = 20
|
|
# modifier = {
|
|
# has_any_good_relationship_with_character_trigger = { CHARACTER = scope:pf_4.house_head }
|
|
# factor = 0
|
|
# }
|
|
# modifier = {
|
|
# has_relation_nemesis = scope:pf_4.house_head
|
|
# add = 100
|
|
# }
|
|
# modifier = {
|
|
# has_relation_rival = scope:pf_4.house_head
|
|
# add = 50
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = ep3_decisions_event.3200.e
|
|
# trigger = { exists = scope:pf_5 }
|
|
# highlight_portrait = scope:pf_5.house_head
|
|
# scope:pf_5 = { 3200_house_member_effect = yes }
|
|
# add_legitimacy = medium_legitimacy_loss
|
|
# add_tyranny = massive_tyranny_gain
|
|
#
|
|
# if = {
|
|
# limit = { scope:pf_5.house_head = { is_ai = yes } }
|
|
# trigger_event = {
|
|
# id = ep3_decisions_event.3201
|
|
# days = 5
|
|
# }
|
|
# }
|
|
#
|
|
# ai_chance = {
|
|
# base = 10
|
|
# modifier = {
|
|
# has_any_good_relationship_with_character_trigger = { CHARACTER = scope:pf_5.house_head }
|
|
# factor = 0
|
|
# }
|
|
# modifier = {
|
|
# has_relation_nemesis = scope:pf_5.house_head
|
|
# add = 100
|
|
# }
|
|
# modifier = {
|
|
# has_relation_rival = scope:pf_5.house_head
|
|
# add = 50
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# option = { # I changed my mind
|
|
# name = ep3_decisions_event.3200.f
|
|
# remove_decision_cooldown = mass_arrests_decision
|
|
# }
|
|
#}
|
|
|
|
# House head begs for release
|
|
ep3_decisions_event.3201 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.3201.t
|
|
desc = ep3_decisions_event.3201.desc
|
|
theme = emperor
|
|
|
|
left_portrait = {
|
|
character = scope:imprisoned_house_head
|
|
animation = prisonhouse
|
|
override_imprisonment_visuals = yes
|
|
}
|
|
right_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
|
animation = acknowledging # anim uses crucifix scepter
|
|
}
|
|
animation = war_over_tie
|
|
}
|
|
|
|
trigger = {
|
|
scope:imprisoned_house_head = {
|
|
is_alive = yes
|
|
is_imprisoned_by = root
|
|
}
|
|
}
|
|
|
|
option = { # Release Them
|
|
name = ep3_decisions_event.3201.a
|
|
scope:imprisoned_house_head = {
|
|
release_from_prison = yes
|
|
}
|
|
if = {
|
|
limit = {
|
|
can_add_hook = {
|
|
target = scope:imprisoned_house_head
|
|
type = liege_favour_strong_hook
|
|
}
|
|
}
|
|
add_hook = {
|
|
target = scope:imprisoned_house_head
|
|
type = liege_favour_strong_hook
|
|
}
|
|
}
|
|
|
|
scope:imprisoned_house_head = {
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
# Cannot have any of these traits
|
|
has_trait = vengeful
|
|
has_trait = wrathful
|
|
has_trait = ambitious
|
|
|
|
# And not already be loyal
|
|
has_trait = loyal
|
|
|
|
# And not be a rival
|
|
NOT = { has_relation_rival = root }
|
|
}
|
|
is_ai = yes
|
|
}
|
|
random = {
|
|
chance = {
|
|
value = 15
|
|
if = {
|
|
limit = {
|
|
has_trait = craven
|
|
}
|
|
add = 15
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_trait = content
|
|
}
|
|
add = 10
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_trait = forgiving
|
|
}
|
|
add = 5
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_trait = honest
|
|
}
|
|
add = 5
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_trait = trusting
|
|
}
|
|
add = 5
|
|
}
|
|
}
|
|
add_trait = loyal
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 50
|
|
modifier = {
|
|
has_trait = vengeful
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = forgiving
|
|
has_trait = trusting
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # No
|
|
name = ep3_decisions_event.3201.b
|
|
add_dread = medium_dread_gain
|
|
|
|
ai_chance = {
|
|
base = 50
|
|
modifier = {
|
|
OR = {
|
|
has_trait = forgiving
|
|
has_trait = trusting
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#########################################################
|
|
### Re-establish the original Eastern Empire
|
|
### by Claudia Baldassi
|
|
|
|
ep3_decisions_event.4000 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.4000.t
|
|
desc = ep3_decisions_event.4000.desc
|
|
theme = emperor
|
|
override_background = { reference = ep3_hippodrome_track }
|
|
left_portrait = {
|
|
character = root
|
|
animation = jockey_wave
|
|
camera = camera_event_horse_left
|
|
}
|
|
|
|
immediate = {
|
|
play_sound_effect = "event:/DLC/EP3/SFX/Stingers/Byzantine_Flavor/ep3_mx_sting_byzantineflavor_hold_triumph"
|
|
retake_eastern_provinces_decision_effect = yes
|
|
create_character_memory = {
|
|
type = byz_theodosian_border_memory
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.4000.a
|
|
}
|
|
}
|
|
|
|
scripted_effect send_help_from_called_effect = {
|
|
scope:caller = {
|
|
pay_treasury_or_gold = {
|
|
target = scope:called
|
|
value = major_treasury_or_gold_value
|
|
}
|
|
spawn_army = {
|
|
levies = 4000
|
|
men_at_arms = {
|
|
type = conrois
|
|
men = 500
|
|
}
|
|
location = scope:caller.capital_province
|
|
origin = scope:called.capital_province
|
|
war = scope:our_war
|
|
name = ep3_religious_volunteers_army
|
|
}
|
|
}
|
|
scope:called = {
|
|
add_character_modifier = {
|
|
modifier = ep3_sent_help_to_east_modifier
|
|
years = 10
|
|
}
|
|
}
|
|
}
|
|
|
|
#Ask an ally for war help
|
|
ep3_decisions_event.4010 = {
|
|
type = letter_event
|
|
opening = ep3_decisions_event.4010.t
|
|
desc = ep3_decisions_event.4010.desc
|
|
sender = scope:caller
|
|
|
|
immediate = {
|
|
save_scope_as = called
|
|
faith.religious_head = { save_scope_as = pope }
|
|
}
|
|
|
|
#Option A: we will help
|
|
option = {
|
|
name = ep3_decisions_event.4010.a
|
|
scope:caller = {
|
|
trigger_event = {
|
|
id = ep3_decisions_event.4015
|
|
days = 2
|
|
}
|
|
}
|
|
show_as_tooltip = {
|
|
send_help_from_called_effect = yes
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = 0.5
|
|
ai_sociability = 0.5
|
|
}
|
|
}
|
|
}
|
|
#Option B: ask the pope
|
|
option = {
|
|
name = ep3_decisions_event.4010.b
|
|
flavor = ep3_decisions_event.4010.b.tt_2
|
|
save_scope_as = sponsor
|
|
scope:pope = {
|
|
trigger_event = {
|
|
id = ep3_decisions_event.4012
|
|
days = 2
|
|
}
|
|
}
|
|
scope:caller = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_neutral
|
|
title = ep3_decisions_event.4010.b.tt
|
|
left_icon = root
|
|
right_icon = scope:pope
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = 1
|
|
}
|
|
opinion_modifier = {
|
|
who = root
|
|
opinion_target = scope:pope
|
|
multiplier = 1
|
|
}
|
|
opinion_modifier = {
|
|
who = scope:pope
|
|
opinion_target = root
|
|
multiplier = 2
|
|
}
|
|
}
|
|
}
|
|
#Option C: no
|
|
option = {
|
|
name = ep3_decisions_event.4010.c
|
|
scope:caller = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_neutral
|
|
title = ep3_decisions_event.4010.c.tt
|
|
left_icon = scope:called
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 25
|
|
opinion_modifier = {
|
|
who = root
|
|
opinion_target = scope:caller
|
|
multiplier = -2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger ask_help_valid_for_crusades_trigger = {
|
|
# There is in the world a christian faith with crusades and a HoF to call them (mainly Catholic)
|
|
religion:christianity_religion = {
|
|
exists = var:variable_ghw_unlocked
|
|
NOT = { exists = var:variable_first_ghw_cooldown }
|
|
}
|
|
scope:pope = {
|
|
is_imprisoned = no
|
|
faith = {
|
|
has_doctrine_parameter = great_holy_wars_active
|
|
fervor >= 60
|
|
}
|
|
}
|
|
}
|
|
|
|
#Ask the pope
|
|
ep3_decisions_event.4011 = {
|
|
type = letter_event
|
|
opening = ep3_decisions_event.4010.t
|
|
desc = ep3_decisions_event.4010.desc
|
|
sender = scope:caller
|
|
|
|
immediate = {
|
|
save_scope_as = called
|
|
save_scope_as = pope
|
|
}
|
|
|
|
#Option A: send help
|
|
option = {
|
|
name = ep3_decisions_event.4010.a
|
|
scope:caller = {
|
|
trigger_event = {
|
|
id = ep3_decisions_event.4015
|
|
days = 2
|
|
}
|
|
}
|
|
show_as_tooltip = {
|
|
send_help_from_called_effect = yes
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = 1
|
|
ai_sociability = 0.5
|
|
}
|
|
}
|
|
}
|
|
#Option B: call crusade
|
|
option = {
|
|
name = ep3_decisions_event.4011.b
|
|
trigger = {
|
|
faith = {
|
|
NOT = { exists = great_holy_war }
|
|
}
|
|
ask_help_valid_for_crusades_trigger = yes
|
|
}
|
|
if = {
|
|
limit = {
|
|
faith = {
|
|
fervor >= 60
|
|
fervor < 75
|
|
}
|
|
}
|
|
faith = {
|
|
change_fervor = {
|
|
value = minor_fervor_value
|
|
desc = called_for_help_fervor
|
|
}
|
|
}
|
|
}
|
|
scope:caller = {
|
|
trigger_event = {
|
|
id = ep3_decisions_event.4013
|
|
days = 3
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
opinion_modifier = {
|
|
who = root
|
|
opinion_target = scope:caller
|
|
multiplier = 2
|
|
}
|
|
ai_value_modifier = {
|
|
ai_zeal = 2
|
|
}
|
|
}
|
|
}
|
|
#Option C: no
|
|
option = {
|
|
name = ep3_decisions_event.4011.c
|
|
scope:caller = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_neutral
|
|
title = ep3_decisions_event.4010.c.tt
|
|
left_icon = scope:called
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 25
|
|
opinion_modifier = {
|
|
who = root
|
|
opinion_target = scope:caller
|
|
multiplier = -2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#The ally asks the pope
|
|
ep3_decisions_event.4012 = {
|
|
type = letter_event
|
|
opening = ep3_decisions_event.4012.t
|
|
desc = ep3_decisions_event.4012.desc
|
|
sender = scope:sponsor
|
|
|
|
immediate = {
|
|
save_scope_as = called
|
|
save_scope_as = pope
|
|
}
|
|
|
|
#Option A: send help
|
|
option = {
|
|
name = ep3_decisions_event.4012.a
|
|
scope:caller = {
|
|
trigger_event = {
|
|
id = ep3_decisions_event.4015
|
|
days = 2
|
|
}
|
|
}
|
|
scope:sponsor = {
|
|
send_interface_toast = {
|
|
title = ep3_decisions_event.4012.a.tt
|
|
left_icon = scope:pope
|
|
right_icon = scope:caller
|
|
show_as_tooltip = {
|
|
send_help_from_called_effect = yes
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = 1
|
|
ai_sociability = 0.5
|
|
}
|
|
opinion_modifier = {
|
|
who = root
|
|
opinion_target = scope:caller
|
|
multiplier = 0.5
|
|
}
|
|
opinion_modifier = {
|
|
who = root
|
|
opinion_target = scope:sponsor
|
|
multiplier = 1
|
|
}
|
|
}
|
|
}
|
|
#Option B: call crusade
|
|
option = {
|
|
name = ep3_decisions_event.4012.b
|
|
trigger = {
|
|
faith = {
|
|
NOT = { exists = great_holy_war }
|
|
}
|
|
ask_help_valid_for_crusades_trigger = yes
|
|
}
|
|
if = {
|
|
limit = {
|
|
faith = {
|
|
fervor >= 60
|
|
fervor < 75
|
|
}
|
|
}
|
|
faith = {
|
|
change_fervor = {
|
|
value = minor_fervor_value
|
|
desc = called_for_help_fervor
|
|
}
|
|
}
|
|
}
|
|
scope:caller = {
|
|
trigger_event = {
|
|
id = ep3_decisions_event.4013
|
|
days = 3
|
|
}
|
|
}
|
|
scope:sponsor = {
|
|
send_interface_toast = {
|
|
title = ep3_decisions_event.4012.b.tt
|
|
left_icon = scope:pope
|
|
right_icon = scope:caller
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = 2
|
|
}
|
|
opinion_modifier = {
|
|
who = root
|
|
opinion_target = scope:caller
|
|
multiplier = 1
|
|
}
|
|
opinion_modifier = {
|
|
who = root
|
|
opinion_target = scope:sponsor
|
|
multiplier = 2
|
|
}
|
|
}
|
|
}
|
|
#Option C: no
|
|
option = {
|
|
name = ep3_decisions_event.4011.c
|
|
scope:caller = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_neutral
|
|
title = ep3_decisions_event.4010.c.tt
|
|
left_icon = scope:called
|
|
}
|
|
}
|
|
scope:sponsor = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_neutral
|
|
title = ep3_decisions_event.4010.c.tt
|
|
left_icon = scope:called
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 25
|
|
opinion_modifier = {
|
|
who = root
|
|
opinion_target = scope:caller
|
|
multiplier = -1
|
|
}
|
|
opinion_modifier = {
|
|
who = root
|
|
opinion_target = scope:sponsor
|
|
multiplier = -2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#The pope asks for support for a crusade
|
|
ep3_decisions_event.4013 = {
|
|
type = letter_event
|
|
opening = ep3_decisions_event.4013.t
|
|
desc = ep3_decisions_event.4013.desc
|
|
sender = scope:pope
|
|
|
|
#Option A: pledge to send money
|
|
option = {
|
|
name = ep3_decisions_event.4013.a
|
|
custom_tooltip = ep3_decisions_event.4013.a.tt
|
|
add_character_flag = pledged_money_to_crusade_support
|
|
create_character_memory = {
|
|
type = western_help_pope
|
|
participants = { pope = scope:pope enemy = scope:enemy }
|
|
}
|
|
scope:pope = {
|
|
trigger_event = {
|
|
id = ep3_decisions_event.4014
|
|
days = 3
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = 1
|
|
ai_vengefulness = 1
|
|
ai_greed = -0.5
|
|
}
|
|
modifier = {
|
|
scope:our_war = {
|
|
is_defender = root
|
|
attacker_war_score > 30
|
|
}
|
|
add = 50
|
|
}
|
|
modifier = {
|
|
scope:our_war = {
|
|
is_defender = root
|
|
attacker_war_score > 60
|
|
}
|
|
add = 100
|
|
}
|
|
modifier = {
|
|
scope:our_war = {
|
|
is_attacker = root
|
|
defender_war_score > 30
|
|
}
|
|
add = 50
|
|
}
|
|
modifier = {
|
|
scope:our_war = {
|
|
is_attacker = root
|
|
defender_war_score > 60
|
|
}
|
|
add = 100
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
gold <= massive_gold_value
|
|
}
|
|
}
|
|
}
|
|
#Option B: nevermind then
|
|
option = {
|
|
name = ep3_decisions_event.4013.b
|
|
scope:pope = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_neutral
|
|
title = ep3_decisions_event.4013.b.tt
|
|
left_icon = scope:caller
|
|
}
|
|
}
|
|
scope:sponsor ?= {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_neutral
|
|
title = ep3_decisions_event.4013.b.tt
|
|
left_icon = scope:caller
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_greed = 0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_effect ask_help_crusade_setup_effect = {
|
|
great_holy_war = {
|
|
set_war_declarer = scope:ghw_sponsor
|
|
if = {
|
|
limit = { is_directed_ghw = no }
|
|
undirected_ghw_recipient_selection_effect = yes
|
|
}
|
|
}
|
|
if = {
|
|
limit = { scope:ghw_sponsor.gold > 0 }
|
|
great_holy_war = {
|
|
change_war_chest_gold = {
|
|
value = scope:ghw_sponsor.gold
|
|
divide = 2
|
|
max = 5000
|
|
}
|
|
}
|
|
scope:ghw_sponsor = {
|
|
remove_short_term_gold = {
|
|
value = gold
|
|
divide = 2
|
|
max = 5000
|
|
}
|
|
}
|
|
}
|
|
great_holy_war = {
|
|
pledge_attacker = scope:ghw_sponsor
|
|
set_variable = {
|
|
name = redirect_cost
|
|
value = 500
|
|
}
|
|
}
|
|
#If no Claimant or Title Holder is available to be the Papal choice and the Crusade has not proceeded far enough to have a favoritebeneficiary, select a fallback Recipient so that the CB's tooltip does not appear incomplete.
|
|
if = { #Random Courtier in the Pope's court.
|
|
limit = {
|
|
NOT = { exists = faith.great_holy_war.ghw_title_recipient }
|
|
exists = scope:ghw_sponsor
|
|
exists = scope:the_faith.great_holy_war
|
|
scope:ghw_sponsor = {
|
|
any_courtier = {
|
|
is_adult = yes
|
|
is_ai = yes
|
|
NOR = {
|
|
has_trait = excommunicated
|
|
has_trait = incapable
|
|
has_trait = devoted
|
|
}
|
|
faith = scope:the_faith
|
|
}
|
|
}
|
|
}
|
|
scope:ghw_sponsor = {
|
|
random_courtier = {
|
|
alternative_limit = {
|
|
scope:the_faith = { has_doctrine = doctrine_gender_male_dominated }
|
|
is_male = yes
|
|
is_adult = yes
|
|
is_ai = yes
|
|
NOR = {
|
|
has_trait = excommunicated
|
|
has_trait = incapable
|
|
has_trait = devoted
|
|
}
|
|
faith = scope:the_faith
|
|
}
|
|
alternative_limit = {
|
|
scope:the_faith = { has_doctrine = doctrine_gender_female_dominated }
|
|
is_female = yes
|
|
is_adult = yes
|
|
is_ai = yes
|
|
NOR = {
|
|
has_trait = excommunicated
|
|
has_trait = incapable
|
|
has_trait = devoted
|
|
}
|
|
faith = scope:the_faith
|
|
}
|
|
limit = {
|
|
is_adult = yes
|
|
is_ai = yes
|
|
NOR = {
|
|
has_trait = excommunicated
|
|
has_trait = incapable
|
|
has_trait = devoted
|
|
}
|
|
faith = scope:the_faith
|
|
}
|
|
save_scope_as = fallback_recipient
|
|
add_character_flag = flag_is_ghw_fallback_recipient
|
|
}
|
|
}
|
|
}
|
|
else_if = { #Else Generate a fallback recipient.
|
|
limit = {
|
|
NOT = { exists = faith.great_holy_war.ghw_title_recipient }
|
|
}
|
|
create_character = {
|
|
location = scope:ghw_sponsor.capital_province
|
|
template = new_commander_character
|
|
faith = scope:the_faith
|
|
culture = scope:ghw_sponsor.culture
|
|
save_scope_as = fallback_recipient
|
|
gender_female_chance = {
|
|
if = {
|
|
limit = {
|
|
scope:the_faith = { has_doctrine = doctrine_gender_male_dominated }
|
|
}
|
|
add = 0
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:the_faith = { has_doctrine = doctrine_gender_female_dominated }
|
|
}
|
|
add = 100
|
|
}
|
|
else = {
|
|
add = 50
|
|
}
|
|
}
|
|
}
|
|
scope:fallback_recipient = { add_character_flag = flag_is_ghw_fallback_recipient }
|
|
}
|
|
great_holy_war = {
|
|
set_variable = {
|
|
name = var_fallback_recipient
|
|
value = scope:fallback_recipient
|
|
}
|
|
}
|
|
every_player = { #Inform players
|
|
limit = {
|
|
faith = scope:the_faith
|
|
highest_held_title_tier >= tier_county
|
|
this != scope:ghw_sponsor
|
|
}
|
|
trigger_event = great_holy_war.0003 #Send event immediately for player, then delay it for all the AIs.
|
|
}
|
|
every_player = { #Inform defending players
|
|
limit = {
|
|
OR = {
|
|
faith = scope:target_faith #All infidels.
|
|
any_liege_or_above = {
|
|
scope:the_faith.great_holy_war = { has_pledged_defender = prev }
|
|
}
|
|
AND = {
|
|
faith != scope:the_faith
|
|
scope:the_faith.great_holy_war = { has_pledged_defender = prev }
|
|
}
|
|
}
|
|
}
|
|
trigger_event = great_holy_war.0050
|
|
}
|
|
#Attackers Pledge to the Crusade. (AI only)
|
|
every_faith_ruler = {
|
|
limit = {
|
|
is_ai = yes
|
|
is_landed = yes
|
|
highest_held_title_tier >= tier_county
|
|
NOR = {
|
|
this = scope:ghw_sponsor
|
|
scope:the_faith.great_holy_war = { has_pledged_attacker = prev }
|
|
target_is_liege_or_above = scope:target_character
|
|
}
|
|
}
|
|
trigger_event = {
|
|
#AI pledging. There is a chance the AI might pledge after the Crusade starts, but it's a lot less likely.
|
|
id = great_holy_war.0020
|
|
days = { 50 450 }
|
|
}
|
|
}
|
|
every_faith_holy_order = {
|
|
trigger_event = {
|
|
#Holy orders always join
|
|
id = great_holy_war.0090
|
|
days = { 30 60 }
|
|
}
|
|
}
|
|
#Defenders Pledge to the Crusade. (AI only)
|
|
scope:target_character = {
|
|
religion = {
|
|
every_faith = {
|
|
every_faith_ruler = {
|
|
limit = {
|
|
is_ai = yes
|
|
is_landed = yes
|
|
highest_held_title_tier >= tier_county
|
|
NOT = {
|
|
scope:the_faith.great_holy_war = { has_pledged_defender = prev }
|
|
}
|
|
}
|
|
trigger_event = {
|
|
#AI counterpledging. Unlike attackers, defenders should be selected much faster during the preparation phase and then stop.
|
|
id = great_holy_war.0021
|
|
days = { 25 150 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
faith = {
|
|
every_faith_holy_order = {
|
|
trigger_event = {
|
|
# Holy orders always join
|
|
id = great_holy_war.0091
|
|
days = { 30 60 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Responded yes to the pope
|
|
ep3_decisions_event.4014 = {
|
|
type = letter_event
|
|
opening = ep3_decisions_event.4010.t
|
|
desc = ep3_decisions_event.4014.desc
|
|
sender = scope:caller
|
|
|
|
#Option A: unleash the crusade!
|
|
option = {
|
|
name = ep3_decisions_event.4014.a
|
|
faith = { save_scope_as = the_faith }
|
|
save_scope_as = ghw_sponsor
|
|
scope:enemy = { save_scope_as = target_character }
|
|
# Launch the preparation phase
|
|
faith = {
|
|
start_great_holy_war = {
|
|
target_character = scope:target_character
|
|
target_title = scope:target_kingdom
|
|
delay = { 365 545 }
|
|
}
|
|
}
|
|
scope:target_character.faith = { save_scope_as = target_faith }
|
|
faith = { ask_help_crusade_setup_effect = yes }
|
|
if = {
|
|
limit = {
|
|
scope:caller = {
|
|
has_character_flag = pledged_money_to_crusade_support
|
|
}
|
|
}
|
|
scope:caller = {
|
|
send_interface_toast = {
|
|
title = ep3_decisions_event.4014.a.tt
|
|
left_icon = scope:ghw_sponsor
|
|
remove_treasury_or_gold = massive_treasury_or_gold_value
|
|
scope:ghw_sponsor.faith.great_holy_war = {
|
|
change_war_chest_gold = {
|
|
value = scope:caller.massive_gold_value
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
after = {
|
|
scope:caller = { remove_character_flag = pledged_money_to_crusade_support }
|
|
}
|
|
}
|
|
|
|
#Called offers help in exchange for something
|
|
ep3_decisions_event.4015 = {
|
|
type = letter_event
|
|
opening = ep3_decisions_event.4013.t
|
|
desc = ep3_decisions_event.4015.desc
|
|
sender = scope:called
|
|
|
|
#Option A: accept
|
|
option = {
|
|
name = ep3_decisions_event.4015.a
|
|
scope:called = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_neutral
|
|
title = ep3_decisions_event.4015.a.tt
|
|
left_icon = scope:caller
|
|
scope:caller = {
|
|
pay_treasury_or_gold = {
|
|
target = scope:called
|
|
value = major_treasury_or_gold_value
|
|
}
|
|
spawn_army = {
|
|
levies = 4000
|
|
men_at_arms = {
|
|
type = conrois
|
|
men = 500
|
|
}
|
|
location = scope:caller.capital_province
|
|
origin = scope:called.capital_province
|
|
war = scope:our_war
|
|
name = ep3_religious_volunteers_army
|
|
}
|
|
create_character_memory = {
|
|
type = western_help_ally
|
|
participants = { ally = scope:called enemy = scope:enemy }
|
|
}
|
|
}
|
|
add_character_modifier = {
|
|
modifier = ep3_sent_help_to_east_modifier
|
|
years = 10
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
scope:our_war = {
|
|
is_defender = root
|
|
attacker_war_score > 30
|
|
}
|
|
add = 50
|
|
}
|
|
modifier = {
|
|
scope:our_war = {
|
|
is_defender = root
|
|
attacker_war_score > 60
|
|
}
|
|
add = 100
|
|
}
|
|
modifier = {
|
|
scope:our_war = {
|
|
is_attacker = root
|
|
defender_war_score > 30
|
|
}
|
|
add = 50
|
|
}
|
|
modifier = {
|
|
scope:our_war = {
|
|
is_attacker = root
|
|
defender_war_score > 60
|
|
}
|
|
add = 100
|
|
}
|
|
ai_value_modifier = {
|
|
ai_greed = -0.5
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
treasury_or_gold <= major_treasury_or_gold_value
|
|
}
|
|
}
|
|
}
|
|
|
|
#Option B: refuse
|
|
option = {
|
|
name = ep3_decisions_event.4015.b
|
|
scope:called = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_neutral
|
|
title = ep3_decisions_event.4013.b.tt
|
|
left_icon = scope:caller
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_greed = 0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
ep3_decisions_event.4020 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.4020.t
|
|
desc = ep3_decisions_event.4020.desc
|
|
theme = emperor
|
|
override_background = { reference = ep3_hagia_sophia }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = prayer
|
|
}
|
|
right_portrait = {
|
|
character = scope:evangelizer
|
|
animation = wedding_priest
|
|
}
|
|
lower_right_portrait = scope:pagan
|
|
|
|
immediate = {
|
|
if = {
|
|
limit = {
|
|
has_title = title:e_byzantium
|
|
}
|
|
random_neighboring_and_across_water_top_liege_realm_owner = {
|
|
limit = {
|
|
valid_for_pagan_conversion_trigger = yes
|
|
}
|
|
save_scope_as = pagan
|
|
}
|
|
}
|
|
else = {
|
|
random_neighboring_and_across_water_realm_same_rank_owner = {
|
|
limit = {
|
|
valid_for_pagan_conversion_trigger = yes
|
|
}
|
|
save_scope_as = pagan
|
|
}
|
|
}
|
|
scope:pagan.primary_title = { save_scope_as = title_to_convert }
|
|
random_pool_character = {
|
|
province = root.location
|
|
limit = {
|
|
faith = root.faith
|
|
learning >= 18
|
|
}
|
|
save_scope_as = evangelizer
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = scope:evangelizer }
|
|
}
|
|
random_list = {
|
|
25 = {
|
|
trigger = { NOT = { root.faith = { has_doctrine_parameter = clergy_must_be_female } } }
|
|
create_character = {
|
|
location = root.location
|
|
name = "Kyrillos"
|
|
template = ep3_evangelizer_template
|
|
gender_female_chance = 0
|
|
save_scope_as = evangelizer
|
|
}
|
|
}
|
|
25 = {
|
|
trigger = { NOT = { root.faith = { has_doctrine_parameter = clergy_must_be_female } } }
|
|
create_character = {
|
|
location = root.location
|
|
name = "Methodios"
|
|
template = ep3_evangelizer_template
|
|
gender_female_chance = 0
|
|
save_scope_as = evangelizer
|
|
}
|
|
}
|
|
25 = {
|
|
trigger = { NOT = { root.faith = { has_doctrine_parameter = clergy_must_be_female } } }
|
|
create_character = {
|
|
location = root.location
|
|
name = "Konstantinos"
|
|
template = ep3_evangelizer_template
|
|
gender_female_chance = 0
|
|
save_scope_as = evangelizer
|
|
}
|
|
}
|
|
25 = {
|
|
trigger = { NOT = { root.faith = { has_doctrine_parameter = clergy_must_be_female } } }
|
|
create_character = {
|
|
location = root.location
|
|
name = "Michael"
|
|
template = ep3_evangelizer_template
|
|
gender_female_chance = 0
|
|
save_scope_as = evangelizer
|
|
}
|
|
}
|
|
25 = {
|
|
trigger = { NOT = { root.faith = { has_doctrine_parameter = clergy_must_be_male } } }
|
|
create_character = {
|
|
location = root.location
|
|
template = ep3_evangelizer_template
|
|
gender_female_chance = 100
|
|
save_scope_as = evangelizer
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add_courtier = scope:evangelizer
|
|
save_scope_as = sender
|
|
location = { save_scope_as = starting_point }
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.4020.a
|
|
custom_tooltip = ep3_decisions_event.4020.a.tt
|
|
scope:evangelizer = {
|
|
start_travel_plan = {
|
|
destination = scope:pagan.capital_province
|
|
on_arrival_event = ep3_decisions_event.4021
|
|
on_arrival_destinations = all
|
|
return_trip = no # One way
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ep3_decisions_event.4021 = {
|
|
hidden = yes
|
|
|
|
immediate = {
|
|
#scope:evangelizer = { set_location = { location = scope:pagan.capital_province stick_to_location = yes } }
|
|
scope:pagan = { add_visiting_courtier = scope:evangelizer }
|
|
if = {
|
|
limit = {
|
|
scope:pagan = {
|
|
OR = {
|
|
is_alive = no
|
|
is_landed = no
|
|
}
|
|
}
|
|
}
|
|
scope:title_to_convert.holder = { save_scope_as = pagan }
|
|
}
|
|
scope:pagan.faith = { save_scope_as = old_faith }
|
|
# Player event for scope:pagan
|
|
if = {
|
|
limit = {
|
|
scope:pagan = { is_ai = no }
|
|
}
|
|
scope:pagan = {
|
|
trigger_event = {
|
|
id = ep3_decisions_event.4022
|
|
days = 1
|
|
}
|
|
}
|
|
}
|
|
# AI event for the evangelizer
|
|
else = {
|
|
scope:evangelizer = {
|
|
trigger_event = {
|
|
id = ep3_decisions_event.4023
|
|
days = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ep3_decisions_event.4022 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.4020.t
|
|
desc = ep3_decisions_event.4022.desc
|
|
theme = emperor
|
|
|
|
trigger = {
|
|
scope:evangelizer = { is_alive = yes }
|
|
}
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = thinking
|
|
}
|
|
right_portrait = {
|
|
character = scope:evangelizer
|
|
animation = wedding_priest
|
|
}
|
|
lower_right_portrait = scope:sender
|
|
|
|
#Option A: hear them out
|
|
option = {
|
|
name = ep3_decisions_event.4022.a
|
|
create_character_memory = {
|
|
type = was_evangelized_memory
|
|
participants = { missionary = scope:evangelizer sender = scope:sender }
|
|
}
|
|
set_character_faith_with_conversion = scope:evangelizer.faith
|
|
custom_tooltip = ep3_decisions_event.4022.a.tt
|
|
custom_tooltip = negotiated_alliance_delay_tt
|
|
show_as_tooltip = {
|
|
create_alliance = {
|
|
target = scope:sender
|
|
allied_through_owner = scope:pagan
|
|
allied_through_target = scope:sender
|
|
}
|
|
scope:sender = {
|
|
add_opinion = {
|
|
target = scope:pagan
|
|
modifier = event_negotiated_alliance_opinion
|
|
}
|
|
}
|
|
}
|
|
scope:evangelizer = {
|
|
add_character_flag = success_conversion
|
|
}
|
|
scope:sender = {
|
|
create_character_memory = {
|
|
type = evangelized_memory
|
|
participants = { missionary = scope:evangelizer pagan = scope:pagan }
|
|
}
|
|
}
|
|
stress_impact = {
|
|
zealous = major_stress_impact_gain
|
|
content = major_stress_impact_gain
|
|
craven = medium_stress_impact_gain
|
|
arrogant = minor_stress_impact_gain
|
|
}
|
|
}
|
|
|
|
#Option C: no thanks with stab
|
|
option = {
|
|
name = ep3_decisions_event.4022.c
|
|
flavor = ep3_decisions_event.4022.c.tt
|
|
add_piety = major_piety_gain
|
|
scope:evangelizer = {
|
|
death = {
|
|
death_reason = death_execution
|
|
killer = root
|
|
}
|
|
}
|
|
scope:sender = {
|
|
trigger_event = {
|
|
id = ep3_decisions_event.4026
|
|
days = 3
|
|
}
|
|
}
|
|
scope:pagan = {
|
|
add_character_flag = do_not_disturb_preachers
|
|
}
|
|
scope:title_to_convert = {
|
|
set_variable = do_not_disturb_preachers
|
|
}
|
|
stress_impact = {
|
|
compassionate = major_stress_impact_gain
|
|
calm = major_stress_impact_gain
|
|
gregarious = medium_stress_impact_gain
|
|
zealous = medium_stress_impact_gain
|
|
}
|
|
}
|
|
|
|
#Option B: no thanks
|
|
option = {
|
|
name = ep3_decisions_event.4022.b
|
|
add_piety = medium_piety_gain
|
|
scope:evangelizer = {
|
|
add_character_flag = failed_conversion
|
|
}
|
|
}
|
|
|
|
after = {
|
|
if = {
|
|
limit = {
|
|
scope:sender = { is_alive = yes }
|
|
scope:evangelizer = { is_alive = yes }
|
|
}
|
|
scope:evangelizer = {
|
|
start_travel_plan = {
|
|
destination = scope:sender.location
|
|
on_arrival_event = ep3_decisions_event.4024
|
|
on_arrival_destinations = all
|
|
return_trip = no # One way
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:evangelizer = { is_alive = yes }
|
|
}
|
|
scope:evangelizer = {
|
|
start_travel_plan = {
|
|
destination = scope:starting_point
|
|
on_arrival_event = ep3_decisions_event.4024
|
|
on_arrival_destinations = all
|
|
return_trip = no # One way
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ep3_decisions_event.4023 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.4023.t
|
|
desc = ep3_decisions_event.4023.desc
|
|
theme = emperor
|
|
|
|
trigger = {
|
|
scope:evangelizer = { is_alive = yes }
|
|
}
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = wedding_priest
|
|
}
|
|
right_portrait = {
|
|
character = scope:pagan
|
|
animation = thinking
|
|
}
|
|
lower_right_portrait = scope:sender
|
|
|
|
immediate = {
|
|
scope:evangelizer = {
|
|
duel = {
|
|
skill = learning
|
|
target = scope:pagan
|
|
50 = { # Convert
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
modifier = {
|
|
scope:pagan = {
|
|
has_trait = fickle
|
|
}
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
scope:pagan = {
|
|
has_trait = craven
|
|
}
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
scope:pagan = {
|
|
has_trait = intellect_bad
|
|
}
|
|
add = 10
|
|
}
|
|
scope:pagan = {
|
|
set_character_faith_with_conversion = scope:evangelizer.faith
|
|
create_character_memory = {
|
|
type = was_evangelized_memory
|
|
participants = { missionary = scope:evangelizer sender = scope:sender }
|
|
}
|
|
}
|
|
scope:sender = {
|
|
create_character_memory = {
|
|
type = evangelized_memory
|
|
participants = { missionary = scope:evangelizer pagan = scope:pagan }
|
|
}
|
|
}
|
|
show_as_tooltip = {
|
|
scope:pagan = {
|
|
create_alliance = {
|
|
target = scope:sender
|
|
allied_through_owner = scope:pagan
|
|
allied_through_target = scope:sender
|
|
}
|
|
}
|
|
scope:sender = {
|
|
add_opinion = {
|
|
target = scope:pagan
|
|
modifier = event_negotiated_alliance_opinion
|
|
}
|
|
}
|
|
}
|
|
scope:evangelizer = {
|
|
add_character_flag = success_conversion
|
|
}
|
|
}
|
|
50 = { # Not convert
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
modifier = {
|
|
scope:pagan = {
|
|
has_trait = theologian
|
|
}
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
scope:pagan = {
|
|
has_trait = stubborn
|
|
}
|
|
add = 10
|
|
}
|
|
scope:pagan = { add_piety = medium_piety_gain }
|
|
scope:evangelizer = {
|
|
add_character_flag = failed_conversion
|
|
}
|
|
}
|
|
5 = { # They _really_ don't wanna convert
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
modifier = {
|
|
scope:pagan = {
|
|
has_trait = sadistic
|
|
}
|
|
add = 5
|
|
}
|
|
modifier = {
|
|
scope:pagan = {
|
|
has_trait = callous
|
|
}
|
|
add = 5
|
|
}
|
|
modifier = {
|
|
scope:pagan = {
|
|
has_trait = torturer
|
|
}
|
|
add = 5
|
|
}
|
|
scope:pagan = { add_piety = major_piety_gain }
|
|
scope:evangelizer = {
|
|
death = {
|
|
death_reason = death_execution
|
|
killer = root
|
|
}
|
|
}
|
|
scope:sender = {
|
|
trigger_event = {
|
|
id = ep3_decisions_event.4026
|
|
days = 3
|
|
}
|
|
}
|
|
scope:pagan = {
|
|
add_character_flag = do_not_disturb_preachers
|
|
}
|
|
scope:title_to_convert = {
|
|
set_variable = do_not_disturb_preachers
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.4023.a
|
|
}
|
|
|
|
after = {
|
|
if = {
|
|
limit = {
|
|
scope:sender = { is_alive = yes }
|
|
scope:evangelizer = { is_alive = yes }
|
|
}
|
|
scope:evangelizer = {
|
|
start_travel_plan = {
|
|
destination = scope:sender.location
|
|
on_arrival_event = ep3_decisions_event.4024
|
|
on_arrival_destinations = all
|
|
return_trip = no # One way
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:evangelizer = { is_alive = yes }
|
|
}
|
|
scope:evangelizer = {
|
|
start_travel_plan = {
|
|
destination = scope:starting_point
|
|
on_arrival_event = ep3_decisions_event.4024
|
|
on_arrival_destinations = all
|
|
return_trip = no # One way
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ep3_decisions_event.4024 = {
|
|
hidden = yes
|
|
|
|
immediate = {
|
|
if = {
|
|
limit = {
|
|
scope:sender = { is_alive = yes }
|
|
}
|
|
scope:sender = {
|
|
save_scope_as = recipient
|
|
trigger_event = {
|
|
id = ep3_decisions_event.4025
|
|
days = 1
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
scope:starting_point.barony.holder.top_liege = {
|
|
save_scope_as = new_sender
|
|
save_scope_as = recipient
|
|
trigger_event = {
|
|
id = ep3_decisions_event.4025
|
|
days = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ep3_decisions_event.4025 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.4020.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:new_sender
|
|
}
|
|
desc = ep3_decisions_event.4025.desc_new
|
|
}
|
|
desc = ep3_decisions_event.4025.desc_old
|
|
}
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:evangelizer = {
|
|
has_character_flag = success_conversion
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.4025.desc_success
|
|
}
|
|
desc = ep3_decisions_event.4025.desc_failure
|
|
}
|
|
}
|
|
theme = emperor
|
|
|
|
left_portrait = {
|
|
character = scope:recipient
|
|
triggered_animation = {
|
|
trigger = {
|
|
scope:evangelizer = { has_character_flag = success_conversion }
|
|
}
|
|
animation = prayer
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
scope:evangelizer = { has_character_flag = failed_conversion }
|
|
}
|
|
animation = disapproval
|
|
}
|
|
}
|
|
right_portrait = {
|
|
character = scope:evangelizer
|
|
animation = wedding_priest
|
|
}
|
|
lower_right_portrait = scope:pagan
|
|
|
|
immediate = {
|
|
if = {
|
|
limit = {
|
|
scope:evangelizer = {
|
|
has_character_flag = success_conversion
|
|
}
|
|
}
|
|
show_as_tooltip = {
|
|
scope:pagan = {
|
|
set_character_faith_with_conversion = scope:evangelizer.faith
|
|
}
|
|
}
|
|
custom_tooltip = ep3_decisions_event.4025.a.tt
|
|
scope:pagan = {
|
|
create_alliance = {
|
|
target = scope:sender
|
|
allied_through_owner = scope:pagan
|
|
allied_through_target = scope:sender
|
|
}
|
|
}
|
|
scope:sender = {
|
|
add_opinion = {
|
|
target = scope:pagan
|
|
modifier = event_negotiated_alliance_opinion
|
|
}
|
|
}
|
|
gain_holy_legend_seed_tooltip_effect = yes
|
|
hidden_effect = {
|
|
legend_seed_great_deed_faith_effect = {
|
|
ANTAGONIST = scope:pagan
|
|
OLD_FAITH = scope:old_faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.4025.a
|
|
trigger = {
|
|
scope:evangelizer = {
|
|
has_character_flag = success_conversion
|
|
}
|
|
}
|
|
change_influence = major_influence_gain
|
|
add_prestige = major_prestige_gain
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.4025.b
|
|
trigger = {
|
|
scope:evangelizer = {
|
|
has_character_flag = failed_conversion
|
|
}
|
|
}
|
|
change_influence = medium_influence_gain
|
|
add_prestige = medium_prestige_gain
|
|
}
|
|
}
|
|
|
|
ep3_decisions_event.4026 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.4020.t
|
|
desc = ep3_decisions_event.4026.desc
|
|
theme = emperor
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = anger
|
|
}
|
|
lower_right_portrait = scope:pagan
|
|
lower_left_portrait = scope:evangelizer
|
|
|
|
immediate = {
|
|
show_as_tooltip = {
|
|
scope:evangelizer = {
|
|
death = {
|
|
death_reason = death_execution
|
|
killer = scope:pagan
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Option A: they will pay!
|
|
option = {
|
|
name = ep3_decisions_event.4026.a
|
|
change_influence = medium_influence_gain
|
|
add_prestige = medium_prestige_gain
|
|
if = {
|
|
limit = {
|
|
can_set_relation_rival_trigger = { CHARACTER = scope:pagan }
|
|
}
|
|
set_relation_rival = {
|
|
reason = rival_killed_religious_emissary
|
|
target = scope:pagan
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
is_ai = yes
|
|
}
|
|
add_opinion = {
|
|
target = scope:pagan
|
|
modifier = hate_opinion
|
|
opinion = -50
|
|
}
|
|
}
|
|
ai_chance = {
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ep3_decisions_event.4030 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.4030.t
|
|
desc = ep3_decisions_event.4030.desc
|
|
theme = byzantine
|
|
override_background = { reference = ep3_constantinople }
|
|
override_effect_2d = {
|
|
reference = legend_glow
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
|
animation = acknowledging # anim uses crucifix scepter
|
|
}
|
|
animation = war_over_tie
|
|
}
|
|
|
|
immediate = {
|
|
recreate_ere_decision_effect = yes
|
|
create_character_memory = {
|
|
type = reformed_ere_memory
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.4030.a
|
|
}
|
|
}
|
|
|
|
ep3_decisions_event.4040 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.4040.t
|
|
desc = ep3_decisions_event.4040.desc
|
|
theme = emperor
|
|
override_background = { reference = ep3_constantinople }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = war_over_win
|
|
}
|
|
|
|
immediate = {
|
|
show_as_tooltip = {
|
|
reinstitute_grain_dole_decision_effect = yes
|
|
}
|
|
create_character_memory = {
|
|
type = grain_dole_memory
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.4040.a
|
|
}
|
|
}
|
|
|
|
# Consolidate Rule
|
|
ep3_decisions_event.4050 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.4050.t
|
|
desc = {
|
|
desc = ep3_decisions_event.4050.desc.intro
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:head_of_faith = {
|
|
OR = {
|
|
opinion = {
|
|
target = root
|
|
value <= -75
|
|
}
|
|
has_relation_rival = root
|
|
}
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.4050.desc.hate
|
|
}
|
|
desc = ep3_decisions_event.4050.desc.other
|
|
}
|
|
desc = ep3_decisions_event.4050.desc.outro
|
|
}
|
|
theme = emperor
|
|
override_background = { reference = temple }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = { has_trait = arrogant }
|
|
animation = disapproval
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = zealous
|
|
has_trait = humble
|
|
has_trait = content
|
|
}
|
|
}
|
|
animation = obsequious_bow
|
|
}
|
|
triggered_animation = {
|
|
trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
|
animation = scepter # anim uses crucifix scepter
|
|
}
|
|
animation = war_over_tie
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:head_of_faith
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
opinion = {
|
|
target = root
|
|
value <= -75
|
|
}
|
|
has_relation_rival = root
|
|
}
|
|
}
|
|
animation = war_over_win
|
|
}
|
|
animation = admiration
|
|
}
|
|
|
|
immediate = {
|
|
faith.religious_head = {
|
|
save_scope_as = head_of_faith
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.4050.a
|
|
add_character_modifier = {
|
|
modifier = ep3_consolidated_rule_modifier
|
|
years = 15
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.4050.b
|
|
add_legitimacy = major_legitimacy_gain
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.4050.c
|
|
trigger = {
|
|
scope:head_of_faith = {
|
|
OR = {
|
|
opinion = {
|
|
target = root
|
|
value <= -75
|
|
}
|
|
has_relation_rival = root
|
|
}
|
|
}
|
|
can_add_hook = {
|
|
target = scope:head_of_faith
|
|
type = loyalty_hook
|
|
}
|
|
}
|
|
add_hook = {
|
|
type = loyalty_hook
|
|
target = scope:head_of_faith
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#########################################################
|
|
### Convert to Administrative from Feudalism
|
|
|
|
ep3_decisions_event.4060 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.4060.t
|
|
desc = {
|
|
desc = ep3_decisions_event.4060.desc
|
|
first_valid = { #We talk a bit about the biggest non coverted vassal if there is one.
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:obstinate_vassal
|
|
trigger_if = {
|
|
limit = { exists = scope:non_de_jure_vassal }
|
|
scope:obstinate_vassal.sub_realm_size >= scope:non_de_jure_vassal.sub_realm_size
|
|
}
|
|
trigger_if = {
|
|
limit = { exists = scope:non_state_faith_vassal }
|
|
scope:obstinate_vassal.sub_realm_size >= scope:non_state_faith_vassal.sub_realm_size
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.4060.resistance.desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:non_state_faith_vassal
|
|
trigger_if = {
|
|
limit = { exists = scope:non_de_jure_vassal }
|
|
scope:non_state_faith_vassal.sub_realm_size >= scope:non_de_jure_vassal.sub_realm_size
|
|
}
|
|
trigger_if = {
|
|
limit = { exists = scope:obstinate_vassal }
|
|
scope:non_state_faith_vassal.sub_realm_size >= scope:obstinate_vassal.sub_realm_size
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.4060.state_faith.desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:non_de_jure_vassal
|
|
trigger_if = {
|
|
limit = { exists = scope:non_state_faith_vassal }
|
|
scope:non_de_jure_vassal.sub_realm_size >= scope:non_state_faith_vassal.sub_realm_size
|
|
}
|
|
trigger_if = {
|
|
limit = { exists = scope:obstinate_vassal }
|
|
scope:non_de_jure_vassal.sub_realm_size >= scope:obstinate_vassal.sub_realm_size
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.4060.de_jure.desc
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.4060.outro.desc
|
|
}
|
|
theme = emperor
|
|
override_background = { reference = throne_room }
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
|
animation = scepter # anim uses crucifix scepter
|
|
}
|
|
animation = war_over_tie
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:obstinate_vassal
|
|
}
|
|
lower_center_portrait = {
|
|
character = scope:non_state_faith_vassal
|
|
}
|
|
lower_left_portrait = {
|
|
character = scope:non_de_jure_vassal
|
|
}
|
|
|
|
|
|
immediate = {
|
|
show_as_tooltip = {
|
|
switch = {
|
|
trigger = has_government
|
|
japan_administrative_government = { change_government = japan_administrative_government }
|
|
celestial_government = { change_government = celestial_government }
|
|
meritocratic_government = { change_government = meritocratic_government }
|
|
steppe_admin_government = { change_government = steppe_admin_government }
|
|
fallback = { change_government = administrative_government }
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = { has_character_flag = latin_emp_force_admin_flag }
|
|
top_liege = this
|
|
}
|
|
add_character_modifier = { modifier = first_admin_emperor }
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
ordered_vassal = {
|
|
limit = {
|
|
NOR = {
|
|
government_has_flag = government_is_theocracy
|
|
government_has_flag = government_is_republic
|
|
government_has_flag = government_is_landless_adventurer
|
|
government_has_flag = government_is_tribal
|
|
government_has_flag = government_is_administrative
|
|
}
|
|
primary_title = {
|
|
target_is_de_jure_liege_or_above = scope:administrative_liege.primary_title #We only auto convert de jure vassals
|
|
}
|
|
}
|
|
order_by = sub_realm_size
|
|
save_scope_as = non_de_jure_vassal
|
|
}
|
|
ordered_vassal = {
|
|
limit = {
|
|
NOR = {
|
|
government_has_flag = government_is_theocracy
|
|
government_has_flag = government_is_republic
|
|
government_has_flag = government_is_landless_adventurer
|
|
government_has_flag = government_is_tribal
|
|
government_has_flag = government_is_administrative
|
|
primary_title = {
|
|
target_is_de_jure_liege_or_above = scope:administrative_liege.primary_title #We only auto convert de jure vassals
|
|
}
|
|
}
|
|
faith = scope:administrative_liege.faith #The future state faith
|
|
}
|
|
order_by = sub_realm_size
|
|
position = 0
|
|
save_scope_as = non_state_faith_vassal
|
|
}
|
|
ordered_vassal = {
|
|
limit = {
|
|
NOR = {
|
|
government_has_flag = government_is_theocracy
|
|
government_has_flag = government_is_republic
|
|
government_has_flag = government_is_landless_adventurer
|
|
government_has_flag = government_is_tribal
|
|
government_has_flag = government_is_administrative
|
|
primary_title = {
|
|
target_is_de_jure_liege_or_above = scope:administrative_liege.primary_title #We only auto convert de jure vassals
|
|
}
|
|
faith = scope:administrative_liege.faith #The future state faith
|
|
}
|
|
}
|
|
order_by = sub_realm_size
|
|
save_scope_as = obstinate_vassal
|
|
}
|
|
every_vassal_or_below = {
|
|
limit = {
|
|
is_ai = no
|
|
}
|
|
trigger_event = {
|
|
id = ep3_decisions_event.4065
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Finally some Law and Order
|
|
option = {
|
|
name = ep3_decisions_event.4060.a
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
exists = scope:non_de_jure_vassal
|
|
exists = scope:obstinate_vassal
|
|
exists = scope:non_state_faith_vassal
|
|
}
|
|
}
|
|
custom_tooltip = vassal_did_not_become_administrative
|
|
}
|
|
}
|
|
}
|
|
|
|
#Vassals get notified
|
|
ep3_decisions_event.4065 = {
|
|
type = letter_event
|
|
opening = ep3_decisions_event.4065.opening
|
|
desc = ep3_decisions_event.4065.desc
|
|
sender = {
|
|
character = scope:actor
|
|
triggered_animation = {
|
|
trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
|
animation = scepter # anim uses crucifix scepter
|
|
}
|
|
animation = war_over_tie
|
|
}
|
|
option = {
|
|
name = ep3_decisions_event.4065.a
|
|
trigger = {
|
|
OR = {
|
|
ep3_vassal_will_become_admin = yes
|
|
exists = scope:great_yuan_ruler
|
|
}
|
|
}
|
|
change_to_administrative_effect = yes
|
|
#Specifically for when great yuan is formed
|
|
if = {
|
|
limit = {
|
|
exists = scope:great_yuan_ruler
|
|
}
|
|
hidden_effect = { #This again only converts subvassals if they are AI - this event should also have triggered for other humans down the chain.
|
|
every_vassal = { #Everyone below also converts (could be Counts, could be Dukes)
|
|
limit = {
|
|
tgp_mongol_vassal_will_become_admin = yes #We still don't want mayors and bishops
|
|
is_ai = yes
|
|
}
|
|
change_to_administrative_effect = yes
|
|
every_vassal = { #Everyone below also converts (Could be Counts, could be Barons)
|
|
limit = {
|
|
tgp_mongol_vassal_will_become_admin = yes #We still don't want mayors and bishops
|
|
is_ai = yes
|
|
}
|
|
change_to_administrative_effect = yes
|
|
every_vassal = { #Everyone below also converts (could be Barons)
|
|
limit = {
|
|
tgp_mongol_vassal_will_become_admin = yes #We still don't want mayors and bishops
|
|
is_ai = yes
|
|
}
|
|
change_to_administrative_effect = yes
|
|
every_vassal = { #Everyone below also converts (could be Barons)
|
|
limit = {
|
|
tgp_mongol_vassal_will_become_admin = yes #We still don't want mayors and bishops
|
|
is_ai = yes
|
|
}
|
|
change_to_administrative_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Firing from normal admin creation
|
|
else = {
|
|
hidden_effect = { #This again only converts subvassals if they are AI - this event should also have triggered for other humans down the chain.
|
|
every_vassal = { #Everyone below also converts (could be Counts, could be Dukes)
|
|
limit = {
|
|
ep3_vassal_will_become_admin = yes #We still don't want mayors and bishops
|
|
is_ai = yes
|
|
}
|
|
change_to_administrative_effect = yes
|
|
every_vassal = { #Everyone below also converts (Could be Counts, could be Barons)
|
|
limit = {
|
|
ep3_vassal_will_become_admin = yes #We still don't want mayors and bishops
|
|
is_ai = yes
|
|
}
|
|
change_to_administrative_effect = yes
|
|
every_vassal = { #Everyone below also converts (could be Barons)
|
|
limit = {
|
|
ep3_vassal_will_become_admin = yes #We still don't want mayors and bishops
|
|
is_ai = yes
|
|
}
|
|
change_to_administrative_effect = yes
|
|
every_vassal = { #Everyone below also converts (could be Barons)
|
|
limit = {
|
|
ep3_vassal_will_become_admin = yes #We still don't want mayors and bishops
|
|
is_ai = yes
|
|
}
|
|
change_to_administrative_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
option = {
|
|
name = ep3_decisions_event.4065.b
|
|
trigger = {
|
|
ep3_vassal_will_become_admin = yes
|
|
}
|
|
scope:actor = {
|
|
add_opinion = {
|
|
modifier = annoyed_opinion
|
|
opinion = -20
|
|
target = root
|
|
}
|
|
}
|
|
}
|
|
option = {
|
|
name = ep3_decisions_event.4065.c
|
|
trigger = {
|
|
ep3_vassal_will_become_admin = no
|
|
}
|
|
}
|
|
}
|
|
|
|
#########################################################
|
|
### Convert to Feudalism from Administrative
|
|
|
|
ep3_decisions_event.4070 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.4070.t
|
|
desc = ep3_decisions_event.4070.desc
|
|
theme = emperor
|
|
override_background = { reference = throne_room }
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = { has_trait = arrogant }
|
|
animation = personality_callous
|
|
}
|
|
triggered_animation = {
|
|
trigger = { has_trait = craven }
|
|
animation = worry
|
|
}
|
|
animation = personality_bold
|
|
}
|
|
immediate = {
|
|
show_as_tooltip = {
|
|
if = {
|
|
limit = { ep3_is_clan_inclined_trigger = yes }
|
|
change_government = clan_government
|
|
}
|
|
else = { change_government = feudal_government }
|
|
}
|
|
}
|
|
option = {
|
|
name = ep3_decisions_event.4070.a
|
|
}
|
|
}
|
|
|
|
#Vassals get notified
|
|
ep3_decisions_event.4075 = {
|
|
type = letter_event
|
|
opening = ep3_decisions_event.4075.opening
|
|
desc = ep3_decisions_event.4070.desc
|
|
sender = {
|
|
character = scope:actor
|
|
animation = personality_rational
|
|
}
|
|
immediate = {
|
|
show_as_tooltip = {
|
|
if = {
|
|
limit = { ep3_is_clan_inclined_trigger = yes }
|
|
change_government = clan_government
|
|
}
|
|
else = { change_government = feudal_government }
|
|
}
|
|
}
|
|
#You are now a king! ... or duke. Or count?
|
|
option = {
|
|
name = ep3_decisions_event.4075.a
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# Gather Provisions
|
|
# by Joe Parkin
|
|
# 7000-7009
|
|
##################################################
|
|
|
|
scripted_effect determine_provision_count_effect = {
|
|
save_scope_value_as = {
|
|
name = $NAME$_provisions_count
|
|
value = {
|
|
integer_range = {
|
|
min = 200
|
|
max = 400
|
|
}
|
|
multiply = {
|
|
value = 1
|
|
add = {
|
|
value = $CHAR$.$SKILL$
|
|
multiply = 0.01
|
|
}
|
|
if = {
|
|
limit = {
|
|
domicile ?= { has_domicile_parameter = camp_improves_gather_provisions_decision }
|
|
}
|
|
add = 0.5
|
|
}
|
|
}
|
|
ceiling = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
ep3_decisions_event.7000 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.7000.t
|
|
desc = {
|
|
desc = ep3_decisions_event.7000.desc
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
location = {
|
|
OR = {
|
|
has_province_modifier = winter_mild_modifier
|
|
has_province_modifier = winter_normal_modifier
|
|
has_province_modifier = winter_harsh_modifier
|
|
}
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.7000.winter_forage
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
location = {
|
|
OR = {
|
|
terrain = desert
|
|
terrain = desert_mountains
|
|
terrain = taiga
|
|
}
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.7000.difficult_forage
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
location = {
|
|
OR = {
|
|
terrain = farmlands
|
|
terrain = floodplains
|
|
terrain = wetlands
|
|
}
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.7000.difficult_hunt
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
location = {
|
|
OR = {
|
|
terrain = forest
|
|
terrain = hills
|
|
terrain = plains
|
|
}
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.7000.good
|
|
}
|
|
desc = ep3_decisions_event.7000.fallback
|
|
}
|
|
}
|
|
theme = hunting
|
|
override_background = { reference = terrain }
|
|
left_portrait = {
|
|
character = root
|
|
animation = survey
|
|
}
|
|
right_portrait = {
|
|
character = scope:portrait
|
|
triggered_animation = {
|
|
trigger = { has_court_position = chief_forager_camp_officer }
|
|
animation = admiration
|
|
}
|
|
triggered_animation = {
|
|
trigger = { has_court_position = huntperson_camp_officer }
|
|
scripted_animation = bow_closed_blunt
|
|
}
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:huntperson
|
|
trigger = {
|
|
exists = scope:huntperson
|
|
exists = scope:portrait
|
|
scope:huntperson != scope:portrait
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
save_scope_as = camp_owner
|
|
location = { save_scope_as = forage_province }
|
|
court_position:chief_forager_camp_officer ?= {
|
|
save_scope_as = chief_forager
|
|
save_scope_as = portrait
|
|
}
|
|
court_position:huntperson_camp_officer ?= {
|
|
save_scope_as = huntperson
|
|
if = {
|
|
limit = { NOT = { exists = scope:portrait } }
|
|
save_scope_as = portrait
|
|
}
|
|
}
|
|
determine_provision_count_effect = { NAME = learning CHAR = scope:camp_owner SKILL = learning }
|
|
determine_provision_count_effect = { NAME = prowess CHAR = scope:camp_owner SKILL = prowess }
|
|
if = {
|
|
limit = {
|
|
has_perk = golden_aplomb_perk
|
|
}
|
|
set_variable = {
|
|
name = has_golden_aplomb_perk
|
|
value = flag:yes
|
|
}
|
|
}
|
|
else = {
|
|
set_variable = {
|
|
name = has_golden_aplomb_perk
|
|
value = flag:no
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Forage
|
|
name = ep3_decisions_event.7000.a
|
|
flavor = ep3_decisions_event.7000.a_foraging
|
|
duel = {
|
|
skill = learning
|
|
value = decent_skill_rating
|
|
1 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = 1
|
|
}
|
|
desc = ep3_decisions_event.7000.a.crit_success
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = ep3_decisions_event.7000.a.crit_success
|
|
left_icon = root
|
|
domicile ?= {
|
|
change_provisions = {
|
|
value = {
|
|
value = scope:forage_province.gather_provisions_forage_base_value
|
|
multiply = 1.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
9 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = 1
|
|
}
|
|
desc = ep3_decisions_event.7000.a.success
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = ep3_decisions_event.7000.a.success
|
|
left_icon = root
|
|
domicile ?= {
|
|
change_provisions = {
|
|
value = {
|
|
value = scope:forage_province.gather_provisions_forage_base_value
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
8 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = 1
|
|
}
|
|
desc = ep3_decisions_event.7000.a.failure
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = ep3_decisions_event.7000.a.failure
|
|
left_icon = root
|
|
custom_tooltip = ep3_decisions_event.7000.no_provisions_tt
|
|
}
|
|
}
|
|
2 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = 1
|
|
}
|
|
desc = ep3_decisions_event.7000.a.crit_failure
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = ep3_decisions_event.7000.a.failure
|
|
left_icon = root
|
|
if = {
|
|
limit = {
|
|
location = {
|
|
OR = {
|
|
has_province_modifier = winter_mild_modifier
|
|
has_province_modifier = winter_normal_modifier
|
|
has_province_modifier = winter_harsh_modifier
|
|
}
|
|
}
|
|
NOR = {
|
|
has_character_modifier = travel_mild_frostbite_modifier
|
|
has_character_modifier = travel_severe_frostbite_modifier
|
|
}
|
|
}
|
|
add_character_modifier = {
|
|
modifier = travel_mild_frostbite_modifier
|
|
years = 3
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
NOT = { has_trait = ill }
|
|
location = {
|
|
OR = {
|
|
terrain = floodplains
|
|
terrain = wetlands
|
|
terrain = oasis
|
|
terrain = farmlands
|
|
terrain = plains
|
|
}
|
|
}
|
|
}
|
|
contract_disease_effect = { DISEASE = ill TREATMENT_EVENT = yes }
|
|
}
|
|
else = {
|
|
increase_wounds_effect = { REASON = wild_animal }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 1
|
|
modifier = { add = learning }
|
|
}
|
|
}
|
|
|
|
option = { # Hunt
|
|
name = ep3_decisions_event.7000.b
|
|
flavor = ep3_decisions_event.7000.b_trapping
|
|
duel = {
|
|
skill = prowess
|
|
value = decent_skill_rating
|
|
1 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = 1
|
|
}
|
|
desc = ep3_decisions_event.7000.a.crit_success
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = ep3_decisions_event.7000.a.crit_success
|
|
left_icon = root
|
|
domicile ?= {
|
|
change_provisions = {
|
|
value = {
|
|
value = scope:forage_province.gather_provisions_hunt_base_value
|
|
multiply = 1.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
9 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = 1
|
|
}
|
|
desc = ep3_decisions_event.7000.a.success
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = ep3_decisions_event.7000.a.success
|
|
left_icon = root
|
|
domicile ?= {
|
|
change_provisions = {
|
|
value = {
|
|
value = scope:forage_province.gather_provisions_hunt_base_value
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
8 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = 1
|
|
}
|
|
desc = ep3_decisions_event.7000.a.failure
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = ep3_decisions_event.7000.a.failure
|
|
left_icon = root
|
|
custom_tooltip = ep3_decisions_event.7000.no_provisions_tt
|
|
}
|
|
}
|
|
2 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = 1
|
|
}
|
|
desc = ep3_decisions_event.7000.a.crit_failure
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = ep3_decisions_event.7000.a.crit_failure
|
|
left_icon = root
|
|
increase_wounds_effect = { REASON = wild_animal }
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 1
|
|
modifier = { add = prowess }
|
|
}
|
|
}
|
|
|
|
option = { # Send Chief Forager
|
|
flavor = ep3_decisions_event.7000.a_flavor
|
|
name = {
|
|
trigger = { NOT = { exists = scope:chief_forager } }
|
|
text = ep3_decisions_event.7000.c
|
|
}
|
|
name = {
|
|
trigger = { exists = scope:chief_forager }
|
|
text = ep3_decisions_event.7000.c.named
|
|
}
|
|
trigger = { employs_court_position = chief_forager_camp_officer }
|
|
reason = have_chief_forager
|
|
show_as_unavailable = { always = yes }
|
|
scope:chief_forager ?= {
|
|
duel = {
|
|
skill = learning
|
|
value = decent_skill_rating
|
|
2 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = 1
|
|
}
|
|
desc = ep3_decisions_event.7000.c.crit_success
|
|
scope:camp_owner = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = ep3_decisions_event.7000.c.crit_success
|
|
left_icon = scope:chief_forager
|
|
domicile ?= {
|
|
change_provisions = {
|
|
value = {
|
|
value = scope:forage_province.gather_provisions_forage_base_value
|
|
multiply = 1.75
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
8 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = 1
|
|
}
|
|
desc = ep3_decisions_event.7000.c.success
|
|
scope:camp_owner = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = ep3_decisions_event.7000.c.success
|
|
left_icon = scope:chief_forager
|
|
domicile ?= {
|
|
change_provisions = {
|
|
value = {
|
|
value = scope:forage_province.gather_provisions_forage_base_value
|
|
multiply = 1.25
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
9 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = 1
|
|
}
|
|
desc = ep3_decisions_event.7000.c.failure
|
|
scope:camp_owner = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = ep3_decisions_event.7000.c.failure
|
|
left_icon = scope:chief_forager
|
|
custom_tooltip = ep3_decisions_event.7000.no_provisions_tt
|
|
}
|
|
}
|
|
}
|
|
1 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = 1
|
|
}
|
|
desc = ep3_decisions_event.7000.c.crit_failure
|
|
scope:camp_owner = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = ep3_decisions_event.7000.c.crit_failure
|
|
left_icon = scope:chief_forager
|
|
scope:chief_forager = {
|
|
if = {
|
|
limit = {
|
|
location = {
|
|
OR = {
|
|
has_province_modifier = winter_mild_modifier
|
|
has_province_modifier = winter_normal_modifier
|
|
has_province_modifier = winter_harsh_modifier
|
|
}
|
|
}
|
|
NOR = {
|
|
has_character_modifier = travel_mild_frostbite_modifier
|
|
has_character_modifier = travel_severe_frostbite_modifier
|
|
}
|
|
}
|
|
add_character_modifier = {
|
|
modifier = travel_mild_frostbite_modifier
|
|
years = 3
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
NOT = { has_trait = ill }
|
|
location = {
|
|
OR = {
|
|
terrain = floodplains
|
|
terrain = wetlands
|
|
terrain = oasis
|
|
terrain = farmlands
|
|
terrain = plains
|
|
}
|
|
}
|
|
}
|
|
contract_disease_effect = { DISEASE = ill TREATMENT_EVENT = yes }
|
|
}
|
|
else = {
|
|
increase_wounds_effect = { REASON = wild_animal }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 1
|
|
modifier = {
|
|
exists = court_position:chief_forager_camp_officer
|
|
add = court_position:chief_forager_camp_officer.learning
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Send Huntperson
|
|
flavor = ep3_decisions_event.7000.b_flavor
|
|
name = {
|
|
trigger = { NOT = { exists = scope:huntperson } }
|
|
text = ep3_decisions_event.7000.d
|
|
}
|
|
name = {
|
|
trigger = { exists = scope:huntperson }
|
|
text = ep3_decisions_event.7000.d.named
|
|
}
|
|
trigger = { employs_court_position = huntperson_camp_officer }
|
|
reason = have_huntperson
|
|
show_as_unavailable = { always = yes }
|
|
scope:huntperson ?= {
|
|
duel = {
|
|
skill = prowess
|
|
value = decent_skill_rating
|
|
2 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = 1
|
|
}
|
|
desc = ep3_decisions_event.7000.d.crit_success
|
|
scope:camp_owner = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = ep3_decisions_event.7000.d.crit_success
|
|
left_icon = scope:huntperson
|
|
domicile ?= {
|
|
change_provisions = {
|
|
value = {
|
|
value = scope:forage_province.gather_provisions_hunt_base_value
|
|
multiply = 1.75
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
8 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = 1
|
|
}
|
|
desc = ep3_decisions_event.7000.d.success
|
|
scope:camp_owner = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = ep3_decisions_event.7000.d.success
|
|
left_icon = scope:huntperson
|
|
domicile ?= {
|
|
change_provisions = {
|
|
value = {
|
|
value = scope:forage_province.gather_provisions_hunt_base_value
|
|
multiply = 1.25
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
9 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = 1
|
|
}
|
|
desc = ep3_decisions_event.7000.d.failure
|
|
scope:camp_owner = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = ep3_decisions_event.7000.d.failure
|
|
left_icon = scope:huntperson
|
|
custom_tooltip = ep3_decisions_event.7000.no_provisions_tt
|
|
}
|
|
}
|
|
}
|
|
1 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = 1
|
|
}
|
|
desc = ep3_decisions_event.7000.d.crit_failure
|
|
scope:camp_owner = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = ep3_decisions_event.7000.d.crit_failure
|
|
left_icon = scope:huntperson
|
|
scope:huntperson = {
|
|
increase_wounds_effect = { REASON = wild_animal }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 1
|
|
modifier = {
|
|
exists = court_position:huntperson_camp_officer
|
|
add = court_position:huntperson_camp_officer.prowess
|
|
}
|
|
}
|
|
}
|
|
after = {
|
|
remove_variable = has_golden_aplomb_perk
|
|
}
|
|
}
|
|
|
|
# Found Salon
|
|
ep3_decisions_event.4080 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.4080.t
|
|
desc = {
|
|
desc = ep3_decisions_event.4080.desc.intro
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
root = character:andalusian_0003
|
|
}
|
|
desc = ep3_decisions_event.4080.wallada
|
|
}
|
|
desc = ep3_decisions_event.4080.heir
|
|
}
|
|
desc = ep3_decisions_event.4080.desc.outro
|
|
}
|
|
theme = violet_poet
|
|
override_background = { reference = courtyard }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_honorable
|
|
}
|
|
|
|
immediate = {
|
|
location = {
|
|
save_scope_as = location
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.4080.a
|
|
if = {
|
|
limit = {
|
|
exists = dynasty
|
|
}
|
|
dynasty = {
|
|
add_dynasty_prestige = medium_dynasty_prestige_gain
|
|
}
|
|
}
|
|
add_prestige = major_prestige_gain
|
|
scope:location = {
|
|
add_province_modifier = {
|
|
modifier = ep3_poets_salon_modifier
|
|
years = 250
|
|
}
|
|
}
|
|
add_character_modifier = {
|
|
modifier = ep3_founded_salon_modifier
|
|
}
|
|
}
|
|
}
|
|
|
|
#########################################################
|
|
### Renounce Governorship
|
|
|
|
ep3_decisions_event.4090 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.4090.t
|
|
desc = ep3_decisions_event.4090.desc
|
|
theme = administrative
|
|
override_background = { reference = estate }
|
|
right_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = { government_allows = merit }
|
|
animation = writing
|
|
}
|
|
triggered_animation = {
|
|
trigger = { has_trait_benevolent_trigger = yes }
|
|
animation = worry
|
|
}
|
|
animation = scheme
|
|
}
|
|
lower_left_portrait = scope:new_governor
|
|
|
|
immediate = {
|
|
liege = { save_scope_as = liege } #For loc
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.4090.a
|
|
name = {
|
|
trigger = {
|
|
government_allows = merit
|
|
}
|
|
text = ep3_decisions_event.4090.a_merit
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
involved_activity ?= {
|
|
has_activity_type = activity_imperial_examination
|
|
}
|
|
}
|
|
set_activity_intent = imperial_exam_taker_intent
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
government_allows = merit
|
|
}
|
|
add_character_modifier = {
|
|
modifier = ep3_renounced_governorship_merit
|
|
years = 15
|
|
}
|
|
set_appointment_timeout = {
|
|
years = 3
|
|
desc = appointment_timeout_desc_retired_governor
|
|
}
|
|
}
|
|
else = {
|
|
add_gold = massive_gold_value
|
|
add_character_modifier = {
|
|
modifier = ep3_renounced_governorship
|
|
years = 15
|
|
}
|
|
}
|
|
force_step_down_landed_titles = yes
|
|
if = {
|
|
limit = {
|
|
tgp_is_any_minister = yes
|
|
}
|
|
liege = { save_scope_as = councillor_liege } # Needed for the effect
|
|
fired_minister_position_effect = yes
|
|
}
|
|
tgp_step_down_title_recipient_tooltip_effect = yes
|
|
}
|
|
}
|
|
|
|
#########################################################
|
|
### Knight of the Swan
|
|
|
|
ep3_decisions_event.5001 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.5001.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:adoring_fan = { is_spouse_of = root }
|
|
}
|
|
desc = ep3_decisions_event.5001.desc.spouse
|
|
}
|
|
desc = ep3_decisions_event.5001.desc.intro
|
|
}
|
|
desc = ep3_decisions_event.5001.desc
|
|
}
|
|
theme = laamp
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
scope:adoring_fan = { is_spouse_of = root }
|
|
}
|
|
animation = ecstasy
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
has_trait = arrogant
|
|
}
|
|
animation = hero_flex
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
has_trait = humble
|
|
}
|
|
animation = shame
|
|
}
|
|
animation = laugh
|
|
}
|
|
right_portrait = {
|
|
character = scope:adoring_fan
|
|
animation = admiration
|
|
}
|
|
artifact = {
|
|
target = scope:newly_created_artifact
|
|
position = lower_center_portrait
|
|
}
|
|
override_effect_2d = {
|
|
reference = legend_glow
|
|
}
|
|
override_background = { reference = ce1_legendary_spring }
|
|
|
|
immediate = {
|
|
dummy_opposite_gender_effect = { TARGET = root }
|
|
hidden_effect_new_object = {
|
|
save_scope_as = owner
|
|
set_artifact_rarity_illustrious = yes
|
|
create_artifact = {
|
|
name = artifact_knight_of_the_swan_name
|
|
description = artifact_knight_of_the_swan
|
|
type = armor_mail
|
|
visuals = armor
|
|
modifier = artifact_armor_knight_of_the_swan_artifact_modifier
|
|
wealth = 400
|
|
quality = 400
|
|
save_scope_as = newly_created_artifact
|
|
}
|
|
}
|
|
add_character_flag = wear_armor
|
|
if = { # If your spouse likes you we grab them
|
|
limit = {
|
|
any_spouse = {
|
|
is_available_healthy_ai_adult = yes
|
|
has_any_good_relationship_with_root_trigger = yes
|
|
}
|
|
}
|
|
random_spouse = {
|
|
limit = {
|
|
is_available_healthy_ai_adult = yes
|
|
has_any_good_relationship_with_root_trigger = yes
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 5
|
|
has_relation_lover = root
|
|
}
|
|
modifier = {
|
|
add = 3
|
|
this = root.primary_spouse
|
|
}
|
|
}
|
|
save_scope_as = adoring_fan
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
any_courtier_or_guest = {
|
|
is_available_ai_adult = yes
|
|
}
|
|
}
|
|
ordered_courtier_or_guest = {
|
|
limit = { is_available_healthy_ai_adult = yes }
|
|
order_by = sum_of_all_skills_value
|
|
save_scope_as = adoring_fan
|
|
}
|
|
}
|
|
else = {
|
|
create_character = {
|
|
location = root.location
|
|
template = ep3_common_fan_character
|
|
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
|
|
faith = root.capital_county.faith
|
|
culture = root.capital_county.culture
|
|
save_scope_as = adoring_fan
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Are you into protecting peasants
|
|
name = ep3_decisions_event.5001.a
|
|
add_character_modifier = { # Permanent
|
|
modifier = ep3_valiant_knight_modifier
|
|
}
|
|
|
|
stress_impact = {
|
|
seducer = major_stress_impact_gain
|
|
rakish = major_stress_impact_gain
|
|
lustful = medium_stress_impact_gain
|
|
craven = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = seducer
|
|
has_trait = rakish
|
|
has_trait = lustful
|
|
has_trait = craven
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #...or are you into saving ladies
|
|
name = ep3_decisions_event.5001.b
|
|
custom_tooltip = ep3_courteous_knight_var_tt
|
|
add_character_modifier = { # Permanent
|
|
modifier = ep3_courteous_knight_modifier
|
|
}
|
|
|
|
stress_impact = {
|
|
celibate = major_stress_impact_gain
|
|
chaste = medium_stress_impact_gain
|
|
just = medium_stress_impact_gain
|
|
callous = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = celibate
|
|
has_trait = chaste
|
|
has_trait = just
|
|
has_trait = callous
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
disburse_knight_errant_decision_rewards_effect = yes
|
|
trigger_event = { # We give you a Legendary Sighting - also added to the regular event triggers so if it doesn't trigger here it will eventually
|
|
id = hunt.2510
|
|
days = { 30 90 }
|
|
}
|
|
trigger_event = { # Someone from your family may take an interest in you - also added to the laamp on_action, so if it doesn't trigger here it will eventually
|
|
id = ep3_decisions_event.5002
|
|
days = { 30 90 }
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger ep3_decisions_event_5002_family_trigger = {
|
|
is_available_healthy_ai_adult = yes
|
|
OR = {
|
|
is_landed = yes
|
|
NOT = { is_courtier_of = root }
|
|
}
|
|
NOT = { is_spouse_of = root }
|
|
OR = {
|
|
has_relation_rival = root
|
|
has_relation_potential_rival = root
|
|
opinion = {
|
|
target = root
|
|
value <= 0
|
|
}
|
|
}
|
|
}
|
|
|
|
ep3_decisions_event.5002 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.5002.t
|
|
desc = ep3_decisions_event.5002.desc
|
|
theme = laamp
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = humble
|
|
has_trait = calm
|
|
}
|
|
}
|
|
animation = dismissal
|
|
}
|
|
animation = anger
|
|
}
|
|
right_portrait = {
|
|
character = scope:my_rival
|
|
animation = disapproval
|
|
}
|
|
|
|
trigger = {
|
|
is_available = yes
|
|
is_landed = no
|
|
any_close_or_extended_family_member = {
|
|
ep3_decisions_event_5002_family_trigger = yes
|
|
}
|
|
NOT = { has_variable = had_ep3_decisions_event_5002 }
|
|
}
|
|
|
|
immediate = {
|
|
set_variable = had_ep3_decisions_event_5002
|
|
# We try to find someone that doesn't like you
|
|
random_close_or_extended_family_member = {
|
|
limit = {
|
|
ep3_decisions_event_5002_family_trigger = yes
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 50
|
|
has_relation_rival = root
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
has_relation_potential_rival = root
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
opinion = {
|
|
target = root
|
|
value <= -25
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
is_landed = yes
|
|
}
|
|
}
|
|
save_scope_as = my_rival
|
|
}
|
|
}
|
|
|
|
option = { # You got a point
|
|
name = ep3_decisions_event.5002.a
|
|
custom_tooltip = {
|
|
text = ep3_decisions_event_5002_a_tt
|
|
set_variable = ep3_grace_to_the_family_var
|
|
}
|
|
scope:my_rival = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = respect_opinion
|
|
opinion = 15
|
|
}
|
|
}
|
|
stress_impact = {
|
|
arrogant = major_stress_impact_gain
|
|
wrathful = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = arrogant
|
|
has_trait = wrathful
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Screw you
|
|
name = ep3_decisions_event.5002.b
|
|
if = {
|
|
limit = {
|
|
can_set_relation_rival_trigger = { CHARACTER = scope:my_rival }
|
|
}
|
|
set_relation_rival = {
|
|
target = scope:my_rival
|
|
reason = rival_called_me_a_disgrace
|
|
}
|
|
}
|
|
add_character_modifier = {
|
|
modifier = ep3_black_sheep
|
|
years = 10
|
|
}
|
|
stress_impact = {
|
|
arrogant = major_stress_impact_loss
|
|
wrathful = major_stress_impact_loss
|
|
calm = medium_stress_impact_gain
|
|
humble = medium_stress_impact_gain
|
|
ambitious = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = calm
|
|
has_trait = humble
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#########################################################
|
|
### Commission Icon Artifact
|
|
ep3_decisions_event.5000 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.5000.t
|
|
desc = ep3_decisions_event.5000.desc
|
|
theme = faith
|
|
override_background = { reference = study }
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_honorable
|
|
}
|
|
right_portrait = {
|
|
character = scope:local_artisan
|
|
animation = obsequious_bow
|
|
}
|
|
artifact = {
|
|
target = scope:newly_created_artifact
|
|
position = lower_center_portrait
|
|
}
|
|
override_effect_2d = {
|
|
reference = legend_glow
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = "mx_cue_positive_effect"
|
|
if = {
|
|
limit = {
|
|
scope:commission_trinket_icon = yes
|
|
}
|
|
create_artifact_trinket_icon_effect = { OWNER = root PAINTER = scope:local_artisan }
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:commission_court_icon_large = yes
|
|
}
|
|
create_artifact_court_icon_large_effect = { OWNER = root PAINTER = scope:local_artisan }
|
|
}
|
|
else = {
|
|
create_artifact_court_icon_small_effect = { OWNER = root PAINTER = scope:local_artisan }
|
|
}
|
|
}
|
|
|
|
option = { # well done
|
|
name = ep3_decisions_event.5030.a
|
|
show_as_tooltip = {
|
|
scope:newly_created_artifact = { set_owner = root }
|
|
}
|
|
}
|
|
}
|
|
|
|
### Hire Chief Eunuch
|
|
scripted_trigger mediocre_eunuch_trigger = {
|
|
has_trait = eunuch
|
|
can_be_employed_as = chief_eunuch_court_position
|
|
is_available_healthy_ai_adult = yes
|
|
diplomacy > average_skill_rating
|
|
intrigue > average_skill_rating
|
|
}
|
|
|
|
scripted_trigger good_eunuch_trigger = {
|
|
has_trait = eunuch
|
|
can_be_employed_as = chief_eunuch_court_position
|
|
is_available_healthy_ai_adult = yes
|
|
NOR = {
|
|
is_landed = yes
|
|
has_trait = blind
|
|
}
|
|
OR = {
|
|
has_trait = education_diplomacy
|
|
has_trait = education_intrigue
|
|
}
|
|
diplomacy >= good_skill_level
|
|
intrigue >= good_skill_level
|
|
}
|
|
|
|
ep3_decisions_event.5010 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.5010.t
|
|
desc = ep3_decisions_event.5010.desc
|
|
theme = administrative
|
|
|
|
left_portrait = {
|
|
character = scope:mediocre_eunuch
|
|
animation = happiness
|
|
}
|
|
right_portrait = {
|
|
character = scope:good_eunuch
|
|
animation = personality_honorable
|
|
}
|
|
|
|
immediate = {
|
|
# Find a mediocre one
|
|
if = { # check for a mediocre character in the pool
|
|
limit = {
|
|
any_pool_character = {
|
|
province = root.capital_province
|
|
mediocre_eunuch_trigger = yes
|
|
}
|
|
}
|
|
random_pool_character = {
|
|
province = root.capital_province
|
|
limit = { mediocre_eunuch_trigger = yes }
|
|
save_scope_as = mediocre_eunuch
|
|
}
|
|
}
|
|
else = { # otherwise create one
|
|
create_character = {
|
|
location = root.capital_province
|
|
gender_female_chance = 0
|
|
age = { 16 65 }
|
|
culture = root.location.culture
|
|
faith = root.location.faith
|
|
random_traits_list = {
|
|
count = 1
|
|
education_diplomacy_1 = {}
|
|
education_diplomacy_2 = {}
|
|
education_intrigue_1 = {}
|
|
education_intrigue_2 = {}
|
|
}
|
|
random_traits_list = {
|
|
count = 1
|
|
eunuch_1 = {}
|
|
beardless_eunuch = {}
|
|
}
|
|
random_traits = yes
|
|
diplomacy = {
|
|
min_template_low_skill
|
|
max_template_average_skill
|
|
}
|
|
intrigue = {
|
|
min_template_low_skill
|
|
max_template_average_skill
|
|
}
|
|
save_scope_as = mediocre_eunuch
|
|
}
|
|
}
|
|
|
|
# Find a good one
|
|
if = { # check for a GOOD character in the pool
|
|
limit = {
|
|
any_pool_character = {
|
|
province = root.capital_province
|
|
good_eunuch_trigger = yes
|
|
}
|
|
}
|
|
random_pool_character = {
|
|
province = root.capital_province
|
|
limit = { good_eunuch_trigger = yes }
|
|
save_scope_as = good_eunuch
|
|
}
|
|
}
|
|
else = { # otherwise create one
|
|
create_character = {
|
|
location = root.capital_province
|
|
gender_female_chance = 0
|
|
age = { 16 65 }
|
|
culture = root.culture
|
|
faith = root.faith
|
|
random_traits_list = {
|
|
count = 1
|
|
education_diplomacy_3 = {}
|
|
education_diplomacy_4 = {}
|
|
education_intrigue_3 = {}
|
|
education_intrigue_4 = {}
|
|
}
|
|
random_traits_list = {
|
|
count = 1
|
|
eunuch_1 = {}
|
|
beardless_eunuch = {}
|
|
}
|
|
random_traits = yes
|
|
diplomacy = {
|
|
min_template_average_skill
|
|
max_template_medium_skill
|
|
}
|
|
intrigue = {
|
|
min_template_average_skill
|
|
max_template_medium_skill
|
|
}
|
|
save_scope_as = good_eunuch
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.5010.a
|
|
pay_treasury_or_gold = {
|
|
target = scope:mediocre_eunuch
|
|
value = low_skill_court_physician_cost
|
|
}
|
|
hidden_effect = { add_courtier = scope:mediocre_eunuch }
|
|
court_position_grant_effect = { POS = chief_eunuch CANDIDATE = scope:mediocre_eunuch EMPLOYER = root }
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.5010.b
|
|
pay_treasury_or_gold = {
|
|
target = scope:good_eunuch
|
|
value = high_skill_court_physician_cost
|
|
}
|
|
hidden_effect = { add_courtier = scope:good_eunuch }
|
|
court_position_grant_effect = { POS = chief_eunuch CANDIDATE = scope:good_eunuch EMPLOYER = root }
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.1000.d
|
|
}
|
|
}
|
|
|
|
### Embrace Heresy
|
|
ep3_decisions_event.5020 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.5020.t
|
|
desc = {
|
|
desc = ep3_decisions_event.5020.desc
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:heresy_2
|
|
}
|
|
desc = ep3_decisions_event.5020.desc_more
|
|
}
|
|
}
|
|
theme = faith
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = scheme
|
|
}
|
|
|
|
immediate = {
|
|
top_liege ?= {
|
|
every_realm_county = {
|
|
limit = {
|
|
OR = {
|
|
faith = {
|
|
faith_is_interesting_heresy_to_state_faith_trigger = yes
|
|
}
|
|
any_neighboring_county = {
|
|
holder.top_liege ?= {
|
|
this != root.top_liege
|
|
}
|
|
faith = {
|
|
faith_is_interesting_heresy_to_state_faith_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
every_neighboring_county = {
|
|
limit = {
|
|
holder.top_liege ?= {
|
|
this != root.top_liege
|
|
}
|
|
faith = {
|
|
faith_is_interesting_heresy_to_state_faith_trigger = yes
|
|
}
|
|
}
|
|
faith = {
|
|
add_to_list = available_heresies
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
faith = {
|
|
faith_is_interesting_heresy_to_state_faith_trigger = yes
|
|
}
|
|
}
|
|
faith = {
|
|
add_to_list = available_heresies
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ordered_in_list = {
|
|
list = available_heresies
|
|
order_by = num_county_followers
|
|
position = 1
|
|
save_scope_as = heresy_1
|
|
}
|
|
ordered_in_list = {
|
|
list = available_heresies
|
|
limit = { this != scope:heresy_1 }
|
|
order_by = num_county_followers
|
|
position = 1
|
|
save_scope_as = heresy_2
|
|
}
|
|
ordered_in_list = {
|
|
list = available_heresies
|
|
limit = {
|
|
this != scope:heresy_1
|
|
this != scope:heresy_2
|
|
}
|
|
order_by = num_county_followers
|
|
position = 1
|
|
save_scope_as = heresy_3
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.5020.a
|
|
set_character_faith_with_conversion = scope:heresy_1
|
|
add_heresiarch_trait_effect = yes
|
|
# Otherwise the conversion event will remove the trait
|
|
add_character_flag = converted_by_heresy_decision
|
|
scope:heresy_1 = { save_scope_as = heresy }
|
|
custom_tooltip = unlocks_demand_state_faith_decision
|
|
top_liege ?= {
|
|
every_vassal = {
|
|
limit = {
|
|
faith = scope:heresy_1
|
|
}
|
|
root = {
|
|
if = {
|
|
limit = {
|
|
can_add_hook = {
|
|
target = prev
|
|
type = influence_hook
|
|
}
|
|
}
|
|
add_hook = {
|
|
target = prev
|
|
type = influence_hook
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
change_influence = {
|
|
value = minor_influence_gain
|
|
multiply = number_of_counties_with_heresy_1
|
|
min = 150
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.5020.b
|
|
trigger = {
|
|
exists = scope:heresy_2
|
|
}
|
|
set_character_faith_with_conversion = scope:heresy_2
|
|
add_heresiarch_trait_effect = yes
|
|
# Otherwise the conversion event will remove the trait
|
|
add_character_flag = converted_by_heresy_decision
|
|
scope:heresy_2 = { save_scope_as = heresy }
|
|
custom_tooltip = unlocks_demand_state_faith_decision
|
|
top_liege ?= {
|
|
every_vassal = {
|
|
limit = {
|
|
faith = scope:heresy_2
|
|
}
|
|
root = {
|
|
if = {
|
|
limit = {
|
|
can_add_hook = {
|
|
target = prev
|
|
type = influence_hook
|
|
}
|
|
}
|
|
add_hook = {
|
|
target = prev
|
|
type = influence_hook
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
change_influence = {
|
|
value = minor_influence_gain
|
|
multiply = number_of_counties_with_heresy_2
|
|
min = 150
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.5020.c
|
|
trigger = {
|
|
exists = scope:heresy_3
|
|
}
|
|
set_character_faith_with_conversion = scope:heresy_3
|
|
add_heresiarch_trait_effect = yes
|
|
# Otherwise the conversion event will remove the trait
|
|
add_character_flag = converted_by_heresy_decision
|
|
scope:heresy_3 = { save_scope_as = heresy }
|
|
custom_tooltip = unlocks_demand_state_faith_decision
|
|
top_liege ?= {
|
|
every_vassal = {
|
|
limit = {
|
|
faith = scope:heresy_3
|
|
}
|
|
root = {
|
|
if = {
|
|
limit = {
|
|
can_add_hook = {
|
|
target = prev
|
|
type = influence_hook
|
|
}
|
|
}
|
|
add_hook = {
|
|
target = prev
|
|
type = influence_hook
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
change_influence = {
|
|
value = minor_influence_gain
|
|
multiply = number_of_counties_with_heresy_3
|
|
min = 150
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.5020.d
|
|
}
|
|
|
|
after = {
|
|
if = {
|
|
limit = {
|
|
exists = scope:heresy
|
|
}
|
|
set_variable = {
|
|
name = heresy_embraced
|
|
value = scope:heresy
|
|
years = 50
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ep3_decisions_event.5021 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.5021.t
|
|
desc = ep3_decisions_event.5021.desc
|
|
theme = faith
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = shock
|
|
}
|
|
right_portrait = {
|
|
character = scope:heretic
|
|
animation = scheme
|
|
}
|
|
|
|
# Option A: change state faith
|
|
option = {
|
|
name = ep3_decisions_event.5021.a
|
|
scope:heretic = {
|
|
send_interface_message = {
|
|
type = event_generic_good
|
|
title = ep3_decisions_event.5021.a.tt
|
|
left_icon = root
|
|
root = {
|
|
primary_title = { set_state_faith = scope:heresy }
|
|
add_opinion = {
|
|
target = scope:heretic
|
|
modifier = forced_state_heresy_opinion
|
|
opinion = -50
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
modifier = {
|
|
add = number_of_counties_with_heresy_acceptance
|
|
}
|
|
modifier = {
|
|
add = number_of_vassals_with_heresy_acceptance
|
|
}
|
|
modifier = {
|
|
add = influence_difference_value
|
|
}
|
|
modifier = {
|
|
scope:heretic.house = { is_powerful_family = yes }
|
|
add = 25
|
|
}
|
|
modifier = {
|
|
scope:heretic.house = { is_dominant_family = yes }
|
|
add = 25
|
|
}
|
|
modifier = {
|
|
scope:heretic = {
|
|
domicile ?= {
|
|
has_domicile_parameter = more_successful_heresies
|
|
location.county.faith = scope:heretic.faith
|
|
}
|
|
}
|
|
add = 25
|
|
}
|
|
}
|
|
}
|
|
|
|
# Option B: change state faith and convert
|
|
option = {
|
|
name = ep3_decisions_event.5021.b
|
|
scope:heretic = {
|
|
send_interface_message = {
|
|
type = event_generic_good
|
|
title = ep3_decisions_event.5021.a.tt
|
|
left_icon = root
|
|
root = {
|
|
primary_title = { set_state_faith = scope:heresy }
|
|
set_character_faith_with_conversion = scope:heresy
|
|
add_opinion = {
|
|
target = scope:heretic
|
|
modifier = forced_state_heresy_opinion
|
|
opinion = -50
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 0
|
|
modifier = {
|
|
add = number_of_counties_with_heresy_acceptance
|
|
}
|
|
modifier = {
|
|
add = number_of_vassals_with_heresy_acceptance
|
|
}
|
|
modifier = {
|
|
add = influence_difference_value
|
|
}
|
|
modifier = {
|
|
scope:heretic.house = { is_powerful_family = yes }
|
|
add = 25
|
|
}
|
|
modifier = {
|
|
scope:heretic.house = { is_dominant_family = yes }
|
|
add = 25
|
|
}
|
|
modifier = {
|
|
has_trait = cynical
|
|
add = 20
|
|
}
|
|
modifier = {
|
|
scope:heretic = {
|
|
domicile ?= {
|
|
has_domicile_parameter = more_successful_heresies
|
|
location.county.faith = scope:heretic.faith
|
|
}
|
|
}
|
|
add = 15
|
|
}
|
|
modifier = {
|
|
has_trait = zealous
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
# Option C: just no
|
|
option = {
|
|
name = ep3_decisions_event.5021.c
|
|
scope:heretic = {
|
|
send_interface_message = {
|
|
type = event_generic_bad
|
|
title = ep3_decisions_event.5021.c.tt
|
|
left_icon = root
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 250
|
|
}
|
|
}
|
|
}
|
|
|
|
### Commission Silk Regalia
|
|
ep3_decisions_event.5030 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.5030.t
|
|
desc = ep3_decisions_event.5030.desc
|
|
theme = inspiration_complete
|
|
override_background = { reference = study }
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_honorable
|
|
}
|
|
right_portrait = {
|
|
character = scope:local_artisan
|
|
animation = obsequious_bow
|
|
}
|
|
artifact = {
|
|
target = scope:newly_created_artifact
|
|
position = lower_center_portrait
|
|
}
|
|
override_effect_2d = {
|
|
reference = legend_glow
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = "mx_cue_positive_effect"
|
|
hidden_effect = {
|
|
set_artifact_rarity_famed = yes
|
|
create_artifact_regalia_effect = {
|
|
OWNER = root
|
|
SMITH = scope:local_artisan
|
|
}
|
|
scope:newly_created_artifact = {
|
|
set_artifact_name = silk_regalia_name
|
|
set_artifact_description = silk_regalia_description
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # well done
|
|
name = ep3_decisions_event.5000.a
|
|
show_as_tooltip = {
|
|
scope:newly_created_artifact = { set_owner = root }
|
|
}
|
|
}
|
|
}
|
|
|
|
#########################################################
|
|
### Separatist Uprising
|
|
ep3_decisions_event.6001 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.6001.t
|
|
desc = {
|
|
desc = ep3_decisions_event.6001.desc.intro
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:spouse
|
|
scope:spouse = {
|
|
culture = root.culture
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.6001.desc.spouse_same_culture
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:spouse
|
|
scope:spouse = {
|
|
culture != root.culture
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.6001.desc.spouse_diff_culture
|
|
}
|
|
desc = ep3_decisions_event.6001.desc.no_spouse
|
|
}
|
|
desc = ep3_decisions_event.6001.desc.outro
|
|
}
|
|
theme = laamp
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = arrogant
|
|
has_trait = callous
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
animation = scheme
|
|
}
|
|
animation = marshal_shield
|
|
}
|
|
right_portrait = {
|
|
trigger = { exists = scope:spouse }
|
|
character = scope:spouse
|
|
animation = admiration
|
|
}
|
|
lower_right_portrait = scope:liege
|
|
|
|
immediate = {
|
|
location.county = { save_scope_as = county }
|
|
save_scope_as = laamp
|
|
location.duchy.holder.top_liege = { save_scope_as = liege }
|
|
if = {
|
|
limit = { exists = location.county.kingdom }
|
|
location.county.kingdom = { save_scope_as = kingdom_title }
|
|
}
|
|
scope:liege = { save_scope_as = target_military }
|
|
if = {
|
|
limit = {
|
|
any_spouse = {
|
|
is_available_healthy_ai_adult = yes
|
|
has_any_good_relationship_with_root_trigger = yes
|
|
}
|
|
}
|
|
random_spouse = {
|
|
limit = {
|
|
is_available_healthy_ai_adult = yes
|
|
has_any_good_relationship_with_root_trigger = yes
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 5
|
|
has_relation_lover = root
|
|
}
|
|
modifier = {
|
|
add = 3
|
|
this = root.primary_spouse
|
|
}
|
|
}
|
|
save_scope_as = spouse
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Go to war NOW
|
|
name = ep3_decisions_event.6001.a
|
|
set_variable = separatist_uprising_decision_var
|
|
add_to_variable_list = {
|
|
name = separatist_uprising_decision_target_var
|
|
target = scope:liege
|
|
}
|
|
add_character_modifier = {
|
|
modifier = ep3_separatist_uprising
|
|
years = 15
|
|
}
|
|
add_pressed_claim = location.duchy
|
|
spawn_army = {
|
|
name = culture_separatists
|
|
levies = {
|
|
value = 500
|
|
multiply = {
|
|
value = scope:liege.primary_title.tier
|
|
}
|
|
}
|
|
location = root.location
|
|
origin = root.location
|
|
inheritable = no
|
|
}
|
|
spawn_army = {
|
|
name = culture_separatists
|
|
levies = {
|
|
value = 500
|
|
multiply = {
|
|
value = scope:liege.primary_title.tier
|
|
}
|
|
}
|
|
location = root.location
|
|
origin = root.location
|
|
inheritable = no
|
|
}
|
|
spawn_army = {
|
|
name = culture_separatists
|
|
men_at_arms = {
|
|
type = handpicked_faithful
|
|
stacks = 2
|
|
}
|
|
location = root.location
|
|
origin = root.location
|
|
inheritable = no
|
|
}
|
|
spawn_army = {
|
|
name = culture_separatists
|
|
men_at_arms = {
|
|
type = handpicked_faithful
|
|
stacks = 2
|
|
}
|
|
location = root.location
|
|
origin = root.location
|
|
inheritable = no
|
|
}
|
|
spawn_army = {
|
|
name = culture_separatists
|
|
men_at_arms = {
|
|
type = handpicked_faithful
|
|
stacks = 2
|
|
}
|
|
location = root.location
|
|
origin = root.location
|
|
inheritable = no
|
|
}
|
|
start_war = {
|
|
cb = claim_cb
|
|
target = location.duchy.holder.top_liege
|
|
claimant = root
|
|
target_title = location.duchy
|
|
}
|
|
stress_impact = {
|
|
calm = major_stress_impact_gain
|
|
craven = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 2
|
|
root_military_strength_higher_than_military_target_value > target_military_strength_root_value
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
OR = {
|
|
has_trait = reckless
|
|
has_trait = wrathful
|
|
has_trait = brave
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = calm
|
|
has_trait = craven
|
|
}
|
|
}
|
|
modifier = { # Asen and Peter always try to go to war with you
|
|
add = 1000
|
|
primary_title = title:d_laamp_asen
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Just the claim pls
|
|
name = ep3_decisions_event.6001.b
|
|
set_variable = separatist_uprising_decision_var
|
|
add_gold = major_gold_value
|
|
add_pressed_claim = location.duchy
|
|
|
|
stress_impact = {
|
|
celibate = major_stress_impact_gain
|
|
chaste = medium_stress_impact_gain
|
|
just = medium_stress_impact_gain
|
|
callous = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 2
|
|
root_military_strength_higher_than_military_target_value < target_military_strength_root_value
|
|
}
|
|
modifier = { # Asen and Peter always try to go to war with you
|
|
factor = 0
|
|
primary_title = title:d_laamp_asen
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Pacifist route
|
|
name = ep3_decisions_event.6001.c
|
|
show_as_unavailable = { always = yes } # We let you know that this route exists
|
|
trigger = {
|
|
# Friend or Lover
|
|
trigger_if = {
|
|
limit = {
|
|
OR = {
|
|
can_set_relation_potential_lover_trigger = { CHARACTER = scope:liege }
|
|
can_set_relation_lover_trigger = { CHARACTER = scope:liege }
|
|
}
|
|
}
|
|
custom_tooltip = {
|
|
text = separatist_uprising_decision_pacifist_option_friend_lover_tt
|
|
calc_true_if = {
|
|
amount >= 3
|
|
any_spouse = {
|
|
is_lowborn = no
|
|
culture = root.location.county.culture
|
|
}
|
|
faith = root.location.county.faith
|
|
any_hooked_character = { this = scope:liege }
|
|
OR = {
|
|
has_relation_friend = scope:liege
|
|
has_relation_lover = scope:liege
|
|
}
|
|
prestige_level > scope:liege.prestige_level
|
|
}
|
|
}
|
|
}
|
|
# Only Friend
|
|
trigger_else = {
|
|
custom_tooltip = {
|
|
text = separatist_uprising_decision_pacifist_option_friend_tt
|
|
calc_true_if = {
|
|
amount >= 3
|
|
any_spouse = {
|
|
is_lowborn = no
|
|
culture = root.location.county.culture
|
|
}
|
|
faith = root.location.county.faith
|
|
any_hooked_character = { this = scope:liege }
|
|
has_relation_friend = scope:liege
|
|
prestige_level > scope:liege.prestige_level
|
|
}
|
|
}
|
|
}
|
|
location.duchy = {
|
|
any_de_jure_county = {
|
|
this != scope:liege.capital_county
|
|
}
|
|
}
|
|
}
|
|
scope:liege = { save_scope_as = new_liege }
|
|
set_variable = separatist_uprising_decision_var
|
|
set_variable = became_landed_through_separatist_uprising_var
|
|
location.duchy = {
|
|
add_to_list = transfer_titles
|
|
# All De Jure Counties held by the liege will be moved over
|
|
every_de_jure_county = {
|
|
limit = {
|
|
holder = scope:liege
|
|
this != scope:liege.capital_county
|
|
}
|
|
add_to_list = transfer_titles
|
|
}
|
|
# If no counties can be taken from the liege, grab one from vassals
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
any_in_list = {
|
|
list = transfer_titles
|
|
tier = tier_county
|
|
}
|
|
}
|
|
}
|
|
random_de_jure_county = {
|
|
limit = {
|
|
holder = { any_liege_or_above = { this = scope:liege } }
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 100
|
|
NOR = {
|
|
holder.primary_title = this
|
|
holder.capital_county = this
|
|
}
|
|
}
|
|
}
|
|
add_to_list = transfer_titles
|
|
}
|
|
}
|
|
holder ?= {
|
|
if = { # Handle noble family heads you are stealing duchy from
|
|
limit = {
|
|
highest_held_title_tier = tier_duchy
|
|
any_held_title = { is_noble_family_title = yes }
|
|
any_held_title = {
|
|
count = 1
|
|
title_tier = duchy
|
|
is_noble_family_title = no
|
|
}
|
|
}
|
|
if = { # Give titles to heir, keep noble family
|
|
limit = { primary_heir.house ?= house }
|
|
primary_heir = { save_scope_as = old_heir }
|
|
every_held_title = {
|
|
limit = {
|
|
NOR = {
|
|
is_landless_type_title = yes
|
|
is_noble_family_title = yes
|
|
}
|
|
}
|
|
add_to_list = heir_titles
|
|
}
|
|
}
|
|
else = { # Give titles to adventurer
|
|
every_held_title = {
|
|
limit = {
|
|
NOR = {
|
|
is_landless_type_title = yes
|
|
is_noble_family_title = yes
|
|
}
|
|
}
|
|
add_to_list = transfer_titles
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:old_heir
|
|
any_in_list = { list = heir_titles }
|
|
}
|
|
hidden_effect = {
|
|
create_title_and_vassal_change = {
|
|
type = granted
|
|
save_scope_as = heir_change
|
|
add_claim_on_loss = no
|
|
}
|
|
every_in_list = {
|
|
list = heir_titles
|
|
limit = { tier >= tier_county }
|
|
change_title_holder_include_vassals = {
|
|
holder = scope:old_heir
|
|
change = scope:heir_change
|
|
}
|
|
}
|
|
resolve_title_and_vassal_change = scope:heir_change
|
|
}
|
|
}
|
|
ep3_become_landed_transfer_no_ennobled_modifier_effect = {
|
|
TITLE_RECEIVER = root
|
|
TITLE_LIST = transfer_titles
|
|
TYPE = granted
|
|
REASON = flag:culture_champion
|
|
}
|
|
hidden_effect = {
|
|
scope:old_heir ?= {
|
|
create_title_and_vassal_change = {
|
|
type = granted
|
|
save_scope_as = heir_change2
|
|
add_claim_on_loss = no
|
|
}
|
|
change_liege = {
|
|
liege = root
|
|
change = scope:heir_change2
|
|
}
|
|
resolve_title_and_vassal_change = scope:heir_change2
|
|
}
|
|
every_courtier = {
|
|
set_variable = {
|
|
name = former_camp_leader
|
|
value = root
|
|
}
|
|
add_trait = adventurer_follower
|
|
}
|
|
}
|
|
add_pressed_claim = scope:kingdom_title
|
|
# Messages for nearby players
|
|
create_landed_ruler_message_effect = {
|
|
LANDED = root
|
|
FLAVOR_CHAR = scope:new_liege
|
|
FLAVOR_TITLE = scope:new_primary_title
|
|
REASON = flag:culture_champion
|
|
}
|
|
stress_impact = {
|
|
celibate = major_stress_impact_gain
|
|
chaste = medium_stress_impact_gain
|
|
just = medium_stress_impact_gain
|
|
callous = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = celibate
|
|
has_trait = chaste
|
|
has_trait = just
|
|
has_trait = callous
|
|
}
|
|
}
|
|
modifier = { # Asen and Peter always try to go to war with you
|
|
factor = 0
|
|
primary_title = title:d_laamp_asen
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Let me think about it
|
|
name = ep3_decisions_event.6001.d
|
|
|
|
ai_chance = {
|
|
base = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
# We give out the Populist Leader trait
|
|
ep3_decisions_event.6002 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.6002.t
|
|
desc = ep3_decisions_event.6002.desc
|
|
theme = laamp
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = arrogant
|
|
has_trait = callous
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
animation = chess_cocky
|
|
}
|
|
animation = celebrate_sword
|
|
}
|
|
lower_right_portrait = scope:defender
|
|
|
|
option = { # Wahoo
|
|
name = ep3_decisions_event.6002.a
|
|
if = {
|
|
limit = {
|
|
has_trait = peasant_leader
|
|
}
|
|
remove_trait = peasant_leader
|
|
add_trait_force_tooltip = populist_leader
|
|
}
|
|
else = {
|
|
add_trait_force_tooltip = populist_leader
|
|
}
|
|
if = { # If you are Todor we remove your op Modifier
|
|
limit = { has_character_modifier = ep3_master_todor_modifier }
|
|
remove_character_modifier = ep3_master_todor_modifier
|
|
}
|
|
stress_impact = {
|
|
brave = medium_stress_impact_loss
|
|
ambitious = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
##################################################
|
|
# Go Fish
|
|
# by Alexander Windahl
|
|
# 9001-9030
|
|
##################################################
|
|
ep3_decisions_event.9001 = {
|
|
type = character_event
|
|
title = ep3_decisions_event.9001.t
|
|
desc = {
|
|
desc = ep3_decisions_event.9001.desc
|
|
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:potential_friend
|
|
}
|
|
desc = ep3_decisions_event.9001.friend
|
|
}
|
|
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
location = {
|
|
#only ice-fish if water is frozen
|
|
has_province_modifier = winter_harsh_modifier
|
|
|
|
}
|
|
}
|
|
desc = ep3_decisions_event.9001.ice_fishing
|
|
}
|
|
desc = ep3_decisions_event.9001.fishing
|
|
}
|
|
}
|
|
|
|
theme = travel_sea
|
|
override_background = { reference = bp1_docks_tribal }
|
|
override_effect_2d = {
|
|
trigger = {
|
|
exists = scope:rain_day
|
|
}
|
|
reference = rain
|
|
}
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = ecstasy
|
|
}
|
|
right_portrait = {
|
|
character = scope:potential_friend
|
|
animation = admiration
|
|
}
|
|
|
|
immediate = {
|
|
save_scope_as = camp_owner
|
|
location = { save_scope_as = fishing_province }
|
|
random_relation = {
|
|
type = potential_friend
|
|
limit = {
|
|
this != scope:camp_owner
|
|
is_physically_able_ai_adult = yes
|
|
location = scope:fishing_province
|
|
}
|
|
save_scope_as = potential_friend
|
|
}
|
|
random_rain_snow_chance_effect = yes
|
|
}
|
|
|
|
option = { # Fish alone
|
|
name = ep3_decisions_event.9001.a
|
|
|
|
stress_impact = {
|
|
reclusive = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 1
|
|
}
|
|
|
|
custom_tooltip = ep3_decisions_event.9001.a.tt
|
|
|
|
trigger_event = { id = ep3_decisions_event.9010 }
|
|
}
|
|
|
|
option = { # Fish with your potential_friend
|
|
trigger = {
|
|
exists = scope:potential_friend
|
|
}
|
|
name = ep3_decisions_event.9001.b
|
|
|
|
scope:potential_friend = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = happy_opinion
|
|
opinion = 10
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 1
|
|
}
|
|
|
|
custom_tooltip = ep3_decisions_event.9001.b.tt
|
|
|
|
trigger_event = { id = ep3_decisions_event.9020 }
|
|
}
|
|
|
|
option = { # Rent a boat
|
|
add_character_flag = {
|
|
flag = ocean
|
|
years = 2
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_character_flag = ocean
|
|
}
|
|
}
|
|
name = ep3_decisions_event.9001.c
|
|
|
|
trigger = {
|
|
short_term_gold >= medium_gold_value
|
|
trigger_if = {
|
|
limit = {
|
|
is_ai = yes
|
|
}
|
|
short_term_gold >= 500
|
|
}
|
|
}
|
|
remove_short_term_gold = minor_gold_value
|
|
|
|
custom_tooltip = ep3_decisions_event.9001.c.tt
|
|
|
|
ai_chance = {
|
|
base = 1
|
|
}
|
|
|
|
trigger_event = { id = ep3_decisions_event.9030 }
|
|
}
|
|
}
|
|
|
|
ep3_decisions_event.9010 = { # Fish Alone
|
|
type = character_event
|
|
title = ep3_decisions_event.9010.t
|
|
desc = {
|
|
desc = ep3_decisions_event.9010.desc
|
|
}
|
|
|
|
theme = travel_sea
|
|
override_background = { reference = bp1_docks_tribal }
|
|
override_effect_2d = {
|
|
trigger = {
|
|
exists = scope:rain_day
|
|
}
|
|
reference = rain
|
|
}
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = hunting_knife_start
|
|
}
|
|
|
|
option = {
|
|
name = ep3_decisions_event.9010.a
|
|
|
|
duel = {
|
|
skill = prowess
|
|
value = 22
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
min = 5
|
|
send_interface_toast = {
|
|
type = event_toast_effect_neutral
|
|
title = ep3_decisions_event.9030.a.nofish
|
|
left_icon = root
|
|
add_stress = minor_stress_impact_loss
|
|
}
|
|
}
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
min = 5
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = ep3_decisions_event.9030.a.fish
|
|
left_icon = root
|
|
stress_impact = {
|
|
base = miniscule_stress_impact_loss
|
|
ambitious = medium_stress_impact_loss
|
|
}
|
|
domicile = {
|
|
change_provisions = miniscule_provisions_value
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 1
|
|
}
|
|
}
|
|
|
|
option = {
|
|
trigger = {
|
|
NOT = {
|
|
has_trait = wrathful
|
|
}
|
|
}
|
|
name = ep3_decisions_event.9010.b
|
|
|
|
random_list = {
|
|
99 = { #nothing happens
|
|
send_interface_toast = {
|
|
type = event_toast_effect_neutral
|
|
title = ep3_decisions_event.9010.b.nothing
|
|
left_icon = root
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
calm = medium_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
1 = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = ep3_decisions_event.9010.b.trait
|
|
left_icon = root
|
|
add_trait = calm
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
calm = medium_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
ep3_decisions_event.9020 = { # Fish With Your potential_friend
|
|
type = character_event
|
|
title = ep3_decisions_event.9020.t
|
|
desc = {
|
|
desc = ep3_decisions_event.9020.desc
|
|
}
|
|
|
|
theme = travel_sea
|
|
override_background = { reference = bp1_docks_tribal }
|
|
override_effect_2d = {
|
|
trigger = {
|
|
exists = scope:rain_day
|
|
}
|
|
reference = rain
|
|
}
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = laugh
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:potential_friend
|
|
animation = happiness
|
|
}
|
|
|
|
option = { #Become friends!
|
|
name = ep3_decisions_event.9020.a
|
|
|
|
progress_towards_friend_effect = {
|
|
CHARACTER = scope:potential_friend
|
|
OPINION = yes
|
|
REASON = friend_fishing_trip
|
|
}
|
|
|
|
random_list = {
|
|
99 = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_neutral
|
|
title = ep3_decisions_event.9030.a.nofish
|
|
left_icon = root
|
|
right_icon = scope:potential_friend
|
|
add_stress = medium_stress_impact_loss
|
|
}
|
|
}
|
|
1 = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_neutral
|
|
title = ep3_decisions_event.9030.a.fish
|
|
left_icon = root
|
|
right_icon = scope:potential_friend
|
|
stress_impact = {
|
|
base = miniscule_stress_impact_loss
|
|
ambitious = major_stress_impact_loss
|
|
}
|
|
domicile = {
|
|
change_provisions = miniscule_provisions_value
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 1
|
|
}
|
|
}
|
|
|
|
option = { #Actually, the fish are more important
|
|
name = ep3_decisions_event.9020.b
|
|
|
|
duel = {
|
|
skill = prowess
|
|
value = 20
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
type = event_toast_effect_neutral
|
|
title = ep3_decisions_event.9030.a.nofish
|
|
left_icon = root
|
|
right_icon = scope:potential_friend
|
|
add_stress = medium_stress_impact_loss
|
|
}
|
|
}
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = ep3_decisions_event.9030.a.fish
|
|
left_icon = root
|
|
right_icon = scope:potential_friend
|
|
stress_impact = {
|
|
base = miniscule_stress_impact_loss
|
|
ambitious = major_stress_impact_loss
|
|
}
|
|
domicile = {
|
|
change_provisions = miniscule_provisions_value
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
ep3_decisions_event.9030 = { # Fish On A Boat, your potential friend will join you
|
|
type = character_event
|
|
title = ep3_decisions_event.9030.t
|
|
desc = {
|
|
desc = ep3_decisions_event.9030.desc
|
|
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:potential_friend
|
|
}
|
|
desc = ep3_decisions_event.9030.friend
|
|
}
|
|
}
|
|
|
|
theme = travel_sea
|
|
override_background = { reference = ocean }
|
|
override_effect_2d = {
|
|
trigger = {
|
|
exists = scope:rain_day
|
|
}
|
|
reference = rain
|
|
}
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = happiness
|
|
}
|
|
|
|
right_portrait = {
|
|
character = scope:potential_friend
|
|
animation = personality_content
|
|
}
|
|
|
|
option = { #You fish
|
|
name = ep3_decisions_event.9030.a
|
|
|
|
duel = {
|
|
skill = prowess
|
|
value = 30
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
min = 5
|
|
send_interface_toast = {
|
|
type = event_toast_effect_neutral
|
|
title = ep3_decisions_event.9030.a.nofish
|
|
left_icon = root
|
|
right_icon = scope:potential_friend
|
|
add_stress = major_stress_impact_loss
|
|
}
|
|
}
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
min = 5
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = ep3_decisions_event.9030.a.fish
|
|
left_icon = root
|
|
right_icon = scope:potential_friend
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
ambitious = major_stress_impact_loss
|
|
}
|
|
domicile = {
|
|
change_provisions = minor_provisions_value
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 1
|
|
}
|
|
}
|
|
|
|
option = { #Have your buddy fish
|
|
name = ep3_decisions_event.9030.b
|
|
trigger = {
|
|
exists = scope:potential_friend
|
|
}
|
|
|
|
progress_towards_friend_effect = {
|
|
CHARACTER = scope:potential_friend
|
|
OPINION = yes
|
|
REASON = friend_fishing_trip
|
|
}
|
|
|
|
random_list = {
|
|
80 = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_neutral
|
|
title = ep3_decisions_event.9030.a.nofish
|
|
left_icon = root
|
|
right_icon = scope:potential_friend
|
|
add_stress = major_stress_impact_loss
|
|
}
|
|
}
|
|
20 = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = ep3_decisions_event.9030.a.fishfriend
|
|
left_icon = scope:potential_friend
|
|
add_stress = minor_stress_impact_loss
|
|
domicile = {
|
|
change_provisions = minor_provisions_value
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 1
|
|
}
|
|
}
|
|
}
|