1479 lines
32 KiB
Text
1479 lines
32 KiB
Text
namespace = physician_epidemic_events
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############################
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## Superstitious physician irritating religious officials
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## 1000
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## by James Beaumont
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############################
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physician_epidemic_events.1000 = {
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type = character_event
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title = physician_epidemic_events.1000.t
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desc = physician_epidemic_events.1000.desc
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theme = plague
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override_effect_2d = { reference = flies }
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left_portrait = {
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character = scope:zealous_courtier
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animation = anger
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camera = camera_event_very_left
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}
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right_portrait = {
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character = scope:physician
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animation = physician
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}
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cooldown = { years = 5 }
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trigger = {
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realm_has_any_nearby_epidemic = { INTENSITY = major SIZE = 1 }
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court_position:court_physician_court_position ?= {
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probably_superstitious = yes
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is_available_ai_adult = yes
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}
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OR = {
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any_vassal = {
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probably_anti_superstitious = yes
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is_available_ai_adult = yes
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}
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any_courtier_or_guest = {
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probably_anti_superstitious = yes
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is_available_ai_adult = yes
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}
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}
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}
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immediate = {
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get_random_nearby_realm_epidemic = { INTENSITY = major }
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court_position:court_physician_court_position = { save_scope_as = physician }
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if = {
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limit = {
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any_vassal = {
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probably_anti_superstitious = yes
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is_available_ai_adult = yes
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}
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}
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random_vassal = {
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limit = {
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probably_anti_superstitious = yes
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is_available_ai_adult = yes
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}
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weight = {
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base = 1
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modifier = {
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add = 10
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is_of_major_interest_to_root_trigger = yes
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}
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modifier = {
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add = 5
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is_of_minor_interest_to_root_trigger = yes
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}
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modifier = {
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add = ai_zeal
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}
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}
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save_scope_as = zealous_courtier
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}
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}
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else = {
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random_courtier_or_guest = {
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limit = {
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probably_anti_superstitious = yes
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is_available_ai_adult = yes
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}
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weight = {
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base = 1
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modifier = {
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add = 10
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is_of_major_interest_to_root_trigger = yes
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}
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modifier = {
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add = 5
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is_of_minor_interest_to_root_trigger = yes
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}
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modifier = {
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add = ai_zeal
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}
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}
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save_scope_as = zealous_courtier
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}
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}
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}
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option = { # How about I suggest a better solution instead
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name = physician_epidemic_events.1000.a
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trigger = {
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has_trait = whole_of_body
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}
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add_character_modifier = {
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modifier = ce1_non_heretical_solution
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years = 5
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_zeal = 1
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ai_compassion = 1
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ai_rationality = 1
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}
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}
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}
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option = { # Oh hush you bore, I'm sure this will work
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name = physician_epidemic_events.1000.b
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add_character_modifier = {
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modifier = ce1_unorthodox_epidemic_treatment
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years = 5
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}
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scope:zealous_courtier = {
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progress_towards_rival_effect = {
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REASON = rival_heretical_physician
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CHARACTER = scope:physician
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OPINION = 0
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}
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}
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stress_impact = {
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zealous = medium_stress_impact_gain
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cynical = medium_stress_impact_gain
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eccentric = minor_stress_impact_loss
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witch = minor_stress_impact_loss
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_zeal = -1
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ai_rationality = -0.1
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ai_compassion = 1
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}
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}
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}
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option = { # I don't think so
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name = physician_epidemic_events.1000.c
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scope:zealous_courtier = {
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add_opinion = {
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target = root
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modifier = relieved_opinion
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opinion = 20
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}
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}
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add_piety = medium_piety_gain
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stress_impact = {
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witch = medium_stress_impact_gain
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eccentric = medium_stress_impact_gain
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diligent = minor_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_zeal = 1
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ai_rationality = 0.1
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ai_compassion = -1
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}
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}
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}
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}
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############################
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## Physician calls for a quarantine of infected counties
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## 1010
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## by James Beaumont
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############################
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physician_epidemic_events.1010 = {
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type = character_event
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title = physician_epidemic_events.1010.t
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desc = physician_epidemic_events.1010.desc
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theme = plague
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override_effect_2d = { reference = flies }
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left_portrait = {
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character = root
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animation = worry
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camera = camera_event_crowd
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}
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right_portrait = {
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character = scope:physician
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animation = debating
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camera = camera_event_very_right
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}
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cooldown = { years = 5 }
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trigger = {
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court_position:court_physician_court_position ?= {
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is_available_ai_adult = yes
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}
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realm_has_any_nearby_epidemic = { SIZE = 5 INTENSITY = major }
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}
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immediate = {
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get_random_nearby_realm_epidemic = { INTENSITY = major }
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court_position:court_physician_court_position = { save_scope_as = physician }
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}
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option = { # Oh well alrighty then
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name = physician_epidemic_events.1010.a
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add_character_modifier = {
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modifier = ce1_major_quarantine
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years = 5
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}
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every_sub_realm_county = {
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custom = every_infected_county
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limit = {
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any_county_province = {
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any_province_epidemic = {
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this = scope:epidemic_scope
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}
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}
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}
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add_county_modifier = {
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modifier = ce1_major_quarantine_county
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years = 5
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}
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}
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stress_impact = {
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greedy = medium_stress_impact_gain
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compassionate = medium_stress_impact_gain
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just = medium_stress_impact_gain
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cynical = minor_stress_impact_gain
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impatient = minor_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_greed = -1
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ai_compassion = -1
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ai_rationality = 1
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}
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}
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}
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option = { # This is not at all worth it
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name = physician_epidemic_events.1010.b
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stress_impact = {
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callous = medium_stress_impact_gain
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diligent = medium_stress_impact_gain
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scholar = minor_stress_impact_gain
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patient = minor_stress_impact_gain
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trusting = minor_stress_impact_gain
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generous = minor_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_greed = 1
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ai_honor = -1
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ai_energy = -1
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}
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}
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}
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}
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###############################
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## PHYSICIAN EPIDEMIC TREATMENT
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## 1020
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## by James Beaumont
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###############################
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physician_epidemic_events.1020 = {
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type = character_event
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title = physician_epidemic_events.1020.t
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desc = {
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desc = physician_epidemic_events.1020.start.desc
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first_valid = { #Disease type
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triggered_desc = {
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trigger = { scope:epidemic.epidemic_type.epidemic_trait = trait:typhus }
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desc = disease_desc_short_typhus
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}
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triggered_desc = {
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trigger = { scope:epidemic.epidemic_type.epidemic_trait = trait:consumption }
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desc = disease_desc_short_consumption
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}
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triggered_desc = {
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trigger = { scope:epidemic.epidemic_type.epidemic_trait = trait:great_pox }
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desc = disease_desc_short_smallpox
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}
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triggered_desc = {
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trigger = { scope:epidemic.epidemic_type.epidemic_trait = trait:smallpox }
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desc = disease_desc_short_smallpox
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}
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triggered_desc = {
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trigger = { scope:epidemic.epidemic_type.epidemic_trait = trait:bubonic_plague }
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desc = disease_desc_short_plague
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}
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triggered_desc = {
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trigger = { scope:epidemic.epidemic_type.epidemic_trait = trait:measles }
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desc = disease_desc_short_measles
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}
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triggered_desc = {
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trigger = { scope:epidemic.epidemic_type.epidemic_trait = trait:ergotism }
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desc = disease_desc_short_ergotism
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}
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triggered_desc = {
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trigger = { scope:epidemic.epidemic_type.epidemic_trait = trait:dysentery }
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desc = disease_desc_short_dysentery
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}
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desc = missing_epidemic
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}
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desc = physician_epidemic_events.1020.start.desc2
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random_valid = {
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triggered_desc = {
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trigger = {
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OR = {
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scope:epidemic = { outbreak_intensity <= minor }
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scope:physician = {
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NOR = {
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has_trait = lifestyle_physician
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has_trait = lifestyle_mystic
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}
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}
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}
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}
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desc = physician_epidemic_events.1020.safe_recommendation.desc
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}
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triggered_desc = {
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trigger = {
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OR = {
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scope:epidemic = { outbreak_intensity >= major }
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scope:physician = {
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NOR = {
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has_trait = lifestyle_physician
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has_trait = lifestyle_mystic
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}
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}
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}
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scope:physician = {
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NOT = { has_trait = lifestyle_mystic }
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}
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}
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desc = physician_epidemic_events.1020.risky_recommendation.desc
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}
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triggered_desc = {
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trigger = {
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scope:physician = { has_trait = lifestyle_mystic }
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}
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desc = physician_epidemic_events.1020.mystic_recommendation.desc
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}
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}
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desc = physician_epidemic_events.1020.end.desc
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}
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theme = plague
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override_background = {
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trigger = { scope:physician ?= { is_travelling = yes } exists = scope:background_terrain_scope }
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reference = terrain_scope
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}
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override_background = {
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reference = physicians_study
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}
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left_portrait = {
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character = root
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triggered_animation = {
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trigger = {
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OR = {
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has_trait = cynical
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has_trait = callous
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has_trait = deceitful
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has_trait = sadistic
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}
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}
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animation = eyeroll
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}
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triggered_animation = {
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trigger = {
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OR = {
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has_trait = compassionate
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has_trait = generous
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has_trait = trusting
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has_trait = gregarious
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}
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}
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animation = sadness
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}
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animation = thinking
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}
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right_portrait = {
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character = scope:physician
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triggered_animation = {
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trigger = { scope:epidemic = { outbreak_intensity >= major } }
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animation = worry
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}
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triggered_animation = {
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trigger = { scope:physician = { ai_rationality >= 0 } }
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animation = personality_rational
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}
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triggered_animation = {
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trigger = { scope:physician = { ai_rationality < -50 } }
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animation = eccentric
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}
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animation = idle
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}
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immediate = {
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scope:physician.location ?= { save_scope_as = background_terrain_scope }
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}
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#Minimal epidemic prevention
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option = {
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name = physician_epidemic_events.1020.a
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epidemic_prevention_effect = { PREVENTION_LEVEL = 1 PHYSICIAN = scope:physician }
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ai_chance = { base = 10 }
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}
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#Moderate epidemic prevention
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option = {
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name = physician_epidemic_events.1020.b
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epidemic_prevention_effect = { PREVENTION_LEVEL = 2 PHYSICIAN = scope:physician }
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ai_chance = { base = 1 }
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}
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#Superstitious epidemic prevention
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option = {
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trigger = {
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scope:physician = {
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OR = {
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has_trait = lifestyle_mystic
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has_trait = eccentric
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}
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}
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}
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name = physician_epidemic_events.1020.c
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epidemic_prevention_effect = { PREVENTION_LEVEL = 3 PHYSICIAN = scope:physician }
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ai_chance = {
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base = 0.5
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modifier = {
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add = -0.5
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ai_zeal >= 0
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}
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}
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}
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#No treatment
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option = {
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name = physician_epidemic_events.1020.d
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if = { # Admin governors lose a bit of trait XP if they don't try to do something
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limit = {
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is_governor = yes
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has_trait = governor
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}
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increase_governance_effect = { VALUE = -2 }
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}
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ai_chance = { base = 0 }
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}
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}
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# Minor success
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physician_epidemic_events.1021 = {
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type = character_event
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title = physician_epidemic_events.1021.t
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desc = physician_epidemic_events.1021.desc
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theme = plague
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override_background = {
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trigger = { scope:physician ?= { is_travelling = yes } exists = scope:background_terrain_scope }
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reference = terrain_scope
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}
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override_background = {
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reference = physicians_study
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}
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left_portrait = {
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character = scope:physician
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animation = physician
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}
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immediate = {
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add_character_modifier = {
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modifier = minor_epidemic_treatment
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years = 10
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}
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}
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#Neato!
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option = {
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name = physician_epidemic_events.1021.a
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if = { # Admin governors gain some XP when successful
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limit = {
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is_governor = yes
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has_trait = governor
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}
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increase_governance_effect = { VALUE = 2 }
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}
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ai_chance = { base = 10 }
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}
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}
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# Minor fail
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physician_epidemic_events.1022 = {
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type = character_event
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title = physician_epidemic_events.1022.t
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desc = physician_epidemic_events.1022.desc
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theme = plague
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override_background = {
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trigger = { scope:physician ?= { is_travelling = yes } exists = scope:background_terrain_scope }
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reference = terrain_scope
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}
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override_background = {
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reference = physicians_study
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}
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left_portrait = {
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character = scope:physician
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animation = shock
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}
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immediate = {
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add_character_modifier = {
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modifier = minor_epidemic_treatment_failed
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years = 10
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}
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}
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#Chastise
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option = {
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name = health.3107.b
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chastise_physician_effect = yes
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ai_chance = {
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factor = 30
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modifier = {
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scope:physician = { has_character_modifier = chastised_physician_modifier }
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add = -20
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}
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}
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}
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#Oh well ¯\_(ツ)_/¯
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option = {
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name = health.3107.c
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forgive_physician_effect = yes
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ai_chance = {
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factor = 20
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ai_value_modifier = {
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max = 80
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ai_compassion = 2.5
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ai_vengefulness = -2.5
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}
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}
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}
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#Imprison!
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option = {
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name = health.3107.d
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imprison_physician_effect = yes
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ai_chance = {
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factor = 30
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ai_value_modifier = {
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ai_compassion = -0.5
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}
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}
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}
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#Execute!
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option = {
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name = health.3107.e
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execute_physician_effect = yes
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ai_chance = {
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factor = 15
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ai_value_modifier = {
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ai_compassion = -1
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}
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}
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}
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}
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|
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# Major success
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|
physician_epidemic_events.1023 = {
|
|
type = character_event
|
|
title = physician_epidemic_events.1023.t
|
|
desc = physician_epidemic_events.1023.desc
|
|
theme = plague
|
|
override_background = {
|
|
trigger = { scope:physician ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
|
reference = terrain_scope
|
|
}
|
|
override_background = {
|
|
reference = physicians_study
|
|
}
|
|
left_portrait = {
|
|
character = scope:physician
|
|
animation = admiration
|
|
}
|
|
|
|
immediate = {
|
|
add_character_modifier = {
|
|
modifier = major_epidemic_treatment
|
|
years = 10
|
|
}
|
|
}
|
|
|
|
#Neato!
|
|
option = {
|
|
name = physician_epidemic_events.1023.a
|
|
|
|
if = { # Admin governors gain some XP when successful
|
|
limit = {
|
|
is_governor = yes
|
|
has_trait = governor
|
|
}
|
|
increase_governance_effect = { VALUE = 4 }
|
|
}
|
|
|
|
ai_chance = { base = 10 }
|
|
}
|
|
}
|
|
|
|
# Major fail
|
|
physician_epidemic_events.1024 = {
|
|
type = character_event
|
|
title = physician_epidemic_events.1024.t
|
|
desc = physician_epidemic_events.1024.desc
|
|
theme = plague
|
|
override_background = {
|
|
trigger = { scope:physician ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
|
reference = terrain_scope
|
|
}
|
|
override_background = {
|
|
reference = physicians_study
|
|
}
|
|
left_portrait = {
|
|
character = scope:physician
|
|
animation = shock
|
|
}
|
|
|
|
immediate = {
|
|
add_character_modifier = {
|
|
modifier = major_epidemic_treatment_failed
|
|
years = 10
|
|
}
|
|
every_sub_realm_county = {
|
|
custom = every_infected_county
|
|
limit = {
|
|
any_county_province = {
|
|
any_province_epidemic = {
|
|
this = scope:epidemic
|
|
}
|
|
}
|
|
}
|
|
change_development_progress_with_overflow = -45
|
|
}
|
|
}
|
|
|
|
|
|
|
|
#Chastise
|
|
option = {
|
|
name = health.3107.b
|
|
|
|
chastise_physician_effect = yes
|
|
|
|
ai_chance = {
|
|
factor = 30
|
|
modifier = {
|
|
scope:physician = { has_character_modifier = chastised_physician_modifier }
|
|
add = -20
|
|
}
|
|
}
|
|
}
|
|
|
|
#Oh well ¯\_(ツ)_/¯
|
|
option = {
|
|
name = health.3107.c
|
|
|
|
forgive_physician_effect = yes
|
|
|
|
ai_chance = {
|
|
factor = 20
|
|
ai_value_modifier = {
|
|
max = 80
|
|
ai_compassion = 2.5
|
|
ai_vengefulness = -2.5
|
|
}
|
|
}
|
|
}
|
|
|
|
#Imprison!
|
|
option = {
|
|
name = health.3107.d
|
|
|
|
imprison_physician_effect = yes
|
|
|
|
ai_chance = {
|
|
factor = 30
|
|
ai_value_modifier = {
|
|
ai_compassion = -0.5
|
|
ai_vengefulness = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
#Execute!
|
|
option = {
|
|
name = health.3107.e
|
|
|
|
execute_physician_effect = yes
|
|
|
|
ai_chance = {
|
|
factor = 15
|
|
ai_value_modifier = {
|
|
ai_compassion = -1
|
|
ai_vengefulness = 2.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Critical success
|
|
physician_epidemic_events.1025 = {
|
|
type = character_event
|
|
title = physician_epidemic_events.1025.t
|
|
desc = physician_epidemic_events.1025.desc
|
|
theme = plague
|
|
override_background = {
|
|
trigger = { scope:physician ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
|
reference = terrain_scope
|
|
}
|
|
override_background = {
|
|
reference = physicians_study
|
|
}
|
|
left_portrait = {
|
|
character = scope:physician
|
|
animation = manic
|
|
}
|
|
|
|
immediate = {
|
|
add_character_modifier = {
|
|
modifier = critical_epidemic_treatment
|
|
years = 10
|
|
}
|
|
}
|
|
|
|
#Neato!
|
|
option = {
|
|
name = physician_epidemic_events.1025.a
|
|
|
|
if = { # Admin governors gain some XP when successful
|
|
limit = {
|
|
is_governor = yes
|
|
has_trait = governor
|
|
}
|
|
increase_governance_effect = { VALUE = 6 }
|
|
}
|
|
|
|
ai_chance = { base = 10 }
|
|
}
|
|
}
|
|
|
|
# Critical fail
|
|
physician_epidemic_events.1026 = {
|
|
type = character_event
|
|
title = physician_epidemic_events.1026.t
|
|
desc = physician_epidemic_events.1026.desc
|
|
theme = plague
|
|
override_background = {
|
|
trigger = { scope:physician ?= { is_travelling = yes } exists = scope:background_terrain_scope }
|
|
reference = terrain_scope
|
|
}
|
|
override_background = {
|
|
reference = physicians_study
|
|
}
|
|
left_portrait = {
|
|
character = scope:physician
|
|
animation = manic
|
|
}
|
|
|
|
immediate = {
|
|
add_character_modifier = {
|
|
modifier = critical_epidemic_treatment_failed
|
|
years = 10
|
|
}
|
|
every_sub_realm_county = {
|
|
custom = every_infected_county
|
|
limit = {
|
|
any_county_province = {
|
|
any_province_epidemic = {
|
|
this = scope:epidemic
|
|
}
|
|
}
|
|
}
|
|
change_development_progress_with_overflow = -150
|
|
}
|
|
}
|
|
|
|
|
|
|
|
#Chastise
|
|
option = {
|
|
name = health.3107.b
|
|
|
|
chastise_physician_effect = yes
|
|
|
|
ai_chance = {
|
|
factor = 30
|
|
modifier = {
|
|
scope:physician = { has_character_modifier = chastised_physician_modifier }
|
|
add = -20
|
|
}
|
|
}
|
|
}
|
|
|
|
#Oh well ¯\_(ツ)_/¯
|
|
option = {
|
|
name = health.3107.c
|
|
|
|
forgive_physician_effect = yes
|
|
|
|
ai_chance = {
|
|
factor = 20
|
|
ai_value_modifier = {
|
|
max = 80
|
|
ai_compassion = 2.5
|
|
ai_vengefulness = -2.5
|
|
}
|
|
}
|
|
}
|
|
|
|
#Imprison!
|
|
option = {
|
|
name = health.3107.d
|
|
|
|
imprison_physician_effect = yes
|
|
|
|
ai_chance = {
|
|
factor = 30
|
|
ai_value_modifier = {
|
|
ai_compassion = -0.5
|
|
ai_vengefulness = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
#Execute!
|
|
option = {
|
|
name = health.3107.e
|
|
|
|
execute_physician_effect = yes
|
|
|
|
ai_chance = {
|
|
factor = 15
|
|
ai_value_modifier = {
|
|
ai_compassion = -1
|
|
ai_vengefulness = 2.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
###############################
|
|
## PHYSICIAN BOOK
|
|
## 1030
|
|
## by James Beaumont
|
|
###############################
|
|
physician_epidemic_events.1030 = {
|
|
type = character_event
|
|
title = physician_epidemic_events.1030.t
|
|
desc = physician_epidemic_events.1030.desc
|
|
theme = plague
|
|
override_effect_2d = { reference = flies }
|
|
left_portrait = {
|
|
character = root
|
|
animation = thinking
|
|
}
|
|
right_portrait = {
|
|
character = scope:physician
|
|
animation = writing
|
|
}
|
|
cooldown = { years = 10 }
|
|
|
|
trigger = {
|
|
exists = court_position:court_physician_court_position
|
|
court_position:court_physician_court_position = {
|
|
is_available_ai_adult = yes
|
|
}
|
|
realm_has_any_nearby_epidemic = { INTENSITY = major SIZE = 1 }
|
|
}
|
|
|
|
immediate = {
|
|
court_position:court_physician_court_position = { save_scope_as = physician }
|
|
get_random_nearby_realm_epidemic = { INTENSITY = major }
|
|
}
|
|
|
|
#Go for it king!
|
|
option = {
|
|
name = physician_epidemic_events.1030.a
|
|
remove_short_term_gold = medium_gold_value
|
|
custom_tooltip = may_get_cool_book_tt
|
|
hidden_effect = {
|
|
scope:physician = {
|
|
duel = {
|
|
skill = learning
|
|
value = high_skill_rating
|
|
# Failure
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
modifier = {
|
|
scope:physician = { has_trait = lifestyle_physician }
|
|
factor = 0.5
|
|
}
|
|
modifier = {
|
|
scope:physician = {
|
|
has_trait = lifestyle_physician
|
|
has_trait_xp = {
|
|
trait = lifestyle_physician
|
|
value >= 50
|
|
}
|
|
}
|
|
factor = 0.5
|
|
}
|
|
modifier = {
|
|
scope:physician = {
|
|
has_trait = lifestyle_physician
|
|
has_trait_xp = {
|
|
trait = lifestyle_physician
|
|
value >= 100
|
|
}
|
|
}
|
|
factor = 0.5
|
|
}
|
|
root = {
|
|
send_interface_toast = {
|
|
title = physician_epidemic_events.1030.a.failure
|
|
left_icon = root
|
|
right_icon = scope:physician
|
|
custom_tooltip = book_is_gibberish
|
|
}
|
|
}
|
|
}
|
|
50 = { # Win
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
duel = { # How much did I win by?
|
|
skill = learning
|
|
value = high_skill_rating
|
|
50 = { # Not much
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
root = {
|
|
set_artifact_rarity_masterwork = yes
|
|
send_interface_toast = {
|
|
title = physician_epidemic_events.1030.a.success
|
|
left_icon = root
|
|
right_icon = scope:physician
|
|
create_artifact = {
|
|
name = pharmaceuticals
|
|
description = pharmaceuticals_desc
|
|
type = miscellaneous
|
|
modifier = artifact_epidemic_resistance_1_modifier
|
|
modifier = artifact_negate_health_penalty_add_1_modifier
|
|
visuals = pocket_book
|
|
quality = scope:quality
|
|
wealth = scope:wealth
|
|
creator = scope:physician
|
|
}
|
|
}
|
|
}
|
|
}
|
|
50 = { # Okay
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
root = {
|
|
set_artifact_rarity_famed = yes
|
|
send_interface_toast = {
|
|
title = physician_epidemic_events.1030.a.success
|
|
left_icon = root
|
|
right_icon = scope:physician
|
|
create_artifact = {
|
|
name = pharmaceuticals
|
|
description = pharmaceuticals_desc
|
|
type = miscellaneous
|
|
modifier = artifact_epidemic_resistance_4_modifier
|
|
modifier = artifact_negate_health_penalty_add_2_modifier
|
|
visuals = pocket_book
|
|
quality = scope:quality
|
|
wealth = scope:wealth
|
|
creator = scope:physician
|
|
}
|
|
}
|
|
}
|
|
}
|
|
15 = { # Bigly
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
root = {
|
|
set_artifact_rarity_illustrious = yes
|
|
send_interface_toast = {
|
|
title = physician_epidemic_events.1030.a.success
|
|
left_icon = root
|
|
right_icon = scope:physician
|
|
create_artifact = {
|
|
name = pharmaceuticals
|
|
description = pharmaceuticals_desc
|
|
type = miscellaneous
|
|
modifier = artifact_epidemic_resistance_7_modifier
|
|
modifier = artifact_negate_health_penalty_add_2_modifier
|
|
visuals = pocket_book
|
|
quality = scope:quality
|
|
wealth = scope:wealth
|
|
creator = scope:physician
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 10
|
|
modifier = {
|
|
factor = 0
|
|
short_term_gold < major_gold_value
|
|
}
|
|
ai_value_modifier = {
|
|
ai_greed = -1
|
|
ai_rationality = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
#How much for a bloody book?
|
|
option = {
|
|
name = physician_epidemic_events.1030.b
|
|
ai_chance = {
|
|
base = 10
|
|
ai_value_modifier = {
|
|
ai_greed = 1
|
|
ai_rationality = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
###############################
|
|
## DISTRIBUTE ALMS
|
|
## 1040
|
|
## by James Beaumont
|
|
###############################
|
|
physician_epidemic_events.1040 = {
|
|
type = character_event
|
|
title = physician_epidemic_events.1040.t
|
|
desc = physician_epidemic_events.1040.desc
|
|
theme = plague
|
|
override_effect_2d = { reference = flies }
|
|
left_portrait = {
|
|
character = root
|
|
animation = pondering
|
|
camera = camera_event_left_away_3_4
|
|
}
|
|
right_portrait = {
|
|
character = scope:physician
|
|
animation = obsequious_bow
|
|
camera = camera_event_right_away
|
|
}
|
|
|
|
cooldown = { years = 20 }
|
|
|
|
trigger = {
|
|
realm_has_any_nearby_epidemic = { INTENSITY = major SIZE = 1 }
|
|
exists = court_position:court_physician_court_position
|
|
court_position:court_physician_court_position = {
|
|
is_available_ai_adult = yes
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
get_random_nearby_realm_epidemic = { INTENSITY = major }
|
|
court_position:court_physician_court_position = { save_scope_as = physician }
|
|
}
|
|
|
|
# Let's go touch some lepers
|
|
option = {
|
|
name = physician_epidemic_events.1040.a
|
|
add_piety = major_piety_gain
|
|
every_sub_realm_county = {
|
|
custom = every_infected_county
|
|
limit = {
|
|
any_county_province = {
|
|
any_province_epidemic = {
|
|
this = scope:epidemic_scope
|
|
}
|
|
}
|
|
}
|
|
add_county_modifier = {
|
|
modifier = ce1_royal_touch
|
|
years = 10
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
has_trait = scope:epidemic_scope.epidemic_type.epidemic_trait
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
has_trait = scope:epidemic_scope.epidemic_type.epidemic_trait
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:epidemic_scope.epidemic_type.epidemic_trait = trait:smallpox
|
|
}
|
|
random = {
|
|
chance = 5
|
|
contract_disease_effect = { DISEASE = smallpox TREATMENT_EVENT = yes }
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:epidemic_scope.epidemic_type.epidemic_trait = trait:measles
|
|
}
|
|
random = {
|
|
chance = 5
|
|
contract_disease_effect = { DISEASE = measles TREATMENT_EVENT = yes }
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:epidemic_scope.epidemic_type.epidemic_trait = trait:dysentery
|
|
}
|
|
random = {
|
|
chance = 5
|
|
contract_disease_effect = { DISEASE = dysentery TREATMENT_EVENT = yes }
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:epidemic_scope.epidemic_type.epidemic_trait = trait:bubonic_plague
|
|
}
|
|
random = {
|
|
chance = 5
|
|
contract_disease_effect = { DISEASE = bubonic_plague TREATMENT_EVENT = yes }
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:epidemic_scope.epidemic_type.epidemic_trait = trait:typhus
|
|
}
|
|
random = {
|
|
chance = 5
|
|
contract_disease_effect = { DISEASE = typhus TREATMENT_EVENT = yes }
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:epidemic_scope.epidemic_type.epidemic_trait = trait:consumption
|
|
}
|
|
random = {
|
|
chance = 5
|
|
contract_disease_effect = { DISEASE = consumption TREATMENT_EVENT = yes }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
sadistic = medium_stress_impact_gain
|
|
callous = medium_stress_impact_gain
|
|
arrogant = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
modifier = {
|
|
factor = 0
|
|
gold < minor_gold_value
|
|
}
|
|
ai_value_modifier = {
|
|
ai_compassion = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
#I will absolutely not do this are you insane
|
|
option = {
|
|
name = physician_epidemic_events.1040.b
|
|
add_piety = minor_piety_loss
|
|
stress_impact = {
|
|
humble = minor_stress_impact_gain
|
|
compassionate = medium_stress_impact_gain
|
|
zealous = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_compassion = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
###############################
|
|
## Physician is helping soldiers
|
|
## 1050
|
|
## by James Beaumont
|
|
###############################
|
|
physician_epidemic_events.1050 = {
|
|
type = character_event
|
|
title = physician_epidemic_events.1050.t
|
|
desc = physician_epidemic_events.1050.desc
|
|
theme = plague
|
|
override_effect_2d = { reference = flies }
|
|
left_portrait = {
|
|
character = root
|
|
animation = anger
|
|
}
|
|
right_portrait = {
|
|
character = scope:physician
|
|
animation = prisonhouse
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:enemy
|
|
}
|
|
|
|
trigger = {
|
|
is_at_war = yes
|
|
exists = court_position:court_physician_court_position
|
|
realm_has_any_nearby_epidemic = { INTENSITY = major SIZE = 1 }
|
|
court_position:court_physician_court_position = {
|
|
is_available_ai_adult = yes
|
|
OR = { # Would be willing to heal the enemy
|
|
has_trait = compassionate
|
|
has_trait = forgiving
|
|
has_trait = just
|
|
has_trait = zealous
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
get_random_nearby_realm_epidemic = { INTENSITY = major }
|
|
court_position:court_physician_court_position = { save_scope_as = physician }
|
|
random_primary_war_enemy = {
|
|
limit = {
|
|
is_ai = yes
|
|
}
|
|
save_scope_as = enemy
|
|
}
|
|
}
|
|
|
|
# Very good work, please continue
|
|
option = {
|
|
name = physician_epidemic_events.1050.a
|
|
add_piety = major_piety_gain
|
|
add_character_modifier = {
|
|
modifier = war_doctor
|
|
years = 10
|
|
}
|
|
scope:enemy = {
|
|
add_character_modifier = {
|
|
modifier = war_doctor
|
|
years = 10
|
|
}
|
|
add_opinion = {
|
|
modifier = impressed_opinion
|
|
opinion = 50
|
|
target = root
|
|
}
|
|
}
|
|
stress_impact = {
|
|
compassionate = medium_stress_impact_loss
|
|
forgiving = medium_stress_impact_loss
|
|
sadistic = medium_stress_impact_gain
|
|
callous = medium_stress_impact_gain
|
|
arrogant = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_compassion = 1
|
|
ai_rationality = -0.1
|
|
}
|
|
}
|
|
}
|
|
|
|
#I demand that this stop at once!
|
|
option = {
|
|
name = physician_epidemic_events.1050.b
|
|
add_character_modifier = {
|
|
modifier = war_doctor
|
|
years = 10
|
|
}
|
|
scope:physician = {
|
|
progress_towards_rival_effect = {
|
|
REASON = rival_prevented_from_protecting_sick
|
|
CHARACTER = root
|
|
OPINION = default_rival_opinion
|
|
}
|
|
}
|
|
stress_impact = {
|
|
humble = minor_stress_impact_gain
|
|
compassionate = medium_stress_impact_gain
|
|
zealous = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_compassion = -1
|
|
ai_rationality = 0.1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
###############################
|
|
## Physician advises you to banish all infected characters from your court
|
|
## 1060
|
|
## by James Beaumont
|
|
###############################
|
|
physician_epidemic_events.1060 = {
|
|
type = character_event
|
|
title = physician_epidemic_events.1060.t
|
|
desc = physician_epidemic_events.1060.desc
|
|
theme = plague
|
|
override_background = physicians_study
|
|
override_effect_2d = { reference = flies }
|
|
left_portrait = {
|
|
character = scope:physician
|
|
animation = physician
|
|
}
|
|
right_portrait = {
|
|
character = scope:gross_sick_person
|
|
animation = cough
|
|
}
|
|
|
|
trigger = {
|
|
exists = court_position:court_physician_court_position
|
|
any_sub_realm_county = {
|
|
any_county_province = {
|
|
OR = {
|
|
county.holder = root
|
|
squared_distance = {
|
|
target = root.capital_province
|
|
value <= squared_distance_medium #250 map-pixels. Roughly one Ireland away (top to bottom).
|
|
}
|
|
}
|
|
any_province_epidemic = {
|
|
count >= 1
|
|
intensity >= major
|
|
save_temporary_scope_as = epidemic_to_check
|
|
root = {
|
|
any_close_or_extended_family_member = {
|
|
is_courtier_of = root
|
|
has_trait = scope:epidemic_to_check.epidemic_type.epidemic_trait
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
court_position:court_physician_court_position = {
|
|
is_available_ai_adult = yes
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
get_random_nearby_realm_epidemic = { INTENSITY = major }
|
|
court_position:court_physician_court_position = { save_scope_as = physician }
|
|
random_close_or_extended_family_member = {
|
|
limit = {
|
|
is_courtier_of = root
|
|
has_trait = scope:epidemic_scope.epidemic_type.epidemic_trait
|
|
}
|
|
save_scope_as = gross_sick_person
|
|
}
|
|
}
|
|
|
|
# Drastic times call for drastic measures
|
|
option = {
|
|
name = physician_epidemic_events.1060.a
|
|
every_courtier_or_guest = {
|
|
custom = every_infected_courtier_or_guest
|
|
limit = {
|
|
has_trait_with_flag = epidemic_disease
|
|
}
|
|
banish = yes # banish_effect not used for unlanded
|
|
}
|
|
every_courtier_or_guest = {
|
|
custom = every_uninfected_courtier_or_guest
|
|
limit = {
|
|
NOT = {
|
|
has_trait_with_flag = epidemic_disease
|
|
}
|
|
}
|
|
add_character_modifier = {
|
|
modifier = ce1_banishment_resistance
|
|
years = 10
|
|
}
|
|
}
|
|
add_character_modifier = {
|
|
modifier = ce1_banishment_resistance
|
|
years = 10
|
|
}
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
callous = medium_stress_impact_loss
|
|
sadistic = medium_stress_impact_loss
|
|
arbitrary = medium_stress_impact_loss
|
|
arrogant = medium_stress_impact_loss
|
|
forgiving = medium_stress_impact_gain
|
|
compassionate = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_compassion = -1
|
|
ai_greed = 0.5
|
|
ai_rationality = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
#I will not banish my own kin!
|
|
option = {
|
|
name = physician_epidemic_events.1060.b
|
|
add_piety = medium_piety_gain
|
|
every_courtier_or_guest = {
|
|
custom = every_infected_courtier_or_guest
|
|
limit = {
|
|
has_trait_with_flag = epidemic_disease
|
|
}
|
|
add_opinion = {
|
|
modifier = grateful_opinion
|
|
opinion = 25
|
|
target = root
|
|
}
|
|
}
|
|
stress_impact = {
|
|
callous = medium_stress_impact_gain
|
|
sadistic = medium_stress_impact_gain
|
|
arbitrary = medium_stress_impact_gain
|
|
arrogant = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_compassion = 1
|
|
ai_greed = -0.5
|
|
ai_rationality = -0.5
|
|
ai_vengefulness = -0.5
|
|
}
|
|
}
|
|
}
|
|
}
|