4507 lines
96 KiB
Text
4507 lines
96 KiB
Text
namespace = legend_spread_events
|
|
|
|
############################
|
|
## Legend Spread Events
|
|
## 8000-8999
|
|
## by James Beaumont
|
|
############################
|
|
|
|
# legend_spread_events.8000 - I am descended from an ancient people, I must travel to their homelands to find evidence
|
|
|
|
############################
|
|
## Ancient people ancestry tome
|
|
## 8000-8009
|
|
## by James Beaumont
|
|
############################
|
|
|
|
# I am descended from an ancient people, I must travel to their homelands to find evidence
|
|
legend_spread_events.8000 = {
|
|
type = character_event
|
|
title = legend_spread_events.8000.t
|
|
desc = legend_spread_events.8000.desc
|
|
theme = legend
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_honorable
|
|
}
|
|
|
|
trigger = {
|
|
is_available_adult = yes
|
|
promoted_legend ?= {
|
|
has_legend_chronicle = ancient_people
|
|
NOT = {
|
|
exists = var:had_lspe_8000
|
|
}
|
|
}
|
|
any_county_in_region = {
|
|
region = promoted_legend.legend_property:original_region
|
|
this.holder.top_liege != root.top_liege
|
|
}
|
|
}
|
|
|
|
cooldown = { years = 25 }
|
|
|
|
immediate = {
|
|
grab_appropriate_chronicler_effect = yes
|
|
promoted_legend = { save_scope_as = promoted_legend }
|
|
random_county_in_region = {
|
|
region = promoted_legend.legend_property:original_region
|
|
limit = {
|
|
this.holder.top_liege != root.top_liege
|
|
}
|
|
random_county_province = { save_scope_as = province_to_visit }
|
|
}
|
|
}
|
|
|
|
option = { #A worthwhile expedition!
|
|
name = legend_spread_events.8000.a
|
|
custom_tooltip = {
|
|
text = travel_to_tome_tt
|
|
start_travel_plan = {
|
|
destination = scope:province_to_visit
|
|
return_trip = yes
|
|
on_arrival_event = legend_spread_events.8002
|
|
on_travel_planner_cancel_event = legend_spread_events.8001
|
|
}
|
|
promoted_legend = {
|
|
set_variable = {
|
|
name = had_lspe_8000
|
|
value = yes
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
lazy = medium_stress_impact_gain # You want me to go all the way to X place? I'm staying here.
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = -1
|
|
ai_honor = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Sod that
|
|
name = legend_spread_events.8000.b
|
|
stress_impact = {
|
|
content = medium_stress_impact_loss
|
|
ambitious = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_honor = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# I foolishly cancelled my travel plan, the information is lost forever
|
|
legend_spread_events.8001 = {
|
|
type = character_event
|
|
title = legend_spread_events.8001.t
|
|
desc = legend_spread_events.8001.desc
|
|
theme = legend
|
|
override_background = { reference = wilderness }
|
|
left_portrait = {
|
|
character = root
|
|
animation = admiration
|
|
}
|
|
|
|
option = { # Dangit
|
|
name = legend_spread_events.8001.a
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
# I have arrived, let's look for that tome!
|
|
legend_spread_events.8002 = {
|
|
type = character_event
|
|
title = legend_spread_events.8002.t
|
|
desc = legend_spread_events.8002.desc
|
|
theme = legend
|
|
override_background = { reference = wilderness }
|
|
left_portrait = {
|
|
character = root
|
|
animation = admiration
|
|
}
|
|
|
|
immediate = {
|
|
current_travel_plan = { delay_travel_plan = { months = 1 } }
|
|
}
|
|
|
|
option = { # Let's seek it out
|
|
name = legend_spread_events.8002.a
|
|
show_as_unavailable = { always = yes } # Make scholars feel cool
|
|
trigger = {
|
|
NOT = { has_trait = scholar }
|
|
}
|
|
duel = {
|
|
skills = { stewardship learning }
|
|
value = decent_skill_rating
|
|
# Success.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
custom_tooltip = {
|
|
text = you_find_the_tome_tt
|
|
trigger_event = {
|
|
id = legend_spread_events.8003
|
|
days = { 2 14 }
|
|
}
|
|
}
|
|
}
|
|
# Failure.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
custom_tooltip = {
|
|
text = you_fail_to_find_the_tome_tt
|
|
trigger_event = {
|
|
id = legend_spread_events.8004
|
|
days = { 2 14 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
patient = minor_stress_impact_loss
|
|
impatient = minor_stress_impact_gain
|
|
lazy = minor_stress_impact_gain
|
|
wrathful = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_boldness = -0.5 # I'd rather smash
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Smash my way through until I find what I'm looking for
|
|
name = legend_spread_events.8002.b
|
|
show_as_unavailable = { always = yes } # Make scholars feel cool
|
|
trigger = {
|
|
NOT = { has_trait = scholar }
|
|
}
|
|
duel = {
|
|
skill = prowess
|
|
value = high_skill_rating
|
|
# Failure.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
custom_tooltip = {
|
|
text = you_destroy_the_tome_tt
|
|
send_interface_toast = {
|
|
title = you_destroy_the_tome_tt
|
|
left_icon = root
|
|
add_stress = minor_stress_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = { VALUE = minor_legend_quality_decrease }
|
|
}
|
|
current_travel_plan = { resume_travel_plan = yes }
|
|
}
|
|
}
|
|
}
|
|
# Success.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 1
|
|
min = -49
|
|
}
|
|
custom_tooltip = {
|
|
text = you_find_the_tome_tt
|
|
trigger_event = {
|
|
id = legend_spread_events.8003
|
|
days = { 2 14 }
|
|
}
|
|
}
|
|
}
|
|
# Failure.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
custom_tooltip = {
|
|
text = you_fail_to_find_the_tome_tt
|
|
trigger_event = {
|
|
id = legend_spread_events.8004
|
|
days = { 2 14 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
impatient = minor_stress_impact_loss
|
|
patient = minor_stress_impact_gain
|
|
diligent = minor_stress_impact_gain
|
|
calm = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = -1
|
|
ai_boldness = 1 # SMASH!
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # There's so much else to see here!
|
|
name = legend_spread_events.8002.c
|
|
add_learning_lifestyle_xp = medium_lifestyle_xp
|
|
add_character_modifier = {
|
|
modifier = studying_ancient_cultures
|
|
years = 10
|
|
}
|
|
current_travel_plan = { resume_travel_plan = yes }
|
|
stress_impact = {
|
|
content = medium_stress_impact_loss
|
|
patient = minor_stress_impact_loss
|
|
impatient = minor_stress_impact_gain
|
|
lazy = minor_stress_impact_gain
|
|
wrathful = minor_stress_impact_gain
|
|
ambitious = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 0.5
|
|
ai_boldness = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I'm a scholar so I'm able to just find it instantly
|
|
name = legend_spread_events.8002.d
|
|
trigger = { has_trait = scholar }
|
|
custom_tooltip = {
|
|
text = you_find_the_tome_tt
|
|
trigger_event = {
|
|
id = legend_spread_events.8003
|
|
days = { 2 14 }
|
|
}
|
|
}
|
|
stress_impact = {
|
|
scholar = medium_stress_impact_loss
|
|
patient = minor_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_boldness = 1
|
|
ai_honor = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# I found the tome! :wahoohellyeah:
|
|
legend_spread_events.8003 = {
|
|
type = character_event
|
|
title = legend_spread_events.8003.t
|
|
desc = legend_spread_events.8003.desc
|
|
theme = legend
|
|
override_background = { reference = ce1_catacombs }
|
|
left_portrait = {
|
|
character = root
|
|
animation = ecstasy
|
|
}
|
|
artifact = {
|
|
target = scope:ancient_artifact
|
|
position = lower_right_portrait
|
|
}
|
|
|
|
immediate = {
|
|
add_prestige = major_prestige_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = { VALUE = major_legend_quality_increase }
|
|
}
|
|
if = {
|
|
limit = { artifacts_use_indian_books_trigger = no }
|
|
if = {
|
|
limit = {
|
|
has_royal_court = yes
|
|
}
|
|
create_artifact = {
|
|
name = ancient_culture_tome
|
|
description = ancient_culture_tome_desc
|
|
type = pedestal
|
|
modifier = artifact_court_grandeur_baseline_add_4_modifier
|
|
modifier = artifact_monthly_dynasty_prestige_1_modifier
|
|
modifier = artifact_legend_spread_mult_5_modifier
|
|
durability = 25
|
|
max_durability = 50
|
|
decaying = yes
|
|
visuals = book
|
|
generate_history = no
|
|
quality = 100
|
|
wealth = 100
|
|
save_scope_as = ancient_artifact
|
|
}
|
|
}
|
|
else = {
|
|
create_artifact = {
|
|
name = ancient_culture_tome
|
|
description = ancient_culture_tome_desc
|
|
type = journal
|
|
modifier = artifact_court_grandeur_baseline_add_4_modifier
|
|
modifier = artifact_monthly_dynasty_prestige_1_modifier
|
|
modifier = artifact_legend_spread_mult_5_modifier
|
|
durability = 25
|
|
max_durability = 50
|
|
decaying = yes
|
|
visuals = book
|
|
generate_history = no
|
|
quality = 100
|
|
wealth = 100
|
|
save_scope_as = ancient_artifact
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
if = {
|
|
limit = {
|
|
has_royal_court = yes
|
|
}
|
|
create_artifact = {
|
|
name = ancient_culture_tome
|
|
description = ancient_culture_tome_desc
|
|
type = pedestal
|
|
modifier = artifact_court_grandeur_baseline_add_4_modifier
|
|
modifier = artifact_monthly_dynasty_prestige_1_modifier
|
|
modifier = artifact_legend_spread_mult_5_modifier
|
|
durability = 25
|
|
max_durability = 50
|
|
decaying = yes
|
|
visuals = indian_book
|
|
generate_history = no
|
|
quality = 100
|
|
wealth = 100
|
|
save_scope_as = ancient_artifact
|
|
}
|
|
}
|
|
else = {
|
|
create_artifact = {
|
|
name = ancient_culture_tome
|
|
description = ancient_culture_tome_desc
|
|
type = journal
|
|
modifier = artifact_court_grandeur_baseline_add_4_modifier
|
|
modifier = artifact_monthly_dynasty_prestige_1_modifier
|
|
modifier = artifact_legend_spread_mult_5_modifier
|
|
durability = 25
|
|
max_durability = 50
|
|
decaying = yes
|
|
visuals = indian_book
|
|
generate_history = no
|
|
quality = 100
|
|
wealth = 100
|
|
save_scope_as = ancient_artifact
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Love that for me, time to go home tho
|
|
name = legend_spread_events.8003.a
|
|
current_travel_plan = { resume_travel_plan = yes }
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
# I didn't find the tome, but I did find this cool artifact
|
|
legend_spread_events.8004 = {
|
|
type = character_event
|
|
title = legend_spread_events.8004.t
|
|
desc = legend_spread_events.8004.desc
|
|
theme = legend
|
|
override_background = { reference = ce1_catacombs }
|
|
left_portrait = {
|
|
character = root
|
|
animation = ecstasy
|
|
}
|
|
artifact = {
|
|
target = scope:ancient_artifact
|
|
position = lower_right_portrait
|
|
}
|
|
|
|
immediate = {
|
|
add_prestige = major_prestige_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = { VALUE = minor_legend_quality_increase }
|
|
}
|
|
create_artifact = {
|
|
name = ancient_culture_artifact
|
|
description = ancient_culture_artifact_desc
|
|
type = miscellaneous
|
|
modifier = artifact_legend_spread_mult_1_modifier
|
|
modifier = artifact_monthly_dynasty_prestige_1_modifier
|
|
durability = 25
|
|
max_durability = 50
|
|
decaying = yes
|
|
visuals = animal_figurine
|
|
generate_history = no
|
|
quality = 50
|
|
wealth = 50
|
|
save_scope_as = ancient_artifact
|
|
}
|
|
}
|
|
|
|
option = { # Love that for me, time to go home tho
|
|
name = legend_spread_events.8004.a
|
|
current_travel_plan = { resume_travel_plan = yes }
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## Travel event, someone hears of your heroic legend and wants to duel you, travel event
|
|
## 8010
|
|
## by James Beaumont
|
|
############################
|
|
legend_spread_events.8010 = {
|
|
type = character_event
|
|
title = legend_spread_events.8010.t
|
|
desc = legend_spread_events.8010.desc
|
|
theme = travel
|
|
override_background = { reference = wilderness }
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
ai_boldness >= medium_positive_boldness
|
|
}
|
|
animation = anger
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
always = yes
|
|
}
|
|
animation = fear
|
|
}
|
|
}
|
|
right_portrait = {
|
|
character = scope:challenger
|
|
animation = eccentric
|
|
hide_info = yes # It's cooler this way
|
|
}
|
|
|
|
trigger = {
|
|
exists = promoted_legend
|
|
is_adult = yes
|
|
promoted_legend = {
|
|
legend_owner = root
|
|
legend_type = legend_type:heroic
|
|
}
|
|
is_location_valid_for_travel_event_on_land = yes
|
|
}
|
|
|
|
cooldown = { years = 100 }
|
|
|
|
immediate = {
|
|
if = {
|
|
limit = {
|
|
any_pool_character = {
|
|
province = root.location
|
|
ai_boldness >= medium_positive_boldness
|
|
ai_vengefulness >= medium_positive_vengefulness
|
|
prowess >= high_skill_rating
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
|
}
|
|
}
|
|
random_pool_character = {
|
|
province = root.location
|
|
limit = {
|
|
ai_boldness >= medium_positive_boldness
|
|
ai_vengefulness >= medium_positive_vengefulness
|
|
prowess >= high_skill_rating
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
|
}
|
|
save_scope_as = challenger
|
|
}
|
|
}
|
|
else = {
|
|
create_character = {
|
|
location = this.location
|
|
template = ce1_hooded_figure_template
|
|
save_scope_as = challenger
|
|
}
|
|
}
|
|
current_travel_plan = { delay_travel_plan = { months = 1 } }
|
|
}
|
|
|
|
option = { # Pick it up.
|
|
name = legend_spread_events.8010.a
|
|
custom_tooltip = legend_quality_if_wins_tt
|
|
configure_start_single_combat_effect = {
|
|
SC_INITIATOR = root
|
|
SC_ATTACKER = scope:challenger
|
|
SC_DEFENDER = root
|
|
FATALITY = no
|
|
FIXED = no
|
|
LOCALE = tavern
|
|
OUTPUT_EVENT = legend_spread_events.8011
|
|
INVALIDATION_EVENT = fp1_tbc.0021
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = 1
|
|
ai_honor = 1
|
|
ai_energy = 0.1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Run.
|
|
name = legend_spread_events.8010.b
|
|
add_prestige = medium_prestige_loss
|
|
current_travel_plan = { resume_travel_plan = yes }
|
|
stress_impact = {
|
|
brave = medium_stress_impact_gain
|
|
arrogant = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = -1
|
|
ai_honor = -1
|
|
ai_energy = -0.1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#SCE output events
|
|
legend_spread_events.8011 = {
|
|
hidden = yes
|
|
type = character_event
|
|
immediate = {
|
|
if = { # Defeat
|
|
limit = {
|
|
scope:sc_victor = scope:challenger
|
|
}
|
|
trigger_event = legend_spread_events.8012
|
|
}
|
|
else = {
|
|
trigger_event = legend_spread_events.8013
|
|
}
|
|
}
|
|
}
|
|
#Defeat
|
|
legend_spread_events.8012 = {
|
|
type = character_event
|
|
title = legend_spread_events.8012.t
|
|
desc = legend_spread_events.8012.desc
|
|
theme = legend
|
|
override_background = { reference = wilderness }
|
|
left_portrait = {
|
|
character = root
|
|
animation = fear
|
|
}
|
|
right_portrait = {
|
|
character = scope:challenger
|
|
animation = schadenfreude
|
|
hide_info = yes
|
|
}
|
|
|
|
immediate = {
|
|
current_travel_plan = { resume_travel_plan = yes }
|
|
}
|
|
|
|
option = { # Damn
|
|
name = legend_spread_events.8012.a
|
|
trigger = {
|
|
NOT = { has_trait = schemer }
|
|
}
|
|
show_as_unavailable = { always = yes }
|
|
promoted_legend = {
|
|
change_legend_quality_effect = { VALUE = medium_legend_quality_decrease }
|
|
}
|
|
stress_impact = {
|
|
ambitious = minor_stress_impact_gain
|
|
arrogant = minor_stress_impact_gain
|
|
vengeful = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = { # Damn, but also I'm sneaky
|
|
name = legend_spread_events.8012.b
|
|
trigger = {
|
|
has_trait = schemer
|
|
}
|
|
stress_impact = {
|
|
ambitious = minor_stress_impact_gain
|
|
arrogant = minor_stress_impact_gain
|
|
vengeful = minor_stress_impact_gain
|
|
deceitful = minor_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
}
|
|
#Victory
|
|
legend_spread_events.8013 = {
|
|
type = character_event
|
|
title = legend_spread_events.8013.t
|
|
desc = legend_spread_events.8013.desc
|
|
theme = legend
|
|
override_background = { reference = wilderness }
|
|
left_portrait = {
|
|
character = root
|
|
animation = schadenfreude
|
|
}
|
|
right_portrait = {
|
|
character = scope:challenger
|
|
animation = fear
|
|
hide_info = yes
|
|
}
|
|
|
|
immediate = {
|
|
current_travel_plan = { resume_travel_plan = yes }
|
|
promoted_legend = {
|
|
change_legend_quality_effect = { VALUE = medium_legend_quality_increase }
|
|
}
|
|
}
|
|
|
|
option = { # Wahoo
|
|
name = legend_spread_events.8013.a
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## Holy legend, accused of heresy
|
|
## 8020
|
|
## by James Beaumont
|
|
############################
|
|
scripted_trigger valid_zealous_guy_trigger = {
|
|
ai_boldness >= medium_positive_boldness
|
|
ai_zeal >= low_positive_boldness
|
|
learning >= medium_skill_rating
|
|
}
|
|
legend_spread_events.8020 = {
|
|
type = character_event
|
|
title = legend_spread_events.8020.t
|
|
desc = legend_spread_events.8020.desc
|
|
theme = legend
|
|
override_background = { reference = throne_room }
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
ai_boldness >= medium_positive_boldness
|
|
}
|
|
animation = anger
|
|
}
|
|
animation = fear
|
|
}
|
|
right_portrait = {
|
|
character = scope:challenger
|
|
animation = rage
|
|
}
|
|
|
|
cooldown = { years = 15 }
|
|
|
|
trigger = {
|
|
promoted_legend ?= {
|
|
legend_type = legend_type:holy
|
|
}
|
|
is_available_adult = yes
|
|
OR = {
|
|
any_courtier_or_guest = { valid_zealous_guy_trigger = yes }
|
|
any_pool_character = {
|
|
province = root.location
|
|
valid_zealous_guy_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
if = {
|
|
limit = {
|
|
any_courtier_or_guest = { valid_zealous_guy_trigger = yes }
|
|
}
|
|
random_courtier_or_guest = {
|
|
limit = {
|
|
valid_zealous_guy_trigger = yes
|
|
}
|
|
save_scope_as = challenger
|
|
}
|
|
}
|
|
else = {
|
|
random_pool_character = {
|
|
province = root.location
|
|
limit = { valid_zealous_guy_trigger = yes }
|
|
save_scope_as = challenger
|
|
}
|
|
}
|
|
promoted_legend = { save_scope_as = legend }
|
|
}
|
|
|
|
option = { # Ah, you see, if you read this verse, clearly it's not heresy
|
|
name = legend_spread_events.8020.c
|
|
trigger = {
|
|
has_trait = theologian
|
|
}
|
|
add_piety = medium_piety_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = { VALUE = medium_legend_quality_increase }
|
|
}
|
|
ai_chance = {
|
|
base = 1000
|
|
}
|
|
}
|
|
|
|
option = { # Nonsense!
|
|
name = legend_spread_events.8020.a
|
|
duel = {
|
|
skill = learning
|
|
target = scope:challenger
|
|
# Success.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8020.a.win
|
|
left_icon = root
|
|
right_icon = scope:challenger
|
|
add_piety = medium_piety_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_increase
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Failure.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8020.a.lose
|
|
left_icon = root
|
|
right_icon = scope:challenger
|
|
add_stress = minor_stress_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_decrease
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
humble = medium_stress_impact_gain
|
|
honest = minor_stress_impact_gain
|
|
cynical = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = 1 # I cannot be a heretic
|
|
ai_honor = 1
|
|
ai_energy = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Get out.
|
|
name = legend_spread_events.8020.b
|
|
add_piety = minor_piety_loss
|
|
add_prestige = minor_prestige_gain
|
|
scope:challenger = { select_and_move_to_pool_effect = yes }
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
zealous = medium_stress_impact_gain
|
|
diligent = minor_stress_impact_gain
|
|
just = medium_stress_impact_gain
|
|
arbitrary = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = -1
|
|
ai_boldness = -1
|
|
ai_energy = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## Your kid wants to emulate your legend
|
|
## 8030
|
|
## by James Beaumont
|
|
############################
|
|
scripted_trigger valid_for_legend_8030 = {
|
|
child_not_infant_trigger = yes
|
|
child_not_teen_trigger = yes
|
|
location = root.location
|
|
OR = {
|
|
opinion = {
|
|
target = root
|
|
value >= high_positive_opinion
|
|
}
|
|
has_relation_friend = root
|
|
}
|
|
}
|
|
|
|
legend_spread_events.8030 = {
|
|
type = character_event
|
|
title = legend_spread_events.8030.t
|
|
desc = legend_spread_events.8030.desc
|
|
theme = legend
|
|
override_background = { reference = bp2_courtyard }
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_bold
|
|
}
|
|
right_portrait = {
|
|
character = scope:child
|
|
animation = aggressive_wooden_sword
|
|
}
|
|
|
|
trigger = {
|
|
promoted_legend ?= {
|
|
legend_owner = root
|
|
}
|
|
is_available_adult = yes
|
|
OR = {
|
|
any_warden_hostage = { valid_for_legend_8030 = yes }
|
|
any_child = { valid_for_legend_8030 = yes }
|
|
any_relation = {
|
|
type = ward
|
|
valid_for_legend_8030 = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
cooldown = { years = 15 }
|
|
|
|
immediate = {
|
|
random_list = {
|
|
10 = {
|
|
trigger = {
|
|
any_warden_hostage = { valid_for_legend_8030 = yes }
|
|
}
|
|
random_warden_hostage = {
|
|
limit = { valid_for_legend_8030 = yes }
|
|
save_scope_as = child
|
|
}
|
|
}
|
|
15 = {
|
|
trigger = {
|
|
any_child = { valid_for_legend_8030 = yes }
|
|
}
|
|
random_child = {
|
|
limit = { valid_for_legend_8030 = yes }
|
|
save_scope_as = child
|
|
}
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
any_relation = {
|
|
type = ward
|
|
valid_for_legend_8030 = yes
|
|
}
|
|
}
|
|
random_relation = {
|
|
type = ward
|
|
limit = { valid_for_legend_8030 = yes }
|
|
save_scope_as = child
|
|
}
|
|
}
|
|
}
|
|
promoted_legend = { save_scope_as = legend }
|
|
}
|
|
|
|
option = { # Go sing my praises to the other kids!
|
|
name = legend_spread_events.8030.a
|
|
add_character_modifier = {
|
|
modifier = kids_legend_modifier
|
|
years = 10
|
|
}
|
|
stress_impact = {
|
|
humble = minor_stress_impact_gain
|
|
gregarious = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = 1
|
|
ai_energy = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Use this as a bonding opportunity
|
|
name = legend_spread_events.8030.b
|
|
progress_towards_friend_effect = {
|
|
CHARACTER = scope:child
|
|
REASON = friend_legendary_tale
|
|
OPINION = default_friend_opinion
|
|
}
|
|
if = {
|
|
limit = {
|
|
promoted_legend = { legend_type = legend_type:heroic }
|
|
}
|
|
scope:child = {
|
|
add_martial_skill = 1
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
promoted_legend = { legend_type = legend_type:holy }
|
|
}
|
|
scope:child = {
|
|
add_learning_skill = 1
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
promoted_legend = { legend_type = legend_type:legitimizing }
|
|
}
|
|
scope:child = {
|
|
add_stewardship_skill = 1
|
|
}
|
|
}
|
|
stress_impact = {
|
|
shy = minor_stress_impact_gain
|
|
arrogant = minor_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_sociability = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## Someone argues your ancestor was actually a bad dude
|
|
## 8040
|
|
## by James Beaumont
|
|
############################
|
|
legend_spread_events.8040 = {
|
|
type = character_event
|
|
title = legend_spread_events.8040.t
|
|
desc = legend_spread_events.8040.desc
|
|
theme = legend
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
ai_boldness >= medium_positive_boldness
|
|
}
|
|
animation = anger
|
|
}
|
|
animation = fear
|
|
}
|
|
right_portrait = {
|
|
character = scope:challenger
|
|
animation = rage
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:ancestor
|
|
}
|
|
|
|
trigger = {
|
|
promoted_legend ?= {
|
|
legend_owner = root
|
|
exists = legend_property:ancestor
|
|
exists = legend_property:ancestor.culture # Make sure the ancestor is a character, not a flag
|
|
legend_property:ancestor = { # There is a sinful trait your ancestor *doesn't* have
|
|
this != root
|
|
any_trait_in_category = {
|
|
category = personality
|
|
NOT = { prev = { has_trait = prev } }
|
|
root.faith = { trait_is_sin = prev }
|
|
}
|
|
}
|
|
}
|
|
is_available_adult = yes
|
|
OR = {
|
|
any_courtier_or_guest = { valid_zealous_guy_trigger = yes }
|
|
any_pool_character = {
|
|
province = root.location
|
|
valid_zealous_guy_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
cooldown = { years = 15 }
|
|
|
|
immediate = {
|
|
if = {
|
|
limit = {
|
|
any_courtier_or_guest = { valid_zealous_guy_trigger = yes }
|
|
}
|
|
random_courtier_or_guest = {
|
|
limit = {
|
|
valid_zealous_guy_trigger = yes
|
|
}
|
|
save_scope_as = challenger
|
|
}
|
|
}
|
|
else = {
|
|
random_pool_character = {
|
|
province = root.location
|
|
limit = { valid_zealous_guy_trigger = yes }
|
|
save_scope_as = challenger
|
|
}
|
|
}
|
|
promoted_legend = {
|
|
save_scope_as = legend
|
|
legend_property:ancestor = { save_scope_as = ancestor }
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:ancestor = {
|
|
any_trait_in_category = { # Using trait in category so it doesn't like make them Pregnant or something, as hilarious as that would be
|
|
category = personality
|
|
prev = { has_trait = prev }
|
|
root.faith = { trait_is_virtue = prev }
|
|
}
|
|
}
|
|
}
|
|
scope:ancestor = {
|
|
random_trait_in_category = {
|
|
category = personality
|
|
limit = {
|
|
prev = { has_trait = prev }
|
|
root.faith = { trait_is_virtue = prev }
|
|
}
|
|
save_scope_as = virtue_trait
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
scope:ancestor = {
|
|
random_trait_in_category = {
|
|
category = personality
|
|
limit = {
|
|
prev = { has_trait = prev }
|
|
NOT = { root.faith = { trait_is_sin = prev } }
|
|
}
|
|
save_scope_as = virtue_trait
|
|
}
|
|
}
|
|
}
|
|
scope:ancestor = {
|
|
random_trait_in_category = {
|
|
category = personality
|
|
limit = {
|
|
NOT = { prev = { has_trait = prev } }
|
|
root.faith = { trait_is_sin = prev }
|
|
}
|
|
save_scope_as = sin_trait
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Nonsense!
|
|
name = legend_spread_events.8040.a
|
|
duel = {
|
|
skill = learning
|
|
target = scope:challenger
|
|
# Success.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8040.a.win
|
|
left_icon = root
|
|
right_icon = scope:challenger
|
|
add_piety = medium_piety_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_increase
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Failure.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8040.a.lose
|
|
left_icon = root
|
|
right_icon = scope:challenger
|
|
add_stress = minor_stress_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_decrease
|
|
}
|
|
legend_property:ancestor = {
|
|
remove_trait = scope:virtue_trait
|
|
add_trait = scope:sin_trait
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
humble = medium_stress_impact_gain
|
|
honest = minor_stress_impact_gain
|
|
cynical = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = 1
|
|
ai_honor = 1
|
|
ai_energy = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Get out.
|
|
name = legend_spread_events.8040.b
|
|
add_prestige = minor_prestige_gain
|
|
add_piety = medium_piety_loss
|
|
scope:challenger = { select_and_move_to_pool_effect = yes }
|
|
stress_impact = {
|
|
base = miniscule_stress_impact_loss
|
|
wrathful = medium_stress_impact_loss
|
|
calm = minor_stress_impact_gain
|
|
zealous = medium_stress_impact_gain
|
|
diligent = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = -1
|
|
ai_boldness = -1
|
|
ai_energy = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## Someone argues your ancestor was actually cooler than we thought
|
|
## 8050
|
|
## by James Beaumont
|
|
############################
|
|
legend_spread_events.8050 = {
|
|
type = character_event
|
|
title = legend_spread_events.8050.t
|
|
desc = legend_spread_events.8050.desc
|
|
theme = legend
|
|
left_portrait = {
|
|
character = root
|
|
animation = ecstasy
|
|
}
|
|
right_portrait = {
|
|
character = scope:chronicler
|
|
animation = personality_zealous
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:ancestor
|
|
}
|
|
|
|
trigger = {
|
|
promoted_legend ?= {
|
|
legend_owner = root
|
|
exists = legend_property:ancestor.culture # Make sure the ancestor is a character, not a flag
|
|
legend_property:ancestor = { is_alive = no }
|
|
legend_property:ancestor = { # There is a virtuous trait your ancestor *doesn't* have
|
|
any_trait_in_category = {
|
|
category = personality
|
|
NOT = { prev = { has_trait = prev } }
|
|
root.faith = { trait_is_virtue = prev }
|
|
}
|
|
# There is a trait they have which is not virtuous
|
|
any_trait_in_category = {
|
|
category = personality
|
|
prev = { has_trait = prev }
|
|
NOT = { root.faith = { trait_is_virtue = prev } }
|
|
}
|
|
}
|
|
}
|
|
is_available_adult = yes
|
|
}
|
|
|
|
cooldown = { years = 15 }
|
|
|
|
immediate = {
|
|
grab_appropriate_chronicler_effect = yes
|
|
promoted_legend = {
|
|
save_scope_as = legend
|
|
legend_property:ancestor = {
|
|
save_scope_as = ancestor
|
|
random_trait_in_category = {
|
|
category = personality
|
|
limit = {
|
|
NOT = { prev = { has_trait = prev } }
|
|
root.faith = { trait_is_virtue = prev }
|
|
}
|
|
save_scope_as = virtue_trait
|
|
}
|
|
random_trait_in_category = {
|
|
category = personality
|
|
limit = {
|
|
prev = { has_trait = prev }
|
|
NOT = { root.faith = { trait_is_virtue = prev } }
|
|
}
|
|
save_scope_as = sin_trait
|
|
}
|
|
}
|
|
}
|
|
save_scope_as = root_scope
|
|
}
|
|
|
|
option = { # Cool, love that for us
|
|
name = legend_spread_events.8050.a
|
|
duel = {
|
|
skill = learning
|
|
value = very_high_skill_rating
|
|
# Success.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8050.a.win
|
|
left_icon = root
|
|
right_icon = scope:chronicler
|
|
add_piety = medium_piety_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_increase
|
|
}
|
|
legend_property:ancestor = {
|
|
remove_trait = scope:sin_trait
|
|
add_trait_force_tooltip = scope:virtue_trait
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Failure.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8050.a.lose
|
|
left_icon = root
|
|
right_icon = scope:chronicler
|
|
add_stress = minor_stress_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_decrease
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
humble = minor_stress_impact_gain
|
|
honest = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_honor = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Hmm, maybe we can just talk about his virtuous actions instead?
|
|
name = legend_spread_events.8050.b
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = minor_legend_quality_increase
|
|
}
|
|
}
|
|
stress_impact = {
|
|
humble = minor_stress_impact_loss
|
|
arrogant = medium_stress_impact_gain
|
|
deceitful = medium_stress_impact_gain
|
|
diligent = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = -1
|
|
ai_honor = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # But what about me?
|
|
name = legend_spread_events.8050.c
|
|
|
|
add_prestige = medium_prestige_gain
|
|
|
|
every_vassal = {
|
|
vassal_stance = courtly
|
|
custom = every_courtly_vassal
|
|
add_opinion = {
|
|
modifier = disrespect_opinion
|
|
opinion = -15
|
|
target = root
|
|
}
|
|
}
|
|
|
|
every_vassal = {
|
|
vassal_stance = glory_hound
|
|
custom = every_glory_hound_vassal
|
|
add_opinion = {
|
|
modifier = respect_opinion
|
|
opinion = 15
|
|
target = root
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
humble = medium_stress_impact_gain
|
|
arrogant = minor_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = 1
|
|
ai_honor = -0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## Yazgirid III was actually a Catholic, many people are saying this
|
|
## 8060
|
|
## by James Beaumont
|
|
############################
|
|
legend_spread_events.8060 = {
|
|
type = character_event
|
|
title = legend_spread_events.8060.t
|
|
desc = legend_spread_events.8060.desc
|
|
theme = legend
|
|
left_portrait = {
|
|
character = root
|
|
animation = ecstasy
|
|
}
|
|
right_portrait = {
|
|
character = scope:chronicler
|
|
animation = personality_zealous
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:ancestor
|
|
}
|
|
|
|
trigger = {
|
|
promoted_legend ?= {
|
|
legend_owner = root
|
|
exists = legend_property:ancestor.religion # Make sure the ancestor is a character, not a flag
|
|
legend_property:ancestor = {
|
|
religion != root.religion
|
|
}
|
|
}
|
|
is_available_adult = yes
|
|
}
|
|
|
|
cooldown = { years = 15 }
|
|
|
|
immediate = {
|
|
grab_appropriate_chronicler_effect = yes
|
|
promoted_legend = {
|
|
save_scope_as = legend
|
|
legend_property:ancestor = {
|
|
save_scope_as = ancestor
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # It *must* be true!
|
|
name = legend_spread_events.8060.a
|
|
duel = {
|
|
skill = learning
|
|
value = high_skill_rating
|
|
# Success.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8060.a.win
|
|
left_icon = root
|
|
right_icon = scope:chronicler
|
|
add_piety = medium_piety_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_increase
|
|
}
|
|
legend_property:ancestor = {
|
|
set_character_faith = root.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Failure.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8060.a.lose
|
|
left_icon = root
|
|
right_icon = scope:chronicler
|
|
add_stress = minor_stress_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_decrease
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
humble = minor_stress_impact_gain
|
|
honest = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_honor = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Hmm, maybe we can just talk about his virtuous actions instead?
|
|
name = legend_spread_events.8060.b
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = minor_legend_quality_increase
|
|
}
|
|
}
|
|
stress_impact = {
|
|
deceitful = medium_stress_impact_gain
|
|
diligent = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = -1
|
|
ai_honor = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## Actually my legend happened in a holy site
|
|
## 8070
|
|
## by James Beaumont
|
|
############################
|
|
legend_spread_events.8070 = {
|
|
type = character_event
|
|
title = legend_spread_events.8070.t
|
|
desc = legend_spread_events.8070.desc
|
|
theme = legend
|
|
left_portrait = {
|
|
character = root
|
|
animation = admiration
|
|
}
|
|
right_portrait = {
|
|
character = scope:chronicler
|
|
animation = chancellor
|
|
}
|
|
|
|
trigger = {
|
|
promoted_legend ?= {
|
|
legend_owner = root
|
|
exists = legend_property:location.county # Make sure the location is a province
|
|
legend_property:location.county = {
|
|
any_county_province = {
|
|
barony = { NOT = { is_holy_site_of = root.faith } }
|
|
}
|
|
}
|
|
}
|
|
is_available_adult = yes
|
|
}
|
|
|
|
cooldown = { years = 15 }
|
|
|
|
immediate = {
|
|
grab_appropriate_chronicler_effect = yes
|
|
promoted_legend = {
|
|
save_scope_as = legend
|
|
legend_property:location = {
|
|
save_scope_as = location
|
|
}
|
|
}
|
|
faith = {
|
|
random_holy_site = {
|
|
title_province = { save_scope_as = holy_site }
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # It *must* be true!
|
|
name = legend_spread_events.8070.a
|
|
duel = {
|
|
skill = learning
|
|
value = high_skill_rating
|
|
# Success.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8070.a.win
|
|
left_icon = root
|
|
right_icon = scope:chronicler
|
|
add_piety = medium_piety_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_increase
|
|
}
|
|
set_legend_property = {
|
|
name = location
|
|
target = scope:holy_site
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Failure.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8070.a.lose
|
|
left_icon = root
|
|
right_icon = scope:chronicler
|
|
add_stress = minor_stress_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = minor_legend_quality_decrease
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
humble = minor_stress_impact_gain
|
|
honest = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = 1
|
|
ai_energy = 1
|
|
ai_honor = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # No, the existing location is just *like* a holy place
|
|
name = legend_spread_events.8070.b
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = minor_legend_quality_increase
|
|
}
|
|
}
|
|
scope:location.county = {
|
|
add_county_modifier = {
|
|
modifier = legendary_holy_site
|
|
years = 15
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:location.county.holder = {
|
|
NOR = {
|
|
this = root
|
|
any_liege_or_above = {
|
|
this = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
root.capital_county = {
|
|
add_county_modifier = {
|
|
modifier = legendary_holy_site
|
|
years = 15
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
deceitful = medium_stress_impact_gain
|
|
diligent = minor_stress_impact_gain
|
|
zealous = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = -1
|
|
ai_honor = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## I punched a bear
|
|
## 8080
|
|
## by James Beaumont
|
|
############################
|
|
legend_spread_events.8080 = {
|
|
type = character_event
|
|
title = legend_spread_events.8080.t
|
|
desc = legend_spread_events.8080.desc
|
|
theme = legend_terrain
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_bold
|
|
}
|
|
right_portrait = {
|
|
character = scope:chronicler
|
|
animation = marshal
|
|
}
|
|
|
|
trigger = {
|
|
promoted_legend ?= {
|
|
legend_owner = root
|
|
has_legend_chapter = hunt
|
|
}
|
|
is_available_adult = yes
|
|
}
|
|
|
|
cooldown = { years = 15 }
|
|
|
|
immediate = {
|
|
grab_appropriate_chronicler_effect = yes
|
|
promoted_legend = {
|
|
save_scope_as = legend
|
|
}
|
|
}
|
|
|
|
option = { # Yes, it's true, I punched a bear.
|
|
name = legend_spread_events.8080.a
|
|
duel = {
|
|
skills = { prowess intrigue }
|
|
value = high_skill_rating
|
|
# Crit success.
|
|
10 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8080.a.crit_win
|
|
left_icon = root
|
|
right_icon = scope:chronicler
|
|
add_prestige = medium_prestige_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = major_legend_quality_increase
|
|
}
|
|
set_legend_chapter = {
|
|
name = hunt
|
|
localization_key = legend_chapter_punched_animal_great
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Success.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8080.a.win
|
|
left_icon = root
|
|
right_icon = scope:chronicler
|
|
add_prestige = minor_prestige_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_increase
|
|
}
|
|
set_legend_chapter = {
|
|
name = hunt
|
|
localization_key = legend_chapter_punched_animal_good
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Failure.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8080.a.lose
|
|
left_icon = root
|
|
right_icon = scope:chronicler
|
|
add_prestige = minor_prestige_loss
|
|
add_stress = minor_stress_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_decrease
|
|
}
|
|
set_legend_chapter = {
|
|
name = hunt
|
|
localization_key = legend_chapter_punched_animal_bad
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Crit failure.
|
|
10 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8080.a.crit_lose
|
|
left_icon = root
|
|
right_icon = scope:chronicler
|
|
add_stress = minor_stress_gain
|
|
add_prestige = medium_prestige_loss
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = major_legend_quality_decrease
|
|
}
|
|
set_legend_chapter = {
|
|
name = hunt
|
|
localization_key = legend_chapter_punched_animal_very_bad
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
humble = minor_stress_impact_gain
|
|
honest = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = 1
|
|
ai_energy = 1
|
|
ai_honor = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # No, this is silly
|
|
name = legend_spread_events.8080.b
|
|
|
|
add_prestige = minor_prestige_gain
|
|
|
|
if = {
|
|
limit = { has_trait = lifestyle_hunter }
|
|
add_trait_xp = {
|
|
trait = lifestyle_hunter
|
|
track = hunter
|
|
value = minor_trait_xp
|
|
}
|
|
}
|
|
else = {
|
|
add_trait = lifestyle_hunter
|
|
add_trait_xp = {
|
|
trait = lifestyle_hunter
|
|
track = hunter
|
|
value = minor_trait_xp
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
deceitful = medium_stress_impact_gain
|
|
diligent = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = -1
|
|
ai_honor = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## I was called to adventure by a magical spring
|
|
## 8090
|
|
## by James Beaumont
|
|
############################
|
|
legend_spread_events.8090 = {
|
|
type = character_event
|
|
title = legend_spread_events.8090.t
|
|
desc = legend_spread_events.8090.desc
|
|
theme = legend
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_bold
|
|
}
|
|
right_portrait = {
|
|
character = scope:chronicler
|
|
animation = personality_zealous
|
|
}
|
|
trigger = {
|
|
promoted_legend ?= {
|
|
legend_owner = root
|
|
OR = {
|
|
legend_quality = illustrious
|
|
legend_quality = mythical
|
|
}
|
|
has_legend_chapter = opening
|
|
}
|
|
is_available_adult = yes
|
|
any_sub_realm_barony = {
|
|
title_province = {
|
|
NOR = {
|
|
terrain = desert
|
|
terrain = desert_mountains
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cooldown = { years = 15 }
|
|
|
|
immediate = {
|
|
grab_appropriate_chronicler_effect = yes
|
|
promoted_legend = {
|
|
save_scope_as = legend
|
|
}
|
|
romance_target_gender_effect = { SCOPE_NAME = person_of_the_lake }
|
|
random_sub_realm_barony = {
|
|
limit = {
|
|
title_province = {
|
|
NOR = {
|
|
terrain = desert
|
|
terrain = desert_mountains
|
|
}
|
|
}
|
|
}
|
|
save_scope_as = watery_place
|
|
}
|
|
}
|
|
option = { # Yes, it's true, I was given my mission by the wet woman
|
|
name = legend_spread_events.8090.a
|
|
duel = {
|
|
skill = learning
|
|
value = high_skill_rating
|
|
# Crit success.
|
|
10 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8080.a.crit_win
|
|
left_icon = root
|
|
right_icon = scope:chronicler
|
|
scope:watery_place.county = {
|
|
add_county_modifier = {
|
|
modifier = mysterious_sword_giver_great
|
|
years = 15
|
|
}
|
|
}
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = major_legend_quality_increase
|
|
}
|
|
set_legend_chapter = {
|
|
name = opening
|
|
localization_key = legend_chapter_person_of_lake_great
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Success.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8080.a.win
|
|
left_icon = root
|
|
right_icon = scope:chronicler
|
|
scope:watery_place.county = {
|
|
add_county_modifier = {
|
|
modifier = mysterious_sword_giver
|
|
years = 15
|
|
}
|
|
}
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_increase
|
|
}
|
|
set_legend_chapter = {
|
|
name = opening
|
|
localization_key = legend_chapter_person_of_lake_good
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Failure.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8080.a.lose
|
|
left_icon = root
|
|
right_icon = scope:chronicler
|
|
add_stress = minor_stress_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_decrease
|
|
}
|
|
set_legend_chapter = {
|
|
name = opening
|
|
localization_key = legend_chapter_person_of_lake_bad
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Crit failure.
|
|
10 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8080.a.crit_lose
|
|
left_icon = root
|
|
right_icon = scope:chronicler
|
|
add_stress = minor_stress_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = major_legend_quality_decrease
|
|
}
|
|
set_legend_chapter = {
|
|
name = opening
|
|
localization_key = legend_chapter_person_of_lake_very_bad
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
humble = minor_stress_impact_gain
|
|
honest = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = 1
|
|
ai_energy = 1
|
|
ai_honor = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # No, this is silly
|
|
name = legend_spread_events.8090.b
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = minor_legend_quality_increase
|
|
}
|
|
set_legend_chapter = {
|
|
name = opening
|
|
localization_key = legend_chapter_forged_own_path
|
|
}
|
|
}
|
|
stress_impact = {
|
|
deceitful = medium_stress_impact_gain
|
|
diligent = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = -1
|
|
ai_honor = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## Your courtiers sense an evil presence
|
|
## 8100
|
|
## by James Beaumont
|
|
############################
|
|
legend_spread_events.8100 = {
|
|
type = character_event
|
|
title = legend_spread_events.8100.t
|
|
desc = legend_spread_events.8100.desc
|
|
theme = legend
|
|
override_background = { reference = corridor_night }
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
ai_boldness > medium_positive_ai_value
|
|
}
|
|
animation = personality_bold
|
|
}
|
|
animation = shock
|
|
}
|
|
right_portrait = {
|
|
character = scope:superstitious_courtier
|
|
animation = fear
|
|
}
|
|
artifact = {
|
|
target = scope:witchy_artifact
|
|
position = lower_center_portrait
|
|
}
|
|
trigger = {
|
|
promoted_legend ?= {
|
|
legend_owner = root
|
|
legend_type = legend_type:holy
|
|
}
|
|
is_available_adult = yes
|
|
faith = {
|
|
has_doctrine_parameter = witchcraft_accepted # Covers both accepted and virtuous
|
|
}
|
|
# You have an artifact that is not already home to an evil spirit
|
|
any_character_artifact = {
|
|
NOT = { has_variable = imbued_with_evil_spirit }
|
|
}
|
|
}
|
|
|
|
cooldown = { years = 15 }
|
|
|
|
immediate = {
|
|
get_superstitious_courtier_effect = yes
|
|
promoted_legend = {
|
|
save_scope_as = legend
|
|
}
|
|
# Get an artifact to imbue with the spirit
|
|
random_character_artifact = {
|
|
limit = {
|
|
NOT = { has_variable = imbued_with_evil_spirit }
|
|
}
|
|
weight = { # Try to make it an artifact they care about
|
|
base = 1
|
|
modifier = {
|
|
add = 10
|
|
rarity = illustrious
|
|
}
|
|
modifier = {
|
|
add = 5
|
|
rarity = famed
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
rarity = masterwork
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
is_equipped = yes
|
|
}
|
|
}
|
|
save_scope_as = witchy_artifact
|
|
}
|
|
}
|
|
|
|
option = { # I know exactly what to do
|
|
name = legend_spread_events.8100.c
|
|
trigger = {
|
|
has_trait = theologian
|
|
}
|
|
add_piety = minor_piety_gain
|
|
scope:witchy_artifact = {
|
|
add_artifact_modifier = artifact_dread_gain_mult_3_modifier
|
|
set_artifact_description = possessed_artifact_desc
|
|
set_variable = {
|
|
name = imbued_with_evil_spirit
|
|
value = yes
|
|
}
|
|
}
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = minor_legend_quality_increase
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 200
|
|
ai_value_modifier = {
|
|
ai_zeal = 2
|
|
ai_rationality = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I'm already full of demons, let's just add some more
|
|
name = legend_spread_events.8100.d
|
|
trigger = {
|
|
OR = {
|
|
has_trait = possessed_1
|
|
has_trait = possessed_genetic
|
|
}
|
|
}
|
|
add_piety = major_piety_gain
|
|
add_character_modifier = {
|
|
modifier = ce1_evil_spirit
|
|
years = 15
|
|
}
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = minor_legend_quality_increase
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 200
|
|
ai_value_modifier = {
|
|
ai_zeal = 2
|
|
ai_rationality = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Stay back everyone, I will capture the spirit in my artifact
|
|
name = legend_spread_events.8100.a
|
|
duel = {
|
|
skill = learning
|
|
value = high_skill_rating
|
|
# Success.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
modifier = {
|
|
factor = 0.75
|
|
is_witch_trigger = no
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8100.a.win
|
|
left_icon = root
|
|
scope:witchy_artifact = {
|
|
add_artifact_modifier = artifact_dread_gain_mult_3_modifier
|
|
set_artifact_description = possessed_artifact_desc
|
|
set_variable = {
|
|
name = imbued_with_evil_spirit
|
|
value = yes
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
is_witch_trigger = no
|
|
}
|
|
add_trait = witch
|
|
}
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = minor_legend_quality_increase
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Failure.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8100.a.lose
|
|
left_icon = root
|
|
add_stress = minor_stress_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_decrease
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Crit failure.
|
|
10 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8100.a.crit_lose
|
|
left_icon = root
|
|
if = {
|
|
limit = { NOT = { has_trait = possessed } }
|
|
add_trait = possessed_1
|
|
}
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_decrease
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
craven = medium_stress_impact_gain
|
|
callous = minor_stress_impact_gain
|
|
witch = minor_stress_impact_loss # I live for this shit
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = 1
|
|
ai_boldness = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Zoinks! I'm outta here scoob
|
|
name = legend_spread_events.8100.b
|
|
stress_impact = {
|
|
arrogant = medium_stress_impact_gain
|
|
witch = medium_stress_impact_gain
|
|
brave = medium_stress_impact_gain
|
|
zealous = minor_stress_impact_gain
|
|
craven = minor_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## Your artifact is drenched in the blood of infidels
|
|
## 8110
|
|
## by James Beaumont
|
|
############################
|
|
legend_spread_events.8110 = {
|
|
type = character_event
|
|
title = legend_spread_events.8110.t
|
|
desc = legend_spread_events.8110.desc
|
|
theme = legend
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_bold
|
|
}
|
|
right_portrait = {
|
|
character = scope:courtier_1
|
|
animation = personality_rational
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:courtier_2
|
|
}
|
|
|
|
cooldown = { years = 15 }
|
|
|
|
trigger = {
|
|
is_available_adult = yes
|
|
faith = {
|
|
has_doctrine_parameter = great_holy_wars_active
|
|
}
|
|
promoted_legend ?= {
|
|
legend_owner = root
|
|
legend_type = legend_type:holy
|
|
}
|
|
# You have an artifact that does not already have this modifier
|
|
any_character_artifact = {
|
|
artifact_slot_type = primary_armament
|
|
NOT = { has_variable = blood_of_infidels }
|
|
}
|
|
any_courtier_or_guest = {
|
|
count >= 2
|
|
is_adult = yes
|
|
}
|
|
# You have a memory where you beat up an infidel
|
|
any_memory = {
|
|
memory_type = battle_won_memory
|
|
exists = memory_participant:loser
|
|
save_temporary_scope_as = temp_memory
|
|
root.faith = {
|
|
faith_hostility_level = {
|
|
target = scope:temp_memory.memory_participant:loser.faith
|
|
value >= faith_hostile_level
|
|
}
|
|
}
|
|
}
|
|
}
|
|
immediate = {
|
|
promoted_legend = {
|
|
save_scope_as = legend
|
|
}
|
|
# Get an artifact to attach the memory to
|
|
random_character_artifact = {
|
|
limit = {
|
|
artifact_slot_type = primary_armament
|
|
NOT = { has_variable = blood_of_infidels }
|
|
}
|
|
weight = { # Try to make it an artifact they care about
|
|
base = 1
|
|
modifier = {
|
|
add = 10
|
|
rarity = illustrious
|
|
}
|
|
modifier = {
|
|
add = 5
|
|
rarity = famed
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
rarity = masterwork
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
is_equipped = yes
|
|
}
|
|
}
|
|
save_scope_as = infidel_weapon
|
|
}
|
|
# Get the memory
|
|
random_memory = {
|
|
memory_type = battle_won_memory
|
|
limit = {
|
|
exists = memory_participant:loser
|
|
save_temporary_scope_as = temp_memory
|
|
root.faith = {
|
|
faith_hostility_level = {
|
|
target = scope:temp_memory.memory_participant:loser.faith
|
|
value >= faith_hostile_level
|
|
}
|
|
}
|
|
}
|
|
memory_participant:loser = { save_scope_as = loser }
|
|
save_scope_as = memory
|
|
}
|
|
random_courtier_or_guest = {
|
|
limit = {
|
|
is_adult = yes
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = {
|
|
subtract = ai_zeal
|
|
}
|
|
}
|
|
}
|
|
save_scope_as = courtier_1
|
|
}
|
|
random_courtier_or_guest = {
|
|
limit = {
|
|
is_adult = yes
|
|
this != scope:courtier_1
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = ai_zeal
|
|
}
|
|
}
|
|
save_scope_as = courtier_2
|
|
}
|
|
}
|
|
option = { # Yeah, that totally happened! Fr fr no cap
|
|
name = legend_spread_events.8110.a
|
|
duel = {
|
|
skills = { learning martial }
|
|
value = high_skill_rating
|
|
# Success.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8110.a.win
|
|
left_icon = root
|
|
scope:infidel_weapon = {
|
|
add_artifact_modifier = artifact_legend_spread_mult_2_modifier
|
|
add_artifact_modifier = artifact_monthly_piety_gain_mult_2_modifier
|
|
set_artifact_description = infidel_artifact_desc
|
|
set_variable = {
|
|
name = blood_of_infidels
|
|
value = yes
|
|
}
|
|
}
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = minor_legend_quality_increase
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Failure.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8110.a.lose
|
|
left_icon = root
|
|
add_stress = minor_stress_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_decrease
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
honest = medium_stress_impact_gain
|
|
callous = minor_stress_impact_loss
|
|
sadistic = minor_stress_impact_loss
|
|
zealous = minor_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = 1
|
|
ai_boldness = 1
|
|
ai_honor = -1
|
|
ai_compassion = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Nah, this did not happen
|
|
name = legend_spread_events.8110.b
|
|
stress_impact = {
|
|
arrogant = medium_stress_impact_gain
|
|
deceitful = medium_stress_impact_gain
|
|
zealous = minor_stress_impact_gain
|
|
honest = minor_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # How about I have it engraved with the real story of the battle?
|
|
name = legend_spread_events.8110.c
|
|
reason = prestige_level
|
|
trigger = {
|
|
prestige_level >= very_high_prestige_level
|
|
}
|
|
scope:infidel_weapon = {
|
|
add_artifact_modifier = artifact_legend_spread_mult_1_modifier
|
|
set_artifact_description = ce1_battle_artifact_desc
|
|
set_variable = {
|
|
name = blood_of_infidels
|
|
value = yes
|
|
}
|
|
}
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = minor_legend_quality_increase
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 200
|
|
ai_value_modifier = {
|
|
ai_zeal = 1
|
|
ai_boldness = 1
|
|
ai_honor = 1
|
|
ai_rationality = 1
|
|
ai_compassion = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## Go visit someone outside of your diplo range
|
|
## 8120-8129
|
|
## by James Beaumont
|
|
############################
|
|
|
|
# Call to adventure
|
|
legend_spread_events.8120 = {
|
|
type = character_event
|
|
title = legend_spread_events.8120.t
|
|
desc = legend_spread_events.8120.desc
|
|
theme = legend
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_honorable
|
|
}
|
|
right_portrait = {
|
|
character = scope:chronicler
|
|
animation = chancellor
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:distant_liege
|
|
}
|
|
|
|
cooldown = { years = 50 }
|
|
|
|
trigger = {
|
|
is_available_adult = yes
|
|
promoted_legend = {
|
|
legend_owner = root
|
|
legend_type = legend_type:heroic
|
|
}
|
|
# There must be a ruler outside of diplo range
|
|
any_ruler = {
|
|
top_liege = {
|
|
is_ai = yes
|
|
NOT = { in_diplomatic_range = root }
|
|
primary_title = { is_mercenary_company = no }
|
|
capital_province = {
|
|
squared_distance = {
|
|
target = root.capital_province
|
|
value <= squared_distance_massive # Don't walk from Iceland to Burma
|
|
}
|
|
}
|
|
any_courtier_or_guest = {
|
|
is_adult = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
promoted_legend = { save_scope_as = legend }
|
|
random_ruler = {
|
|
limit = {
|
|
top_liege = {
|
|
is_ai = yes
|
|
NOT = { in_diplomatic_range = root }
|
|
primary_title = { is_mercenary_company = no }
|
|
capital_province = {
|
|
squared_distance = {
|
|
target = root.capital_province
|
|
value <= squared_distance_massive
|
|
}
|
|
}
|
|
any_courtier_or_guest = {
|
|
is_adult = yes
|
|
}
|
|
}
|
|
}
|
|
top_liege = {
|
|
capital_province = { save_scope_as = distant_location }
|
|
primary_title = { save_scope_as = distant_title }
|
|
save_scope_as = distant_liege
|
|
}
|
|
}
|
|
grab_appropriate_chronicler_effect = yes
|
|
}
|
|
|
|
option = { #A worthwhile expedition!
|
|
name = legend_spread_events.8120.a
|
|
custom_tooltip = {
|
|
text = travel_to_distant_land_tt
|
|
start_travel_plan = {
|
|
destination = scope:distant_location
|
|
return_trip = yes
|
|
on_arrival_event = legend_spread_events.8122
|
|
on_travel_planner_cancel_event = legend_spread_events.8121
|
|
}
|
|
}
|
|
stress_impact = {
|
|
lazy = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = -1
|
|
ai_honor = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Sod that
|
|
name = legend_spread_events.8120.b
|
|
stress_impact = {
|
|
content = medium_stress_impact_loss
|
|
ambitious = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_honor = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# I foolishly cancelled my travel plan
|
|
legend_spread_events.8121 = {
|
|
type = character_event
|
|
title = legend_spread_events.8121.t
|
|
desc = legend_spread_events.8121.desc
|
|
theme = legend
|
|
override_background = { reference = wilderness }
|
|
left_portrait = {
|
|
character = root
|
|
animation = stress
|
|
}
|
|
|
|
option = { # Dangit
|
|
name = legend_spread_events.8121.a
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
# I have arrived, what do I want?
|
|
legend_spread_events.8122 = {
|
|
type = character_event
|
|
title = legend_spread_events.8122.t
|
|
desc = {
|
|
desc = legend_spread_events.8122.desc.intro
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:distant_location.county = {
|
|
any_this_title_or_de_jure_above = { this = title:k_sweden }
|
|
}
|
|
}
|
|
desc = legend_spread_events.8122.desc.disappointing.sweden
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:distant_location = {
|
|
has_holding_type = tribal_holding
|
|
}
|
|
}
|
|
desc = legend_spread_events.8122.desc.disappointing.tribal
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:distant_location.county = {
|
|
development_level <= bad_development_level
|
|
title_province = { is_wetland_trigger = yes }
|
|
}
|
|
}
|
|
desc = legend_spread_events.8122.desc.disappointing.wet
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:distant_location.county = {
|
|
development_level <= bad_development_level
|
|
title_province = { is_drylands_or_desert_trigger = yes }
|
|
}
|
|
}
|
|
desc = legend_spread_events.8122.desc.disappointing.dry
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:distant_location.county = {
|
|
development_level <= bad_development_level
|
|
}
|
|
}
|
|
desc = legend_spread_events.8122.desc.disappointing.fallback
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:distant_location.county = {
|
|
development_level > great_development_level
|
|
}
|
|
}
|
|
desc = legend_spread_events.8122.desc.not_disappointing
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:distant_location.county = {
|
|
development_level > good_development_level
|
|
}
|
|
}
|
|
desc = legend_spread_events.8122.desc.slightly_disappointing
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:distant_location.county = {
|
|
development_level > bad_development_level
|
|
}
|
|
}
|
|
desc = legend_spread_events.8122.desc.somewhat_disappointing
|
|
}
|
|
}
|
|
desc = legend_spread_events.8122.desc.bridge
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:distant_courtier = { # Viking adventurers and such
|
|
culture = root.culture
|
|
}
|
|
}
|
|
desc = legend_spread_events.8122.desc.outro.same_culture
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:distant_courtier = {
|
|
religion = root.religion
|
|
}
|
|
}
|
|
desc = legend_spread_events.8122.desc.outro.same_religion
|
|
}
|
|
desc = legend_spread_events.8122.desc.outro.fallback
|
|
}
|
|
}
|
|
theme = legend
|
|
left_portrait = {
|
|
character = root
|
|
animation = admiration
|
|
}
|
|
right_portrait = {
|
|
character = scope:distant_courtier
|
|
animation = thinking
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:distant_knight
|
|
}
|
|
lower_center_portrait = {
|
|
character = scope:distant_liege
|
|
}
|
|
|
|
immediate = {
|
|
scope:distant_liege = {
|
|
random_courtier_or_guest = {
|
|
limit = {
|
|
is_adult = yes
|
|
}
|
|
save_scope_as = distant_courtier
|
|
}
|
|
random_knight ?= {
|
|
save_scope_as = distant_knight
|
|
}
|
|
}
|
|
current_travel_plan = {
|
|
delay_travel_plan = { months = 2 }
|
|
}
|
|
create_character_memory = {
|
|
type = ce1_travelled_far_away
|
|
participants = {
|
|
distant_realm = scope:distant_liege
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I want to see how people fight here
|
|
name = legend_spread_events.8122.a
|
|
trigger = {
|
|
exists = scope:distant_liege
|
|
}
|
|
custom_tooltip = legend_quality_if_wins_tt
|
|
configure_start_single_combat_effect = {
|
|
SC_INITIATOR = root
|
|
SC_ATTACKER = root
|
|
SC_DEFENDER = scope:distant_knight
|
|
FATALITY = no
|
|
FIXED = no
|
|
LOCALE = tavern
|
|
OUTPUT_EVENT = legend_spread_events.8123
|
|
INVALIDATION_EVENT = fp1_tbc.0021
|
|
}
|
|
stress_impact = {
|
|
craven = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = 1
|
|
ai_honor = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I want to talk about my cool legend with your liege
|
|
name = legend_spread_events.8122.b
|
|
duel = {
|
|
skill = diplomacy
|
|
target = scope:distant_liege
|
|
# Success.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8122.b.success
|
|
left_icon = root
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = major_legend_quality_increase
|
|
}
|
|
}
|
|
current_travel_plan = { resume_travel_plan = yes }
|
|
}
|
|
}
|
|
# Failure.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8122.b.failure
|
|
left_icon = root
|
|
add_stress = minor_stress_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = minor_legend_quality_increase
|
|
}
|
|
}
|
|
current_travel_plan = { resume_travel_plan = yes }
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
shy = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_sociability = 1
|
|
ai_honor = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I want to bring something cool back home
|
|
name = legend_spread_events.8122.c
|
|
if = {
|
|
limit = {
|
|
capital_county.holder = root
|
|
}
|
|
capital_county = {
|
|
add_county_modifier = {
|
|
modifier = legendary_item
|
|
years = 15
|
|
}
|
|
}
|
|
}
|
|
add_character_modifier = {
|
|
modifier = legendary_item_personal
|
|
years = 10
|
|
}
|
|
current_travel_plan = { resume_travel_plan = yes }
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_sociability = -1
|
|
ai_boldness = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#SCE output events
|
|
legend_spread_events.8123 = {
|
|
hidden = yes
|
|
type = character_event
|
|
immediate = {
|
|
if = { # Defeat
|
|
limit = {
|
|
scope:sc_victor = scope:distant_knight
|
|
}
|
|
trigger_event = legend_spread_events.8124
|
|
}
|
|
else = {
|
|
trigger_event = legend_spread_events.8125
|
|
}
|
|
}
|
|
}
|
|
|
|
# I lost :(
|
|
legend_spread_events.8124 = {
|
|
type = character_event
|
|
title = legend_spread_events.8124.t
|
|
desc = legend_spread_events.8124.desc
|
|
theme = legend
|
|
override_background = { reference = wilderness }
|
|
left_portrait = {
|
|
character = root
|
|
animation = stress
|
|
}
|
|
right_portrait = {
|
|
character = scope:distant_knight
|
|
triggered_animation = {
|
|
trigger = { var:signature_weapon = flag:axe }
|
|
animation = celebrate_axe
|
|
}
|
|
triggered_animation = {
|
|
trigger = { var:signature_weapon = flag:mace }
|
|
animation = celebrate_mace
|
|
}
|
|
triggered_animation = {
|
|
trigger = { var:signature_weapon = flag:sword }
|
|
animation = celebrate_sword
|
|
}
|
|
triggered_animation = {
|
|
trigger = { var:signature_weapon = flag:dagger }
|
|
animation = celebrate_dagger
|
|
}
|
|
triggered_animation = {
|
|
trigger = { var:signature_weapon = flag:spear }
|
|
animation = celebrate_spear
|
|
}
|
|
triggered_animation = {
|
|
trigger = { var:signature_weapon = flag:hammer }
|
|
animation = celebrate_hammer
|
|
}
|
|
animation = marshal
|
|
}
|
|
|
|
option = { # Dangit
|
|
name = legend_spread_events.8124.a
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = minor_legend_quality_increase
|
|
}
|
|
}
|
|
current_travel_plan = { resume_travel_plan = yes }
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
# I won :D
|
|
legend_spread_events.8125 = {
|
|
type = character_event
|
|
title = legend_spread_events.8125.t
|
|
desc = legend_spread_events.8125.desc
|
|
theme = legend
|
|
override_background = { reference = wilderness }
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = { var:signature_weapon = flag:axe }
|
|
animation = celebrate_axe
|
|
}
|
|
triggered_animation = {
|
|
trigger = { var:signature_weapon = flag:mace }
|
|
animation = celebrate_mace
|
|
}
|
|
triggered_animation = {
|
|
trigger = { var:signature_weapon = flag:sword }
|
|
animation = celebrate_sword
|
|
}
|
|
triggered_animation = {
|
|
trigger = { var:signature_weapon = flag:dagger }
|
|
animation = celebrate_dagger
|
|
}
|
|
triggered_animation = {
|
|
trigger = { var:signature_weapon = flag:spear }
|
|
animation = celebrate_spear
|
|
}
|
|
triggered_animation = {
|
|
trigger = { var:signature_weapon = flag:hammer }
|
|
animation = celebrate_hammer
|
|
}
|
|
animation = marshal
|
|
}
|
|
right_portrait = {
|
|
character = scope:distant_knight
|
|
animation = stress
|
|
}
|
|
|
|
immediate = {
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = major_legend_quality_increase
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Neato!
|
|
name = legend_spread_events.8125.a
|
|
current_travel_plan = { resume_travel_plan = yes }
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = { # Come back with me!
|
|
name = legend_spread_events.8125.b
|
|
current_travel_plan = { resume_travel_plan = yes }
|
|
add_courtier = scope:distant_knight
|
|
root.current_travel_plan = {
|
|
add_companion = scope:distant_knight
|
|
}
|
|
scope:distant_knight = {
|
|
add_character_flag = {
|
|
flag = blocked_from_leaving
|
|
years = 10
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
can_be_combatant_based_on_gender_trigger = {
|
|
ARMY_OWNER = root
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = ignores_gender_army_rules_tt
|
|
add_character_modifier = ignores_gender_army_rules
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
can_employ_court_position_type = champion_court_position
|
|
}
|
|
court_position_grant_effect = {
|
|
EMPLOYER = root
|
|
CANDIDATE = scope:distant_knight
|
|
POS = champion
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
can_employ_court_position_type = bodyguard_court_position
|
|
}
|
|
court_position_grant_effect = {
|
|
EMPLOYER = root
|
|
CANDIDATE = scope:distant_knight
|
|
POS = bodyguard
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## My ancestor was visited by angels
|
|
## 8130
|
|
## by James Beaumont
|
|
############################
|
|
legend_spread_events.8130 = {
|
|
type = character_event
|
|
title = legend_spread_events.8130.t
|
|
desc = legend_spread_events.8130.desc
|
|
theme = legend
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_honorable
|
|
}
|
|
right_portrait = {
|
|
character = scope:chronicler
|
|
animation = chancellor
|
|
}
|
|
|
|
trigger = {
|
|
is_available_adult = yes
|
|
promoted_legend = {
|
|
legend_type = legend_type:legitimizing
|
|
exists = legend_property:title
|
|
}
|
|
root != house.house_founder
|
|
house.house_founder = { is_alive = no }
|
|
religion_has_angels_trigger = yes
|
|
}
|
|
|
|
cooldown = { years = 15 }
|
|
|
|
|
|
immediate = {
|
|
promoted_legend = {
|
|
save_scope_as = legend
|
|
legend_property:title = { save_scope_as = legend_title }
|
|
}
|
|
house.house_founder = { save_scope_as = founder }
|
|
grab_appropriate_chronicler_effect = yes
|
|
}
|
|
|
|
option = { # Yes, this definitely happened
|
|
name = legend_spread_events.8130.a
|
|
duel = {
|
|
skill = learning
|
|
value = high_skill_rating
|
|
# Success.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8130.a.win
|
|
left_icon = root
|
|
right_icon = scope:chronicler
|
|
add_piety = medium_piety_gain
|
|
house = {
|
|
add_house_modifier = {
|
|
modifier = angelic_founder
|
|
years = 15
|
|
}
|
|
}
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_increase
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Failure.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8130.a.lose
|
|
left_icon = root
|
|
right_icon = scope:chronicler
|
|
add_stress = minor_stress_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = minor_legend_quality_decrease
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
humble = minor_stress_impact_gain
|
|
honest = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = 1
|
|
ai_energy = 1
|
|
ai_honor = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Sod that
|
|
name = legend_spread_events.8130.b
|
|
|
|
add_piety = minor_piety_gain
|
|
|
|
stress_impact = {
|
|
base = miniscule_stress_impact_loss
|
|
content = medium_stress_impact_loss
|
|
ambitious = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_honor = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## What a cool battle, time to add it to my legend
|
|
## 8140
|
|
## by James Beaumont
|
|
############################
|
|
# Hidden setup event
|
|
legend_spread_events.8140 = {
|
|
scope = combat_side
|
|
hidden = yes
|
|
|
|
trigger = {
|
|
# Only for promoted legend owners who are their own protagonists
|
|
side_primary_participant.promoted_legend.legend_protagonist ?= side_primary_participant
|
|
# Only if you commanded the army yourself
|
|
side_commander = side_primary_participant
|
|
enemy_side.side_primary_participant = {
|
|
is_landed = yes # Killing peasants is not very legendary
|
|
}
|
|
}
|
|
|
|
cooldown = { years = 15 }
|
|
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
side_primary_participant = {
|
|
has_royal_court = yes
|
|
has_court_type = court_warlike
|
|
}
|
|
add = 1
|
|
}
|
|
modifier = { # More likely for crusades and such
|
|
side_primary_participant = {
|
|
is_in_ongoing_great_holy_war = yes
|
|
}
|
|
add = 1
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
if = {
|
|
limit = {
|
|
exists = enemy_side.side_commander
|
|
}
|
|
enemy_side.side_commander = {
|
|
save_scope_as = enemy_commander
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = side_commander
|
|
}
|
|
side_commander = {
|
|
save_scope_as = friendly_commander
|
|
}
|
|
}
|
|
enemy_side.side_primary_participant = {
|
|
save_scope_as = enemy_battle_owner
|
|
}
|
|
combat.location = {
|
|
save_scope_as = combat_location
|
|
}
|
|
|
|
side_primary_participant = {
|
|
trigger_event = { id = legend_spread_events.8141 }
|
|
}
|
|
}
|
|
}
|
|
|
|
legend_spread_events.8141 = {
|
|
type = character_event
|
|
title = legend_spread_events.8141.t
|
|
desc = legend_spread_events.8141.desc
|
|
theme = battle
|
|
left_portrait = {
|
|
character = root
|
|
animation = celebrate_sword
|
|
}
|
|
|
|
trigger = {
|
|
# based on where the scope is set, they might not exist when the event is fired
|
|
exists = scope:enemy_commander
|
|
exists = scope:friendly_commander
|
|
NOT = {
|
|
exists = promoted_legend.var:8141_commander
|
|
}
|
|
promoted_legend = {
|
|
has_legend_chapter = famous_deed
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
promoted_legend = {
|
|
save_scope_as = legend
|
|
}
|
|
}
|
|
|
|
option = { # A nice addition to my legend
|
|
name = legend_spread_events.8141.a
|
|
promoted_legend = {
|
|
change_legend_quality_effect = { VALUE = medium_legend_quality_increase }
|
|
set_variable = { # For loc
|
|
name = 8141_commander
|
|
value = scope:enemy_commander
|
|
}
|
|
set_legend_chapter = {
|
|
name = famous_deed
|
|
localization_key = legend_chapter_great_battle
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # No, there are far greater things for my legend to be about
|
|
name = legend_spread_events.8141.b
|
|
add_character_modifier = {
|
|
modifier = ce1_legendary_battle
|
|
years = 15
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## Wanna know how I got these scars? Activity event
|
|
## 8150
|
|
## by James Beaumont
|
|
############################
|
|
legend_spread_events.8150 = {
|
|
type = activity_event
|
|
title = legend_spread_events.8150.t
|
|
desc = legend_spread_events.8150.desc
|
|
theme = legend
|
|
left_portrait = {
|
|
character = root
|
|
animation = sadness
|
|
}
|
|
right_portrait = {
|
|
character = scope:intrigued_guest
|
|
animation = thinking
|
|
}
|
|
|
|
trigger = {
|
|
exists = promoted_legend
|
|
promoted_legend.legend_protagonist = root
|
|
has_permanent_physical_injury = yes
|
|
promoted_legend = {
|
|
has_legend_chapter = famous_deed
|
|
}
|
|
}
|
|
|
|
cooldown = { years = 15 }
|
|
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = 1
|
|
has_activity_intent = spread_legend_intent
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
root = {
|
|
save_scope_as = root_scope
|
|
}
|
|
if = { # Prioritise the stop host for tours
|
|
limit = {
|
|
exists = scope:stop_host_scope
|
|
}
|
|
scope:stop_host_scope = { save_scope_as = intrigued_guest }
|
|
}
|
|
else = {
|
|
scope:activity = {
|
|
random_attending_character = {
|
|
limit = {
|
|
is_ai = yes
|
|
is_adult = yes
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = { # Curious about you
|
|
add = 10
|
|
has_trait = gregarious
|
|
}
|
|
modifier = { # Not big on the whole "This could be offensive" thing
|
|
add = 2
|
|
NOT = { has_trait = compassionate }
|
|
}
|
|
}
|
|
save_scope_as = intrigued_guest
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # A story I will take to my grave
|
|
name = legend_spread_events.8150.c
|
|
trigger = {
|
|
has_trait = gallant
|
|
}
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_increase
|
|
}
|
|
set_legend_chapter = {
|
|
name = famous_deed
|
|
localization_key = legend_chapter_mysterious_injury
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I got this injury fighting a mighty beast!
|
|
name = legend_spread_events.8150.a
|
|
duel = {
|
|
skills = { martial learning }
|
|
target = scope:intrigued_guest
|
|
# Success.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8080.a.win
|
|
left_icon = root
|
|
right_icon = scope:intrigued_guest
|
|
add_piety = medium_prestige_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_increase
|
|
}
|
|
set_legend_chapter = {
|
|
name = famous_deed
|
|
localization_key = legend_chapter_battled_mighty_beast_good
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Failure.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8080.a.lose
|
|
left_icon = root
|
|
right_icon = scope:intrigued_guest
|
|
add_stress = minor_stress_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_decrease
|
|
}
|
|
set_legend_chapter = {
|
|
name = famous_deed
|
|
localization_key = legend_chapter_battled_mighty_beast_bad
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
humble = minor_stress_impact_gain
|
|
honest = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = -1
|
|
ai_energy = 1
|
|
ai_honor = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I was attacked when evangelising the faith
|
|
name = legend_spread_events.8150.b
|
|
trigger = { # Must believe in evangelism to an extent
|
|
faith = { NOT = { has_doctrine = doctrine_pluralism_pluralistic } }
|
|
}
|
|
duel = {
|
|
skill = learning
|
|
target = scope:intrigued_guest
|
|
# Success.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8080.a.win
|
|
left_icon = root
|
|
right_icon = scope:intrigued_guest
|
|
add_piety = medium_prestige_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_increase
|
|
}
|
|
set_legend_chapter = {
|
|
name = famous_deed
|
|
localization_key = legend_chapter_injured_evangelising_good
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Failure.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8080.a.lose
|
|
left_icon = root
|
|
right_icon = scope:intrigued_guest
|
|
add_stress = minor_stress_gain
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_decrease
|
|
}
|
|
set_legend_chapter = {
|
|
name = famous_deed
|
|
localization_key = legend_chapter_injured_evangelising_bad
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
humble = minor_stress_impact_gain
|
|
honest = minor_stress_impact_gain
|
|
cynical = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = 1
|
|
ai_energy = 1
|
|
ai_honor = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # No, the memories are too painful
|
|
name = legend_spread_events.8150.d
|
|
|
|
every_vassal = {
|
|
vassal_stance = glory_hound
|
|
custom = every_glory_hound_vassal
|
|
add_opinion = {
|
|
modifier = respect_opinion
|
|
target = root
|
|
opinion = 15
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
shy = minor_stress_impact_loss
|
|
reclusive = minor_stress_impact_loss
|
|
paranoid = minor_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = -1
|
|
ai_energy = -1
|
|
ai_honor = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
add_character_flag = legend_spread_events_8160
|
|
}
|
|
}
|
|
|
|
############################
|
|
## I woo'd the love of my life
|
|
## 8160
|
|
## by James Beaumont
|
|
############################
|
|
legend_spread_events.8160 = {
|
|
type = character_event
|
|
title = legend_spread_events.8160.t
|
|
desc = legend_spread_events.8160.desc
|
|
theme = legend
|
|
override_background = { reference = study }
|
|
left_portrait = {
|
|
character = root
|
|
animation = flirtation
|
|
}
|
|
right_portrait = {
|
|
character = scope:soulmate
|
|
animation = flirtation
|
|
}
|
|
|
|
trigger = {
|
|
exists = promoted_legend
|
|
promoted_legend.legend_protagonist = root
|
|
NOR = {
|
|
exists = promoted_legend.var:8160_soulmate
|
|
has_character_flag = legend_spread_events_8160
|
|
}
|
|
promoted_legend = {
|
|
has_legend_chapter = additional_deed
|
|
}
|
|
}
|
|
|
|
cooldown = { years = 15 }
|
|
|
|
|
|
immediate = {
|
|
promoted_legend = { save_scope_as = legend }
|
|
}
|
|
|
|
option = { # Yes, our love will be legendary
|
|
name = legend_spread_events.8160.a
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_increase
|
|
}
|
|
set_variable = {
|
|
name = 8160_soulmate
|
|
value = scope:soulmate
|
|
}
|
|
set_legend_chapter = {
|
|
name = additional_deed
|
|
localization_key = legend_chapter_love
|
|
}
|
|
}
|
|
reverse_add_opinion = {
|
|
modifier = flattered_opinion
|
|
target = scope:soulmate
|
|
opinion = 15
|
|
}
|
|
stress_impact = {
|
|
# My legend is about meeeee
|
|
arrogant = minor_stress_impact_gain
|
|
callous = minor_stress_impact_gain
|
|
sadistic = minor_stress_impact_gain
|
|
honest = minor_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # No, this is about me :)
|
|
name = legend_spread_events.8160.b
|
|
reverse_add_opinion = {
|
|
modifier = insult_opinion
|
|
target = scope:soulmate
|
|
opinion = -15
|
|
}
|
|
add_character_modifier = {
|
|
modifier = ce1_heartthrob
|
|
years = 15
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## W-wait, I'm gonna die one day??
|
|
## 8170
|
|
## by James Beaumont
|
|
############################
|
|
legend_spread_events.8170 = {
|
|
type = character_event
|
|
title = legend_spread_events.8170.t
|
|
desc = {
|
|
desc = legend_spread_events.8170.desc.intro
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
religion = religion:taoism_religion
|
|
}
|
|
desc = legend_spread_events.8170.desc.mid.taoist
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
faith = { has_doctrine_parameter = reincarnation_events_active }
|
|
}
|
|
desc = legend_spread_events.8170.desc.mid.reincarnation
|
|
}
|
|
desc = legend_spread_events.8170.desc.mid.fallback
|
|
}
|
|
desc = legend_spread_events.8170.desc.outro
|
|
}
|
|
theme = legend
|
|
override_background = { reference = corridor_night }
|
|
left_portrait = {
|
|
character = root
|
|
animation = fear
|
|
}
|
|
cooldown = { years = 100 }
|
|
|
|
trigger = {
|
|
exists = promoted_legend
|
|
promoted_legend.legend_protagonist = root
|
|
is_immortal = no # We don't use immortality in the base game, this is here to make life easier for modders
|
|
age >= 30
|
|
promoted_legend = {
|
|
has_legend_chapter = motivation
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = 2
|
|
religion = religion:taoism_religion
|
|
}
|
|
modifier = {
|
|
add = 2
|
|
health <= poor_health
|
|
}
|
|
modifier = { # Contemplate mortality more as you get older
|
|
add = {
|
|
value = age
|
|
divide = 50
|
|
}
|
|
}
|
|
modifier = { # Comfortable with dying
|
|
factor = 0.5
|
|
OR = {
|
|
has_trait = content
|
|
has_trait = humble
|
|
has_trait = brave
|
|
has_trait = zealous
|
|
}
|
|
}
|
|
modifier = { # Terrified of dying
|
|
factor = 1.5
|
|
OR = {
|
|
has_trait = ambitious
|
|
has_trait = arrogant
|
|
has_trait = craven
|
|
has_trait = cynical
|
|
}
|
|
}
|
|
modifier = { # Faith believes dying is good actually
|
|
factor = 0.1
|
|
faith = { has_doctrine_parameter = consolamentum_active }
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
promoted_legend = { save_scope_as = legend }
|
|
}
|
|
|
|
option = { # Y-yes, I must become immortal!
|
|
name = legend_spread_events.8170.a
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = minor_legend_quality_increase
|
|
}
|
|
set_legend_chapter = {
|
|
name = motivation
|
|
localization_key = legend_chapter_immortal
|
|
}
|
|
}
|
|
add_character_modifier = {
|
|
modifier = ce1_immortal
|
|
years = 15
|
|
}
|
|
hidden_effect = {
|
|
add_character_flag = quest_for_immortality
|
|
}
|
|
stress_impact = {
|
|
content = minor_stress_impact_gain
|
|
humble = minor_stress_impact_gain
|
|
brave = minor_stress_impact_gain
|
|
zealous = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = -1
|
|
ai_boldness = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Pfshhhhh, legends never die
|
|
name = {
|
|
trigger = { has_trait = eccentric }
|
|
text = legend_spread_events.8170.b.chess
|
|
}
|
|
name = {
|
|
trigger = { NOT = { has_trait = eccentric } }
|
|
text = legend_spread_events.8170.b.fallback
|
|
}
|
|
add_character_modifier = {
|
|
modifier = ce1_level_headed
|
|
years = 5
|
|
}
|
|
stress_impact = {
|
|
ambitious = minor_stress_impact_gain
|
|
arrogant = minor_stress_impact_gain
|
|
craven = minor_stress_impact_gain
|
|
cynical = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
trigger_event = {
|
|
id = legend_spread_events.8172
|
|
months = { 1 3 }
|
|
}
|
|
}
|
|
}
|
|
#Follow-up, my little kid looks just like ME!
|
|
legend_spread_events.8171 = {
|
|
type = character_event
|
|
title = legend_spread_events.8171.t
|
|
desc = legend_spread_events.8171.desc
|
|
theme = legend
|
|
left_portrait = {
|
|
character = root
|
|
animation = shock
|
|
}
|
|
right_portrait = {
|
|
character = scope:child
|
|
animation = happiness
|
|
}
|
|
cooldown = { years = 5 }
|
|
|
|
trigger = {
|
|
exists = promoted_legend
|
|
promoted_legend.legend_protagonist = root
|
|
is_immortal = no
|
|
has_character_flag = quest_for_immortality
|
|
NOT = { exists = promoted_legend.var:8171_child }
|
|
promoted_legend = {
|
|
has_legend_chapter = conclusion
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
promoted_legend = { save_scope_as = legend }
|
|
}
|
|
|
|
option = { # My song is ending, but the story never ends.
|
|
name = legend_spread_events.8171.a
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = major_legend_quality_increase
|
|
}
|
|
set_variable = {
|
|
name = 8171_child
|
|
value = scope:child
|
|
}
|
|
set_legend_chapter = {
|
|
name = conclusion
|
|
localization_key = legend_chapter_immortal_child_conclusion
|
|
}
|
|
}
|
|
stress_impact = {
|
|
ambitious = minor_stress_impact_gain
|
|
arrogant = minor_stress_impact_gain
|
|
craven = minor_stress_impact_gain
|
|
cynical = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = -1
|
|
ai_boldness = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Follow-up, meet your maker
|
|
legend_spread_events.8172 = {
|
|
type = character_event
|
|
title = legend_spread_events.8172.t
|
|
desc = legend_spread_events.8172.desc
|
|
theme = legend
|
|
left_portrait = {
|
|
character = root
|
|
animation = shock
|
|
}
|
|
right_portrait = {
|
|
character = scope:old_you
|
|
animation = personality_zealous
|
|
outfit_tags = { nightgown }
|
|
hide_info = yes
|
|
}
|
|
override_effect_2d = fog
|
|
cooldown = { years = 5 }
|
|
|
|
trigger = {
|
|
exists = promoted_legend
|
|
promoted_legend.legend_protagonist = root
|
|
has_character_flag = quest_for_immortality
|
|
NOT = { religion = religion:taoism_religion }
|
|
is_immortal = no
|
|
promoted_legend = {
|
|
has_legend_chapter = conclusion
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
promoted_legend = { save_scope_as = legend }
|
|
create_character = {
|
|
template = bp1_doppelganger_template
|
|
dynasty = none
|
|
location = root.capital_province
|
|
save_scope_as = old_you
|
|
}
|
|
scope:old_you = {
|
|
set_age = 100
|
|
}
|
|
}
|
|
|
|
option = { # Go be human
|
|
name = legend_spread_events.8172.a
|
|
flavor = legend_spread_events.8172.a.flavor
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_increase
|
|
}
|
|
set_legend_chapter = {
|
|
name = conclusion
|
|
localization_key = legend_chapter_accept_mortality_conclusion
|
|
}
|
|
}
|
|
add_character_modifier = {
|
|
modifier = ce1_accepted_mortality
|
|
years = 25
|
|
}
|
|
stress_impact = {
|
|
base = major_stress_impact_loss
|
|
ambitious = minor_stress_impact_gain
|
|
arrogant = minor_stress_impact_gain
|
|
craven = minor_stress_impact_gain
|
|
cynical = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = -1
|
|
ai_boldness = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Not today matey
|
|
name = legend_spread_events.8172.b
|
|
flavor = legend_spread_events.8172.b.flavor
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = minor_legend_quality_increase
|
|
}
|
|
set_legend_chapter = {
|
|
name = conclusion
|
|
localization_key = legend_chapter_confronted_creator_conclusion
|
|
}
|
|
}
|
|
add_character_modifier = {
|
|
modifier = ce1_will_to_live
|
|
years = 15
|
|
}
|
|
stress_impact = {
|
|
ambitious = minor_stress_impact_loss
|
|
arrogant = minor_stress_impact_loss
|
|
craven = minor_stress_impact_loss
|
|
cynical = minor_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = 1
|
|
ai_boldness = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I'm ready
|
|
name = legend_spread_events.8172.c
|
|
flavor = legend_spread_events.8172.c.flavor
|
|
trigger = {
|
|
has_trait = content
|
|
OR = {
|
|
health <= poor_health
|
|
age >= 65
|
|
}
|
|
}
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = major_legend_quality_increase
|
|
}
|
|
set_legend_chapter = {
|
|
name = conclusion
|
|
localization_key = legend_chapter_accept_mortality_conclusion
|
|
}
|
|
}
|
|
death = {
|
|
death_reason = death_peaceful
|
|
}
|
|
|
|
stress_impact = {
|
|
base = massive_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = -1
|
|
ai_boldness = 1
|
|
}
|
|
}
|
|
}
|
|
after = {
|
|
scope:old_you = {
|
|
silent_disappearance_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## You killed my father, prepare to die
|
|
## 8180
|
|
## by James Beaumont
|
|
############################
|
|
legend_spread_events.8180 = {
|
|
type = character_event
|
|
title = legend_spread_events.8180.t
|
|
desc = legend_spread_events.8180.desc
|
|
theme = legend
|
|
left_portrait = {
|
|
character = root
|
|
animation = anger
|
|
}
|
|
lower_left_portrait = {
|
|
character = scope:dead_parent
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:killer
|
|
}
|
|
|
|
trigger = {
|
|
exists = promoted_legend
|
|
promoted_legend.legend_protagonist = root
|
|
NOT = {
|
|
exists = var:8180_revenge_quest
|
|
}
|
|
any_parent = {
|
|
even_if_dead = yes
|
|
killer ?= { is_alive = yes }
|
|
NOT = { # I killed my father. Prepare to- wait...
|
|
killer = root
|
|
}
|
|
}
|
|
promoted_legend = {
|
|
has_legend_chapter = motivation
|
|
}
|
|
}
|
|
|
|
cooldown = { years = 25 }
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
factor = 10
|
|
has_trait = vengeful
|
|
}
|
|
modifier = {
|
|
factor = 0.1
|
|
has_trait = forgiving
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_parent = {
|
|
even_if_dead = yes
|
|
limit = {
|
|
killer ?= { is_alive = yes }
|
|
killer != root
|
|
}
|
|
save_scope_as = dead_parent
|
|
killer = { save_scope_as = killer }
|
|
}
|
|
promoted_legend = { save_scope_as = legend }
|
|
}
|
|
|
|
option = { # My revenge quest begins
|
|
name = legend_spread_events.8180.a
|
|
promoted_legend = {
|
|
change_legend_quality_effect = {
|
|
VALUE = minor_legend_quality_increase
|
|
}
|
|
set_legend_chapter = {
|
|
name = motivation
|
|
localization_key = legend_chapter_revenge_quest
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
has_relation_rival = scope:killer
|
|
}
|
|
}
|
|
set_relation_rival = {
|
|
target = scope:killer
|
|
reason = rival_murdered_parent
|
|
}
|
|
}
|
|
custom_tooltip = {
|
|
text = 8180_bonus_if_you_kill_tt
|
|
set_variable = {
|
|
name = 8180_revenge_quest
|
|
value = scope:killer
|
|
}
|
|
scope:killer = {
|
|
set_variable = { # To trigger the event
|
|
name = 8180_marked_for_death
|
|
value = root
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
forgiving = minor_stress_impact_gain
|
|
craven = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 1
|
|
ai_boldness = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # This does not define me
|
|
name = legend_spread_events.8180.b
|
|
add_character_modifier = {
|
|
modifier = ce1_forgiveness
|
|
years = 15
|
|
}
|
|
stress_impact = {
|
|
base = major_stress_impact_gain
|
|
forgiving = major_stress_impact_loss
|
|
compassionate = major_stress_impact_loss
|
|
just = minor_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_vengefulness = -1
|
|
ai_boldness = -1
|
|
ai_honor = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Revenge complete!
|
|
legend_spread_events.8181 = {
|
|
type = character_event
|
|
title = legend_spread_events.8181.t
|
|
desc = {
|
|
desc = legend_spread_events.8181.desc.intro
|
|
first_valid = {
|
|
triggered_desc = { # Did I kill them, or did they just die?
|
|
trigger = {
|
|
scope:killer.killer = root
|
|
}
|
|
desc = legend_spread_events.8181.desc.mid.murder
|
|
}
|
|
desc = legend_spread_events.8181.desc.mid.fallback
|
|
}
|
|
desc = legend_spread_events.8181.desc.outro
|
|
}
|
|
theme = legend
|
|
left_portrait = {
|
|
character = root
|
|
animation = anger
|
|
}
|
|
right_portrait = {
|
|
character = scope:killer
|
|
}
|
|
|
|
trigger = {
|
|
exists = promoted_legend
|
|
promoted_legend.legend_protagonist = root
|
|
exists = var:8180_revenge_quest
|
|
promoted_legend = {
|
|
has_legend_chapter = conclusion
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
var:8180_revenge_quest = { save_scope_as = killer }
|
|
promoted_legend = { save_scope_as = legend }
|
|
random_parent = {
|
|
even_if_dead = yes
|
|
limit = {
|
|
killer ?= scope:killer
|
|
}
|
|
save_scope_as = dead_parent
|
|
}
|
|
}
|
|
|
|
option = { # My revenge quest begins
|
|
name = legend_spread_events.8181.a
|
|
promoted_legend = {
|
|
if = {
|
|
limit = {
|
|
scope:killer.killer = root
|
|
}
|
|
change_legend_quality_effect = {
|
|
VALUE = major_legend_quality_increase
|
|
}
|
|
set_legend_chapter = {
|
|
name = conclusion
|
|
localization_key = legend_chapter_revenge_quest_complete
|
|
}
|
|
}
|
|
else = {
|
|
set_legend_chapter = {
|
|
name = conclusion
|
|
localization_key = legend_chapter_revenge_quest_divine_justice
|
|
}
|
|
}
|
|
}
|
|
remove_variable = 8180_revenge_quest
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 1
|
|
ai_boldness = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
## I was raised by LocalAnimal
|
|
## 8190
|
|
## by James Beaumont
|
|
############################
|
|
legend_spread_events.8190 = {
|
|
type = character_event
|
|
title = legend_spread_events.8190.t
|
|
desc = legend_spread_events.8190.desc
|
|
theme = legend
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_bold
|
|
}
|
|
right_portrait = {
|
|
character = scope:chronicler
|
|
animation = marshal
|
|
}
|
|
|
|
trigger = {
|
|
promoted_legend ?= {
|
|
legend_owner = root
|
|
has_legend_chapter = opening
|
|
}
|
|
is_available_adult = yes
|
|
has_trait = eccentric
|
|
NOT = { exists = promoted_legend.var:animal_parent }
|
|
any_parent = { is_alive = yes }
|
|
}
|
|
|
|
cooldown = { years = 15 }
|
|
|
|
immediate = {
|
|
grab_appropriate_chronicler_effect = yes
|
|
promoted_legend = {
|
|
save_scope_as = legend
|
|
}
|
|
select_local_animal_effect = { TYPE = dangerous }
|
|
random_parent = {
|
|
limit = { is_alive = yes }
|
|
save_scope_as = parent
|
|
}
|
|
}
|
|
|
|
option = { # Yes, it's true, I was raised by wolves
|
|
name = legend_spread_events.8190.a
|
|
duel = {
|
|
skills = { prowess learning }
|
|
value = high_skill_rating
|
|
# Success.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8190.a.win
|
|
left_icon = root
|
|
right_icon = scope:chronicler
|
|
add_piety = medium_prestige_gain
|
|
promoted_legend = {
|
|
set_variable = {
|
|
name = animal_parent
|
|
value = root.var:animal_type
|
|
}
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_increase
|
|
}
|
|
set_legend_chapter = {
|
|
name = opening
|
|
localization_key = legend_chapter_raised_by_animal
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Failure.
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8190.a.lose
|
|
left_icon = root
|
|
right_icon = scope:chronicler
|
|
add_stress = minor_stress_gain
|
|
promoted_legend = {
|
|
root = { select_local_animal_effect = { TYPE = small } }
|
|
set_variable = {
|
|
name = animal_parent
|
|
value = root.var:animal_type
|
|
}
|
|
change_legend_quality_effect = {
|
|
VALUE = medium_legend_quality_decrease
|
|
}
|
|
set_legend_chapter = {
|
|
name = opening
|
|
localization_key = legend_chapter_raised_by_animal
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Crit failure.
|
|
10 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
send_interface_toast = {
|
|
title = legend_spread_events.8190.a.crit_lose
|
|
left_icon = root
|
|
right_icon = scope:chronicler
|
|
add_stress = minor_stress_gain
|
|
promoted_legend = {
|
|
root = { select_local_animal_effect = { TYPE = harmless } }
|
|
set_variable = {
|
|
name = animal_parent
|
|
value = root.var:animal_type
|
|
}
|
|
change_legend_quality_effect = {
|
|
VALUE = major_legend_quality_decrease
|
|
}
|
|
set_legend_chapter = {
|
|
name = opening
|
|
localization_key = legend_chapter_raised_by_animal
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
humble = minor_stress_impact_gain
|
|
honest = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = 1
|
|
ai_energy = 1
|
|
ai_honor = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # No, this is silly
|
|
name = legend_spread_events.8190.b
|
|
|
|
if = {
|
|
limit = {
|
|
exists = scope:parent
|
|
}
|
|
reverse_add_opinion = {
|
|
modifier = angry_opinion
|
|
target = scope:parent
|
|
opinion = -20
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
deceitful = medium_stress_impact_gain
|
|
diligent = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = -1
|
|
ai_honor = 1
|
|
}
|
|
}
|
|
}
|
|
}
|