210 lines
5 KiB
Text
210 lines
5 KiB
Text
namespace = bp3_court_position
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# Court Brewmaster upkeep event
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bp3_court_position.100 = {
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type = character_event
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hidden = yes
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trigger = {
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NOT = { has_variable = experimental_brew_cooldown }
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exists = court_position:court_brewmaster_court_position
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has_variable = active_experimental_brew
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}
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immediate = {
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# Set a cooldown, so it can only happen once every 6 months
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set_variable = {
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name = experimental_brew_cooldown
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days = 179
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}
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set_variable = {
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name = experimental_brew_creator
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value = court_position:court_brewmaster_court_position
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}
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# Find what kind of drink it is (see 00_court_position_modifiers for a list of modifiers)
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random_list = {
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3 = { # Negative Drinks
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add_character_flag = experimental_brew_negative
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}
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1 = { # Childish Drinks
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trigger = {
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any_child = {
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count >= 1
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is_adult = no
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age >= 6
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}
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}
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add_character_flag = experimental_brew_childish
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random_child = {
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limit = {
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is_adult = no
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age >= 6
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}
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root = {
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set_variable = {
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name = experimental_brew_child
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value = prev
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}
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}
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}
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}
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10 = { # Positive Drinks
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add_character_flag = experimental_brew_positive
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}
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3 = { # Very Positive Drinks
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add_character_flag = experimental_brew_very_positive
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}
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}
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# Assign modifier and name
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switch = {
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trigger = has_character_flag
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experimental_brew_negative = {
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random_list = {
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1 = { # Health
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court_brewmaster_assign_modifier_positive_effect = {
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MODIFIER = small_health_negative
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}
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}
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1 = { # Courtier and Guest Opinion
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court_brewmaster_assign_modifier_positive_effect = {
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MODIFIER = court_guest_opinion_negative
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}
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}
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1 = { # Negative Prestige
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court_brewmaster_assign_modifier_positive_effect = {
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MODIFIER = prestige_negative
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}
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}
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1 = { # Negative Piety
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court_brewmaster_assign_modifier_positive_effect = {
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MODIFIER = piety_negative
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}
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}
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}
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}
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experimental_brew_childish = {
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# Child Opinion
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court_brewmaster_assign_modifier_positive_effect = {
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MODIFIER = child_opinion
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}
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}
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experimental_brew_positive = {
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random_list = {
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1 = { # Diplomacy
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court_brewmaster_assign_modifier_positive_effect = {
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MODIFIER = diplomacy
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}
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}
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1 = { # Martial
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court_brewmaster_assign_modifier_positive_effect = {
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MODIFIER = martial
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}
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}
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1 = { # Stewardship
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court_brewmaster_assign_modifier_positive_effect = {
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MODIFIER = stewardship
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}
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}
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1 = { # Intrigue
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court_brewmaster_assign_modifier_positive_effect = {
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MODIFIER = intrigue
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}
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}
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1 = { # Learning
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court_brewmaster_assign_modifier_positive_effect = {
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MODIFIER = learning
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}
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}
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1 = { # Prowess
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court_brewmaster_assign_modifier_positive_effect = {
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MODIFIER = prowess
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}
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}
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1 = { # Courtier and Guest Opinion
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court_brewmaster_assign_modifier_positive_effect = {
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MODIFIER = court_guest_opinion_positive
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}
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}
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1 = { # Courtly Opinion
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court_brewmaster_assign_modifier_positive_effect = {
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MODIFIER = courtly_opinion
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}
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}
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1 = { # Prestige
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court_brewmaster_assign_modifier_positive_effect = {
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MODIFIER = prestige_positive
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}
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}
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1 = { # Piety
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court_brewmaster_assign_modifier_positive_effect = {
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MODIFIER = piety_positive
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}
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}
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1 = { # Attraction Opinion
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court_brewmaster_assign_modifier_positive_effect = {
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MODIFIER = attraction_opinion
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}
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}
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1 = { # Fertility
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court_brewmaster_assign_modifier_positive_effect = {
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MODIFIER = fertility
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}
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}
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}
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}
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experimental_brew_very_positive = {
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random_list = {
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1 = { # General Opinion
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court_brewmaster_assign_modifier_positive_effect = {
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MODIFIER = general_opinion
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}
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}
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1 = { # Stress Loss
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court_brewmaster_assign_modifier_positive_effect = {
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MODIFIER = stress_loss
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}
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}
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1 = { # Renown
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court_brewmaster_assign_modifier_positive_effect = {
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MODIFIER = renown
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}
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}
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1 = { # Fascination
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trigger = {
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root.culture.culture_head = root
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}
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court_brewmaster_assign_modifier_positive_effect = {
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MODIFIER = fascination
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}
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}
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1 = { # Monthly Income
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court_brewmaster_assign_modifier_positive_effect = {
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MODIFIER = monthly_income
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}
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}
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1 = { # Health
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court_brewmaster_assign_modifier_positive_effect = {
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MODIFIER = small_health_positive
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}
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}
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}
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}
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}
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### Clean up
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remove_character_flag = experimental_brew_negative
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remove_character_flag = experimental_brew_childish
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remove_character_flag = experimental_brew_positive
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remove_character_flag = experimental_brew_very_positive
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remove_variable = experimental_brew_child
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remove_variable = experimental_brew_creator
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trigger_event = {
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id = bp3_court_position.100
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months = 6
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}
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}
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}
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