21961 lines
606 KiB
Text
21961 lines
606 KiB
Text
##########################
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# CHINESE ESTATE BUILDINGS
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##########################
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# BUILDING VALUES
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@east_asian_estate_main_construction_time = 730
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@east_asian_estate_upgrade_construction_time_1 = 180
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@east_asian_estate_upgrade_construction_time_2 = 240
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@east_asian_estate_upgrade_construction_time_3 = 300
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@east_asian_estate_upgrade_construction_time_4 = 360
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@east_asian_estate_building_construction_time_1 = 360
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@east_asian_estate_building_construction_time_2 = 420
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@east_asian_estate_building_construction_time_3 = 480
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@east_asian_estate_building_construction_time_4 = 540
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@east_asian_estate_building_construction_time_5 = 600
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@east_asian_estate_building_construction_time_6 = 660
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@east_asian_manor_build_speed_1 = -0.01
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@east_asian_manor_build_speed_2 = -0.02
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@east_asian_manor_build_speed_3 = -0.03
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@east_asian_manor_build_gold_cost_1 = -0.01
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@east_asian_manor_build_gold_cost_2 = -0.02
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@east_asian_manor_build_gold_cost_3 = -0.03
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@east_asian_manor_travel_danger_1 = -2
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@east_asian_manor_travel_danger_2 = -3
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@east_asian_manor_travel_danger_3 = -5
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@east_asian_manor_governor_xp_gain_mult_1 = 0.025
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@east_asian_manor_governor_xp_gain_mult_2 = 0.05
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@east_asian_manor_governor_xp_gain_mult_3 = 0.1
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@east_asian_manor_trait_track_travel_xp_gain_mult_1 = 0.05
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@east_asian_manor_trait_track_travel_xp_gain_mult_2 = 0.1
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@east_asian_manor_trait_track_travel_xp_gain_mult_3 = 0.15
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@east_asian_manor_confucian_education_xp_gain_mult_1 = 0.05
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@east_asian_manor_confucian_education_xp_gain_mult_2 = 0.1
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@east_asian_manor_confucian_education_xp_gain_mult_3 = 0.15
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@east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1 = 0.05
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@east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2 = 0.1
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@east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3 = 0.15
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@east_asian_manor_learn_language_scheme_phase_duration_add_1 = -5
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@east_asian_manor_learn_language_scheme_phase_duration_add_2 = -10
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@east_asian_manor_learn_language_scheme_phase_duration_add_3 = -15
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@east_asian_manor_study_confucian_classics_scheme_phase_duration_add_1 = -2
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@east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2 = -3
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@east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3 = -4
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@east_asian_manor_monthly_treasury_from_military_budget_mult_1 = 0.01
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@east_asian_manor_monthly_treasury_from_military_budget_mult_2 = 0.02
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@east_asian_manor_monthly_treasury_from_military_budget_mult_3 = 0.03
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@east_asian_manor_monthly_treasury_from_salary_budget_mult_1 = 0.01
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@east_asian_manor_monthly_treasury_from_salary_budget_mult_2 = 0.02
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@east_asian_manor_monthly_treasury_from_salary_budget_mult_3 = 0.03
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@east_asian_manor_monthly_merit_per_title_maa_value_1 = 0.0005
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@east_asian_manor_monthly_merit_per_title_maa_value_2 = 0.001
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@east_asian_manor_monthly_merit_per_title_maa_value_3 = 0.002
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@east_asian_manor_monthly_merit_per_liege_tax_1 = 0.002
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@east_asian_manor_monthly_merit_per_liege_tax_2 = 0.004
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@east_asian_manor_monthly_merit_per_liege_tax_3 = 0.006
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@east_asian_manor_monthly_merit_1 = 0.15
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@east_asian_manor_monthly_merit_2 = 0.25
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@east_asian_manor_monthly_merit_3 = 0.4
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@east_asian_manor_monthly_merit_mult_1 = 0.005
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@east_asian_manor_monthly_merit_mult_2 = 0.01
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@east_asian_manor_monthly_merit_mult_3 = 0.02
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@east_asian_manor_monthly_prestige_add_1 = 0.1
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@east_asian_manor_monthly_prestige_add_2 = 0.15
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@east_asian_manor_monthly_prestige_add_3 = 0.25
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@east_asian_manor_monthly_prestige_mult_1 = 0.025
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@east_asian_manor_monthly_dynasty_prestige_add_1 = 0.05
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@east_asian_manor_monthly_dynasty_prestige_add_2 = 0.1
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@east_asian_manor_monthly_influence_add_1 = 0.1
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@east_asian_manor_monthly_influence_add_2 = 0.25
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@east_asian_manor_monthly_influence_add_3 = 0.5
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@east_asian_manor_monthly_influence_mult_1 = 0.025
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@east_asian_manor_monthly_gold_add_0 = 0.1
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@east_asian_manor_monthly_gold_add_1 = 0.15
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@east_asian_manor_monthly_gold_add_2 = 0.25
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@east_asian_manor_monthly_gold_add_3 = 0.35
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@east_asian_manor_monthly_gold_mult_domain_1 = 0.01
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@east_asian_manor_monthly_gold_mult_1 = 0.01
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@east_asian_manor_monthly_gold_mult_2 = 0.03
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@east_asian_manor_monthly_gold_mult_3 = 0.05
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@east_asian_manor_monthly_piety_add_1 = 0.1
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@east_asian_manor_monthly_piety_add_2 = 0.25
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@east_asian_manor_monthly_piety_add_3 = 0.5
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@east_asian_manor_monthly_piety_mult_1 = 0.025
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@east_asian_manor_stress_loss_mult_1 = 0.025
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@east_asian_manor_stress_gain_mult_1 = -0.025
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@east_asian_manor_opinion_add_1 = 2
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@east_asian_manor_maa_recruitment_cost_mult_1 = -0.04
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@east_asian_manor_maa_maintenance_mult_1 = -0.025
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@east_asian_manor_maa_effectiveness_mult_1 = 0.025
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@east_asian_manor_control_growth_factor_1 = 0.05
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@east_asian_manor_advantage_add_1 = 1
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@east_asian_manor_mercenary_hire_cost_mult_1 = -0.025
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@east_asian_manor_supply_capacity_mult_1 = 0.025
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@east_asian_manor_knight_effectiveness_mult_1 = 0.01
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@east_asian_manor_lifestyle_xp_gain_mult = 0.05
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@east_asian_manor_owned_scheme_potential_add = 2
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@east_asian_manor_owned_scheme_success_chance_add = 2
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@east_asian_manor_owned_scheme_success_chance_max_add = 2
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@east_asian_manor_owned_scheme_success_growth_add = 2
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@east_asian_manor_owned_scheme_phase_duration_add = -5
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@east_asian_manor_enemy_scheme_success_chance_add = -2
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@east_asian_manor_enemy_scheme_success_chance_max_add = -2
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@east_asian_manor_enemy_scheme_success_growth_add = -2
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@east_asian_manor_enemy_scheme_phase_duration_add = -5
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@east_asian_manor_pursue_efficiency_1 = 0.025
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@east_asian_manor_movement_speed_1 = 0.025
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@east_asian_manor_influence_level_impact_mult_1 = 0.025
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@east_asian_manor_character_travel_speed_mult = 0.025
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@east_asian_manor_hostile_raid_time_1 = 0.1
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@east_asian_manor_development_growth_factor_1 = 0.015
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@east_asian_manor_development_growth_factor_2 = 0.025
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@east_asian_manor_development_growth_factor_3 = 0.035
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@east_asian_manor_development_growth_1 = 0.05
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@east_asian_manor_development_growth_2 = 0.1
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@east_asian_manor_development_growth_3 = 0.15
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@east_asian_manor_county_control_growth_add_1 = 0.1
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@east_asian_manor_prestige_gain_per_dread_mult_1 = 0.05
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@east_asian_manor_dread_decay_mult_1 = -0.025
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@east_asian_manor_dread_baseline_add_1 = 2
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@east_asian_manor_health_add_1 = 0.05
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@east_asian_manor_epidemic_resistance_1 = 2
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@east_asian_manor_dread_gain_mult_1 = 0.025
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@east_asian_manor_domicile_build_speed = -0.05
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@east_asian_manor_domicile_build_speed_minor = -0.03
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@east_asian_manor_domicile_build_gold_cost_minor = -0.03
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@east_asian_manor_domicile_build_gold_cost = -0.05
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@east_asian_manor_holding_build_gold_cost_minor = -0.03
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@east_asian_manor_holding_build_gold_cost = -0.05
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@east_asian_manor_faith_creation_piety_cost_mult = -0.05
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@east_asian_manor_character_travel_safety = 2
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### NOTE: If updating, adding, or changing buildings, ensure the following effects are updated too:
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### destroy_random_east_asian_estate_building_variable_effect
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### destroy_random_east_asian_estate_building_effect
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### add_random_external_east_asian_estate_building
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### add_random_internal_east_asian_estate_building
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### Chinese Estate Main Building - The Villa
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east_asian_estate_main_01 = {
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slot_type = main
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internal_slots = 3
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construction_time = @east_asian_estate_main_construction_time
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allowed_domicile_types = { east_asian_estate }
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cost = {
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gold = estate_external_building_high_cost_tier_2_value
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}
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character_modifier = {
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domicile_monthly_gold_add = 0.25
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domicile_monthly_influence_add = 1
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domicile_external_slots_capacity_add = 3
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}
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ai_value = {
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value = 100
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_building_manor_01.dds"
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texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
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}
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}
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east_asian_estate_main_02 = {
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slot_type = main
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internal_slots = 6
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construction_time = @east_asian_estate_main_construction_time
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allowed_domicile_types = { east_asian_estate }
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previous_building = east_asian_estate_main_01
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can_construct = {
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culture ?= { has_innovation = innovation_city_planning }
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}
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cost = {
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gold = estate_external_building_high_cost_tier_3_value
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}
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parameters = {
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estate_increase_house_member_investment_cap_1 = yes
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}
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character_modifier = {
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domicile_monthly_gold_add = 0.25
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domicile_monthly_influence_add = 0.5
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domicile_external_slots_capacity_add = 1
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}
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ai_value = {
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value = 7
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_building_manor_02.dds"
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texture = "gfx/interface/window_domiciles/estate_building_manor_chinese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_chinese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
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}
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}
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east_asian_estate_main_03 = {
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slot_type = main
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internal_slots = 9
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construction_time = @east_asian_estate_main_construction_time
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allowed_domicile_types = { east_asian_estate }
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previous_building = east_asian_estate_main_02
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can_construct = {
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culture ?= { has_innovation = innovation_manorialism }
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}
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cost = {
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gold = estate_external_building_high_cost_tier_4_value
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}
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parameters = {
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estate_increase_house_member_investment_cap_2 = yes
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}
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character_modifier = {
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domicile_monthly_gold_add = 0.5
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domicile_monthly_gold_mult = 0.02
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domicile_monthly_influence_add = 0.5
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domicile_external_slots_capacity_add = 1
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}
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ai_value = {
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value = 6
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_building_manor_03.dds"
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texture = "gfx/interface/window_domiciles/estate_building_mansion_chinese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_chinese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
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}
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}
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east_asian_estate_main_04 = {
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slot_type = main
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internal_slots = 12
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construction_time = @east_asian_estate_main_construction_time
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allowed_domicile_types = { east_asian_estate }
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previous_building = east_asian_estate_main_03
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can_construct = {
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culture ?= { has_innovation = innovation_development_03 }
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}
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cost = {
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gold = estate_external_building_high_cost_tier_5_value
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}
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parameters = {
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estate_increase_house_member_investment_cap_3 = yes
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}
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character_modifier = {
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domicile_monthly_gold_add = 0.5
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domicile_monthly_gold_mult = 0.03
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domicile_monthly_influence_add = 0.5
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domicile_external_slots_capacity_add = 1
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}
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ai_value = {
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value = 5
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_building_manor_04.dds"
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texture = "gfx/interface/window_domiciles/estate_building_estate_chinese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_chinese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
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}
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}
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east_asian_estate_main_05 = {
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slot_type = main
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internal_slots = 15
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construction_time = @east_asian_estate_main_construction_time
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allowed_domicile_types = { east_asian_estate }
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previous_building = east_asian_estate_main_04
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can_construct = {
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culture ?= { has_innovation = innovation_cranes }
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}
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cost = {
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gold = estate_external_building_high_cost_tier_6_value
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}
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parameters = {
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estate_increase_house_member_investment_cap_4 = yes
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}
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character_modifier = {
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domicile_monthly_gold_add = 0.75
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domicile_monthly_gold_mult = 0.05
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domicile_monthly_influence_add = 0.5
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}
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ai_value = {
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value = 4
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_building_manor_05.dds"
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texture = "gfx/interface/window_domiciles/estate_building_grand_estate_chinese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_chinese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
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}
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}
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####################
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##### VILLA UPGRADES
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### Education
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east_asian_estate_library_01 = {
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construction_time = @east_asian_estate_upgrade_construction_time_1
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allowed_domicile_types = { east_asian_estate }
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slot_type = internal
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previous_building = east_asian_estate_main_01
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cost = {
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gold = {
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value = estate_internal_building_normal_cost_tier_1_value
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if = {
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limit = { has_character_modifier = raid_insight_library }
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multiply = 0.75
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desc = raid_insight_library
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}
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}
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}
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parameters = {
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estate_increased_tutor_aptitude_1 = yes
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}
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character_modifier = {
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monthly_lifestyle_xp_gain_mult = 0.01
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study_confucian_classics_scheme_phase_duration_add = -3
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confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
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}
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ai_value = {
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value = 7
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add = estate_building_ai_modifier_value
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/east_asian_estate_study.dds"
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texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
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}
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}
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east_asian_estate_library_02 = {
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construction_time = @east_asian_estate_upgrade_construction_time_2
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allowed_domicile_types = { east_asian_estate }
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slot_type = internal
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previous_building = east_asian_estate_library_01
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cost = {
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gold = {
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value = estate_internal_building_normal_cost_tier_2_value
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if = {
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limit = { has_character_modifier = raid_insight_library }
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multiply = 0.75
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desc = raid_insight_library
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}
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}
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}
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parameters = {
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estate_increased_tutor_aptitude_2 = yes
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estate_reduced_tutor_cost_low = yes
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}
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character_modifier = {
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monthly_lifestyle_xp_gain_mult = 0.01
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study_confucian_classics_scheme_phase_duration_add = -3
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confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
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}
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ai_value = {
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value = 6
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add = estate_building_ai_modifier_value
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/east_asian_estate_study.dds"
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texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
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|
}
|
|
}
|
|
east_asian_estate_library_education_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_library_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_increased_tutor_aptitude_3 = yes
|
|
estate_reduced_tutor_cost = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_lifestyle_xp_gain_mult = 0.01
|
|
study_confucian_classics_scheme_phase_duration_add = -3
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_study.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_library_education_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_library_education_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_increased_tutor_aptitude_4 = yes
|
|
estate_reduced_tutor_cost_high = yes
|
|
estate_unlock_tier_5_education = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_lifestyle_xp_gain_mult = 0.02
|
|
study_confucian_classics_scheme_phase_duration_add = -3
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_study.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
|
|
### Taxation office
|
|
east_asian_estate_taxation_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.15
|
|
domain_tax_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_taxation_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_taxation_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.15
|
|
domain_tax_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_taxation_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_taxation_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.15
|
|
domain_tax_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_taxation_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_taxation_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.15
|
|
domain_tax_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bartering_grounds.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
|
|
### Yamen Office
|
|
east_asian_peasant_quarters_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
can_construct_potential = {
|
|
}
|
|
|
|
can_construct = {
|
|
top_participant_group:dynastic_cycle ?= {
|
|
NOT = { participant_group_type = conservative_movement }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = estate_internal_building_high_cost_tier_2_value
|
|
}
|
|
|
|
character_modifier = {
|
|
county_opinion_add = 5
|
|
minority_opinion = 5
|
|
}
|
|
|
|
parameters = {
|
|
}
|
|
|
|
ai_value = {
|
|
value = 1
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_astrologer_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_peasant_quarters_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_peasant_quarters_01
|
|
|
|
can_construct = {
|
|
top_participant_group:dynastic_cycle ?= {
|
|
NOT = { participant_group_type = conservative_movement }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = estate_internal_building_high_cost_tier_2_value
|
|
influence = major_influence_value
|
|
}
|
|
|
|
character_modifier = {
|
|
levy_reinforcement_rate = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
can_use_incite_revolts = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 1
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_astrologer_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_peasant_quarters_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_peasant_quarters_02
|
|
|
|
can_construct = {
|
|
top_participant_group:dynastic_cycle ?= {
|
|
NOT = { participant_group_type = conservative_movement }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = estate_internal_building_high_cost_tier_3_value
|
|
influence = major_influence_value
|
|
}
|
|
|
|
character_modifier = {
|
|
trait_track_peasant_leader_xp_gain_mult = 1
|
|
barons_and_minor_landholders_opinion = -5
|
|
}
|
|
|
|
parameters = {
|
|
can_use_incite_revolts = yes
|
|
can_join_peasant_factions = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 1
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_astrologer_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_peasant_quarters_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_peasant_quarters_03
|
|
|
|
can_construct = {
|
|
top_participant_group:dynastic_cycle ?= {
|
|
NOT = { participant_group_type = conservative_movement }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = estate_internal_building_high_cost_tier_4_value
|
|
influence = massive_influence_value
|
|
}
|
|
|
|
character_modifier = {
|
|
barons_and_minor_landholders_opinion = -5
|
|
county_opinion_add = 5
|
|
monthly_county_control_growth_factor = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
can_use_incite_revolts = yes
|
|
can_join_peasant_factions = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 1
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_astrologer_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
|
|
|
|
### Minister's Office
|
|
east_asian_estate_minister_office_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
can_construct_potential = {
|
|
top_liege = {
|
|
tgp_has_access_to_ministry_trigger = yes
|
|
}
|
|
}
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = you_are_not_a_minister_desc
|
|
tgp_is_any_minister = yes
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
celestial_minister_score_bonus_1 = yes
|
|
estate_minister_bureaucrat_aptitude_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3
|
|
monthly_dynasty_prestige = 0.3
|
|
domicile_monthly_prestige_mult = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_minister_office_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_minister_office_01
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
celestial_minister_score_bonus_2 = yes
|
|
estate_minister_bureaucrat_aptitude_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3
|
|
monthly_dynasty_prestige = 0.3
|
|
domicile_monthly_prestige_mult = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_minister_office_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_minister_office_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
celestial_minister_score_bonus_3 = yes
|
|
estate_minister_bureaucrat_aptitude_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3
|
|
monthly_dynasty_prestige = 0.3
|
|
domicile_monthly_prestige_mult = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_minister_office_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_minister_office_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
celestial_minister_score_bonus_4 = yes
|
|
estate_minister_bureaucrat_aptitude_4 = yes
|
|
estate_minister_effect_increase = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_merit_mult = 0.04
|
|
monthly_dynasty_prestige = 0.3
|
|
domicile_monthly_prestige_mult = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
|
|
### Pavilion (for movement leaders)
|
|
east_asian_estate_movement_study_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
can_construct_potential = {
|
|
any_character_situation = { situation_type = dynastic_cycle }
|
|
}
|
|
|
|
can_construct = {
|
|
is_any_movement_leader = yes
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
celestial_bonus_movement_power_1 = yes
|
|
celestial_invite_to_movement_acceptance_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_movement_study_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_movement_study_01
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
celestial_bonus_movement_power_2 = yes
|
|
celestial_invite_to_movement_acceptance_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
celestial_movement_power_promote_scheme_phase_duration_add = -2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_movement_study_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_movement_study_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
celestial_bonus_movement_power_3 = yes
|
|
celestial_invite_to_movement_acceptance_3 = yes
|
|
estate_movement_leader_increase_disciple_limit_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
celestial_movement_power_promote_scheme_phase_duration_add = -3
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_movement_study_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_movement_study_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
celestial_bonus_movement_power_4 = yes
|
|
celestial_invite_to_movement_acceptance_4 = yes
|
|
estate_movement_leader_increase_disciple_limit_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
max_political_schemes_add = 1
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
celestial_movement_power_promote_scheme_phase_duration_add = -5
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
|
|
### Archive
|
|
east_asian_estate_archive_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
can_construct = {
|
|
dynasty ?= {
|
|
has_dynasty_perk = tgp_chinese_legacy_3
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_examination_start_score_bonus_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
artifact_decay_reduction_mult = -0.03
|
|
monthly_treasury_from_salary_budget_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_archive.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_archive_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_archive_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_examination_start_score_bonus_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
artifact_decay_reduction_mult = -0.03
|
|
monthly_treasury_from_salary_budget_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_archive.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_archive_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_archive_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_examination_start_score_bonus_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
artifact_decay_reduction_mult = -0.03
|
|
monthly_treasury_from_salary_budget_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_archive.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_archive_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_archive_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_examination_start_score_bonus_4 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
artifact_decay_reduction_mult = -0.03
|
|
monthly_treasury_from_salary_budget_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_archive.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_cartography_office_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
this != top_liege
|
|
}
|
|
is_governor = yes
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1
|
|
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
|
|
}
|
|
province_modifier = {
|
|
travel_danger = @east_asian_manor_travel_danger_1
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_building_march.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_cartography_office_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_cartography_office_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1
|
|
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
|
|
}
|
|
province_modifier = {
|
|
travel_danger = @east_asian_manor_travel_danger_1
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_building_march.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_cartography_office_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_cartography_office_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1
|
|
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
|
|
}
|
|
province_modifier = {
|
|
travel_danger = @east_asian_manor_travel_danger_1
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_building_march.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_cartography_office_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_cartography_office_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1
|
|
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
|
|
}
|
|
province_modifier = {
|
|
travel_danger = @east_asian_manor_travel_danger_1
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_building_march.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_drafting_room_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
cheaper_move_estate_cost = yes
|
|
}
|
|
character_modifier = {
|
|
domicile_build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor
|
|
domicile_build_speed = @east_asian_manor_domicile_build_speed_minor
|
|
}
|
|
province_modifier = {
|
|
build_gold_cost = @east_asian_manor_build_gold_cost_1
|
|
build_speed = @east_asian_manor_build_speed_1
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_drafting_room_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_drafting_room_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
cheaper_move_estate_cost = yes
|
|
}
|
|
character_modifier = {
|
|
domicile_build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor
|
|
domicile_build_speed = @east_asian_manor_domicile_build_speed_minor
|
|
}
|
|
province_modifier = {
|
|
build_gold_cost = @east_asian_manor_build_gold_cost_1
|
|
build_speed = @east_asian_manor_build_speed_1
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_drafting_room_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_drafting_room_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
cheaper_move_estate_cost = yes
|
|
}
|
|
character_modifier = {
|
|
domicile_build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor
|
|
domicile_build_speed = @east_asian_manor_domicile_build_speed_minor
|
|
}
|
|
province_modifier = {
|
|
build_gold_cost = @east_asian_manor_build_gold_cost_1
|
|
build_speed = @east_asian_manor_build_speed_1
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_drafting_room_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_drafting_room_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
cheaper_move_estate_cost = yes
|
|
}
|
|
character_modifier = {
|
|
domicile_build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor
|
|
domicile_build_speed = @east_asian_manor_domicile_build_speed_minor
|
|
}
|
|
province_modifier = {
|
|
build_gold_cost = @east_asian_manor_build_gold_cost_1
|
|
build_speed = @east_asian_manor_build_speed_1
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_clerks_hall_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = 0.01
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
}
|
|
province_modifier = {
|
|
monthly_county_control_growth_add = 0.2
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/chariot_race_gambling.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_clerks_hall_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_clerks_hall_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = 0.01
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
}
|
|
province_modifier = {
|
|
monthly_county_control_growth_add = 0.2
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/chariot_race_gambling.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_clerks_hall_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_clerks_hall_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = 0.01
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
}
|
|
province_modifier = {
|
|
monthly_county_control_growth_add = 0.2
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/chariot_race_gambling.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_clerks_hall_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_clerks_hall_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = 0.01
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
}
|
|
province_modifier = {
|
|
monthly_county_control_growth_add = 0.2
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/chariot_race_gambling.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_revenue_audit_desk_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_revenue_audit_desk_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_revenue_audit_desk_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_revenue_audit_desk_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_revenue_audit_desk_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_revenue_audit_desk_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_revenue_audit_desk_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_block_printing_hall_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
domicile_monthly_gold_add = 0.15
|
|
}
|
|
province_modifier = {
|
|
development_growth = @east_asian_manor_development_growth_1
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_block_printing_hall.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_block_printing_hall_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_block_printing_hall_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
domicile_monthly_gold_add = 0.15
|
|
}
|
|
province_modifier = {
|
|
development_growth = @east_asian_manor_development_growth_1
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_block_printing_hall.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_block_printing_hall_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_block_printing_hall_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
domicile_monthly_gold_add = 0.15
|
|
}
|
|
province_modifier = {
|
|
development_growth = @east_asian_manor_development_growth_1
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_block_printing_hall.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_block_printing_hall_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_block_printing_hall_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
domicile_monthly_gold_add = 0.15
|
|
}
|
|
province_modifier = {
|
|
development_growth = @east_asian_manor_development_growth_1
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_block_printing_hall.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_xuan_paper_stores_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_1
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_xuan_paper_stores_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_xuan_paper_stores_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_1
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_xuan_paper_stores_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_xuan_paper_stores_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_1
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_xuan_paper_stores_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_xuan_paper_stores_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_1
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_water_clock_room_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
celestial_movement_power_promote_scheme_phase_duration_add = -5
|
|
mentoring_scheme_phase_duration_add = -10
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_water_clock_room.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_water_clock_room_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_water_clock_room_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
celestial_movement_power_promote_scheme_phase_duration_add = -5
|
|
mentoring_scheme_phase_duration_add = -10
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_water_clock_room.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_water_clock_room_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_water_clock_room_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
celestial_movement_power_promote_scheme_phase_duration_add = -5
|
|
mentoring_scheme_phase_duration_add = -10
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_water_clock_room.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_water_clock_room_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_water_clock_room_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
celestial_movement_power_promote_scheme_phase_duration_add = -5
|
|
mentoring_scheme_phase_duration_add = -10
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_water_clock_room.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_examination_room_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_examination_room_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_examination_room_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_examination_room_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_examination_room_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_examination_room_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_examination_room_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
### Diplomacy Upgrade
|
|
east_asian_estate_living_quarters_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_diplomacy_lifestyle_xp_gain_mult = 0.05
|
|
personal_scheme_phase_duration_add = -10
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_ingratiate_family_interaction = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_living_quarters_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_living_quarters_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_diplomacy_lifestyle_xp_gain_mult = 0.05
|
|
dynasty_house_opinion = 5
|
|
personal_scheme_phase_duration_add = -10
|
|
owned_personal_scheme_success_chance_add = 5
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_ingratiate_family_interaction = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_living_quarters_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_living_quarters_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_diplomacy_lifestyle_xp_gain_mult = 0.05
|
|
personal_scheme_phase_duration_add = -10
|
|
owned_personal_scheme_success_chance_add = 5
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_ingratiate_family_interaction = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_living_quarters_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_living_quarters_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_diplomacy_lifestyle_xp_gain_mult = 0.05
|
|
dynasty_house_opinion = 5
|
|
personal_scheme_phase_duration_add = -10
|
|
owned_personal_scheme_success_chance_add = 5
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_ingratiate_family_interaction = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
|
|
### Learning Upgrade
|
|
east_asian_estate_study_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_teach_governor_interaction = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.05
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_study_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_study_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_teach_governor_interaction = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.05
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_study_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_study_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_teach_governor_interaction = yes
|
|
estate_study_increase_disciple_limit_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.05
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_study_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_study_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_teach_governor_interaction = yes
|
|
estate_study_increase_disciple_limit_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.05
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
|
|
### Commander Upgrade
|
|
east_asian_estate_commander_study_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
this != top_liege
|
|
}
|
|
custom_tooltip = {
|
|
text = is_a_military_governor_county_or_above_desc
|
|
highest_held_title_tier >= tier_county
|
|
vassal_contract_has_flag = celestial_military_appointment
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_trophy_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_trophy_room
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
celestial_military_score_bonus_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_martial_lifestyle_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_commander_study_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_commander_study_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = is_a_military_governor_duchy_or_above_desc
|
|
highest_held_title_tier >= tier_duchy
|
|
vassal_contract_has_flag = celestial_military_appointment
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_trophy_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_trophy_room
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
celestial_military_score_bonus_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_martial_lifestyle_xp_gain_mult = 0.05
|
|
advantage = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_commander_study_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_commander_study_02
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = is_a_military_governor_kingdom_or_above_desc
|
|
highest_held_title_tier >= tier_kingdom
|
|
vassal_contract_has_flag = celestial_military_appointment
|
|
}
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_trophy_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_trophy_room
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
celestial_military_score_bonus_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_martial_lifestyle_xp_gain_mult = 0.05
|
|
advantage = 2
|
|
hard_casualty_modifier = -0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_commander_study_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_commander_study_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_trophy_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_trophy_room
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
celestial_military_score_bonus_4 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_martial_lifestyle_xp_gain_mult = 0.05
|
|
advantage = 2
|
|
hard_casualty_modifier = -0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
|
|
### Civilian Governor Upgrade
|
|
east_asian_estate_office_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = is_a_civilian_governor_county_or_above_desc
|
|
highest_held_title_tier >= tier_county
|
|
vassal_contract_has_flag = celestial_civil_appointment
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_office }
|
|
multiply = 0.75
|
|
desc = raid_insight_office
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
celestial_civilian_score_bonus_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_stewardship_lifestyle_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_office_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_office_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = is_a_civilian_governor_duchy_or_above_desc
|
|
highest_held_title_tier >= tier_duchy
|
|
vassal_contract_has_flag = celestial_civil_appointment
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_office }
|
|
multiply = 0.75
|
|
desc = raid_insight_office
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
celestial_civilian_score_bonus_2 = yes
|
|
estate_governor_efficiency_bonus = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_stewardship_lifestyle_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_office_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_office_02
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = is_a_civilian_governor_kingdom_or_above_desc
|
|
highest_held_title_tier >= tier_kingdom
|
|
vassal_contract_has_flag = celestial_civil_appointment
|
|
}
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_office }
|
|
multiply = 0.75
|
|
desc = raid_insight_office
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
celestial_civilian_score_bonus_3 = yes
|
|
estate_governor_efficiency_bonus = yes
|
|
estate_governor_efficiency_bonus_for_house_members = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_stewardship_lifestyle_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_office_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_office_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_office }
|
|
multiply = 0.75
|
|
desc = raid_insight_office
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
celestial_civilian_score_bonus_4 = yes
|
|
estate_governor_efficiency_bonus = yes
|
|
estate_governor_efficiency_bonus_for_house_members = yes
|
|
estate_governor_trait_xp_bonus_for_contracts = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_stewardship_lifestyle_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
|
|
### Intrigue Upgrade
|
|
east_asian_estate_servants_quarters_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_servants_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_servants_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_intrigue_lifestyle_xp_gain_mult = 0.05
|
|
hostile_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_servants_quarters.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_servants_quarters_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_servants_quarters_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_servants_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_servants_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_hire_agents_decision = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_intrigue_lifestyle_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_servants_quarters.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_servants_quarters_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_servants_quarters_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_servants_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_servants_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_hire_agents_decision = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_intrigue_lifestyle_xp_gain_mult = 0.05
|
|
owned_hostile_scheme_success_chance_add = 5
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_servants_quarters.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_servants_quarters_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_servants_quarters_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_servants_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_servants_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_hire_agents_decision = yes
|
|
estate_improve_political_scheme_countermeasure = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_intrigue_lifestyle_xp_gain_mult = 0.05
|
|
owned_hostile_scheme_success_chance_add = 5
|
|
max_hostile_schemes_add = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_servants_quarters.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
|
|
### Bath
|
|
east_asian_estate_bath_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_bath }
|
|
multiply = 0.75
|
|
desc = raid_insight_bath
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.05
|
|
attraction_opinion = 3
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_safe_treatment_success_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bath.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_bath_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_bath_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_bath }
|
|
multiply = 0.75
|
|
desc = raid_insight_bath
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.05
|
|
attraction_opinion = 3
|
|
epidemic_resistance = 2
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_safe_treatment_success_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bath.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_bath_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_bath_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_bath }
|
|
multiply = 0.75
|
|
desc = raid_insight_bath
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.05
|
|
attraction_opinion = 3
|
|
epidemic_resistance = 3
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_safe_treatment_success_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bath.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_bath_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_bath_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_bath }
|
|
multiply = 0.75
|
|
desc = raid_insight_bath
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.05
|
|
attraction_opinion = 3
|
|
epidemic_resistance = 5
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_safe_treatment_success_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 3
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bath.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
|
|
### Guest Room
|
|
east_asian_estate_guest_room_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_guest_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_guest_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_mult = 0.03
|
|
courtier_and_guest_opinion = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_esteemed_hospitality
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_guest_room.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_guest_room_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_guest_room_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_guest_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_guest_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_mult = 0.03
|
|
courtier_and_guest_opinion = 2
|
|
}
|
|
|
|
parameters = {
|
|
increased_success_personal_schemes_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_esteemed_hospitality
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_guest_room.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_guest_room_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_guest_room_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_guest_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_guest_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_mult = 0.03
|
|
courtier_and_guest_opinion = 2
|
|
}
|
|
|
|
parameters = {
|
|
increased_success_personal_schemes_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_esteemed_hospitality
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_guest_room.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_guest_room_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_guest_room_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_guest_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_guest_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_mult = 0.03
|
|
courtier_and_guest_opinion = 2
|
|
}
|
|
|
|
parameters = {
|
|
increased_success_personal_schemes_3 = yes
|
|
estate_increase_invite_to_court_acceptance = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_esteemed_hospitality
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_guest_room.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
|
|
### Wine Cellar
|
|
east_asian_estate_wine_cellar_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_wine_cellar }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_feast_influence_option_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
OR = {
|
|
has_cultural_pillar = heritage_byzantine
|
|
has_cultural_tradition = tradition_culinary_art
|
|
}
|
|
}
|
|
}
|
|
add = 3
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_wine_cellar_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_wine_cellar_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_wine_cellar }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_feast_influence_option_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
OR = {
|
|
has_cultural_pillar = heritage_byzantine
|
|
has_cultural_tradition = tradition_culinary_art
|
|
}
|
|
}
|
|
}
|
|
add = 3
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_wine_cellar_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_wine_cellar_02
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_wine_cellar }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_feast_influence_option_3 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
OR = {
|
|
has_cultural_pillar = heritage_byzantine
|
|
has_cultural_tradition = tradition_culinary_art
|
|
}
|
|
}
|
|
}
|
|
add = 3
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
|
|
### Courtyard
|
|
east_asian_estate_courtyard_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_courtyard }
|
|
multiply = 0.75
|
|
desc = raid_insight_courtyard
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_feast_opinion = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
political_scheme_phase_duration_add = -3
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_courtyard_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_courtyard_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_courtyard }
|
|
multiply = 0.75
|
|
desc = raid_insight_courtyard
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_feast_opinion = yes
|
|
estate_cheaper_feast_cost = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
political_scheme_phase_duration_add = -3
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_courtyard_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_courtyard_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_courtyard }
|
|
multiply = 0.75
|
|
desc = raid_insight_courtyard
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_feast_opinion = yes
|
|
estate_cheaper_feast_cost = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
political_scheme_phase_duration_add = -3
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_courtyard_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_courtyard_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_courtyard }
|
|
multiply = 0.75
|
|
desc = raid_insight_courtyard
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_feast_opinion = yes
|
|
estate_cheaper_feast_cost = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
political_scheme_phase_duration_add = -3
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
|
|
### Prison
|
|
east_asian_estate_prison_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_prison }
|
|
multiply = 0.75
|
|
desc = raid_insight_prison
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
dread_gain_mult = 0.05
|
|
hostage_income_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
has_trait = vengeful
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_prison_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_prison_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_prison }
|
|
multiply = 0.75
|
|
desc = raid_insight_prison
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_torture_grants_influence = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
dread_gain_mult = 0.05
|
|
hostage_income_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
has_trait = vengeful
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_prison_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_prison_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_prison }
|
|
multiply = 0.75
|
|
desc = raid_insight_prison
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_torture_grants_influence = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
dread_gain_mult = 0.05
|
|
hostage_income_mult = 0.05
|
|
hostage_renown_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
has_trait = vengeful
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_prison_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_prison_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_prison }
|
|
multiply = 0.75
|
|
desc = raid_insight_prison
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_torture_grants_influence = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
dread_gain_mult = 0.05
|
|
hostage_income_mult = 0.05
|
|
hostage_renown_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
has_trait = vengeful
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
|
|
### Reception Hall
|
|
east_asian_estate_reception_hall_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
can_construct_potential = {
|
|
top_participant_group:dynastic_cycle ?= {
|
|
participant_group_type = conservative_movement
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_reception_hall }
|
|
multiply = 0.75
|
|
desc = raid_insight_reception_hall
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_mult = 0.02
|
|
}
|
|
|
|
parameters = {
|
|
legitimacy_counter = yes
|
|
reception_hall_legitimacy_loss_01 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_reception_hall_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_reception_hall_01
|
|
|
|
can_construct = {
|
|
top_participant_group:dynastic_cycle ?= {
|
|
participant_group_type = conservative_movement
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_reception_hall }
|
|
multiply = 0.75
|
|
desc = raid_insight_reception_hall
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_mult = 0.04
|
|
}
|
|
|
|
parameters = {
|
|
legitimacy_counter = yes
|
|
reception_hall_legitimacy_loss_02 = yes
|
|
estate_increase_house_member_investment_cap_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_reception_hall_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_reception_hall_02
|
|
|
|
can_construct = {
|
|
top_participant_group:dynastic_cycle ?= {
|
|
participant_group_type = conservative_movement
|
|
}
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_reception_hall }
|
|
multiply = 0.75
|
|
desc = raid_insight_reception_hall
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_mult = 0.06
|
|
}
|
|
|
|
parameters = {
|
|
legitimacy_counter = yes
|
|
reception_hall_legitimacy_loss_03 = yes
|
|
estate_increase_house_member_investment_cap_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_reception_hall_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_reception_hall_03
|
|
|
|
can_construct = {
|
|
top_participant_group:dynastic_cycle ?= {
|
|
participant_group_type = conservative_movement
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_reception_hall }
|
|
multiply = 0.75
|
|
desc = raid_insight_reception_hall
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_mult = 0.08
|
|
}
|
|
|
|
parameters = {
|
|
legitimacy_counter = yes
|
|
reception_hall_legitimacy_loss_04 = yes
|
|
estate_increase_house_member_investment_cap_3 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_reception_hall_05 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_reception_hall_04
|
|
|
|
can_construct = {
|
|
top_participant_group:dynastic_cycle ?= {
|
|
participant_group_type = conservative_movement
|
|
}
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_reception_hall }
|
|
multiply = 0.75
|
|
desc = raid_insight_reception_hall
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_mult = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
legitimacy_counter = yes
|
|
reception_hall_legitimacy_loss_05 = yes
|
|
estate_increase_house_member_investment_cap_4 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
|
|
### Cabinet of Curiosities
|
|
east_asian_estate_cabinet_of_curiosities_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_main_01
|
|
|
|
can_construct_potential = {
|
|
dynasty ?= { has_dynasty_perk = ep3_administrative_legacy_4 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_cabinet_of_curiosities }
|
|
multiply = 0.75
|
|
desc = raid_insight_cabinet_of_curiosities
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
learning_per_influence_level = 1
|
|
domicile_monthly_influence_add = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
can_receive_artifacts = yes
|
|
estate_improved_inspirations_1 = yes
|
|
house_head_can_ask_for_artifacts = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_cabinet_of_curiosities_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_cabinet_of_curiosities_01
|
|
|
|
can_construct = {
|
|
dynasty ?= {
|
|
custom_description = {
|
|
text = cabinet_of_curiosities_upgrade_trigger_2
|
|
dynast.house ?= { cabinet_of_curiosities_artifact_score >= 15 }
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_cabinet_of_curiosities }
|
|
multiply = 0.75
|
|
desc = raid_insight_cabinet_of_curiosities
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
stewardship_per_influence_level = 1
|
|
monthly_dynasty_prestige = 0.5
|
|
domicile_monthly_influence_add = 0.2
|
|
monthly_court_grandeur_change_add = 0.2
|
|
}
|
|
|
|
parameters = {
|
|
can_receive_artifacts = yes
|
|
estate_improved_inspirations_2 = yes
|
|
estate_reduce_commission_artifact_cost = yes
|
|
estate_increase_antiquarian_aptitude = yes
|
|
house_head_can_ask_for_artifacts = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_cabinet_of_curiosities_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_cabinet_of_curiosities_02
|
|
|
|
can_construct = {
|
|
dynasty ?= {
|
|
custom_description = {
|
|
text = cabinet_of_curiosities_upgrade_trigger_3
|
|
dynast.house ?= { cabinet_of_curiosities_artifact_score >= 35 }
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_cabinet_of_curiosities }
|
|
multiply = 0.75
|
|
desc = raid_insight_cabinet_of_curiosities
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
learning_per_influence_level = 1
|
|
stewardship_per_influence_level = 1
|
|
monthly_dynasty_prestige = 0.5
|
|
domicile_monthly_influence_add = 0.3
|
|
monthly_court_grandeur_change_add = 0.3
|
|
general_opinion = 10
|
|
}
|
|
|
|
parameters = {
|
|
can_receive_artifacts = yes
|
|
estate_improved_inspirations_2 = yes
|
|
estate_reduce_commission_artifact_cost = yes
|
|
estate_increase_antiquarian_aptitude = yes
|
|
house_head_can_ask_for_artifacts = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
|
|
}
|
|
}
|
|
|
|
####################
|
|
#### BUILDINGS #####
|
|
####################
|
|
|
|
### Rice Fields
|
|
east_asian_estate_rice_field_01 = {
|
|
construction_time = @east_asian_estate_building_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
internal_slots = 1
|
|
|
|
can_construct_potential = {
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_1_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.4
|
|
development_growth_factor = 0.04
|
|
supply_limit_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 10
|
|
if = { # Let's make sure the AI builds at least one good income building
|
|
limit = {
|
|
NOT = {
|
|
has_domicile_building_or_higher = east_asian_estate_market_01
|
|
}
|
|
}
|
|
add = 20
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
east_asian_estate_rice_field_02 = {
|
|
construction_time = @east_asian_estate_building_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_rice_field_01
|
|
internal_slots = 2
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_2_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.4
|
|
development_growth_factor = 0.04
|
|
supply_limit_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
east_asian_estate_rice_field_03 = {
|
|
construction_time = @east_asian_estate_building_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_rice_field_02
|
|
internal_slots = 2
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_3_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.4
|
|
development_growth_factor = 0.04
|
|
supply_limit_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
east_asian_estate_rice_field_04 = {
|
|
construction_time = @east_asian_estate_building_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_rice_field_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_4_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.4
|
|
development_growth_factor = 0.04
|
|
supply_limit_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
east_asian_estate_rice_field_05 = {
|
|
construction_time = @east_asian_estate_building_construction_time_5
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_rice_field_04
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_5_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.4
|
|
development_growth_factor = 0.04
|
|
supply_limit_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
east_asian_estate_rice_field_06 = {
|
|
construction_time = @east_asian_estate_building_construction_time_6
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_rice_field_05
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_6_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.4
|
|
development_growth_factor = 0.04
|
|
supply_limit_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_rice_paddies_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_rice_paddies"
|
|
}
|
|
}
|
|
|
|
### Tea Plantation
|
|
east_asian_estate_tea_01 = {
|
|
construction_time = @east_asian_estate_building_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
internal_slots = 1
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_tea_ceremony = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.25
|
|
negate_health_penalty_add = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = 10
|
|
if = { # Let's make sure the AI builds at least one good income building
|
|
limit = {
|
|
NOT = {
|
|
has_domicile_building_or_higher = east_asian_estate_market_01
|
|
}
|
|
}
|
|
add = 20
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
|
|
}
|
|
}
|
|
east_asian_estate_tea_02 = {
|
|
construction_time = @east_asian_estate_building_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_tea_01
|
|
internal_slots = 2
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_vineyard }
|
|
multiply = 0.75
|
|
desc = raid_insight_vineyard
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_tea_ceremony = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.25
|
|
negate_health_penalty_add = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
|
|
}
|
|
}
|
|
east_asian_estate_tea_03 = {
|
|
construction_time = @east_asian_estate_building_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_tea_02
|
|
internal_slots = 2
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_vineyard }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_tea_ceremony = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.25
|
|
negate_health_penalty_add = 0.04
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
|
|
}
|
|
}
|
|
east_asian_estate_tea_04 = {
|
|
construction_time = @east_asian_estate_building_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_tea_03
|
|
internal_slots = 3
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_tea_ceremony = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.25
|
|
negate_health_penalty_add = 0.06
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
|
|
}
|
|
}
|
|
east_asian_estate_tea_05 = {
|
|
construction_time = @east_asian_estate_building_construction_time_5
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_tea_04
|
|
internal_slots = 3
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_5_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_tea_ceremony = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.25
|
|
negate_health_penalty_add = 0.08
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
|
|
}
|
|
}
|
|
east_asian_estate_tea_06 = {
|
|
construction_time = @east_asian_estate_building_construction_time_6
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_tea_05
|
|
internal_slots = 4
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_6_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_tea_ceremony = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.25
|
|
negate_health_penalty_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tea.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_tea_plantation_asian_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
|
|
}
|
|
}
|
|
|
|
### Market
|
|
east_asian_estate_market_01 = {
|
|
construction_time = @east_asian_estate_building_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_market }
|
|
multiply = 0.75
|
|
desc = raid_insight_market
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_powerful_family_rating = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
}
|
|
|
|
province_modifier = {
|
|
tax_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
if = { # Let's make sure the AI builds at least one good income building
|
|
limit = {
|
|
NOT = {
|
|
has_domicile_building_or_higher = east_asian_estate_rice_field_01
|
|
}
|
|
}
|
|
add = 20
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
|
|
}
|
|
}
|
|
east_asian_estate_market_02 = {
|
|
construction_time = @east_asian_estate_building_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_market_01
|
|
internal_slots = 2
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_market }
|
|
multiply = 0.75
|
|
desc = raid_insight_market
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_powerful_family_rating = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
}
|
|
|
|
province_modifier = {
|
|
tax_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
|
|
}
|
|
}
|
|
east_asian_estate_market_03 = {
|
|
construction_time = @east_asian_estate_building_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_market_02
|
|
internal_slots = 2
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_market }
|
|
multiply = 0.75
|
|
desc = raid_insight_market
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_powerful_family_rating_2 = yes
|
|
estate_increase_merit_on_construction_1 = yes
|
|
estate_reduce_council_position_cost = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
}
|
|
|
|
province_modifier = {
|
|
tax_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
|
|
}
|
|
}
|
|
east_asian_estate_market_04 = {
|
|
construction_time = @east_asian_estate_building_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_market_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_market }
|
|
multiply = 0.75
|
|
desc = raid_insight_market
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_powerful_family_rating_2 = yes
|
|
estate_increase_merit_on_construction_2 = yes
|
|
estate_reduce_council_position_cost = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.4
|
|
}
|
|
|
|
province_modifier = {
|
|
tax_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
|
|
}
|
|
}
|
|
east_asian_estate_market_05 = {
|
|
construction_time = @east_asian_estate_building_construction_time_5
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_market_04
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_market }
|
|
multiply = 0.75
|
|
desc = raid_insight_market
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_powerful_family_rating_3 = yes
|
|
estate_increase_merit_on_construction_3 = yes
|
|
estate_reduce_council_position_cost = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.8
|
|
}
|
|
|
|
province_modifier = {
|
|
tax_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
|
|
}
|
|
}
|
|
east_asian_estate_market_06 = {
|
|
construction_time = @east_asian_estate_building_construction_time_6
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_market_05
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_market }
|
|
multiply = 0.75
|
|
desc = raid_insight_market
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_powerful_family_rating_3 = yes
|
|
estate_increase_merit_on_construction_4 = yes
|
|
estate_reduce_council_position_cost = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 1.6
|
|
}
|
|
|
|
province_modifier = {
|
|
tax_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_market_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
|
|
}
|
|
}
|
|
|
|
### Physician's Offices
|
|
east_asian_estate_health_01 = {
|
|
construction_time = @east_asian_estate_building_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
epidemic_resistance = 3
|
|
}
|
|
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_safe_treatment_success_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 10
|
|
if = { # Let's make sure the AI builds at least one good income building
|
|
limit = {
|
|
NOR = {
|
|
has_domicile_building_or_higher = east_asian_estate_rice_field_01
|
|
has_domicile_building_or_higher = east_asian_estate_market_01
|
|
}
|
|
}
|
|
add = 20
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall"
|
|
}
|
|
}
|
|
east_asian_estate_health_02 = {
|
|
construction_time = @east_asian_estate_building_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_health_01
|
|
internal_slots = 2
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
epidemic_resistance = 3
|
|
}
|
|
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_safe_treatment_success_1 = yes
|
|
estate_increase_physician_aptitude = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall"
|
|
}
|
|
}
|
|
east_asian_estate_health_03 = {
|
|
construction_time = @east_asian_estate_building_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_health_02
|
|
internal_slots = 2
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
epidemic_resistance = 3
|
|
}
|
|
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_safe_treatment_success_1 = yes
|
|
estate_increase_physician_aptitude = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall"
|
|
}
|
|
}
|
|
east_asian_estate_health_04 = {
|
|
construction_time = @east_asian_estate_building_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_health_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
epidemic_resistance = 3
|
|
}
|
|
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_safe_treatment_success_2 = yes
|
|
estate_increase_physician_aptitude_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall"
|
|
}
|
|
}
|
|
east_asian_estate_health_05 = {
|
|
construction_time = @east_asian_estate_building_construction_time_5
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_health_04
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_5_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
epidemic_resistance = 3
|
|
}
|
|
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_safe_treatment_success_2 = yes
|
|
estate_increase_physician_aptitude_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall"
|
|
}
|
|
}
|
|
east_asian_estate_health_06 = {
|
|
construction_time = @east_asian_estate_building_construction_time_6
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_health_05
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_6_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
epidemic_resistance = 3
|
|
}
|
|
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_safe_treatment_success_2 = yes
|
|
estate_increase_physician_aptitude_3 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_health.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_herb_hall_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_herbal_hall"
|
|
}
|
|
}
|
|
|
|
### Silk Production
|
|
east_asian_estate_silk_01 = {
|
|
construction_time = @east_asian_estate_building_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
internal_slots = 1
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
OR = {
|
|
house = { has_house_modifier = ep3_unlocked_silk }
|
|
culture = { has_cultural_parameter = unlocks_silk_buildings_parameter }
|
|
}
|
|
text = has_unlocked_estate_silk
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_silk }
|
|
multiply = 0.75
|
|
desc = raid_insight_silk
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.3
|
|
domicile_monthly_influence_add = 0.05
|
|
owned_political_scheme_success_chance_add = 3
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_silk
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 15
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_silk_02 = {
|
|
construction_time = @east_asian_estate_building_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_silk_01
|
|
internal_slots = 2
|
|
|
|
can_construct = {
|
|
OR = {
|
|
custom_tooltip = {
|
|
house = { has_house_modifier = ep3_unlocked_silk }
|
|
text = has_unlocked_estate_silk
|
|
}
|
|
culture = { has_cultural_parameter = unlocks_silk_buildings_parameter }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_silk }
|
|
multiply = 0.75
|
|
desc = raid_insight_silk
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.3
|
|
domicile_monthly_influence_add = 0.05
|
|
owned_political_scheme_success_chance_add = 3
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_silk
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 13
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_silk_03 = {
|
|
construction_time = @east_asian_estate_building_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_silk_02
|
|
internal_slots = 2
|
|
|
|
can_construct = {
|
|
OR = {
|
|
custom_tooltip = {
|
|
house = { has_house_modifier = ep3_unlocked_silk }
|
|
text = has_unlocked_estate_silk
|
|
}
|
|
culture = { has_cultural_parameter = unlocks_silk_buildings_parameter }
|
|
}
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_silk }
|
|
multiply = 0.75
|
|
desc = raid_insight_silk
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.3
|
|
domicile_monthly_influence_add = 0.05
|
|
owned_political_scheme_success_chance_add = 3
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_silk
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 11
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_silk_04 = {
|
|
construction_time = @east_asian_estate_building_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_silk_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
OR = {
|
|
custom_tooltip = {
|
|
house = { has_house_modifier = ep3_unlocked_silk }
|
|
text = has_unlocked_estate_silk
|
|
}
|
|
culture = { has_cultural_parameter = unlocks_silk_buildings_parameter }
|
|
}
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_silk }
|
|
multiply = 0.75
|
|
desc = raid_insight_silk
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.3
|
|
domicile_monthly_influence_add = 0.1
|
|
owned_political_scheme_success_chance_add = 3
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_silk
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_silk_05 = {
|
|
construction_time = @east_asian_estate_building_construction_time_5
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_silk_04
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
OR = {
|
|
custom_tooltip = {
|
|
house = { has_house_modifier = ep3_unlocked_silk }
|
|
text = has_unlocked_estate_silk
|
|
}
|
|
culture = { has_cultural_parameter = unlocks_silk_buildings_parameter }
|
|
}
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_silk }
|
|
multiply = 0.75
|
|
desc = raid_insight_silk
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.3
|
|
domicile_monthly_influence_add = 0.1
|
|
owned_political_scheme_success_chance_add = 4
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_silk
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_silk_06 = {
|
|
construction_time = @east_asian_estate_building_construction_time_6
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_silk_05
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
OR = {
|
|
custom_tooltip = {
|
|
house = { has_house_modifier = ep3_unlocked_silk }
|
|
text = has_unlocked_estate_silk
|
|
}
|
|
culture = { has_cultural_parameter = unlocks_silk_buildings_parameter }
|
|
}
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_silk }
|
|
multiply = 0.75
|
|
desc = raid_insight_silk
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.3
|
|
domicile_monthly_influence_add = 0.15
|
|
owned_political_scheme_success_chance_add = 4
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_silk
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_silk_farm_chinese_mask.png"
|
|
}
|
|
}
|
|
|
|
### Ancestral Shrine Building
|
|
east_asian_estate_ancestral_shrine_01 = {
|
|
construction_time = @east_asian_estate_building_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.01
|
|
domicile_monthly_piety_add = 0.1
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
|
|
}
|
|
}
|
|
east_asian_estate_ancestral_shrine_02 = {
|
|
construction_time = @east_asian_estate_building_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_ancestral_shrine_01
|
|
internal_slots = 2
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.01
|
|
domicile_monthly_piety_add = 0.1
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
|
|
}
|
|
}
|
|
east_asian_estate_ancestral_shrine_03 = {
|
|
construction_time = @east_asian_estate_building_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_ancestral_shrine_02
|
|
internal_slots = 2
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.02
|
|
domicile_monthly_piety_add = 0.1
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
|
|
}
|
|
}
|
|
east_asian_estate_ancestral_shrine_04 = {
|
|
construction_time = @east_asian_estate_building_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_ancestral_shrine_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_inherit_influence_small_bonus = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.02
|
|
domicile_monthly_piety_add = 0.1
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
|
|
}
|
|
}
|
|
east_asian_estate_ancestral_shrine_05 = {
|
|
construction_time = @east_asian_estate_building_construction_time_5
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_ancestral_shrine_04
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_inherit_influence_medium_bonus = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.02
|
|
domicile_monthly_piety_add = 0.2
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
|
|
}
|
|
}
|
|
east_asian_estate_ancestral_shrine_06 = {
|
|
construction_time = @east_asian_estate_building_construction_time_6
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_ancestral_shrine_05
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_5_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_inherit_influence_large_bonus = yes
|
|
estate_powerful_family_rating_per_dynasty_level = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.02
|
|
domicile_monthly_piety_add = 0.2
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ancestral_shrine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_ancestral_shrine_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_ancestral_shrine_chinese"
|
|
}
|
|
}
|
|
|
|
### Temple
|
|
east_asian_estate_temple_01 = {
|
|
construction_time = @east_asian_estate_building_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_temple }
|
|
multiply = 0.75
|
|
desc = raid_insight_temple
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.2
|
|
domicile_monthly_piety_mult = 0.02
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_county_control_growth_factor = 0.03
|
|
tax_per_piety_level = 0.15
|
|
}
|
|
parameters = {
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
}
|
|
east_asian_estate_temple_02 = {
|
|
construction_time = @east_asian_estate_building_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_temple_01
|
|
internal_slots = 2
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_temple }
|
|
multiply = 0.75
|
|
desc = raid_insight_temple
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.2
|
|
domicile_monthly_piety_mult = 0.02
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_county_control_growth_factor = 0.03
|
|
tax_per_piety_level = 0.15
|
|
}
|
|
parameters = {
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
}
|
|
east_asian_estate_temple_03 = {
|
|
construction_time = @east_asian_estate_building_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_temple_02
|
|
internal_slots = 2
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_temple }
|
|
multiply = 0.75
|
|
desc = raid_insight_temple
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.2
|
|
domicile_monthly_piety_mult = 0.02
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_county_control_growth_factor = 0.03
|
|
tax_per_piety_level = 0.15
|
|
}
|
|
parameters = {
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
}
|
|
east_asian_estate_temple_04 = {
|
|
construction_time = @east_asian_estate_building_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_temple_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_temple }
|
|
multiply = 0.75
|
|
desc = raid_insight_temple
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
stress_loss_per_piety_level = 0.02
|
|
domicile_monthly_piety_add = 0.2
|
|
domicile_monthly_piety_mult = 0.02
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_county_control_growth_factor = 0.03
|
|
tax_per_piety_level = 0.15
|
|
}
|
|
parameters = {
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
}
|
|
east_asian_estate_temple_05 = {
|
|
construction_time = @east_asian_estate_building_construction_time_5
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_temple_04
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_temple }
|
|
multiply = 0.75
|
|
desc = raid_insight_temple
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
stress_loss_per_piety_level = 0.02
|
|
domicile_monthly_piety_add = 0.2
|
|
domicile_monthly_piety_mult = 0.02
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_county_control_growth_factor = 0.03
|
|
tax_per_piety_level = 0.15
|
|
}
|
|
parameters = {
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
}
|
|
east_asian_estate_temple_06 = {
|
|
construction_time = @east_asian_estate_building_construction_time_6
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_temple_05
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_temple }
|
|
multiply = 0.75
|
|
desc = raid_insight_temple
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
stress_loss_per_piety_level = 0.02
|
|
domicile_monthly_piety_add = 0.2
|
|
domicile_monthly_piety_mult = 0.02
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_county_control_growth_factor = 0.03
|
|
tax_per_piety_level = 0.15
|
|
}
|
|
parameters = {
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_buddhist_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
|
|
}
|
|
}
|
|
|
|
### Barracks
|
|
east_asian_estate_barracks_01 = {
|
|
construction_time = @east_asian_estate_building_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_barracks }
|
|
multiply = 0.75
|
|
desc = raid_insight_barracks
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
skirmishers_damage_mult = 0.03
|
|
skirmishers_toughness_mult = 0.01
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
monthly_war_merit_income_mult = 0.05
|
|
#men_at_arms_maintenance = -0.02
|
|
#men_at_arms_recruitment_cost = -0.02
|
|
}
|
|
|
|
parameters = {
|
|
house_head_can_ask_for_knight = yes
|
|
house_head_can_ask_for_maa = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
}
|
|
east_asian_estate_barracks_02 = {
|
|
construction_time = @east_asian_estate_building_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_barracks_01
|
|
internal_slots = 2
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_barracks }
|
|
multiply = 0.75
|
|
desc = raid_insight_barracks
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
skirmishers_damage_mult = 0.03
|
|
skirmishers_toughness_mult = 0.01
|
|
heavy_infantry_damage_mult = 0.02
|
|
heavy_infantry_toughness_mult = 0.01
|
|
pikemen_damage_mult = 0.02
|
|
pikemen_toughness_mult = 0.01
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
monthly_war_merit_income_mult = 0.05
|
|
#men_at_arms_maintenance = -0.02
|
|
#men_at_arms_recruitment_cost = -0.02
|
|
}
|
|
|
|
parameters = {
|
|
house_head_can_ask_for_knight = yes
|
|
house_head_can_ask_for_maa = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
}
|
|
east_asian_estate_barracks_03 = {
|
|
construction_time = @east_asian_estate_building_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_barracks_02
|
|
internal_slots = 2
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_barracks }
|
|
multiply = 0.75
|
|
desc = raid_insight_barracks
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
skirmishers_damage_mult = 0.03
|
|
skirmishers_toughness_mult = 0.01
|
|
heavy_infantry_damage_mult = 0.02
|
|
heavy_infantry_toughness_mult = 0.01
|
|
pikemen_damage_mult = 0.02
|
|
pikemen_toughness_mult = 0.01
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
monthly_war_merit_income_mult = 0.05
|
|
#men_at_arms_maintenance = -0.02
|
|
#men_at_arms_recruitment_cost = -0.02
|
|
}
|
|
|
|
parameters = {
|
|
house_head_can_ask_for_knight = yes
|
|
house_head_can_ask_for_maa = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
}
|
|
east_asian_estate_barracks_04 = {
|
|
construction_time = @east_asian_estate_building_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_barracks_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_barracks }
|
|
multiply = 0.75
|
|
desc = raid_insight_barracks
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
skirmishers_damage_mult = 0.03
|
|
skirmishers_toughness_mult = 0.01
|
|
heavy_infantry_damage_mult = 0.02
|
|
heavy_infantry_toughness_mult = 0.01
|
|
pikemen_damage_mult = 0.02
|
|
pikemen_toughness_mult = 0.01
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
monthly_war_merit_income_mult = 0.05
|
|
#men_at_arms_maintenance = -0.02
|
|
#men_at_arms_recruitment_cost = -0.02
|
|
}
|
|
|
|
parameters = {
|
|
house_head_can_ask_for_knight = yes
|
|
house_head_can_ask_for_maa = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
}
|
|
east_asian_estate_barracks_05 = {
|
|
construction_time = @east_asian_estate_building_construction_time_5
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_barracks_04
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_barracks }
|
|
multiply = 0.75
|
|
desc = raid_insight_barracks
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
skirmishers_damage_mult = 0.04
|
|
skirmishers_toughness_mult = 0.03
|
|
heavy_infantry_damage_mult = 0.02
|
|
heavy_infantry_toughness_mult = 0.01
|
|
pikemen_damage_mult = 0.02
|
|
pikemen_toughness_mult = 0.01
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
monthly_war_merit_income_mult = 0.05
|
|
#men_at_arms_maintenance = -0.02
|
|
#men_at_arms_recruitment_cost = -0.02
|
|
}
|
|
|
|
parameters = {
|
|
house_head_can_ask_for_knight = yes
|
|
house_head_can_ask_for_maa = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
}
|
|
east_asian_estate_barracks_06 = {
|
|
construction_time = @east_asian_estate_building_construction_time_6
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_barracks_05
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_barracks }
|
|
multiply = 0.75
|
|
desc = raid_insight_barracks
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
skirmishers_damage_mult = 0.04
|
|
skirmishers_toughness_mult = 0.03
|
|
heavy_infantry_damage_mult = 0.02
|
|
heavy_infantry_toughness_mult = 0.01
|
|
pikemen_damage_mult = 0.02
|
|
pikemen_toughness_mult = 0.01
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
monthly_war_merit_income_mult = 0.05
|
|
#men_at_arms_maintenance = -0.02
|
|
#men_at_arms_recruitment_cost = -0.02
|
|
}
|
|
|
|
parameters = {
|
|
house_head_can_ask_for_knight = yes
|
|
house_head_can_ask_for_maa = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
|
|
}
|
|
}
|
|
|
|
### Watchtower
|
|
east_asian_estate_watchtower_01 = {
|
|
construction_time = @east_asian_estate_building_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_watchtower }
|
|
multiply = 0.75
|
|
desc = raid_insight_watchtower
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = 0.03
|
|
defender_holding_advantage = 2
|
|
hostile_raid_time = 0.1
|
|
enemy_hostile_scheme_success_chance_add = -2
|
|
character_travel_safety = 2
|
|
}
|
|
|
|
parameters = {
|
|
raids_less_likely_to_make_prisoners_1 = yes
|
|
house_head_can_ask_for_knight = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
}
|
|
east_asian_estate_watchtower_02 = {
|
|
construction_time = @east_asian_estate_building_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_watchtower_01
|
|
internal_slots = 2
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_watchtower }
|
|
multiply = 0.75
|
|
desc = raid_insight_watchtower
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = 0.03
|
|
defender_holding_advantage = 2
|
|
archers_damage_mult = 0.02
|
|
archers_toughness_mult = 0.01
|
|
hostile_raid_time = 0.1
|
|
enemy_hostile_scheme_success_chance_add = -2
|
|
character_travel_safety = 2
|
|
}
|
|
|
|
parameters = {
|
|
raids_less_likely_to_make_prisoners_1 = yes
|
|
estate_increase_bodyguard_aptitude_1 = yes
|
|
house_head_can_ask_for_knight = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
}
|
|
east_asian_estate_watchtower_03 = {
|
|
construction_time = @east_asian_estate_building_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_watchtower_02
|
|
internal_slots = 2
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_watchtower }
|
|
multiply = 0.75
|
|
desc = raid_insight_watchtower
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
raids_less_likely_to_make_prisoners_2 = yes
|
|
estate_unlock_bolster_security_decision = yes
|
|
estate_increase_bodyguard_aptitude_1 = yes
|
|
house_head_can_ask_for_knight = yes
|
|
house_head_can_ask_for_maa = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = 0.03
|
|
defender_holding_advantage = 2
|
|
archers_damage_mult = 0.02
|
|
archers_toughness_mult = 0.01
|
|
hostile_raid_time = 0.1
|
|
enemy_hostile_scheme_success_chance_add = -2
|
|
character_travel_safety = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
}
|
|
east_asian_estate_watchtower_04 = {
|
|
construction_time = @east_asian_estate_building_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_watchtower_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_watchtower }
|
|
multiply = 0.75
|
|
desc = raid_insight_watchtower
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
raids_less_likely_to_make_prisoners_2 = yes
|
|
house_head_can_ask_for_maa = yes
|
|
estate_unlock_bolster_security_decision = yes
|
|
estate_increase_bodyguard_aptitude_2 = yes
|
|
house_head_can_ask_for_knight = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = 0.03
|
|
defender_holding_advantage = 2
|
|
archers_damage_mult = 0.02
|
|
archers_toughness_mult = 0.01
|
|
hostile_raid_time = 0.2
|
|
enemy_hostile_scheme_success_chance_add = -4
|
|
character_travel_safety = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
}
|
|
east_asian_estate_watchtower_05 = {
|
|
construction_time = @east_asian_estate_building_construction_time_5
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_watchtower_04
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_watchtower }
|
|
multiply = 0.75
|
|
desc = raid_insight_watchtower
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
raids_less_likely_to_make_prisoners_3 = yes
|
|
house_head_can_ask_for_maa = yes
|
|
estate_unlock_bolster_security_decision = yes
|
|
estate_increase_bodyguard_aptitude_2 = yes
|
|
house_head_can_ask_for_knight = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = 0.03
|
|
defender_holding_advantage = 2
|
|
archers_damage_mult = 0.02
|
|
archers_toughness_mult = 0.01
|
|
hostile_raid_time = 0.2
|
|
enemy_hostile_scheme_success_chance_add = -4
|
|
character_travel_safety = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
}
|
|
east_asian_estate_watchtower_06 = {
|
|
construction_time = @east_asian_estate_building_construction_time_6
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_watchtower_05
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_watchtower }
|
|
multiply = 0.75
|
|
desc = raid_insight_watchtower
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
raids_less_likely_to_make_prisoners_3 = yes
|
|
estate_unlock_patrol_decision = yes
|
|
house_head_can_ask_for_maa = yes
|
|
estate_unlock_bolster_security_decision = yes
|
|
estate_increase_bodyguard_aptitude_2 = yes
|
|
house_head_can_ask_for_knight = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = 0.03
|
|
defender_holding_advantage = 2
|
|
archers_damage_mult = 0.02
|
|
archers_toughness_mult = 0.01
|
|
hostile_raid_time = 0.3
|
|
enemy_hostile_scheme_success_chance_add = -4
|
|
character_travel_safety = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
|
|
}
|
|
}
|
|
|
|
### Garden
|
|
east_asian_estate_garden_01 = {
|
|
construction_time = @east_asian_estate_building_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
stress_loss_mult = 0.05
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
increased_gardener_aptitude_1 = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_garden
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
culture ?= {
|
|
OR = {
|
|
has_cultural_parameter = can_recruit_gardeners
|
|
has_cultural_tradition = tradition_fp3_irrigation_experts
|
|
has_cultural_tradition = tradition_sacred_groves
|
|
}
|
|
}
|
|
faith ?= { has_doctrine = tenet_sanctity_of_nature }
|
|
}
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
|
|
}
|
|
}
|
|
east_asian_estate_garden_02 = {
|
|
construction_time = @east_asian_estate_building_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_garden_01
|
|
internal_slots = 2
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
stress_loss_mult = 0.05
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
increased_gardener_aptitude_2 = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_garden
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
culture ?= {
|
|
OR = {
|
|
has_cultural_tradition = tradition_gardening
|
|
has_cultural_tradition = tradition_fp3_irrigation_experts
|
|
has_cultural_tradition = tradition_sacred_groves
|
|
}
|
|
}
|
|
faith ?= { has_doctrine = tenet_sanctity_of_nature }
|
|
}
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
|
|
}
|
|
}
|
|
east_asian_estate_garden_03 = {
|
|
construction_time = @east_asian_estate_building_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_garden_02
|
|
internal_slots = 2
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
stress_loss_mult = 0.05
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
increased_gardener_aptitude_3 = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_garden
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
culture ?= {
|
|
OR = {
|
|
has_cultural_tradition = tradition_gardening
|
|
has_cultural_tradition = tradition_fp3_irrigation_experts
|
|
has_cultural_tradition = tradition_sacred_groves
|
|
}
|
|
}
|
|
faith ?= { has_doctrine = tenet_sanctity_of_nature }
|
|
}
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
|
|
}
|
|
}
|
|
|
|
# Leisure Garden sub-branch
|
|
east_asian_estate_garden_leisure_04 = {
|
|
construction_time = @east_asian_estate_building_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_garden_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
courtier_opinion = 5
|
|
stress_loss_mult = 0.05
|
|
fertility = 0.05
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
increased_gardener_aptitude_3 = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_garden_leisure
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
culture ?= {
|
|
OR = {
|
|
has_cultural_tradition = tradition_gardening
|
|
has_cultural_tradition = tradition_fp3_irrigation_experts
|
|
has_cultural_tradition = tradition_sacred_groves
|
|
}
|
|
}
|
|
faith ?= { has_doctrine = tenet_sanctity_of_nature }
|
|
}
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
|
|
}
|
|
}
|
|
east_asian_estate_garden_leisure_05 = {
|
|
construction_time = @east_asian_estate_building_construction_time_5
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_garden_leisure_04
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
courtier_opinion = 5
|
|
stress_loss_mult = 0.1
|
|
fertility = 0.05
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
increased_gardener_aptitude_3 = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_garden_leisure
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
culture ?= {
|
|
OR = {
|
|
has_cultural_tradition = tradition_gardening
|
|
has_cultural_tradition = tradition_fp3_irrigation_experts
|
|
has_cultural_tradition = tradition_sacred_groves
|
|
}
|
|
}
|
|
faith ?= { has_doctrine = tenet_sanctity_of_nature }
|
|
}
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
|
|
}
|
|
}
|
|
east_asian_estate_garden_leisure_06 = {
|
|
construction_time = @east_asian_estate_building_construction_time_6
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_garden_leisure_05
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
courtier_opinion = 5
|
|
stress_loss_mult = 0.1
|
|
fertility = 0.05
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
increased_gardener_aptitude_3 = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_garden_leisure
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
culture ?= {
|
|
OR = {
|
|
has_cultural_tradition = tradition_gardening
|
|
has_cultural_tradition = tradition_fp3_irrigation_experts
|
|
has_cultural_tradition = tradition_sacred_groves
|
|
}
|
|
}
|
|
faith ?= { has_doctrine = tenet_sanctity_of_nature }
|
|
}
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
|
|
}
|
|
}
|
|
|
|
# Fruit Garden sub-branch
|
|
east_asian_estate_garden_fruit_04 = {
|
|
construction_time = @east_asian_estate_building_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_garden_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
development_growth = 0.1
|
|
negate_health_penalty_add = 0.05
|
|
}
|
|
|
|
province_modifier = {
|
|
development_growth = @east_asian_manor_development_growth_2
|
|
}
|
|
|
|
parameters = {
|
|
increased_gardener_aptitude_3 = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_garden_fruit
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
culture ?= {
|
|
OR = {
|
|
has_cultural_tradition = tradition_gardening
|
|
has_cultural_tradition = tradition_fp3_irrigation_experts
|
|
has_cultural_tradition = tradition_sacred_groves
|
|
}
|
|
}
|
|
faith ?= { has_doctrine = tenet_sanctity_of_nature }
|
|
}
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
|
|
}
|
|
}
|
|
east_asian_estate_garden_fruit_05 = {
|
|
construction_time = @east_asian_estate_building_construction_time_5
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_garden_fruit_04
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
development_growth = 0.1
|
|
negate_health_penalty_add = 0.1
|
|
}
|
|
|
|
province_modifier = {
|
|
development_growth = @east_asian_manor_development_growth_2
|
|
}
|
|
|
|
parameters = {
|
|
increased_gardener_aptitude_3 = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_garden_fruit
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
culture ?= {
|
|
OR = {
|
|
has_cultural_tradition = tradition_gardening
|
|
has_cultural_tradition = tradition_fp3_irrigation_experts
|
|
has_cultural_tradition = tradition_sacred_groves
|
|
}
|
|
}
|
|
faith ?= { has_doctrine = tenet_sanctity_of_nature }
|
|
}
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
|
|
}
|
|
}
|
|
east_asian_estate_garden_fruit_06 = {
|
|
construction_time = @east_asian_estate_building_construction_time_6
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_garden_fruit_05
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_garden }
|
|
multiply = 0.75
|
|
desc = raid_insight_garden
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
development_growth = 0.1
|
|
negate_health_penalty_add = 0.15
|
|
}
|
|
|
|
province_modifier = {
|
|
development_growth = @east_asian_manor_development_growth_2
|
|
}
|
|
|
|
parameters = {
|
|
increased_gardener_aptitude_3 = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_garden_fruit
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
culture ?= {
|
|
OR = {
|
|
has_cultural_tradition = tradition_gardening
|
|
has_cultural_tradition = tradition_fp3_irrigation_experts
|
|
has_cultural_tradition = tradition_sacred_groves
|
|
}
|
|
}
|
|
faith ?= { has_doctrine = tenet_sanctity_of_nature }
|
|
}
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_garden_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_garden_chinese"
|
|
}
|
|
}
|
|
|
|
### Stable
|
|
east_asian_estate_stable_01 = {
|
|
construction_time = @east_asian_estate_building_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_mount_travel_option = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
movement_speed = 0.01
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_hunters
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
|
|
}
|
|
}
|
|
east_asian_estate_stable_02 = {
|
|
construction_time = @east_asian_estate_building_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_stable_01
|
|
internal_slots = 2
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_mount_travel_option = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
movement_speed = 0.01
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_hunters
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
|
|
}
|
|
}
|
|
east_asian_estate_stable_03 = {
|
|
construction_time = @east_asian_estate_building_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_stable_02
|
|
internal_slots = 2
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_mount_travel_option = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
movement_speed = 0.01
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_hunters
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
|
|
}
|
|
}
|
|
|
|
# Grand Stable sub-branch
|
|
east_asian_estate_stable_grand_04 = {
|
|
construction_time = @east_asian_estate_building_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_stable_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_mount_travel_option = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
character_travel_speed_mult = 0.05
|
|
domicile_monthly_prestige_add = 0.2
|
|
movement_speed = 0.01
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
|
|
}
|
|
}
|
|
east_asian_estate_stable_grand_05 = {
|
|
construction_time = @east_asian_estate_building_construction_time_5
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_stable_grand_04
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_mount_travel_option = yes
|
|
estate_increase_master_of_horse_aptitude = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
character_travel_speed_mult = 0.1
|
|
domicile_monthly_prestige_add = 0.2
|
|
movement_speed = 0.01
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
|
|
}
|
|
}
|
|
east_asian_estate_stable_grand_06 = {
|
|
construction_time = @east_asian_estate_building_construction_time_6
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_stable_grand_05
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_mount_travel_option = yes
|
|
estate_increase_master_of_horse_aptitude = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
character_travel_speed_mult = 0.15
|
|
domicile_monthly_prestige_add = 0.3
|
|
movement_speed = 0.01
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
|
|
}
|
|
}
|
|
|
|
# Kennel sub-branch
|
|
east_asian_estate_stable_kennel_04 = {
|
|
construction_time = @east_asian_estate_building_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_stable_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_mount_travel_option = yes
|
|
estate_unlock_adopt_puppy_decision = yes
|
|
kennels_more_successful_hunts_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
stress_gain_mult = -0.1
|
|
prowess = 1
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_hunters
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
|
|
}
|
|
}
|
|
east_asian_estate_stable_kennel_05 = {
|
|
construction_time = @east_asian_estate_building_construction_time_5
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_stable_kennel_04
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_mount_travel_option = yes
|
|
estate_unlock_adopt_puppy_decision = yes
|
|
estate_cheaper_hunt_cost = yes
|
|
kennels_more_successful_hunts_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
stress_gain_mult = -0.1
|
|
diplomacy = 1
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_hunters
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
|
|
}
|
|
}
|
|
east_asian_estate_stable_kennel_06 = {
|
|
construction_time = @east_asian_estate_building_construction_time_6
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_stable_kennel_05
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_stable }
|
|
multiply = 0.75
|
|
desc = raid_insight_stable
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_mount_travel_option = yes
|
|
estate_unlock_adopt_puppy_decision = yes
|
|
estate_cheaper_hunt_cost = yes
|
|
estate_increase_master_of_hunt_aptitude = yes
|
|
kennels_more_successful_hunts_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
stress_gain_mult = -0.2
|
|
prowess = 1
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_hunters
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_stable_china.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_china_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
|
|
}
|
|
}
|
|
|
|
### Workshop
|
|
east_asian_estate_workshop_01 = {
|
|
construction_time = @east_asian_estate_building_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
domicile_build_speed = -0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
east_asian_estate_workshop_02 = {
|
|
construction_time = @east_asian_estate_building_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_workshop_01
|
|
internal_slots = 2
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
domicile_build_speed = -0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
|
|
}
|
|
}
|
|
|
|
# Carpenter sub-branch
|
|
east_asian_estate_workshop_carpenter_03 = {
|
|
construction_time = @east_asian_estate_building_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_workshop_02
|
|
internal_slots = 2
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
domicile_build_speed = -0.05
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_inspirations_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
|
|
}
|
|
}
|
|
east_asian_estate_workshop_carpenter_04 = {
|
|
construction_time = @east_asian_estate_building_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_workshop_carpenter_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_inspirations_1 = yes
|
|
estate_reduce_commission_artifact_cost = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
|
|
}
|
|
}
|
|
east_asian_estate_workshop_carpenter_05 = {
|
|
construction_time = @east_asian_estate_building_construction_time_5
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_workshop_carpenter_04
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_inspirations_2 = yes
|
|
estate_reduce_commission_artifact_cost = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
domicile_build_speed = -0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
|
|
}
|
|
}
|
|
east_asian_estate_workshop_carpenter_06 = {
|
|
construction_time = @east_asian_estate_building_construction_time_6
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_workshop_carpenter_05
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_inspirations_2 = yes
|
|
estate_reduce_commission_artifact_cost = yes
|
|
estate_increase_antiquarian_aptitude = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
|
|
}
|
|
}
|
|
|
|
# Mason sub-branch
|
|
east_asian_estate_workshop_mason_03 = {
|
|
construction_time = @east_asian_estate_building_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_workshop_02
|
|
internal_slots = 2
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
build_speed = -0.05
|
|
build_gold_cost = -0.05
|
|
domicile_build_speed = -0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
|
|
}
|
|
}
|
|
east_asian_estate_workshop_mason_04 = {
|
|
construction_time = @east_asian_estate_building_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_workshop_mason_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
build_speed = -0.05
|
|
build_gold_cost = -0.05
|
|
domicile_build_speed = -0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
|
|
}
|
|
}
|
|
east_asian_estate_workshop_mason_05 = {
|
|
construction_time = @east_asian_estate_building_construction_time_5
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_workshop_mason_04
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
build_speed = -0.05
|
|
build_gold_cost = -0.05
|
|
holding_build_gold_cost = -0.05
|
|
holding_build_speed = -0.05
|
|
domicile_build_speed = -0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
|
|
}
|
|
}
|
|
east_asian_estate_workshop_mason_06 = {
|
|
construction_time = @east_asian_estate_building_construction_time_6
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_workshop_mason_05
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
build_speed = -0.05
|
|
build_gold_cost = -0.05
|
|
holding_build_gold_cost = -0.05
|
|
holding_build_speed = -0.05
|
|
domicile_build_speed = -0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
|
|
}
|
|
}
|
|
|
|
# Textile sub-branch
|
|
east_asian_estate_workshop_textile_03 = {
|
|
construction_time = @east_asian_estate_building_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_workshop_02
|
|
internal_slots = 2
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
domicile_monthly_prestige_mult = 0.05
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_inspirations_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
|
|
}
|
|
}
|
|
east_asian_estate_workshop_textile_04 = {
|
|
construction_time = @east_asian_estate_building_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_workshop_textile_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
domicile_monthly_prestige_mult = 0.05
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_inspirations_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
|
|
}
|
|
}
|
|
east_asian_estate_workshop_textile_05 = {
|
|
construction_time = @east_asian_estate_building_construction_time_5
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_workshop_textile_04
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
domicile_monthly_prestige_mult = 0.05
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_inspirations_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
|
|
}
|
|
}
|
|
east_asian_estate_workshop_textile_06 = {
|
|
construction_time = @east_asian_estate_building_construction_time_6
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_workshop_textile_05
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_workshop }
|
|
multiply = 0.75
|
|
desc = raid_insight_workshop
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
domicile_monthly_prestige_mult = 0.05
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_inspirations_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
|
|
}
|
|
}
|
|
|
|
### Storage
|
|
east_asian_estate_storage_01 = {
|
|
construction_time = @east_asian_estate_building_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_storage }
|
|
multiply = 0.75
|
|
desc = raid_insight_storage
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
supply_capacity_mult = 0.1
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
|
|
}
|
|
|
|
province_modifier = {
|
|
supply_limit_mult = 0.05
|
|
development_growth = @east_asian_manor_development_growth_1
|
|
}
|
|
|
|
parameters = {
|
|
house_head_can_ask_building_support = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
|
|
}
|
|
}
|
|
east_asian_estate_storage_02 = {
|
|
construction_time = @east_asian_estate_building_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_storage_01
|
|
internal_slots = 2
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_storage }
|
|
multiply = 0.75
|
|
desc = raid_insight_storage
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
supply_capacity_mult = 0.1
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
|
|
}
|
|
|
|
province_modifier = {
|
|
supply_limit_mult = 0.05
|
|
development_growth = @east_asian_manor_development_growth_1
|
|
}
|
|
|
|
parameters = {
|
|
house_head_can_ask_building_support = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
|
|
}
|
|
}
|
|
|
|
# Warehouse sub-branch
|
|
east_asian_estate_storage_warehouse_03 = {
|
|
construction_time = @east_asian_estate_building_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_storage_02
|
|
internal_slots = 2
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_storage }
|
|
multiply = 0.75
|
|
desc = raid_insight_storage
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
build_gold_cost = -0.05
|
|
}
|
|
|
|
parameters = {
|
|
house_head_can_ask_building_support = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
|
|
}
|
|
}
|
|
east_asian_estate_storage_warehouse_04 = {
|
|
construction_time = @east_asian_estate_building_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_storage_warehouse_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_storage }
|
|
multiply = 0.75
|
|
desc = raid_insight_storage
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
build_gold_cost = -0.1
|
|
}
|
|
|
|
parameters = {
|
|
house_head_can_ask_building_support = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
|
|
}
|
|
}
|
|
east_asian_estate_storage_warehouse_05 = {
|
|
construction_time = @east_asian_estate_building_construction_time_5
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_storage_warehouse_04
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_storage }
|
|
multiply = 0.75
|
|
desc = raid_insight_storage
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
build_gold_cost = -0.05
|
|
}
|
|
|
|
parameters = {
|
|
house_head_can_ask_building_support = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
|
|
}
|
|
}
|
|
east_asian_estate_storage_warehouse_06 = {
|
|
construction_time = @east_asian_estate_building_construction_time_6
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_storage_warehouse_05
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_storage }
|
|
multiply = 0.75
|
|
desc = raid_insight_storage
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
build_gold_cost = -0.05
|
|
}
|
|
|
|
parameters = {
|
|
house_head_can_ask_building_support = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
|
|
}
|
|
}
|
|
|
|
# Granary sub-branch
|
|
east_asian_estate_storage_granary_03 = {
|
|
construction_time = @east_asian_estate_building_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_storage_02
|
|
internal_slots = 2
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_storage }
|
|
multiply = 0.75
|
|
desc = raid_insight_storage
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
development_growth_factor = 0.05
|
|
epidemic_resistance = 2
|
|
county_opinion_add = 10
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
|
|
}
|
|
|
|
province_modifier = {
|
|
supply_limit_mult = 0.05
|
|
development_growth = @east_asian_manor_development_growth_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
|
|
}
|
|
}
|
|
east_asian_estate_storage_granary_04 = {
|
|
construction_time = @east_asian_estate_building_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_storage_granary_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_storage }
|
|
multiply = 0.75
|
|
desc = raid_insight_storage
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_granary_decision = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
development_growth_factor = 0.1
|
|
epidemic_resistance = 5
|
|
county_opinion_add = 10
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
|
|
}
|
|
|
|
province_modifier = {
|
|
supply_limit_mult = 0.05
|
|
development_growth = @east_asian_manor_development_growth_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
|
|
}
|
|
}
|
|
east_asian_estate_storage_granary_05 = {
|
|
construction_time = @east_asian_estate_building_construction_time_5
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_storage_granary_04
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_storage }
|
|
multiply = 0.75
|
|
desc = raid_insight_storage
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_granary_decision = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
development_growth_factor = 0.1
|
|
epidemic_resistance = 5
|
|
county_opinion_add = 10
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
|
|
}
|
|
|
|
province_modifier = {
|
|
supply_limit_mult = 0.05
|
|
development_growth = @east_asian_manor_development_growth_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
|
|
}
|
|
}
|
|
east_asian_estate_storage_granary_06 = {
|
|
construction_time = @east_asian_estate_building_construction_time_6
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_storage_granary_05
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_storage }
|
|
multiply = 0.75
|
|
desc = raid_insight_storage
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_granary_decision = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
development_growth_factor = 0.1
|
|
epidemic_resistance = 5
|
|
county_opinion_add = 10
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
|
|
}
|
|
|
|
province_modifier = {
|
|
supply_limit_mult = 0.05
|
|
development_growth = @east_asian_manor_development_growth_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_storage_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
|
|
}
|
|
}
|
|
|
|
### Grazing Lands
|
|
east_asian_estate_grazing_land_01 = {
|
|
construction_time = @east_asian_estate_building_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
light_cavalry_damage_mult = 0.02
|
|
light_cavalry_toughness_mult = 0.01
|
|
light_cavalry_maintenance_mult = -0.05
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
}
|
|
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
}
|
|
|
|
parameters = {
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_grazing_land
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 9
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
can_recruit_archer_cavalry_trigger = yes
|
|
culture ?= {
|
|
OR = {
|
|
has_innovation = innovation_elephantry
|
|
has_innovation = innovation_war_camels
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = 4
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
east_asian_estate_grazing_land_02 = {
|
|
construction_time = @east_asian_estate_building_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_grazing_land_01
|
|
internal_slots = 2
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
light_cavalry_damage_mult = 0.02
|
|
light_cavalry_toughness_mult = 0.01
|
|
light_cavalry_maintenance_mult = -0.05
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
}
|
|
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
}
|
|
|
|
parameters = {
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_grazing_land
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
can_recruit_archer_cavalry_trigger = yes
|
|
culture ?= {
|
|
OR = {
|
|
has_innovation = innovation_elephantry
|
|
has_innovation = innovation_war_camels
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = 4
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
east_asian_estate_grazing_land_03 = {
|
|
construction_time = @east_asian_estate_building_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_grazing_land_02
|
|
internal_slots = 2
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
light_cavalry_damage_mult = 0.02
|
|
light_cavalry_toughness_mult = 0.01
|
|
light_cavalry_maintenance_mult = -0.05
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
}
|
|
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
}
|
|
|
|
parameters = {
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_grazing_land
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
can_recruit_archer_cavalry_trigger = yes
|
|
culture ?= {
|
|
OR = {
|
|
has_innovation = innovation_elephantry
|
|
has_innovation = innovation_war_camels
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = 4
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
east_asian_estate_grazing_land_04 = {
|
|
construction_time = @east_asian_estate_building_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_grazing_land_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
light_cavalry_damage_mult = 0.02
|
|
light_cavalry_toughness_mult = 0.01
|
|
light_cavalry_maintenance_mult = -0.05
|
|
heavy_cavalry_damage_mult = 0.04
|
|
heavy_cavalry_toughness_mult = 0.02
|
|
heavy_cavalry_maintenance_mult = -0.05
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_grazing_land
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
east_asian_estate_grazing_land_05 = {
|
|
construction_time = @east_asian_estate_building_construction_time_5
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_grazing_land_04
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
light_cavalry_damage_mult = 0.02
|
|
light_cavalry_toughness_mult = 0.01
|
|
light_cavalry_maintenance_mult = -0.05
|
|
heavy_cavalry_damage_mult = 0.04
|
|
heavy_cavalry_toughness_mult = 0.02
|
|
heavy_cavalry_maintenance_mult = -0.05
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_grazing_land
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
east_asian_estate_grazing_land_06 = {
|
|
construction_time = @east_asian_estate_building_construction_time_6
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_grazing_land_05
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
light_cavalry_damage_mult = 0.02
|
|
light_cavalry_toughness_mult = 0.01
|
|
light_cavalry_maintenance_mult = -0.05
|
|
heavy_cavalry_damage_mult = 0.04
|
|
heavy_cavalry_toughness_mult = 0.02
|
|
heavy_cavalry_maintenance_mult = -0.05
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
}
|
|
|
|
parameters = {
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_grazing_land
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
|
|
}
|
|
}
|
|
|
|
# Horse Archer sub-branch
|
|
east_asian_estate_horse_pasture_04 = {
|
|
construction_time = @east_asian_estate_building_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_grazing_land_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
can_recruit_archer_cavalry_trigger = yes
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_damage_mult = 0.04
|
|
archer_cavalry_toughness_mult = 0.02
|
|
archer_cavalry_maintenance_mult = -0.05
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_horse_pasture
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
|
|
}
|
|
}
|
|
east_asian_estate_horse_pasture_05 = {
|
|
construction_time = @east_asian_estate_building_construction_time_5
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_horse_pasture_04
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
can_recruit_archer_cavalry_trigger = yes
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_damage_mult = 0.04
|
|
archer_cavalry_toughness_mult = 0.02
|
|
archer_cavalry_maintenance_mult = -0.05
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_horse_pasture
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
|
|
}
|
|
}
|
|
east_asian_estate_horse_pasture_06 = {
|
|
construction_time = @east_asian_estate_building_construction_time_6
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_horse_pasture_05
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
can_recruit_archer_cavalry_trigger = yes
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_damage_mult = 0.04
|
|
archer_cavalry_toughness_mult = 0.02
|
|
archer_cavalry_maintenance_mult = -0.1
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_horse_pasture
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
|
|
}
|
|
}
|
|
|
|
# Camel sub-branch
|
|
east_asian_estate_camel_pasture_04 = {
|
|
construction_time = @east_asian_estate_building_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_grazing_land_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
culture ?= { has_innovation = innovation_war_camels }
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
camel_cavalry_damage_mult = 0.04
|
|
camel_cavalry_toughness_mult = 0.02
|
|
camel_cavalry_maintenance_mult = -0.05
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_camel_pasture
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
|
|
}
|
|
}
|
|
east_asian_estate_camel_pasture_05 = {
|
|
construction_time = @east_asian_estate_building_construction_time_5
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_camel_pasture_04
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
culture ?= { has_innovation = innovation_war_camels }
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
camel_cavalry_damage_mult = 0.04
|
|
camel_cavalry_toughness_mult = 0.02
|
|
camel_cavalry_maintenance_mult = -0.05
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_camel_pasture
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
|
|
}
|
|
}
|
|
east_asian_estate_camel_pasture_06 = {
|
|
construction_time = @east_asian_estate_building_construction_time_6
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_camel_pasture_05
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
culture ?= { has_innovation = innovation_war_camels }
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
camel_cavalry_damage_mult = 0.04
|
|
camel_cavalry_toughness_mult = 0.02
|
|
camel_cavalry_maintenance_mult = -0.1
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
is_alive = yes
|
|
}
|
|
years_from_game_start >= 1
|
|
}
|
|
scope:owner = {
|
|
random = {
|
|
chance = 75
|
|
add_character_flag = {
|
|
flag = domicile_new_built_camel_pasture
|
|
months = 1
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3001
|
|
days = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
|
|
}
|
|
}
|
|
|
|
# Elephant sub-branch
|
|
east_asian_estate_elephant_pasture_04 = {
|
|
construction_time = @east_asian_estate_building_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_grazing_land_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
culture ?= { has_innovation = innovation_elephantry }
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
elephant_cavalry_damage_mult = 0.06
|
|
elephant_cavalry_toughness_mult = 0.03
|
|
elephant_cavalry_maintenance_mult = -0.05
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 12
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
|
|
}
|
|
}
|
|
east_asian_estate_elephant_pasture_05 = {
|
|
construction_time = @east_asian_estate_building_construction_time_5
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_elephant_pasture_04
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
culture ?= { has_innovation = innovation_elephantry }
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
elephant_cavalry_damage_mult = 0.06
|
|
elephant_cavalry_toughness_mult = 0.03
|
|
elephant_cavalry_maintenance_mult = -0.05
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
|
|
}
|
|
}
|
|
east_asian_estate_elephant_pasture_06 = {
|
|
construction_time = @east_asian_estate_building_construction_time_6
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_elephant_pasture_05
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
culture ?= { has_innovation = innovation_elephantry }
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_high_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grazing_land }
|
|
multiply = 0.75
|
|
desc = raid_insight_grazing_land
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
elephant_cavalry_damage_mult = 0.06
|
|
elephant_cavalry_toughness_mult = 0.03
|
|
elephant_cavalry_maintenance_mult = -0.1
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_horse_pastures_japanese_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
|
|
}
|
|
}
|
|
|
|
### Gate
|
|
east_asian_estate_gate_01 = {
|
|
construction_time = @east_asian_estate_building_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
internal_slots = 1
|
|
|
|
can_construct = {
|
|
dynasty ?= { has_dynasty_perk = tgp_chinese_legacy_5 }
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
scope:owner = { has_title = title:h_china }
|
|
}
|
|
set_family_accomplishment_effect = { ACCOMPLISHMENT = family_accomplishment_dynasty }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_merit_rank_increase_bonus_1 = yes
|
|
estate_movement_power_per_dynasty_prestige_level_bonus_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.02
|
|
domicile_monthly_gold_mult = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
|
|
}
|
|
}
|
|
east_asian_estate_gate_02 = {
|
|
construction_time = @east_asian_estate_building_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_gate_01
|
|
internal_slots = 2
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
domicile ?= { has_variable = family_accomplishments }
|
|
}
|
|
domicile = {
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_main_desc
|
|
var:family_accomplishments >= 1
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
var:family_accomplishments < 1
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = { has_variable = family_accomplishment_dynasty }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_dynasty_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = { has_variable = family_accomplishment_minister }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_minister_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = { has_variable = family_accomplishment_grand_marshal }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_grand_marshal_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = situation:dynastic_cycle
|
|
NOT = { has_variable = family_accomplishment_expansion }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_expansion_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = situation:dynastic_cycle
|
|
NOT = { has_variable = family_accomplishment_advancement }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_advancement_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = { has_variable = family_accomplishment_disciples }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_disciples_desc
|
|
always = no
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_main_desc
|
|
always = no
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_dynasty_desc
|
|
always = no
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_minister_desc
|
|
always = no
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_grand_marshal_desc
|
|
always = no
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_expansion_desc
|
|
always = no
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_advancement_desc
|
|
always = no
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_disciples_desc
|
|
always = no
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_merit_rank_increase_bonus_2 = yes
|
|
estate_movement_power_per_dynasty_prestige_level_bonus_1 = yes
|
|
estate_gate_increase_disciple_limit_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.02
|
|
domicile_monthly_gold_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
|
|
}
|
|
}
|
|
east_asian_estate_gate_03 = {
|
|
construction_time = @east_asian_estate_building_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_gate_02
|
|
internal_slots = 2
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
domicile ?= { has_variable = family_accomplishments }
|
|
}
|
|
domicile = {
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_main_desc
|
|
var:family_accomplishments >= 2
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
var:family_accomplishments < 2
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = { has_variable = family_accomplishment_dynasty }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_dynasty_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = { has_variable = family_accomplishment_minister }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_minister_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = { has_variable = family_accomplishment_grand_marshal }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_grand_marshal_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = situation:dynastic_cycle
|
|
NOT = { has_variable = family_accomplishment_expansion }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_expansion_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = situation:dynastic_cycle
|
|
NOT = { has_variable = family_accomplishment_advancement }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_advancement_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = { has_variable = family_accomplishment_disciples }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_disciples_desc
|
|
always = no
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_merit_rank_increase_bonus_3 = yes
|
|
estate_movement_power_per_dynasty_prestige_level_bonus_2 = yes
|
|
estate_gate_increase_disciple_limit_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.02
|
|
domicile_monthly_gold_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
|
|
}
|
|
}
|
|
east_asian_estate_gate_04 = {
|
|
construction_time = @east_asian_estate_building_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_gate_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
domicile ?= { has_variable = family_accomplishments }
|
|
}
|
|
domicile = {
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_main_desc
|
|
var:family_accomplishments >= 3
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
var:family_accomplishments < 3
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = { has_variable = family_accomplishment_dynasty }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_dynasty_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = { has_variable = family_accomplishment_minister }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_minister_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = { has_variable = family_accomplishment_grand_marshal }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_grand_marshal_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = situation:dynastic_cycle
|
|
NOT = { has_variable = family_accomplishment_expansion }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_expansion_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = situation:dynastic_cycle
|
|
NOT = { has_variable = family_accomplishment_advancement }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_advancement_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = { has_variable = family_accomplishment_disciples }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_disciples_desc
|
|
always = no
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_merit_rank_increase_bonus_4 = yes
|
|
estate_movement_power_per_dynasty_prestige_level_bonus_2 = yes
|
|
estate_gate_increase_disciple_limit_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.02
|
|
domicile_monthly_gold_mult = 0.02
|
|
monthly_piety_gain_per_court_position_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
|
|
}
|
|
}
|
|
east_asian_estate_gate_05 = {
|
|
construction_time = @east_asian_estate_building_construction_time_5
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_gate_04
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
domicile ?= { has_variable = family_accomplishments }
|
|
}
|
|
domicile = {
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_main_desc
|
|
var:family_accomplishments >= 4
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
var:family_accomplishments < 4
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = { has_variable = family_accomplishment_dynasty }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_dynasty_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = { has_variable = family_accomplishment_minister }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_minister_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = { has_variable = family_accomplishment_grand_marshal }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_grand_marshal_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = situation:dynastic_cycle
|
|
NOT = { has_variable = family_accomplishment_expansion }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_expansion_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = situation:dynastic_cycle
|
|
NOT = { has_variable = family_accomplishment_advancement }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_advancement_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = { has_variable = family_accomplishment_disciples }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_disciples_desc
|
|
always = no
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_5_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_merit_rank_increase_bonus_5 = yes
|
|
estate_movement_power_per_dynasty_prestige_level_bonus_3 = yes
|
|
estate_gate_increase_disciple_limit_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.02
|
|
domicile_monthly_gold_mult = 0.02
|
|
monthly_piety_gain_per_court_position_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
|
|
}
|
|
}
|
|
east_asian_estate_gate_06 = {
|
|
construction_time = @east_asian_estate_building_construction_time_6
|
|
allowed_domicile_types = { east_asian_estate }
|
|
previous_building = east_asian_estate_gate_05
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
domicile ?= { has_variable = family_accomplishments }
|
|
}
|
|
domicile = {
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_main_desc
|
|
var:family_accomplishments >= 5
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
var:family_accomplishments < 5
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = { has_variable = family_accomplishment_dynasty }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_dynasty_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = { has_variable = family_accomplishment_minister }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_minister_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = { has_variable = family_accomplishment_grand_marshal }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_grand_marshal_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = situation:dynastic_cycle
|
|
NOT = { has_variable = family_accomplishment_expansion }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_expansion_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = situation:dynastic_cycle
|
|
NOT = { has_variable = family_accomplishment_advancement }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_advancement_desc
|
|
always = no
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = { has_variable = family_accomplishment_disciples }
|
|
}
|
|
custom_tooltip = {
|
|
text = east_asian_estate_family_accomplishments_disciples_desc
|
|
always = no
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_external_building_normal_cost_tier_6_value
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_merit_rank_increase_bonus_6 = yes
|
|
estate_movement_power_per_dynasty_prestige_level_bonus_3 = yes
|
|
estate_gate_increase_disciple_limit_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.02
|
|
domicile_monthly_gold_mult = 0.02
|
|
monthly_piety_gain_per_court_position_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = 3
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_chinese_mask.png"
|
|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_market_asian"
|
|
}
|
|
}
|
|
|
|
# Internal Buildings
|
|
|
|
east_asian_estate_waterways_office_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_rice_field_01
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
this != top_liege
|
|
}
|
|
is_governor = yes
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
farmlands_construction_gold_cost = @east_asian_manor_build_gold_cost_2
|
|
farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
farmlands_tax_mult = 0.02
|
|
terraced_hills_construction_gold_cost = @east_asian_manor_build_gold_cost_2
|
|
terraced_hills_development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
terraced_hills_tax_mult = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_assembly.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_waterways_office_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_waterways_office_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
farmlands_construction_gold_cost = @east_asian_manor_build_gold_cost_2
|
|
farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
farmlands_tax_mult = 0.02
|
|
terraced_hills_construction_gold_cost = @east_asian_manor_build_gold_cost_2
|
|
terraced_hills_development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
terraced_hills_tax_mult = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_assembly.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_waterways_office_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_waterways_office_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
farmlands_construction_gold_cost = @east_asian_manor_build_gold_cost_2
|
|
farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
farmlands_tax_mult = 0.02
|
|
terraced_hills_construction_gold_cost = @east_asian_manor_build_gold_cost_2
|
|
terraced_hills_development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
terraced_hills_tax_mult = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_assembly.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_waterways_office_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_waterways_office_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
farmlands_construction_gold_cost = @east_asian_manor_build_gold_cost_2
|
|
farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
farmlands_tax_mult = 0.02
|
|
terraced_hills_construction_gold_cost = @east_asian_manor_build_gold_cost_2
|
|
terraced_hills_development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
terraced_hills_tax_mult = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_assembly.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_field_surveyors_office_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_rice_field_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
domicile_monthly_gold_add = 0.15
|
|
}
|
|
province_modifier = {
|
|
monthly_county_control_growth_factor = 0.1
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_field_surveyors_office_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_field_surveyors_office_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
domicile_monthly_gold_add = 0.15
|
|
}
|
|
province_modifier = {
|
|
monthly_county_control_growth_factor = 0.1
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_field_surveyors_office_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_field_surveyors_office_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
domicile_monthly_gold_add = 0.15
|
|
}
|
|
province_modifier = {
|
|
monthly_county_control_growth_factor = 0.1
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_field_surveyors_office_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_field_surveyors_office_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
domicile_monthly_gold_add = 0.15
|
|
}
|
|
province_modifier = {
|
|
monthly_county_control_growth_factor = 0.1
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_buffer_stock_granary_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_rice_field_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
}
|
|
province_modifier = {
|
|
epidemic_resistance = 3
|
|
supply_limit = 500
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_buffer_stock_granary_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_buffer_stock_granary_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
}
|
|
province_modifier = {
|
|
epidemic_resistance = 3
|
|
supply_limit = 500
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_buffer_stock_granary_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_buffer_stock_granary_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
}
|
|
province_modifier = {
|
|
epidemic_resistance = 3
|
|
supply_limit = 500
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_buffer_stock_granary_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_buffer_stock_granary_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
}
|
|
province_modifier = {
|
|
epidemic_resistance = 3
|
|
supply_limit = 500
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_rice_fish_duck_ponds_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_rice_field_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
|
|
}
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_2
|
|
county_opinion_add = 2
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_rice_fish_duck_ponds.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_rice_fish_duck_ponds_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_rice_fish_duck_ponds_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
|
|
}
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_2
|
|
county_opinion_add = 2
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_rice_fish_duck_ponds.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_rice_fish_duck_ponds_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_rice_fish_duck_ponds_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
|
|
}
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_2
|
|
county_opinion_add = 2
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_rice_fish_duck_ponds.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_rice_fish_duck_ponds_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_rice_fish_duck_ponds_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
|
|
}
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_2
|
|
county_opinion_add = 2
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_rice_fish_duck_ponds.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_militia_muster_green_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_rice_field_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = celestial_military_appointment_allowed_desc
|
|
vassal_contract_has_flag = celestial_military_appointment
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
skirmishers_maintenance_mult = -0.025
|
|
pikemen_maintenance_mult = -0.025
|
|
}
|
|
province_modifier = {
|
|
stationed_skirmishers_damage_mult = 0.05
|
|
stationed_pikemen_damage_mult = 0.05
|
|
stationed_skirmishers_toughness_mult = 0.05
|
|
stationed_pikemen_toughness_mult = 0.05
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_militia_muster_green_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_militia_muster_green_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
skirmishers_maintenance_mult = -0.025
|
|
pikemen_maintenance_mult = -0.025
|
|
}
|
|
province_modifier = {
|
|
stationed_skirmishers_damage_mult = 0.05
|
|
stationed_pikemen_damage_mult = 0.05
|
|
stationed_skirmishers_toughness_mult = 0.05
|
|
stationed_pikemen_toughness_mult = 0.05
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_militia_muster_green_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_militia_muster_green_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
skirmishers_maintenance_mult = -0.025
|
|
pikemen_maintenance_mult = -0.025
|
|
}
|
|
province_modifier = {
|
|
stationed_skirmishers_damage_mult = 0.05
|
|
stationed_pikemen_damage_mult = 0.05
|
|
stationed_skirmishers_toughness_mult = 0.05
|
|
stationed_pikemen_toughness_mult = 0.05
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_militia_muster_green_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_militia_muster_green_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
skirmishers_maintenance_mult = -0.025
|
|
pikemen_maintenance_mult = -0.025
|
|
men_at_arms_cap = 1
|
|
}
|
|
province_modifier = {
|
|
stationed_skirmishers_damage_mult = 0.05
|
|
stationed_pikemen_damage_mult = 0.05
|
|
stationed_skirmishers_toughness_mult = 0.05
|
|
stationed_pikemen_toughness_mult = 0.05
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ration_wine_stores_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_barracks_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = celestial_military_appointment_allowed_desc
|
|
vassal_contract_has_flag = celestial_military_appointment
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
hostile_county_attrition = -0.05
|
|
supply_capacity_mult = 0.05
|
|
}
|
|
province_modifier = {
|
|
levy_reinforcement_rate = 0.1
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ration_wine_stores_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_ration_wine_stores_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
hostile_county_attrition = -0.05
|
|
supply_capacity_mult = 0.05
|
|
}
|
|
province_modifier = {
|
|
levy_reinforcement_rate = 0.1
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ration_wine_stores_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_ration_wine_stores_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
hostile_county_attrition = -0.05
|
|
supply_capacity_mult = 0.05
|
|
}
|
|
province_modifier = {
|
|
levy_reinforcement_rate = 0.1
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ration_wine_stores_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_ration_wine_stores_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
hostile_county_attrition = -0.05
|
|
supply_capacity_mult = 0.05
|
|
}
|
|
province_modifier = {
|
|
levy_reinforcement_rate = 0.1
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_vintner_halls_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_market_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_vintner_halls_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_vintner_halls_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_vintner_halls_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_vintner_halls_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_vintner_halls_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_vintner_halls_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_wine_press_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_rice_field_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_wine_press_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_wine_press_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_wine_press_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_wine_press_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_wine_press_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_wine_press_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_cellar_cave_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_garden_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
domicile_monthly_gold_add = 0.2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_cellar_cave_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_cellar_cave_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
domicile_monthly_gold_add = 0.2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_cellar_cave_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_cellar_cave_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
domicile_monthly_gold_add = 0.2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_cellar_cave_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_cellar_cave_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
domicile_monthly_gold_add = 0.2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_cellar_cave.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_jar_kiln_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_storage_01
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
this != top_liege
|
|
}
|
|
is_governor = yes
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
}
|
|
province_modifier = {
|
|
hills_development_growth_factor = 0.025
|
|
hills_tax_mult = 0.03
|
|
plains_development_growth_factor = 0.015
|
|
plains_tax_mult = 0.03
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_jar_kiln_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_jar_kiln_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
}
|
|
province_modifier = {
|
|
hills_development_growth_factor = 0.025
|
|
hills_tax_mult = 0.03
|
|
plains_development_growth_factor = 0.015
|
|
plains_tax_mult = 0.03
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_jar_kiln_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_jar_kiln_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
}
|
|
province_modifier = {
|
|
hills_development_growth_factor = 0.025
|
|
hills_tax_mult = 0.03
|
|
plains_development_growth_factor = 0.015
|
|
plains_tax_mult = 0.03
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_jar_kiln_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_jar_kiln_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
}
|
|
province_modifier = {
|
|
hills_development_growth_factor = 0.025
|
|
hills_tax_mult = 0.03
|
|
plains_development_growth_factor = 0.015
|
|
plains_tax_mult = 0.03
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_weighing_house_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_market_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.25
|
|
domicile_monthly_gold_mult = 0.02
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_weighing_house_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_weighing_house_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.25
|
|
domicile_monthly_gold_mult = 0.02
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_weighing_house_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_weighing_house_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.25
|
|
domicile_monthly_gold_mult = 0.02
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_weighing_house_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_weighing_house_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.25
|
|
domicile_monthly_gold_mult = 0.02
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/debate_phase_debate.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_meeting_houses_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_market_01
|
|
|
|
can_construct_potential = {
|
|
any_character_situation = { situation_type = dynastic_cycle }
|
|
}
|
|
|
|
can_construct = {
|
|
is_any_movement_leader = yes
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
celestial_bonus_movement_power_1 = yes
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
celestial_movement_power_promote_scheme_phase_duration_add = -2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_meeting_houses_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_meeting_houses_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
celestial_bonus_movement_power_2 = yes
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
celestial_movement_power_promote_scheme_phase_duration_add = -2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_meeting_houses_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_meeting_houses_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
celestial_bonus_movement_power_3 = yes
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
celestial_movement_power_promote_scheme_phase_duration_add = -2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_meeting_houses_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_meeting_houses_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
celestial_bonus_movement_power_4 = yes
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
celestial_movement_power_promote_scheme_phase_duration_add = -2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_night_watch_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_market_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
enemy_hostile_scheme_success_chance_add = -2
|
|
domicile_monthly_gold_mult = 0.02
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.02
|
|
monthly_county_control_growth_add = 0.2
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_night_watch_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_night_watch_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
enemy_hostile_scheme_success_chance_add = -2
|
|
domicile_monthly_gold_mult = 0.02
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.02
|
|
monthly_county_control_growth_add = 0.2
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_night_watch_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_night_watch_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
enemy_hostile_scheme_success_chance_add = -2
|
|
domicile_monthly_gold_mult = 0.02
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.02
|
|
monthly_county_control_growth_add = 0.2
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_night_watch_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_night_watch_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
enemy_hostile_scheme_success_chance_add = -2
|
|
domicile_monthly_gold_mult = 0.02
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.02
|
|
monthly_county_control_growth_add = 0.2
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_fire_brigade_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_market_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
}
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
county_opinion_add = 2
|
|
development_decline_factor = -0.1
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_types/coronation_type_anointment_icon.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_fire_brigade_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_fire_brigade_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
}
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
county_opinion_add = 2
|
|
development_decline_factor = -0.1
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_types/coronation_type_anointment_icon.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_fire_brigade_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_fire_brigade_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
}
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
county_opinion_add = 2
|
|
development_decline_factor = -0.1
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_types/coronation_type_anointment_icon.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_fire_brigade_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_fire_brigade_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
}
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
county_opinion_add = 2
|
|
development_decline_factor = -0.1
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_types/coronation_type_anointment_icon.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_courier_posthouse_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_market_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2
|
|
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
travel_danger = @east_asian_manor_travel_danger_2
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_courier_posthouse_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_courier_posthouse_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2
|
|
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
travel_danger = @east_asian_manor_travel_danger_2
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_courier_posthouse_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_courier_posthouse_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2
|
|
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
travel_danger = @east_asian_manor_travel_danger_2
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_courier_posthouse_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_courier_posthouse_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2
|
|
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
travel_danger = @east_asian_manor_travel_danger_2
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_dye_works_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_silk_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
domicile_monthly_gold_add = 0.15
|
|
}
|
|
province_modifier = {
|
|
development_growth = @east_asian_manor_development_growth_1
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_dye_works_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_dye_works_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
domicile_monthly_gold_add = 0.15
|
|
}
|
|
province_modifier = {
|
|
development_growth = @east_asian_manor_development_growth_1
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_dye_works_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_dye_works_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
domicile_monthly_gold_add = 0.15
|
|
}
|
|
province_modifier = {
|
|
development_growth = @east_asian_manor_development_growth_1
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_dye_works_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_dye_works_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
domicile_monthly_gold_add = 0.15
|
|
}
|
|
province_modifier = {
|
|
development_growth = @east_asian_manor_development_growth_1
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_fermentation_room.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_sericulture_school_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_silk_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_sericulture_school_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_sericulture_school_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_sericulture_school_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_sericulture_school_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_sericulture_school_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_sericulture_school_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_inspection_office_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_silk_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_inspection_office_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_inspection_office_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_inspection_office_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_inspection_office_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_inspection_office_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_inspection_office_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_mulberry_nursery_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_silk_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = 0.02
|
|
domicile_monthly_influence_mult = 0.02
|
|
}
|
|
province_modifier = {
|
|
development_decline_factor = -0.1
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_morus.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_mulberry_nursery_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_mulberry_nursery_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = 0.02
|
|
domicile_monthly_influence_mult = 0.02
|
|
}
|
|
province_modifier = {
|
|
development_decline_factor = -0.1
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_morus.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_mulberry_nursery_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_mulberry_nursery_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = 0.02
|
|
domicile_monthly_influence_mult = 0.02
|
|
}
|
|
province_modifier = {
|
|
development_decline_factor = -0.1
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_morus.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_mulberry_nursery_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_mulberry_nursery_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = 0.02
|
|
domicile_monthly_influence_mult = 0.02
|
|
}
|
|
province_modifier = {
|
|
development_decline_factor = -0.1
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_morus.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_silk_storage_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_silk_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
celestial_movement_power_promote_scheme_phase_duration_add = -5
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_silk_storage_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_silk_storage_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
celestial_movement_power_promote_scheme_phase_duration_add = -5
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_silk_storage_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_silk_storage_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
celestial_movement_power_promote_scheme_phase_duration_add = -5
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_silk_storage_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_silk_storage_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
celestial_movement_power_promote_scheme_phase_duration_add = -5
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_roasting_house_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_tea_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_roasting_house_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_roasting_house_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_roasting_house_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_roasting_house_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_roasting_house_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_roasting_house_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_roastery.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_grading_hall_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_tea_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_grading_hall_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_grading_hall_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_grading_hall_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_grading_hall_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_grading_hall_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_grading_hall_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
governor_xp_gain_mult = @east_asian_manor_governor_xp_gain_mult_1
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_tea_plantation.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_tea_horse_road_office_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_tea_01
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
this != top_liege
|
|
}
|
|
custom_tooltip = {
|
|
text = is_a_military_governor_county_or_above_desc
|
|
highest_held_title_tier >= tier_county
|
|
vassal_contract_has_flag = celestial_military_appointment
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
light_cavalry_maintenance_mult = -0.025
|
|
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3
|
|
}
|
|
province_modifier = {
|
|
stationed_light_cavalry_damage_mult = 0.05
|
|
stationed_light_cavalry_toughness_mult = 0.05
|
|
tax_mult = 0.02
|
|
levy_size = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_tea_horse_road_office_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_tea_horse_road_office_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
light_cavalry_maintenance_mult = -0.025
|
|
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3
|
|
}
|
|
province_modifier = {
|
|
stationed_light_cavalry_damage_mult = 0.05
|
|
stationed_light_cavalry_toughness_mult = 0.05
|
|
tax_mult = 0.02
|
|
levy_size = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_tea_horse_road_office_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_tea_horse_road_office_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
light_cavalry_maintenance_mult = -0.025
|
|
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3
|
|
}
|
|
province_modifier = {
|
|
stationed_light_cavalry_damage_mult = 0.05
|
|
stationed_light_cavalry_toughness_mult = 0.05
|
|
tax_mult = 0.02
|
|
levy_size = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_tea_horse_road_office_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_tea_horse_road_office_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
light_cavalry_maintenance_mult = -0.025
|
|
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3
|
|
men_at_arms_cap = 1
|
|
}
|
|
province_modifier = {
|
|
stationed_light_cavalry_damage_mult = 0.05
|
|
stationed_light_cavalry_toughness_mult = 0.05
|
|
tax_mult = 0.02
|
|
levy_size = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_tea_tax_office_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_tea_01
|
|
|
|
can_construct = {
|
|
has_trait_xp = {
|
|
trait = governor
|
|
value >= 50
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_tea_tax_office_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_tea_tax_office_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_tea_tax_office_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_tea_tax_office_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_tea_tax_office_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_tea_tax_office_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_teahouse_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_tea_01
|
|
|
|
can_construct_potential = {
|
|
any_character_situation = { situation_type = dynastic_cycle }
|
|
}
|
|
|
|
can_construct = {
|
|
is_any_movement_leader = yes
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
celestial_bonus_movement_power_1 = yes
|
|
}
|
|
character_modifier = {
|
|
elderly_health = 0.1
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_teahouse_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_teahouse_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
celestial_bonus_movement_power_2 = yes
|
|
}
|
|
character_modifier = {
|
|
elderly_health = 0.1
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_teahouse_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_teahouse_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
celestial_bonus_movement_power_3 = yes
|
|
}
|
|
character_modifier = {
|
|
elderly_health = 0.1
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_teahouse_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_teahouse_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
celestial_bonus_movement_power_4 = yes
|
|
}
|
|
character_modifier = {
|
|
elderly_health = 0.1
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_matcha_factory.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_pharmacy_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_health_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
life_expectancy = 0.5
|
|
}
|
|
province_modifier = {
|
|
epidemic_resistance = 3
|
|
development_decline_factor = -0.1
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_pharmacy_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_pharmacy_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
life_expectancy = 0.5
|
|
}
|
|
province_modifier = {
|
|
epidemic_resistance = 3
|
|
development_decline_factor = -0.1
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_pharmacy_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_pharmacy_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
life_expectancy = 0.5
|
|
}
|
|
province_modifier = {
|
|
epidemic_resistance = 3
|
|
development_decline_factor = -0.1
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_pharmacy_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_pharmacy_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
life_expectancy = 0.5
|
|
}
|
|
province_modifier = {
|
|
epidemic_resistance = 3
|
|
development_decline_factor = -0.1
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_hot_baths_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_health_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
stress_loss_mult = 0.02
|
|
owned_personal_scheme_success_chance_max_add = 2
|
|
owned_personal_scheme_success_chance_growth_add = 0.5
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_hot_baths.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_hot_baths_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_hot_baths_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
stress_loss_mult = 0.02
|
|
owned_personal_scheme_success_chance_max_add = 2
|
|
owned_personal_scheme_success_chance_growth_add = 0.5
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_hot_baths.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_hot_baths_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_hot_baths_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
stress_loss_mult = 0.02
|
|
owned_personal_scheme_success_chance_max_add = 2
|
|
owned_personal_scheme_success_chance_growth_add = 0.5
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_hot_baths.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_hot_baths_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_hot_baths_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
stress_loss_mult = 0.02
|
|
owned_personal_scheme_success_chance_max_add = 2
|
|
owned_personal_scheme_success_chance_growth_add = 0.5
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_hot_baths.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_medical_library_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_health_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
negate_health_penalty_add = 0.05
|
|
mentoring_scheme_phase_duration_add = -10
|
|
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_medical_library_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_medical_library_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
negate_health_penalty_add = 0.05
|
|
mentoring_scheme_phase_duration_add = -10
|
|
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_medical_library_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_medical_library_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
negate_health_penalty_add = 0.05
|
|
mentoring_scheme_phase_duration_add = -10
|
|
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_medical_library_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_medical_library_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
negate_health_penalty_add = 0.05
|
|
mentoring_scheme_phase_duration_add = -10
|
|
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_wintner_halls.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_field_surgeon_cart_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_health_01
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
this != top_liege
|
|
}
|
|
custom_tooltip = {
|
|
text = is_a_military_governor_county_or_above_desc
|
|
highest_held_title_tier >= tier_county
|
|
vassal_contract_has_flag = celestial_military_appointment
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
hard_casualty_modifier = -0.05
|
|
maa_screen_mult = 0.05
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_screen_mult = 0.1
|
|
stationed_maa_toughness_mult = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_field_surgeon_cart_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_field_surgeon_cart_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
hard_casualty_modifier = -0.05
|
|
maa_screen_mult = 0.05
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_screen_mult = 0.1
|
|
stationed_maa_toughness_mult = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_field_surgeon_cart_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_field_surgeon_cart_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
hard_casualty_modifier = -0.05
|
|
maa_screen_mult = 0.05
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_screen_mult = 0.1
|
|
stationed_maa_toughness_mult = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_field_surgeon_cart_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_field_surgeon_cart_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
hard_casualty_modifier = -0.05
|
|
maa_screen_mult = 0.05
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_1
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_screen_mult = 0.1
|
|
stationed_maa_toughness_mult = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bagage.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_herb_drying_terrace_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_health_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
owned_hostile_scheme_success_chance_growth_add = 0.5
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_herb_drying_terrace_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_herb_drying_terrace_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
owned_hostile_scheme_success_chance_growth_add = 0.5
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_herb_drying_terrace_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_herb_drying_terrace_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
owned_hostile_scheme_success_chance_growth_add = 0.5
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_herb_drying_terrace_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_herb_drying_terrace_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
owned_hostile_scheme_success_chance_growth_add = 0.5
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_bell_drum_tower_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_temple_01
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
this != top_liege
|
|
}
|
|
is_governor = yes
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = 0.03
|
|
domicile_monthly_piety_add = 0.15
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.03
|
|
travel_danger = @east_asian_manor_travel_danger_2
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_bell_drum_tower_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_bell_drum_tower_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = 0.03
|
|
domicile_monthly_piety_add = 0.15
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.03
|
|
travel_danger = @east_asian_manor_travel_danger_2
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_bell_drum_tower_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_bell_drum_tower_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = 0.03
|
|
domicile_monthly_piety_add = 0.15
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.03
|
|
travel_danger = @east_asian_manor_travel_danger_2
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_bell_drum_tower_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_bell_drum_tower_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_mult = 0.03
|
|
domicile_monthly_piety_add = 0.15
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.03
|
|
travel_danger = @east_asian_manor_travel_danger_2
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_temple_land_office_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_temple_01
|
|
|
|
can_construct = {
|
|
has_trait_xp = {
|
|
trait = confucian_education
|
|
value >= 50
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
church_holding_build_gold_cost = -0.05
|
|
church_holding_holding_build_gold_cost = -0.05
|
|
}
|
|
province_modifier = {
|
|
monthly_county_control_growth_add = 0.2
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_liuhe_pagoda.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_temple_land_office_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_temple_land_office_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
church_holding_build_gold_cost = -0.05
|
|
church_holding_holding_build_gold_cost = -0.05
|
|
}
|
|
province_modifier = {
|
|
monthly_county_control_growth_add = 0.2
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_liuhe_pagoda.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_temple_land_office_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_temple_land_office_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
church_holding_build_gold_cost = -0.05
|
|
church_holding_holding_build_gold_cost = -0.05
|
|
}
|
|
province_modifier = {
|
|
monthly_county_control_growth_add = 0.2
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_liuhe_pagoda.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_temple_land_office_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_temple_land_office_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
church_holding_build_gold_cost = -0.05
|
|
church_holding_holding_build_gold_cost = -0.05
|
|
}
|
|
province_modifier = {
|
|
monthly_county_control_growth_add = 0.2
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_liuhe_pagoda.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_lecture_pavilion_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_temple_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3
|
|
mentoring_scheme_phase_duration_add = -10
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_lecture_pavilion_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_lecture_pavilion_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3
|
|
mentoring_scheme_phase_duration_add = -10
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_lecture_pavilion_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_lecture_pavilion_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3
|
|
mentoring_scheme_phase_duration_add = -10
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_lecture_pavilion_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_lecture_pavilion_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_3
|
|
mentoring_scheme_phase_duration_add = -10
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_guesthouse_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_temple_01
|
|
|
|
can_construct_potential = {
|
|
any_character_situation = { situation_type = dynastic_cycle }
|
|
}
|
|
|
|
can_construct = {
|
|
is_any_movement_leader = yes
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
celestial_bonus_movement_power_1 = yes
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
character_travel_safety = 2
|
|
}
|
|
province_modifier = {
|
|
travel_danger = @east_asian_manor_travel_danger_1
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_guesthouse_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_guesthouse_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
celestial_bonus_movement_power_2 = yes
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
character_travel_safety = 2
|
|
}
|
|
province_modifier = {
|
|
travel_danger = @east_asian_manor_travel_danger_1
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_guesthouse_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_guesthouse_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
celestial_bonus_movement_power_3 = yes
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
character_travel_safety = 2
|
|
}
|
|
province_modifier = {
|
|
travel_danger = @east_asian_manor_travel_danger_1
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_guesthouse_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_guesthouse_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
celestial_bonus_movement_power_4 = yes
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
character_travel_safety = 2
|
|
}
|
|
province_modifier = {
|
|
travel_danger = @east_asian_manor_travel_danger_1
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_intents/scout_talent_intent.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_chanting_hall_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_temple_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.2
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
province_modifier = {
|
|
tax_per_piety_level = 0.05
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_chanting_hall_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_chanting_hall_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.2
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
province_modifier = {
|
|
tax_per_piety_level = 0.05
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_chanting_hall_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_chanting_hall_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.2
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
province_modifier = {
|
|
tax_per_piety_level = 0.05
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_chanting_hall_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_chanting_hall_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.2
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
province_modifier = {
|
|
tax_per_piety_level = 0.05
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_living_quarters.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_genealogy_hall_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_ancestral_shrine_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_dynasty_prestige = 0.05
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
domicile_monthly_influence_mult = 0.05
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_genealogy_hall_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_genealogy_hall_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_dynasty_prestige = 0.02
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
domicile_monthly_influence_mult = 0.02
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_genealogy_hall_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_genealogy_hall_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_dynasty_prestige = 0.02
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
domicile_monthly_influence_mult = 0.02
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_genealogy_hall_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_genealogy_hall_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_dynasty_prestige = 0.02
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
domicile_monthly_influence_mult = 0.02
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_history_school_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_ancestral_shrine_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
estate_increased_tutor_aptitude_1 = yes
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_history_school_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_history_school_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
estate_increased_tutor_aptitude_2 = yes
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_history_school_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_history_school_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
estate_increased_tutor_aptitude_3 = yes
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_history_school_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_history_school_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
estate_increased_tutor_aptitude_1 = yes
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ancestral_orchard_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_ancestral_shrine_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ancestral_orchard_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_ancestral_orchard_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ancestral_orchard_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_ancestral_orchard_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ancestral_orchard_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_ancestral_orchard_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_rites_office_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_ancestral_shrine_01
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
this != top_liege
|
|
}
|
|
is_governor = yes
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_piety_mult = 0.02
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_rites_office_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_rites_office_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_piety_mult = 0.02
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_rites_office_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_rites_office_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_piety_mult = 0.02
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_rites_office_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_rites_office_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_piety_mult = 0.02
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_ascetics.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_memorial_archway_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_ancestral_shrine_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.1
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
monthly_dynasty_prestige_mult = 0.01
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_memorial_archway_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_memorial_archway_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.1
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
monthly_dynasty_prestige_mult = 0.01
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_memorial_archway_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_memorial_archway_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.1
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
monthly_dynasty_prestige_mult = 0.01
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_memorial_archway_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_memorial_archway_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.1
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
monthly_dynasty_prestige_mult = 0.01
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_gongsanseong_fortress.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_armorer_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_barracks_01
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
this != top_liege
|
|
}
|
|
custom_tooltip = {
|
|
text = is_a_military_governor_county_or_above_desc
|
|
highest_held_title_tier >= tier_county
|
|
vassal_contract_has_flag = celestial_military_appointment
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_2
|
|
men_at_arms_maintenance = -0.01
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_toughness_mult = 0.05
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_armorer_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_armorer_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_2
|
|
men_at_arms_maintenance = -0.01
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_toughness_mult = 0.05
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_armorer_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_armorer_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_2
|
|
men_at_arms_maintenance = -0.01
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_toughness_mult = 0.05
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_armorer_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_armorer_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_2
|
|
men_at_arms_maintenance = -0.01
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_toughness_mult = 0.05
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_veterans_hall_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_barracks_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1
|
|
mercenary_hire_time_mult = 0.1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_veterans_hall_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_veterans_hall_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1
|
|
mercenary_hire_time_mult = 0.1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_veterans_hall_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_veterans_hall_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1
|
|
mercenary_hire_time_mult = 0.1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_veterans_hall_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_veterans_hall_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
mercenary_hire_cost_mult = @east_asian_manor_mercenary_hire_cost_mult_1
|
|
mercenary_hire_time_mult = 0.1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_barrack.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_quartermaster_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_barracks_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
men_at_arms_recruitment_cost = @east_asian_manor_maa_recruitment_cost_mult_1
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
}
|
|
province_modifier = {
|
|
levy_size = 0.1
|
|
levy_reinforcement_rate = 0.1
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_quartermaster_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_quartermaster_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
men_at_arms_recruitment_cost = @east_asian_manor_maa_recruitment_cost_mult_1
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
}
|
|
province_modifier = {
|
|
levy_size = 0.1
|
|
levy_reinforcement_rate = 0.1
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_quartermaster_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_quartermaster_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
men_at_arms_recruitment_cost = @east_asian_manor_maa_recruitment_cost_mult_1
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
}
|
|
province_modifier = {
|
|
levy_size = 0.1
|
|
levy_reinforcement_rate = 0.1
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_quartermaster_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_quartermaster_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
men_at_arms_recruitment_cost = @east_asian_manor_maa_recruitment_cost_mult_1
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
}
|
|
province_modifier = {
|
|
levy_size = 0.1
|
|
levy_reinforcement_rate = 0.1
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_arsenal.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_sergeants_school_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_barracks_01
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
this != top_liege
|
|
}
|
|
custom_tooltip = {
|
|
text = is_a_military_governor_county_or_above_desc
|
|
highest_held_title_tier >= tier_county
|
|
vassal_contract_has_flag = celestial_military_appointment
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
|
|
celestial_movement_power_promote_scheme_phase_duration_add = -5
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_sergeants_school_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_sergeants_school_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
|
|
celestial_movement_power_promote_scheme_phase_duration_add = -5
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_sergeants_school_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_sergeants_school_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
|
|
celestial_movement_power_promote_scheme_phase_duration_add = -5
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_sergeants_school_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_sergeants_school_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_treasury_from_military_budget_mult = @east_asian_manor_monthly_treasury_from_military_budget_mult_2
|
|
celestial_movement_power_promote_scheme_phase_duration_add = -5
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_drill_yard_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_barracks_01
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
this != top_liege
|
|
}
|
|
custom_tooltip = {
|
|
text = is_a_military_governor_county_or_above_desc
|
|
highest_held_title_tier >= tier_county
|
|
vassal_contract_has_flag = celestial_military_appointment
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
men_at_arms_cap = 1
|
|
maa_damage_mult = 0.03
|
|
domicile_monthly_influence_mult = 0.05
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = 0.1
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_drill_yard_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_drill_yard_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
maa_damage_mult = 0.03
|
|
domicile_monthly_influence_mult = 0.05
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = 0.1
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_drill_yard_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_drill_yard_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
maa_damage_mult = 0.03
|
|
domicile_monthly_influence_mult = 0.05
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = 0.1
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_drill_yard_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_drill_yard_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
men_at_arms_cap = 1
|
|
maa_damage_mult = 0.03
|
|
domicile_monthly_influence_mult = 0.05
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = 0.1
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_commander_study.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_pass_office_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_watchtower_01
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
this != top_liege
|
|
}
|
|
is_governor = yes
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = 0.05
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
character_travel_safety = 2
|
|
}
|
|
province_modifier = {
|
|
travel_danger = @east_asian_manor_travel_danger_2
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_pass_office_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_pass_office_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = 0.05
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
character_travel_safety = 2
|
|
}
|
|
province_modifier = {
|
|
travel_danger = @east_asian_manor_travel_danger_2
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_pass_office_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_pass_office_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = 0.05
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
character_travel_safety = 2
|
|
}
|
|
province_modifier = {
|
|
travel_danger = @east_asian_manor_travel_danger_2
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_pass_office_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_pass_office_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = 0.05
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
character_travel_safety = 2
|
|
}
|
|
province_modifier = {
|
|
travel_danger = @east_asian_manor_travel_danger_2
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_minister_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_gunpowder_storage_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_watchtower_01
|
|
|
|
can_construct = {
|
|
culture = {
|
|
has_innovation = innovation_fire_medicine
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
gunpowder_limit_1
|
|
}
|
|
character_modifier = {
|
|
gunpowder_damage_mult = 0.04
|
|
gunpowder_toughness_mult = 0.04
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_building_powder_magazine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_gunpowder_storage_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_gunpowder_storage_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
gunpowder_limit_1
|
|
}
|
|
character_modifier = {
|
|
gunpowder_damage_mult = 0.04
|
|
gunpowder_toughness_mult = 0.04
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_building_powder_magazine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_gunpowder_storage_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_gunpowder_storage_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
gunpowder_limit_2
|
|
}
|
|
character_modifier = {
|
|
gunpowder_damage_mult = 0.04
|
|
gunpowder_toughness_mult = 0.04
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_building_powder_magazine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_gunpowder_storage_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_gunpowder_storage_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
gunpowder_limit_2
|
|
}
|
|
character_modifier = {
|
|
gunpowder_damage_mult = 0.04
|
|
gunpowder_toughness_mult = 0.04
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_building_powder_magazine.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_signal_fires_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_watchtower_01
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
this != top_liege
|
|
}
|
|
is_governor = yes
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
movement_speed = 0.03
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
county_opinion_add = 3
|
|
travel_danger = @east_asian_manor_travel_danger_1
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_signal_fires_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_signal_fires_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
movement_speed = 0.03
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
county_opinion_add = 3
|
|
travel_danger = @east_asian_manor_travel_danger_1
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_signal_fires_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_signal_fires_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
movement_speed = 0.03
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
county_opinion_add = 3
|
|
travel_danger = @east_asian_manor_travel_danger_1
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_signal_fires_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_signal_fires_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
movement_speed = 0.03
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
county_opinion_add = 3
|
|
travel_danger = @east_asian_manor_travel_danger_1
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_campfire.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_regular_patrols_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_watchtower_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
character_travel_safety = 2
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.02
|
|
monthly_county_control_growth_add = 0.2
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_regular_patrols_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_regular_patrols_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
character_travel_safety = 2
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.02
|
|
monthly_county_control_growth_add = 0.2
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_regular_patrols_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_regular_patrols_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
character_travel_safety = 2
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.02
|
|
monthly_county_control_growth_add = 0.2
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_regular_patrols_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_regular_patrols_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
character_travel_safety = 2
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.02
|
|
monthly_county_control_growth_add = 0.2
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_camp_perimiter.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_crossbow_storage_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_watchtower_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = celestial_military_appointment_allowed_desc
|
|
vassal_contract_has_flag = celestial_military_appointment
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
archers_maintenance_mult = -0.025
|
|
}
|
|
province_modifier = {
|
|
stationed_archers_damage_mult = 0.05
|
|
stationed_archers_toughness_mult = 0.05
|
|
defender_holding_advantage = 2
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_crossbow_storage.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_crossbow_storage_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_crossbow_storage_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
archers_maintenance_mult = -0.025
|
|
}
|
|
province_modifier = {
|
|
stationed_archers_damage_mult = 0.05
|
|
stationed_archers_toughness_mult = 0.05
|
|
defender_holding_advantage = 2
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_crossbow_storage.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_crossbow_storage_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_crossbow_storage_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
archers_maintenance_mult = -0.025
|
|
}
|
|
province_modifier = {
|
|
stationed_archers_damage_mult = 0.05
|
|
stationed_archers_toughness_mult = 0.05
|
|
defender_holding_advantage = 2
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_crossbow_storage.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_crossbow_storage_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_crossbow_storage_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
archers_maintenance_mult = -0.025
|
|
men_at_arms_cap = 1
|
|
}
|
|
province_modifier = {
|
|
stationed_archers_damage_mult = 0.05
|
|
stationed_archers_toughness_mult = 0.05
|
|
defender_holding_advantage = 2
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_crossbow_storage.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_aviary_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_garden_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
owned_political_scheme_success_chance_add = 3
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_aviary_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_aviary_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
owned_political_scheme_success_chance_add = 3
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_aviary_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_aviary_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
owned_political_scheme_success_chance_add = 3
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_aviary_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_aviary_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
owned_political_scheme_success_chance_add = 3
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_four_gentlemen_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_garden_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_3
|
|
domicile_monthly_piety_add = 0.2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_four_gentlemen.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_four_gentlemen_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_four_gentlemen_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_3
|
|
domicile_monthly_piety_add = 0.2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_four_gentlemen.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_four_gentlemen_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_four_gentlemen_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_3
|
|
domicile_monthly_piety_add = 0.2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_four_gentlemen.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_four_gentlemen_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_four_gentlemen_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_3
|
|
domicile_monthly_piety_add = 0.2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_four_gentlemen.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_scholars_rocks_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_garden_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
|
|
monthly_lifestyle_xp_gain_mult = 0.01
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_scholars_rocks_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_scholars_rocks_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
|
|
monthly_lifestyle_xp_gain_mult = 0.01
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_scholars_rocks_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_scholars_rocks_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
|
|
monthly_lifestyle_xp_gain_mult = 0.01
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_scholars_rocks_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_scholars_rocks_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
|
|
monthly_lifestyle_xp_gain_mult = 0.01
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_rock_garden.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_lotus_pond_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_garden_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3
|
|
mentoring_scheme_phase_duration_add = -10
|
|
}
|
|
province_modifier = {
|
|
wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3
|
|
wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3
|
|
wetlands_tax_mult = 0.04
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_cathedral_buddhist.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_lotus_pond_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_lotus_pond_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3
|
|
mentoring_scheme_phase_duration_add = -10
|
|
}
|
|
province_modifier = {
|
|
wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3
|
|
wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3
|
|
wetlands_tax_mult = 0.04
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_cathedral_buddhist.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_lotus_pond_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_lotus_pond_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3
|
|
mentoring_scheme_phase_duration_add = -10
|
|
}
|
|
province_modifier = {
|
|
wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3
|
|
wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3
|
|
wetlands_tax_mult = 0.04
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_cathedral_buddhist.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_lotus_pond_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_lotus_pond_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3
|
|
mentoring_scheme_phase_duration_add = -10
|
|
}
|
|
province_modifier = {
|
|
wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3
|
|
wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3
|
|
wetlands_tax_mult = 0.04
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_cathedral_buddhist.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_fruit_trees_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_garden_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
}
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_provisions.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_fruit_trees_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_fruit_trees_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
}
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_provisions.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_fruit_trees_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_fruit_trees_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
}
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_provisions.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_fruit_trees_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_fruit_trees_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
}
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_provisions.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_foaling_pens_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_stable_01
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
this != top_liege
|
|
}
|
|
custom_tooltip = {
|
|
text = is_a_military_governor_county_or_above_desc
|
|
highest_held_title_tier >= tier_county
|
|
vassal_contract_has_flag = celestial_military_appointment
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
men_at_arms_cap = 1
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
}
|
|
province_modifier = {
|
|
development_growth = @east_asian_manor_development_growth_1
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_foaling_pens_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_foaling_pens_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
}
|
|
province_modifier = {
|
|
development_growth = @east_asian_manor_development_growth_1
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_foaling_pens_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_foaling_pens_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
}
|
|
province_modifier = {
|
|
development_growth = @east_asian_manor_development_growth_1
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_foaling_pens_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_foaling_pens_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
men_at_arms_cap = 1
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
}
|
|
province_modifier = {
|
|
development_growth = @east_asian_manor_development_growth_1
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_stud_farm.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_riding_arena_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_stable_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3
|
|
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = 0.04
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_riding_arena_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_riding_arena_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3
|
|
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = 0.04
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_riding_arena_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_riding_arena_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3
|
|
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = 0.04
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_riding_arena_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_riding_arena_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_3
|
|
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = 0.04
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_farriers_office_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_stable_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
|
|
maa_pursuit_mult = 0.05
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_farriers_office_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_farriers_office_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
|
|
maa_pursuit_mult = 0.05
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_farriers_office_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_farriers_office_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
|
|
maa_pursuit_mult = 0.05
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_farriers_office_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_farriers_office_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
|
|
maa_pursuit_mult = 0.05
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_farrier.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_bloodline_records_office_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_stable_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
domicile_monthly_prestige_mult = 0.05
|
|
domicile_monthly_influence_mult = 0.05
|
|
}
|
|
province_modifier = {
|
|
stationed_heavy_cavalry_damage_mult = 0.04
|
|
stationed_heavy_cavalry_toughness_mult = 0.04
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_bloodline_records_office_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_bloodline_records_office_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
domicile_monthly_prestige_mult = 0.05
|
|
domicile_monthly_influence_mult = 0.05
|
|
}
|
|
province_modifier = {
|
|
stationed_heavy_cavalry_damage_mult = 0.04
|
|
stationed_heavy_cavalry_toughness_mult = 0.04
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_bloodline_records_office_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_bloodline_records_office_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
domicile_monthly_prestige_mult = 0.05
|
|
domicile_monthly_influence_mult = 0.05
|
|
}
|
|
province_modifier = {
|
|
stationed_heavy_cavalry_damage_mult = 0.04
|
|
stationed_heavy_cavalry_toughness_mult = 0.04
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_bloodline_records_office_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_bloodline_records_office_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
domicile_monthly_prestige_mult = 0.05
|
|
domicile_monthly_influence_mult = 0.05
|
|
}
|
|
province_modifier = {
|
|
stationed_heavy_cavalry_damage_mult = 0.04
|
|
stationed_heavy_cavalry_toughness_mult = 0.04
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_fodder_reserves_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_stable_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
heavy_cavalry_maintenance_mult = -0.025
|
|
heavy_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
|
|
light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
|
|
}
|
|
province_modifier = {
|
|
supply_limit = 500
|
|
levy_size = 0.1
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_fodder_reserves_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_fodder_reserves_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
heavy_cavalry_maintenance_mult = -0.025
|
|
heavy_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
|
|
light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
|
|
}
|
|
province_modifier = {
|
|
supply_limit = 500
|
|
levy_size = 0.1
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_fodder_reserves_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_fodder_reserves_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
heavy_cavalry_maintenance_mult = -0.025
|
|
heavy_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
|
|
light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
|
|
}
|
|
province_modifier = {
|
|
supply_limit = 500
|
|
levy_size = 0.1
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_fodder_reserves_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_fodder_reserves_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
heavy_cavalry_maintenance_mult = -0.025
|
|
heavy_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
|
|
light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
|
|
}
|
|
province_modifier = {
|
|
supply_limit = 500
|
|
levy_size = 0.1
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_paper_mill_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_workshop_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_3
|
|
}
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_paper_mill_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_paper_mill_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_3
|
|
}
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_paper_mill_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_paper_mill_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_3
|
|
}
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_paper_mill_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_paper_mill_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_3
|
|
}
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_paper_shelf.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ink_brush_makers_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_workshop_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1
|
|
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ink_brush_makers_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_ink_brush_makers_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1
|
|
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ink_brush_makers_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_ink_brush_makers_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1
|
|
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ink_brush_makers_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_ink_brush_makers_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_1
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_1
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_1
|
|
study_confucian_classics_scheme_phase_duration_add = @east_asian_manor_study_confucian_classics_scheme_phase_duration_add_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_schoolhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ceramics_kiln_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_workshop_01
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
this != top_liege
|
|
}
|
|
is_governor = yes
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ceramics_kiln_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_ceramics_kiln_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ceramics_kiln_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_ceramics_kiln_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ceramics_kiln_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_ceramics_kiln_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/building_types/icon_structure_plain_of_jars.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_lacquer_studio_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_workshop_01
|
|
|
|
can_construct = {
|
|
culture ?= { has_innovation = innovation_lacquered_armor }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_toughness_mult = 0.05
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_lacquer_studio_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_lacquer_studio_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_toughness_mult = 0.05
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_lacquer_studio_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_lacquer_studio_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_toughness_mult = 0.05
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_lacquer_studio_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_lacquer_studio_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_toughness_mult = 0.05
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lacquerer.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_leatherworks_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_workshop_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = celestial_military_appointment_allowed_desc
|
|
vassal_contract_has_flag = celestial_military_appointment
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
skirmishers_maintenance_mult = -0.025
|
|
heavy_infantry_maintenance_mult = -0.025
|
|
}
|
|
province_modifier = {
|
|
stationed_skirmishers_damage_mult = 0.05
|
|
stationed_heavy_infantry_damage_mult = 0.05
|
|
stationed_skirmishers_toughness_mult = 0.05
|
|
stationed_heavy_infantry_toughness_mult = 0.05
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_leatherworks_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_leatherworks_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
skirmishers_maintenance_mult = -0.025
|
|
heavy_infantry_maintenance_mult = -0.025
|
|
}
|
|
province_modifier = {
|
|
stationed_skirmishers_damage_mult = 0.05
|
|
stationed_heavy_infantry_damage_mult = 0.05
|
|
stationed_skirmishers_toughness_mult = 0.05
|
|
stationed_heavy_infantry_toughness_mult = 0.05
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_leatherworks_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_leatherworks_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
skirmishers_maintenance_mult = -0.025
|
|
heavy_infantry_maintenance_mult = -0.025
|
|
}
|
|
province_modifier = {
|
|
stationed_skirmishers_damage_mult = 0.05
|
|
stationed_heavy_infantry_damage_mult = 0.05
|
|
stationed_skirmishers_toughness_mult = 0.05
|
|
stationed_heavy_infantry_toughness_mult = 0.05
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_leatherworks_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_leatherworks_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
skirmishers_maintenance_mult = -0.025
|
|
heavy_infantry_maintenance_mult = -0.025
|
|
}
|
|
province_modifier = {
|
|
stationed_skirmishers_damage_mult = 0.05
|
|
stationed_heavy_infantry_damage_mult = 0.05
|
|
stationed_skirmishers_toughness_mult = 0.05
|
|
stationed_heavy_infantry_toughness_mult = 0.05
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ever_normal_granaries_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_storage_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
}
|
|
province_modifier = {
|
|
epidemic_resistance = 2
|
|
supply_limit = 750
|
|
county_opinion_add = 2
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ever_normal_granaries_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_ever_normal_granaries_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
}
|
|
province_modifier = {
|
|
epidemic_resistance = 2
|
|
supply_limit = 750
|
|
county_opinion_add = 2
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ever_normal_granaries_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_ever_normal_granaries_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
}
|
|
province_modifier = {
|
|
epidemic_resistance = 2
|
|
supply_limit = 750
|
|
county_opinion_add = 2
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ever_normal_granaries_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_ever_normal_granaries_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_2
|
|
}
|
|
province_modifier = {
|
|
epidemic_resistance = 2
|
|
supply_limit = 750
|
|
county_opinion_add = 2
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_rice.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_millhouse_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_storage_01
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
this != top_liege
|
|
}
|
|
is_governor = yes
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
}
|
|
province_modifier = {
|
|
farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
farmlands_tax_mult = 0.02
|
|
plains_development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
plains_tax_mult = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_millhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_millhouse_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_millhouse_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
}
|
|
province_modifier = {
|
|
farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
farmlands_tax_mult = 0.02
|
|
plains_development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
plains_tax_mult = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_millhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_millhouse_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_millhouse_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
}
|
|
province_modifier = {
|
|
farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
farmlands_tax_mult = 0.02
|
|
plains_development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
plains_tax_mult = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_millhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_millhouse_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_millhouse_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
}
|
|
province_modifier = {
|
|
farmlands_development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
farmlands_tax_mult = 0.02
|
|
plains_development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
plains_tax_mult = 0.02
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_millhouse.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ledger_office_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_storage_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
|
|
}
|
|
province_modifier = {
|
|
build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ledger_office_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_ledger_office_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
|
|
}
|
|
province_modifier = {
|
|
build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ledger_office_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_ledger_office_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
|
|
}
|
|
province_modifier = {
|
|
build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_ledger_office_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_ledger_office_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_2
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_2
|
|
}
|
|
province_modifier = {
|
|
build_gold_cost = @east_asian_manor_domicile_build_gold_cost_minor
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_preparation.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_drying_loft_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_storage_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_drying_loft_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_drying_loft_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_drying_loft_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_drying_loft_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_drying_loft_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_drying_loft_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_1
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_drying_lofts.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_weights_measures_bench_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_storage_01
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
this != top_liege
|
|
}
|
|
is_governor = yes
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
development_growth = @east_asian_manor_development_growth_2
|
|
tax_mult = 0.01
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_weights_measures_bench_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_weights_measures_bench_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
development_growth = @east_asian_manor_development_growth_2
|
|
tax_mult = 0.01
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_weights_measures_bench_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_weights_measures_bench_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
development_growth = @east_asian_manor_development_growth_2
|
|
tax_mult = 0.01
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_weights_measures_bench_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_weights_measures_bench_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
development_growth = @east_asian_manor_development_growth_2
|
|
tax_mult = 0.01
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_phases/imperial_examination_phase_examination.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_seasonal_shelters_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_grazing_land_01
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
this != top_liege
|
|
}
|
|
is_governor = yes
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
}
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
build_gold_cost = @east_asian_manor_build_gold_cost_3
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_seasonal_shelters_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_seasonal_shelters_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
}
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
build_gold_cost = @east_asian_manor_build_gold_cost_3
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_seasonal_shelters_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_seasonal_shelters_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
}
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
build_gold_cost = @east_asian_manor_build_gold_cost_3
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_seasonal_shelters_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_seasonal_shelters_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_per_liege_tax = @east_asian_manor_monthly_merit_per_liege_tax_1
|
|
}
|
|
province_modifier = {
|
|
development_growth_factor = @east_asian_manor_development_growth_factor_1
|
|
build_gold_cost = @east_asian_manor_build_gold_cost_3
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_veterinary_shed_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_grazing_land_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
estate_unlock_adopt_puppy_decision = yes
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
epidemic_resistance = 3
|
|
travel_danger = @east_asian_manor_travel_danger_1
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_veterinary_shed_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_veterinary_shed_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
estate_unlock_adopt_puppy_decision = yes
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
epidemic_resistance = 3
|
|
travel_danger = @east_asian_manor_travel_danger_1
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_veterinary_shed_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_veterinary_shed_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
estate_unlock_adopt_puppy_decision = yes
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
epidemic_resistance = 3
|
|
travel_danger = @east_asian_manor_travel_danger_1
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_veterinary_shed_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_veterinary_shed_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
estate_unlock_adopt_puppy_decision = yes
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
epidemic_resistance = 3
|
|
travel_danger = @east_asian_manor_travel_danger_1
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_watering_ditches_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_grazing_land_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.03
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_watering_ditches_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_watering_ditches_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.03
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_watering_ditches_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_watering_ditches_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.03
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_watering_ditches_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_watering_ditches_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_1
|
|
domicile_monthly_gold_mult = @east_asian_manor_monthly_gold_mult_3
|
|
}
|
|
province_modifier = {
|
|
tax_mult = 0.03
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_salt_lick_terraces_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_grazing_land_01
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
this != top_liege
|
|
}
|
|
custom_tooltip = {
|
|
text = is_a_military_governor_county_or_above_desc
|
|
highest_held_title_tier >= tier_county
|
|
vassal_contract_has_flag = celestial_military_appointment
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_toughness_mult = 0.03
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_salt_lick_terraces.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_salt_lick_terraces_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_salt_lick_terraces_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_toughness_mult = 0.03
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_salt_lick_terraces.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_salt_lick_terraces_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_salt_lick_terraces_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_toughness_mult = 0.03
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_salt_lick_terraces.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_salt_lick_terraces_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_salt_lick_terraces_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
monthly_merit_per_title_maa_value = @east_asian_manor_monthly_merit_per_title_maa_value_1
|
|
light_cavalry_recruitment_cost_mult = @east_asian_manor_maa_recruitment_cost_mult_1
|
|
}
|
|
province_modifier = {
|
|
stationed_maa_toughness_mult = 0.03
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_salt_lick_terraces.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_rotation_paddocks_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_grazing_land_01
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
this != top_liege
|
|
}
|
|
is_governor = yes
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2
|
|
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3
|
|
wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3
|
|
wetlands_tax_mult = 0.04
|
|
hills_construction_gold_cost = @east_asian_manor_build_gold_cost_3
|
|
hills_development_growth_factor = @east_asian_manor_development_growth_factor_3
|
|
hills_tax_mult = 0.04
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_rotation_paddocks_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_rotation_paddocks_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2
|
|
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3
|
|
wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3
|
|
wetlands_tax_mult = 0.04
|
|
hills_construction_gold_cost = @east_asian_manor_build_gold_cost_3
|
|
hills_development_growth_factor = @east_asian_manor_development_growth_factor_3
|
|
hills_tax_mult = 0.04
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_rotation_paddocks_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_rotation_paddocks_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2
|
|
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3
|
|
wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3
|
|
wetlands_tax_mult = 0.04
|
|
hills_construction_gold_cost = @east_asian_manor_build_gold_cost_3
|
|
hills_development_growth_factor = @east_asian_manor_development_growth_factor_3
|
|
hills_tax_mult = 0.04
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_rotation_paddocks_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_rotation_paddocks_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
trait_track_travel_xp_gain_mult = @east_asian_manor_trait_track_travel_xp_gain_mult_2
|
|
character_travel_speed_mult = @east_asian_manor_character_travel_speed_mult
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_1
|
|
}
|
|
province_modifier = {
|
|
wetlands_construction_gold_cost = @east_asian_manor_build_gold_cost_3
|
|
wetlands_development_growth_factor = @east_asian_manor_development_growth_factor_3
|
|
wetlands_tax_mult = 0.04
|
|
hills_construction_gold_cost = @east_asian_manor_build_gold_cost_3
|
|
hills_development_growth_factor = @east_asian_manor_development_growth_factor_3
|
|
hills_tax_mult = 0.04
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_disciples_hall_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_gate_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
estate_hall_increase_disciple_limit_1 = yes
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_disciples_hall_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_disciples_hall_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
estate_hall_increase_disciple_limit_1 = yes
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_disciples_hall_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_disciples_hall_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
estate_hall_increase_disciple_limit_2 = yes
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_disciples_hall_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_disciples_hall_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
estate_hall_increase_disciple_limit_2 = yes
|
|
}
|
|
character_modifier = {
|
|
monthly_merit_mult = @east_asian_manor_monthly_merit_mult_3
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_movement_study.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_donation_box_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_gate_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_types/imperial_examination_focus_stewardship_icon.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_donation_box_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_donation_box_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_types/imperial_examination_focus_stewardship_icon.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_donation_box_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_donation_box_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_types/imperial_examination_focus_stewardship_icon.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_donation_box_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_donation_box_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = @east_asian_manor_monthly_gold_add_2
|
|
domicile_monthly_influence_add = @east_asian_manor_monthly_influence_add_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_types/imperial_examination_focus_stewardship_icon.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_gate_plaques_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_gate_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.01
|
|
domicile_build_gold_cost = @east_asian_manor_build_gold_cost_3
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_gate_plaques_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_gate_plaques_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.01
|
|
domicile_build_gold_cost = @east_asian_manor_build_gold_cost_3
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_gate_plaques_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_gate_plaques_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.01
|
|
domicile_build_gold_cost = @east_asian_manor_build_gold_cost_3
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_gate_plaques_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_gate_plaques_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.01
|
|
domicile_build_gold_cost = @east_asian_manor_build_gold_cost_3
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_bell_drum_tower.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_pavilion_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_gate_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2
|
|
owned_political_scheme_success_chance_add = 3
|
|
owned_political_scheme_success_chance_growth_add = 0.5
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_pavilion_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_pavilion_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2
|
|
owned_political_scheme_success_chance_add = 3
|
|
owned_political_scheme_success_chance_growth_add = 0.5
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_pavilion_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_pavilion_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2
|
|
owned_political_scheme_success_chance_add = 3
|
|
owned_political_scheme_success_chance_growth_add = 0.5
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_pavilion_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_pavilion_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = @east_asian_manor_monthly_prestige_add_2
|
|
monthly_treasury_from_salary_budget_mult = @east_asian_manor_monthly_treasury_from_salary_budget_mult_2
|
|
owned_political_scheme_success_chance_add = 3
|
|
owned_political_scheme_success_chance_growth_add = 0.5
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/east_asian_estate_courtyard.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_performance_stage_01 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_1
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_gate_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_3
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_types/festival_type_religious_icon.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_performance_stage_02 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_2
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_performance_stage_01
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_3
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 9
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_types/festival_type_religious_icon.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_performance_stage_03 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_3
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_performance_stage_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_3
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_types/festival_type_religious_icon.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|
|
east_asian_estate_performance_stage_04 = {
|
|
construction_time = @east_asian_estate_upgrade_construction_time_4
|
|
allowed_domicile_types = { east_asian_estate }
|
|
slot_type = internal
|
|
previous_building = east_asian_estate_performance_stage_03
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
}
|
|
}
|
|
parameters = {
|
|
}
|
|
character_modifier = {
|
|
monthly_merit = @east_asian_manor_monthly_merit_3
|
|
trait_track_lifestyle_poet_xp_gain_mult = @east_asian_manor_trait_track_lifestyle_poet_xp_gain_mult_3
|
|
confucian_education_xp_gain_mult = @east_asian_manor_confucian_education_xp_gain_mult_2
|
|
}
|
|
province_modifier = {
|
|
}
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
asset = {
|
|
icon = "gfx/interface/icons/activity_types/festival_type_religious_icon.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
|
|
}
|
|
}
|