1722 lines
No EOL
37 KiB
Text
1722 lines
No EOL
37 KiB
Text
# Events for handling the excavation activity
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namespace = excavation
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## excavation events
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## by Linnéa Thimrén, Petter Vilberg, Bianca Savazzi, and Joe Parkin
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############################
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## Setup and maintenance events
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## 0000-0999
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############################
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############################
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## Random event chains
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## 1000-3999
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## by Linnéa Thimrén and Petter Vilberg
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############################
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#excavation.1001 - Generic excavation, chase the animal!
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#excavation.1011 - A vassal rival, or a vassal that doesn't like you, is being an ass
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#excavation.1021 - Beautiful Peasant Chain: Meet a beautiful peasant in the forest
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#excavation.1023 - You have a dog that helps you to fell an animal
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############################
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## Random pulse
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## 4000-4999
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## by Linnéa Thimrén and Petter Vilberg
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############################
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#excavation.4003 - Run into poachers
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#excavation.4005 - You bring down a particularly large animal - II
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#excavation.4006 - Poor Peasants are foraging in the forest
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#excavation.4007 - Run into a rampaging animal
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#excavation.4008 - excavation with your heir
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#excavation.4009 - Someone has a murder/abduct scheme against you
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#excavation.4010 - Someone has a murder/abduct scheme against a close family member
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#excavation.4011 - Your lover has come with, sneak away together
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#excavation.4012 - See glimpse of mystical animal
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#excavation.4014 - A courtier is injured
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#excavation.4015 - You walk in (out?) on lovers
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#excavation.4016 - You fake a catch
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#excavation.4018 - You get another glimpse of the mystical white animal
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#excavation.4020 - Rally your clan to fell a large beast
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#excavation.5001 - You get the urge to pick herbs and flowers
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#excavation.5002 - Someone in your excavationing party gets the urge to pick herbs and
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#excavation.5060 - Find an eyas
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#excavation.7001 - Meet local madman
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#excavation.7020 - Boulder jumping
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#excavation.7100 - Seduce intent convo
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#excavation.7200 - Falconry Practice
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############################
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## Choose your artifact events
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## 8001 - 8999
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## by Bianca Savazzi
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############################
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#excavation.8001 - Hide or Skull?
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############################
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## Complication events
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############################
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#excavation.1002 - Chase goes well
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#excavation.1012 - Do you shoot your murder target or not? - Ambush
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#excavation.1080 - EP2: Party murders you
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#excavation.3020 - EP2: Tracks skill check
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#excavation.4009 - Participant has murder/abduct scheme against you (or you heir dislikes you)
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#excavation.4010 - Participant has murder/abduct scheme against close family
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#excavation.4910 - A guest is injured
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#excavation.5010 - EP2: Fawning doe
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#excavation.7011 - EP2: Trapped guest
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#excavation_mystical_animal.1007 # Alice in Wonderland trip
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#excavation.4018 - You get the mystical white animal!
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#excavation.5050 - EP2: Falcon snatched
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############################
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## Outcome events
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############################
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#excavation.1003 # Chase success
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#excavation.1004 # Chase failure
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#excavation.1032 # Ambush success
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#excavation.1033 # Ambush failure
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#excavation.4001 # Stealth success
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#excavation.1043 # Stealth failure
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#excavation.1062 # Falconry success
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#excavation.1063 # Falconry failure
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#excavation.1052 # Captive success
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#excavation.1053 # Captive failure
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#excavation.4017 # Legendary animal found and killed
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#excavation.4019 # Substitute animal found
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#excavation_mystical_animal.9001 # Legendary animal found and killed
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#excavation_mystical_animal.1005 # Legendary animal found but escaped
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#excavation.1090 # Legendary animal escaped
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############################
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## End-events
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## 9000-9999
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############################
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#excavation.9001 - excavation has ended in success
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#excavation.9002 - excavation has ended in failure
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#excavation.4004 - You bring down a particularly large animal - I
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#Things to use in excavation-events:
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# excavation_activity_standard_game_effect - find a game animal
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# excavation_activity_dangerous_game_effect - find a dangerous animal
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# excavation_activity_falconry_game_effect - find a falcon prey
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# excavation_activity_random_subordinate_participant_effect - save a subordinate on the excavation
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# excavation_activity_random_interest_participant_effect - save a notable guest
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# excavation_animal_melee_kill_effect - fight animal alone
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# excavation_animal_melee_kill_group_effect - fight animal with all excavationers
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# excavation_animal_bow_kill_effect - try to shoot animal
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#####################################
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# SETUP AND MAINTENANCE EVENTS #
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# 0000 - 0099 #
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#####################################
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#######################
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# excavation invalidated
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# by Joe Parkin
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#######################
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# Death
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excavation.0080 = {
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type = character_event
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title = {
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first_valid = {
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triggered_desc = {
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trigger = {
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NOR = {
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this = scope:host
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is_in_list = attendees
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}
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}
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desc = excavation.0080.t.inheritor
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}
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desc = excavation.0080.t
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}
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}
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desc = {
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first_valid = { # Summary
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# Dead Host
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triggered_desc = {
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trigger = {
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NOR = {
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this = scope:host
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is_in_list = attendees
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}
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}
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desc = excavation.0080.death_inheritor
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}
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triggered_desc = {
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trigger = {
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exists = scope:host.killer
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this = scope:killer
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NOR = {
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this = scope:host
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is_in_list = attendees
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}
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}
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desc = excavation.0080.death_inheritor_killer
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}
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# Dead Guest
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triggered_desc = {
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trigger = {
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exists = scope:host.killer
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this = scope:killer
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NOR = {
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this = scope:host
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is_in_list = attendees
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}
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}
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desc = excavation.0080.death_inheritor_killer
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}
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desc = excavation.0080.death
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}
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first_valid = {
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triggered_desc = {
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trigger = {
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OR = {
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is_in_list = attendees
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this = scope:host
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}
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NAND = {
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has_character_flag = excavation_heir
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exists = scope:death_invalidation
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scope:invalidated_flavor ?= scope:host
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}
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}
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desc = excavation.0080.desc
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}
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desc = excavation.0080.desc_inheritor
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}
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}
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left_portrait = {
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character = root
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animation = worry
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trigger = {
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OR = {
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is_in_list = attendees
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this = scope:host
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}
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}
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}
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right_portrait = {
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character = scope:host
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trigger = {
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NOR = {
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this = root
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scope:invalidated_culprit ?= this
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}
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}
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triggered_animation = {
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trigger = { is_alive = no }
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animation = loss_1
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}
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animation = stress
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}
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center_portrait = {
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character = scope:invalidated_flavor
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trigger = {
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exists = scope:invalidated_flavor
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NOR = {
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scope:invalidated_flavor ?= root
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scope:invalidated_flavor ?= scope:host
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}
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}
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}
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artifact = {
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position = lower_left_portrait
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target = scope:newly_created_artifact
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trigger = { exists = scope:newly_created_artifact }
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}
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theme = hunt_activity
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override_background = {
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trigger = { is_participant_in_activity = scope:activity }
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reference = wilderness
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}
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override_background = {
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trigger = {
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NOT = { is_participant_in_activity = scope:activity }
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}
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reference = relaxing_room
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}
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cooldown = { weeks = 1 }
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immediate = {
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if = {
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limit = {
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this != scope:host
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}
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excavation_invalidation_event_effect = yes
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}
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}
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option = {
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name = excavation.0080.a
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if = {
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limit = { exists = scope:newly_created_artifact }
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hidden_effect = { destroy_artifact = scope:newly_created_artifact }
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}
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ai_chance = {
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base = 100
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}
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}
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option = {
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name = excavation.1013.a
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trigger = { this = scope:host }
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scope:activity = {
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set_variable = {
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name = excavation_invalidated
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value = flag:death
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}
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set_variable = {
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name = excavation_invalidated_flavor
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value = scope:invalidated_flavor
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}
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if = {
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limit = { exists = scope:invalidated_culprit }
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set_variable = {
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name = excavation_invalidated_culprit
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value = scope:invalidated_culprit
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}
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}
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}
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excavation_invalidation_event_effect = yes
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if = {
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limit = { exists = scope:newly_created_artifact }
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hidden_effect = { destroy_artifact = scope:newly_created_artifact }
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}
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ai_chance = {
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base = 25
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}
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}
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}
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# Dead before excavation
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excavation.0087 = {
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type = character_event
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title = excavation.0080.t
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desc = excavation.0080.death
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left_portrait = {
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character = root
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animation = worry
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}
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right_portrait = {
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character = scope:host
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triggered_animation = {
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trigger = { is_alive = no }
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animation = loss_1
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}
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animation = stress
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}
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theme = hunt_activity
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cooldown = { weeks = 1 }
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immediate = {
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if = {
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limit = { NOT = { this = scope:host } }
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excavation_invalidation_event_effect = yes
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}
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}
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option = {
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name = excavation.0080.a
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custom_tooltip = excavation_ends_tt
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}
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}
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# Wound Decision
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excavation.0081 = {
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type = activity_event
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title = excavation.0081.t
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desc = {
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first_valid = { # Summary
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triggered_desc = {
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trigger = {
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NOR = {
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has_trait = wounded
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has_trait = maimed
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}
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}
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desc = excavation.0081.sick
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}
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desc = excavation.0081.wounded
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}
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first_valid = {
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triggered_desc = {
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trigger = { this = scope:host }
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desc = excavation.0081.host
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}
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desc = excavation.0081.guest
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}
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}
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left_portrait = {
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character = root
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triggered_animation = {
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trigger = {
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NOR = {
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has_trait = wounded
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has_trait = maimed
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}
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}
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animation = pain
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}
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triggered_animation = {
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trigger = {
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OR = {
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has_trait = wounded
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has_trait = maimed
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}
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}
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animation = sick
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}
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}
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right_portrait = {
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character = scope:host
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trigger = {
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this != scope:host
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}
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animation = worry
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}
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theme = hunt_activity
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trigger = {
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is_healthy = no
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OR = {
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has_trait = wounded
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has_character_flag = recent_excavation_wound
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}
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NOT = { has_character_flag = excavation_wound_ignored }
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NOT = { exists = scope:activity.var:excavation_success }
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}
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option = {
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name = excavation.0081.a
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if = {
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limit = { this = scope:host }
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scope:activity = {
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set_variable = {
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name = excavation_invalidated
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value = flag:wound
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}
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set_variable = {
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name = excavation_invalidated_flavor
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value = scope:host
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}
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}
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excavation_invalidation_event_effect = yes
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}
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else = {
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scope:host = {
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send_interface_toast = {
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title = excavation_wounded_guest_leaves_toast
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left_icon = root
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root = { remove_from_activity = scope:activity }
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}
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}
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}
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stress_impact = {
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brave = minor_stress_impact_gain
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arrogant = minor_stress_impact_gain
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}
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}
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option = {
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name = excavation.0081.b
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add_character_flag = excavation_wound_ignored
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stress_impact = {
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craven = minor_stress_impact_gain
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humble = minor_stress_impact_gain
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}
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}
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}
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# Host Imprisoned
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excavation.0082 = {
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type = character_event
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title = excavation.0080.t
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desc = {
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first_valid = { # Summary
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# Host Imprisoned
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triggered_desc = {
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trigger = {
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scope:host = {
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is_alive = yes
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is_imprisoned = yes
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}
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this = scope:host
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}
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desc = excavation.0080.imprisoned_self
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}
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triggered_desc = {
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trigger = {
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scope:host = {
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is_alive = yes
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is_imprisoned = yes
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}
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}
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desc = excavation.0080.imprisoned
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}
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}
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}
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left_portrait = {
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character = root
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animation = worry
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}
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right_portrait = {
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character = scope:host
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animation = prisonhouse
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}
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lower_left_portrait = scope:host.imprisoner
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theme = hunt_activity
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cooldown = { weeks = 1 }
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immediate = {
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excavation_invalidation_event_effect = yes
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show_as_tooltip = {
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scope:host.imprisoner = {
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imprison = {
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target = scope:host
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type = house_arrest
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}
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}
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}
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}
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option = {
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name = excavation.0080.a
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custom_tooltip = excavation_ends_tt
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}
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}
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# Assassination Attempt
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excavation.0083 = {
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type = character_event
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title = excavation.0082.t
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desc = {
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first_valid = {
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triggered_desc = {
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trigger = { exists = scope:invalidated_culprit }
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desc = excavation.0080.assassination_culprit
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}
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desc = excavation.0080.assassination
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}
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}
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left_portrait = {
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character = root
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animation = worry
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trigger = { is_in_list = attendees }
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}
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right_portrait = {
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character = scope:host
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trigger = {
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NOR = {
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this = root
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this = scope:invalidated_culprit
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}
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}
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animation = stress
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}
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lower_right_portrait = {
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character = scope:invalidated_flavor
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trigger = {
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exists = scope:invalidated_flavor
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NOR = {
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scope:invalidated_flavor = root
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scope:invalidated_flavor = scope:host
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}
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}
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}
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lower_center_portrait = {
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character = scope:invalidated_culprit
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trigger = {
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exists = scope:invalidated_culprit
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scope:invalidated_culprit != root
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}
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}
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theme = hunt_activity
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cooldown = { weeks = 1 }
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trigger = {
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# No need for invalidation ping for botched scheme targets
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NOR = {
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scope:invalidated_flavor ?= root
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scope:invalidated_culprit ?= root
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}
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}
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immediate = {
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if = {
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limit = {
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this != scope:host
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}
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excavation_invalidation_event_effect = yes
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}
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show_as_tooltip = {
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if = {
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limit = {
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exists = scope:invalidated_culprit
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}
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scope:invalidated_flavor = {
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add_opinion = {
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target = scope:invalidated_culprit
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modifier = attempted_murder_me_crime
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}
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}
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}
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}
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}
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option = {
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name = excavation.0082.a
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ai_chance = {
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base = 100
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}
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}
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option = {
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name = excavation.1013.a
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trigger = { this = scope:host }
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scope:activity = {
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set_variable = {
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name = excavation_invalidated
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value = flag:assassination_attempt
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}
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set_variable = {
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name = excavation_invalidated_flavor
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value = scope:invalidated_flavor
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}
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set_variable = {
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name = excavation_invalidated_culprit
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value = scope:invalidated_culprit
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}
|
|
}
|
|
excavation_invalidation_event_effect = yes
|
|
ai_chance = {
|
|
base = 25
|
|
}
|
|
}
|
|
}
|
|
|
|
# Abduction Attempt
|
|
excavation.0084 = {
|
|
type = character_event
|
|
title = excavation.0082.t
|
|
desc = {
|
|
desc = excavation.0080.abduction_attempt
|
|
triggered_desc = {
|
|
trigger = { exists = scope:invalidated_culprit }
|
|
desc = excavation.0080.assassination_culprit
|
|
}
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
animation = worry
|
|
trigger = { is_in_list = attendees }
|
|
}
|
|
right_portrait = {
|
|
character = scope:host
|
|
trigger = {
|
|
NOR = {
|
|
this = root
|
|
this = scope:invalidated_culprit
|
|
}
|
|
}
|
|
animation = stress
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:invalidated_flavor
|
|
trigger = {
|
|
exists = scope:invalidated_flavor
|
|
NOR = {
|
|
scope:invalidated_flavor = root
|
|
scope:invalidated_flavor = scope:host
|
|
}
|
|
}
|
|
}
|
|
lower_center_portrait = {
|
|
character = scope:invalidated_culprit
|
|
trigger = {
|
|
exists = scope:invalidated_culprit
|
|
scope:invalidated_culprit != root
|
|
}
|
|
}
|
|
theme = hunt_activity
|
|
cooldown = { weeks = 1 }
|
|
|
|
trigger = {
|
|
# No need for invalidation ping for botched scheme targets
|
|
NOR = {
|
|
scope:invalidated_flavor ?= this
|
|
scope:invalidated_culprit ?= this
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
if = {
|
|
limit = {
|
|
this != scope:host
|
|
}
|
|
excavation_invalidation_event_effect = yes
|
|
}
|
|
show_as_tooltip = {
|
|
scope:invalidated_flavor = {
|
|
add_opinion = {
|
|
target = scope:invalidated_culprit
|
|
modifier = attempted_abduct_me_crime
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = excavation.0082.a
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = excavation.1013.a
|
|
trigger = { this = scope:host }
|
|
scope:activity = {
|
|
set_variable = {
|
|
name = excavation_invalidated
|
|
value = flag:abduction_attempt
|
|
}
|
|
set_variable = {
|
|
name = excavation_invalidated_flavor
|
|
value = scope:invalidated_flavor
|
|
}
|
|
set_variable = {
|
|
name = excavation_invalidated_culprit
|
|
value = scope:invalidated_culprit
|
|
}
|
|
}
|
|
excavation_invalidation_event_effect = yes
|
|
ai_chance = {
|
|
base = 25
|
|
}
|
|
}
|
|
}
|
|
|
|
# Abduction
|
|
excavation.0085 = {
|
|
type = character_event
|
|
title = excavation.0082.t
|
|
desc = {
|
|
desc = excavation.0080.abduction
|
|
triggered_desc = {
|
|
trigger = { exists = scope:invalidated_culprit }
|
|
desc = excavation.0080.abduction_culprit
|
|
}
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
animation = worry
|
|
trigger = { is_in_list = attendees }
|
|
}
|
|
right_portrait = {
|
|
character = scope:host
|
|
trigger = {
|
|
NOR = {
|
|
this = root
|
|
this = scope:invalidated_culprit
|
|
}
|
|
}
|
|
animation = stress
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:invalidated_flavor
|
|
trigger = {
|
|
exists = scope:invalidated_flavor
|
|
NOR = {
|
|
scope:invalidated_flavor = root
|
|
scope:invalidated_flavor = scope:host
|
|
}
|
|
}
|
|
}
|
|
lower_center_portrait = {
|
|
character = scope:invalidated_culprit
|
|
trigger = {
|
|
exists = scope:invalidated_culprit
|
|
scope:invalidated_culprit != root
|
|
}
|
|
}
|
|
theme = hunt_activity
|
|
cooldown = { weeks = 1 }
|
|
|
|
trigger = {
|
|
# No need for invalidation ping for botched scheme targets
|
|
NOR = {
|
|
scope:abduct_target ?= this
|
|
scope:invalidated_culprit ?= this
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
if = {
|
|
limit = {
|
|
this != scope:host
|
|
}
|
|
excavation_invalidation_event_effect = yes
|
|
}
|
|
show_as_tooltip = {
|
|
hard_imprison_character_effect = {
|
|
TARGET = scope:invalidated_flavor
|
|
IMPRISONER = scope:invalidated_culprit
|
|
}
|
|
scope:invalidated_flavor = {
|
|
add_opinion = {
|
|
target = scope:invalidated_culprit
|
|
modifier = abducted_me_opinion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = excavation.0082.a
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = excavation.1013.a
|
|
trigger = { this = scope:host }
|
|
scope:activity = {
|
|
set_variable = {
|
|
name = excavation_invalidated
|
|
value = flag:abduction
|
|
}
|
|
set_variable = {
|
|
name = excavation_invalidated_flavor
|
|
value = scope:invalidated_flavor
|
|
}
|
|
set_variable = {
|
|
name = excavation_invalidated_culprit
|
|
value = scope:invalidated_culprit
|
|
}
|
|
}
|
|
excavation_invalidation_event_effect = yes
|
|
ai_chance = {
|
|
base = 25
|
|
}
|
|
}
|
|
}
|
|
|
|
# Wound
|
|
excavation.0086 = {
|
|
type = character_event
|
|
title = excavation.0080.t
|
|
desc = {
|
|
first_valid = { # Summary
|
|
# Wounded Guest
|
|
triggered_desc = {
|
|
trigger = { scope:invalidated_flavor ?= root }
|
|
desc = excavation.0080.wounded_self
|
|
}
|
|
desc = excavation.0080.wounded
|
|
}
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
animation = worry
|
|
trigger = { is_in_list = attendees }
|
|
}
|
|
right_portrait = {
|
|
character = scope:host
|
|
trigger = {
|
|
this != root
|
|
}
|
|
triggered_animation = {
|
|
trigger = { is_alive = no }
|
|
animation = loss_1
|
|
}
|
|
animation = stress
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:invalidated_flavor
|
|
trigger = {
|
|
exists = scope:invalidated_flavor
|
|
NOR = {
|
|
scope:invalidated_flavor = root
|
|
scope:invalidated_flavor = scope:host
|
|
}
|
|
}
|
|
}
|
|
theme = hunt_activity
|
|
cooldown = { weeks = 1 }
|
|
|
|
immediate = {
|
|
excavation_invalidation_event_effect = yes
|
|
}
|
|
|
|
option = {
|
|
name = excavation.0080.a
|
|
custom_tooltip = excavation_ends_tt
|
|
}
|
|
}
|
|
|
|
################
|
|
# Standard start
|
|
# by Joe Parkin
|
|
################
|
|
|
|
scripted_effect excavation_activity_random_attending_effect = {
|
|
scope:activity = {
|
|
if = {
|
|
limit = {
|
|
any_attending_character = {
|
|
this != root
|
|
}
|
|
}
|
|
random_attending_character = {
|
|
limit = {
|
|
OR = {
|
|
has_court_position = antiquarian_court_position
|
|
has_court_position = huntperson_camp_officer
|
|
has_trait = lifestyle_hunter
|
|
}
|
|
OR = {
|
|
has_trait = brave
|
|
NOT = { has_trait = craven }
|
|
}
|
|
this != root
|
|
}
|
|
alternative_limit = {
|
|
OR = {
|
|
has_court_position = antiquarian_court_position
|
|
has_court_position = huntperson_camp_officer
|
|
has_trait = lifestyle_hunter
|
|
}
|
|
this != root
|
|
}
|
|
alternative_limit = {
|
|
this != root
|
|
}
|
|
save_scope_as = excavation_participant
|
|
}
|
|
}
|
|
}
|
|
}
|
|
excavation.0500 = {
|
|
type = activity_event
|
|
title = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:activity.activity_location = { has_building_or_higher = zone_rouge_01 }
|
|
}
|
|
desc = excavation.0500.t.tell
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:activity.activity_location = { terrain = tells }
|
|
}
|
|
desc = excavation.0500.t.tell
|
|
}
|
|
}
|
|
}
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:excavation_participant
|
|
scope:excavation_participant = {
|
|
has_court_position = antiquarian_court_position
|
|
}
|
|
}
|
|
desc = excavation_antiquarian
|
|
}
|
|
triggered_desc = {
|
|
trigger = { exists = scope:excavation_participant }
|
|
desc = excavation_opening_excavation_leader
|
|
}
|
|
desc = excavation_opening
|
|
}
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:activity.activity_location = { terrain = tells }
|
|
}
|
|
desc = excavation_opening_tells
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:activity.activity_location = { has_building_or_higher = zone_rouge_01 }
|
|
}
|
|
desc = excavation_opening_excavationing_grounds
|
|
}
|
|
desc = excavation_opening_rural
|
|
}
|
|
first_valid = {
|
|
# triggered_desc = {
|
|
# trigger = {
|
|
# scope:activity = {
|
|
# activity_location.county = { has_building_or_higher = zone_rouge_01 }
|
|
# has_activity_option = { category = excavation_option_attendants option = excavation_attendants_few }
|
|
# }
|
|
# }
|
|
# desc = excavation_opening_entourage_few_dangerous
|
|
# }
|
|
# triggered_desc = {
|
|
# trigger = {
|
|
# scope:activity = {
|
|
# activity_location.county = { has_building_or_higher = zone_rouge_01}
|
|
# has_activity_option = { category = excavation_option_attendants option = excavation_attendants_normal }
|
|
# }
|
|
# }
|
|
# desc = excavation_opening_entourage_normal_dangerous
|
|
# }
|
|
# triggered_desc = {
|
|
# trigger = {
|
|
# scope:activity = {
|
|
# activity_location.county = { has_building_or_higher = zone_rouge_01}
|
|
# has_activity_option = { category = excavation_option_attendants option = excavation_attendants_many }
|
|
# }
|
|
# }
|
|
# desc = excavation_opening_entourage_many_dangerous
|
|
# }
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:activity = {
|
|
has_activity_option = { category = excavation_option_attendants option = excavation_attendants_few }
|
|
}
|
|
}
|
|
desc = excavation_opening_entourage_few
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:activity = {
|
|
has_activity_option = { category = excavation_option_attendants option = excavation_attendants_normal }
|
|
}
|
|
}
|
|
desc = excavation_opening_entourage_normal
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:activity = {
|
|
has_activity_option = { category = excavation_option_attendants option = excavation_attendants_many }
|
|
}
|
|
}
|
|
desc = excavation_opening_entourage_many
|
|
}
|
|
}
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { scope:activity.activity_location = { has_building_or_higher = zone_rouge_01 } }
|
|
desc = excavation.0500.rouge
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:activity.activity_location = { terrain = tells } }
|
|
desc = excavation.0500.tells
|
|
}
|
|
desc = excavation_opening_sighting
|
|
}
|
|
}
|
|
theme = hunt_activity_camp
|
|
left_portrait = {
|
|
character = scope:host
|
|
animation = thinking
|
|
}
|
|
right_portrait = {
|
|
character = scope:excavation_participant
|
|
animation = storyteller
|
|
}
|
|
|
|
immediate = {
|
|
excavation_activity_random_attending_effect = yes
|
|
}
|
|
|
|
trigger = {
|
|
scope:activity = {
|
|
has_activity_option = { category = special_type option = excavation_type_standard }
|
|
}
|
|
}
|
|
|
|
option = { # We'll chase it!
|
|
name = excavation.0500.a
|
|
custom_tooltip = excavation_seek_current_tt
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_boldness = -0.5
|
|
ai_energy = 1
|
|
}
|
|
}
|
|
}
|
|
after = {
|
|
if = {
|
|
limit = { this = scope:host }
|
|
scope:activity = {
|
|
every_attending_character = {
|
|
limit = {
|
|
this != scope:host
|
|
}
|
|
trigger_event = excavation.0500
|
|
}
|
|
set_variable = excavation_started
|
|
add_activity_log_entry = {
|
|
key = excavation_quarry_selected_log
|
|
score = 25
|
|
tags = { quarry }
|
|
character = scope:host
|
|
}
|
|
excavation_activity_success_change_effect = { CHANGE = increase_medium }
|
|
set_variable = {
|
|
name = excavation_success_chance
|
|
value = excavation_success_chance_value
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
###############
|
|
#
|
|
#
|
|
# Conclusion
|
|
#
|
|
###############
|
|
|
|
excavation.1003 = {
|
|
type = activity_event
|
|
title = hunt.1001.t
|
|
desc = {
|
|
desc = hunt.1003.desc
|
|
}
|
|
theme = hunt_activity
|
|
left_portrait = {
|
|
character = scope:host
|
|
animation = throne_room_two_handed_passive_1
|
|
}
|
|
right_portrait = {
|
|
trigger = { exists = scope:excavation_participant }
|
|
character = scope:excavation_participant
|
|
animation = admiration
|
|
}
|
|
lower_right_portrait = {
|
|
trigger = {
|
|
exists = scope:intentee
|
|
NOT = { scope:excavation_participant ?= scope:intentee }
|
|
}
|
|
character = scope:intentee
|
|
}
|
|
cooldown = { weeks = 1 }
|
|
|
|
trigger = {
|
|
always = yes
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = { add = involved_activity.var:excavation_success_chance }
|
|
}
|
|
|
|
immediate = {
|
|
scope:activity = {
|
|
set_variable = {
|
|
name = excavation_success
|
|
value = flag:yes
|
|
}
|
|
}
|
|
scope:activity = {
|
|
random_attending_character = {
|
|
limit = {
|
|
this != scope:host
|
|
}
|
|
save_scope_as = hunt_participant
|
|
}
|
|
}
|
|
save_scope_as = excavation_ending
|
|
hunt_outcome_scope_effect = yes
|
|
}
|
|
|
|
option = { #Take the shot
|
|
name = {
|
|
trigger = {
|
|
}
|
|
text = hunt.1003.a
|
|
}
|
|
flavor = hunt.1003.a.flavor
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.5
|
|
ai_energy = 0.5
|
|
ai_greed = 0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Corner escape
|
|
excavation.1004 = {
|
|
type = activity_event
|
|
title = excavation.1001.t
|
|
desc = {
|
|
first_valid = {
|
|
desc = excavation.1004.desc
|
|
triggered_desc = {
|
|
trigger = { exists = scope:wounded_guest }
|
|
desc = hunt.1004.wounded
|
|
}
|
|
triggered_desc = {
|
|
trigger = { exists = scope:wounded_host }
|
|
desc = excavation.1004.wounded_host
|
|
}
|
|
}
|
|
}
|
|
theme = hunt_activity
|
|
left_portrait = {
|
|
character = scope:host
|
|
animation = disapproval
|
|
}
|
|
right_portrait = {
|
|
character = scope:excavation_participant
|
|
animation = stress
|
|
}
|
|
center_portrait = {
|
|
character = root
|
|
animation = worry
|
|
trigger = {
|
|
NOR = {
|
|
scope:host ?= this
|
|
scope:excavation_participant ?= this
|
|
}
|
|
}
|
|
}
|
|
cooldown = { weeks = 1 }
|
|
|
|
trigger = {
|
|
always = yes
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = {
|
|
value = 100
|
|
subtract = involved_activity.var:excavation_success_chance
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
if = {
|
|
limit = { this = scope:host }
|
|
save_scope_as = excavation_ending
|
|
scope:activity = {
|
|
set_variable = {
|
|
name = excavation_success
|
|
value = flag:no
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = hunt_fails_tt
|
|
}
|
|
|
|
option = { #Drat!
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|
name = hunt.1004.a
|
|
ai_chance = {
|
|
base = 25
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
####Generico
|
|
#######################
|
|
# A excavation guest is about to share a secret about someone when they are interrupted
|
|
# by Petter Vilberg
|
|
#######################
|
|
|
|
scripted_trigger excavation_4002_secret_knower_trigger = {
|
|
this != root
|
|
opinion = {
|
|
target = root
|
|
value > 0
|
|
}
|
|
save_temporary_scope_as = secret_knower_temp
|
|
any_known_secret = {
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|
NOR = {
|
|
secret_owner ?= scope:secret_knower_temp
|
|
is_known_by = root
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secret_owner ?= root
|
|
}
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|
secret_owner ?= {
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|
OR = {
|
|
is_of_major_interest_trigger = { CHARACTER = root }
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|
is_of_minor_interest_trigger = { CHARACTER = root }
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|
}
|
|
}
|
|
}
|
|
}
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|
|
|
excavation.4002 = {
|
|
type = activity_event
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|
title = excavation.4002.t
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|
desc = excavation.4002.desc
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|
theme = hunt_activity
|
|
left_portrait = {
|
|
character = root
|
|
animation = eavesdrop
|
|
}
|
|
right_portrait = {
|
|
character = scope:secret_sharer
|
|
animation = paranoia
|
|
}
|
|
lower_right_portrait = scope:secret_owner
|
|
cooldown = { years = 2 }
|
|
|
|
trigger = {
|
|
scope:activity = {
|
|
any_attending_character = { excavation_4002_secret_knower_trigger = yes }
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
scope:activity = {
|
|
random_attending_character = {
|
|
limit = { excavation_4002_secret_knower_trigger = yes }
|
|
save_scope_as = secret_sharer
|
|
random_known_secret = {
|
|
limit = { #Prefer a secret about someone highly relevant to activity_host
|
|
NOR = {
|
|
secret_owner = scope:secret_sharer
|
|
is_known_by = root
|
|
secret_owner = root
|
|
}
|
|
secret_owner ?= {
|
|
is_of_major_interest_trigger = { CHARACTER = root }
|
|
}
|
|
}
|
|
alternative_limit = { #Fallback to minor interest characters
|
|
NOR = {
|
|
secret_owner = scope:secret_sharer
|
|
is_known_by = root
|
|
secret_target = root
|
|
}
|
|
secret_owner ?= {
|
|
is_of_minor_interest_trigger = { CHARACTER = root }
|
|
}
|
|
}
|
|
save_scope_as = secret_to_share
|
|
secret_owner ?= {
|
|
save_scope_as = secret_owner
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Truly interesting, but get that animal!
|
|
name = excavation.4002.a
|
|
flavor = excavation.4002.a.flavor
|
|
scope:activity = {
|
|
add_activity_log_entry = {
|
|
key = excavation_secret_animal_log
|
|
score = 25
|
|
tags = { random neutral social }
|
|
character = root
|
|
target = scope:secret_owner
|
|
|
|
# Effect
|
|
root = {
|
|
add_prestige = minor_prestige_gain
|
|
excavation_activity_success_change_effect = { CHANGE = increase_medium }
|
|
stress_impact = {
|
|
paranoid = minor_stress_impact_gain
|
|
trusting = minor_stress_impact_loss
|
|
diligent = minor_stress_impact_loss
|
|
arrogant = minor_stress_impact_loss
|
|
impatient = minor_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.5
|
|
ai_compassion = -0.25
|
|
ai_honor = 0.25
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #No wait, tell me!
|
|
name = excavation.4002.b
|
|
flavor = excavation.4002.b.tt
|
|
scope:activity = {
|
|
add_activity_log_entry = {
|
|
key = excavation_secret_learned_log
|
|
score = 25
|
|
tags = { random neutral social }
|
|
character = root
|
|
target = scope:secret_owner
|
|
|
|
# Effect
|
|
root = {
|
|
custom_tooltip = excavation.4002.b.reveal
|
|
excavation_activity_success_change_effect = { CHANGE = decrease_minor }
|
|
add_prestige = minor_prestige_loss
|
|
hidden_effect = {
|
|
scope:secret_to_share = { reveal_to = root }
|
|
}
|
|
stress_impact = {
|
|
arrogant = minor_stress_impact_gain
|
|
impatient = minor_stress_impact_gain
|
|
trusting = minor_stress_impact_gain
|
|
diligent = minor_stress_impact_gain
|
|
paranoid = minor_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_rationality = 0.5
|
|
ai_greed = 0.25
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#######################
|
|
# Run into looters
|
|
# by Petter Vilberg
|
|
#######################
|
|
|
|
excavation.4003 = {
|
|
type = activity_event
|
|
title = excavation.4003.t
|
|
desc = excavation.4003.desc
|
|
theme = hunt_activity
|
|
left_portrait = {
|
|
character = root
|
|
animation = war_over_win
|
|
}
|
|
right_portrait = {
|
|
character = scope:looter
|
|
animation = beg
|
|
outfit_tags = { travel_cloak }
|
|
}
|
|
cooldown = { years = 10 }
|
|
|
|
trigger = {
|
|
OR = {
|
|
involved_activity.activity_host = this
|
|
has_court_position = antiquarian_court_position
|
|
}
|
|
scope:activity.activity_location.county = {
|
|
NOR = {
|
|
has_county_modifier = excavation_punished_locals_modifier
|
|
}
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
factor = 0.5
|
|
scope:activity.activity_location = {
|
|
NOR = {
|
|
terrain = forest
|
|
terrain = taiga
|
|
terrain = jungle
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
create_character = {
|
|
template = hunter_template
|
|
faith = scope:activity.activity_location.faith
|
|
culture = scope:activity.activity_location.culture
|
|
location = scope:activity.activity_location
|
|
save_scope_as = looter
|
|
}
|
|
scope:activity = {
|
|
activity_location = {
|
|
county = {
|
|
save_scope_as = county
|
|
holder = { save_scope_as = land_owner }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = excavation.4003.adventurer
|
|
trigger = { has_government = landless_adventurer_government }
|
|
add_courtier = scope:looter
|
|
excavation_activity_success_change_effect = { CHANGE = increase_minor }
|
|
domicile = {
|
|
change_provisions = microscopic_provisions_gain
|
|
}
|
|
stress_impact = {
|
|
paranoid = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = { #Punish them
|
|
name = excavation.4003.a
|
|
trigger = { scope:land_owner.top_liege = root.top_liege }
|
|
scope:activity = {
|
|
add_activity_log_entry = {
|
|
key = excavation_looters_punished_log
|
|
score = 25
|
|
tags = { random bad }
|
|
character = root
|
|
target = scope:looter
|
|
|
|
# Effect
|
|
scope:activity.activity_location.county = {
|
|
add_county_modifier = {
|
|
modifier = excavation_punished_locals_modifier
|
|
years = 10
|
|
}
|
|
}
|
|
root = {
|
|
stress_impact = {
|
|
forgiving = minor_stress_impact_gain
|
|
compassionate = minor_stress_impact_gain
|
|
arbitrary = minor_stress_impact_loss
|
|
vengeful = minor_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 10
|
|
ai_value_modifier = {
|
|
ai_compassion = -0.5
|
|
ai_boldness = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# option = { #I will let you go if you teach me a thing or two
|
|
# name = excavation.4003.b
|
|
# trigger = {
|
|
# antiquarian_lifestyle_track_less_trigger = { TRACK = archaeologist LESS_THAN = 100 }
|
|
# }
|
|
# scope:activity = {
|
|
# add_activity_log_entry = {
|
|
# key = excavation_looters_lesson_log
|
|
# score = 25
|
|
# tags = { random bad }
|
|
# character = root
|
|
# target = scope:poacher
|
|
#
|
|
# # Effect
|
|
# root = {
|
|
# excavation_activity_success_change_effect = { CHANGE = decrease_minor }
|
|
# add_character_modifier = {
|
|
# modifier = excavation_looters_training_modifier
|
|
# years = 10
|
|
# }
|
|
# hidden_effect = {
|
|
# antiquarian_progress_point_gain_effect = { CHANGE = 1 RANDOM_CHANGE = 1 } #Gives points towards ranking up the excavationer Lifestyle
|
|
# }
|
|
# stress_impact = {
|
|
# just = minor_stress_impact_loss
|
|
# vengeful = minor_stress_impact_gain
|
|
# forgiving = minor_stress_impact_loss
|
|
# ambitious = minor_stress_impact_loss
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
# ai_chance = {
|
|
# base = 10
|
|
# ai_value_modifier = {
|
|
# ai_energy = 1
|
|
# ai_honor = -0.5
|
|
# }
|
|
# }
|
|
# }
|
|
|
|
option = { #Claim the animals and a legal right to their lives
|
|
name = excavation.4003.c
|
|
scope:activity = {
|
|
add_activity_log_entry = {
|
|
key = excavation_looters_legal_log
|
|
score = 25
|
|
tags = { random bad }
|
|
character = root
|
|
target = scope:looter
|
|
|
|
# Effect
|
|
root = {
|
|
if = {
|
|
limit = {
|
|
has_government = landless_adventurer_government
|
|
}
|
|
domicile = {
|
|
change_provisions = microscopic_provisions_gain
|
|
}
|
|
add_treasury_or_gold = minor_treasury_or_gold_value
|
|
excavation_activity_success_change_effect = { CHANGE = increase_minor }
|
|
}
|
|
else = {
|
|
duel = {
|
|
skill = stewardship
|
|
value = average_skill_rating
|
|
8 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 0.25
|
|
}
|
|
desc = excavation.4003.c.tt_success
|
|
send_interface_toast = {
|
|
title = excavation.4003.c.tt_success
|
|
add_treasury_or_gold = minor_treasury_or_gold_value
|
|
add_prestige = medium_prestige_gain
|
|
excavation_activity_success_change_effect = { CHANGE = increase_minor }
|
|
}
|
|
}
|
|
12 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -0.25
|
|
min = -9
|
|
}
|
|
desc = excavation.4003.c.tt_failure
|
|
send_interface_toast = {
|
|
title = excavation.4003.c.tt_failure
|
|
add_prestige = minor_prestige_loss
|
|
scope:county = {
|
|
add_county_modifier = {
|
|
modifier = excavation_upset_excavationing_county_modifier
|
|
years = 10
|
|
}
|
|
}
|
|
}
|
|
excavation_activity_success_change_effect = { CHANGE = decrease_major }
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
compassionate = medium_stress_impact_gain
|
|
honest = medium_stress_impact_gain
|
|
vengeful = minor_stress_impact_loss
|
|
arrogant = minor_stress_impact_loss
|
|
ambitious = minor_stress_impact_loss
|
|
arbitrary = minor_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 10
|
|
ai_value_modifier = {
|
|
ai_greed = 1
|
|
ai_boldness = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Let them off, as it's not your land
|
|
name = {
|
|
text = excavation.4003.d
|
|
trigger = {
|
|
NOR = {
|
|
scope:land_owner.top_liege = root.top_liege
|
|
has_relation_rival = scope:land_owner
|
|
}
|
|
}
|
|
}
|
|
name = {
|
|
text = excavation.4003.d.rival
|
|
trigger = { has_relation_rival = scope:land_owner }
|
|
}
|
|
name = {
|
|
text = excavation.4003.d.vassal
|
|
trigger = {
|
|
root != root.top_liege
|
|
scope:land_owner.top_liege = root.top_liege
|
|
}
|
|
}
|
|
name = {
|
|
text = excavation.4003.d.own
|
|
trigger = { scope:land_owner.top_liege = root }
|
|
}
|
|
scope:activity = {
|
|
add_activity_log_entry = {
|
|
key = excavation_looters_pardon_log
|
|
score = 25
|
|
tags = { random bad }
|
|
character = root
|
|
target = scope:looter
|
|
|
|
#Effect
|
|
root = {
|
|
if = {
|
|
limit = {
|
|
this != scope:land_owner
|
|
}
|
|
reverse_add_opinion = {
|
|
target = scope:land_owner
|
|
modifier = excavation_released_looters_opinion
|
|
opinion = -10
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_relation_rival = scope:land_owner }
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
just = minor_stress_impact_gain
|
|
vengeful = minor_stress_impact_loss
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { scope:land_owner.top_liege = root.top_liege }
|
|
stress_impact = {
|
|
just = minor_stress_impact_gain
|
|
vengeful = minor_stress_impact_loss
|
|
callous = minor_stress_impact_loss
|
|
}
|
|
}
|
|
else = {
|
|
stress_impact = {
|
|
just = minor_stress_impact_gain
|
|
sadistic = minor_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 10
|
|
ai_value_modifier = {
|
|
ai_compassion = 0.5
|
|
ai_honor = -0.5
|
|
ai_boldness = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
scope:looter = {
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
root = { is_ai = no }
|
|
is_courtier = yes
|
|
}
|
|
}
|
|
silent_disappearance_effect = yes
|
|
}
|
|
}
|
|
}
|
|
} |