# This trigger is used when offering the player a choice between two stress outlets for a stress threshold event. # The stress threshold event will add character flags from this list, based on a character's personality and relevance to the event, until two have been selected. has_two_stress_threshold_options = { calc_true_if = { amount >= 2 has_character_flag = stress_threshold_option_drunkard has_character_flag = stress_threshold_option_hashishiyah has_character_flag = stress_threshold_option_rakish has_character_flag = stress_threshold_option_reclusive has_character_flag = stress_threshold_option_irritable has_character_flag = stress_threshold_option_flagellant has_character_flag = stress_threshold_option_profligate has_character_flag = stress_threshold_option_improvident has_character_flag = stress_threshold_option_contrite has_character_flag = stress_threshold_option_comfort_eater has_character_flag = stress_threshold_option_inappetetic has_character_flag = stress_threshold_option_journaller has_character_flag = stress_threshold_option_confider has_character_flag = stress_threshold_option_athletic has_character_flag = stress_threshold_option_conversion has_character_flag = stress_threshold_option_depression } } # Check if the player already has two stress coping traits ( we don't want to give any more than that! ) has_two_stress_coping_traits_trigger = { calc_true_if = { amount >= 2 has_trait = drunkard has_trait = hashishiyah has_trait = rakish has_trait = reclusive has_trait = irritable has_trait = flagellant has_trait = profligate has_trait = improvident has_trait = contrite has_trait = comfort_eater has_trait = inappetetic has_trait = journaller has_trait = confider has_trait = athletic } } has_a_stress_coping_trait_trigger = { OR = { has_trait = drunkard has_trait = hashishiyah has_trait = rakish has_trait = reclusive has_trait = irritable has_trait = flagellant has_trait = profligate has_trait = improvident has_trait = contrite has_trait = comfort_eater has_trait = inappetetic has_trait = journaller has_trait = confider has_trait = athletic } } has_a_bad_stress_coping_trait_trigger = { OR = { has_trait = drunkard has_trait = hashishiyah has_trait = rakish has_trait = irritable has_trait = flagellant has_trait = profligate has_trait = contrite has_trait = comfort_eater has_trait = inappetetic } } can_be_drunkard = { is_adult = yes NOR = { # Cannot be Temperate or already have a Substance Abuse trait. has_trait = drunkard has_trait = hashishiyah has_trait = temperate } faith = { # Cannot be Muslim ( some Muslims did actually drink, but ideally we want Muslims to be Hashishiyahs instead of Drunkards because it is more thematic). NOT = { religion_tag = islam_religion } } } can_be_hashishiyah = { is_adult = yes NOR = { # Cannot be Temperate or already have a Substance Abuse trait. has_trait = drunkard has_trait = hashishiyah has_trait = temperate } OR = { # Muslims always have access to Hashish... faith = { religion_tag = islam_religion } # Otherwise you must not be located in Europe (where Hashish was relatively unknown until modern times.) AND = { OR = { AND = { exists = capital_province capital_province = { save_temporary_scope_as = my_home_province } } AND = { exists = liege exists = liege.capital_province liege = { capital_province = { save_temporary_scope_as = my_home_province } } } } scope:my_home_province = { NOT = { geographical_region = world_europe } } } } } can_be_rakish = { # Must have a fitting personality or lifestyle is_adult = yes NOR = { has_trait = rakish has_sexuality = asexual has_trait = celibate has_trait = chaste } OR = { has_trait = lustful has_trait = arrogant has_trait = deceitful has_trait = gallant has_trait = seducer } } can_be_reclusive = { # Must have a fitting personality or lifestyle NOT = { has_trait = reclusive } OR = { has_trait = shy has_trait = lazy has_trait = paranoid has_trait = craven has_trait = cynical has_trait = just # Does this make sense here? } } can_be_irritable = { # Must have a fitting personality or lifestyle NOT = { has_trait = irritable } OR = { has_trait = wrathful has_trait = impatient has_trait = arrogant has_trait = stubborn has_trait = vengeful has_trait = callous } } can_be_flagellant = { # Must have a fitting personality or lifestyle NOT = { has_trait = flagellant } OR = { has_trait = zealous has_trait = chaste has_trait = temperate has_trait = humble has_trait = lifestyle_mystic } } can_be_profligate = { # Must have a fitting personality or lifestyle NOT = { has_trait = profligate } OR = { has_trait = greedy has_trait = ambitious has_trait = arbitrary has_trait = gregarious has_trait = cynical } } can_be_improvident = { # Must have a fitting personality or lifestyle NOT = { has_trait = improvident } OR = { has_trait = generous has_trait = forgiving has_trait = compassionate has_trait = just has_trait = content } } can_be_contrite = { NOT = { has_trait = contrite } OR = { # Must have a fitting personality or lifestyle has_trait = deceitful has_trait = schemer has_trait = honest has_trait = trusting has_trait = humble } OR = { # Must have something to feel guilty about / confess to. num_sinful_traits >= 1 any_secret = { exists = this can_be_exposed_by = root } } } can_be_comfort_eater = { # Must have a fitting personality. NOR = { has_trait = comfort_eater has_trait = inappetetic has_trait = temperate } OR = { has_trait = gluttonous has_trait = fickle has_trait = arbitrary has_trait = impatient has_trait = calm } } can_be_inappetetic = { # Must have a fitting personality. NOR = { has_trait = comfort_eater has_trait = inappetetic has_trait = gluttonous } OR = { has_trait = temperate has_trait = content has_trait = arbitrary has_trait = patient has_trait = diligent } } can_be_journaller = { # Must be a learned character with the scholarship lifestyle. NOT = { has_trait = journaller } learning >= high_skill_rating OR = { has_trait = scholar has_trait = theologian } } can_be_confider = { # Must have a close friend they can confide in (and be willing to confide in!) NOR = { has_trait = confider has_trait = shy has_trait = arrogant has_trait = paranoid } any_relation = { type = friend is_available_ai_adult = yes } } can_be_athletic = { # Must be willing and interested in getting out and exercising. has_traits_that_negate_athletic_trigger = no #Are we already athletic or does any of our traits contradict athletic? OR = { has_trait = brave has_trait = diligent } } can_do_lustful_stress_conversion = { is_ai = no # AI picks this way too often and makes the map predominantly Paulician/Orthodox/Karite is_adult = yes # So you don't end up with Sapmi or African pagans or Indian kings going "Yeah let's worship Jesus now!" and everyone else goes "Who is Jesus?" religion = { is_in_family = rf_abrahamic } # So the Caliph doesn't just convert after a bad day NOT = { this = faith.religious_head } } can_inflict_torture = { OR = { has_trait = sadistic has_trait = vengeful has_trait = torturer has_trait = lifestyle_hunter has_trait = lifestyle_blademaster } } can_be_eccentric = { NOR = { has_trait = fickle has_trait = stubborn has_trait = eccentric } } has_witnessed_stress_coping_trait = { NOT = { has_trait = $TRAIT$ } var:witnessed_trait ?= flag:$TRAIT$ }