########## # Generic Mines ########## ### Copper ### generic_copper_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = copper_mine_generic_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { tax_mult = 0.04 development_growth_factor = 0.025 } next_building = generic_copper_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } generic_copper_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = copper_mine_generic_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { tax_mult = 0.08 development_growth_factor = 0.05 } next_building = generic_copper_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } generic_copper_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = copper_mine_generic_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { tax_mult = 0.12 development_growth_factor = 0.1 } next_building = generic_copper_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } generic_copper_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { tax_mult = 0.16 development_growth_factor = 0.15 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ### Silver ### generic_silver_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = silver_mine_generic_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { tax_mult = 0.05 development_growth_factor = 0.04 } next_building = generic_silver_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } generic_silver_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = silver_mine_generic_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { tax_mult = 0.1 development_growth_factor = 0.08 } next_building = generic_silver_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } generic_silver_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = silver_mine_generic_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { tax_mult = 0.15 development_growth_factor = 0.12 } next_building = generic_silver_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } generic_silver_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = silver_mine_generic_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { tax_mult = 0.2 development_growth_factor = 0.16 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ### Gold ### generic_gold_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = gold_mine_generic_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { tax_mult = 0.05 development_growth_factor = 0.04 } next_building = generic_gold_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } generic_gold_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = gold_mine_generic_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { tax_mult = 0.1 development_growth_factor = 0.08 } next_building = generic_gold_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } generic_gold_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = gold_mine_generic_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { tax_mult = 0.15 development_growth_factor = 0.12 } next_building = generic_gold_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } generic_gold_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = gold_mine_generic_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { tax_mult = 0.2 development_growth_factor = 0.16 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ########## # Rammelsberg Mines ########## rammelsberg_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = special_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { tax_mult = 0.2 development_growth_factor = 0.05 } next_building = rammelsberg_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } rammelsberg_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = special_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { tax_mult = 0.25 development_growth_factor = 0.1 } next_building = rammelsberg_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } rammelsberg_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = special_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { tax_mult = 0.3 development_growth_factor = 0.15 } next_building = rammelsberg_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } rammelsberg_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = special_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { tax_mult = 0.35 development_growth_factor = 0.2 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ########## # Kutna Hora Mines ########## kutna_hora_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { tax_mult = 0.1 development_growth_factor = 0.05 } next_building = kutna_hora_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } kutna_hora_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { tax_mult = 0.15 development_growth_factor = 0.1 } next_building = kutna_hora_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } kutna_hora_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { tax_mult = 0.20 development_growth_factor = 0.15 } next_building = kutna_hora_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } kutna_hora_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { tax_mult = 0.25 development_growth_factor = 0.2 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ########## # Kremnica Mines ########## kremnica_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { development_growth_factor = 0.05 } next_building = kremnica_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } kremnica_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { development_growth_factor = 0.1 } next_building = kremnica_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } kremnica_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { development_growth_factor = 0.15 } next_building = kremnica_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } kremnica_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { development_growth_factor = 0.2 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ########## # Falun Mines ########## falun_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { tax_mult = 0.05 levy_size = 0.1 development_growth_factor = 0.05 } next_building = falun_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } falun_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { tax_mult = 0.1 levy_size = 0.2 development_growth_factor = 0.1 } next_building = falun_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } falun_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { tax_mult = 0.15 levy_size = 0.3 development_growth_factor = 0.15 } next_building = falun_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } falun_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { tax_mult = 0.20 levy_size = 0.4 development_growth_factor = 0.2 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ########## # Schwaz Silver Mines ########## schwaz_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { development_growth_factor = 0.1 } next_building = schwaz_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } schwaz_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { development_growth_factor = 0.15 } next_building = schwaz_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } schwaz_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { development_growth_factor = 0.2 } next_building = schwaz_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } schwaz_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { development_growth_factor = 0.25 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ########## # Argentiera Silver Mines ########## argentiera_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { development_growth_factor = 0.1 } next_building = argentiera_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } argentiera_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { development_growth_factor = 0.15 } next_building = argentiera_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } argentiera_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { development_growth_factor = 0.2 } next_building = argentiera_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } argentiera_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { development_growth_factor = 0.25 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ########## # Kollur Diamond Mines ########## kollur_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = special_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { tax_mult = 0.2 development_growth_factor = 0.1 } next_building = kollur_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } kollur_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = special_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { tax_mult = 0.25 development_growth_factor = 0.15 } next_building = kollur_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } kollur_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = special_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { tax_mult = 0.3 development_growth_factor = 0.2 } next_building = kollur_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } kollur_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = special_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { tax_mult = 0.35 development_growth_factor = 0.25 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ########## # Siderokausia Silver Mines ########## siderokausia_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { development_growth_factor = 0.1 } next_building = siderokausia_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } siderokausia_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { development_growth_factor = 0.15 } next_building = siderokausia_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } siderokausia_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { development_growth_factor = 0.2 } next_building = siderokausia_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } siderokausia_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { development_growth_factor = 0.25 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ########## # Malinese Gold Mines ########## mali_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = special_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { tax_mult = 0.2 development_growth_factor = 0.05 development_growth = 0.1 } next_building = mali_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } mali_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = special_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { tax_mult = 0.25 development_growth_factor = 0.1 development_growth = 0.15 } next_building = mali_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } mali_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = special_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { tax_mult = 0.3 development_growth_factor = 0.15 development_growth = 0.2 } next_building = mali_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } mali_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = special_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { tax_mult = 0.35 development_growth_factor = 0.2 development_growth = 0.3 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } #Iron ############################## # Konasamudram Iron Mines ############################## konasamudram_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation has_innovation = innovation_wootz_steel } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { tax_mult = 0.05 levy_size = 0.1 development_growth_factor = 0.05 } next_building = konasamudram_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } konasamudram_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism has_innovation = innovation_wootz_steel } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { tax_mult = 0.1 levy_size = 0.2 development_growth_factor = 0.1 } next_building = konasamudram_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } konasamudram_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { tax_mult = 0.15 levy_size = 0.3 development_growth_factor = 0.15 } next_building = konasamudram_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } konasamudram_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { tax_mult = 0.20 levy_size = 0.4 development_growth_factor = 0.2 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ############################## # Forest of Dean Iron Mines ############################## dean_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 #Offa's Dyke defender_holding_advantage = 5 stationed_maa_toughness_mult = 0.05 } county_modifier = { tax_mult = 0.05 levy_size = 0.1 development_growth_factor = 0.05 } next_building = dean_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } dean_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 #Offa's Dyke defender_holding_advantage = 5 stationed_maa_toughness_mult = 0.05 } county_modifier = { tax_mult = 0.1 levy_size = 0.2 development_growth_factor = 0.1 } next_building = dean_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } dean_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 #Offa's Dyke defender_holding_advantage = 5 stationed_maa_toughness_mult = 0.05 } county_modifier = { tax_mult = 0.15 levy_size = 0.3 development_growth_factor = 0.15 } next_building = dean_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } dean_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 #Offa's Dyke defender_holding_advantage = 5 stationed_maa_toughness_mult = 0.05 } county_modifier = { tax_mult = 0.20 levy_size = 0.4 development_growth_factor = 0.2 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } #Copper & Zinc ############################## # Zawar Zinc and Copper Mines ############################## zawar_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { development_growth_factor = 0.1 } next_building = zawar_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } zawar_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { development_growth_factor = 0.15 } next_building = zawar_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } zawar_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { development_growth_factor = 0.2 } next_building = zawar_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } zawar_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { development_growth_factor = 0.25 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ############################## # Takkeda Copper Mines ############################## takkeda_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { tax_mult = 0.05 levy_size = 0.1 development_growth_factor = 0.05 } next_building = takkeda_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } takkeda_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { tax_mult = 0.1 levy_size = 0.2 development_growth_factor = 0.1 } next_building = takkeda_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } takkeda_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { tax_mult = 0.15 levy_size = 0.3 development_growth_factor = 0.15 } next_building = takkeda_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } takkeda_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { tax_mult = 0.20 levy_size = 0.4 development_growth_factor = 0.2 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ############################## # Khetri Copper Mines ############################## khetri_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { tax_mult = 0.05 levy_size = 0.1 development_growth_factor = 0.05 } next_building = khetri_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } khetri_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { tax_mult = 0.1 levy_size = 0.2 development_growth_factor = 0.1 } next_building = khetri_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } khetri_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { tax_mult = 0.15 levy_size = 0.3 development_growth_factor = 0.15 } next_building = khetri_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } khetri_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { tax_mult = 0.20 levy_size = 0.4 development_growth_factor = 0.2 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } #Salt ############################## # Taghaza Salt Mines ############################## taghaza_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { tax_mult = 0.05 development_growth_factor = 0.05 } character_modifier = { levy_maintenance = -0.04 supply_limit_mult = 0.05 } next_building = taghaza_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } taghaza_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { tax_mult = 0.1 development_growth_factor = 0.1 } character_modifier = { levy_maintenance = -0.08 supply_limit_mult = 0.1 } next_building = taghaza_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } taghaza_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { tax_mult = 0.15 development_growth_factor = 0.15 } character_modifier = { levy_maintenance = -0.12 supply_limit_mult = 0.15 } next_building = taghaza_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } taghaza_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { tax_mult = 0.20 development_growth_factor = 0.2 } character_modifier = { levy_maintenance = -0.16 supply_limit_mult = 0.2 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ############################## # Ijil Salt Mines ############################## ijil_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { tax_mult = 0.05 development_growth_factor = 0.05 } character_modifier = { levy_maintenance = -0.04 supply_limit_mult = 0.05 } next_building = ijil_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ijil_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { tax_mult = 0.1 development_growth_factor = 0.1 } character_modifier = { levy_maintenance = -0.08 supply_limit_mult = 0.1 } next_building = ijil_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ijil_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { tax_mult = 0.15 development_growth_factor = 0.15 } character_modifier = { levy_maintenance = -0.12 supply_limit_mult = 0.15 } next_building = ijil_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ijil_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { tax_mult = 0.20 development_growth_factor = 0.2 } character_modifier = { levy_maintenance = -0.16 supply_limit_mult = 0.2 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ############################## # Turda Salt Mines ############################## turda_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" show_disabled = yes can_construct = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { tax_mult = 0.05 development_growth_factor = 0.05 } character_modifier = { levy_maintenance = -0.04 supply_limit_mult = 0.05 } next_building = turda_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } turda_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { tax_mult = 0.1 development_growth_factor = 0.1 } character_modifier = { levy_maintenance = -0.08 supply_limit_mult = 0.1 } next_building = turda_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } turda_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { tax_mult = 0.15 development_growth_factor = 0.15 } character_modifier = { levy_maintenance = -0.12 supply_limit_mult = 0.15 } next_building = turda_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } turda_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { tax_mult = 0.20 development_growth_factor = 0.2 } character_modifier = { levy_maintenance = -0.16 supply_limit_mult = 0.2 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } #Alum ############################## # Phocaea Alum Mines ############################## phocaea_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { tax_mult = 0.05 levy_size = 0.1 development_growth_factor = 0.05 } next_building = phocaea_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } phocaea_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { tax_mult = 0.1 levy_size = 0.2 development_growth_factor = 0.1 } next_building = phocaea_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } phocaea_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { tax_mult = 0.15 levy_size = 0.3 development_growth_factor = 0.15 } next_building = phocaea_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } phocaea_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { tax_mult = 0.20 levy_size = 0.4 development_growth_factor = 0.2 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } #Silver ######################################## # Pansjhir Silver and Emerald Mines ######################################## pansjhir_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { development_growth_factor = 0.1 } next_building = pansjhir_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } pansjhir_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { development_growth_factor = 0.15 } next_building = pansjhir_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } pansjhir_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { development_growth_factor = 0.2 } next_building = pansjhir_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } pansjhir_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { development_growth_factor = 0.25 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } #################### # Trepca Mines #################### trepca_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { development_growth_factor = 0.1 } next_building = trepca_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } trepca_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { development_growth_factor = 0.15 } next_building = trepca_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } trepca_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { development_growth_factor = 0.2 } next_building = trepca_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } trepca_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { development_growth_factor = 0.25 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } #################### # Rudnik Mines #################### rudnik_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { development_growth_factor = 0.1 } next_building = rudnik_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } rudnik_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { development_growth_factor = 0.15 } next_building = rudnik_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } rudnik_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { development_growth_factor = 0.2 } next_building = rudnik_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } rudnik_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { development_growth_factor = 0.25 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ############################## # Cevennes Silver Mines ############################## cevennes_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { development_growth_factor = 0.1 } next_building = cevennes_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } cevennes_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { development_growth_factor = 0.15 } next_building = cevennes_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } cevennes_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { development_growth_factor = 0.2 } next_building = cevennes_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } cevennes_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { development_growth_factor = 0.25 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } #Gold ############################## # Wadi Al-Allaq Gold Mines ############################## allaq_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { development_growth_factor = 0.1 } next_building = allaq_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } allaq_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { development_growth_factor = 0.15 } next_building = allaq_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } allaq_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { development_growth_factor = 0.2 } next_building = allaq_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } allaq_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { development_growth_factor = 0.25 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ############################## # Verespatak Gold Mines ############################## verespatak_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" show_disabled = yes can_construct = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_currency_03 } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { development_growth_factor = 0.1 } next_building = verespatak_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } verespatak_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_currency_03 } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { development_growth_factor = 0.15 } next_building = verespatak_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } verespatak_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { development_growth_factor = 0.2 } next_building = verespatak_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } verespatak_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { development_growth_factor = 0.25 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } #Turqouise ######################################## # Nishapur Turqouise Mines ######################################## nishapur_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { development_growth_factor = 0.1 } next_building = nishapur_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } nishapur_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { development_growth_factor = 0.15 } next_building = nishapur_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } nishapur_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { development_growth_factor = 0.2 } next_building = nishapur_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } nishapur_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = silver_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { development_growth_factor = 0.25 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } #Special Tier ############################## # Srebrenica Silver Mines ############################## srebrenica_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" show_disabled = yes can_construct = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_currency_03 } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = special_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { tax_mult = 0.2 development_growth_factor = 0.1 } next_building = srebrenica_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } srebrenica_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_currency_03 } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = special_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { tax_mult = 0.25 development_growth_factor = 0.15 } next_building = srebrenica_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } srebrenica_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = special_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { tax_mult = 0.3 development_growth_factor = 0.2 } next_building = srebrenica_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } srebrenica_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = special_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { tax_mult = 0.35 development_growth_factor = 0.25 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ############################## # Ratanpur Gem Mines ############################## ratnapura_mines_01 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = special_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { tax_mult = 0.2 development_growth_factor = 0.1 } next_building = ratnapura_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ratnapura_mines_02 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = special_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { tax_mult = 0.25 development_growth_factor = 0.15 } next_building = ratnapura_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ratnapura_mines_03 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = special_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { tax_mult = 0.3 development_growth_factor = 0.2 } next_building = ratnapura_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ratnapura_mines_04 = { effect_desc = mines_effect_desc asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = special_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { tax_mult = 0.35 development_growth_factor = 0.25 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } ####################### # Lapis Lazuli ####################### #FP3 -Sar-i Sang Lapiz Lasuli Mines sar_i_sang_mines_01 = { asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_crop_rotation } } cost_gold = expensive_building_tier_3_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_1 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1 } county_modifier = { tax_mult = 0.05 development_growth_factor = 0.1 } next_building = sar_i_sang_mines_02 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } sar_i_sang_mines_02 = { asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } cost_gold = expensive_building_tier_4_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_2 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2 } county_modifier = { tax_mult = 0.1 development_growth_factor = 0.15 } next_building = sar_i_sang_mines_03 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } sar_i_sang_mines_03 = { asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } cost_gold = expensive_building_tier_5_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_3 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3 } county_modifier = { tax_mult = 0.15 development_growth_factor = 0.2 } next_building = sar_i_sang_mines_04 ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic } sar_i_sang_mines_04 = { asset = { type = pdxmesh name = "building_special_mines_mesh" } construction_time = slow_construction_time type_icon = "icon_structure_mines.dds" can_construct_potential = { building_requirement_tribal = no } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } cost_gold = expensive_building_tier_6_cost province_modifier = { monthly_income = copper_mine_building_tax_tier_4 stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4 } county_modifier = { tax_mult = 0.2 development_growth_factor = 0.25 } ai_value = { base = 100 } type = special flag = travel_point_of_interest_economic }