l_english: epidemic_level_minor: "[plague_minor|E]" epidemic_level_major: "[plague_major|E]" epidemic_level_apocalyptic: "[plague_apocalyptic|E]" game_concept_epidemic: "Plague" game_concept_epidemic_desc: "A $game_concept_epidemic$ is an outbreak of a disease that spreads across the map, causing both local effects and infecting characters in its area. Affected [baronies|E] have an [infection_rate|E] that handles their severity and can be countered by improving the [epidemic_resistance|E].\n\nA Plague can have different [plague_intensities|E], affecting its area of effect, duration and [fatalities|E]." game_concept_epidemic_i: "@epidemic_icon!" game_concept_epidemics: "Plagues" game_concept_epidemics_desc: "$game_concept_epidemic_desc$" game_concept_infection_rate: "Infection Rate" game_concept_infection_rate_desc: "[baronies|E] affected by [epidemics|E] have an $game_concept_infection_rate$ that handles their severity and the strength of its effects.\n\nThe $game_concept_infection_rate$ will always progress towards its maximum value if nothing is done to fight it. Minor, Major and Apocalyptic [epidemics|E] will progress at different velocities, marked by their intensity.\n\nIn order to mitigate the impact of the Infection, [rulers|E] can improve the [epidemic_resistance|E] of their [realm|E]." game_concept_infection_rates: "Infection Rates" game_concept_infection_rates_desc: "$game_concept_infection_rate_desc$" game_concept_epidemic_resistance: "Plague Resistance" game_concept_epidemic_resistance_desc: "The $game_concept_epidemic_resistance$ lowers the [infection_rate|E] of a [barony|E] or [county|E], mitigating the effects of a [epidemic|E].\n\nThe $game_concept_epidemic_resistance$ can be increased through [buildings|E] like $building_type_hospices_01$ or $building_type_burial_site_01$ #weak ([duchy_building|E])#!, [court_position_tasks|E] performed by the $court_physician_court_position$, [decisions|E] or events." game_concept_epidemic_res: "Plague Res." game_concept_epidemic_res_desc: "$game_concept_epidemic_resistance_desc$" game_concept_infection_chance: "Chance of Infection" game_concept_chance_of_infection: "Chance of Infection" game_concept_infection_chance_desc: "Your $game_concept_infection_chance$ determines how likely you are to contract [diseases|E] from an ongoing [epidemic|E]." game_concept_plague_intensity: "Plague Intensity" game_concept_plague_intensity_desc: "A [epidemic|E] can be Apocalyptic, Major or Minor, affecting its area of spread, the duration and the [characters|E] that get infected by it, causing [fatalities|E]." game_concept_plague_intensities: "Plague Intensities" game_concept_plague_intensities_desc: "$game_concept_plague_intensity_desc$" game_concept_plague_apocalyptic: "Apocalyptic" game_concept_plague_apocalyptic_desc: "$game_concept_infection_chance_desc$" game_concept_plague_major: "Major" game_concept_plague_major_desc: "$game_concept_infection_chance_desc$" game_concept_plague_minor: "Minor" game_concept_plague_minor_desc: "$game_concept_infection_chance_desc$" epidemic_smallpox: "Smallpox" epidemic_bubonic_plague: "Bubonic Plague" epidemic_bubonic_plague_global_notification: "haunts the lands" epidemic_black_death: "Red Death" epidemic_typhus: "Typhus" epidemic_consumption: "Consumption" epidemic_measles: "Measles" epidemic_realm_loc: "[ROOT.Epidemic.GetStartingOutbreakProvince.GetCounty.GetTitle.GetHolder.GetTopLiege.GetPrimaryTitle.GetAdjectiveNoTooltip|U]" epidemic_ruler_loc: "[ROOT.Epidemic.GetStartingOutbreakProvince.GetCounty.GetTitle.GetHolder.GetTopLiege.GetFirstNameNoTooltip|U]" epidemic_holder_loc: "[ROOT.Epidemic.GetStartingOutbreakProvince.GetCounty.GetTitle.GetHolder.GetFirstNamePossessiveNoTooltip|U]" epidemic_ruler_possessive_loc: "[ROOT.Epidemic.GetStartingOutbreakProvince.GetCounty.GetTitle.GetHolder.GetTopLiege.GetFirstNamePossessiveNoTooltip|U]" epidemic_titled_ruler_possessive_loc: "[ROOT.Epidemic.GetStartingOutbreakProvince.GetCounty.GetTitle.GetHolder.GetTopLiege.GetTitledFirstNamePossessiveNoTooltip|U]" epidemic_province_loc: "[ROOT.Epidemic.GetStartingOutbreakProvince.GetCounty.GetTitle.GetAdjectiveNoTooltip|U]" epidemic_culture_loc: "[ROOT.Epidemic.GetStartingOutbreakProvince.GetCounty.GetCulture.GetNameNoTooltip|U]" epidemic_devils_loc: "[ROOT.Epidemic.GetStartingOutbreakProvince.GetCounty.GetFaith.DevilNamePossessive|U]" epidemic_random_saint_loc: "[ROOT.Epidemic.GetStartingOutbreakProvince.GetCounty.GetTitle.GetHolder.Custom('RandomSaintNamePossessive')|U]" epidemic_rulers_plague: "$epidemic_ruler_possessive_loc$ Plague" epidemic_plague_of_ruler: "Plague of $epidemic_ruler_loc$" epidemic_province_plague: "$epidemic_province_loc$ Plague" epidemic_realm_plague: "$epidemic_realm_loc$ Plague" epidemic_animal_pox: "[ROOT.Epidemic.GetStartingOutbreakProvince.GetCounty.GetTitle.GetHolder.Custom('RegionalPoxAnimal')|U] Pox" epidemic_realm_pox: "$epidemic_realm_loc$ Pox" epidemic_holder_pox: "$epidemic_holder_loc$ Pox" epidemic_culture_pox: "$epidemic_culture_loc$ Pox" epidemic_location_pox: "$epidemic_province_loc$ Pox" epidemic_rulers_pox: "$epidemic_ruler_possessive_loc$ Pox" epidemic_titled_rulers_pox: "$epidemic_titled_ruler_possessive_loc$ Pox" epidemic_realm_boils: "$epidemic_realm_loc$ Boils" epidemic_rulers_boils: "$epidemic_ruler_possessive_loc$ Boils" epidemic_titled_rulers_boils: "$epidemic_titled_ruler_possessive_loc$ Boils" epidemic_holder_boils: "$epidemic_holder_loc$ Boils" epidemic_culture_boils: "$epidemic_culture_loc$ Boils" epidemic_location_boils: "$epidemic_province_loc$ Boils" epidemic_rulers_fever: "$epidemic_ruler_possessive_loc$ Fever" epidemic_titled_rulers_fever: "$epidemic_titled_ruler_possessive_loc$ Fever" epidemic_province_fever: "$epidemic_province_loc$ Fever" epidemic_province_sweats: "$epidemic_province_loc$ Sweats" epidemic_realm_fever: "$epidemic_realm_loc$ Fever" epidemic_terrain_fever: "[ROOT.Epidemic.GetStartingOutbreakProvince.GetTerrain.GetNameNoTooltip|U] Fever" epidemic_culture_sweats: "$epidemic_culture_loc$ Sweats" epidemic_devils_fever: "[ROOT.Epidemic.GetStartingOutbreakProvince.GetCounty.GetTitle.GetHolder.GetFaith.random_EvilGodNames|U]'s Fever" epidemic_camp_fever: "Camp Fever" epidemic_famine_fever: "Famine Fever" epidemic_spotted_fever: "Spotted Fever" epidemic_curse_of_canaan: "Curse of Canaan" epidemic_yaksma: "Yaksma" epidemic_shizhai: "Shizhai" epidemic_demon_dog_disease: "Demon Dog Fever" epidemic_titles_evil: "[ROOT.Epidemic.GetStartingOutbreakProvince.GetCounty.GetTitle.GetHolder.GetTopLiege.GetTitleAsNamePossessiveNoTooltip|U] Evil" epidemic_cold_humor: "Cold Humor Flu" epidemic_realm_flu: "$epidemic_realm_loc$ Flu" epidemic_titled_ruler_flu: "$epidemic_titled_ruler_possessive_loc$ Flu" epidemic_ruler_flu: "$epidemic_ruler_possessive_loc$ Flu" epidemic_ruler_coughs: "$epidemic_ruler_possessive_loc$ Coughs" epidemic_holder_flu: "$epidemic_holder_loc$ Flu" epidemic_holder_coughs: "$epidemic_holder_loc$ Coughs" epidemic_realm_coughs: "$epidemic_realm_loc$ Coughs" epidemic_white_plague: "White Plague" epidemic_romantic_plague: "Romantic Plague" epidemic_great_pestilence: "Great Pestilence" epidemic_random_saint_plague: "$epidemic_random_saint_loc$ Plague" epidemic_evil_god_pestilence: "$epidemic_devils_loc$ Pestilence" epidemic_bloody_flux: "Bloody Flux" epidemic_realm_flux: "$epidemic_realm_loc$ Flux" epidemic_terrain_flux: "[ROOT.Epidemic.GetStartingOutbreakProvince.GetTerrain.GetNameNoTooltip|U] Flux" epidemic_ruler_flux: "$epidemic_ruler_possessive_loc$ Flux" epidemic_titled_ruler_flux: "$epidemic_titled_ruler_possessive_loc$ Flux" epidemic_culture_flux: "$epidemic_culture_loc$ Flux" epidemic_location_flux: "$epidemic_province_loc$ Flux" epidemic_evil_god_flux: "$epidemic_devils_loc$ Flux" epidemic_holder_flux: "$epidemic_holder_loc$ Flux" epidemic_dance_of_death: "Dance of Death" epidemic_realm_dancing_plague: "[ROOT.Epidemic.GetStartingOutbreakProvince.GetCounty.GetTitle.GetHolder.GetTopLiege.GetPrimaryTitle.GetAdjectiveNoTooltip] Dancing Plague" epidemic_culture_dancing_plague: "$epidemic_culture_loc$ Dancing Plague" epidemic_location_dancing_plague: "$epidemic_province_loc$ Dancing Plague" epidemic_realm_fire: "$epidemic_realm_loc$ Fire" epidemic_ruler_fire: "$epidemic_ruler_possessive_loc$ Fire" epidemic_culture_fire: "$epidemic_culture_loc$ Fire" epidemic_location_fire: "$epidemic_province_loc$ Fire" epidemic_evil_god_fire: "$epidemic_devils_loc$ Fire" epidemic_random_saint_fire: "$epidemic_random_saint_loc$ Fire" epidemic_holder_fire: "$epidemic_holder_loc$ Fire" epidemic_culture_plague: "$epidemic_culture_loc$ Plague" epidemic_location_plague: "$epidemic_province_loc$ Plague" epidemic_ruler_plague: "$epidemic_ruler_possessive_loc$ Plague" epidemic_titled_ruler_plague: "$epidemic_titled_ruler_possessive_loc$ Plague" epidemic_evil_god_plague: "$epidemic_devils_loc$ Plague" epidemic_eleventh_plague: "Eleventh Plague of Egypt" epidemic_wicked_blight: "Wicked Blight" epidemic_reapers_will: "Reaper's Will" epidemic_reapers_due: "Reaper's Due" epidemic_little_leprosy: "Little Leprosy" epidemic_crimson_horror: "Crimson Horror" trait_measles: "Measles" trait_measles_desc: "This character suffers from a prolonged fever, rashes and cough, leading many people to equate this malady to a "little leprosy"." trait_measles_character_desc: "[ROOT.GetCharacter.GetFirstNamePossessiveNoTooltip] prolonged fever, rashes and cough has led many people to equate this malady to a "little leprosy"." epidemic_dysentery: "Bloody Flux" trait_dysentery: "Bloody Flux" trait_dysentery_desc: "Fever, delirium and severe abdominal pain have made this character... #EMP expel#! blood in the latrines." trait_dysentery_character_desc: "Fever, delirium and severe abdominal pain have made [ROOT.GetCharacter.GetFirstNameNoTooltip]... #EMP expel#! blood in the latrines." epidemic_ergotism: "Holy Fire" epidemic_saint_anthonys_fire: "Saint Anthony's Fire" trait_ergotism: "Holy Fire" trait_ergotism_desc: "This character suffers from painful seizures, headaches, nausea and diarrhea — the involuntary spasms make it look as if they were dancing." trait_ergotism_character_desc: "[ROOT.GetCharacter.GetFirstNamePossessiveNoTooltip] body is afflicted by painful seizures, headaches, nausea and diarrhea — the involuntary spasms make it look as if [ROOT.GetCharacter.GetSheHe] was dancing." county_epidemic_recovered_tiny_modifier: "Small Diseases Recovery" county_epidemic_recovered_tiny_modifier_desc: "$county_epidemic_recovered_minor_modifier_desc$" county_epidemic_recovered_minor_modifier: "Disease Recovery" county_epidemic_recovered_minor_modifier_desc: "This county has recently overcome a plague and is investing in rebuilding efforts." county_epidemic_recovered_medium_modifier: "Major Disease Recovery" county_epidemic_recovered_medium_modifier_desc: "$county_epidemic_recovered_minor_modifier_desc$" county_epidemic_recovered_strong_modifier: "Exceptional Disease Recovery" county_epidemic_recovered_strong_modifier_desc: "$county_epidemic_recovered_minor_modifier_desc$" shattered_by_plague_tt: "All [counties|E] equal to or above #high 30#! [development|E]" ravaged_by_plague_tt: "All [counties|E] between #high 20#! and #high 30#! [development|E]" blighted_by_plague_tt: "All [counties|E] between #high 15#! and #high 20#! [development|E]" struck_by_plague_tt: "All [counties|E] between #high 10#! and #high 15#! [development|E]" epidemic_saint_veronica_evil: "Saint Veronica's Evil" epidemic_penge_plague: "Penge Plague" epidemic_twin_cods_revenge: "Twin Cods' Revenge" epidemic_bonifacy_gift: "Bonifacy's Gift" epidemic_mitcheldean_malaise: "Mitcheldean Malaise" epidemic_bydgoszczanka: "Bydgoszczanka" epidemic_torunianka: "Torunianka" epidemic_gannholm_grievance: "Gannholm's Grievance" epidemic_napolna_zaraza: "Napolna Zaraza" epidemic_ligma: "Ligma" epidemic_green_death: "Green Death" epidemic_raqguul_plague: "Raqguul Plague" epidemic_saturday_night_fever: "Saturday Night Fever" epidemic_cooties: "Cooties"