namespace = debug_portraits debug_portraits.1 = { scope = none hidden = yes immediate = { character:animation_test_female = { make_unprunable = yes } character:animation_test_male = { make_unprunable = yes } character:animation_test_dwarf_female = { make_unprunable = yes } character:animation_test_dwarf_male = { make_unprunable = yes } character:animation_test_fat_dwarf_female = { make_unprunable = yes } character:animation_test_fat_dwarf_male = { make_unprunable = yes } character:animation_test_female_pregnant = { make_unprunable = yes } character:animation_test_hunchbacked_female = { make_unprunable = yes } character:animation_test_hunchbacked_male = { make_unprunable = yes } character:animation_test_female_child = { make_unprunable = yes } character:animation_test_male_child = { make_unprunable = yes } character:animation_test_muscular_female = { make_unprunable = yes } character:animation_test_muscular_male = { make_unprunable = yes } } } debug_portraits.2 = { # Max Portraits in Event Window type = character_event title = LOREM_IPSUM_TITLE desc = LOREM_IPSUM_DESCRIPTION theme = lighting_test orphan = yes left_portrait = { character = scope:portrait_1 animation = wedding_priest } right_portrait = { character = scope:portrait_2 animation = wedding_priest } center_portrait = { character = scope:portrait_3 animation = wedding_priest } lower_right_portrait = scope:portrait_4 lower_center_portrait = scope:portrait_5 lower_left_portrait = scope:portrait_6 immediate = { random_ruler = { save_scope_as = portrait_1 } random_ruler = { save_scope_as = portrait_2 } random_ruler = { save_scope_as = portrait_3 } random_ruler = { save_scope_as = portrait_4 } random_ruler = { save_scope_as = portrait_5 } random_ruler = { save_scope_as = portrait_6 } } option = { name = LOREM_IPSUM_TITLE } } debug_portraits.3 = { type = activity_event title = LOREM_IPSUM_TITLE desc = LOREM_IPSUM_DESCRIPTION theme = lighting_test orphan = yes override_background = { # change me to change the event background (00_event_backgrounds.txt) reference = activity_feast } left_portrait = { character = root animation = personality_honorable } center_portrait = { character = scope:activity_guest1 animation = personality_rational } right_portrait = { character = scope:activity_guest2 animation = personality_irrational } immediate = { involved_activity = { random_attending_character = { save_scope_as = activity_guest1 } random_attending_character = { save_scope_as = activity_guest2 } } } option = { name = LOREM_IPSUM_TITLE } }