#Events handling Sway outcomes namespace = sway_outcome #Note: Outcome events for the Sway scheme are unusual. The default is simply a notification for success or failure ################################ # Standard outcomes # 0000-0999 ################################ #Standard success #by Petter Vilberg sway_outcome.0001 = { hidden = yes immediate = { send_interface_message = { type = sway_good_message title = sway_sway_success_message left_icon = scope:target scope:target = { if = { limit = { is_alive = yes scope:owner = { is_alive = yes } } if = { limit = { any_character_struggle = { is_struggle_type = persian_struggle has_struggle_phase_parameter = fp3_sway_vassals_removes_disloyalty } } add_opinion = { target = scope:owner modifier = scheme_sway_and_compelled_to_submit_opinion opinion = sway_opinion_increase_per_success } } else = { add_opinion = { target = scope:owner modifier = scheme_sway_opinion opinion = sway_opinion_increase_per_success } } scope:owner = { if = { limit = { faith = { has_doctrine_parameter = sway_scheme_piety } OR = { liege ?= scope:target target_is_vassal_or_below = scope:target } } add_piety = minor_piety_gain } } } } sway_end_effect = yes } } } #Standard failure #by Petter Vilberg sway_outcome.0002 = { hidden = yes immediate = { send_interface_message = { type = sway_bad_message title = sway_sway_failed_message left_icon = scope:target stress_impact = { gregarious = minor_stress_impact_gain } sway_end_effect = yes } } } ################################# # Positive Outcomes # 1000-1999 ################################# #Diplomacy Duel to get an extra bonus #by Petter Vilberg sway_outcome.1001 = { type = character_event title = sway_outcome.1001.t desc = sway_outcome.1001.desc theme = sway_scheme left_portrait = scope:target widget = { gui = "event_window_widget_scheme" container = "custom_widgets_container" } override_background = { trigger = { is_travelling_not_at_activity = yes } reference = terrain_travel } override_background = { trigger = { is_travelling_at_activity = yes } reference = ep2_activity } trigger = { NOT = { has_character_flag = had_event_sway_outcome_1001 } } immediate = { add_character_flag = { flag = had_event_sway_outcome_1001 years = 5 } } option = { name = sway_outcome.1001.a duel = { target = scope:target skill = diplomacy 20 = { compare_modifier = { value = scope:duel_value } desc = sway_outcome.1001.a.success send_interface_toast = { left_icon = scope:target title = sway_outcome.1001.a.success add_prestige = minor_prestige_gain scope:target = { if = { limit = { any_character_struggle = { is_struggle_type = persian_struggle has_struggle_phase_parameter = fp3_sway_vassals_removes_disloyalty } } add_opinion = { target = scope:owner modifier = scheme_sway_and_compelled_to_submit_opinion opinion = 50 } } else = { add_opinion = { target = scope:owner modifier = scheme_sway_opinion opinion = 50 } } scope:owner = { if = { limit = { faith = { has_doctrine_parameter = sway_scheme_piety } OR = { liege ?= scope:target target_is_vassal_or_below = scope:target } } add_piety = minor_piety_gain } } } } } 20 = { compare_modifier = { value = scope:duel_value multiplier = -1 } desc = sway_outcome.1001.a.failure send_interface_toast = { left_icon = scope:target title = sway_outcome.1001.a.failure add_prestige = minor_prestige_loss } } } sway_end_effect = yes } option = { name = sway_outcome.1001.b scope:target = { add_opinion = { target = scope:owner modifier = scheme_sway_opinion opinion = 30 } } scope:owner = { if = { limit = { faith = { has_doctrine_parameter = sway_scheme_piety } OR = { liege ?= scope:target target_is_vassal_or_below = scope:target } } add_piety = minor_piety_gain } } sway_end_effect = yes } } #Learning Duel to get an extra bonus #by Petter Vilberg sway_outcome.1002 = { type = character_event title = sway_outcome.1002.t desc = { first_valid = { triggered_desc = { trigger = { faith = scope:target.faith } desc = sway_outcome.1002.same_faith } desc = sway_outcome.1002.other_faith } } theme = sway_scheme left_portrait = scope:target widget = { gui = "event_window_widget_scheme" container = "custom_widgets_container" } override_background = { trigger = { scope:target = { is_travelling = yes } } reference = terrain_travel } trigger = { NOT = { has_character_flag = had_event_sway_outcome_1002 } } weight_multiplier = { base = 0 compare_modifier = { value = learning multiplier = 0.1 } modifier = { add = 2 scope:target = { is_landed = yes government_has_flag = government_is_theocracy } } } immediate = { add_character_flag = { flag = had_event_sway_outcome_1002 years = 5 } } option = { name = sway_outcome.1002.a duel = { target = scope:target skill = learning 20 = { compare_modifier = { value = scope:duel_value min = -18 max = 20 } desc = sway_outcome.1001.a.success send_interface_toast = { left_icon = scope:target title = sway_outcome.1001.a.success add_prestige = minor_prestige_gain scope:target = { if = { limit = { any_character_struggle = { is_struggle_type = persian_struggle has_struggle_phase_parameter = fp3_sway_vassals_removes_disloyalty } } add_opinion = { target = scope:owner modifier = scheme_sway_and_compelled_to_submit_opinion opinion = 50 } } else = { add_opinion = { target = scope:owner modifier = scheme_sway_opinion opinion = 50 } } scope:owner = { if = { limit = { faith = { has_doctrine_parameter = sway_scheme_piety } OR = { liege ?= scope:target target_is_vassal_or_below = scope:target } } add_piety = minor_piety_gain } } } } } 20 = { compare_modifier = { value = scope:duel_value multiplier = -1 min = -18 max = 20 } desc = sway_outcome.1001.a.failure send_interface_toast = { left_icon = scope:target title = sway_outcome.1001.a.failure add_prestige = minor_prestige_loss } } } sway_end_effect = yes } option = { name = sway_outcome.1002.b scope:target = { add_opinion = { target = scope:owner modifier = scheme_sway_opinion opinion = 30 } } scope:owner = { if = { limit = { faith = { has_doctrine_parameter = sway_scheme_piety } OR = { liege ?= scope:target target_is_vassal_or_below = scope:target } } add_piety = minor_piety_gain } } sway_end_effect = yes } } #They're warming up to me, can I take it further? #by Linnéa Thimrén sway_outcome.1003 = { type = character_event title = sway_outcome.1003.t desc = sway_outcome.1003.desc theme = sway_scheme left_portrait = scope:target right_portrait = scope:friend widget = { gui = "event_window_widget_scheme" container = "custom_widgets_container" } override_background = { trigger = { is_travelling_not_at_activity = yes } reference = terrain_travel } override_background = { trigger = { is_travelling_at_activity = yes } reference = ep2_activity } trigger = { NOT = { has_character_flag = had_event_sway_outcome_1003 } } immediate = { add_character_flag = { flag = had_event_sway_outcome_1003 years = 5 } scope:target = { if = { limit = { any_character_struggle = { is_struggle_type = persian_struggle has_struggle_phase_parameter = fp3_sway_vassals_removes_disloyalty } } add_opinion = { target = scope:owner modifier = scheme_sway_and_compelled_to_submit_opinion opinion = 30 } } else = { add_opinion = { target = scope:owner modifier = scheme_sway_opinion opinion = 30 } } scope:owner = { if = { limit = { faith = { has_doctrine_parameter = sway_scheme_piety } OR = { liege ?= scope:target target_is_vassal_or_below = scope:target } } add_piety = minor_piety_gain } } } if = { limit = { any_relation = { type = friend diplomacy > root.diplomacy } } random_relation = { type = friend limit = { diplomacy > root.diplomacy } save_scope_as = friend } } } option = { #Gamble! name = sway_outcome.1003.a duel = { target = scope:target skill = diplomacy 30 = { compare_modifier = { value = scope:duel_value } desc = sway_outcome.1003.a.success send_interface_toast = { left_icon = scope:target title = sway_outcome.1003.a.success scope:target = { if = { limit = { any_character_struggle = { is_struggle_type = persian_struggle has_struggle_phase_parameter = fp3_sway_vassals_removes_disloyalty } } add_opinion = { target = scope:owner modifier = scheme_sway_and_compelled_to_submit_opinion opinion = 20 } } else = { add_opinion = { target = scope:owner modifier = scheme_sway_opinion opinion = 20 } } } } } 20 = { compare_modifier = { value = scope:duel_value multiplier = -1 } desc = sway_outcome.1003.a.failure send_interface_toast = { left_icon = scope:target title = sway_outcome.1003.a.failure scope:target = { if = { limit = { any_character_struggle = { is_struggle_type = persian_struggle has_struggle_phase_parameter = fp3_sway_vassals_removes_disloyalty } } add_opinion = { target = scope:owner modifier = scheme_sway_and_compelled_to_submit_opinion opinion = -10 } } else = { add_opinion = { target = scope:owner modifier = scheme_sway_opinion opinion = -10 } } } } } } } option = { #Gamble! Friend helps you out! name = sway_outcome.1003.a_friend trigger = { exists = scope:friend } scope:friend = { duel = { target = scope:target skill = diplomacy 40 = { compare_modifier = { value = scope:duel_value } desc = sway_outcome.1003.a.success send_interface_toast = { left_icon = scope:target title = sway_outcome.1003.a.success scope:target = { if = { limit = { any_character_struggle = { is_struggle_type = persian_struggle has_struggle_phase_parameter = fp3_sway_vassals_removes_disloyalty } } add_opinion = { target = scope:owner modifier = scheme_sway_and_compelled_to_submit_opinion opinion = 15 } } else = { add_opinion = { target = scope:owner modifier = scheme_sway_opinion opinion = 15 } } } } } 20 = { compare_modifier = { value = scope:duel_value multiplier = -1 } desc = sway_outcome.1003.a.failure send_interface_toast = { left_icon = scope:target title = sway_outcome.1003.a.failure scope:target = { if = { limit = { any_character_struggle = { is_struggle_type = persian_struggle has_struggle_phase_parameter = fp3_sway_vassals_removes_disloyalty } } add_opinion = { target = scope:owner modifier = scheme_sway_and_compelled_to_submit_opinion opinion = -10 } } else = { add_opinion = { target = scope:owner modifier = scheme_sway_opinion opinion = -10 } } } } } } } } option = { #Safe route name = sway_outcome.1003.b } after = { sway_end_effect = yes } } #A disloyal vassal can be compelled to reconsider during the Anarchy at Samarra Struggle #by Ola Jentzsch sway_outcome.1004 = { type = character_event title = sway_outcome.1004.t desc = { first_valid = { triggered_desc = { trigger = { scope:target = { ai_vengefulness >= medium_positive_ai_value } } desc = sway_outcome_grudgingly.1004.desc } random_valid = { desc = sway_outcome_magnanimity.1004.desc desc = sway_outcome_blessed.1004.desc triggered_desc = { trigger = { scope:target = { NOR = { has_trait = stubborn has_trait = arrogant has_trait = august has_trait = callous } } } desc = sway_outcome_flattery.1004.desc } triggered_desc = { trigger = { AND = { scope:target = { AND = { OR = { has_religion = religion:buddhism_religion has_religion = religion:jainism_religion has_religion = religion:hinduism_religion } ai_zeal >= low_positive_ai_value } } scope:owner = { OR = { has_religion = religion:buddhism_religion has_religion = religion:jainism_religion has_religion = religion:hinduism_religion } } } } desc = sway_outcome_dharmic.1004.desc } triggered_desc = { trigger = { scope:target = { has_religion = religion:islam_religion ai_zeal >= low_positive_ai_value exists = faith.religious_head faith.religious_head = { this = root } } } desc = sway_outcome_caliph.1004.desc } } } } theme = sway_scheme left_portrait = { character = scope:owner triggered_animation = { trigger = { has_trait = callous has_trait = vengeful has_trait = sadistic } animation = personality_callous } animation = personality_bold } right_portrait = { character = scope:target animation = throne_room_bow_1 } trigger = { any_character_struggle = { is_struggle_type = persian_struggle has_struggle_phase_parameter = fp3_sway_scheme_more_powerful } scope:target = { AND = { is_vassal_of = scope:owner has_trait = disloyal } NOT = { has_relation_rival = scope:owner } } } weight_multiplier = { #more likely to trigger if the target likes you, or has a flexible personality base = 1 modifier = { add = 0.5 scope:target = { has_trait = fickle } #They're flexible } modifier = { add = 0.5 scope:target = { has_trait = trusting } #They trust you } modifier = { add = -0.7 scope:target = { has_trait = stubborn } #They are not prone to change their ways } modifier = { add = -0.3 scope:target = { has_trait = vengeful } #They are not soon to forgive slights, real or imagined } } immediate = { scope:target = { add_opinion = { target = scope:owner modifier = scheme_sway_opinion opinion = 20 } remove_trait = disloyal } scope:owner = { if = { limit = { faith = { has_doctrine_parameter = sway_scheme_piety } OR = { liege ?= scope:target target_is_vassal_or_below = scope:target } } add_piety = minor_piety_gain } } } option = { name = sway_outcome.1004.a trigger = { OR = { has_trait = vengeful has_trait = arrogant has_trait = paranoid } } scope:scheme = { end_scheme = yes } } option = { name = sway_outcome.1004.b trigger = { NOR = { has_trait = vengeful has_trait = arrogant has_trait = paranoid } } scope:scheme = { end_scheme = yes } } } ################################# # Negative Outcomes # 2000-2999 ################################# #Diplomatic misunderstanding #by Petter Vilberg sway_outcome.2001 = { type = character_event title = sway_outcome.2001.t desc = { desc = sway_outcome.2001.opening first_valid = { triggered_desc = { trigger = { scope:target = { OR = { is_of_major_interest_to_root_trigger = yes is_of_minor_interest_to_root_trigger = yes } NOT = { has_relation_rival = root } } } desc = sway_outcome.2001.not_interested_relation } triggered_desc = { trigger = { scope:target = { possibly_interested_in_character_trigger = { CHARACTER = root } } } desc = sway_outcome.2001.not_interested_romantically } random_valid = { desc = sway_outcome.2001.not_interested_horses desc = sway_outcome.2001.not_interested_toll_exemptions desc = sway_outcome.2001.not_interested_friend triggered_desc = { trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } OR = { scope:target.religion = religion:eastern_orthodox_religion scope:target.religion = religion:catholic_religion scope:target.religion = religion:protestant_religion } } desc = sway_outcome.2001.not_interested_relics } } } desc = sway_outcome.2001.end } theme = sway_scheme left_portrait = { character = scope:target animation = eyeroll } widget = { gui = "event_window_widget_scheme" container = "custom_widgets_container" } override_background = { trigger = { is_travelling_not_at_activity = yes } reference = terrain_travel } override_background = { trigger = { is_travelling_at_activity = yes } reference = ep2_activity } trigger = { NOT = { has_character_flag = had_event_sway_outcome_2001 } NOR = { has_relation_lover = scope:target has_relation_friend = scope:target any_consort = { this = scope:target } betrothed ?= scope:target } } immediate = { add_character_flag = { flag = had_event_sway_outcome_2001 years = 5 } } option = { name = sway_outcome.2001.a scope:target = { add_opinion = { target = scope:owner modifier = sway_blocker_opinion opinion = -10 } } scope:scheme = { end_scheme = yes } } } #They think you're plotting against them #by Linnéa Thimrén sway_outcome.2002 = { type = character_event title = sway_outcome.2002.t desc = sway_outcome.2002.desc theme = sway_scheme left_portrait = scope:target widget = { gui = "event_window_widget_scheme" container = "custom_widgets_container" } override_background = { trigger = { is_travelling_not_at_activity = yes } reference = terrain_travel } override_background = { trigger = { is_travelling_at_activity = yes } reference = ep2_activity } trigger = { NOT = { has_character_flag = had_event_sway_outcome_2002 } } weight_multiplier = { base = 0.75 modifier = { add = 0.75 has_trait = paranoid } } immediate = { add_character_flag = { flag = had_event_sway_outcome_2002 years = 5 } } option = { name = sway_outcome.2002.a scope:target = { add_opinion = { target = scope:owner modifier = sway_blocker_opinion opinion = -10 } add_character_modifier = { modifier = more_vigilant_recistance_modifier years = 5 } } scope:scheme = { end_scheme = yes } } }