namespace = holy_order # Holy Order land management events: # 1000+ # Holy Order character events: # 2000+ #Send character to a Holy Order #by Linnéa Thimrén holy_order.0001 = { type = character_event title = holy_order.0001.t desc = { desc = holy_order.0001.desc_opening first_valid = { triggered_desc = { trigger = { has_any_relation_trigger = { CHARACTER = scope:recipient } } desc = holy_order.0001.desc_relation } desc = holy_order.0001.desc } } theme = faith override_background = { reference = courtyard } left_portrait = scope:recipient immediate = { #Save holy order(s) scope scope:actor.faith = { random_faith_holy_order = { limit = { leader = { NOT = { has_relation_rival = scope:recipient } } } weight = { base = 1 modifier = { add = 1 holy_order_patron = root } } leader = { save_scope_as = grandmaster_1 } save_scope_as = holy_order_1 } if = { limit = { any_faith_holy_order = { leader = { NOT = { has_relation_rival = scope:recipient } } this != scope:holy_order_1 } } random_faith_holy_order = { limit = { leader = { NOT = { has_relation_rival = scope:recipient } } this != scope:holy_order_1 } leader = { save_scope_as = grandmaster_2 } save_scope_as = holy_order_2 } } if = { limit = { any_faith_holy_order = { leader = { NOT = { has_relation_rival = scope:recipient } } NOR = { this = scope:holy_order_1 this = scope:holy_order_2 } } } random_faith_holy_order = { limit = { leader = { NOT = { has_relation_rival = scope:recipient } } NOR = { this = scope:holy_order_1 this = scope:holy_order_2 } } leader = { save_scope_as = grandmaster_3 } save_scope_as = holy_order_3 } } if = { limit = { any_faith_holy_order = { leader = { NOT = { has_relation_rival = scope:recipient } } NOR = { this = scope:holy_order_1 this = scope:holy_order_2 this = scope:holy_order_3 } } } random_faith_holy_order = { limit = { leader = { NOT = { has_relation_rival = scope:recipient } } NOR = { this = scope:holy_order_1 this = scope:holy_order_2 this = scope:holy_order_3 } } leader = { save_scope_as = grandmaster_4 } save_scope_as = holy_order_4 } #this should be enough since it's VERY unlikely that you have this many holy orders lying around } } } option = { name = holy_order.0001.a send_child_to_holy_order_effect = { GRANDMASTER = grandmaster_1 } } option = { name = holy_order.0001.b trigger = { exists = scope:holy_order_2 } send_child_to_holy_order_effect = { GRANDMASTER = grandmaster_2 } } option = { name = holy_order.0001.c trigger = { exists = scope:holy_order_3 } send_child_to_holy_order_effect = { GRANDMASTER = grandmaster_3 } } option = { name = holy_order.0001.d trigger = { exists = scope:holy_order_4 } send_child_to_holy_order_effect = { GRANDMASTER = grandmaster_4 } } option = { name = holy_order.0001.e } } #Acceptance to clergy #by Linnéa Thimrén holy_order.0002 = { type = letter_event opening = { desc = char_interaction.0001.opening } desc = holy_order.0002.desc sender = scope:recipient immediate = { send_child_to_clergy_effect = yes } option = { #Send them on their way name = holy_order.0002.a } } #A member of a Holy Order has a random chance of gaining the pilgrim trait since non-landed characters can't go on a pilgrimage #by Linnéa Thimrén holy_order.0100 = { hidden = yes trigger = { #Is a member of a holy order NOT = { has_trait = pilgrim } has_trait = order_member faith = { any_faith_holy_order = { #Your faith must have a Holy Order leader = { this = root.liege } } } } immediate = { add_trait = pilgrim } } #You get a loan from a Holy Order #by Linnéa Thimrén holy_order.0200 = { type = letter_event opening = { first_valid = { triggered_desc = { trigger = { piety_level < 1 } desc = char_interaction.0001.opening_low_piety } desc = holy_order.0200.desc_opening } } desc = holy_order.0200.desc sender = scope:recipient option = { name = holy_order.0200.a show_as_tooltip = { scope:recipient = { pay_treasury_or_gold = { target = root value = root.holy_order_gold_value } } } set_up_loan_effect = { LENDER = scope:recipient AMOUNT = holy_order_gold_value } #Set up extra variable to track time scope:recipient = { set_variable = { name = years_since_loan value = 0 } } } option = { #Your piety level is too low :( sinner! name = holy_order.0200.b trigger = { piety_level < 1 } show_as_unavailable = { piety_level < 1 } } } #To handle inheritance of loans in a Holy Order #by Linnéa Thimrén holy_order.0201 = { hidden = yes immediate = { remove_variable = loan_holder scope:order ={ leader = { save_scope_as = new_leader } } set_variable = { name = loan_holder value = scope:new_leader } scope:new_leader = { set_variable = { name = loan_amount_owed value = root.var:loan_amount_owed } set_variable = { name = owes_me_money value = root } } } } #To increment years #by Linnéa Thimrén holy_order.0206 = { hidden = yes trigger = { exists = var:owes_me_money exists = var:years_since_loan } immediate = { change_variable = { name = years_since_loan add = 1 } } } scripted_trigger holy_order_request_child_trigger = { is_courtier_of = root NOT = { has_trait = devoted } is_adult = yes has_education_martial_trigger = yes can_be_warrior_trigger = { ARMY_OWNER = root } } #Holy order demands payment #by Linnéa Thimrén holy_order.0202 = { type = letter_event opening = { desc = char_interaction.0001.opening } desc = { first_valid = { triggered_desc = { trigger = { exists = scope:asked_for_time } desc = holy_order.0202.second_time } desc = holy_order.0202.opening } desc = holy_order.0202.desc } sender = scope:recipient trigger = { has_character_flag = borrow_from_holy_order exists = var:loan_holder var:loan_holder = { exists = var:years_since_loan var:years_since_loan >= 10 } } immediate = { var:loan_holder = { save_scope_as = recipient } faith = { random_faith_holy_order = { limit = { leader = { this = scope:recipient } } save_scope_as = holy_order } } } option = { #Pay back name = holy_order.0202.a trigger = { can_execute_decision = repay_loan_decision } show_as_unavailable = { NOT = { can_execute_decision = repay_loan_decision } } flavor = { #To get warning if you don't have enough money triggered_desc = { trigger = { NOT = { can_execute_decision = repay_loan_decision } } desc = holy_order.0202.a._not.tt } } show_as_tooltip = { pay_treasury_or_gold = { value = var:loan_amount_owed target = scope:recipient } } execute_decision = repay_loan_decision } option = { #Pretty please give me more time? name = { trigger = { faith = { religion_tag = christianity_religion } } text = holy_order.0202.b_christian } name = { trigger = { NOT = { faith = { religion_tag = christianity_religion } } } text = holy_order.0202.b } trigger = { piety_level >= 3 } show_as_unavailable = { piety_level < 3 } custom_tooltip = holy_order.0202.b.tt save_scope_value_as = { name = asked_for_time value = yes } trigger_event = { id = holy_order.0202 years = 5 } } option = { #no name = holy_order.0202.c flavor = holy_order.0202.c.tt } option = { #no name = holy_order.0202.d if = { limit = { exists = faith.religious_head } faith.religious_head = { add_opinion = { modifier = not_repay_loan_opinion target = root } } } scope:recipient = { add_opinion = { modifier = not_repay_loan_opinion target = root } } if = { #are we still of the same faith? limit = { scope:recipient.faith = root.faith } add_piety_level = -1 } remove_character_flag = borrow_from_holy_order } after = { #Consequences for not paying back hidden_effect = { random_list = { 50 = { trigger = { NOT = { exists = scope:asked_for_time } any_held_title = { title_tier = barony barony_is_valid_for_holy_order_lease_trigger = { CHARACTER = root } } } trigger_event = { #They ask for a castle id = holy_order.0203 days = { 30 90 } } } 50 = { trigger = { #Has a fitting child NOT = { exists = scope:asked_for_time } any_child = { holy_order_request_child_trigger = yes } } trigger_event = { #They ask for a child id = holy_order.0204 days = { 30 90 } } } } } } } #Holy Order demands castle #by Linnéa Thimrén holy_order.0203 = { type = letter_event opening = { desc = char_interaction.0001.opening } desc = holy_order.0203.desc sender = scope:recipient trigger = { has_character_flag = borrow_from_holy_order any_held_title = { title_tier = barony barony_is_valid_for_holy_order_lease_trigger = { CHARACTER = root } } } on_trigger_fail = { #If no available children exists now if = { limit = { has_character_flag = borrow_from_holy_order any_child = { holy_order_request_child_trigger = yes } } trigger_event = holy_order.0204 } else = { #No options left at all trigger_event = holy_order.0205 } } immediate = { random_held_title = { title_tier = barony limit = { barony_is_valid_for_holy_order_lease_trigger = { CHARACTER = root } } save_scope_as = province } } option = { name = holy_order.0203.a custom_tooltip = holy_order.0204.a.tt remove_character_flag = borrow_from_holy_order scope:province = { lease_out_to = scope:holy_order } } option = { #refuse name = holy_order.0203.b if = { limit = { exists = scope:recipient.faith.religious_head } scope:recipient.faith.religious_head = { add_opinion = { modifier = not_repay_loan_opinion target = root } } } scope:recipient = { add_opinion = { modifier = not_repay_loan_opinion target = root } } if = { #are we still of the same faith? limit = { scope:recipient.faith = root.faith } add_piety_level = -1 remove_character_flag = borrow_from_holy_order } } } #Holy Order demands child #by Linnéa Thimrén holy_order.0204 = { type = letter_event opening = { desc = char_interaction.0001.opening } desc = holy_order.0204.desc sender = scope:recipient trigger = { has_character_flag = borrow_from_holy_order any_child = { holy_order_request_child_trigger = yes } } on_trigger_fail = { #If no available children exists now if = { limit = { has_character_flag = borrow_from_holy_order any_held_title = { title_tier = barony barony_is_valid_for_holy_order_lease_trigger = { CHARACTER = root } } } trigger_event = holy_order.0203 } else = { #No options left at all trigger_event = holy_order.0205 } } immediate = { random_child = { limit = { holy_order_request_child_trigger = yes } save_scope_as = child } } option = { name = holy_order.0204.a custom_tooltip = holy_order.0204.a.tt remove_character_flag = borrow_from_holy_order scope:child = { add_trait = order_member add_piety_level = 1 if = { # Ensure that your child is of the correct faith to join the holy order. limit = { faith != scope:recipient.faith } set_character_faith = scope:recipient.faith } } scope:recipient = { add_courtier = scope:child add_opinion = { target = root modifier = pleased_opinion opinion = 20 } } add_piety = medium_piety_gain dynasty = { add_dynasty_prestige = medium_dynasty_prestige_gain } } option = { #refuse name = holy_order.0203.b scope:recipient.faith.religious_head = { add_opinion = { modifier = not_repay_loan_opinion target = root } } scope:recipient = { add_opinion = { modifier = not_repay_loan_opinion target = root } } if = { #are we still of the same faith? limit = { scope:recipient.faith = root.faith } add_piety_level = -1 remove_character_flag = borrow_from_holy_order } } } #No options available, send punishment event holy_order.0205 = { type = letter_event opening = { desc = char_interaction.0001.opening } desc = holy_order.0205.desc sender = scope:recipient option = { name = holy_order.0205.a if = { limit = { exists = faith.religious_head } faith.religious_head = { add_opinion = { modifier = not_repay_loan_opinion target = root } } } scope:recipient = { add_opinion = { modifier = not_repay_loan_opinion target = root } } add_piety_level = -1 remove_character_flag = borrow_from_holy_order } } #Holy order looks for someone to ask for land from # by Petter Vilberg holy_order.1000 = { hidden = yes scope = faith trigger = { any_faith_holy_order = { holy_order_1000_holy_order_trigger = yes } any_faith_ruler = { holy_order_1000_request_target_trigger = yes } } weight_multiplier = { base = 1 #Reduced chance if there are no HOs under the soft threshold: modifier = { add = -0.8 NOT = { any_faith_holy_order = { holy_order_1000_holy_order_trigger = yes num_leased_titles < holy_order_barony_number_soft_threshold } } } } immediate = { random_faith_holy_order = { limit = { holy_order_1000_holy_order_trigger = yes } weight = { base = 1 modifier = { #HO is already past the soft threshold add = -0.9 num_leased_titles >= holy_order_barony_number_soft_threshold } #More likely to pick Holy Orders that don't have a lot of territory compare_modifier = { value = num_leased_titles multiplier = -0.05 } } save_scope_as = holy_order leader = { save_scope_as = grandmaster } } random_ruler = { limit = { holy_order_1000_request_target_trigger = yes } weight = { base = 1 #More likely to ask their patron for more land modifier = { add = 5 this = scope:holy_order.holy_order_patron } #Less likely to ask you the more you're already providing HOs: modifier = { add = -0.1 any_held_title = { is_under_holy_order_lease = yes count >= 1 } } modifier = { add = -0.2 any_held_title = { is_under_holy_order_lease = yes count > 1 } } modifier = { add = -0.3 any_held_title = { is_under_holy_order_lease = yes count > 3 } } modifier = { add = -0.3 any_held_title = { is_under_holy_order_lease = yes count > 5 } } } save_scope_as = request_target random_sub_realm_barony = { limit = { holy_order_1000_target_barony_trigger = { CHARACTER = scope:request_target } } weight = { base = 1 #Way more likely to choose from the target's personal domain: modifier = { add = -0.8 holder != scope:request_target } } save_scope_as = target_barony } } if = { #Chance of "discarding" a holy order's request if it's too big limit = { scope:holy_order = { num_leased_titles >= holy_order_barony_number_soft_threshold } } random = { chance = 50 save_scope_value_as = { name = cancel_event value = yes } scope:holy_order.title = { set_variable = { name = discarded_for_being_too_big value = yes years = 5 } } } } if = { limit = { NOT = { exists = scope:cancel_event } } scope:request_target = { trigger_event = holy_order.1001 } } } } #Holy Order requests a Barony for Gold holy_order.1001 = { type = letter_event opening = { desc = holy_order_letter.opening } desc = { desc = holy_order.1001.intro desc = holy_order.1001.end } sender = scope:grandmaster immediate = { save_scope_as = ruler add_character_flag = { flag = holy_order_recently_requested_land years = 3 } if = { limit = { any_sub_realm_barony = { holy_order_1000_target_barony_trigger = { CHARACTER = root } this != scope:target_barony holy_order_barony_value_calculation <= scope:target_barony.holy_order_barony_value_calculation } } random_sub_realm_barony = { limit = { holy_order_1000_target_barony_trigger = { CHARACTER = root } this != scope:target_barony holy_order_barony_value_calculation <= scope:target_barony.holy_order_barony_value_calculation } weight = { base = 1 # Jomsvikings prefer to ask for coastal locations if they can. modifier = { add = 1000 exists = global_var:jomsvikings_title scope:grandmaster.primary_title = global_var:jomsvikings_title this.title_province = { is_coastal = yes } } } save_scope_as = alternative_barony } } } option = { name = holy_order.1001.a trigger = { # fixing rare edge case where a character has become a baron/unlanded and would attempt to give away their last title is_landed = yes highest_held_title_tier > tier_barony # fixing rare edge case where a title is leased out twice scope:target_barony = { is_leased_out = no } } add_treasury_or_gold = scope:target_barony.holy_order_barony_value_calculation scope:target_barony = { if = { #To make sure the effect works properly we have to have the title when we lease it out limit = { holder != root } root = { get_title = prev } } lease_out_to = scope:holy_order } scope:grandmaster = { add_opinion = { target = root modifier = grateful_opinion opinion = 25 } } hidden_effect = { scope:holy_order.title = { set_variable = { name = received_new_land value = yes years = 3 } } add_character_flag = { flag = holy_order_recently_received_land years = 10 } } ai_chance = { base = 100 ai_value_modifier = { ai_greed = -1 ai_zeal = 1 } } } option = { name = holy_order.1001.b trigger = { exists = scope:alternative_barony } add_treasury_or_gold = scope:alternative_barony.holy_order_barony_value_calculation scope:alternative_barony = { if = { #To make sure the effect works properly we have to have the title when we lease it out limit = { holder != root } root = { get_title = prev } } lease_out_to = scope:holy_order } scope:grandmaster = { add_opinion = { target = root modifier = grateful_opinion opinion = 20 } } hidden_effect = { scope:holy_order.title = { set_variable = { name = received_new_land value = yes years = 3 } } add_character_flag = { flag = holy_order_recently_received_land years = 10 } } ai_chance = { base = 100 ai_value_modifier = { ai_greed = -0.8 ai_zeal = 0.5 } } } option = { name = holy_order.1001.c scope:grandmaster = { add_opinion = { target = root modifier = disappointed_opinion opinion = -10 } } ai_chance = { base = 100 opinion_modifier = { opinion_target = scope:grandmaster multiplier = -0.9 } } } } ######### # Holy Order Character Events # 2000+ ######### ########## # Child wishes to join Holy Order # by Petter Vilberg ######### scripted_trigger holy_order_2001_candidate_trigger = { is_available_ai_adult = yes is_ruler = no #Not very likely to inherit a lot OR = { NOT = { is_heir_of = root } root.primary_title = { place_in_line_of_succession = { target = prev value > 2 } } } faith = root.faith OR = { is_courtier_of = root AND = { root = { is_ai = no } court_owner ?= { is_ai = yes } } } is_married = no NOT = { exists = betrothed } NOT = { has_character_flag = holy_order_member_requested_return_home } NOT = { has_relation_rival = scope:holy_order.leader } can_be_warrior_trigger = { ARMY_OWNER = root } } scripted_trigger holy_order_2001_holy_order_trigger = { always = yes } holy_order.2001 = { type = character_event title = holy_order.2001.t desc = holy_order.2001.desc left_portrait = scope:child lower_right_portrait = scope:grandmaster theme = faith override_background = { reference = sitting_room } trigger = { NOT = { has_character_flag = had_event_holy_order_2001 } faith = { any_faith_holy_order = { holy_order_2001_holy_order_trigger = yes save_temporary_scope_as = holy_order } } any_child = { holy_order_2001_candidate_trigger = yes } } weight_multiplier = { base = 1 modifier = { add = 0.5 faith = { any_faith_holy_order = { holy_order_2001_holy_order_trigger = yes save_temporary_scope_as = holy_order } } any_child = { holy_order_2001_candidate_trigger = yes OR = { NOT = { is_heir_of = root } root.primary_title = { place_in_line_of_succession = { target = prev value > 4 } } } } } modifier = { add = -0.5 any_child = { count < 4 } } modifier = { add = 0.5 faith = { any_faith_holy_order = { holy_order_2001_holy_order_trigger = yes save_temporary_scope_as = holy_order } } any_child = { holy_order_2001_candidate_trigger = yes has_trait = zealous } } } immediate = { add_character_flag = { flag = had_event_holy_order_2001 years = 5 } faith = { random_faith_holy_order = { limit = { holy_order_2001_holy_order_trigger = yes } weight = { base = 1 modifier = { add = 1 holy_order_patron = root } } save_scope_as = holy_order leader = { save_scope_as = grandmaster } } } random_child = { limit = { holy_order_2001_candidate_trigger = yes } weight = { base = 1 modifier = { add = 1 OR = { NOT = { is_heir_of = root } root.primary_title = { place_in_line_of_succession = { target = prev value >= 4 } } } } modifier = { add = 0.5 OR = { NOT = { is_heir_of = root } root.primary_title = { place_in_line_of_succession = { target = prev value >= 5 } } } } modifier = { add = 1 has_trait = zealous } modifier = { add = 0.25 has_trait = education_martial } } save_scope_as = child } } #Yes, go option = { name = holy_order.2001.a scope:child = { add_trait = order_member add_piety_level = 1 if = { # Ensure that your child is of the correct faith to join the holy order (if they convert between frames it causes issues otherwise) limit = { faith != scope:grandmaster.faith } set_character_faith = scope:grandmaster.faith } } scope:grandmaster = { add_courtier = scope:child add_opinion = { target = root modifier = pleased_opinion opinion = 20 } } add_piety = medium_piety_gain dynasty = { add_dynasty_prestige = medium_dynasty_prestige_gain } } #I have other plans for you option = { name = holy_order.2001.b scope:child = { add_opinion = { target = root modifier = refusal_opinion opinion = -10 } } } } ####### # Sibling wants to join a Holy Order # by Petter Vilberg ####### # Note: Intentionally almost identical to holy_order.2001 holy_order.2002 = { type = character_event title = holy_order.2001.t desc = holy_order.2002.desc left_portrait = scope:sibling lower_right_portrait = scope:grandmaster theme = faith override_background = { reference = sitting_room } trigger = { NOT = { has_character_flag = had_event_holy_order_2002 } faith = { any_faith_holy_order = { holy_order_2001_holy_order_trigger = yes save_temporary_scope_as = holy_order } } any_sibling = { holy_order_2001_candidate_trigger = yes } } weight_multiplier = { base = 1 modifier = { add = 0.5 faith = { any_faith_holy_order = { holy_order_2001_holy_order_trigger = yes save_temporary_scope_as = holy_order } } any_sibling = { holy_order_2001_candidate_trigger = yes OR = { NOT = { is_heir_of = root } root.primary_title = { place_in_line_of_succession = { target = prev value > 4 } } } } } modifier = { add = 0.5 faith = { any_faith_holy_order = { holy_order_2001_holy_order_trigger = yes save_temporary_scope_as = holy_order } } any_sibling = { holy_order_2001_candidate_trigger = yes has_trait = zealous } } } immediate = { add_character_flag = { flag = had_event_holy_order_2002 years = 5 } faith = { random_faith_holy_order = { limit = { holy_order_2001_holy_order_trigger = yes } weight = { base = 1 modifier = { add = 1 holy_order_patron = root } } save_scope_as = holy_order leader = { save_scope_as = grandmaster } } } random_sibling = { limit = { holy_order_2001_candidate_trigger = yes } weight = { base = 1 modifier = { add = 1 OR = { NOT = { is_heir_of = root } root.primary_title = { place_in_line_of_succession = { target = prev value >= 4 } } } } modifier = { add = 0.5 OR = { NOT = { is_heir_of = root } root.primary_title = { place_in_line_of_succession = { target = prev value >= 5 } } } } modifier = { add = 1 has_trait = zealous } modifier = { add = 0.25 has_trait = education_martial } } save_scope_as = sibling } } #Yes, go option = { name = holy_order.2002.a scope:sibling = { add_trait = order_member add_piety_level = 1 if = { # Ensure that your child is of the correct faith to join the holy order (if they convert between frames it causes issues otherwise) limit = { faith != scope:grandmaster.faith } set_character_faith = scope:grandmaster.faith } } scope:grandmaster = { add_courtier = scope:sibling add_opinion = { target = root modifier = pleased_opinion opinion = 20 } } add_piety = medium_piety_gain dynasty = { add_dynasty_prestige = medium_dynasty_prestige_gain } } #I have other plans for you option = { name = holy_order.2002.b scope:sibling = { add_opinion = { target = root modifier = refusal_opinion opinion = -20 } } } } ################# # Holy Order suggests you send them a child # by Petter Vilberg ################# scripted_trigger holy_order_2003_candidate_trigger = { is_adult = no age < 15 age > 7 is_available = yes is_ruler = no is_ai = yes #Not very likely to inherit a lot OR = { NOT = { is_heir_of = root } root.primary_title = { place_in_line_of_succession = { target = prev value > 2 } } } faith = root.faith OR = { is_courtier_of = root AND = { root = { is_ai = no } court_owner = { is_ai = yes } } } NOT = { has_character_flag = holy_order_member_requested_return_home } trigger_if = { limit = { root = { is_ai = yes } court_owner = { is_ai = no } } can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = court_owner } } trigger_else = { can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root } } } scripted_trigger holy_order_2003_holy_order_trigger = { leader = { NOT = { has_relation_rival = root } } } holy_order.2003 = { type = letter_event opening = holy_order.2003.opening desc = holy_order.2003.desc sender = scope:grandmaster trigger = { NOT = { has_character_flag = had_holy_order_2003 } is_landed_or_landless_administrative = yes any_child = { holy_order_2003_candidate_trigger = yes } faith = { any_faith_holy_order = { holy_order_2003_holy_order_trigger = yes } } } immediate = { add_character_flag = { flag = had_holy_order_2003 years = 10 } random_child = { limit = { holy_order_2003_candidate_trigger = yes } weight = { base = 1 modifier = { add = 1 OR = { NOT = { is_heir_of = root } root.primary_title = { place_in_line_of_succession = { target = prev value > 3 } } } } modifier = { add = 0.5 has_focus = education_martial } modifier = { add = 0.5 has_trait = rowdy } } save_scope_as = child } faith = { random_faith_holy_order = { limit = { holy_order_2003_holy_order_trigger = yes } save_scope_as = holy_order_scope leader = { save_scope_as = grandmaster } } } if = { limit = { any_child = { holy_order_2003_candidate_trigger = yes this != scope:child } } random_child = { limit = { holy_order_2003_candidate_trigger = yes this != scope:child } save_scope_as = alternative_child } } } #Send them away option = { name = holy_order.2003.a dynasty = { add_dynasty_prestige = medium_dynasty_prestige_gain } add_piety = major_piety_gain hidden_effect = { scope:child = { add_trait = order_member if = { limit = { NOR = { has_focus = education_martial has_focus = education_learning } } set_focus = education_martial } add_piety_level = 1 if = { # Ensure that your child is of the correct faith to join the holy order (if they convert between frames it causes issues otherwise) limit = { faith != scope:grandmaster.faith } set_character_faith = scope:grandmaster.faith } } } custom_tooltip = holy_order.2003.child_joins_order scope:grandmaster = { hidden_effect = { add_courtier = scope:child } add_opinion = { target = root modifier = grateful_opinion opinion = 30 } } } #Send an alternative candidate option = { name = holy_order.2003.b trigger = { exists = scope:alternative_child } dynasty = { add_dynasty_prestige = medium_dynasty_prestige_gain } add_piety = major_piety_gain hidden_effect = { scope:alternative_child = { add_trait = order_member add_piety_level = 1 if = { limit = { NOR = { has_focus = education_martial has_focus = education_learning } } set_focus = education_martial } if = { # Ensure that your child is of the correct faith to join the holy order (if they convert between frames it causes issues otherwise) limit = { faith != scope:grandmaster.faith } set_character_faith = scope:grandmaster.faith } } } custom_tooltip = holy_order.2003.alternative_child_joins_order scope:grandmaster = { hidden_effect = { add_courtier = scope:alternative_child } add_opinion = { target = root modifier = grateful_opinion opinion = 30 } } } #No option = { name = holy_order.2003.c scope:grandmaster = { add_opinion = { target = root modifier = disappointed_opinion opinion = -10 } } } } ############# # Child returns to pick up the mantle # by Petter Vilberg ############# scripted_trigger holy_order_2004_child_trigger = { has_trait = order_member is_ai = yes is_adult = yes NOT = { has_character_flag = holy_order_member_requested_return_home } } holy_order.2004 = { type = letter_event opening = holy_order.2004.opening desc = holy_order.2004.desc sender = scope:child trigger = { any_child = { holy_order_2004_child_trigger = yes } OR = { AND = { #Must have either single-heir succession & no heir... has_realm_law_flag = advanced_succession_law NOT = { exists = player_heir } } AND = { #... Or partition & just the one. has_realm_law_flag = partition_succession_law any_heir = { is_child_of = root count < 2 } } } } weight_multiplier = { base = 1 modifier = { add = 2 is_ai = no } } immediate = { random_child = { limit = { holy_order_2004_child_trigger = yes } save_scope_as = child add_character_flag = holy_order_member_requested_return_home court_owner = { save_scope_as = grandmaster } } } #Welcome home option = { name = holy_order.2004.a if = { limit = { scope:child = { NOT = { is_courtier_of = prev } } } add_courtier = scope:child } scope:child = { remove_trait = order_member add_character_modifier = { modifier = holy_order_experience_modifier } } ai_chance = { base = 100 } } #There is no place for you here option = { name = holy_order.2004.b scope:child = { add_opinion = { target = root modifier = refusal_opinion opinion = -40 } } ai_chance = { base = 10 } } } ############### # A - Possibly Undesirable - Child Returns Home # by Petter Vilberg ############### scripted_trigger holy_order_2005_child_trigger = { has_trait = order_member is_adult = yes is_ai = yes NOT = { has_character_flag = holy_order_member_requested_return_home } num_sinful_traits > 0 } holy_order.2005 = { type = character_event title = holy_order.2005.t desc = holy_order.2005.desc theme = faith override_background = { reference = throne_room } left_portrait = scope:child lower_right_portrait = scope:grandmaster trigger = { NOT = { has_character_flag = had_holy_order_2005 } any_child = { holy_order_2005_child_trigger = yes } } weight_multiplier = { base = 1 modifier = { add = 1 any_child = { holy_order_2005_child_trigger = yes calc_true_if = { amount >= 2 martial < average_skill_rating intrigue < average_skill_rating diplomacy < average_skill_rating stewardship < average_skill_rating learning < average_skill_rating } } } modifier = { add = 1 any_child = { holy_order_2005_child_trigger = yes calc_true_if = { amount >= 3 martial < average_skill_rating intrigue < average_skill_rating diplomacy < average_skill_rating stewardship < average_skill_rating learning < average_skill_rating } } } modifier = { add = 1 any_child = { holy_order_2005_child_trigger = yes martial < average_skill_rating intrigue < average_skill_rating diplomacy < average_skill_rating stewardship < average_skill_rating learning < average_skill_rating } } } immediate = { add_character_flag = { flag = had_holy_order_2005 years = 15 } random_child = { limit = { holy_order_2005_child_trigger = yes } weight = { base = 1 modifier = { add = 3 calc_true_if = { amount = 3 martial < average_skill_rating intrigue < average_skill_rating diplomacy < average_skill_rating stewardship < average_skill_rating learning < average_skill_rating } } modifier = { add = 5 calc_true_if = { amount = 4 martial < average_skill_rating intrigue < average_skill_rating diplomacy < average_skill_rating stewardship < average_skill_rating learning < average_skill_rating } } modifier = { add = 10 martial < average_skill_rating intrigue < average_skill_rating diplomacy < average_skill_rating stewardship < average_skill_rating learning < average_skill_rating } } save_scope_as = child add_character_flag = holy_order_member_requested_return_home court_owner = { save_scope_as = grandmaster } } } #Uh-oh option = { name = holy_order.2005.a add_courtier = scope:child scope:child = { remove_trait = order_member add_character_modifier = { modifier = holy_order_experience_modifier } } } }