namespace = faith_conversion # Fired when you convert to a new faith. Convert capital county. faith_conversion.0001 = { hidden = yes trigger = { is_landed = yes primary_title.tier > tier_barony exists = capital_county exists = scope:old_faith capital_county.faith = scope:old_faith } immediate = { capital_county = { set_county_faith = root.faith } } } # Fired when you convert to a new faith. Remove obsolete character modifiers. faith_conversion.0002 = { hidden = yes immediate = { if = { limit = { faith.religion != scope:old_faith.religion } remove_trait = pilgrim } if = { limit = { NOR = { has_character_flag = converted_by_heresy_0010_event has_character_flag = converted_by_heresy_0011_event has_character_flag = converted_by_heresy_decision has_character_flag = new_heresiarch } } remove_trait = heresiarch } remove_trait = excommunicated remove_character_modifier = recent_excommunication remove_character_modifier = excommunication_recently_lifted remove_character_modifier = vow_of_poverty_modifier remove_character_modifier = temporal_condemnation_modifier remove_character_modifier = ultimate_blasphemer_modifier remove_character_modifier = defiant_high_king_conversion_boost_modifier remove_character_modifier = defiant_high_queen_conversion_boost_modifier remove_character_modifier = fp1_jomsvikings_caused_faith_crisis_modifier remove_character_modifier = fp2_opportunistic_schismatic_modifier remove_character_modifier = fp2_friend_of_the_old_ways_modifier remove_character_modifier = bp2_yearly_0641_hof_modifier remove_character_modifier = bp2_yearly_0641_realm_priest_modifier remove_character_modifier = next_free_ho_hire_modifier # If you championed the old ways but then reform regardless, get booted down to friend. if = { limit = { faith.religion = scope:old_faith.religion has_character_modifier = fp2_champion_of_the_old_ways_modifier } remove_character_modifier = fp2_champion_of_the_old_ways_modifier add_character_modifier = fp2_friend_of_the_old_ways_modifier } else = { remove_character_modifier = fp2_champion_of_the_old_ways_modifier } # Reset patron deities. if = { limit = { faith = { OR = { has_doctrine = tenet_bhakti religion != scope:old_faith.religion } } } remove_character_modifier = bhakti_hinduism_ganga remove_character_modifier = bhakti_hinduism_saraswati remove_character_modifier = bhakti_hinduism_kali remove_character_modifier = bhakti_hinduism_kubera remove_character_modifier = bhakti_vaishnavism_lakishmi remove_character_modifier = bhakti_vaishnavism_jagganath remove_character_modifier = bhakti_vaishnavism_hayagriva remove_character_modifier = bhakti_shaivism_parvati remove_character_modifier = bhakti_shaivism_virabhadra remove_character_modifier = bhakti_shaivism_munishwarar remove_character_modifier = bhakti_shaivism_dakshinamoorthy remove_character_modifier = bhakti_smartism_ganesha remove_character_modifier = bhakti_smartism_vishnu remove_character_modifier = bhakti_smartism_shiva remove_character_modifier = bhakti_germanic_generic_odin remove_character_modifier = bhakti_germanic_not_danish_ullr remove_character_modifier = bhakti_germanic_danish_tyr remove_character_modifier = bhakti_germanic_generic_thor remove_character_modifier = bhakti_germanic_generic_freyr } # No Friday prayer shenanigans unless you're involved in the Sunni caliphal drama. ## Friday prayers would absolutely happen for others but these modifiers are currently tied heavily to the struggle. ## Remove insubordination if you leave Islam. if = { limit = { NOT = { faith.religion = religion:islam_religion } } remove_character_modifier = fp3_name_read_in_friday_prayer_modifier } ## Remove subordination. ### Special use-case because you might convert faith within the various ones that consider the caliph to be their HoF, in which case it'd stay. if = { limit = { faith.religious_head_title ?= { NOT = { this = title:d_sunni } } } remove_character_modifier = fp3_displayed_pious_submission_to_caliph_modifier } bastard_to_wild_oat_conversion_effect = yes } } scripted_trigger faith_conversion_0003_valid_character = { faith = scope:old_faith is_alive = yes is_ai = yes } # Fired when you convert to a new faith. Convert close family. faith_conversion.0003 = { hidden = yes immediate = { every_spouse = { limit = { faith_conversion_0003_valid_character = yes is_landed = no } set_character_faith = root.faith } every_child = { limit = { faith_conversion_0003_valid_character = yes target_is_liege_or_above = root #If they have travelled outside of your realm/control, they will not be converted. # Children are converted regardless of Landed status, assuming they are Landed within your realm. } set_character_faith_with_conversion = root.faith #Also converts their spouse, children, and parents if applicable. } if = { limit = { exists = mother } mother = { if = { limit = { faith_conversion_0003_valid_character = yes target_is_liege_or_above = root #If they have travelled outside of your realm/control, they will not be converted. is_landed = no #If inside your realm but landed, follow normal vassal conversion rules. } set_character_faith = root.faith } } } if = { limit = { exists = father } father = { if = { limit = { faith_conversion_0003_valid_character = yes target_is_liege_or_above = root #If they have travelled outside of your realm/control, they will not be converted. is_landed = no #If inside your realm but landed, follow normal vassal conversion rules. } set_character_faith = root.faith } } } } } faith_conversion.0004 = { hidden = yes trigger = { government_has_flag = government_is_theocracy is_landed = yes faith = { has_doctrine = doctrine_theocracy_lay_clergy } } immediate = { if = { limit = { OR = { culture = { has_cultural_pillar = heritage_arabic } culture = { has_cultural_pillar = heritage_iranian } culture = { has_cultural_pillar = heritage_turkic } } } change_government = clan_government } else = { change_government = feudal_government } } } # For softening opinion penalties, e.g., I believed in monogamous faith but was in a polygamous marriage, but now I've been converted to polygamous faith. faith_conversion.0005 = { hidden = yes trigger = { any_consort = { } } immediate = { every_consort = { save_scope_as = this_consort root = { update_active_consort_opinion_effect = { PARTNER = scope:this_consort } } } } } faith_conversion.1001 = { type = character_event title = faith_conversion.1001.t desc = { desc = faith_conversion.1001.start first_valid = { triggered_desc = { trigger = { has_trait = zealous faith = { has_doctrine = tenet_carnal_exaltation } is_male = yes } desc = faith_conversion.1001.desc.zealous.carnal_male } triggered_desc = { trigger = { has_trait = zealous faith = { has_doctrine = tenet_carnal_exaltation } is_female = yes } desc = faith_conversion.1001.desc.zealous.carnal_female } triggered_desc = { trigger = { has_trait = zealous } desc = faith_conversion.1001.desc.zealous } triggered_desc = { trigger = { has_trait = cynical } desc = faith_conversion.1001.desc.cynical } triggered_desc = { trigger = { faith = { has_doctrine_parameter = reincarnation_events_active } } desc = faith_conversion.1001.desc.reincarnation } triggered_desc = { trigger = { has_trait = compassionate } desc = faith_conversion.1001.desc.compassionate } desc = faith_conversion.1001.desc } first_valid = { triggered_desc = { trigger = { has_government = landless_adventurer_government } desc = faith_conversion.1001.end.is_landless_adventurer } triggered_desc = { trigger = { top_liege != this liege = { faith != root.faith } } desc = faith_conversion.1001.end.is_vassal.convert_away } triggered_desc = { trigger = { top_liege != this liege = { faith = root.faith } } desc = faith_conversion.1001.end.is_vassal.convert_to } triggered_desc = { trigger = { any_vassal = { percent < 0.5 faith = root.faith } } desc = faith_conversion.1001.end.is_top_liege.convert_away } triggered_desc = { trigger = { any_vassal = { percent >= 0.5 faith = root.faith } } desc = faith_conversion.1001.end.is_top_liege.convert_to } } } theme = faith left_portrait = { character = root animation = prayer } right_portrait = { character = scope:template_priest animation = wedding_priest } trigger = { is_ai = no # Since the event is narrative-only, there's no need to generate a temporary priest character only to kill them with no other effects for AI rulers. } immediate = { faith = { save_scope_as = new_faith } liege ?= { save_scope_as = my_liege } primary_title = { save_scope_as = my_title } dynasty = { save_scope_as = my_dynasty } create_character = { template = priest_character_template location = root.capital_province save_scope_as = template_priest } # If necessary, make them celibate. hidden_effect = { if = { limit = { NOT = { scope:new_faith = { has_doctrine_parameter = clergy_can_marry } # scoping directly to the character was firing null character errors } } scope:template_priest = { add_trait = devoted } } } #Dummy check to avoid errors since the flag is only checked in portrait modifiers otherwise if = { limit = { has_character_flag = need_priest_outfit } #Please dress properly! } if = { limit = { scope:template_priest = { should_be_naked_trigger = yes } } scope:template_priest = { add_character_flag = is_naked } } else = { scope:template_priest = { add_character_flag = need_priest_outfit } } } option = { name = faith_conversion.1001.a } option = { name = faith_conversion.1001.b # Gain scope:template priest as a courtier & earmark them for future friendship. add_courtier = scope:template_priest reverse_add_opinion = { target = scope:template_priest modifier = pious_opinion opinion = 50 } set_relation_potential_friend = scope:template_priest } after = { hidden_effect = { if = { limit = { this != scope:template_priest.host } scope:template_priest = { death = { death_reason = death_disappearance } } } } if = { limit = { scope:template_priest ?= { has_character_flag = is_naked } } scope:template_priest = { remove_character_flag = is_naked } } add_character_flag = { flag = recent_convert years = 20 } } } faith_conversion.1002 = { hidden = yes immediate = { # If it's desirable to delay this event (e.g., due to decision) a little, do so. if = { limit = { has_character_flag = delay_player_faith_conversion_notification_event } trigger_event = { id = faith_conversion.1001 days = 7 } } # Otherwise, just send it. else = { trigger_event = faith_conversion.1001 } } } faith_conversion.1101 = { hidden = yes immediate = { every_vassal = { limit = { is_ai = no } send_interface_toast = { title = faith_conversion.1101.toast left_icon = root show_as_tooltip = { root = { set_character_faith = faith } } } } } }