namespace = mpo_bb_events ############################ ## Nomadic blood brother events ## 0001-0099 ## By Alexander Windahl ############################ mpo_bb_events.0001 = { type = character_event title = mpo_bb_events.0001.t desc = mpo_bb_events.0001.desc theme = nomads cooldown = { years = 15 } left_portrait = { character = root animation = stayback } right_portrait = { character = scope:my_blood_brother animation = aggressive_unarmed } trigger = { has_mpo_dlc_trigger = yes government_has_flag = government_is_nomadic is_available_adult = yes any_ally = { has_relation_blood_brother = root is_available_ai_adult = yes } } immediate = { random_ally = { limit = { has_relation_blood_brother = root is_available_ai_adult = yes } save_scope_as = my_blood_brother } } option = { ai_chance = { base = 100 } name = mpo_bb_events.0001.a duel = { skill = prowess target = scope:my_blood_brother # You win 50 = { compare_modifier = { value = scope:duel_value multiplier = 3.5 min = -49 } desc = mpo_bb_events.0001.a.tt_success send_interface_toast = { title = mpo_bb_events.0001.a.tt_success left_icon = scope:my_blood_brother add_prestige = minor_prestige_gain reverse_add_opinion = { target = scope:my_blood_brother modifier = impressed_opinion opinion = 30 } } } # You lose 50 = { compare_modifier = { value = scope:duel_value multiplier = -3.5 min = -49 } desc = mpo_bb_events.0001.a.tt_failure send_interface_toast = { title = mpo_bb_events.0001.a.tt_failure left_icon = scope:my_blood_brother add_prestige = miniscule_prestige_loss reverse_add_opinion = { target = scope:my_blood_brother modifier = amused_opinion opinion = 10 } } } } } option = { ai_chance = { base = 100 } name = mpo_bb_events.0001.b add_dread = minor_dread_loss reverse_add_opinion = { target = scope:my_blood_brother modifier = softening_disposition_opinion opinion = 5 } } option = { ai_chance = { base = 100 } name = mpo_bb_events.0001.c add_dread = minor_dread_gain stress_impact = { callous = miniscule_stress_impact_loss arbitrary = miniscule_stress_impact_loss eccentric = miniscule_stress_impact_loss } reverse_add_opinion = { target = scope:my_blood_brother modifier = angry_opinion opinion = -30 } } }