namespace = mpo_greatest_of_khans ################ # Become Greatest of Khans events #Jason Cantalini #Out of order so that event numbering can still mirror central_asia_events that provide base game Great Khan content (sorry) #Hidden war of defiance setup event mpo_greatest_of_khans.0100 = { hidden = yes immediate = { #Remove primary defender truces with root AND START WAR! scope:primary_coalition_defender = { if = { limit = { OR = { any_truce_holder = { this = root } any_truce_target = { this = root } } } cancel_truce_both_ways = root } if = { limit = { is_vassal_or_below_of = root } create_title_and_vassal_change = { type = independency save_scope_as = change } becomes_independent = { change = scope:change } resolve_title_and_vassal_change = scope:change } #BEGIN THE WAR! start_war = { cb = mpo_great_war_of_defiance_cb target = root target_title = root.primary_title } random_character_war = { limit = { using_cb = mpo_great_war_of_defiance_cb } every_in_list = { list = anti_gok_coalition_members limit = { NOR = { is_defender_in_war = prev is_attacker_in_war = prev } } prev = { add_attacker = prev } } } random_character_war = { limit = { using_cb = mpo_great_war_of_defiance_cb } every_in_list = { list = obedient_nomad_vassals limit = { NOR = { is_defender_in_war = prev is_attacker_in_war = prev } } prev = { add_defender = prev } } } } #End all the other wars characters are involved in every_in_list = { list = anti_gok_coalition_members every_character_war = { limit = { NOR = { using_cb = mpo_great_war_of_defiance_cb using_cb = crusading_claim_cb AND = { primary_defender = prev NOT = { using_cb = peasant_war } } primary_defender = { is_ai = no } } } if = { limit = { primary_attacker = prev } end_war = white_peace } else = { remove_participant = prev } } } every_in_list = { list = obedient_nomad_vassals every_character_war = { limit = { NOR = { using_cb = mpo_great_war_of_defiance_cb using_cb = crusading_claim_cb AND = { primary_defender = prev NOT = { using_cb = peasant_war } } primary_defender = { is_ai = no } } } if = { limit = { primary_attacker = prev } end_war = white_peace } else = { remove_participant = prev } } } #Add global_variable that prevents anyone taking decision if = { limit = { any_character_war = { using_cb = mpo_great_war_of_defiance_cb } } set_global_variable = { name = mpo_gok_war_ongoing value = root } } random_character_war = { limit = { using_cb = mpo_great_war_of_defiance_cb } save_scope_as = gok_war } if = { limit = { OR = { has_relation_potential_rival = scope:primary_coalition_defender scope:primary_coalition_defender = { opinion = { target = root value < -40 } } } } set_relation_rival = { target = scope:primary_coalition_defender reason = rival_led_coalition_against_me } } #Memory for Gurkhan create_character_memory = { type = gok_called_the_clans } #trigger event for gurkhan - obedient vassals pledge to fight if = { limit = { any_in_list = { list = obedient_nomad_vassals any_character_war = { using_cb = mpo_great_war_of_defiance_cb } } } trigger_event = { id = mpo_greatest_of_khans.0101 days = 1 } } else = { #add submitters as tributaries since root is getting no event every_in_list = { list = gok_submitters start_tributary_interaction_effect = { TRIBUTARY = this SUZERAIN = root } } save_scope_as = gurkhan_to_gok #Player notification and offer to join/submit event every_player = { limit = { mpo_war_of_defiance_notified_player_trigger = yes } trigger_event = { id = mpo_greatest_of_khans.0102 days = 2 } } } } } scripted_trigger mpo_greatest_of_khans_0101_ideal_vassal_trigger = { is_adult = yes is_imprisoned = no has_contagious_deadly_disease_trigger = no can_be_knight_trigger = { ARMY_OWNER = root } } scripted_trigger mpo_greatest_of_khans_0101_uninvolved_vassal_trigger = { NOR = { is_obedient_to = root any_character_war = { using_cb = mpo_great_war_of_defiance_cb } is_at_war_with = root has_relation_rival = root is_imprisoned = yes } government_has_flag = government_is_nomadic basic_is_available_ai = yes is_adult = yes } #You are the Gurkhan and now fighting to be GoK mpo_greatest_of_khans.0101 = { type = character_event title = mpo_greatest_of_khans.0101.t desc = { desc = mpo_greatest_of_khans.0101.desc_intro first_valid = { triggered_desc = { trigger = { exists = scope:gok_opponent NOT = { scope:primary_coalition_defender = { this = scope:gok_opponent } } } desc = mpo_greatest_of_khans.0101.desc_gok_opponent } desc = mpo_greatest_of_khans.0101.desc_primary_attacker } triggered_desc = { trigger = { exists = scope:big_sub } desc = mpo_greatest_of_khans.0101.desc_sub } desc = mpo_greatest_of_khans.0101.desc } theme = nomads left_portrait = { character = scope:vassal_1 animation = horse_sword_shield camera = camera_event_horse_left_forward } right_portrait = { character = scope:vassal_2 animation = jockey_gallop camera = camera_event_horse_right_forward } lower_left_portrait = scope:potential_joiner_1 lower_center_portrait = scope:potential_joiner_2 lower_right_portrait = scope:potential_joiner_3 override_background = { reference = wilderness } override_effect_2d = { reference = rain } trigger = { is_at_war = yes any_character_war = { using_cb = mpo_great_war_of_defiance_cb } any_in_list = { list = obedient_nomad_vassals age >= 10 is_imprisoned = no any_character_war = { using_cb = mpo_great_war_of_defiance_cb } } } immediate = { #add submitters as tributaries if = { limit = { list_size = { name = gok_submitters value <= 4 } } every_in_list = { list = gok_submitters custom_tooltip = became_your_tributary_tt add_opinion = { target = root modifier = obedience_opinion years = 10 } hidden_effect = { start_tributary_interaction_effect = { TRIBUTARY = this SUZERAIN = root } } } } #vague tooltip if too many to show else = { custom_tooltip = gok_submitters_became_tributaries_tt hidden_effect = { every_in_list = { list = gok_submitters custom_tooltip = became_your_tributary_tt add_opinion = { target = root modifier = obedience_opinion years = 10 } start_tributary_interaction_effect = { TRIBUTARY = this SUZERAIN = root } } } } if = { limit = { any_in_list = { list = gok_submitters } } ordered_in_list = { list = gok_submitters order_by = current_military_strength save_scope_as = big_sub } } if = { limit = { any_in_list = { list = obedient_nomad_vassals any_character_war = { using_cb = mpo_great_war_of_defiance_cb } mpo_greatest_of_khans_0101_ideal_vassal_trigger = yes } } ordered_in_list = { list = obedient_nomad_vassals order_by = current_military_strength limit = { any_character_war = { using_cb = mpo_great_war_of_defiance_cb } mpo_greatest_of_khans_0101_ideal_vassal_trigger = yes } save_scope_as = vassal_1 } } else = { ordered_in_list = { list = obedient_nomad_vassals order_by = current_military_strength limit = { is_adult = yes is_imprisoned = no any_character_war = { using_cb = mpo_great_war_of_defiance_cb } } save_scope_as = vassal_1 } } if = { limit = { any_in_list = { list = obedient_nomad_vassals any_character_war = { using_cb = mpo_great_war_of_defiance_cb } mpo_greatest_of_khans_0101_ideal_vassal_trigger = yes NOT = { this = scope:vassal_1 } } } ordered_in_list = { list = obedient_nomad_vassals order_by = current_military_strength limit = { any_character_war = { using_cb = mpo_great_war_of_defiance_cb } mpo_greatest_of_khans_0101_ideal_vassal_trigger = yes NOT = { this = scope:vassal_1 } } save_scope_as = vassal_2 } } else = { ordered_in_list = { list = obedient_nomad_vassals order_by = current_military_strength limit = { age >= 10 is_imprisoned = no any_character_war = { using_cb = mpo_great_war_of_defiance_cb } NOT = { this = scope:vassal_1 } } save_scope_as = vassal_2 } } scope:vassal_1 = { add_character_flag = need_military_outfit } scope:vassal_2 ?= { add_character_flag = need_military_outfit } #Potential additional joiners ordered_vassal = { order_by = current_military_strength limit = { mpo_greatest_of_khans_0101_uninvolved_vassal_trigger = yes } save_scope_as = potential_joiner_1 add_to_list = potential_joiners } #Potential additional joiners ordered_vassal = { order_by = current_military_strength limit = { mpo_greatest_of_khans_0101_uninvolved_vassal_trigger = yes NOT = { this = scope:potential_joiner_1 } } save_scope_as = potential_joiner_2 add_to_list = potential_joiners } #Potential additional joiners ordered_vassal = { order_by = current_military_strength limit = { mpo_greatest_of_khans_0101_uninvolved_vassal_trigger = yes NOR = { this = scope:potential_joiner_1 this = scope:potential_joiner_2 } } save_scope_as = potential_joiner_3 add_to_list = potential_joiners } } #Entreat even more help from other vassals option = { name = mpo_greatest_of_khans.0101.a flavor = mpo_greatest_of_khans.0101.a.flavor trigger = { exists = scope:potential_joiner_1 exists = dynasty } #Will pay renown to get aid if = { limit = { is_ai = no #Combined title tiers of joiners to roughly judge their strength potential_joiner_combined_value >= 13 } dynasty = { add_dynasty_prestige = monumental_dynasty_prestige_loss } } else_if = { limit = { potential_joiner_combined_value >= 7 is_ai = no } dynasty = { add_dynasty_prestige = massive_dynasty_prestige_loss } } else_if = { limit = { is_ai = no } dynasty = { add_dynasty_prestige = major_dynasty_prestige_loss } } else = { #Lower loss for AI because they can't make smart judgements like players and will always take this dynasty = { add_dynasty_prestige = medium_dynasty_prestige_loss } } scope:gok_war = { every_in_list = { list = potential_joiners limit = { NOR = { is_defender_in_war = prev is_attacker_in_war = prev } } prev = { add_defender = prev } } } hidden_effect = { every_in_list = { list = potential_joiners every_character_war = { limit = { NOR = { using_cb = mpo_great_war_of_defiance_cb using_cb = crusading_claim_cb AND = { primary_defender = prev NOT = { using_cb = peasant_war } } primary_defender = { is_ai = no } } } if = { limit = { primary_attacker = prev } end_war = white_peace } else = { remove_participant = prev } } } } custom_tooltip = gok_joiners_wars_cancelled_tt if = { limit = { is_ai = no } stress_impact = { arrogant = major_stress_impact_gain brave = major_stress_impact_gain ambitious = major_stress_impact_gain } } ai_chance = { base = 1000 } } #Refuse their aid for the swag option = { name = mpo_greatest_of_khans.0101.b flavor = mpo_greatest_of_khans.0101.b.flavor custom_tooltip = gok_obedient_vassals_leave_war_tt hidden_effect = { every_in_list = { list = obedient_nomad_vassals limit = { NOT = { this = root } } scope:gok_war = { remove_participant = prev } } } custom_tooltip = gok_fights_alone_reward_on_victory_tt set_variable = { name = fought_for_gok_alone value = gok_obedient_vassals_strength_value } stress_impact = { humble = medium_stress_impact_gain craven = major_stress_impact_gain } #The AI should be as scary as possible ai_chance = { base = 0 } } #Just accept their aid option = { name = mpo_greatest_of_khans.0101.c #AI should take first option if they have it ai_chance = { base = 100 modifier = { exists = scope:potential_joiner_1 exists = dynasty factor = 0 } } } after = { scope:vassal_1 = { remove_character_flag = need_military_outfit } scope:vassal_2 ?= { remove_character_flag = need_military_outfit } save_scope_as = gurkhan_to_gok #Player notification and offer to join/submit event every_player = { limit = { mpo_war_of_defiance_notified_player_trigger = yes } trigger_event = { id = mpo_greatest_of_khans.0102 days = 2 } } } } #Someone is trying to become GoK! Stop them! mpo_greatest_of_khans.0102 = { type = character_event title = mpo_greatest_of_khans.0102.t desc = mpo_greatest_of_khans.0102.desc theme = nomads left_portrait = { character = scope:gurkhan_to_gok animation = horse_archer_aggressive camera = camera_event_horse_left_forward } right_portrait = { character = scope:knight animation = horse_archer_aggressive camera = camera_event_horse_right_facing_left hide_info = yes } lower_right_portrait = scope:primary_coalition_defender override_background = { trigger = { NOT = { government_has_flag = government_is_nomadic } } reference = burning_building } override_background = { trigger = { government_has_flag = government_is_nomadic } reference = mpo_steppe_evening } override_effect_2d = { reference = smoke } immediate = { scope:gurkhan_to_gok = { add_character_flag = need_military_outfit custom_tooltip = gok_took_become_gok_decision_tt custom_tooltip = gok_began_war_of_defiance_tt custom_tooltip = gok_gurkhan_declared_intent_tt custom_tooltip = gok_warning_one_off_tt } scope:gurkhan_to_gok = { ordered_knight = { order_by = prowess limit = { is_imprisoned = no NOT = { this = root } } save_scope_as = knight add_character_flag = need_military_outfit } } } #Join war to aid Gurkhan! option = { trigger = { OR = { is_vassal_or_below_of = scope:gurkhan_to_gok is_tributary_of_suzerain_or_above = scope:gurkhan_to_gok is_allied_to = scope:gurkhan_to_gok dynasty ?= { any_dynasty_member = { this = scope:gurkhan_to_gok } } has_relation_soulmate = scope:gurkhan_to_gok has_relation_friend = scope:gurkhan_to_gok any_spouse = { this = scope:gurkhan_to_gok } } NOR = { is_at_war_with = scope:gurkhan_to_gok has_relation_rival = scope:gurkhan_to_gok } } name = mpo_greatest_of_khans.0102.a add_internal_flag = dangerous scope:gok_war = { add_defender = root } #Makes Gurkhan like you reverse_add_opinion = { modifier = pleased_opinion target = scope:gurkhan_to_gok opinion = 40 } stress_impact = { craven = medium_stress_impact_gain } } #Join war against Gurkhan! option = { trigger = { NOR = { is_at_war_with = scope:gurkhan_to_gok is_at_war_with = scope:primary_coalition_defender is_imprisoned_by = scope:gurkhan_to_gok } } name = mpo_greatest_of_khans.0102.b add_internal_flag = dangerous scope:gok_war = { add_attacker = root } reverse_add_opinion = { modifier = pleased_opinion target = scope:primary_coalition_defender opinion = 20 } #This is a crime if you're his vassal! if = { limit = { is_vassal_or_below_of = scope:gurkhan_to_gok } #Makes Gurkhan hate you reverse_add_opinion = { modifier = coup_plotter_opinion target = scope:gurkhan_to_gok opinion = -100 } } else_if = { limit = { is_allied_to = scope:gurkhan_to_gok } reverse_add_opinion = { modifier = betrayal_opinion target = scope:gurkhan_to_gok opinion = -100 } break_alliance = scope:gurkhan_to_gok } else = { reverse_add_opinion = { modifier = hate_opinion target = scope:gurkhan_to_gok opinion = -40 } } stress_impact = { craven = medium_stress_impact_gain } } #I will submit as a tributary option = { trigger = { is_independent_ruler = yes is_tributary = no NOT = { is_at_war_with = scope:gurkhan_to_gok } } name = mpo_greatest_of_khans.0102.c start_tributary_interaction_effect = { TRIBUTARY = root SUZERAIN = scope:gurkhan_to_gok } reverse_add_opinion = { modifier = pleased_opinion target = scope:gurkhan_to_gok opinion = 10 } stress_impact = { brave = medium_stress_impact_gain arrogant = major_stress_impact_gain } } #I will submit as a vassal option = { trigger = { is_independent_ruler = yes NOR = { is_at_war_with = scope:gurkhan_to_gok is_vassal_or_below_of = scope:gurkhan_to_gok AND = { is_tributary = yes NOT = { is_tributary_of_suzerain_or_above = scope:gurkhan_to_gok } } } #is roughly the gurkhan's neighbor OR = { scope:gurkhan_to_gok = { any_land_neighboring_realm_with_tributaries_owner = { this = root } } root = { any_land_neighboring_realm_with_tributaries_owner = { this = scope:gurkhan_to_gok } } } } name = mpo_greatest_of_khans.0102.d create_title_and_vassal_change = { type = swear_fealty save_scope_as = change } change_liege = { liege = scope:gurkhan_to_gok change = scope:change } resolve_title_and_vassal_change = scope:change reverse_add_opinion = { modifier = pleased_opinion target = scope:gurkhan_to_gok opinion = 30 } stress_impact = { brave = medium_stress_impact_gain arrogant = major_stress_impact_gain } } #Uh... well that's ominous option = { name = mpo_greatest_of_khans.0102.e } after = { scope:gurkhan_to_gok = { remove_character_flag = need_military_outfit } scope:knight = { remove_character_flag = need_military_outfit } } } #The Gurkhan lost the war. Hah. Loser. mpo_greatest_of_khans.0103 = { type = character_event title = mpo_greatest_of_khans.0103.t desc = { first_valid = { triggered_desc = { trigger = { root = scope:defender } desc = mpo_greatest_of_khans.0103.desc_defender_intro } desc = mpo_greatest_of_khans.0103.desc_intro } first_valid = { triggered_desc = { trigger = { root = scope:defender } desc = mpo_greatest_of_khans.0103.desc_defender } triggered_desc = { trigger = { root = scope:attacker } desc = mpo_greatest_of_khans.0103.desc_attacker } triggered_desc = { trigger = { root = { is_in_list = anti_gok_defenders } } desc = mpo_greatest_of_khans.0103.desc_defenders } triggered_desc = { trigger = { root = { is_in_list = anti_gok_attackers } } desc = mpo_greatest_of_khans.0103.desc_attackers } desc = mpo_greatest_of_khans.0103.desc } } theme = nomads left_portrait = { character = scope:defender animation = prisonhouse camera = camera_event_left_forward override_imprisonment_visuals = yes outfit_tags = { beggar_rags } } right_portrait = { character = scope:knight animation = menacing hide_info = yes } lower_right_portrait = scope:attacker override_background = { reference = wilderness_scope } override_effect_2d = { reference = flies } immediate = { scope:attacker = { capital_province = { save_scope_as = background_wilderness_scope } ordered_knight = { order_by = prowess limit = { is_imprisoned = no NOR = { this = root this = scope:defender } } save_scope_as = knight add_character_flag = need_military_outfit } } } option = { name = mpo_greatest_of_khans.0103.a } } scripted_trigger mpo_greatest_of_khans_0002_confederation_trigger = { is_confederation_member = yes #Prev be with you NOR = { has_relation_rival = prev is_at_war_with = prev is_causing_raid_hostility_towards = prev prev = { is_causing_raid_hostility_towards = prev } opinion = { target = prev value <= -50 } reverse_opinion = { target = prev value <= -50 } } } #I became Greatest of Khans mpo_greatest_of_khans.0001 = { type = character_event window = fullscreen_event title = mpo_greatest_of_khans.0001.t desc = mpo_greatest_of_khans.0001.desc theme = nomads left_portrait = { character = root animation = personality_vengeful } override_background = { reference = mpo_fullscreen_greatest_of_khans } immediate = { save_scope_as = genghis_khan play_music_cue = mx_cue_conquest_of_the_golden_horde add_trait = greatest_of_khans if = { limit = { prestige_level < 5 } add_prestige_level = 1 } legend_seed_new_title_effect = yes form_the_greatest_khan_empire_effect = yes create_story = story_greatest_of_khans save_scope_value_as = { name = gok_empire_crumble_date value = { value = current_year add = 75 } } #Add dynasty prestige if you chose to fight this without vassals' aid if = { limit = { has_variable = fought_for_gok_alone exists = dynasty } dynasty = { add_dynasty_prestige = fought_gok_alone_value } } mpo_add_golden_lineage_effect = { CHARACTER = root } } option = { name = mpo_greatest_of_khans.0001.a custom_tooltip = greatest_of_khans_prevents_mongol_invasion_tt custom_tooltip = gok_enable_offer_submission_or_ruin_tt custom_tooltip = become_greatest_of_khans_decision_enable_gok_invasion_cb add_to_global_variable_list = { name = unavailable_unique_decisions target = flag:mpo_become_greatest_of_khans_decision } custom_tooltip = gok_protected_from_chaotic_succession_tt custom_tooltip = gok_time_limit_end_decision_tt } after = { #You pick a nickname trigger_event = mpo_greatest_of_khans.0003 } } #Someone became Greatest of Khans mpo_greatest_of_khans.0002 = { type = character_event window = fullscreen_event title = mongol_invasion.1002.t desc = { first_valid = { triggered_desc = { trigger = { OR = { any_realm_province = { OR = { geographical_region = special_mongol_empire_start_region geographical_region = special_mongol_empire_conquest_region_prio_1 geographical_region = special_mongol_empire_conquest_region_prio_1_alpha } } NOT = { government_has_flag = government_is_nomadic } } } desc = { desc = mongol_invasion.1002.desc.close first_valid = { triggered_desc = { trigger = { any_realm_province = { geographical_region = special_mongol_empire_start_region } } desc = mongol_invasion.1002.desc.close_mongolia } desc = mongol_invasion.1002.desc.close_steppes } desc = mongol_invasion.1002.desc.close.mid #Great Khan or Genghis? first_valid = { triggered_desc = { trigger = { exists = scope:temujin } desc = mongol_invasion.1002.desc.genghis } desc = mongol_invasion.1002.desc.gok } desc = mongol_invasion.1002.desc.close.end } } desc = mongol_invasion.1002.desc.far_intro first_valid = { triggered_desc = { trigger = { exists = scope:temujin root = scope:temujin } desc = mongol_invasion.1002.desc.genghis } desc = mongol_invasion.1002.desc.gok } desc = mongol_invasion.1002.desc.far } } theme = nomads left_portrait = { character = scope:genghis_khan animation = personality_vengeful } override_background = { reference = mpo_fullscreen_greatest_of_khans } immediate = { play_music_cue = mx_cue_conquest_of_the_golden_horde show_as_tooltip = { scope:genghis_khan = { add_trait_force_tooltip = greatest_of_khans form_the_greatest_khan_empire_effect = yes custom_tooltip = gok_threatening_powers_tt custom_tooltip = mongol_invasion.1002.genghis_khan_tt custom_tooltip = gok_time_limit_end_decision_other_players_tt mpo_add_golden_lineage_effect = { CHARACTER = scope:genghis_khan } } if = { limit = { OR = { government_has_flag = government_is_nomadic has_trait = nomadic_philosophy } } custom_tooltip = become_gok_decision_now_unavailable_tt } } #Save confederation if there is one if = { limit = { any_land_neighboring_realm_with_tributaries_owner = { mpo_greatest_of_khans_0002_confederation_trigger = yes save_temporary_scope_as = confed_buddy } valid_confederation_member_trigger = { CHARACTER = scope:confed_buddy } is_at_war = no } ordered_land_neighboring_realm_with_tributaries_owner = { order_by = current_military_strength limit = { mpo_greatest_of_khans_0002_confederation_trigger = yes } save_scope_as = confederation_neighbor confederation = { save_scope_as = confederation } } } } #Submit to the Great Khan if you're already their tributary anyway option = { trigger = { NOR = { is_vassal_or_below_of = scope:genghis_khan is_at_war_with = scope:genghis_khan } is_tributary_of_suzerain_or_above = scope:genghis_khan } name = mpo_greatest_of_khans.0002.a #tributary of great khan's vassal or below if = { limit = { is_tributary_of_suzerain_or_above = scope:genghis_khan suzerain = { highest_held_title_tier > root.highest_held_title_tier } } suzerain = { save_scope_as = new_liege } create_title_and_vassal_change = { type = swear_fealty save_scope_as = change } change_liege = { liege = scope:new_liege change = scope:change } resolve_title_and_vassal_change = scope:change } else = { create_title_and_vassal_change = { type = swear_fealty save_scope_as = change } change_liege = { liege = scope:genghis_khan change = scope:change } resolve_title_and_vassal_change = scope:change } stress_impact = { brave = minor_stress_impact_gain stubborn = minor_stress_impact_gain } ai_chance = { base = 200 ai_value_modifier = { ai_boldness = 1 } modifier = { has_trait = ambitious add = -20 } modifier = { has_dread_level_towards = { target = scope:genghis_khan level >= 1 } add = 100 } modifier = { has_dread_level_towards = { target = scope:genghis_khan level >= 2 } add = 200 } modifier = { government_has_flag = government_is_herder add = 1000 } modifier = { add = 50 opinion = { target = scope:genghis_khan value >= 50 } } modifier = { add = 50 opinion = { target = scope:genghis_khan value >= 75 } } modifier = { add = -50 opinion = { target = scope:genghis_khan value <= -50 } } modifier = { add = -50 opinion = { target = scope:genghis_khan value <= -75 } } } } #Join a confederation that's next to me option = { trigger = { exists = scope:confederation } name = mpo_greatest_of_khans.0002.b scope:confederation = { add_confederation_member = root } scope:confederation_neighbor = { if = { limit = { is_at_war = yes } every_character_war = { limit = { primary_defender = { is_member_of_confederation = scope:confederation } } add_defender = root } } } if = { limit = { government_has_flag = government_is_nomadic } add_character_modifier = { modifier = mpo_confederation_member_modifier years = 5 } capital_county ?= { change_county_fertility = major_county_fertility_level_gain } } stress_impact = { ambitious = minor_stress_impact_gain } ai_chance = { base = 100 modifier = { add = 50 opinion = { target = scope:confederation_neighbor value > 50 } } modifier = { add = 50 opinion = { target = scope:confederation_neighbor value > 0 } } modifier = { add = -50 opinion = { target = scope:confederation_neighbor value < -25 } } modifier = { add = -50 opinion = { target = scope:confederation_neighbor value < -75 } } modifier = { has_trait = ambitious add = -50 } } } #Cry (unless you are vassal of the Khan!) option = { name = { trigger = { NOT = { government_has_flag = government_is_nomadic } } text = mongol_invasion.1002.b } name = { trigger = { government_has_flag = government_is_nomadic } text = mongol_invasion.1002.a } ai_chance = { base = 100 ai_value_modifier = { ai_boldness = 1 ai_honor = -0.5 } } } } #Greatest of Khans picks nickname mpo_greatest_of_khans.0003 = { type = character_event title = mpo_greatest_of_khans.0003.t desc = mpo_greatest_of_khans.0003.desc theme = nomads left_portrait = { character = root animation = standing_horse camera = camera_event_standing_with_horse_left } override_background = { reference = mpo_temple_steppe } override_effect_2d = { reference = legend_glow } option = { trigger = { NOT = { culture = { has_cultural_pillar = language_turkic } } } name = mpo_greatest_of_khans.0003.a if = { limit = { has_any_nickname = yes } remove_nickname = yes } give_nickname = nick_genghis_khan ai_chance = { base = 50 modifier = { factor = 0 NOT = { culture = { has_cultural_pillar = language_mongolic } } } modifier = { factor = 100 this = character:125501 } } } option = { trigger = { culture = { has_cultural_pillar = language_turkic } } name = mpo_greatest_of_khans.0003.b if = { limit = { has_any_nickname = yes } remove_nickname = yes } give_nickname = nick_cengiz_khan ai_chance = { base = 50 } } option = { trigger = { culture = { has_cultural_pillar = language_mongolic } } name = mpo_greatest_of_khans.0003.c if = { limit = { has_any_nickname = yes } remove_nickname = yes } give_nickname = nick_yekhe_khagan ai_chance = { base = 50 } } option = { trigger = { culture = { has_cultural_pillar = language_turkic } } name = mpo_greatest_of_khans.0003.d if = { limit = { has_any_nickname = yes } remove_nickname = yes } give_nickname = nick_dort_yonlug_khagan ai_chance = { base = 50 } } option = { trigger = { NOR = { OR = { faith.religion = religion:eastern_orthodox_religion faith.religion = religion:catholic_religion faith.religion = religion:protestant_religion } faith.religion = religion:islam_religion } } name = mpo_greatest_of_khans.0003.e if = { limit = { has_any_nickname = yes } remove_nickname = yes } give_nickname = nick_tengri_khagan ai_chance = { base = 50 modifier = { add = -45 NOT = { faith.religion = religion:tengrism_religion } } } } option = { trigger = { OR = { faith = faith:nestorian faith.religion = faith:manichean.religion } } name = mpo_greatest_of_khans.0003.f if = { limit = { has_any_nickname = yes } remove_nickname = yes } give_nickname = nick_xormuzta ai_chance = { base = 100 } } option = { trigger = { faith.religion = religion:islam_religion capital_province ?= { OR = { geographical_region = world_middle_east geographical_region = world_asia_minor geographical_region = world_steppe_tarim geographical_region = world_steppe_central } } current_date >= 1250 } name = mpo_greatest_of_khans.0003.g if = { limit = { has_any_nickname = yes } remove_nickname = yes } give_nickname = nick_cihangir ai_chance = { base = 100 } } option = { trigger = { faith = faith:nestorian } name = mpo_greatest_of_khans.0003.h if = { limit = { has_any_nickname = yes } remove_nickname = yes } give_nickname = nick_mar_sargis ai_chance = { base = 100 } } option = { trigger = { culture = { OR = { has_cultural_pillar = language_iranian has_cultural_pillar = language_scythian } } } name = mpo_greatest_of_khans.0003.i if = { limit = { has_any_nickname = yes } remove_nickname = yes } give_nickname = nick_akhshunwar ai_chance = { base = 100 } } option = { name = mpo_greatest_of_khans.0003.j if = { limit = { has_any_nickname = yes } remove_nickname = yes } give_nickname = nick_culture_khagan ai_chance = { base = 10 } } option = { name = mpo_greatest_of_khans.0003.k ai_chance = { base = 0 } } after = { #notification events go to other rulers add_to_temporary_list = received_notification every_vassal_or_below = { limit = { is_ai = no } trigger_event = { id = mpo_greatest_of_khans.0002 #Someone has become Genghis Khan days = 1 } add_to_temporary_list = received_notification } every_ruler = { limit = { NOT = { is_in_list = received_notification } OR = { #Notify players is_ai = no #Give AI tributaries and herder neighbors chance to submit #And strengthen confederations AND = { OR = { AND = { is_independent_ruler = yes highest_held_title_tier <= tier_duchy is_tributary = no } is_tributary_of_suzerain_or_above = root } OR = { is_tributary_of_suzerain_or_above = root #Is on the steppe and can join a confederation AND = { any_character_situation = { this = situation:the_great_steppe } any_land_neighboring_realm_with_tributaries_owner = { mpo_greatest_of_khans_0002_confederation_trigger = yes save_temporary_scope_as = maybe_confederate } valid_confederation_member_trigger = { CHARACTER = scope:maybe_confederate } } } } } } trigger_event = { id = mpo_greatest_of_khans.0002 #Someone has become Genghis Khan days = 1 } } } } #Fires notification that minor lord has accepted submission mpo_greatest_of_khans.0020 = { hidden = yes immediate = { send_interface_message = { type = event_gok_submission_with_text title = mpo_greatest_of_khans.0020_title left_icon = scope:recipient show_as_tooltip = { mpo_gok_offer_submission_effect = yes } } } } #Your new vassal chooses to submit mpo_greatest_of_khans.0021 = { type = letter_event opening = { desc = mpo_greatest_of_khans.0021.opening } desc = { first_valid = { triggered_desc = { trigger = { scope:recipient = { OR = { government_has_flag = government_is_nomadic government_has_flag = government_is_herder } } } desc = mpo_greatest_of_khans.0021.desc_nomad } desc = mpo_greatest_of_khans.0021.desc } } sender = scope:recipient immediate = { } option = { name = mpo_greatest_of_khans.0021.a show_as_tooltip = { mpo_gok_offer_submission_effect = yes } } } #Your generous offer of submission has been refused... this means war mpo_greatest_of_khans.0022 = { type = letter_event opening = { desc = mpo_greatest_of_khans.0022.opening } desc = { first_valid = { triggered_desc = { trigger = { scope:recipient = { OR = { government_has_flag = government_is_nomadic government_has_flag = government_is_herder } } } desc = mpo_greatest_of_khans.0022.desc_nomad } desc = mpo_greatest_of_khans.0022.desc } } sender = scope:recipient option = { name = { trigger = { scope:recipient = { NOR = { government_has_flag = government_is_nomadic government_has_flag = government_is_herder } } } text = mpo_greatest_of_khans.0022.a } name = { trigger = { scope:recipient = { OR = { government_has_flag = government_is_nomadic government_has_flag = government_is_herder } } } text = mpo_greatest_of_khans.0022.a_nomadic } mpo_gok_offer_submission_refusal_effect = yes } } #Final Greatest of Khans decision event mpo_greatest_of_khans.0030 = { type = character_event window = visit_settlement_window title = mpo_greatest_of_khans.0030.t desc = mpo_greatest_of_khans.0030.desc theme = nomads left_portrait = { character = scope:knight animation = throne_room_two_handed_passive_shield camera = camera_event_very_left hide_info = yes } center_portrait = { character = root animation = war_over_win camera = camera_event_center } right_portrait = { character = scope:scholar animation = reading camera = camera_event_very_right hide_info = yes } override_background = { reference = throne_room } override_effect_2d = { reference = legend_glow } immediate = { play_music_cue = mx_cue_the_khans_glory ordered_knight = { order_by = prowess limit = { basic_is_available_ai = yes is_adult = yes culture = { OR = { has_cultural_pillar = heritage_mongolic has_cultural_pillar = heritage_turkic } } is_courtier_of = root } alternative_limit = { basic_is_available_ai = yes is_adult = yes culture = { OR = { has_cultural_pillar = heritage_mongolic has_cultural_pillar = heritage_turkic } } } alternative_limit = { basic_is_available_ai = yes is_adult = yes } save_scope_as = knight add_character_flag = need_military_outfit } ordered_courtier = { order_by = learning limit = { basic_is_available_ai = yes is_adult = yes culture = { trigger_if = { limit = { NOT = { this = culture:uyghur } } NOR = { has_cultural_pillar = heritage_mongolic has_cultural_pillar = heritage_turkic } } } } alternative_limit = { basic_is_available_ai = yes is_adult = yes } save_scope_as = scholar } custom_tooltip = gok_reform_invalides_gok_stuff_tt gok_world_conquest_generic_rewards_effect = yes every_owned_story = { limit = { story_type = story_greatest_of_khans } end_story = yes } } #BURN THE SETTLED WORLD AND LET US GRAZE option = { name = mpo_greatest_of_khans.0030.a flavor = mpo_greatest_of_khans.0030.a.flavor add_dread = massive_dread_gain add_gold = { add = "list_size(burned_to_nomadism)" multiply = miniscule_gold_value } add_internal_flag = dangerous custom_tooltip = gok_counties_become_nomad_counties_tt custom_tooltip = gok_new_nomad_counties_lose_development_tt custom_tooltip = gok_other_counties_lose_development_tt hidden_effect = { every_in_list = { list = burned_to_nomadism raze_county = { holding_type = nomad_holding purge_secondary_holdings = yes } if = { limit = { development_level > 1 } save_scope_value_as = { name = dev_reduction value = { add = development_level multiply = -1 add = 1 } } } change_development_level = scope:dev_reduction change_county_control = -100 } #damage the rest a bit too every_realm_county = { limit = { NOR = { is_in_list = burned_to_nomadism any_county_province = { OR = { has_holding_type = nomad_holding has_holding_type = herder_holding } } holder = { is_ai = no } } development_level > 1 } change_development_level = { add = development_level divide = 10 floor = yes multiply = -1 } } } custom_tooltip = gok_non_nomads_become_nomad_tt #Willing vassals convert to nomad hidden_effect = { every_in_list = { list = sedentary_to_nomad_vassals adopt_nomadic_ways_decision_effect = yes } } custom_tooltip = gok_city_state_creation hidden_effect = { every_in_list = { list = city_state_vassals every_held_title = { limit = { tier >= tier_county is_head_of_faith = no is_landless_type_title = no #Leave them with their capital duchy NOR = { this = holder.capital_county this = holder.capital_county.duchy AND = { tier = tier_county duchy = holder.capital_county.duchy } } } create_title_and_vassal_change = { type = revoked save_scope_as = change add_claim_on_loss = yes } change_title_holder = { holder = root change = scope:change take_baronies = no } resolve_title_and_vassal_change = scope:change } } } stress_impact = { compassionate = major_stress_impact_gain greedy = massive_stress_impact_gain lazy = medium_stress_impact_gain forgiving = medium_stress_impact_gain } ai_chance = { base = 0 } } #Convert to admin government option = { trigger = { has_dlc_feature = admin_gov } name = mpo_greatest_of_khans.0030.b flavor = mpo_greatest_of_khans.0030.b.flavor add_internal_flag = special nomad_domicile_refund_effect = yes nomad_convert_herds_to_gold_special_troops_effect = yes gok_upgrade_realm_and_government_effect = yes custom_tooltip = gok_some_sedentaries_become_admin_tt hidden_effect = { if = { limit = { ep3_is_clan_inclined_trigger = yes } nomad_convert_people_to_clan_effect = yes } else = { nomad_convert_people_to_feudal_effect = yes } } convert_to_administrative_from_feudalism_effect = { GOVERNMENT_TO_ADOPT = flag:dynamic } hidden_effect = { every_vassal = { limit = { gok_willing_new_admin_vassal_trigger = yes } change_to_administrative_effect = yes every_vassal = { limit = { gok_willing_new_admin_vassal_trigger = yes } change_to_administrative_effect = yes every_vassal = { limit = { gok_willing_new_admin_vassal_trigger = yes } change_to_administrative_effect = yes every_vassal = { limit = { gok_willing_new_admin_vassal_trigger = yes } change_to_administrative_effect = yes } } } } } ai_chance = { base = 100 modifier = { is_roman_emperor_trigger = yes add = 100 } modifier = { culture = { OR = { has_cultural_pillar = ethos_bureaucratic has_cultural_pillar = ethos_courtly has_cultural_pillar = ethos_egalitarian } } add = 50 } modifier = { culture = { has_cultural_tradition = tradition_legalistic } add = 50 } modifier = { culture = { OR = { has_cultural_tradition = tradition_fp3_enlightened_magnates has_cultural_tradition = tradition_loyal_soldiers } } add = 20 } modifier = { culture = { OR = { has_cultural_tradition = tradition_ep3_indomitable_azatani has_cultural_tradition = tradition_ep3_audacious_cadets has_cultural_tradition = tradition_fp3_fierce_independence } } add = -50 } modifier = { culture = { has_cultural_tradition = tradition_staunch_traditionalists } add = -50 } modifier = { culture = { has_cultural_tradition = tradition_quarrelsome } add = -50 } modifier = { culture = { has_cultural_tradition = tradition_warrior_culture } add = -50 } modifier = { culture = { has_cultural_tradition = tradition_hereditary_hierarchy } add = -50 } modifier = { culture = { has_cultural_tradition = tradition_hereditary_hierarchy } add = -50 } modifier = { culture = { OR = { has_cultural_pillar = ethos_stoic has_cultural_pillar = ethos_bellicose has_cultural_pillar = ethos_communal } } add = -50 } modifier = { culture = { any_parent_culture_or_above = { OR = { this = culture:han this = culture:greek } } } add = 100 } } } #Convert to feudal government option = { name = mpo_greatest_of_khans.0030.c flavor = mpo_greatest_of_khans.0030.c.flavor nomad_domicile_refund_effect = yes nomad_convert_herds_to_gold_special_troops_effect = yes gok_upgrade_realm_and_government_effect = yes nomad_convert_people_to_feudal_effect = yes hidden_effect = { every_in_list = { list = switching_vassals nomad_convert_people_to_feudal_effect = yes } } ai_chance = { base = 0 modifier = { ep3_is_clan_inclined_trigger = no add = 5 } } } #Convert to clan government option = { name = mpo_greatest_of_khans.0030.d flavor = mpo_greatest_of_khans.0030.d.flavor nomad_domicile_refund_effect = yes nomad_convert_herds_to_gold_special_troops_effect = yes gok_upgrade_realm_and_government_effect = yes nomad_convert_people_to_clan_effect = yes hidden_effect = { every_in_list = { list = switching_vassals nomad_convert_people_to_clan_effect = yes } } ai_chance = { base = 0 modifier = { ep3_is_clan_inclined_trigger = yes add = 5 } } } #Actually... I don't want to change anything option = { name = mpo_greatest_of_khans.0030.e flavor = mpo_greatest_of_khans.0030.e.flavor ai_chance = { base = 0 } } after = { scope:knight = { remove_character_flag = need_military_outfit } } } #Invalidate event for story - your dynasty timed out or lost control of the GoK title mpo_greatest_of_khans.0040 = { type = character_event title = mpo_greatest_of_khans.0040.t desc = { first_valid = { triggered_desc = { trigger = { exists = scope:timed_out } desc = mpo_greatest_of_khans.0040.desc_timed_out } desc = mpo_greatest_of_khans.0040.desc } } theme = nomads left_portrait = { character = root animation = horse_exhausted camera = camera_event_horse_very_left } override_background = { reference = mpo_steppe_evening } immediate = { add_legitimacy = major_legitimacy_loss custom_tooltip = gok_no_more_reform_decision custom_tooltip = gok_no_more_special_powers custom_tooltip = gok_lose_succession_protection_tt if = { limit = { has_realm_law = nomadic_authority_5 } remove_realm_law = nomadic_authority_5 add_realm_law = nomadic_authority_4 } if = { limit = { has_trait = greatest_of_khans } remove_trait = greatest_of_khans } if = { limit = { has_character_modifier = the_great_khan_modifier } remove_character_modifier = the_great_khan_modifier } every_owned_story = { limit = { story_type = story_greatest_of_khans } end_story = yes } } option = { name = mpo_greatest_of_khans.0040.a if = { limit = { any_held_title = { this = global_var:greatest_of_khans_title } } custom_tooltip = gok_guaranteed_disastrous_chaotic_succession_tt global_var:greatest_of_khans_title = { set_variable = { name = guaranteed_disastrous_succession value = yes } } } } } #Switched government type on purpose... sort of GoK, but not really now mpo_greatest_of_khans.0041 = { type = character_event title = mpo_greatest_of_khans.0041.t desc = mpo_greatest_of_khans.0041.desc theme = nomads left_portrait = { character = root triggered_animation = { trigger = { OR = { faith.religion = religion:eastern_orthodox_religion faith.religion = religion:catholic_religion faith.religion = religion:protestant_religion } } animation = acknowledging } triggered_animation = { trigger = { primary_title = title:h_china } animation = emperor } triggered_animation = { trigger = { OR = { government_has_flag = government_is_tribal government_has_flag = government_is_wanua } } animation = personality_honorable } animation = chancellor } right_portrait = { character = scope:bower animation = throne_room_bow_3 } override_background = { reference = throne_room } immediate = { ordered_vassal = { order_by = current_military_strength limit = { basic_is_available_ai = yes is_adult = yes NOR = { is_at_war_with = root is_a_faction_member = yes government_has_flag = government_is_nomadic } } save_scope_as = bower } if = { limit = { NOT = { exists = scope:bower } } random_courtier = { limit = { basic_is_available_ai = yes is_adult = yes } save_scope_as = bower } } if = { limit = { NOT = { exists = scope:bower } } random_pool_character = { province = root.capital_province limit = { basic_is_available_ai = yes is_adult = yes } save_scope_as = bower } } save_scope_as = root_scope custom_tooltip = gok_forsaken_nomadism_tt custom_tooltip = gok_no_more_reform_decision custom_tooltip = gok_no_more_special_powers } option = { name = mpo_greatest_of_khans.0041.a } } #GoK threatens new vassal mpo_greatest_of_khans.0050 = { type = letter_event opening = { desc = mpo_greatest_of_khans.0050.opening } desc = { desc = mpo_greatest_of_khans.0050.desc first_valid = { triggered_desc = { trigger = { exists = scope:liege } desc = mpo_greatest_of_khans.0050.desc_reorganized } desc = mpo_greatest_of_khans.0050.desc_end } } sender = scope:attacker immediate = { if = { limit = { liege ?= { NOT = { this = scope:attacker } } } liege = { save_scope_as = liege } } } option = { name = mpo_greatest_of_khans.0050.a } } #GoK mocks unlanded former vassal of enemy mpo_greatest_of_khans.0051 = { type = letter_event opening = { desc = mpo_greatest_of_khans.0051.opening } desc = mpo_greatest_of_khans.0051.desc sender = scope:attacker trigger = { is_landed = no } immediate = { } option = { name = mpo_greatest_of_khans.0051.a } } # # END Become Greatest of Khans events ################# #MONGOL INVASION EVENTS - UPDATED FOR MPO ### Appearance of Genghis Khan (others) # by Petter Vilberg (updated by Jason Cantalini) mpo_greatest_of_khans.1001 = { type = character_event window = fullscreen_event title = mongol_invasion.1002.t desc = { first_valid = { triggered_desc = { trigger = { OR = { any_realm_province = { OR = { geographical_region = special_mongol_empire_start_region geographical_region = special_mongol_empire_conquest_region_prio_1 geographical_region = special_mongol_empire_conquest_region_prio_1_alpha } } government_has_flag = government_is_nomadic } } desc = { desc = mongol_invasion.1002.desc.close first_valid = { triggered_desc = { trigger = { any_realm_province = { geographical_region = special_mongol_empire_start_region } } desc = mongol_invasion.1002.desc.close_mongolia } desc = mongol_invasion.1002.desc.close_steppes } desc = mongol_invasion.1002.desc.close.mid #Great Khan or Genghis? first_valid = { triggered_desc = { trigger = { exists = scope:temujin } desc = mongol_invasion.1002.desc.genghis } desc = mongol_invasion.1002.desc.gok } desc = mongol_invasion.1002.desc.close.end } } desc = { desc = mongol_invasion.1002.desc.far_intro first_valid = { triggered_desc = { trigger = { exists = scope:temujin root = scope:temujin } desc = mongol_invasion.1002.desc.genghis } desc = mongol_invasion.1002.desc.gok } desc = mongol_invasion.1002.desc.far } } } theme = nomads left_portrait = { character = scope:temujin animation = celebrate_sword camera = camera_event_left_forward } override_background = { reference = mpo_fullscreen_greatest_of_khans } immediate = { play_music_cue = mx_cue_conquest_of_the_golden_horde scope:temujin = { save_scope_as = genghis_khan primary_title = { save_scope_as = gok_title } show_as_tooltip = { add_trait_force_tooltip = greatest_of_khans } custom_tooltip = genghis_khan_mongol_empire_tt custom_tooltip = genghis_khan_mongol_troops_tt custom_tooltip = gok_threatening_powers_tt custom_tooltip = mongol_invasion.1002.genghis_khan_tt mpo_add_golden_lineage_effect = { CHARACTER = scope:temujin } } if = { limit = { OR = { government_has_flag = government_is_nomadic has_trait = nomadic_philosophy } } custom_tooltip = become_gok_decision_now_unavailable_tt } #Save confederation if there is one if = { limit = { any_land_neighboring_realm_with_tributaries_owner = { mpo_greatest_of_khans_0002_confederation_trigger = yes save_temporary_scope_as = confed_buddy } valid_confederation_member_trigger = { CHARACTER = scope:confed_buddy } is_at_war = no } ordered_land_neighboring_realm_with_tributaries_owner = { order_by = current_military_strength limit = { mpo_greatest_of_khans_0002_confederation_trigger = yes } save_scope_as = confederation_neighbor confederation = { save_scope_as = confederation } } } } #Submit to the Great Khan if you're already their tributary anyway option = { trigger = { NOR = { is_vassal_or_below_of = scope:genghis_khan is_at_war_with = scope:genghis_khan } is_tributary_of_suzerain_or_above = scope:genghis_khan } name = mpo_greatest_of_khans.0002.a #tributary of great khan's vassal or below if = { limit = { is_tributary_of_suzerain_or_above = scope:genghis_khan suzerain = { highest_held_title_tier > root.highest_held_title_tier } } suzerain = { save_scope_as = new_liege } create_title_and_vassal_change = { type = swear_fealty save_scope_as = change } change_liege = { liege = scope:new_liege change = scope:change } resolve_title_and_vassal_change = scope:change } else = { create_title_and_vassal_change = { type = swear_fealty save_scope_as = change } change_liege = { liege = scope:genghis_khan change = scope:change } resolve_title_and_vassal_change = scope:change } stress_impact = { brave = minor_stress_impact_gain stubborn = minor_stress_impact_gain } ai_chance = { base = 200 ai_value_modifier = { ai_boldness = 1 } modifier = { has_trait = ambitious add = -20 } modifier = { has_dread_level_towards = { target = scope:genghis_khan level >= 1 } add = 100 } modifier = { has_dread_level_towards = { target = scope:genghis_khan level >= 2 } add = 200 } modifier = { government_has_flag = government_is_herder add = 1000 } modifier = { add = 50 opinion = { target = scope:genghis_khan value >= 50 } } modifier = { add = 50 opinion = { target = scope:genghis_khan value >= 75 } } modifier = { add = -50 opinion = { target = scope:genghis_khan value <= -50 } } modifier = { add = -50 opinion = { target = scope:genghis_khan value <= -75 } } } } #Join a confederation that's next to me option = { trigger = { exists = scope:confederation } name = mpo_greatest_of_khans.0002.b scope:confederation = { add_confederation_member = root } scope:confederation_neighbor = { if = { limit = { is_at_war = yes } every_character_war = { limit = { primary_defender = { is_member_of_confederation = scope:confederation } } add_defender = root } } } if = { limit = { government_has_flag = government_is_nomadic } add_character_modifier = { modifier = mpo_confederation_member_modifier years = 5 } capital_county ?= { change_county_fertility = major_county_fertility_level_gain } } stress_impact = { ambitious = minor_stress_impact_gain } ai_chance = { base = 100 modifier = { add = 50 opinion = { target = scope:confederation_neighbor value > 50 } } modifier = { add = 50 opinion = { target = scope:confederation_neighbor value > 0 } } modifier = { add = -50 opinion = { target = scope:confederation_neighbor value < -25 } } modifier = { add = -50 opinion = { target = scope:confederation_neighbor value < -75 } } modifier = { has_trait = ambitious add = -50 } } } option = { # Option for close characters name = { trigger = { has_trait = craven } text = mongol_invasion.1002.craven } name = { text = mongol_invasion.1002.a } trigger = { government_has_flag = government_is_nomadic } if = { limit = { highest_held_title_tier < tier_empire } custom_tooltip = mongol_invasion_submission_reminder_tt } ai_chance = { base = 100 } } option = { # Options for distant characters name = { text = mongol_invasion.1002.craven trigger = { has_trait = craven } } name = { text = mongol_invasion.1002.b } trigger = { NOT = { government_has_flag = government_is_nomadic } } custom_tooltip = mongol_invasion.1002.genghis_khan_tt if = { limit = { highest_held_title_tier < tier_empire } } ai_chance = { base = 100 } } } #Player Temujin's buffs through feed messages mpo_greatest_of_khans.1010 = { hidden = yes trigger = { OR = { NOT = { exists = local_var:temujin_buff_count } local_var:temujin_buff_count < 9 } is_alive = yes is_ruler = yes government_has_flag = government_is_nomadic exists = domicile #Only meant to help you GET TO GoK decision NOR = { has_trait = greatest_of_khans has_global_variable = mpo_gok_war_ongoing } #Decreasing authority means he loses it OR = { has_realm_law = nomadic_authority_4 has_realm_law = nomadic_authority_5 } } immediate = { #Adjust tracking variable so this only happens 6 times max if = { limit = { NOT = { exists = local_var:temujin_buff_count } } set_local_variable = { name = temujin_buff_count value = 1 } } else = { change_local_variable = { name = temujin_buff_count add = 1 } } send_interface_message = { type = event_gok_temujin_with_text title = mpo_greatest_of_khans.1010_title desc = mpo_greatest_of_khans.1010_desc domicile = { change_herd = { value = nomadic_authority_level_3_requirement divide = 3 add = { 1000 3000 } } } add_prestige = { 200 300 } add_gold = { 30 80 } } if = { limit = { local_var:temujin_buff_count < 9 } trigger_event = { id = mpo_greatest_of_khans.1010 months = { 3 9 } } } } }