# Regions of the road fully at peace give a bonus to prosperity catalyst_silk_road_region_war = {} # pseudotriggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt catalyst_silk_road_adjacent_upstream_region_war = {} # pseudo triggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt catalyst_silk_road_distant_upstream_region_war = {} # pseudo triggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt # Regions of the road fully at war cause hardship catalyst_silk_road_region_peace = {} # pseudo triggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt catalyst_silk_road_adjacent_upstream_region_peace = {} # pseudo triggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt catalyst_silk_road_distant_upstream_region_peace = {} # pseudo triggered by yearly pulse of event neutral_situation.0001-0006 in events\dlc\fp2\neutral_struggle_events.txt ## Legacy of Persia factors # bad for number catalyst_silk_road_iranian_intermezzo_in_unrest = {} # triggered by yearly pulse of event neutral_struggle.0001 in events\dlc\fp2\neutral_struggle_events.txt # good for number catalyst_silk_road_iranian_intermezzo_ending_reached = { # included in the effects for the following decisions, all found in common\decisions\delc_decisions\fp3_decisions.txt: # struggle_persia_ending_foundation_decision # struggle_persia_ending_assertion_decision # struggle_persia_ending_rekindle_iran_decision # also included in the scripted effect 'fp3_struggle_ending_concession_effects', found at common\scripted_effects\05_dlc_fp3_scripted_effects.txt } ### TGP Dynastic Cycle factors catalyst_silk_road_china_stability = {} # neutral_struggle.0001 catalyst_silk_road_china_consolidation = {} # situation_dynastic_cycle_phase_chaos on_start catalyst_silk_road_china_grand_canal_expanded = {} # grand_canals great_project catalyst_silk_road_china_grand_canal_expanded_secondary = {} # grand_canals great_project catalyst_silk_road_china_grand_canal_expanded_tertiary = {} # grand_canals great_project # this is good, misc catalyst_silk_road_mpo_region_resettled = {} # feudalize_holding_interaction # this is bad, misc catalyst_silk_road_byzantium_blew_up = {} # on_title_destroyed catalyst_silk_road_mpo_region_to_steppe = {} # expand_the_steppe_decision catalyst_silk_road_raided = {} # on_raid_completed catalyst_silk_road_mongol_devastation = {} # on_county_occupied # this should be bad but it's so much worse right now. For devastation -> disruption. catalyst_silk_road_low_control_at_peace = { } catalyst_silk_road_famous_market_built = { # triggered by on_completed action for special buildings. Search for this key in common\buildings\00_special_buildings.txt }