funny_courtesan_character = { age = { 18 25 } random_traits_list = { count = 1 education_diplomacy_2 = {} education_diplomacy_3 = {} education_diplomacy_4 = {} } random_traits_list = { count = 1 beauty_good_1 = {} beauty_good_2 = {} beauty_good_3 = {} } random_traits_list = { count = 1 lustful = {} } random_traits_list = { count = 2 gregarious = {} forgiving = {} generous = {} trusting = {} cynical = {} lazy = {} content = {} calm = {} } dynasty = none random_traits = no culture = root.culture faith = root.faith diplomacy = { min_template_decent_skill max_template_decent_skill } after_creation = { add_trait = fornicator add_trait = lifestyle_poet if = { limit = { is_male = yes culture = { OR = { has_cultural_parameter = eunuch_trait_bonuses has_cultural_parameter = can_appoint_chief_eunuch } } } random = { chance = 50 add_trait = beardless_eunuch } } random = { chance = 50 random_list = { 10 = { add_trait = adventurer_follower } 30 = { add_trait = lifestyle_reveler } 20 = { add_trait = lifestyle_traveler } } } } } cunning_courtesan_character = { age = { 18 25 } random_traits_list = { count = 1 education_intrigue_2 = {} education_intrigue_3 = {} education_intrigue_4 = {} } random_traits_list = { count = 1 beauty_good_1 = {} beauty_good_2 = {} beauty_good_3 = {} } random_traits_list = { count = 1 lustful = {} } random_traits_list = { count = 2 deceitful = {} eccentric = {} callous = {} sadistic = {} paranoid = {} arbitrary = {} greedy = {} vengeful = {} craven = {} } dynasty = none random_traits = yes culture = root.culture faith = root.faith intrigue = { min_template_decent_skill max_template_decent_skill } after_creation = { add_trait = fornicator add_trait = seducer if = { limit = { is_male = yes culture = { OR = { has_cultural_parameter = eunuch_trait_bonuses has_cultural_parameter = can_appoint_chief_eunuch } } } random = { chance = 50 add_trait = beardless_eunuch } } random = { chance = 50 random_list = { 10 = { add_trait = lunatic_genetic } 10 = { add_trait = albino } 10 = { add_trait = disloyal } 10 = { add_trait = depressed_genetic } 40 = { add_trait = gallowsbait } } } } } fearsome_courtesan_character = { age = { 20 35 } random_traits_list = { count = 1 education_martial_1 = {} } random_traits_list = { count = 1 beauty_good_1 = {} } random_traits_list = { count = 1 physique_good_2 = {} physique_good_3 = {} } random_traits_list = { count = 1 lustful = {} } random_traits_list = { count = 2 brave = {} wrathful = {} impatient = {} vengeful = {} callous = {} sadistic = {} fickle = {} stubborn = {} } dynasty = none random_traits = yes culture = root.culture faith = root.faith martial = { min_template_average_skill max_template_average_skill } prowess = { min_template_decent_skill max_template_decent_skill } after_creation = { add_trait = fornicator random_list = { 30 = { add_trait = scarred } 10 = { add_trait = one_eyed } 10 = { add_trait = gallowsbait } 10 = { add_trait = strong } 10 = { add_trait = athletic } 10 = { add_trait = tourney_participant } 10 = { add_trait = lifestyle_hunter } 10 = { add_trait = lifestyle_blademaster } 10 = { add_trait = giant } } if = { limit = { current_weight <= 10 } change_current_weight = 25 } } } experienced_courtesan_character = { age = { 40 55 } random_traits_list = { count = 1 education_stewardship_2 = {} education_stewardship_3 = {} education_stewardship_4 = {} } random_traits_list = { count = 1 beauty_good_1 = {} beauty_good_2 = {} beauty_good_3 = {} } random_traits_list = { count = 1 lustful = {} } random_traits_list = { count = 2 ambitious = {} diligent = {} temperate = {} calm = {} cynical = {} patient = {} arrogant = {} deceitful = {} vengeful = {} greedy = {} } dynasty = none random_traits = yes culture = root.culture faith = root.faith stewardship = { min_template_decent_skill max_template_decent_skill } after_creation = { add_trait = fornicator add_trait = lifestyle_poet random_list = { 40 = { add_trait = avaricious } 20 = { add_trait = administrator } } if = { limit = { is_male = yes culture = { OR = { has_cultural_parameter = eunuch_trait_bonuses has_cultural_parameter = can_appoint_chief_eunuch } } } random = { chance = 50 add_trait = beardless_eunuch } } random_list = { 10 = { add_trait = shrewd } 10 = { add_trait = lifestyle_physician } 10 = { add_trait = pilgrim } 10 = { add_trait = lifestyle_mystic } 10 = { add_trait = lifestyle_traveler } 10 = { add_trait = adulterer } 10 = { add_trait = witch } 10 = { add_trait = peasant_leader } # Eunuch. 30 = { trigger = { OR = { culture = { has_cultural_pillar = heritage_mongolic } culture = { has_cultural_pillar = heritage_turkic } } } add_trait = lifestyle_seasoned_pastor } } } }