# herder_character used in code to generate Herders for new titles. Do not remove. herder_character = { age = { 18 50 } culture = this.culture faith = this.faith gender_female_chance = 50 dynasty = none random_traits = no random_traits_list = { count = 3 # Personality traits lustful = {} deceitful = {} brave = {} gregarious = {} ambitious = {} vengeful = {} gluttonous = {} temperate = {} greedy = {} generous = {} lazy = {} diligent = {} wrathful = {} calm = {} patient = {} impatient = {} arrogant = {} honest = {} arbitrary = {} just = {} paranoid = {} trusting = {} compassionate = {} callous = {} sadistic = {} stubborn = {} fickle = {} forgiving = {} shy = {} } random_traits_list = { count = 1 education_martial_1 = {} education_intrigue_1 = {} education_diplomacy_1 = {} education_stewardship_1 = {} } random_traits_list = { count = 1 # Lifestyle traits lifestyle_seasoned_pastor = {} lifestyle_hunter = {} lifestyle_herbalist = {} lifestyle_mystic = {} lifestyle_traveler = {} } martial = { min_template_low_skill max_template_low_skill } stewardship = { min_template_low_skill max_template_low_skill } diplomacy = { min_template_low_skill max_template_low_skill } intrigue = { min_template_low_skill max_template_low_skill } learning = { min_template_low_skill max_template_low_skill } after_creation = { random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 100 } 5 = { change_current_weight = 200 } } } } astrologer_character_template = { age = { 18 50 } random_traits = no culture = this.culture faith = this.faith gender_female_chance = 50 dynasty = none random_traits_list = { count = 3 # Personality traits lustful = {} deceitful = {} brave = {} gregarious = {} ambitious = {} vengeful = {} gluttonous = {} temperate = {} greedy = {} generous = {} lazy = {} diligent = {} wrathful = {} calm = {} patient = {} impatient = {} arrogant = {} honest = {} arbitrary = {} just = {} paranoid = {} trusting = {} compassionate = {} callous = {} sadistic = {} stubborn = {} fickle = {} forgiving = {} shy = {} } random_traits_list = { count = 1 education_learning_2 = {} education_learning_3 = {} education_learning_4 = {} } random_traits_list = { count = { 0 1 } # Lifestyle traits lifestyle_herbalist = {} lifestyle_mystic = {} } martial = { min_template_low_skill max_template_average_skill } stewardship = { min_template_low_skill max_template_average_skill } diplomacy = { min_template_low_skill max_template_average_skill } intrigue = { min_template_low_skill max_template_medium_skill } learning = { min_template_high_skill max_template_high_skill } after_creation = { random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 100 } 5 = { change_current_weight = 200 } } } } seasoned_pastor_character = { age = { 30 50 } random_traits = no culture = this.culture faith = this.faith gender_female_chance = { if = { limit = { faith = { has_doctrine = doctrine_gender_male_dominated } } add = 0 } else_if = { limit = { faith = { has_doctrine = doctrine_gender_female_dominated } } add = 100 } else = { add = 50 } } dynasty = none trait = lifestyle_seasoned_pastor random_traits_list = { count = 3 # Personality traits lustful = {} deceitful = {} brave = {} gregarious = {} ambitious = {} vengeful = {} gluttonous = {} temperate = {} greedy = {} generous = {} lazy = {} diligent = {} wrathful = {} calm = {} patient = {} impatient = {} arrogant = {} honest = {} arbitrary = {} just = {} paranoid = {} trusting = {} compassionate = {} callous = {} sadistic = {} stubborn = {} fickle = {} forgiving = {} shy = {} } random_traits_list = { count = { 0 1 } # Lifestyle traits lifestyle_hunter = {} lifestyle_herbalist = {} lifestyle_mystic = {} lifestyle_traveler = {} } random_traits_list = { count = 1 education_martial_1 = {} education_intrigue_1 = {} education_diplomacy_1 = {} education_stewardship_1 = {} } martial = { min_template_low_skill max_template_low_skill } stewardship = { min_template_low_skill max_template_low_skill } diplomacy = { min_template_low_skill max_template_low_skill } intrigue = { min_template_low_skill max_template_low_skill } learning = { min_template_low_skill max_template_low_skill } after_creation = { random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 100 } 5 = { change_current_weight = 200 } } } } nomadic_chieftain_character = { age = { 18 50 } random_traits = no culture = this.culture faith = this.faith gender_female_chance = 50 dynasty = none random_traits_list = { count = 3 # Personality traits lustful = {} deceitful = {} brave = {} gregarious = {} ambitious = {} vengeful = {} gluttonous = {} temperate = {} greedy = {} generous = {} lazy = {} diligent = {} wrathful = {} calm = {} patient = {} impatient = {} arrogant = {} honest = {} arbitrary = {} just = {} paranoid = {} trusting = {} compassionate = {} callous = {} sadistic = {} stubborn = {} fickle = {} forgiving = {} shy = {} } random_traits_list = { count = { 0 1 } # Lifestyle traits lifestyle_seasoned_pastor = {} lifestyle_hunter = {} lifestyle_herbalist = {} lifestyle_mystic = {} lifestyle_traveler = {} } random_traits_list = { count = 1 education_martial_2 = {} education_intrigue_2 = {} education_diplomacy_2 = {} education_stewardship_2 = {} education_martial_3 = {} education_intrigue_3 = {} education_diplomacy_3 = {} education_stewardship_3 = {} } martial = { min_template_decent_skill max_template_decent_skill } stewardship = { min_template_medium_skill max_template_medium_skill } diplomacy = { min_template_average_skill max_template_average_skill } intrigue = { min_template_average_skill max_template_average_skill } learning = { min_template_low_skill max_template_low_skill } after_creation = { random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 100 } 5 = { change_current_weight = 200 } } add_character_flag = { flag = domicile_culture_and_faith_check days = 1 } } } nomadic_martial_character = { age = { 18 50 } random_traits = no culture = this.culture faith = this.faith gender_female_chance = 50 dynasty = none random_traits_list = { count = 3 # Personality traits lustful = {} deceitful = {} brave = {} gregarious = {} ambitious = {} vengeful = {} gluttonous = {} temperate = {} greedy = {} generous = {} lazy = {} diligent = {} wrathful = {} calm = {} patient = {} impatient = {} arrogant = {} honest = {} arbitrary = {} just = {} paranoid = {} trusting = {} compassionate = {} callous = {} sadistic = {} stubborn = {} fickle = {} forgiving = {} shy = {} } random_traits_list = { count = 1 # Commander traits logistician = {} aggressive_attacker = {} unyielding_defender = {} forder = {} flexible_leader = {} desert_warrior = {} reckless = {} open_terrain_expert = {} organizer = {} } random_traits_list = { count = 1 education_martial_2 = {} education_intrigue_2 = {} education_diplomacy_2 = {} education_stewardship_2 = {} education_martial_3 = {} education_intrigue_3 = {} education_diplomacy_3 = {} education_stewardship_3 = {} } martial = { min_template_decent_skill max_template_decent_skill } stewardship = { min_template_medium_skill max_template_medium_skill } diplomacy = { min_template_average_skill max_template_average_skill } intrigue = { min_template_average_skill max_template_average_skill } learning = { min_template_low_skill max_template_low_skill } after_creation = { random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 100 } 5 = { change_current_weight = 200 } } } } nomadic_commander_template = { age = { 18 35 } random_traits = no culture = this.culture faith = this.faith gender_female_chance = { if = { limit = { culture = { has_cultural_parameter = martial_custom_male_only_combatant } } add = 0 } else_if = { limit = { culture = { has_cultural_parameter = martial_custom_female_only_combatant } } add = 100 } else = { add = 50 } } dynasty = none random_traits_list = { count = 3 # Personality traits lustful = {} brave = {} ambitious = {} vengeful = {} diligent = {} wrathful = {} calm = {} patient = {} impatient = {} arrogant = {} callous = {} sadistic = {} zealous = {} } random_traits_list = { count = 1 # Commander traits logistician = {} aggressive_attacker = {} unyielding_defender = {} forder = {} flexible_leader = {} reckless = {} open_terrain_expert = {} organizer = {} } random_traits_list = { count = 1 education_martial_2 = {} education_martial_3 = {} education_martial_4 = {} } martial = { min_template_decent_skill max_template_high_skill } stewardship = { min_template_low_skill max_template_low_skill } diplomacy = { min_template_average_skill max_template_average_skill } intrigue = { min_template_average_skill max_template_average_skill } learning = { min_template_low_skill max_template_low_skill } prowess = { min_template_average_skill max_template_average_skill } after_creation = { random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 100 } 5 = { change_current_weight = 200 } } } } nomadic_hunter_template = { age = { 18 35 } random_traits = no culture = this.culture faith = this.faith gender_female_chance = { if = { limit = { culture = { has_cultural_parameter = martial_custom_male_only_combatant } } add = 0 } else_if = { limit = { culture = { has_cultural_parameter = martial_custom_female_only_combatant } } add = 100 } else = { add = 50 } } dynasty = none trait = lifestyle_hunter random_traits_list = { count = 3 # Personality traits lustful = {} deceitful = {} brave = {} gregarious = {} ambitious = {} diligent = {} calm = {} patient = {} honest = {} just = {} callous = {} sadistic = {} stubborn = {} fickle = {} } random_traits_list = { count = { 0 1 } # Commander traits athletic = {} lifestyle_traveler = {} lifestyle_herbalist = {} forest_fighter = {} } random_traits_list = { count = 1 education_martial_2 = {} education_martial_3 = {} } martial = { min_template_decent_skill max_template_decent_skill } stewardship = { min_template_low_skill max_template_average_skill } diplomacy = { min_template_low_skill max_template_average_skill } intrigue = { min_template_low_skill max_template_average_skill } learning = { min_template_low_skill max_template_average_skill } prowess = { min_template_average_skill max_template_average_skill } after_creation = { random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 100 } 5 = { change_current_weight = 200 } } random_list = { 65 = { add_trait_xp = { trait = lifestyle_hunter track = hunter value = 25 } } 20 = { add_trait_xp = { trait = lifestyle_hunter track = hunter value = 50 } } 10 = { add_trait_xp = { trait = lifestyle_hunter track = hunter value = 75 } } 5 = { add_trait_xp = { trait = lifestyle_hunter track = hunter value = 100 } } } remove_trait = logistician remove_trait = military_engineer remove_trait = aggressive_attacker remove_trait = unyielding_defender remove_trait = forder remove_trait = flexible_leader remove_trait = desert_warrior remove_trait = winter_soldier remove_trait = reaver remove_trait = reckless remove_trait = holy_warrior remove_trait = open_terrain_expert remove_trait = rough_terrain_expert remove_trait = cautious_leader remove_trait = organizer } } nomadic_knight_template = { age = { 18 35 } random_traits = no culture = this.culture faith = this.faith gender_female_chance = { if = { limit = { culture = { has_cultural_parameter = martial_custom_male_only_combatant } } add = 0 } else_if = { limit = { culture = { has_cultural_parameter = martial_custom_female_only_combatant } } add = 100 } else = { add = 50 } } dynasty = none random_traits_list = { count = 3 # Personality traits lustful = {} deceitful = {} brave = {} gregarious = {} ambitious = {} diligent = {} calm = {} patient = {} honest = {} just = {} callous = {} sadistic = {} stubborn = {} fickle = {} } random_traits_list = { count = 1 education_martial_1 = {} education_martial_2 = {} } martial = { min_template_low_skill max_template_low_skill } stewardship = { min_template_low_skill max_template_low_skill } diplomacy = { min_template_low_skill max_template_low_skill } intrigue = { min_template_low_skill max_template_low_skill } learning = { min_template_low_skill max_template_low_skill } prowess = { min_template_decent_skill max_template_decent_skill } after_creation = { random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 100 } 5 = { change_current_weight = 200 } } remove_trait = logistician remove_trait = military_engineer remove_trait = aggressive_attacker remove_trait = unyielding_defender remove_trait = forder remove_trait = flexible_leader remove_trait = desert_warrior remove_trait = winter_soldier remove_trait = reaver remove_trait = reckless remove_trait = holy_warrior remove_trait = open_terrain_expert remove_trait = rough_terrain_expert remove_trait = cautious_leader remove_trait = organizer remove_trait = forest_fighter } } nomadic_bride_template = { age = { 18 24 } random_traits = no culture = this.culture faith = this.faith gender_female_chance = 100 dynasty = none random_traits_list = { count = 3 # Personality traits lustful = {} brave = {} gregarious = {} ambitious = {} diligent = {} calm = {} patient = {} honest = {} just = {} stubborn = {} fickle = {} } random_traits_list = { count = { 0 1 } fecund = {} physique_good_1 = {} beauty_good_1 = {} strong = {} } random_traits_list = { count = 1 education_learning_2 = {} education_learning_3 = {} education_diplomacy_2 = {} education_diplomacy_3 = {} education_stewardship_2 = {} education_stewardship_3 = {} education_intrigue_2 = {} education_intrigue_3 = {} } martial = { min_template_average_skill max_template_average_skill } stewardship = { min_template_decent_skill max_template_decent_skill } diplomacy = { min_template_decent_skill max_template_decent_skill } intrigue = { min_template_decent_skill max_template_decent_skill } learning = { min_template_decent_skill max_template_decent_skill } after_creation = { random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 100 } 5 = { change_current_weight = 200 } } } } nomadic_husband_template = { age = { 18 24 } random_traits = no culture = this.culture faith = this.faith gender_female_chance = 0 dynasty = none random_traits_list = { count = 3 # Personality traits lustful = {} brave = {} gregarious = {} ambitious = {} diligent = {} calm = {} patient = {} honest = {} just = {} stubborn = {} fickle = {} } random_traits_list = { count = { 0 1 } fecund = {} physique_good_1 = {} beauty_good_1 = {} strong = {} } random_traits_list = { count = 1 education_learning_2 = {} education_learning_3 = {} education_diplomacy_2 = {} education_diplomacy_3 = {} education_stewardship_2 = {} education_stewardship_3 = {} education_intrigue_2 = {} education_intrigue_3 = {} } martial = { min_template_average_skill max_template_average_skill } stewardship = { min_template_decent_skill max_template_decent_skill } diplomacy = { min_template_decent_skill max_template_decent_skill } intrigue = { min_template_decent_skill max_template_decent_skill } learning = { min_template_decent_skill max_template_decent_skill } after_creation = { random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 100 } 5 = { change_current_weight = 200 } } } } wounded_messenger_character_template = { age = { 18 50 } random_traits = no gender_female_chance = 50 trait = open_terrain_expert trait = lifestyle_traveler random_traits_list = { count = 3 # Personality traits brave = {} calm = {} diligent {} just = {} patient = {} impatient = {} compassionate = {} stubborn = {} } random_traits_list = { count = { 0 1 } lifestyle_herbalist = {} education_martial_1 = {} education_martial_2 = {} } diplomacy = { min_template_medium_skill max_template_high_skill } martial = { min_template_average_skill max_template_medium_skill } stewardship = { min_template_low_skill max_template_low_skill } intrigue = { min_template_low_skill max_template_average_skill } learning = { min_template_low_skill max_template_average_skill } } throat_singer_character_template = { age = { 30 55 } random_traits = no gender_female_chance = 20 trait = lifestyle_poet random_traits_list = { count = 3 # Personality traits calm = {} lustful = {} content = {} ambitious = {} diligent {} forgiving = {} vengeful = {} generous = {} gregarious = {} honest = {} humble = {} arbitrary = {} patient = {} trusting = {} compassionate = {} fickle = {} stubborn = {} eccentric = {} } random_traits_list = { count = { 0 1 } education_learning_1 = {} education_learning_2 = {} lifestyle_traveler = {} } diplomacy = { min_template_medium_skill max_template_medium_skill } martial = { min_template_low_skill max_template_low_skill } stewardship = { min_template_low_skill max_template_average_skill } intrigue = { min_template_low_skill max_template_average_skill } learning = { min_template_high_skill max_template_high_skill } }