tournament_foot_character = { age = { 18 40 } random_traits_list = { count = 1 education_martial_2 = {} education_martial_3 = {} } trait = lifestyle_blademaster martial = { min_template_decent_skill max_template_decent_skill } prowess = { min_template_decent_skill max_template_decent_skill } gender_female_chance = root_soldier_female_chance after_creation = { add_random_tiered_trait_xp_effect = { TRAIT = lifestyle_blademaster LEVEL_1 = no LEVEL_3 = yes } } } tournament_horse_character = { age = { 18 40 } random_traits_list = { count = 1 education_martial_2 = {} education_martial_3 = {} } random_traits_list = { count = 1 education_martial_prowess_2 = {} education_martial_prowess_3 = {} tourney_participant = {} } martial = { min_template_decent_skill max_template_decent_skill } prowess = { min_template_decent_skill max_template_decent_skill } gender_female_chance = root_soldier_female_chance after_creation = { add_random_tiered_trait_track_xp_effect = { TRAIT = tourney_participant TRACK = horse LEVEL_1 = no LEVEL_3 = yes } } } tournament_archery_character = { age = { 18 40 } trait = tourney_participant prowess = { min_template_decent_skill max_template_decent_skill } gender_female_chance = root_soldier_female_chance after_creation = { add_random_tiered_trait_track_xp_effect = { TRAIT = tourney_participant TRACK = bow LEVEL_1 = no LEVEL_3 = yes } } } tournament_recital_character = { age = { 18 40 } random_traits_list = { count = 1 lifestyle_poet = {} journaller = {} } random_traits_list = { count = 1 education_diplomacy_2 = {} education_diplomacy_3 = {} } diplomacy = { min_template_decent_skill max_template_decent_skill } gender_female_chance = root_soldier_female_chance } tournament_pugilism_character = { age = { 18 40 } random_traits_list = { count = 1 strong = {} physique_good_1 = {} physique_good_2 = {} tourney_participant = {} } prowess = { min_template_decent_skill max_template_decent_skill } gender_female_chance = root_soldier_female_chance after_creation = { add_random_tiered_trait_track_xp_effect = { TRAIT = tourney_participant TRACK = foot LEVEL_1 = no LEVEL_3 = yes } } } tournament_board_game_character = { age = { 18 40 } random_traits_list = { count = 1 education_learning_2 = {} education_learning_3 = {} } learning = { min_template_decent_skill max_template_decent_skill } gender_female_chance = root_soldier_female_chance } loyal_fan_character = { age = { 18 40 } trait = loyal random_traits_list = { count = 1 honest = {} calm = {} compassionate = {} forgiving = {} } random_traits_list = { count = 1 chaste = {} lustful = {} } gender_female_chance = 50 } local_beauty_character = { age = { 18 40 } random_traits_list = { count = { 0 1 } beauty_good_1 = {} beauty_good_2 = {} beauty_good_3 = {} } random_traits_list = { count = 1 chaste = {} lustful = {} } learning = { min_template_decent_skill max_template_decent_skill } gender_female_chance = root_sexuality_female_chance after_creation = { random_list = { 50 = { if = { limit = { OR = { AND = { is_female = yes root = { is_male = yes } } AND = { is_male = yes root = { is_female = yes } } } } set_sexuality = heterosexual } else_if = { limit = { OR = { AND = { is_female = yes root = { is_female = yes } } AND = { is_male = yes root = { is_male = yes } } } } set_sexuality = homosexual } } 50 = { set_sexuality = bisexual } } } } feral_child_template = { age = { 6 12 } random_traits_list = { count = { 0 1 } physique_good_1 = {} physique_good_2 = {} physique_good_3 = {} strong = {} athletic = {} } random_traits_list = { count = { 0 1 } intellect_bad_1 = {} intellect_bad_2 = {} intellect_bad_3 = {} dull = {} } learning = { min_template_low_skill max_template_low_skill } dynasty = none gender_female_chance = root_soldier_female_chance after_creation = { random_list = { 20 = { change_current_weight = -50 } 20 = { change_current_weight = -100 } } add_character_modifier = { modifier = nonverbal_modifier years = 2 } add_character_modifier = { modifier = feral_modifier years = 5 } } } castaway_character = { age = { 18 40 } random_traits = yes gender_female_chance = root_soldier_female_chance after_creation = { random_list = { 20 = { change_current_weight = -50 } 20 = { change_current_weight = -100 } } } } sexy_assassin_character = { age = { 18 35 } random_traits_list = { count = 1 beauty_good_2 = {} beauty_good_3 = {} } random_traits_list = { count = 1 deceitful = {} arbitrary = {} } random_traits_list = { count = 1 lustful = {} seducer = {} } random_traits_list = { count = 1 education_intrigue_1 = { weight = { base = 10 } } education_intrigue_2 = { weight = { base = 20 } } education_intrigue_3 = { weight = { base = 20 } } education_intrigue_4 = { weight = { base = 10 } } } dynasty = none random_traits = yes faith = this.faith culture = this.culture gender_female_chance = root_attraction_based_female_chance intrigue = { min_template_decent_skill max_template_decent_skill } after_creation = { set_sexuality = bisexual } } garden_hermit_character = { age = { 55 80 } trait = lifestyle_mystic random_traits_list = { count = 1 education_learning_2 = {} education_learning_3 = {} } gender_female_chance = root_faith_clergy_gender_female_chance learning = { min_template_low_skill max_template_low_skill } after_creation = { add_trait_xp = { trait = lifestyle_mystic value = { integer_range = { min = medium_lifestyle_random_xp_low max = medium_lifestyle_random_xp_high } } } } } brainless_character_template = { age = { 18 40 } trait = dull random_traits_list = { count = 1 wounded_1 = {} wounded_2 = {} wounded_3 = {} maimed = {} } random_traits_list = { count = { 0 1 } one_eyed = {} one_legged = {} disfigured = {} } random_traits_list = { count = { 0 1 } gregarious = {} compassionate = {} lifestyle_reveler = {} } learning = { min_template_low_skill max_template_low_skill } random_traits = yes gender_female_chance = root_soldier_female_chance after_creation = { if = { limit = { has_trait = lifestyle_reveler } add_trait_xp = { trait = lifestyle_reveler value = { integer_range = { min = small_lifestyle_random_xp_low max = small_lifestyle_random_xp_high } } } } random_list = { 20 = { } 20 = { change_current_weight = -50 } } } } heartless_knight = { age = { 18 40 } random_traits_list = { # Likely to commit social faux pas count = 1 callous = {} sadistic = {} shy = {} wrathful = {} impatient = {} stubborn = {} } random_traits_list = { count = 1 education_martial_1 = { weight = { base = 5 } } education_martial_2 = { weight = { base = 10 } } education_martial_3 = { weight = { base = 10 } } education_martial_4 = { weight = { base = 5 } } } diplomacy = { min_template_low_skill max_template_low_skill } random_traits = yes gender_female_chance = root_soldier_female_chance } cowardly_knight = { age = { 18 40 } trait = craven random_traits_list = { count = 1 education_martial_1 = { weight = { base = 5 } } education_martial_2 = { weight = { base = 5 } } education_martial_3 = { weight = { base = 15 } } education_martial_4 = { weight = { base = 5 } } } diplomacy = { min_template_low_skill max_template_low_skill } random_traits = yes gender_female_chance = root_soldier_female_chance } child_thief_character = { age = { 6 12 } dynasty = none gender_female_chance = 50 trait = charming intrigue = { min_template_decent_skill max_template_high_skill } } wealthy_gambler_template = { age = { 25 55 } random_traits_list = { count = 1 education_stewardship_3 = {} education_stewardship_4 = {} } dynasty = none random_traits = yes faith = this.faith culture = this.culture gender_female_chance = root_faith_dominant_gender_adjusted_female_chance stewardship = { min_template_decent_skill max_template_decent_skill } prowess = { 2 10 } martial = { 2 10 } diplomacy = { 5 13 } learning = { 5 13 } } tournament_mulan_character = { age = { 18 30 } random_traits_list = { count = 1 education_martial_2 = {} education_martial_3 = {} } trait = lifestyle_blademaster trait = ambitious trait = brave trait = stubborn martial = { min_template_decent_skill max_template_decent_skill } prowess = { min_template_decent_skill max_template_decent_skill } gender_female_chance = root_faith_dominant_gender_female_reversed_chance after_creation = { add_random_tiered_trait_xp_effect = { TRAIT = lifestyle_blademaster LEVEL_1 = no LEVEL_3 = yes } } } quasimodo_template = { age = { 6 12 } random_traits_list = { count = { 1 3 } hunchbacked = {} clubfooted = {} beauty_bad_1 = {} beauty_bad_2 = {} beauty_bad_3 = {} spindly = {} scaly = {} albino = {} dwarf = {} giant = {} } random_traits = yes gender_female_chance = 50 } tournament_unusual_stranger = { age = { 18 40 } random_traits_list = { count = 1 education_intrigue_3 = {} education_intrigue_4 = {} } trait = schemer intrigue = { min_template_decent_skill max_template_high_skill } prowess = { min_template_decent_skill max_template_decent_skill } random_traits = yes gender_female_chance = root_soldier_female_chance after_creation = { add_gold = 1 } } travel_messenger = { age = { 20 30 } dynasty = none random_traits = yes diplomacy = { min_template_decent_skill max_template_high_skill } gender_female_chance = root_soldier_female_chance after_creation = { add_gold = 10 } } sea_captain = { age = { 30 55 } dynasty = none faith = root.faith culture = root.culture random_traits_list = { count = 1 education_martial_1 = {} education_martial_2 = {} education_martial_3 = {} education_martial_4 = {} } trait = forder random_traits = yes gender_female_chance = root_soldier_female_chance after_creation = { random_list = { 15 = { give_nickname = nick_the_navigator } 40 = { add_trait = one_eyed } 45 = { add_trait = adventurer } } } } jungle_guide = { age = { 30 55 } dynasty = none faith = root.faith culture = root.culture random_traits_list = { count = 1 education_martial_1 = {} education_martial_2 = {} education_martial_3 = {} education_martial_4 = {} } trait = jungle_stalker random_traits = yes gender_female_chance = root_soldier_female_chance after_creation = { random_list = { 55 = { } 45 = { add_trait = adventurer } } } } mountaineer_guide = { age = { 30 55 } dynasty = none faith = root.faith culture = root.culture random_traits_list = { count = 1 education_martial_1 = {} education_martial_2 = {} education_martial_3 = {} education_martial_4 = {} } trait = rough_terrain_expert random_traits = yes gender_female_chance = root_soldier_female_chance after_creation = { random_list = { 55 = { } 45 = { add_trait = adventurer } } } } forder_guide = { age = { 30 55 } dynasty = none faith = root.faith culture = root.culture random_traits_list = { count = 1 education_martial_1 = {} education_martial_2 = {} education_martial_3 = {} education_martial_4 = {} } trait = forder random_traits = yes gender_female_chance = root_soldier_female_chance after_creation = { random_list = { 55 = { } 45 = { add_trait = adventurer } } } } desert_warrior_guide = { age = { 30 55 } dynasty = none faith = root.faith culture = root.culture random_traits_list = { count = 1 education_martial_1 = {} education_martial_2 = {} education_martial_3 = {} education_martial_4 = {} } trait = desert_warrior random_traits = yes gender_female_chance = root_soldier_female_chance after_creation = { random_list = { 55 = { } 45 = { add_trait = adventurer } } } } rough_terrain_guide = { #I.e. Forest Guide age = { 30 55 } dynasty = none faith = root.faith culture = root.culture random_traits_list = { count = 1 education_martial_1 = {} education_martial_2 = {} education_martial_3 = {} education_martial_4 = {} } trait = forest_fighter random_traits = yes gender_female_chance = root_soldier_female_chance after_creation = { random_list = { 55 = { } 45 = { add_trait = adventurer } } } } cultural_ambassador = { age = { 30 55 } dynasty = none faith = root.faith culture = root.culture diplomacy = { min_template_decent_skill max_template_high_skill } random_traits = yes gender_female_chance = root_soldier_female_chance after_creation = { add_gold = 10 } }