# COMMON ATTRIBUTES accolade_marauder_character = { age = { 16 35 } random_traits = yes random_traits_list = { count = 1 sadistic = {} callous = {} vengeful = {} } random_traits_list = { count = 1 lustful = {} wrathful = {} arbitrary = {} impatient = {} arrogant = {} stubborn = {} diligent = {} temperate = {} zealous = {} brave = {} honest = {} just = {} patient = {} ambitious = {} gregarious = {} deceitful = {} trusting = {} sadistic = {} vengeful = {} callous = {} greedy = {} } random_traits_list = { education_intrigue_1 = { weight = { base = 35 } } education_intrigue_2 = { weight = { base = 35 } } education_intrigue_3 = { weight = { base = 20 } } education_intrigue_4 = { weight = { base = 10 } } } random_traits_list = { count = { 0 1 } lifestyle_blademaster = {} lifestyle_hunter = {} giant = {} torturer = {} murderer = {} strong = {} disloyal = {} } random_traits_list = { count = { 0 1 } tourney_participant = { } } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { #berserker if = { limit = { faith.religion = faith:norse_pagan.religion } random = { chance = 20 add_trait = berserker } } if = { limit = { current_date < 1400 root = { has_title = title:e_byzantium } culture = { OR = { has_cultural_parameter = unlock_maa_huscarls has_cultural_parameter = unlock_maa_varangian_veterans } } } add_trait = varangian } # Cultural Traditions if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } set_interesting_traits_and_modifiers_effect = yes add_random_tiered_trait_xp_effect = { TRAIT = lifestyle_blademaster LEVEL_1 = yes LEVEL_3 = yes } add_random_tiered_trait_track_xp_effect = { TRAIT = lifestyle_hunter TRACK = hunter LEVEL_1 = yes LEVEL_3 = no } add_random_tourney_participant_level_effect = yes } } accolade_idealist_character = { age = { 16 35 } random_traits = yes random_traits_list = { count = 1 compassionate = {} forgiving = {} trusting = {} generous = {} } random_traits_list = { count = 1 lustful = {} arbitrary = {} impatient = {} arrogant = {} stubborn = {} diligent = {} temperate = {} zealous = {} brave = {} honest = {} just = {} patient = {} ambitious = {} gregarious = {} compassionate = {} forgiving = {} trusting = {} generous = {} } random_traits_list = { education_diplomacy_1 = { weight = { base = 35 } } education_diplomacy_2 = { weight = { base = 35 } } education_diplomacy_3 = { weight = { base = 20 } } education_diplomacy_4 = { weight = { base = 10 } } } random_traits_list = { count = { 0 1 } lifestyle_hunter = {} gallant = {} diplomat = {} loyal = {} improvident = {} } random_traits_list = { count = { 0 1 } tourney_participant = { } } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { random = { chance = 5 add_trait = lifestyle_poet modifier = { add = 20 culture = { has_cultural_parameter = poet_trait_more_common } } modifier = { add = 10 OR = { culture = { has_cultural_pillar = heritage_north_germanic } religion = religion:germanic_religion } } } # Cultural Traditions if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } set_interesting_traits_and_modifiers_effect = yes add_random_tiered_trait_track_xp_effect = { TRAIT = lifestyle_hunter TRACK = hunter LEVEL_1 = yes LEVEL_3 = no } add_random_tourney_participant_level_effect = yes } } accolade_charmer_character = { age = { 16 35 } random_traits = yes random_traits_list = { count = 1 lustful = {} } random_traits_list = { count = 1 lustful = {} wrathful = {} arbitrary = {} impatient = {} arrogant = {} stubborn = {} diligent = {} zealous = {} brave = {} honest = {} patient = {} ambitious = {} gregarious = {} deceitful = {} compassionate = {} forgiving = {} trusting = {} generous = {} sadistic = {} vengeful = {} callous = {} greedy = {} } random_traits_list = { education_intrigue_1 = { weight = { base = 35 } } education_intrigue_2 = { weight = { base = 35 } } education_intrigue_3 = { weight = { base = 20 } } education_intrigue_4 = { weight = { base = 10 } } } random_traits_list = { count = { 0 1 } gallant = {} seducer = {} fecund = {} rakish = {} lovers_pox = {} deviant = {} lifestyle_reveler = { } } random_traits_list = { count = { 0 1 } tourney_participant = { } } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { random = { chance = 5 add_trait = lifestyle_poet modifier = { add = 20 culture = { has_cultural_parameter = poet_trait_more_common } } modifier = { add = 10 OR = { culture = { has_cultural_pillar = heritage_north_germanic } religion = religion:germanic_religion } } } # Cultural Traditions if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } set_interesting_traits_and_modifiers_effect = yes add_random_tourney_participant_level_effect = yes } } accolade_thug_character = { age = { 16 35 } random_traits = yes random_traits_list = { count = 1 wrathful = {} arbitrary = {} impatient = {} arrogant = {} } random_traits_list = { count = 1 lustful = {} wrathful = {} arbitrary = {} impatient = {} arrogant = {} stubborn = {} diligent = {} temperate = {} zealous = {} brave = {} honest = {} ambitious = {} gregarious = {} deceitful = {} trusting = {} generous = {} sadistic = {} vengeful = {} callous = {} greedy = {} } random_traits_list = { education_martial_1 = { weight = { base = 35 } } education_martial_2 = { weight = { base = 35 } } education_intrigue_1 = { weight = { base = 35 } } education_intrigue_2 = { weight = { base = 35 } } } random_traits_list = { count = { 0 1 } lifestyle_blademaster = {} strong = {} reaver = {} giant = {} dull = {} irritable = {} disloyal = {} } random_traits_list = { count = { 0 1 } tourney_participant = { } } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { if = { limit = { current_date < 1400 root = { has_title = title:e_byzantium } culture = { OR = { has_cultural_parameter = unlock_maa_huscarls has_cultural_parameter = unlock_maa_varangian_veterans } } } add_trait = varangian } #berserker if = { limit = { faith.religion = faith:norse_pagan.religion } random = { chance = 20 add_trait = berserker } } # Cultural Traditions if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } set_interesting_traits_and_modifiers_effect = yes add_random_tiered_trait_xp_effect = { TRAIT = lifestyle_blademaster LEVEL_1 = yes LEVEL_3 = no } add_random_tourney_participant_level_effect = yes } } accolade_disciplinarian_character = { age = { 16 35 } random_traits = yes random_traits_list = { count = 1 stubborn = {} diligent = {} temperate = {} } random_traits_list = { count = 1 lustful = {} wrathful = {} impatient = {} arrogant = {} stubborn = {} diligent = {} temperate = {} zealous = {} brave = {} honest = {} just = {} patient = {} ambitious = {} gregarious = {} deceitful = {} compassionate = {} trusting = {} sadistic = {} vengeful = {} callous = {} greedy = {} } random_traits_list = { education_stewardship_1 = { weight = { base = 35 } } education_stewardship_2 = { weight = { base = 35 } } education_stewardship_3 = { weight = { base = 20 } } education_stewardship_4 = { weight = { base = 10 } } } random_traits_list = { count = { 0 1 } lifestyle_blademaster = {} athletic = {} organizer = {} overseer = {} flagellant = {} administrator = {} } random_traits_list = { count = { 0 1 } tourney_participant = { } } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { if = { limit = { current_date < 1400 root = { has_title = title:e_byzantium } culture = { OR = { has_cultural_parameter = unlock_maa_huscarls has_cultural_parameter = unlock_maa_varangian_veterans } } } add_trait = varangian } # Cultural Traditions if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } set_interesting_traits_and_modifiers_effect = yes add_random_tiered_trait_xp_effect = { TRAIT = lifestyle_blademaster LEVEL_1 = yes LEVEL_3 = no } add_random_tourney_participant_level_effect = yes } } accolade_fanatic_character = { age = { 16 35 } random_traits = yes random_traits_list = { count = 1 zealous = {} } random_traits_list = { count = 1 lustful = {} wrathful = {} arbitrary = {} impatient = {} arrogant = {} stubborn = {} diligent = {} temperate = {} zealous = {} brave = {} honest = {} just = {} patient = {} ambitious = {} gregarious = {} deceitful = {} generous = {} sadistic = {} vengeful = {} callous = {} greedy = {} } random_traits_list = { education_learning_1 = { weight = { base = 35 } } education_learning_2 = { weight = { base = 35 } } education_learning_3 = { weight = { base = 20 } } education_learning_4 = { weight = { base = 10 } } } random_traits_list = { count = { 0 1 } lifestyle_blademaster = {} lunatic_1 = {} lunatic_genetic = {} albino = {} disfigured = {} theologian = {} lifestyle_mystic = {} holy_warrior = {} flagellant = {} contrite = {} whole_of_body = {} } random_traits_list = { count = { 0 1 } tourney_participant = { } } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { # Cultural Traditions if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } set_interesting_traits_and_modifiers_effect = yes add_random_tiered_trait_xp_effect = { TRAIT = lifestyle_blademaster LEVEL_1 = yes LEVEL_3 = no } add_random_tiered_trait_xp_effect = { TRAIT = lifestyle_mystic LEVEL_1 = yes LEVEL_3 = yes } add_random_tourney_participant_level_effect = yes } } accolade_valiant_character = { age = { 16 35 } random_traits = yes random_traits_list = { count = 1 brave = {} } random_traits_list = { count = 1 sadistic = {} callous = {} vengeful = {} lustful = {} wrathful = {} arbitrary = {} impatient = {} arrogant = {} stubborn = {} diligent = {} temperate = {} zealous = {} brave = {} honest = {} just = {} ambitious = {} gregarious = {} greedy = {} compassionate = {} generous = {} forgiving = {} trusting = {} } random_traits_list = { education_martial_1 = { weight = { base = 35 } } education_martial_2 = { weight = { base = 35 } } education_martial_3 = { weight = { base = 20 } } education_martial_4 = { weight = { base = 10 } } } random_traits_list = { count = { 0 1 } lifestyle_blademaster = {} lifestyle_traveler = {} strong = {} lifestyle_hunter = {} reckless = {} gallant = {} loyal = {} } random_traits_list = { count = { 0 1 } tourney_participant = { } } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { if = { limit = { current_date < 1400 root = { has_title = title:e_byzantium } culture = { OR = { has_cultural_parameter = unlock_maa_huscarls has_cultural_parameter = unlock_maa_varangian_veterans } } } add_trait = varangian } #berserker if = { limit = { faith.religion = faith:norse_pagan.religion } random = { chance = 20 add_trait = berserker } } random = { chance = 1 add_trait = lifestyle_poet modifier = { add = 10 culture = { has_cultural_parameter = poet_trait_more_common } } modifier = { add = 5 OR = { culture = { has_cultural_pillar = heritage_north_germanic } religion = religion:germanic_religion } } } # Cultural Traditions if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } set_interesting_traits_and_modifiers_effect = yes add_random_tiered_trait_xp_effect = { TRAIT = lifestyle_blademaster LEVEL_1 = yes LEVEL_3 = yes } add_random_tiered_trait_track_xp_effect = { TRAIT = lifestyle_hunter TRACK = hunter LEVEL_1 = yes LEVEL_3 = no } add_random_tourney_participant_level_effect = yes } } accolade_stalwart_character = { age = { 16 35 } random_traits = yes random_traits_list = { count = 1 honest = {} just = {} patient = {} } random_traits_list = { count = 1 lustful = {} wrathful = {} arrogant = {} stubborn = {} diligent = {} temperate = {} zealous = {} brave = {} honest = {} just = {} patient = {} gregarious = {} trusting = {} sadistic = {} vengeful = {} callous = {} generous = {} compassionate = {} forgiving = {} greedy = {} } random_traits_list = { education_martial_1 = { weight = { base = 35 } } education_martial_2 = { weight = { base = 35 } } education_martial_3 = { weight = { base = 20 } } education_martial_4 = { weight = { base = 10 } } } random_traits_list = { count = { 0 1 } lifestyle_blademaster = {} lifestyle_hunter = {} athletic = {} strategist = {} confider = {} unyielding_defender = {} } random_traits_list = { count = { 0 1 } tourney_participant = { } } random_traits_list = { count = { 0 1 } loyal = {} } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { if = { limit = { current_date < 1400 root = { has_title = title:e_byzantium } culture = { OR = { has_cultural_parameter = unlock_maa_huscarls has_cultural_parameter = unlock_maa_varangian_veterans } } } add_trait = varangian } # Cultural Traditions if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } set_interesting_traits_and_modifiers_effect = yes add_random_tiered_trait_xp_effect = { TRAIT = lifestyle_blademaster LEVEL_1 = yes LEVEL_3 = yes } add_random_tiered_trait_track_xp_effect = { TRAIT = lifestyle_hunter TRACK = hunter LEVEL_1 = yes LEVEL_3 = no } add_random_tourney_participant_level_effect = yes } } accolade_scoundrel_character = { age = { 16 35 } random_traits = yes random_traits_list = { count = 1 ambitious = {} gregarious = {} greedy = {} deceitful = {} } random_traits_list = { count = 1 lustful = {} wrathful = {} arbitrary = {} impatient = {} arrogant = {} stubborn = {} brave = {} patient = {} ambitious = {} gregarious = {} deceitful = {} trusting = {} sadistic = {} vengeful = {} callous = {} compassionate = {} forgiving = {} greedy = {} } random_traits_list = { education_diplomacy_1 = { weight = { base = 35 } } education_diplomacy_2 = { weight = { base = 35 } } education_diplomacy_3 = { weight = { base = 20 } } education_diplomacy_4 = { weight = { base = 10 } } } random_traits_list = { count = { 0 1 } lifestyle_traveler = {} disloyal = {} shrewd = {} schemer = {} drunkard = {} hashishiyah = {} rakish = {} profligate = {} wild_oat = {} lifestyle_reveler = { } } random_traits_list = { count = { 0 1 } tourney_participant = { } } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { if = { limit = { current_date < 1400 root = { has_title = title:e_byzantium } culture = { OR = { has_cultural_parameter = unlock_maa_huscarls has_cultural_parameter = unlock_maa_varangian_veterans } } } add_trait = varangian } random = { chance = 1 add_trait = lifestyle_poet modifier = { add = 10 culture = { has_cultural_parameter = poet_trait_more_common } } modifier = { add = 5 OR = { culture = { has_cultural_pillar = heritage_north_germanic } religion = religion:germanic_religion } } } # Cultural Traditions if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } set_interesting_traits_and_modifiers_effect = yes add_random_tourney_participant_level_effect = yes } } # SKILLED ATTRIBUTES accolade_politicker_character = { age = { 18 36 } random_traits = yes random_traits_list = { count = 1 forgiving = {} generous = {} gregarious = {} honest = {} trusting = {} compassionate = {} calm = {} ambitious = {} } random_traits_list = { count = 2 lustful = {} chaste = {} gluttonous = {} temperate = {} generous = {} diligent = {} calm = {} patient = {} impatient = {} arrogant = {} humble = {} honest = {} brave = {} gregarious = {} ambitious = {} content = {} arbitrary = {} just = {} cynical = {} zealous = {} trusting = {} compassionate = {} sadistic = {} stubborn = {} fickle = {} forgiving = {} } random_traits_list = { education_diplomacy_3 = { weight = { base = 50 } } education_diplomacy_4 = { weight = { base = 25 } } } random_traits_list = { count = { 0 1 } lifestyle_traveler = {} diplomat = {} lifestyle_poet = {} august = {} loyal = {} lifestyle_reveler = { } tourney_participant = { } } prowess = { min_guest_template_skill 16 } diplomacy = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { random = { chance = 1 add_trait = lifestyle_poet modifier = { add = 15 culture = { has_cultural_parameter = poet_trait_more_common } } modifier = { add = 10 OR = { culture = { has_cultural_pillar = heritage_north_germanic } religion = religion:germanic_religion } } } # Cultural Traditions if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } set_interesting_traits_and_modifiers_effect = yes add_random_tourney_participant_level_effect = yes } } accolade_tactician_character = { age = { 18 36 } random_traits = yes random_traits_list = { count = 1 brave = {} zealous = {} wrathful = {} ambitious = {} } random_traits_list = { count = 2 lustful = {} chaste = {} gluttonous = {} temperate = {} greedy = {} generous = {} diligent = {} wrathful = {} calm = {} patient = {} impatient = {} arrogant = {} humble = {} deceitful = {} honest = {} brave = {} shy = {} gregarious = {} ambitious = {} content = {} arbitrary = {} just = {} cynical = {} zealous = {} paranoid = {} trusting = {} compassionate = {} callous = {} sadistic = {} stubborn = {} fickle = {} vengeful = {} forgiving = {} } random_traits_list = { education_martial_3 = { weight = { base = 50 } } education_martial_4 = { weight = { base = 25 } } } random_traits_list = { count = { 0 1 } lifestyle_hunter = {} strategist = {} gallant = {} overseer = {} tourney_participant = {} lifestyle_blademaster = {} strong = {} lifestyle_hunter = {} } prowess = { 8 14 } martial = { 9 12 } gender_female_chance = root_soldier_female_chance after_creation = { # Cultural Traditions if = { limit = { current_date < 1400 root = { has_title = title:e_byzantium } culture = { OR = { has_cultural_parameter = unlock_maa_huscarls has_cultural_parameter = unlock_maa_varangian_veterans } } } add_trait = varangian } if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } add_random_tiered_trait_track_xp_effect = { TRAIT = lifestyle_hunter TRACK = hunter LEVEL_1 = yes LEVEL_3 = no } add_random_tourney_participant_level_effect = yes set_interesting_traits_and_modifiers_effect = yes } } accolade_reeve_character = { age = { 18 36 } random_traits = yes random_traits_list = { count = 1 diligent = {} temperate = {} just = {} stubborn = {} ambitious = {} } random_traits_list = { count = 2 lustful = {} chaste = {} temperate = {} greedy = {} generous = {} diligent = {} wrathful = {} calm = {} patient = {} impatient = {} arrogant = {} humble = {} deceitful = {} honest = {} brave = {} shy = {} gregarious = {} ambitious = {} content = {} just = {} cynical = {} zealous = {} paranoid = {} trusting = {} compassionate = {} callous = {} sadistic = {} stubborn = {} vengeful = {} forgiving = {} } random_traits_list = { education_stewardship_3 = { weight = { base = 50 } } education_stewardship_4 = { weight = { base = 25 } } } random_traits_list = { count = { 0 1 } administrator = {} avaricious = {} architect = {} shrewd = {} tourney_participant = { } journaller = {} } prowess = { min_guest_template_skill 16 } stewardship = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { # Cultural Traditions if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } set_interesting_traits_and_modifiers_effect = yes add_random_tourney_participant_level_effect = yes } } accolade_manipulator_character = { age = { 18 36 } random_traits = yes random_traits_list = { count = 1 craven = {} lustful = {} fickle = {} vengeful = {} deceitful = {} arbitrary = {} paranoid = {} cynical = {} callous = {} sadistic = {} ambitious = {} calm = {} } random_traits_list = { count = 2 lustful = {} chaste = {} gluttonous = {} temperate = {} greedy = {} generous = {} diligent = {} calm = {} patient = {} impatient = {} arrogant = {} humble = {} deceitful = {} brave = {} shy = {} gregarious = {} ambitious = {} arbitrary = {} cynical = {} zealous = {} paranoid = {} callous = {} sadistic = {} stubborn = {} fickle = {} vengeful = {} } random_traits_list = { education_intrigue_3 = { weight = { base = 50 } } education_intrigue_4 = { weight = { base = 25 } } } random_traits_list = { count = { 0 1 } tourney_participant = { } schemer = {} seducer = {} torturer = {} lifestyle_herbalist = {} lifestyle_reveler = {} disloyal = {} } prowess = { min_guest_template_skill 16 } intrigue = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { # Cultural Traditions if = { limit = { current_date < 1400 root = { has_title = title:e_byzantium } culture = { OR = { has_cultural_parameter = unlock_maa_huscarls has_cultural_parameter = unlock_maa_varangian_veterans } } } add_trait = varangian } if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } set_interesting_traits_and_modifiers_effect = yes add_random_tourney_participant_level_effect = yes } } accolade_mentor_character = { age = { 20 40 } random_traits = yes random_traits_list = { count = 1 wrathful = {} arrogant = {} lustful = {} compassionate = {} forgiving = {} trusting = {} generous = {} zealous = {} sadistic = {} callous = {} vengeful = {} stubborn = {} diligent = {} temperate = {} brave = {} honest = {} just = {} patient = {} ambitious = {} gregarious = {} deceitful = {} greedy = {} } random_traits_list = { education_learning_3 = { weight = { base = 50 } } education_learning_4 = { weight = { base = 25 } } } random_traits_list = { count = { 0 1 } chaste = {} diligent = {} shy = {} forgiving = {} patient = {} cynical = {} shrewd = {} one_eyed = {} scholar = {} theologian = {} lifestyle_traveler = {} whole_of_body = {} lifestyle_physician = {} journaller = {} } prowess = { min_guest_template_skill 16 } learning = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { # Cultural Traditions if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } set_interesting_traits_and_modifiers_effect = yes add_random_tourney_participant_level_effect = yes } } accolade_contender_character = { age = { 16 36 } random_traits = yes trait = tourney_participant random_traits_list = { count = 1 wrathful = {} arbitrary = {} impatient = {} arrogant = {} lustful = {} compassionate = {} forgiving = {} trusting = {} generous = {} zealous = {} sadistic = {} callous = {} vengeful = {} stubborn = {} diligent = {} temperate = {} brave = {} honest = {} just = {} patient = {} ambitious = {} gregarious = {} deceitful = {} greedy = {} } random_traits_list = { education_martial_1 = { weight = { base = 45 } } education_martial_2 = { weight = { base = 40 } } education_martial_3 = { weight = { base = 10 } } education_martial_4 = { weight = { base = 5 } } } random_traits_list = { count = { 0 1 } brave = {} vengeful = {} sadistic = {} giant = {} strong = {} gallant = {} lifestyle_blademaster = {} irritable = {} } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { #berserker if = { limit = { faith.religion = faith:norse_pagan.religion } random = { chance = 20 add_trait = berserker } } # Cultural Traditions if = { limit = { current_date < 1400 root = { has_title = title:e_byzantium } culture = { OR = { has_cultural_parameter = unlock_maa_huscarls has_cultural_parameter = unlock_maa_varangian_veterans } } } add_trait = varangian } if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } set_interesting_traits_and_modifiers_effect = yes add_random_tiered_trait_xp_effect = { TRAIT = lifestyle_blademaster LEVEL_1 = yes LEVEL_3 = yes } add_random_tourney_participant_level_effect = yes } } # MEN-AT-ARMS ACCOLADES accolade_archer_character = { age = { 16 35 } random_traits = yes trait = tourney_participant random_traits_list = { count = 1 arbitrary = {} impatient = {} lustful = {} compassionate = {} forgiving = {} trusting = {} generous = {} sadistic = {} callous = {} vengeful = {} stubborn = {} diligent = {} temperate = {} honest = {} just = {} patient = {} ambitious = {} gregarious = {} deceitful = {} greedy = {} } random_traits_list = { education_martial_1 = { weight = { base = 35 } } education_martial_2 = { weight = { base = 35 } } education_martial_3 = { weight = { base = 20 } } education_martial_4 = { weight = { base = 10 } } } random_traits_list = { count = { 0 1 } lifestyle_hunter = {} calm = {} patient = {} cynical = {} callous = {} craven = {} forest_fighter = {} } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { add_trait_xp = { trait = tourney_participant track = bow value = 25 } random = { chance = 35 add_trait_xp = { trait = tourney_participant track = bow value = 25 } } random = { chance = 5 add_trait_xp = { trait = tourney_participant track = bow value = 30 } } # Cultural Traditions if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } add_trait = forest_fighter } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } set_interesting_traits_and_modifiers_effect = yes add_random_tiered_trait_track_xp_effect = { TRAIT = lifestyle_hunter TRACK = hunter LEVEL_1 = yes LEVEL_3 = yes } } } accolade_skirmisher_character = { age = { 16 35 } random_traits = yes trait = tourney_participant random_traits_list = { count = 1 wrathful = {} arbitrary = {} impatient = {} arrogant = {} lustful = {} compassionate = {} forgiving = {} trusting = {} generous = {} zealous = {} sadistic = {} callous = {} vengeful = {} stubborn = {} diligent = {} temperate = {} brave = {} just = {} patient = {} ambitious = {} gregarious = {} deceitful = {} greedy = {} } random_traits_list = { education_martial_1 = { weight = { base = 35 } } education_martial_2 = { weight = { base = 35 } } education_martial_3 = { weight = { base = 20 } } education_martial_4 = { weight = { base = 10 } } } random_traits_list = { count = { 0 1 } lifestyle_hunter = {} lifestyle_blademaster = {} jungle_stalker = {} winter_soldier = {} diligent = {} brave = {} fickle = {} arbitrary = {} humble = {} scarred = {} } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { add_trait_xp = { trait = tourney_participant track = bow value = 20 } random = { chance = 35 add_trait_xp = { trait = tourney_participant track = foot value = 20 } } random = { chance = 20 add_trait_xp = { trait = tourney_participant track = bow value = 30 } } random = { chance = 20 add_trait_xp = { trait = tourney_participant track = foot value = 30 } } # Cultural Traditions if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } add_trait = winter_soldier } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } add_trait = jungle_stalker } set_interesting_traits_and_modifiers_effect = yes add_random_tiered_trait_track_xp_effect = { TRAIT = lifestyle_hunter TRACK = hunter LEVEL_1 = yes LEVEL_3 = yes } add_random_tiered_trait_xp_effect = { TRAIT = lifestyle_blademaster LEVEL_1 = yes LEVEL_3 = yes } } } accolade_pike_character = { age = { 16 35 } random_traits = yes random_traits_list = { count = 1 arbitrary = {} lustful = {} compassionate = {} forgiving = {} trusting = {} generous = {} zealous = {} sadistic = {} callous = {} vengeful = {} stubborn = {} diligent = {} temperate = {} honest = {} just = {} patient = {} ambitious = {} gregarious = {} deceitful = {} greedy = {} } random_traits_list = { education_martial_1 = { weight = { base = 35 } } education_martial_2 = { weight = { base = 35 } } education_martial_3 = { weight = { base = 20 } } education_martial_4 = { weight = { base = 10 } } } random_traits_list = { count = { 0 1 } rough_terrain_expert = {} unyielding_defender = {} just = {} cynical = {} forgiving = {} diligent = {} trusting = {} stubborn = {} giant = {} } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { add_trait = tourney_participant add_trait_xp = { trait = tourney_participant track = foot value = 25 } random = { chance = 35 add_trait_xp = { trait = tourney_participant track = foot value = 25 } } random = { chance = 5 add_trait_xp = { trait = tourney_participant track = foot value = 30 } } # Cultural Traditions if = { limit = { current_date < 1400 root = { has_title = title:e_byzantium } culture = { OR = { has_cultural_parameter = unlock_maa_huscarls has_cultural_parameter = unlock_maa_varangian_veterans } } } add_trait = varangian } if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } add_trait = rough_terrain_expert } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } set_interesting_traits_and_modifiers_effect = yes } } accolade_outrider_character = { age = { 16 35 } random_traits = yes random_traits_list = { count = 1 wrathful = {} arbitrary = {} impatient = {} arrogant = {} lustful = {} compassionate = {} forgiving = {} trusting = {} generous = {} zealous = {} sadistic = {} callous = {} vengeful = {} stubborn = {} diligent = {} temperate = {} brave = {} honest = {} just = {} ambitious = {} gregarious = {} deceitful = {} greedy = {} } random_traits_list = { education_martial_1 = { weight = { base = 35 } } education_martial_2 = { weight = { base = 35 } } education_martial_3 = { weight = { base = 20 } } education_martial_4 = { weight = { base = 10 } } } random_traits_list = { count = { 0 1 } lifestyle_hunter = {} open_terrain_expert = {} reckless = {} brave = {} wrathful = {} impatient = {} ambitious = {} arbitrary = {} fickle = {} } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { add_trait = tourney_participant add_trait_xp = { trait = tourney_participant track = horse value = 25 } random = { chance = 35 add_trait_xp = { trait = tourney_participant track = horse value = 25 } } random = { chance = 5 add_trait_xp = { trait = tourney_participant track = horse value = 30 } } # Cultural Traditions if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } add_random_tiered_trait_track_xp_effect = { TRAIT = lifestyle_hunter TRACK = hunter LEVEL_1 = yes LEVEL_3 = yes } set_interesting_traits_and_modifiers_effect = yes } } accolade_vanguard_character = { age = { 16 35 } random_traits = yes random_traits_list = { count = 1 wrathful = {} arbitrary = {} impatient = {} arrogant = {} lustful = {} compassionate = {} forgiving = {} trusting = {} generous = {} zealous = {} sadistic = {} callous = {} vengeful = {} stubborn = {} diligent = {} temperate = {} brave = {} honest = {} just = {} patient = {} ambitious = {} gregarious = {} greedy = {} } random_traits_list = { education_martial_1 = { weight = { base = 35 } } education_martial_2 = { weight = { base = 35 } } education_martial_3 = { weight = { base = 20 } } education_martial_4 = { weight = { base = 10 } } } random_traits_list = { count = { 0 1 } lifestyle_blademaster = {} strong = {} athletic = {} gallant = {} wrathful = {} impatient = {} arrogant = {} brave = {} stubborn = {} giant = {} } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { add_trait = tourney_participant add_trait_xp = { trait = tourney_participant track = foot value = 25 } random = { chance = 35 add_trait_xp = { trait = tourney_participant track = foot value = 25 } } random = { chance = 5 add_trait_xp = { trait = tourney_participant track = foot value = 30 } } # Cultural Traditions #berserker if = { limit = { faith.religion = faith:norse_pagan.religion } random = { chance = 20 add_trait = berserker } } if = { limit = { current_date < 1400 root = { has_title = title:e_byzantium } culture = { OR = { has_cultural_parameter = unlock_maa_huscarls has_cultural_parameter = unlock_maa_varangian_veterans } } } add_trait = varangian } if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } add_random_tiered_trait_xp_effect = { TRAIT = lifestyle_blademaster LEVEL_1 = yes LEVEL_3 = yes } set_interesting_traits_and_modifiers_effect = yes } } accolade_lancer_character = { age = { 16 35 } random_traits = yes random_traits_list = { count = 1 wrathful = {} arbitrary = {} impatient = {} arrogant = {} lustful = {} compassionate = {} forgiving = {} trusting = {} generous = {} zealous = {} sadistic = {} callous = {} vengeful = {} stubborn = {} diligent = {} temperate = {} brave = {} honest = {} just = {} ambitious = {} gregarious = {} deceitful = {} greedy = {} } random_traits_list = { education_martial_1 = { weight = { base = 35 } } education_martial_2 = { weight = { base = 35 } } education_martial_3 = { weight = { base = 20 } } education_martial_4 = { weight = { base = 10 } } } random_traits_list = { count = { 0 1 } lifestyle_blademaster = {} strong = {} gallant = {} aggressive_attacker = {} brave = {} wrathful = {} impatient = {} arrogant = {} honest = {} ambitious = {} zealous = {} vengeful = {} } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { add_trait = tourney_participant add_trait_xp = { trait = tourney_participant track = horse value = 25 } random = { chance = 35 add_trait_xp = { trait = tourney_participant track = horse value = 25 } } random = { chance = 5 add_trait_xp = { trait = tourney_participant track = horse value = 30 } } # Cultural Traditions if = { limit = { current_date < 1400 root = { has_title = title:e_byzantium } culture = { OR = { has_cultural_parameter = unlock_maa_huscarls has_cultural_parameter = unlock_maa_varangian_veterans } } } add_trait = varangian } if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } add_random_tiered_trait_xp_effect = { TRAIT = lifestyle_blademaster LEVEL_1 = yes LEVEL_3 = no } set_interesting_traits_and_modifiers_effect = yes } } accolade_crossbowmen_character = { age = { 16 35 } random_traits = yes random_traits_list = { count = 1 arbitrary = {} impatient = {} lustful = {} compassionate = {} forgiving = {} trusting = {} generous = {} sadistic = {} callous = {} vengeful = {} stubborn = {} diligent = {} temperate = {} honest = {} just = {} patient = {} ambitious = {} gregarious = {} deceitful = {} greedy = {} } random_traits_list = { education_martial_1 = { weight = { base = 35 } } education_martial_2 = { weight = { base = 35 } } education_martial_3 = { weight = { base = 20 } } education_martial_4 = { weight = { base = 10 } } } random_traits_list = { count = { 0 1 } lifestyle_hunter = {} calm = {} patient = {} cynical = {} callous = {} craven = {} humble = {} cautious_leader = {} military_engineer = {} } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { add_trait = tourney_participant add_trait_xp = { trait = tourney_participant track = bow value = 25 } random = { chance = 35 add_trait_xp = { trait = tourney_participant track = bow value = 25 } } random = { chance = 5 add_trait_xp = { trait = tourney_participant track = bow value = 30 } } # Cultural Traditions if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } set_interesting_traits_and_modifiers_effect = yes add_random_tiered_trait_track_xp_effect = { TRAIT = lifestyle_hunter TRACK = hunter LEVEL_1 = yes LEVEL_3 = yes } } } accolade_besieger_character = { age = { 16 35 } random_traits = yes random_traits_list = { count = 1 wrathful = {} arbitrary = {} arrogant = {} lustful = {} generous = {} zealous = {} sadistic = {} callous = {} vengeful = {} stubborn = {} diligent = {} temperate = {} brave = {} honest = {} just = {} patient = {} ambitious = {} gregarious = {} deceitful = {} greedy = {} } random_traits_list = { education_martial_1 = { weight = { base = 35 } } education_martial_2 = { weight = { base = 35 } } education_martial_3 = { weight = { base = 20 } } education_martial_4 = { weight = { base = 10 } } } random_traits_list = { count = { 0 1 } tourney_participant = {} logistician = {} calm = {} patient = {} deceitful = {} cynical = {} paranoid = {} sadistic = {} callous = {} vengeful = {} diligent = {} stubborn = {} } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { add_trait = military_engineer # Cultural Traditions if = { limit = { current_date < 1400 root = { has_title = title:e_byzantium } culture = { OR = { has_cultural_parameter = unlock_maa_huscarls has_cultural_parameter = unlock_maa_varangian_veterans } } } add_trait = varangian } if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } set_interesting_traits_and_modifiers_effect = yes add_random_tiered_trait_track_xp_effect = { TRAIT = lifestyle_hunter TRACK = hunter LEVEL_1 = yes LEVEL_3 = yes } add_random_tourney_participant_level_effect = yes } } accolade_camelry_character = { age = { 16 35 } random_traits = yes random_traits_list = { count = 1 wrathful = {} arbitrary = {} impatient = {} lustful = {} compassionate = {} forgiving = {} trusting = {} generous = {} zealous = {} sadistic = {} callous = {} vengeful = {} stubborn = {} diligent = {} temperate = {} brave = {} honest = {} just = {} patient = {} gregarious = {} deceitful = {} greedy = {} } random_traits_list = { education_martial_1 = { weight = { base = 35 } } education_martial_2 = { weight = { base = 35 } } education_martial_3 = { weight = { base = 20 } } education_martial_4 = { weight = { base = 10 } } } random_traits_list = { count = { 0 1 } lifestyle_hunter = {} temperate = {} wrathful = {} impatient = {} brave = {} zealous = {} humble = {} content = {} stubborn = {} } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { add_trait = desert_warrior random = { chance = 60 if = { limit = { NOT = { has_trait = tourney_participant } } add_trait = tourney_participant } add_trait_xp = { trait = tourney_participant track = horse value = 20 } } random = { chance = 20 if = { limit = { NOT = { has_trait = tourney_participant } } add_trait = tourney_participant } add_trait_xp = { trait = tourney_participant track = horse value = 30 } } # Cultural Traditions if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } add_random_tiered_trait_track_xp_effect = { TRAIT = lifestyle_hunter TRACK = hunter LEVEL_1 = yes LEVEL_3 = no } set_interesting_traits_and_modifiers_effect = yes } } accolade_elephantry_character = { age = { 16 35 } random_traits = yes random_traits_list = { count = 1 wrathful = {} arbitrary = {} impatient = {} arrogant = {} lustful = {} compassionate = {} forgiving = {} trusting = {} generous = {} zealous = {} sadistic = {} callous = {} vengeful = {} stubborn = {} diligent = {} temperate = {} brave = {} honest = {} just = {} patient = {} ambitious = {} gregarious = {} greedy = {} } random_traits_list = { education_martial_1 = { weight = { base = 35 } } education_martial_2 = { weight = { base = 35 } } education_martial_3 = { weight = { base = 20 } } education_martial_4 = { weight = { base = 10 } } } random_traits_list = { count = { 0 1 } gallant = {} wrathful = {} impatient = {} arrogant = {} ambitious = {} stubborn = {} gregarious = {} lazy = {} giant = {} } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { add_trait = jungle_stalker random = { chance = 30 if = { limit = { NOT = { has_trait = tourney_participant } } add_trait = tourney_participant } add_trait_xp = { trait = tourney_participant track = horse value = 20 } } random = { chance = 10 if = { limit = { NOT = { has_trait = tourney_participant } } add_trait = tourney_participant } add_trait_xp = { trait = tourney_participant track = horse value = 30 } } random = { chance = 30 if = { limit = { NOT = { has_trait = tourney_participant } } add_trait = tourney_participant } add_trait_xp = { trait = tourney_participant track = bow value = 20 } } random = { chance = 10 if = { limit = { NOT = { has_trait = tourney_participant } } add_trait = tourney_participant } add_trait_xp = { trait = tourney_participant track = bow value = 30 } } # Cultural Traditions if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } set_interesting_traits_and_modifiers_effect = yes } } accolade_horse_archer_character = { age = { 16 35 } random_traits = yes random_traits_list = { count = 1 wrathful = {} arbitrary = {} impatient = {} arrogant = {} lustful = {} compassionate = {} forgiving = {} trusting = {} generous = {} zealous = {} sadistic = {} callous = {} vengeful = {} stubborn = {} diligent = {} temperate = {} brave = {} honest = {} just = {} ambitious = {} gregarious = {} deceitful = {} greedy = {} } random_traits_list = { education_martial_1 = { weight = { base = 35 } } education_martial_2 = { weight = { base = 35 } } education_martial_3 = { weight = { base = 20 } } education_martial_4 = { weight = { base = 10 } } } random_traits_list = { count = { 0 1 } lifestyle_hunter = {} open_terrain_expert = {} flexible_leader = {} patient = {} arbitrary = {} fickle = {} trusting = {} deceitful = {} cynical = {} } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { add_trait = tourney_participant add_trait_xp = { trait = tourney_participant track = bow value = 20 } random = { chance = 35 add_trait_xp = { trait = tourney_participant track = horse value = 20 } } random = { chance = 20 add_trait_xp = { trait = tourney_participant track = bow value = 30 } } random = { chance = 20 add_trait_xp = { trait = tourney_participant track = horse value = 30 } } # Cultural Traditions if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } random = { chance = 10 add_trait = winter_soldier } } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } random = { chance = 10 add_trait = forest_fighter } } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } random = { chance = 10 add_trait = rough_terrain_expert } } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } random = { chance = 10 add_trait = desert_warrior } } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } random = { chance = 10 add_trait = jungle_stalker } } add_random_tiered_trait_track_xp_effect = { TRAIT = lifestyle_hunter TRACK = hunter LEVEL_1 = yes LEVEL_3 = yes } set_interesting_traits_and_modifiers_effect = yes } } # EMINENT ATTRIBUTES accolade_huntsmaster_character = { age = { 18 36 } random_traits = yes random_traits_list = { count = 1 wrathful = {} arbitrary = {} arrogant = {} lustful = {} compassionate = {} forgiving = {} trusting = {} generous = {} zealous = {} sadistic = {} callous = {} vengeful = {} stubborn = {} diligent = {} temperate = {} brave = {} honest = {} just = {} patient = {} ambitious = {} gregarious = {} deceitful = {} greedy = {} } random_traits_list = { education_stewardship_3 = { weight = { base = 40 } } education_stewardship_4 = { weight = { base = 10 } } education_martial_3 = { weight = { base = 40 } } education_martial_4 = { weight = { base = 10 } } } random_traits_list = { count = { 0 1 } tourney_participant = {} patient = {} diligent = {} calm = {} callous = {} shy = {} lifestyle_traveler = {} lifestyle_herbalist = {} } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { add_trait = lifestyle_hunter if = { limit = { has_trait = tourney_participant } random = { chance = 60 add_trait_xp = { trait = tourney_participant track = horse value = 20 } } random = { chance = 60 add_trait_xp = { trait = tourney_participant track = bow value = 30 } } } # Cultural Traditions if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } add_trait = winter_soldier } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } add_trait = forest_fighter } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } add_trait = rough_terrain_expert } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } add_trait = desert_warrior } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } add_trait = jungle_stalker } add_random_tiered_trait_track_xp_effect = { TRAIT = lifestyle_hunter TRACK = hunter LEVEL_1 = yes LEVEL_3 = yes } set_interesting_traits_and_modifiers_effect = yes } } accolade_blademaster_character = { age = { 18 36 } random_traits = yes random_traits_list = { count = 1 wrathful = {} arbitrary = {} impatient = {} arrogant = {} lustful = {} compassionate = {} forgiving = {} trusting = {} generous = {} zealous = {} sadistic = {} callous = {} vengeful = {} stubborn = {} diligent = {} temperate = {} brave = {} honest = {} just = {} patient = {} ambitious = {} gregarious = {} deceitful = {} greedy = {} } random_traits_list = { education_martial_1 = { weight = { base = 35 } } education_martial_2 = { weight = { base = 35 } } education_martial_3 = { weight = { base = 20 } } education_martial_4 = { weight = { base = 10 } } } random_traits_list = { count = { 0 1 } tourney_participant = {} giant = {} one_eyed = {} scarred = {} gallant = {} temperate = {} ambitious = {} calm = {} vengeful = {} callous = {} sadistic = {} } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { add_trait = lifestyle_blademaster add_trait_xp = { trait = lifestyle_blademaster value = 100 } if = { limit = { has_trait = tourney_participant } add_trait_xp = { trait = tourney_participant track = foot value = 20 } } # Cultural Traditions if = { limit = { current_date < 1400 root = { has_title = title:e_byzantium } culture = { OR = { has_cultural_parameter = unlock_maa_huscarls has_cultural_parameter = unlock_maa_varangian_veterans } } } add_trait = varangian } if = { limit = { culture = { has_cultural_parameter = winter_soldier_trait_more_common } NOT = { has_trait = winter_soldier } } add_trait = winter_soldier } if = { limit = { culture = { has_cultural_parameter = forest_fighter_trait_more_common } NOT = { has_trait = forest_fighter } } add_trait = forest_fighter } if = { limit = { culture = { has_cultural_parameter = rough_terrain_expert_trait_more_common } NOT = { has_trait = rough_terrain_expert } } add_trait = rough_terrain_expert } if = { limit = { culture = { has_cultural_parameter = desert_warrior_trait_more_common } NOT = { has_trait = desert_warrior } } add_trait = desert_warrior } if = { limit = { culture = { has_cultural_parameter = jungle_stalker_trait_more_common } NOT = { has_trait = jungle_stalker } } add_trait = jungle_stalker } set_interesting_traits_and_modifiers_effect = yes } } accolade_master_of_revels_character = { age = { 18 36 } random_traits = yes random_traits_list = { count = 1 wrathful = {} arbitrary = {} impatient = {} arrogant = {} lustful = {} compassionate = {} forgiving = {} trusting = {} generous = {} sadistic = {} callous = {} vengeful = {} stubborn = {} diligent = {} brave = {} honest = {} just = {} patient = {} gregarious = {} deceitful = {} greedy = {} } random_traits_list = { education_diplomacy_1 = { weight = { base = 35 } } education_diplomacy_2 = { weight = { base = 35 } } education_diplomacy_3 = { weight = { base = 20 } } education_diplomacy_4 = { weight = { base = 10 } } } random_traits_list = { count = { 0 1 } tourney_participant = {} lifestyle_traveler = {} gluttonous = {} gregarious = {} hashishiyah = {} drunkard = {} generous = {} trusting = {} content = {} lazy = {} august = {} } prowess = { min_guest_template_skill 16 } gender_female_chance = root_soldier_female_chance after_creation = { add_trait = lifestyle_reveler random = { chance = 75 add_trait_xp = { trait = lifestyle_reveler value = 50 } } add_trait_xp = { trait = lifestyle_reveler value = 25 } random = { chance = 10 add_trait = lifestyle_poet modifier = { add = 30 culture = { has_cultural_parameter = poet_trait_more_common } } modifier = { add = 15 OR = { culture = { has_cultural_pillar = heritage_north_germanic } religion = religion:germanic_religion } } } if = { limit = { has_trait = tourney_participant } add_trait_xp = { trait = tourney_participant track = wit value = 20 } random = { chance = 50 add_trait_xp = { trait = tourney_participant track = wit value = 30 } } } set_interesting_traits_and_modifiers_effect = yes } }