# Peasant Faction Leader generated when the faction sends their demand peasant_faction_leader_template = { age = { 20 40 } dynasty = none trait = brave random_traits_list = { count = 1 education_martial_2 = { weight = { base = 50 } } education_martial_3 = { weight = { base = 20 } } education_martial_4 = { weight = { base = 5 } } } random_traits_list = { count = 2 just = {} ambitious = {} gregarious = {} impatient = {} wrathful = {} compassionate = {} callous = {} stubborn = {} vengeful = {} greedy = {} zealous = {} } random_traits_list = { count = 1 intellect_bad_2 = { weight = { base = 10 } } physique_good_1 = { weight = { base = 5 } } physique_good_2 = { weight = { base = 5 } } strong = { weight = { base = 5 } } giant = { weight = { base = 5 } } reckless = { weight = { base = 20 } } rough_terrain_expert = { weight = { base = 20 } } unyielding_defender = { weight = { base = 10 } } flexible_leader = { weight = { base = 10 } } forder = { weight = { base = 10 } } tourney_participant = { weight = { base = 20 } } } trait = peasant_leader random_traits = no martial = { min_template_decent_skill max_template_decent_skill } stewardship = { min_template_low_skill max_template_low_skill } diplomacy = { min_template_decent_skill max_template_decent_skill } intrigue = { min_template_low_skill max_template_low_skill } learning = { min_template_low_skill max_template_low_skill } after_creation = { add_random_tourney_participant_level_effect = yes random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 150 } } } } # Populist Faction Leader generated when the faction sends their demand populist_faction_leader_template = { age = { 20 40 } dynasty = none trait = brave random_traits_list = { count = 1 education_martial_2 = { weight = { base = 50 } } education_martial_3 = { weight = { base = 30 } } education_martial_4 = { weight = { base = 20 } } } random_traits_list = { count = 2 just = {} ambitious = {} diligent = {} gregarious = {} impatient = {} wrathful = {} compassionate = {} callous = {} stubborn = {} vengeful = {} generous = {} greedy = {} zealous = {} } # Is guaranteed a good trait - You aren't a "popular" leader for nothing random_traits_list = { count = 1 beauty_good_1 = { weight = { base = 10 } } beauty_good_2 = { weight = { base = 5 } } intellect_good_1 = { weight = { base = 10 } } intellect_good_2 = { weight = { base = 5 } } physique_good_1 = { weight = { base = 10 } } physique_good_2 = { weight = { base = 5 } } strong = { weight = { base = 15 } } shrewd = { weight = { base = 15 } } tourney_participant = { weight = { base = 20 } } } # Add a commander trait random_traits_list = { count = 1 logistician = { weight = { base = 10 } } organizer = { weight = { base = 10 } } open_terrain_expert = { weight = { base = 10 } } rough_terrain_expert = { weight = { base = 10 } } unyielding_defender = { weight = { base = 10 } } flexible_leader = { weight = { base = 10 } } forder = { weight = { base = 10 } } holy_warrior = { weight = { base = 10 } } } random_traits = no martial = { min_template_decent_skill max_template_high_skill } stewardship = { min_template_decent_skill max_template_decent_skill } diplomacy = { min_template_decent_skill max_template_decent_skill } intrigue = { min_template_low_skill max_template_low_skill } learning = { min_template_low_skill max_template_low_skill } after_creation = { add_random_tourney_participant_level_effect = yes random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 150 } } } } # Nomadic Faction Leader generated when the faction sends their demand nomadic_faction_leader_template = { age = { 20 40 } dynasty = none trait = nomadic_philosophy trait = brave trait = open_terrain_expert trait = lifestyle_seasoned_pastor random_traits_list = { count = 1 education_martial_2 = { weight = { base = 50 } } education_martial_3 = { weight = { base = 30 } } education_martial_4 = { weight = { base = 20 } } } random_traits_list = { count = 2 just = {} ambitious = {} diligent = {} gregarious = {} impatient = {} wrathful = {} compassionate = {} callous = {} stubborn = {} vengeful = {} generous = {} greedy = {} zealous = {} } random_traits_list = { count = 1 physique_good_1 = { weight = { base = 10 } } physique_good_2 = { weight = { base = 5 } } physique_good_3 = { weight = { base = 2 } } strong = { weight = { base = 35 } } } # Add a commander trait random_traits_list = { count = 2 logistician = { weight = { base = 10 } } organizer = { weight = { base = 10 } } rough_terrain_expert = { weight = { base = 10 } } unyielding_defender = { weight = { base = 10 } } flexible_leader = { weight = { base = 10 } } } random_traits = no martial = { min_template_high_skill max_template_high_skill } stewardship = { min_template_decent_skill max_template_decent_skill } diplomacy = { min_template_decent_skill max_template_decent_skill } intrigue = { min_template_decent_skill max_template_decent_skill } learning = { min_template_low_skill max_template_low_skill } after_creation = { add_random_tourney_participant_level_effect = yes random_list = { 200 = { # Character is of average weight, nothing happens } 25 = { change_current_weight = -25 } 25 = { change_current_weight = -75 } 25 = { change_current_weight = 25 } 25 = { change_current_weight = 75 } 5 = { change_current_weight = 150 } } } }