#Decisions for and to Tributaries tribute_mission_decision_mandala = { picture = { reference = "gfx/interface/illustrations/decisions/tgp_projects_mandala_capital.dds" } decision_group_type = realm should_create_alert = { always = yes } desc = tribute_mission_decision_desc_mandala is_shown = { is_tributary = yes suzerain = { government_has_flag = government_is_mandala } } is_valid_showing_failures_only = { is_available_adult = yes NOT = { is_at_war_with = suzerain } #Pretty obvious OR = { tribute_mission_decision_generic_trigger = yes tribute_mission_decision_concubine_trigger = { OVERLORD = suzerain } tribute_mission_decision_eunuch_trigger = { OVERLORD = suzerain } has_bunga_mas_tribute_trigger = yes } } widget = { gui = "decision_view_widget_pay_tribute" controller = decision_option_list_controller decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON" item = { # Gold value = tribute_mission_gold is_valid = { has_gold_tribute_trigger = yes } localization = tribute_mission_decision_option_gold icon = "gfx/interface/icons/message_feed/money.dds" ai_chance = { value = 20 if = { limit = { short_term_gold >= excessive_gold_tribute_value } add = 20 } if = { limit = { short_term_gold >= adequate_gold_tribute_value } add = 20 } } } item = { # Herd value = tribute_mission_herd is_valid = { has_herd_tribute_trigger = yes } localization = tribute_mission_decision_option_herd icon = "gfx/interface/icons/icon_herd.dds" ai_chance = { value = 20 if = { limit = { domicile ?= { herd >= excessive_herd_tribute_value } } add = 20 } if = { limit = { domicile ?= { herd >= adequate_herd_tribute_value } } add = 20 } } } item = { # Artifact value = tribute_mission_artifact is_valid = { has_artifact_tribute_trigger = yes } localization = tribute_mission_decision_option_artifact icon = "gfx/interface/icons/message_feed/artifact.dds" ai_chance = { value = 20 } } item = { # Concubine value = tribute_mission_concubine is_valid = { has_concubine_tribute_trigger = yes can_have_concubines_trigger = { CHAR = suzerain } } localization = tribute_mission_decision_option_concubine icon = "gfx/interface/icons/concubine_icon.dds" ai_chance = { value = 50 } #The AI can do it? Do it! } item = { # Eunuch value = tribute_mission_eunuch is_valid = { has_eunuch_tribute_trigger = yes can_employ_court_eunuchs_trigger = { CHAR = suzerain } } localization = tribute_mission_decision_option_eunuch icon = "gfx/interface/icons/character_interactions/eunuch.dds" ai_chance = { value = 50 } #The AI can do it? Do it! } item = { # Bunga Mas value = tribute_mission_bunga_mas is_valid = { has_bunga_mas_tribute_trigger = yes } localization = tribute_mission_decision_option_bunga_mas icon = "gfx/interface/icons/artifact/tgp_artifact_golden_flower.dds" ai_chance = { value = 100 } #The AI can do it? Do it! } } effect = { custom_tooltip = tribute_mission_decision_effects_mandala_tt tribute_mission_decision_effect = { TARGET = suzerain } } ai_check_interval_by_tier = { barony = 0 county = 36 duchy = 36 kingdom = 36 empire = 36 hegemony = 0 } ai_potential = { tribute_mission_decision_ai_potential_trigger = { TARGET = suzerain } } ai_will_do = { base = 20 tribute_mission_decision_ai_will_do_modifiers = yes } } #tribute_mission_decision_china = { # picture = { # reference = "gfx/interface/illustrations/decisions/tgp_kowtow.dds" # } # decision_group_type = realm # # should_create_alert = { always = yes } # # desc = tribute_mission_decision_desc_china # # is_shown = { # title:h_china ?= { is_title_created = yes } # is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_china } # } # # is_valid_showing_failures_only = { # is_available_adult = yes # NOT = { is_at_war_with = title:h_china.holder } #Pretty obvious # OR = { # tribute_mission_decision_generic_trigger = yes # tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_china.holder } # tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_china.holder } # } # } # # widget = { # gui = "decision_view_widget_pay_tribute" # controller = decision_option_list_controller # decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON" # # item = { # Gold # value = tribute_mission_gold # is_valid = { has_gold_tribute_trigger = yes } # localization = tribute_mission_decision_option_gold # icon = "gfx/interface/icons/message_feed/money.dds" # ai_chance = { # value = 20 # if = { # limit = { short_term_gold >= excessive_gold_tribute_value } # add = 20 # } # if = { # limit = { short_term_gold >= adequate_gold_tribute_value } # add = 20 # } # } # } # item = { # Herd # value = tribute_mission_herd # is_valid = { has_herd_tribute_trigger = yes } # localization = tribute_mission_decision_option_herd # icon = "gfx/interface/icons/icon_herd.dds" # ai_chance = { # value = 20 # if = { # limit = { # domicile ?= { herd >= excessive_herd_tribute_value } # } # add = 20 # } # if = { # limit = { # domicile ?= { herd >= adequate_herd_tribute_value } # } # add = 20 # } # } # } # # item = { # Artifact # value = tribute_mission_artifact # is_valid = { has_artifact_tribute_trigger = yes } # localization = tribute_mission_decision_option_artifact # icon = "gfx/interface/icons/message_feed/artifact.dds" # ai_chance = { value = 20 } # } # # item = { # Concubine # value = tribute_mission_concubine # is_valid = { # has_concubine_tribute_trigger = yes # title:h_china.holder = { is_adult = yes } # can_have_concubines_trigger = { CHAR = title:h_china.holder } # } # localization = tribute_mission_decision_option_concubine # icon = "gfx/interface/icons/concubine_icon.dds" # ai_chance = { value = 50 } #The AI can do it? Do it! # } # # item = { # Eunuch # value = tribute_mission_eunuch # is_valid = { # has_eunuch_tribute_trigger = yes # can_employ_court_eunuchs_trigger = { CHAR = title:h_china.holder } # } # localization = tribute_mission_decision_option_eunuch # icon = "gfx/interface/icons/character_interactions/eunuch.dds" # ai_chance = { value = 50 } #The AI can do it? Do it! # } # } # # effect = { # custom_tooltip = tribute_mission_decision_effects_china_tt # tribute_mission_decision_effect = { TARGET = title:h_china.holder } # } # # ai_check_interval_by_tier = { # barony = 0 # county = 72 # duchy = 36 # kingdom = 36 # empire = 36 # hegemony = 0 # } # # ai_potential = { # exists = title:h_china.holder # tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_china.holder } # } # # ai_will_do = { # base = 20 # tribute_mission_decision_ai_will_do_modifiers = yes # } #} #tribute_mission_decision_roman_empire = { # picture = { # reference = "gfx/interface/illustrations/decisions/ep3_decision_roman_restoration.dds" # } # decision_group_type = realm # # should_create_alert = { always = yes } # # desc = tribute_mission_decision_desc_roman_empire # # is_shown = { # title:h_roman_empire ?= { is_title_created = yes } # is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_roman_empire } # } # # is_valid_showing_failures_only = { # is_available_adult = yes # NOT = { is_at_war_with = title:h_roman_empire.holder } #Pretty obvious # OR = { # tribute_mission_decision_generic_trigger = yes # tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_roman_empire.holder } # tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_roman_empire.holder } # } # } # # widget = { # gui = "decision_view_widget_pay_tribute" # controller = decision_option_list_controller # decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON" # # item = { # Gold # value = tribute_mission_gold # is_valid = { has_gold_tribute_trigger = yes } # localization = tribute_mission_decision_option_gold # icon = "gfx/interface/icons/message_feed/money.dds" # ai_chance = { # value = 20 # if = { # limit = { short_term_gold >= excessive_gold_tribute_value } # add = 20 # } # if = { # limit = { short_term_gold >= adequate_gold_tribute_value } # add = 20 # } # } # } # item = { # Herd # value = tribute_mission_herd # is_valid = { has_herd_tribute_trigger = yes } # localization = tribute_mission_decision_option_herd # icon = "gfx/interface/icons/icon_herd.dds" # ai_chance = { # value = 20 # if = { # limit = { # domicile ?= { herd >= excessive_herd_tribute_value } # } # add = 20 # } # if = { # limit = { # domicile ?= { herd >= adequate_herd_tribute_value } # } # add = 20 # } # } # } # # item = { # Artifact # value = tribute_mission_artifact # is_valid = { has_artifact_tribute_trigger = yes } # localization = tribute_mission_decision_option_artifact # icon = "gfx/interface/icons/message_feed/artifact.dds" # ai_chance = { value = 20 } # } # # item = { # Concubine # value = tribute_mission_concubine # is_valid = { # has_concubine_tribute_trigger = yes # title:h_roman_empire.holder = { is_adult = yes } # can_have_concubines_trigger = { CHAR = title:h_roman_empire.holder } # } # localization = tribute_mission_decision_option_concubine # icon = "gfx/interface/icons/concubine_icon.dds" # ai_chance = { value = 50 } #The AI can do it? Do it! # } # # item = { # Eunuch # value = tribute_mission_eunuch # is_valid = { # has_eunuch_tribute_trigger = yes # can_employ_court_eunuchs_trigger = { CHAR = title:h_roman_empire.holder } # } # localization = tribute_mission_decision_option_eunuch # icon = "gfx/interface/icons/character_interactions/eunuch.dds" # ai_chance = { value = 50 } #The AI can do it? Do it! # } # } # # effect = { # custom_tooltip = tribute_mission_decision_effects_roman_empire_tt # tribute_mission_decision_effect = { TARGET = title:h_roman_empire.holder } # } # # ai_check_interval_by_tier = { # barony = 0 # county = 72 # duchy = 36 # kingdom = 36 # empire = 36 # hegemony = 0 # } # # ai_potential = { # exists = title:h_roman_empire.holder # tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_roman_empire.holder } # } # # ai_will_do = { # base = 20 # tribute_mission_decision_ai_will_do_modifiers = yes # } #} # #tribute_mission_decision_eastern_roman_empire = { # picture = { # reference = "gfx/interface/illustrations/decisions/ep3_decision_roman_restoration.dds" # } # decision_group_type = realm # # should_create_alert = { always = yes } # # desc = tribute_mission_decision_desc_eastern_roman_empire # # is_shown = { # title:h_eastern_roman_empire ?= { is_title_created = yes } # is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_eastern_roman_empire } # } # # is_valid_showing_failures_only = { # is_available_adult = yes # NOT = { is_at_war_with = title:h_eastern_roman_empire.holder } #Pretty obvious # OR = { # tribute_mission_decision_generic_trigger = yes # tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_eastern_roman_empire.holder } # tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_eastern_roman_empire.holder } # } # } # # widget = { # gui = "decision_view_widget_pay_tribute" # controller = decision_option_list_controller # decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON" # # item = { # Gold # value = tribute_mission_gold # is_valid = { has_gold_tribute_trigger = yes } # localization = tribute_mission_decision_option_gold # icon = "gfx/interface/icons/message_feed/money.dds" # ai_chance = { # value = 20 # if = { # limit = { short_term_gold >= excessive_gold_tribute_value } # add = 20 # } # if = { # limit = { short_term_gold >= adequate_gold_tribute_value } # add = 20 # } # } # } # item = { # Herd # value = tribute_mission_herd # is_valid = { has_herd_tribute_trigger = yes } # localization = tribute_mission_decision_option_herd # icon = "gfx/interface/icons/icon_herd.dds" # ai_chance = { # value = 20 # if = { # limit = { # domicile ?= { herd >= excessive_herd_tribute_value } # } # add = 20 # } # if = { # limit = { # domicile ?= { herd >= adequate_herd_tribute_value } # } # add = 20 # } # } # } # # item = { # Artifact # value = tribute_mission_artifact # is_valid = { has_artifact_tribute_trigger = yes } # localization = tribute_mission_decision_option_artifact # icon = "gfx/interface/icons/message_feed/artifact.dds" # ai_chance = { value = 20 } # } # # item = { # Concubine # value = tribute_mission_concubine # is_valid = { # has_concubine_tribute_trigger = yes # title:h_eastern_roman_empire.holder = { is_adult = yes } # can_have_concubines_trigger = { CHAR = title:h_eastern_roman_empire.holder } # } # localization = tribute_mission_decision_option_concubine # icon = "gfx/interface/icons/concubine_icon.dds" # ai_chance = { value = 50 } #The AI can do it? Do it! # } # # item = { # Eunuch # value = tribute_mission_eunuch # is_valid = { # has_eunuch_tribute_trigger = yes # can_employ_court_eunuchs_trigger = { CHAR = title:h_eastern_roman_empire.holder } # } # localization = tribute_mission_decision_option_eunuch # icon = "gfx/interface/icons/character_interactions/eunuch.dds" # ai_chance = { value = 50 } #The AI can do it? Do it! # } # } # # effect = { # custom_tooltip = tribute_mission_decision_effects_eastern_roman_empire_tt # tribute_mission_decision_effect = { TARGET = title:h_eastern_roman_empire.holder } # } # # ai_check_interval_by_tier = { # barony = 0 # county = 72 # duchy = 36 # kingdom = 36 # empire = 36 # hegemony = 0 # } # # ai_potential = { # exists = title:h_eastern_roman_empire.holder # tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_eastern_roman_empire.holder } # } # # ai_will_do = { # base = 20 # tribute_mission_decision_ai_will_do_modifiers = yes # } #} # #tribute_mission_decision_dar_al_islam = { # picture = { # reference = "gfx/interface/illustrations/decisions/decision_golden_age.dds" # } # decision_group_type = realm # # should_create_alert = { always = yes } # # desc = tribute_mission_decision_desc_dar_al_islam # # is_shown = { # title:h_dar_al_islam ?= { is_title_created = yes } # is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_dar_al_islam } # } # # is_valid_showing_failures_only = { # is_available_adult = yes # NOT = { is_at_war_with = title:h_dar_al_islam.holder } #Pretty obvious # OR = { # tribute_mission_decision_generic_trigger = yes # tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_dar_al_islam.holder } # tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_dar_al_islam.holder } # } # } # # widget = { # gui = "decision_view_widget_pay_tribute" # controller = decision_option_list_controller # decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON" # # item = { # Gold # value = tribute_mission_gold # is_valid = { has_gold_tribute_trigger = yes } # localization = tribute_mission_decision_option_gold # icon = "gfx/interface/icons/message_feed/money.dds" # ai_chance = { # value = 20 # if = { # limit = { short_term_gold >= excessive_gold_tribute_value } # add = 20 # } # if = { # limit = { short_term_gold >= adequate_gold_tribute_value } # add = 20 # } # } # } # item = { # Herd # value = tribute_mission_herd # is_valid = { has_herd_tribute_trigger = yes } # localization = tribute_mission_decision_option_herd # icon = "gfx/interface/icons/icon_herd.dds" # ai_chance = { # value = 20 # if = { # limit = { # domicile ?= { herd >= excessive_herd_tribute_value } # } # add = 20 # } # if = { # limit = { # domicile ?= { herd >= adequate_herd_tribute_value } # } # add = 20 # } # } # } # # item = { # Artifact # value = tribute_mission_artifact # is_valid = { has_artifact_tribute_trigger = yes } # localization = tribute_mission_decision_option_artifact # icon = "gfx/interface/icons/message_feed/artifact.dds" # ai_chance = { value = 20 } # } # # item = { # Concubine # value = tribute_mission_concubine # is_valid = { # has_concubine_tribute_trigger = yes # title:h_dar_al_islam.holder = { is_adult = yes } # can_have_concubines_trigger = { CHAR = title:h_dar_al_islam.holder } # } # localization = tribute_mission_decision_option_concubine # icon = "gfx/interface/icons/concubine_icon.dds" # ai_chance = { value = 50 } #The AI can do it? Do it! # } # # item = { # Eunuch # value = tribute_mission_eunuch # is_valid = { # has_eunuch_tribute_trigger = yes # can_employ_court_eunuchs_trigger = { CHAR = title:h_dar_al_islam.holder } # } # localization = tribute_mission_decision_option_eunuch # icon = "gfx/interface/icons/character_interactions/eunuch.dds" # ai_chance = { value = 50 } #The AI can do it? Do it! # } # } # # effect = { # custom_tooltip = tribute_mission_decision_effects_dar_al_islam_tt # tribute_mission_decision_effect = { TARGET = title:h_dar_al_islam.holder } # } # # ai_check_interval_by_tier = { # barony = 0 # county = 72 # duchy = 36 # kingdom = 36 # empire = 36 # hegemony = 0 # } # # ai_potential = { # exists = title:h_dar_al_islam.holder # tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_dar_al_islam.holder } # } # # ai_will_do = { # base = 20 # tribute_mission_decision_ai_will_do_modifiers = yes # } #} # #tribute_mission_decision_india = { # picture = { # reference = "gfx/interface/illustrations/decisions/decision_golden_age.dds" # } # decision_group_type = realm # # should_create_alert = { always = yes } # # desc = tribute_mission_decision_desc_india # # is_shown = { # title:h_india ?= { is_title_created = yes } # is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_india } # } # # is_valid_showing_failures_only = { # is_available_adult = yes # NOT = { is_at_war_with = title:h_india.holder } #Pretty obvious # OR = { # tribute_mission_decision_generic_trigger = yes # tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_india.holder } # tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_india.holder } # } # } # # widget = { # gui = "decision_view_widget_pay_tribute" # controller = decision_option_list_controller # decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON" # # item = { # Gold # value = tribute_mission_gold # is_valid = { has_gold_tribute_trigger = yes } # localization = tribute_mission_decision_option_gold # icon = "gfx/interface/icons/message_feed/money.dds" # ai_chance = { # value = 20 # if = { # limit = { short_term_gold >= excessive_gold_tribute_value } # add = 20 # } # if = { # limit = { short_term_gold >= adequate_gold_tribute_value } # add = 20 # } # } # } # item = { # Herd # value = tribute_mission_herd # is_valid = { has_herd_tribute_trigger = yes } # localization = tribute_mission_decision_option_herd # icon = "gfx/interface/icons/icon_herd.dds" # ai_chance = { # value = 20 # if = { # limit = { # domicile ?= { herd >= excessive_herd_tribute_value } # } # add = 20 # } # if = { # limit = { # domicile ?= { herd >= adequate_herd_tribute_value } # } # add = 20 # } # } # } # # item = { # Artifact # value = tribute_mission_artifact # is_valid = { has_artifact_tribute_trigger = yes } # localization = tribute_mission_decision_option_artifact # icon = "gfx/interface/icons/message_feed/artifact.dds" # ai_chance = { value = 20 } # } # # item = { # Concubine # value = tribute_mission_concubine # is_valid = { # has_concubine_tribute_trigger = yes # title:h_india.holder = { is_adult = yes } # can_have_concubines_trigger = { CHAR = title:h_india.holder } # } # localization = tribute_mission_decision_option_concubine # icon = "gfx/interface/icons/concubine_icon.dds" # ai_chance = { value = 50 } #The AI can do it? Do it! # } # # item = { # Eunuch # value = tribute_mission_eunuch # is_valid = { # has_eunuch_tribute_trigger = yes # can_employ_court_eunuchs_trigger = { CHAR = title:h_india.holder } # } # localization = tribute_mission_decision_option_eunuch # icon = "gfx/interface/icons/character_interactions/eunuch.dds" # ai_chance = { value = 50 } #The AI can do it? Do it! # } # } # # effect = { # custom_tooltip = tribute_mission_decision_effects_india_tt # tribute_mission_decision_effect = { TARGET = title:h_india.holder } # } # # ai_check_interval_by_tier = { # barony = 0 # county = 72 # duchy = 36 # kingdom = 36 # empire = 36 # hegemony = 0 # } # # ai_potential = { # exists = title:h_india.holder # tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_india.holder } # } # # ai_will_do = { # base = 20 # tribute_mission_decision_ai_will_do_modifiers = yes # } #} #