### Nomad Camp (Base Building) @holding_illustration_nomad = "gfx/interface/illustrations/holding_types/mpo_nomad_holding.dds" @holding_illustration_herder = "gfx/interface/illustrations/holding_types/mpo_herder_camp.dds" nomadic_camp_01 = { construction_time = standard_construction_time asset = { type = pdxmesh name = "mpo_mongol_01_mesh" domicile_building = yurt_main_01 graphical_cultures = { steppe_building_gfx } illustration = @holding_illustration_nomad soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } } } asset = { type = pdxmesh name = "mpo_mongol_02_mesh" domicile_building = yurt_main_02 graphical_cultures = { steppe_building_gfx } illustration = @holding_illustration_nomad soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } } } asset = { type = pdxmesh name = "mpo_mongol_03_mesh" domicile_building = yurt_main_03 graphical_cultures = { steppe_building_gfx } illustration = @holding_illustration_nomad soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } } } asset = { type = pdxmesh name = "mpo_mongol_04_mesh" domicile_building = yurt_main_04 graphical_cultures = { steppe_building_gfx } illustration = @holding_illustration_nomad soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } } } asset = { type = pdxmesh name = "mpo_mongol_05_mesh" domicile_building = yurt_main_05 graphical_cultures = { steppe_building_gfx } illustration = @holding_illustration_nomad soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } } } asset = { type = pdxmesh name = "mpo_mongol_05_mesh" domicile_building = yurt_main_06 graphical_cultures = { steppe_building_gfx } illustration = @holding_illustration_nomad soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } } } asset = { type = pdxmesh name = "mpo_mongol_01_mesh" graphical_cultures = { steppe_building_gfx } illustration = @holding_illustration_nomad soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } } } is_enabled = { scope:holder = { government_allows = uses_county_fertility } } can_construct_potential = { scope:holder = { government_allows = uses_county_fertility } } can_construct_showing_failures_only = { scope:holder = { government_allows = uses_county_fertility } } cost_prestige = 1 province_modifier = { county_fertility_growth_add = 1 stationed_maa_damage_mult = 0.05 } county_modifier = { epidemic_resistance = 25 hostile_raid_time = 1 } character_modifier = { county_fertility_growth_mult = 0.5 } province_terrain_modifier = { parameter = forest_nomadic_cultrad_stationing_bonus terrain = forest stationed_maa_damage_mult = nomadic_cultural_maa_bonus_medium_value stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value } province_terrain_modifier = { parameter = forest_nomadic_cultrad_stationing_bonus terrain = taiga stationed_maa_damage_mult = nomadic_cultural_maa_bonus_medium_value stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value } province_terrain_modifier = { parameter = hills_nomadic_cultrad_stationing_bonus terrain = hills stationed_maa_damage_mult = nomadic_cultural_maa_bonus_medium_value stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value } province_terrain_modifier = { parameter = mountains_nomadic_cultrad_stationing_bonus terrain = mountains stationed_maa_damage_mult = nomadic_cultural_maa_bonus_medium_value stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value } province_terrain_modifier = { parameter = mountains_nomadic_cultrad_stationing_bonus terrain = desert_mountains stationed_maa_damage_mult = nomadic_cultural_maa_bonus_medium_value stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value } province_terrain_modifier = { parameter = desert_nomadic_cultrad_stationing_bonus terrain = desert stationed_maa_damage_mult = nomadic_cultural_maa_bonus_medium_value stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value } province_terrain_modifier = { parameter = desert_nomadic_cultrad_stationing_bonus terrain = drylands stationed_maa_damage_mult = nomadic_cultural_maa_bonus_medium_value stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value } province_culture_modifier = { parameter = skirmisher_nomadic_cultrad_stationing_bonus stationed_skirmishers_damage_mult = nomadic_cultural_maa_bonus_high_value stationed_skirmishers_damage_mult = nomadic_cultural_maa_bonus_high_value stationed_archers_damage_mult = nomadic_cultural_maa_bonus_high_value stationed_archers_toughness_mult = nomadic_cultural_maa_bonus_high_value } province_culture_modifier = { parameter = formation_nomadic_cultrad_stationing_bonus stationed_maa_damage_mult = nomadic_cultural_maa_bonus_low_value stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_low_value } province_culture_modifier = { parameter = stand_fight_nomadic_cultrad_stationing_bonus stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value } province_culture_modifier = { parameter = hit_run_nomadic_cultrad_stationing_bonus stationed_maa_damage_mult = nomadic_cultural_maa_bonus_high_value } type_icon = "icon_building_nomadic_settlement.dds" ai_value = { base = 100 } } ### Herder Camp (Base Building) herder_camp_01 = { construction_time = standard_construction_time asset = { type = pdxmesh name = "mpo_herder_camp_mesh" graphical_cultures = { steppe_building_gfx } illustration = @holding_illustration_herder soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } } } is_enabled = { scope:holder = { government_allows = replenishes_county_fertility } } can_construct_potential = { scope:holder = { government_allows = replenishes_county_fertility } } can_construct_showing_failures_only = { scope:holder = { government_allows = replenishes_county_fertility } } cost_prestige = 1 province_modifier = { tax_mult = -0.8 } county_modifier = { travel_danger = -8 epidemic_resistance = 25 } county_culture_modifier = { parameter = ethos_communal_herders_bonus county_fertility_growth_add = 0.35 } county_culture_modifier = { parameter = better_herders_pasturalists county_fertility_growth_add = 0.35 } type_icon = "icon_building_nomadic_settlement.dds" ai_value = { base = 100 } }