SurveyArrivalIntroDevelopmentLoc = { type = character text = { trigger = { survey_province_development_info_value >= 100 } localization_key = SurveyArrivalIntroDevelopmentLocMaxed } text = { trigger = { survey_province_development_info_value >= { value = root.capital_county.development_level add = 5 } } localization_key = SurveyArrivalIntroDevelopmentLocGood } text = { trigger = { survey_province_development_info_value <= { value = root.capital_county.development_level subtract = 5 } } localization_key = SurveyArrivalIntroDevelopmentLocBad } text = { localization_key = SurveyArrivalIntroDevelopmentLocNeutral } } SurveyArrivalIntroControlLoc = { type = character text = { trigger = { survey_province_control_info_value >= 100 } localization_key = SurveyArrivalIntroControlLocMaxed } text = { trigger = { survey_province_control_info_value <= 70 } localization_key = SurveyArrivalIntroControlLocBad } text = { localization_key = SurveyArrivalIntroControlLocNeutral } } SurveyArrivalIntroOpinionLoc = { type = character text = { trigger = { NOT = { scope:second = root } scope:second = { opinion = { target = root value > 25 } } } localization_key = SurveyArrivalIntroOpinionLocGood } text = { trigger = { NOT = { scope:second = root } scope:second = { opinion = { target = root value < 0 } } } localization_key = SurveyArrivalIntroOpinionLocBad } text = { fallback = yes localization_key = SurveyArrivalIntroOpinionLocEmpty } } SurveyArrivalIntroPopularOpinionLoc = { type = character text = { trigger = { survey_province_popular_opinion_info_value >= 10 } localization_key = SurveyArrivalIntroPopularOpinionLocMaxed } text = { trigger = { survey_province_popular_opinion_info_value <= -10 } localization_key = SurveyArrivalIntroPopularOpinionLocBad } text = { localization_key = SurveyArrivalIntroPopularOpinionLocNeutral } } SurveyMidDomainInfrastructureOptionsLoc = { type = province random_valid = yes text = { trigger = { has_building_or_higher = cereal_fields_01 } localization_key = SurveyMidDomainInfrastructureOptionsFarm } text = { trigger = { has_building_or_higher = castle_01 } localization_key = SurveyMidDomainInfrastructureOptionsCastle } text = { trigger = { has_building_or_higher = city_01 } localization_key = SurveyMidDomainInfrastructureOptionsCity } text = { trigger = { has_building_or_higher = temple_01 } localization_key = SurveyMidDomainInfrastructureOptionsTemple } text = { trigger = { always = yes } localization_key = SurveyMidDomainInfrastructureOptionsManors } } InspectionFightingGuilds1Loc = { type = province text = { trigger = { has_variable = fighting_guilds_option_1 var:fighting_guilds_option_1 = 1 } localization_key = InspectionFightingGuildsMillers } text = { trigger = { has_variable = fighting_guilds_option_1 var:fighting_guilds_option_1 = 2 } localization_key = InspectionFightingGuildsBakers } text = { trigger = { has_variable = fighting_guilds_option_1 var:fighting_guilds_option_1 = 3 } localization_key = InspectionFightingGuildsFishmongers } text = { trigger = { has_variable = fighting_guilds_option_1 var:fighting_guilds_option_1 = 4 } localization_key = InspectionFightingGuildsShoemakers } text = { trigger = { has_variable = fighting_guilds_option_1 var:fighting_guilds_option_1 = 5 } localization_key = InspectionFightingGuildsTanners } text = { trigger = { has_variable = fighting_guilds_option_1 var:fighting_guilds_option_1 = 6 } localization_key = InspectionFightingGuildsTailors } text = { trigger = { has_variable = fighting_guilds_option_1 var:fighting_guilds_option_1 = 7 } localization_key = InspectionFightingGuildsWeavers } text = { trigger = { has_variable = fighting_guilds_option_1 var:fighting_guilds_option_1 = 8 } localization_key = InspectionFightingGuildsSkinners } text = { trigger = { has_variable = fighting_guilds_option_1 var:fighting_guilds_option_1 = 9 } localization_key = InspectionFightingGuildsButchers } text = { trigger = { has_variable = fighting_guilds_option_1 var:fighting_guilds_option_1 = 10 } localization_key = InspectionFightingGuildsFurriers } text = { trigger = { has_variable = fighting_guilds_option_1 var:fighting_guilds_option_1 = 11 } localization_key = InspectionFightingGuildsVintners } text = { trigger = { has_variable = fighting_guilds_option_1 var:fighting_guilds_option_1 = 12 } localization_key = InspectionFightingGuildsCarpenters } text = { trigger = { has_variable = fighting_guilds_option_1 var:fighting_guilds_option_1 = 13 } localization_key = InspectionFightingGuildsMasons } text = { trigger = { has_variable = fighting_guilds_option_1 var:fighting_guilds_option_1 = 14 } localization_key = InspectionFightingGuildsMiners } text = { trigger = { has_variable = fighting_guilds_option_1 var:fighting_guilds_option_1 = 15 } localization_key = InspectionFightingGuildsBlacksmiths } text = { trigger = { has_variable = fighting_guilds_option_1 var:fighting_guilds_option_1 = 16 } localization_key = InspectionFightingGuildsSaddlers } text = { trigger = { has_variable = fighting_guilds_option_1 var:fighting_guilds_option_1 = 17 } localization_key = InspectionFightingGuildsMerchants } text = { trigger = { has_variable = fighting_guilds_option_1 var:fighting_guilds_option_1 = 18 } localization_key = InspectionFightingGuildsPhysicians } text = { trigger = { has_variable = fighting_guilds_option_1 var:fighting_guilds_option_1 = 19 } localization_key = InspectionFightingGuildsPharmacists } text = { trigger = { has_variable = fighting_guilds_option_1 var:fighting_guilds_option_1 = 20 } localization_key = InspectionFightingGuildsToolmakers } text = { trigger = { has_variable = fighting_guilds_option_1 var:fighting_guilds_option_1 = 21 } localization_key = InspectionFightingGuildsInnkeepers } text = { trigger = { has_variable = fighting_guilds_option_1 var:fighting_guilds_option_1 = 22 } localization_key = InspectionFightingGuildsArtists } } InspectionFightingGuilds2Loc = { type = province text = { trigger = { has_variable = fighting_guilds_option_2 var:fighting_guilds_option_2 = 1 } localization_key = InspectionFightingGuildsMillers } text = { trigger = { has_variable = fighting_guilds_option_2 var:fighting_guilds_option_2 = 2 } localization_key = InspectionFightingGuildsBakers } text = { trigger = { has_variable = fighting_guilds_option_2 var:fighting_guilds_option_2 = 3 } localization_key = InspectionFightingGuildsFishmongers } text = { trigger = { has_variable = fighting_guilds_option_2 var:fighting_guilds_option_2 = 4 } localization_key = InspectionFightingGuildsShoemakers } text = { trigger = { has_variable = fighting_guilds_option_2 var:fighting_guilds_option_2 = 5 } localization_key = InspectionFightingGuildsTanners } text = { trigger = { has_variable = fighting_guilds_option_2 var:fighting_guilds_option_2 = 6 } localization_key = InspectionFightingGuildsTailors } text = { trigger = { has_variable = fighting_guilds_option_2 var:fighting_guilds_option_2 = 7 } localization_key = InspectionFightingGuildsWeavers } text = { trigger = { has_variable = fighting_guilds_option_2 var:fighting_guilds_option_2 = 8 } localization_key = InspectionFightingGuildsSkinners } text = { trigger = { has_variable = fighting_guilds_option_2 var:fighting_guilds_option_2 = 9 } localization_key = InspectionFightingGuildsButchers } text = { trigger = { has_variable = fighting_guilds_option_2 var:fighting_guilds_option_2 = 10 } localization_key = InspectionFightingGuildsFurriers } text = { trigger = { has_variable = fighting_guilds_option_2 var:fighting_guilds_option_2 = 11 } localization_key = InspectionFightingGuildsVintners } text = { trigger = { has_variable = fighting_guilds_option_2 var:fighting_guilds_option_2 = 12 } localization_key = InspectionFightingGuildsCarpenters } text = { trigger = { has_variable = fighting_guilds_option_2 var:fighting_guilds_option_2 = 13 } localization_key = InspectionFightingGuildsMasons } text = { trigger = { has_variable = fighting_guilds_option_2 var:fighting_guilds_option_2 = 14 } localization_key = InspectionFightingGuildsMiners } text = { trigger = { has_variable = fighting_guilds_option_2 var:fighting_guilds_option_2 = 15 } localization_key = InspectionFightingGuildsBlacksmiths } text = { trigger = { has_variable = fighting_guilds_option_2 var:fighting_guilds_option_2 = 16 } localization_key = InspectionFightingGuildsSaddlers } text = { trigger = { has_variable = fighting_guilds_option_2 var:fighting_guilds_option_2 = 17 } localization_key = InspectionFightingGuildsMerchants } text = { trigger = { has_variable = fighting_guilds_option_2 var:fighting_guilds_option_2 = 18 } localization_key = InspectionFightingGuildsPhysicians } text = { trigger = { has_variable = fighting_guilds_option_2 var:fighting_guilds_option_2 = 19 } localization_key = InspectionFightingGuildsPharmacists } text = { trigger = { has_variable = fighting_guilds_option_2 var:fighting_guilds_option_2 = 20 } localization_key = InspectionFightingGuildsToolmakers } text = { trigger = { has_variable = fighting_guilds_option_2 var:fighting_guilds_option_2 = 21 } localization_key = InspectionFightingGuildsInnkeepers } text = { trigger = { has_variable = fighting_guilds_option_2 var:fighting_guilds_option_2 = 22 } localization_key = InspectionFightingGuildsArtists } }