InsultAdjectiveGeneric = { type = character random_valid = yes #Despicable text = { localization_key = random_insult_adjective_despicable } #Reprehensible text = { localization_key = random_insult_adjective_reprehensible } #Vile text = { localization_key = random_insult_adjective_vile } #Detestable text = { localization_key = random_insult_adjective_detestable } #Contemptible text = { localization_key = random_insult_adjective_contemptible } #Deplorable text = { localization_key = random_insult_adjective_deplorable } #Wretched text = { localization_key = random_insult_adjective_wretched } } RandomBodyFeatureNoun = { type = character random_valid = yes #Hair text = { localization_key = random_body_feature_hair } #Neck text = { localization_key = random_body_feature_neck } #Skin text = { localization_key = random_body_feature_skin } #Behind text = { localization_key = random_body_feature_behind } #Feet text = { localization_key = random_body_feature_feet } #Height text = { localization_key = random_body_feature_height } #Width text = { localization_key = random_body_feature_width } } SisterhoodBrotherhood = { type = character #Sisterhood text = { trigger = { is_female = yes } localization_key = custom_loc_sisterhood } #Brotherhood text = { trigger = { is_male = yes } localization_key = custom_loc_brotherhood } } LowestSkillFlag = { type = character #Diplomacy text = { trigger = { has_character_flag = bp1_yearly_2060_diplomacy_lowest_skill } localization_key = custom_loc_diplomacy } #Martial text = { trigger = { has_character_flag = bp1_yearly_2060_martial_lowest_skill } localization_key = custom_loc_martial } #Stewardship text = { trigger = { has_character_flag = bp1_yearly_2060_stewardship_lowest_skill } localization_key = custom_loc_stewardship } #Intrigue text = { trigger = { has_character_flag = bp1_yearly_2060_intrigue_lowest_skill } localization_key = custom_loc_intrigue } #Learning text = { trigger = { has_character_flag = bp1_yearly_2060_learning_lowest_skill } localization_key = custom_loc_learning } }