highest_skill_noun = { type = character random_valid = yes text = { localization_key = court_alliances trigger = { highest_skill = diplomacy } } text = { localization_key = court_politics trigger = { highest_skill = diplomacy } } text = { localization_key = troop_compositions trigger = { highest_skill = martial } } text = { localization_key = education_conversation_subject_martial_2 trigger = { highest_skill = martial } } text = { localization_key = military_strategies trigger = { highest_skill = martial } } text = { localization_key = the_rumors_at_court trigger = { highest_skill = intrigue } } text = { localization_key = poisons trigger = { highest_skill = intrigue } } text = { localization_key = education_conversation_subject_intrigue_1 trigger = { highest_skill = intrigue } } text = { localization_key = trade_routes trigger = { highest_skill = stewardship } } text = { localization_key = tax_levels trigger = { highest_skill = stewardship } } text = { localization_key = investment_opportunities trigger = { highest_skill = stewardship } } text = { localization_key = lawmaking trigger = { highest_skill = stewardship } } text = { localization_key = education_conversation_subject_learning_1 trigger = { highest_skill = learning } } text = { localization_key = education_conversation_subject_learning_2 trigger = { highest_skill = learning } } } diplomacy_skill_level = { type = character text = { localization_key = skill_level_terrible trigger = { diplomacy < terrible_skill_level } } text = { localization_key = skill_level_poor trigger = { diplomacy >= terrible_skill_level diplomacy < average_skill_level } } text = { localization_key = skill_level_average trigger = { diplomacy >= average_skill_level diplomacy < good_skill_level } } text = { localization_key = skill_level_good trigger = { diplomacy >= good_skill_level diplomacy < excellent_skill_level } } text = { localization_key = skill_level_excellent trigger = { diplomacy >= excellent_skill_level } } } martial_skill_level = { type = character text = { localization_key = skill_level_terrible trigger = { martial < terrible_skill_level } } text = { localization_key = skill_level_poor trigger = { martial >= terrible_skill_level martial < average_skill_level } } text = { localization_key = skill_level_average trigger = { martial >= average_skill_level martial < good_skill_level } } text = { localization_key = skill_level_good trigger = { martial >= good_skill_level martial < excellent_skill_level } } text = { localization_key = skill_level_excellent trigger = { martial >= excellent_skill_level } } } stewardship_skill_level = { type = character text = { localization_key = skill_level_terrible trigger = { stewardship < terrible_skill_level } } text = { localization_key = skill_level_poor trigger = { stewardship >= terrible_skill_level stewardship < average_skill_level } } text = { localization_key = skill_level_average trigger = { stewardship >= average_skill_level stewardship < good_skill_level } } text = { localization_key = skill_level_good trigger = { stewardship >= good_skill_level stewardship < excellent_skill_level } } text = { localization_key = skill_level_excellent trigger = { stewardship >= excellent_skill_level } } } intrigue_skill_level = { type = character text = { localization_key = skill_level_terrible trigger = { intrigue < terrible_skill_level } } text = { localization_key = skill_level_poor trigger = { intrigue >= terrible_skill_level intrigue < average_skill_level } } text = { localization_key = skill_level_average trigger = { intrigue >= average_skill_level intrigue < good_skill_level } } text = { localization_key = skill_level_good trigger = { intrigue >= good_skill_level intrigue < excellent_skill_level } } text = { localization_key = skill_level_excellent trigger = { intrigue >= excellent_skill_level } } } learning_skill_level = { type = character text = { localization_key = skill_level_terrible trigger = { learning < terrible_skill_level } } text = { localization_key = skill_level_poor trigger = { learning >= terrible_skill_level learning < average_skill_level } } text = { localization_key = skill_level_average trigger = { learning >= average_skill_level learning < good_skill_level } } text = { localization_key = skill_level_good trigger = { learning >= good_skill_level learning < excellent_skill_level } } text = { localization_key = skill_level_excellent trigger = { learning >= excellent_skill_level } } }