############################################ ## Scripted Localization for German Loc ## ### BY Kai Bagehorn ### ############################################ DE_1_SignatureWeaponCritical = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_pierce trigger = { var:signature_weapon = flag:spear } } } DE_2_SignatureWeaponCritical = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_2_signature_weapon_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_2_signature_weapon_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_pierce trigger = { var:signature_weapon = flag:spear } } } DE_3_SignatureWeaponCritical = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_3_signature_weapon_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_3_signature_weapon_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_3_signature_weapon_pierce trigger = { var:signature_weapon = flag:spear } } } DE_4_SignatureWeaponCritical = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_4_signature_weapon_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_4_signature_weapon_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_4_signature_weapon_pierce trigger = { var:signature_weapon = flag:spear } } } DE_1_signature_weapon = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_sword trigger = { var:signature_weapon = flag:sword } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_mace trigger = { var:signature_weapon = flag:mace } } text = { localization_key = CustomLoc_DE_1_signature_weapon_axe trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_1_signature_weapon_hammer trigger = { var:signature_weapon = flag:hammer } } text = { localization_key = CustomLoc_DE_1_signature_weapon_spear trigger = { var:signature_weapon = flag:spear } } text = { localization_key = CustomLoc_DE_1_signature_weapon_dagger trigger = { var:signature_weapon = flag:dagger } } } DE_2_signature_weapon = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_2_signature_weapon_sword trigger = { var:signature_weapon = flag:sword } fallback = yes } text = { localization_key = CustomLoc_DE_2_signature_weapon_mace trigger = { var:signature_weapon = flag:mace } } text = { localization_key = CustomLoc_DE_2_signature_weapon_axe trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_2_signature_weapon_hammer trigger = { var:signature_weapon = flag:hammer } } text = { localization_key = CustomLoc_DE_2_signature_weapon_spear trigger = { var:signature_weapon = flag:spear } } text = { localization_key = CustomLoc_DE_2_signature_weapon_dagger trigger = { var:signature_weapon = flag:dagger } } } DE_3_signature_weapon = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_3_signature_weapon_sword trigger = { var:signature_weapon = flag:sword } fallback = yes } text = { localization_key = CustomLoc_DE_3_signature_weapon_mace trigger = { var:signature_weapon = flag:mace } } text = { localization_key = CustomLoc_DE_3_signature_weapon_axe trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_3_signature_weapon_hammer trigger = { var:signature_weapon = flag:hammer } } text = { localization_key = CustomLoc_DE_3_signature_weapon_spear trigger = { var:signature_weapon = flag:spear } } text = { localization_key = CustomLoc_DE_3_signature_weapon_dagger trigger = { var:signature_weapon = flag:dagger } } } DE_4_signature_weapon = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_4_signature_weapon_sword trigger = { var:signature_weapon = flag:sword } fallback = yes } text = { localization_key = CustomLoc_DE_4_signature_weapon_mace trigger = { var:signature_weapon = flag:mace } } text = { localization_key = CustomLoc_DE_4_signature_weapon_axe trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_4_signature_weapon_hammer trigger = { var:signature_weapon = flag:hammer } } text = { localization_key = CustomLoc_DE_4_signature_weapon_spear trigger = { var:signature_weapon = flag:spear } } text = { localization_key = CustomLoc_DE_4_signature_weapon_dagger trigger = { var:signature_weapon = flag:dagger } } } DE_5_signature_weapon = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_5_signature_weapon_sword trigger = { var:signature_weapon = flag:sword } fallback = yes } text = { localization_key = CustomLoc_DE_5_signature_weapon_mace trigger = { var:signature_weapon = flag:mace } } text = { localization_key = CustomLoc_DE_5_signature_weapon_axe trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_5_signature_weapon_hammer trigger = { var:signature_weapon = flag:hammer } } text = { localization_key = CustomLoc_DE_5_signature_weapon_spear trigger = { var:signature_weapon = flag:spear } } text = { localization_key = CustomLoc_DE_5_signature_weapon_dagger trigger = { var:signature_weapon = flag:dagger } } } DE_6_signature_weapon = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_6_signature_weapon_sword trigger = { var:signature_weapon = flag:sword } fallback = yes } text = { localization_key = CustomLoc_DE_6_signature_weapon_mace trigger = { var:signature_weapon = flag:mace } } text = { localization_key = CustomLoc_DE_6_signature_weapon_axe trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_6_signature_weapon_hammer trigger = { var:signature_weapon = flag:hammer } } text = { localization_key = CustomLoc_DE_6_signature_weapon_spear trigger = { var:signature_weapon = flag:spear } } text = { localization_key = CustomLoc_DE_6_signature_weapon_dagger trigger = { var:signature_weapon = flag:dagger } } } DE_7_signature_weapon = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_7_signature_weapon_sword trigger = { var:signature_weapon = flag:sword } fallback = yes } text = { localization_key = CustomLoc_DE_7_signature_weapon_mace trigger = { var:signature_weapon = flag:mace } } text = { localization_key = CustomLoc_DE_7_signature_weapon_axe trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_7_signature_weapon_hammer trigger = { var:signature_weapon = flag:hammer } } text = { localization_key = CustomLoc_DE_7_signature_weapon_spear trigger = { var:signature_weapon = flag:spear } } text = { localization_key = CustomLoc_DE_7_signature_weapon_dagger trigger = { var:signature_weapon = flag:dagger } } } DE_8_signature_weapon = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_8_signature_weapon_sword trigger = { var:signature_weapon = flag:sword } fallback = yes } text = { localization_key = CustomLoc_DE_8_signature_weapon_mace trigger = { var:signature_weapon = flag:mace } } text = { localization_key = CustomLoc_DE_8_signature_weapon_axe trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_8_signature_weapon_hammer trigger = { var:signature_weapon = flag:hammer } } text = { localization_key = CustomLoc_DE_8_signature_weapon_spear trigger = { var:signature_weapon = flag:spear } } text = { localization_key = CustomLoc_DE_8_signature_weapon_dagger trigger = { var:signature_weapon = flag:dagger } } } DE_9_signature_weapon = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_9_signature_weapon_sword trigger = { var:signature_weapon = flag:sword } fallback = yes } text = { localization_key = CustomLoc_DE_9_signature_weapon_mace trigger = { var:signature_weapon = flag:mace } } text = { localization_key = CustomLoc_DE_9_signature_weapon_axe trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_9_signature_weapon_hammer trigger = { var:signature_weapon = flag:hammer } } text = { localization_key = CustomLoc_DE_9_signature_weapon_spear trigger = { var:signature_weapon = flag:spear } } text = { localization_key = CustomLoc_DE_9_signature_weapon_dagger trigger = { var:signature_weapon = flag:dagger } } } DE_10_signature_weapon = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_10_signature_weapon_sword trigger = { var:signature_weapon = flag:sword } fallback = yes } text = { localization_key = CustomLoc_DE_10_signature_weapon_mace trigger = { var:signature_weapon = flag:mace } } text = { localization_key = CustomLoc_DE_10_signature_weapon_axe trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_10_signature_weapon_hammer trigger = { var:signature_weapon = flag:hammer } } text = { localization_key = CustomLoc_DE_10_signature_weapon_spear trigger = { var:signature_weapon = flag:spear } } text = { localization_key = CustomLoc_DE_10_signature_weapon_dagger trigger = { var:signature_weapon = flag:dagger } } } DE_11_signature_weapon = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_11_signature_weapon_sword trigger = { var:signature_weapon = flag:sword } fallback = yes } text = { localization_key = CustomLoc_DE_11_signature_weapon_mace trigger = { var:signature_weapon = flag:mace } } text = { localization_key = CustomLoc_DE_11_signature_weapon_axe trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_11_signature_weapon_hammer trigger = { var:signature_weapon = flag:hammer } } text = { localization_key = CustomLoc_DE_11_signature_weapon_spear trigger = { var:signature_weapon = flag:spear } } text = { localization_key = CustomLoc_DE_11_signature_weapon_dagger trigger = { var:signature_weapon = flag:dagger } } } DE_12_signature_weapon = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_12_signature_weapon_sword trigger = { var:signature_weapon = flag:sword } fallback = yes } text = { localization_key = CustomLoc_DE_12_signature_weapon_mace trigger = { var:signature_weapon = flag:mace } } text = { localization_key = CustomLoc_DE_12_signature_weapon_axe trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_12_signature_weapon_hammer trigger = { var:signature_weapon = flag:hammer } } text = { localization_key = CustomLoc_DE_12_signature_weapon_spear trigger = { var:signature_weapon = flag:spear } } text = { localization_key = CustomLoc_DE_12_signature_weapon_dagger trigger = { var:signature_weapon = flag:dagger } } } DE_13_signature_weapon = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_13_signature_weapon_sword trigger = { var:signature_weapon = flag:sword } fallback = yes } text = { localization_key = CustomLoc_DE_13_signature_weapon_mace trigger = { var:signature_weapon = flag:mace } } text = { localization_key = CustomLoc_DE_13_signature_weapon_axe trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_13_signature_weapon_hammer trigger = { var:signature_weapon = flag:hammer } } text = { localization_key = CustomLoc_DE_13_signature_weapon_spear trigger = { var:signature_weapon = flag:spear } } text = { localization_key = CustomLoc_DE_13_signature_weapon_dagger trigger = { var:signature_weapon = flag:dagger } } } DE_1_SignatureWeaponAction = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_sword_draw trigger = { var:signature_weapon = flag:sword } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_mace_lift trigger = { var:signature_weapon = flag:mace } } text = { localization_key = CustomLoc_DE_1_signature_weapon_axe_heft trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_1_signature_weapon_hammer_raise trigger = { var:signature_weapon = flag:hammer } } text = { localization_key = CustomLoc_DE_1_signature_weapon_spear_couch trigger = { var:signature_weapon = flag:spear } } text = { localization_key = CustomLoc_DE_1_signature_weapon_dagger_brandish trigger = { var:signature_weapon = flag:dagger } } } DE_2_SignatureWeaponAction = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_2_signature_weapon_sword_draw trigger = { var:signature_weapon = flag:sword } fallback = yes } text = { localization_key = CustomLoc_DE_2_signature_weapon_mace_lift trigger = { var:signature_weapon = flag:mace } } text = { localization_key = CustomLoc_DE_2_signature_weapon_axe_heft trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_2_signature_weapon_hammer_raise trigger = { var:signature_weapon = flag:hammer } } text = { localization_key = CustomLoc_DE_2_signature_weapon_spear_couch trigger = { var:signature_weapon = flag:spear } } text = { localization_key = CustomLoc_DE_2_signature_weapon_dagger_brandish trigger = { var:signature_weapon = flag:dagger } } } DE_3_SignatureWeaponAction = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_3_signature_weapon_sword_draw trigger = { var:signature_weapon = flag:sword } fallback = yes } text = { localization_key = CustomLoc_DE_3_signature_weapon_mace_lift trigger = { var:signature_weapon = flag:mace } } text = { localization_key = CustomLoc_DE_3_signature_weapon_axe_heft trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_3_signature_weapon_hammer_raise trigger = { var:signature_weapon = flag:hammer } } text = { localization_key = CustomLoc_DE_3_signature_weapon_spear_couch trigger = { var:signature_weapon = flag:spear } } text = { localization_key = CustomLoc_DE_3_signature_weapon_dagger_brandish trigger = { var:signature_weapon = flag:dagger } } } DE_4_SignatureWeaponAction = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_4_signature_weapon_sword_draw trigger = { var:signature_weapon = flag:sword } fallback = yes } text = { localization_key = CustomLoc_DE_4_signature_weapon_mace_lift trigger = { var:signature_weapon = flag:mace } } text = { localization_key = CustomLoc_DE_4_signature_weapon_axe_heft trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_4_signature_weapon_hammer_raise trigger = { var:signature_weapon = flag:hammer } } text = { localization_key = CustomLoc_DE_4_signature_weapon_spear_couch trigger = { var:signature_weapon = flag:spear } } text = { localization_key = CustomLoc_DE_4_signature_weapon_dagger_brandish trigger = { var:signature_weapon = flag:dagger } } } DE_1_SignatureWeaponCriticalPresent = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_slash_present trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_crush_present trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_pierce_present trigger = { var:signature_weapon = flag:spear } } } DE_1_SignatureWeaponAttemptedHeavy = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_attempted_heavy_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_attempted_heavy_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_attempted_heavy_pierce trigger = { var:signature_weapon = flag:spear } } } DE_2_SignatureWeaponAttemptedHeavy = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_2_signature_weapon_attempted_heavy_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_2_signature_weapon_attempted_heavy_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_attempted_heavy_pierce trigger = { var:signature_weapon = flag:spear } } } DE_3_SignatureWeaponAttemptedHeavy = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_3_signature_weapon_attempted_heavy_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_3_signature_weapon_attempted_heavy_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_3_signature_weapon_attempted_heavy_pierce trigger = { var:signature_weapon = flag:spear } } } DE_4_SignatureWeaponAttemptedHeavy = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_4_signature_weapon_attempted_heavy_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_4_signature_weapon_attempted_heavy_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_4_signature_weapon_attempted_heavy_pierce trigger = { var:signature_weapon = flag:spear } } } DE_1_SignatureWeaponAttemptedLight = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_attempted_light_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_attempted_light_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_attempted_light_pierce trigger = { var:signature_weapon = flag:spear } } } DE_2_SignatureWeaponAttemptedLight = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_2_signature_weapon_attempted_light_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_2_signature_weapon_attempted_light_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_attempted_light_pierce trigger = { var:signature_weapon = flag:spear } } } DE_3_SignatureWeaponAttemptedLight = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_3_signature_weapon_attempted_light_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_3_signature_weapon_attempted_light_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_3_signature_weapon_attempted_light_pierce trigger = { var:signature_weapon = flag:spear } } } DE_4_SignatureWeaponAttemptedLight = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_4_signature_weapon_attempted_light_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_4_signature_weapon_attempted_light_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_4_signature_weapon_attempted_light_pierce trigger = { var:signature_weapon = flag:spear } } } DE_1_SignatureWeaponAttemptedHeavyPlural = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_attempted_heavy_plural_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_attempted_heavy_plural_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_attempted_heavy_plural_pierce trigger = { var:signature_weapon = flag:spear } } } DE_2_SignatureWeaponAttemptedHeavyPlural = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_2_signature_weapon_attempted_heavy_plural_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_2_signature_weapon_attempted_heavy_plural_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_attempted_heavy_plural_pierce trigger = { var:signature_weapon = flag:spear } } } DE_3_SignatureWeaponAttemptedHeavyPlural = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_3_signature_weapon_attempted_heavy_plural_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_3_signature_weapon_attempted_heavy_plural_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_3_signature_weapon_attempted_heavy_plural_pierce trigger = { var:signature_weapon = flag:spear } } } DE_4_SignatureWeaponAttemptedHeavyPlural = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_4_signature_weapon_attempted_heavy_plural_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_4_signature_weapon_attempted_heavy_plural_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_4_signature_weapon_attempted_heavy_plural_pierce trigger = { var:signature_weapon = flag:spear } } } DE_5_SignatureWeaponAttemptedHeavyPlural = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_5_signature_weapon_attempted_heavy_plural_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_5_signature_weapon_attempted_heavy_plural_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_5_signature_weapon_attempted_heavy_plural_pierce trigger = { var:signature_weapon = flag:spear } } } DE_1_SignatureWeaponAttemptedLightPlural = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_attempted_light_plural_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_attempted_light_plural_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_attempted_light_plural_pierce trigger = { var:signature_weapon = flag:spear } } } DE_2_SignatureWeaponAttemptedLightPlural = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_2_signature_weapon_attempted_light_plural_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_2_signature_weapon_attempted_light_plural_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_attempted_light_plural_pierce trigger = { var:signature_weapon = flag:spear } } } DE_3_SignatureWeaponAttemptedLightPlural = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_3_signature_weapon_attempted_light_plural_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_3_signature_weapon_attempted_light_plural_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_3_signature_weapon_attempted_light_plural_pierce trigger = { var:signature_weapon = flag:spear } } } DE_1_SignatureWeaponFlourishPresentParticiple = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_flourish_whirling trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_flourish_flailing trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer var:signature_weapon = flag:dagger } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_flourish_swinging trigger = { var:signature_weapon = flag:spear } } } DE_2_SignatureWeaponFlourishPresentParticiple = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_2_signature_weapon_flourish_whirling trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = CustomLoc_DE_2_signature_weapon_flourish_flailing trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer var:signature_weapon = flag:dagger } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_flourish_swinging trigger = { var:signature_weapon = flag:spear } } } DE_3_SignatureWeaponFlourishPresentParticiple = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_3_signature_weapon_flourish_whirling trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = CustomLoc_DE_3_signature_weapon_flourish_flailing trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer var:signature_weapon = flag:dagger } } } text = { localization_key = CustomLoc_DE_3_signature_weapon_flourish_swinging trigger = { var:signature_weapon = flag:spear } } } DE_1_SignatureWeaponWoundVerb1ThirdPersonPresent = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_hews trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_smashes trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_stabs trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } } } DE_1_SignatureWeaponWoundVerb2 = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_bite trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_crack trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_puncture trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } } } DE_2_SignatureWeaponWoundVerb2 = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_bite trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_crack trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_puncture trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } } } DE_1_SignatureWeaponWoundVerb5 = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_plunge trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_drive trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } } DE_2_SignatureWeaponWoundVerb5 = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_plunge trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_drive trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } } DE_1_SignatureWeaponEndMaterial = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_end_wood trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:axe } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_end_metal trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:dagger var:signature_weapon = flag:hammer var:signature_weapon = flag:mace } } fallback = yes } } DE_1_SignatureWeaponTipType = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_point trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:sword var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_head trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_edge trigger = { var:signature_weapon = flag:axe } } } DE_2_SignatureWeaponTipType = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_2_signature_weapon_point trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:sword var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_2_signature_weapon_head trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_edge trigger = { var:signature_weapon = flag:axe } } } DE_3_SignatureWeaponTipType = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_3_signature_weapon_point trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:sword var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_3_signature_weapon_head trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_3_signature_weapon_edge trigger = { var:signature_weapon = flag:axe } } } DE_4_SignatureWeaponTipType = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_4_signature_weapon_point trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:sword var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_4_signature_weapon_head trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_4_signature_weapon_edge trigger = { var:signature_weapon = flag:axe } } } DE_5_SignatureWeaponTipType = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_5_signature_weapon_point trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:sword var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_5_signature_weapon_head trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_5_signature_weapon_edge trigger = { var:signature_weapon = flag:axe } } } DE_1_SignatureWeaponBreaksVerbPresentParticiple = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_breaks_bending_the_blade trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:dagger } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_breaks_snapping_the_haft trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_breaks_bending_the_haft trigger = { OR = { var:signature_weapon = flag:hammer var:signature_weapon = flag:mace } } fallback = yes } } DE_2_SignatureWeaponBreaksVerbPresentParticiple = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_2_signature_weapon_breaks_bending_the_blade trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:dagger } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_breaks_snapping_the_haft trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = CustomLoc_DE_2_signature_weapon_breaks_bending_the_haft trigger = { OR = { var:signature_weapon = flag:hammer var:signature_weapon = flag:mace } } fallback = yes } } DE_1_SignatureWeaponBreaksVerbPastTense = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_breaks_bend_the_blade trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:dagger } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_breaks_snap_the_haft trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_breaks_bend_the_haft trigger = { OR = { var:signature_weapon = flag:hammer var:signature_weapon = flag:mace } } fallback = yes } } DE_2_SignatureWeaponBreaksVerbPastTense = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_2_signature_weapon_breaks_bend_the_blade trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:dagger } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_breaks_snap_the_haft trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = CustomLoc_DE_2_signature_weapon_breaks_bend_the_haft trigger = { OR = { var:signature_weapon = flag:hammer var:signature_weapon = flag:mace } } fallback = yes } } DE_1_SignatureWeaponBreaksVerbPastTense2 = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_breaks_bent_the_blade trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:dagger } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_breaks_snapped_the_haft trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_breaks_bent_the_haft trigger = { OR = { var:signature_weapon = flag:hammer var:signature_weapon = flag:mace } } fallback = yes } } DE_2_SignatureWeaponBreaksVerbPastTense2 = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_2_signature_weapon_breaks_bent_the_blade trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:dagger } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_breaks_snapped_the_haft trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = CustomLoc_DE_2_signature_weapon_breaks_bent_the_haft trigger = { OR = { var:signature_weapon = flag:hammer var:signature_weapon = flag:mace } } fallback = yes } } DE_1_SignatureWeaponKillType = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_run_through trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_cut_down trigger = { var:signature_weapon = flag:axe } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_gut trigger = { var:signature_weapon = flag:dagger } } } DE_1_SignatureWeaponKillTypeFirstPersonFuture = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_crush_me trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_run_me_through trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_cut_me_down trigger = { var:signature_weapon = flag:axe } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_gut_me trigger = { var:signature_weapon = flag:dagger } } } DE_1_SignatureWeaponKillTypeThirdPersonFutureGendered = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_crush_herhim trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_run_herhim_through trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_cut_herhim_down trigger = { var:signature_weapon = flag:axe } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_gut_herhim trigger = { var:signature_weapon = flag:dagger } } } DE_2_SignatureWeaponKillTypeThirdPersonFutureGendered = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_crush_herhim trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_run_herhim_through trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_cut_herhim_down trigger = { var:signature_weapon = flag:axe } fallback = yes } text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_gut_herhim trigger = { var:signature_weapon = flag:dagger } } } DE_3_SignatureWeaponKillTypeThirdPersonFutureGendered = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_3_signature_weapon_killed_crush_herhim trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_3_signature_weapon_killed_run_herhim_through trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } } text = { localization_key = CustomLoc_DE_3_signature_weapon_killed_cut_herhim_down trigger = { var:signature_weapon = flag:axe } fallback = yes } text = { localization_key = CustomLoc_DE_3_signature_weapon_killed_gut_herhim trigger = { var:signature_weapon = flag:dagger } } } DE_4_SignatureWeaponKillTypeThirdPersonFutureGendered = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_4_signature_weapon_killed_crush_herhim trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_4_signature_weapon_killed_run_herhim_through trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } } text = { localization_key = CustomLoc_DE_4_signature_weapon_killed_cut_herhim_down trigger = { var:signature_weapon = flag:axe } fallback = yes } text = { localization_key = CustomLoc_DE_4_signature_weapon_killed_gut_herhim trigger = { var:signature_weapon = flag:dagger } } } DE_1_SignatureWeaponKillTypeThirdPersonPresentParticipleGendered = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_crushing_herhim trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_running_herhim_through trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_cutting_herhim_down trigger = { var:signature_weapon = flag:axe } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_gutting_herhim trigger = { var:signature_weapon = flag:dagger } } } DE_2_SignatureWeaponKillTypeThirdPersonPresentParticipleGendered = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_crushing_herhim trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_running_herhim_through trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_cutting_herhim_down trigger = { var:signature_weapon = flag:axe } fallback = yes } text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_gutting_herhim trigger = { var:signature_weapon = flag:dagger } } } DE_1_SignatureWeaponKillTypeGroinFirstPersonFuture = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_pulverise_my_waist trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_unseam_me_groin_to_neck trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_split_my_groin_in_two trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_stab_me_repeatedly_in_the_groin trigger = { var:signature_weapon = flag:dagger } } } DE_2_SignatureWeaponKillTypeGroinFirstPersonFuture = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_pulverise_my_waist trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_unseam_me_groin_to_neck trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } fallback = yes } text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_split_my_groin_in_two trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_stab_me_repeatedly_in_the_groin trigger = { var:signature_weapon = flag:dagger } } } DE_1_SignatureWeaponKillTypeGroinThirdPersonFutureGendered = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_pulverise_herhis_waist trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_unseam_herhim_groin_to_neck trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_split_herhis_groin_in_two trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_stab_herhim_repeatedly_in_the_groin trigger = { var:signature_weapon = flag:dagger } } } DE_2_SignatureWeaponKillTypeGroinThirdPersonFutureGendered = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_pulverise_herhis_waist trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_unseam_herhim_groin_to_neck trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } fallback = yes } text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_split_herhis_groin_in_two trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_stab_herhim_repeatedly_in_the_groin trigger = { var:signature_weapon = flag:dagger } } } DE_1_SignatureWeaponKillTypeGroinThirdPersonActive = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_pulverises_my_waist trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_unseams_me_groin_to_neck trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_splits_my_groin_in_two trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_stabs_me_repeatedly_in_the_groin trigger = { var:signature_weapon = flag:dagger } } } DE_1_SignatureWeaponKillTypeGroinThirdPersonPresentParticipleGendered = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_pulverising_herhis_waist trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_unseaming_herhim_groin_to_neck trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_splitting_herhis_groin_in_two trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_stabbing_herhim_repeatedly_in_the_groin trigger = { var:signature_weapon = flag:dagger } } } DE_2_SignatureWeaponKillTypeGroinThirdPersonPresentParticipleGendered = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_pulverising_herhis_waist trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_unseaming_herhim_groin_to_neck trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } fallback = yes } text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_splitting_herhis_groin_in_two trigger = { var:signature_weapon = flag:axe } } text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_stabbing_herhim_repeatedly_in_the_groin trigger = { var:signature_weapon = flag:dagger } } } DE_1_SignatureWeaponKillTypeHeadFirstPersonFuture = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_crush_my_skull trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_cut_my_throat trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_hack_off_my_head trigger = { var:signature_weapon = flag:axe } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_stab_me_in_the_brain trigger = { var:signature_weapon = flag:dagger } } } DE_2_SignatureWeaponKillTypeHeadFirstPersonFuture = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_crush_my_skull trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_cut_my_throat trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_hack_off_my_head trigger = { var:signature_weapon = flag:axe } fallback = yes } text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_stab_me_in_the_brain trigger = { var:signature_weapon = flag:dagger } } } DE_1_SignatureWeaponKillTypeHead2ThirdPersonActive = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_shatters_my_jaw trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_cuts_my_throat trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_hacks_out_my_throat trigger = { var:signature_weapon = flag:axe } fallback = yes } } DE_1_SignatureWeaponKillTypeHead2ThirdPersonActiveGendered = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_shatters_herhis_jaw trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_cuts_herhis_throat trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_hacks_out_herhis_throat trigger = { var:signature_weapon = flag:axe } fallback = yes } } DE_2_SignatureWeaponKillTypeHead2ThirdPersonActiveGendered = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_shatters_herhis_jaw trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_cuts_herhis_throat trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_killed_hacks_out_herhis_throat trigger = { var:signature_weapon = flag:axe } fallback = yes } } DE_1_SignatureWeaponKillTypeTorsoThirdPersonActive = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_crushes_my_sternum trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_punches_through_my_sternum trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_hews_into_my_sternum trigger = { var:signature_weapon = flag:axe } } } DE_1_SignatureWeaponKillTypeTorsoThirdPersonActiveGendered = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_crushes_herhis_sternum trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_punches_through_herhis_sternum trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_hews_into_herhis_sternum trigger = { var:signature_weapon = flag:axe } } } DE_1_SignatureWeaponKillTypeTorsoPresentParticiple = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_crushing_my_sternum trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_punching_through_my_sternum trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_hewing_into_my_sternum trigger = { var:signature_weapon = flag:axe } } } DE_1_SignatureWeaponKillTypeTorsoThirdPersonPresentParticipleGendered = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_crushing_herhis_sternum trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_punching_through_herhis_sternum trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_killed_hewing_into_herhis_sternum trigger = { var:signature_weapon = flag:axe } } } DE_1_SignatureWeaponKillTypeTorso2PresentParticiple = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_sliding_between_my_ribs trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_stoving_in_my_ribs trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_hacking_through_my_ribs trigger = { var:signature_weapon = flag:axe } } } DE_2_SignatureWeaponKillTypeTorso2PresentParticiple = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_sliding_between_my_ribs trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_stoving_in_my_ribs trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_hacking_through_my_ribs trigger = { var:signature_weapon = flag:axe } } } DE_1_SignatureWeaponKillTypeTorso2ThirdPersonSimplePresentGendered = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_stab_between_herhis_ribs trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_stove_in_herhis_ribs trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_hack_through_herhis_ribs trigger = { var:signature_weapon = flag:axe } } } DE_2_SignatureWeaponKillTypeTorso2ThirdPersonSimplePresentGendered = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_stab_between_herhis_ribs trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_stove_in_herhis_ribs trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_hack_through_herhis_ribs trigger = { var:signature_weapon = flag:axe } } } DE_3_SignatureWeaponKillTypeTorso2ThirdPersonSimplePresentGendered = { type = character log_loc_errors = no text = { localization_key = CustomLoc_DE_3_signature_weapon_attack_verb_stab_between_herhis_ribs trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = CustomLoc_DE_3_signature_weapon_attack_verb_stove_in_herhis_ribs trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = CustomLoc_DE_3_signature_weapon_attack_verb_hack_through_herhis_ribs trigger = { var:signature_weapon = flag:axe } } }