convert_to_witchcraft_interaction = { icon = icon_scheme_convert_to_witchcraft category = interaction_category_friendly interface_priority = 90 scheme = convert_to_witchcraft send_name = START_SCHEME desc = convert_to_witchcraft_interaction_desc is_shown = { scope:actor = { can_start_scheme = { type = convert_to_witchcraft target_character = scope:recipient } } NOT = { scope:actor = scope:recipient } } is_valid_showing_failures_only = { scope:actor = { NOT = { is_at_war_with = scope:recipient } can_start_scheme = { type = convert_to_witchcraft target_character = scope:recipient } } custom_description = { text = has_a_witch_secret_known_by_character subject = scope:recipient object = scope:actor scope:recipient = { #If they are a secret witch I must not know about it trigger_if = { limit = { any_secret = { secret_type = secret_witch } } any_secret = { secret_type = secret_witch NOT = { any_secret_knower = { this = scope:actor } } } } } } } on_accept = { scope:actor = { send_interface_toast = { type = event_toast_effect_good title = convert_to_witchcraft_interaction_notification left_icon = scope:actor right_icon = scope:recipient begin_scheme_basic_effect = { SCHEME_TYPE = convert_to_witchcraft TARGET_TYPE = target_character TARGET_SCOPE = scope:recipient } } } } auto_accept = yes #AI will do ai_potential = { is_witch_trigger = yes } ai_target_quick_trigger = { adult = yes } ai_targets = { ai_recipients = family max = 5 } ai_targets = { ai_recipients = guests ai_recipients = courtiers ai_recipients = liege ai_recipients = vassals chance = 0.2 } ai_frequency = 72 ai_will_do = { base = -45 # Do I like recipient & are they trustworthy opinion_modifier = { who = scope:actor opinion_target = scope:recipient multiplier = 0.5 } compatibility_modifier = { who = scope:actor compatibility_target = scope:recipient multiplier = 0.2 } opinion_modifier = { who = scope:recipient opinion_target = scope:actor multiplier = 0.5 } ai_value_modifier = { who = scope:recipient ai_honor = 0.2 ai_compassion = 0.1 ai_rationality = 0.2 ai_greed = 0.2 ai_sociability = 0.1 } ai_value_modifier = { trigger = { trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = scope:recipient.faith TRAIT = witch GENDER_CHARACTER = scope:actor } } ai_zeal = -0.5 max = 20 } # Are they important (to me) modifier = { add = { value = scope:recipient.highest_held_title_tier subtract = scope:actor.highest_held_title_tier multiply = 10 } } modifier = { OR = { is_close_family_of = scope:recipient is_consort_of = scope:recipient has_relation_lover = scope:recipient has_relation_friend = scope:recipient } add = 20 } modifier = { OR = { has_relation_best_friend = scope:recipient has_relation_soulmate = scope:recipient } add = 30 } modifier = { exists = house exists = scope:recipient.house house = scope:recipient.house add = 10 } # Do I want to spread the word ai_value_modifier = { ai_sociability = 0.2 ai_compassion = 0.1 ai_boldness = 0.4 min = -20 } } } reveal_as_witch_interaction = { category = interaction_category_friendly icon = icon_scheme_convert_to_witchcraft interface_priority = 100 desc = reveal_as_witch_interaction_desc notification_text = witch.2900.desc is_shown = { scope:actor = { is_adult = yes any_secret = { secret_type = secret_witch NOT = { is_known_by = scope:recipient } } knows_about_character_being_witch_trigger = { CHARACTER = scope:recipient } } scope:actor.faith = scope:recipient.faith scope:recipient = { is_adult = yes } } is_valid_showing_failures_only = { scope:actor = { NOT = { is_at_war_with = scope:recipient } } } on_accept = { scope:actor = { #Secret reveals. random_secret = { limit = { secret_type = secret_witch NOT = { is_known_by = scope:recipient } } save_scope_as = witch_secret reveal_to = scope:recipient } #Send a reply. trigger_event = witch.2901 #Opinion effects. reverse_add_opinion = { target = scope:recipient modifier = trust_opinion opinion = 20 } hidden_effect = { if = { limit = { can_set_relation_potential_friend_trigger = { CHARACTER = scope:recipient } } set_relation_potential_friend = scope:recipient } } } # If we're a clan this interaction affects unity add_clan_unity_interaction_effect = { CHARACTER = scope:actor TARGET = scope:recipient VALUE = miniscule_unity_loss DESC = clan_unity_witch_reveal.desc REVERSE_NON_HOUSE_TARGET = no } } auto_accept = yes force_notification = yes #AI will do ai_potential = { always = yes } ai_target_quick_trigger = { adult = yes } ai_targets = { ai_recipients = liege ai_recipients = known_secrets } ai_targets = { ai_recipients = vassals ai_recipients = peer_vassals chance = 0.2 } ai_frequency = 144 ai_will_do = { base = -45 # Do I like recipient & are they trustworthy opinion_modifier = { who = scope:actor opinion_target = scope:recipient multiplier = 0.5 } compatibility_modifier = { who = scope:actor compatibility_target = scope:recipient multiplier = 0.2 } opinion_modifier = { who = scope:recipient opinion_target = scope:actor multiplier = 0.5 } ai_value_modifier = { who = scope:recipient ai_honor = 0.2 ai_compassion = 0.1 } # Are they important modifier = { add = { value = scope:recipient.highest_held_title_tier subtract = scope:actor.highest_held_title_tier multiply = 10 max = 30 } } #Do I want to tell anyone ai_value_modifier = { ai_sociability = 0.2 ai_compassion = 0.1 min = -20 } modifier = { has_trait = paranoid add = -40 } } }