#Interactions relating to the head of the dynasty adopt_interaction = { icon = icon_dynasty category = interaction_category_diplomacy interface_priority = 60 desc = adopt_interaction_desc use_diplomatic_range = yes is_shown = { OR = { # Cultures that default with this tradition should still be able to adopt scope:actor.culture = { has_cultural_parameter = allows_adoption } NOT = { has_game_rule = no_adoption } } NOT = { scope:recipient = scope:actor } scope:actor = { is_adult = yes OR = { # Compassionate people like adopting has_trait = compassionate # Game rule as an overriding factor has_game_rule = adoption_always_allowed # You have no kids and your fertility is low AND = { any_child = { count < 1 } fertility <= low_fertility } # You are married to a same-sex partner AND = { is_married = yes # People in bisexual polygamous spheres are not valid for this NOT = { OR = { AND = { any_consort = { is_female = yes } is_male = yes } AND = { any_consort = { is_male = yes } is_female = yes } } } } # You are unmarried and uninterested in having biological children AND = { is_married = no OR = { has_sexuality = asexual has_sexuality = homosexual } } # You have a cultrad that lets you adopt culture = { has_cultural_parameter = allows_adoption } } OR = { # You are unmarried is_married = no # You are the dominant partner in at least one of your marriages AND = { is_female = yes matrilinear_marriage = yes } AND = { is_male = yes matrilinear_marriage = no } # Your marriage is same-sex NOT = { OR = { AND = { any_consort = { is_female = yes } is_male = yes } AND = { any_consort = { is_male = yes } is_female = yes } } } } } scope:recipient = { # Children only is_adult = no # Landless only (ruler used to catch edge-cases of landless HoF children) is_ruler = no # Don't get imprisoned children and so on is_available = yes # None of their close relatives are rulers NOT = { any_close_or_extended_family_member = { is_ruler = yes } } # They don't already belong to your house NOT = { house = scope:actor.house } # Don't adopt your own grandkids NOT = { any_ancestor = { this = scope:actor } } # Don't steal the King of France's great nephew NOT = { any_liege_or_above = { prev.dynasty = dynasty } } } } is_valid = {} is_valid_showing_failures_only = {} send_option = { # EP3 Influence is_shown = { # Actor must have a government that uses influence scope:actor = { government_has_flag = government_has_influence } } is_valid = { # Actor has enough influence scope:actor = { influence >= medium_influence_value } # Both characters are within the same top realm scope:recipient.top_liege = scope:actor.top_liege } flag = influence_send_option localization = TRADE_INFLUENCE_FOR_BETTER_AI_ACCEPTANCE } send_options_exclusive = no on_accept = { show_as_tooltip = { adopt_effect = { CHILD = scope:recipient ADOPTER = scope:actor } } hidden_effect = { scope:actor = { trigger_event = adoption.0001 } } } cost = { renown = { value = { add = medium_dynasty_prestige_value if = { # Free for free adoption limit = { scope:actor = { OR = { culture = { has_cultural_parameter = free_adoption } has_game_rule = adoption_always_allowed } } } multiply = 0 } if = { # Free for same-sex couples limit = { scope:actor = { OR = { AND = { any_consort = { is_female = yes } is_female = yes } AND = { any_consort = { is_male = yes } is_male = yes } } } } multiply = 0 } } } prestige = { value = { add = medium_prestige_value if = { limit = { scope:actor = { OR = { culture = { has_cultural_parameter = free_adoption } has_game_rule = adoption_always_allowed } } } multiply = 0 } } } piety = { value = { add = medium_piety_value if = { limit = { scope:actor = { OR = { culture = { has_cultural_parameter = free_adoption } has_game_rule = adoption_always_allowed } } } multiply = 0 } # No piety cost for adopting a righteous-faith child if = { limit = { scope:actor.faith = { faith_hostility_level = { target = scope:recipient.faith value < faith_astray_level } } } multiply = 0 } else_if = { limit = { scope:actor.faith = { faith_hostility_level = { target = scope:recipient.faith value > faith_astray_level } } } add = minor_piety_value } else_if = { limit = { scope:actor.faith = { faith_hostility_level = { target = scope:recipient.faith value > faith_hostile_level } } } add = medium_piety_value } } } influence = { value = 0 if = { limit = { scope:influence_send_option = yes } add = scope:actor.medium_influence_value desc = INFLUENCE_INTERACTION_ACCEPTANCE_SEND_OPTION } } } ai_potential = { any_child = { count < 2 } OR = { fertility <= low_fertility AND = { is_male = yes NOT = { any_spouse = { fertility > low_fertility is_female = yes } } } AND = { is_female = yes NOT = { any_spouse = { fertility > low_fertility is_male = yes } } } } } ai_targets = { ai_recipients = courtiers ai_recipients = guests # Friends, wards, etc. ai_recipients = scripted_relations max = 20 } ai_accept = { base = 0 modifier = { # My parents are alive add = -15 desc = parents_are_alive_tt OR = { father ?= { is_alive = yes } mother ?= { is_alive = yes } } } modifier = { # I hate my mother add = 10 desc = i_hate_my_mother_tt exists = mother mother = { is_alive = yes } opinion = { value <= medium_negative_opinion target = mother } } modifier = { # I hate my father add = 10 desc = i_hate_my_father_tt exists = father father = { is_alive = yes } opinion = { value <= medium_negative_opinion target = father } } modifier = { # I like my mother add = -10 desc = i_like_my_mother_tt exists = mother mother = { is_alive = yes } opinion = { value >= medium_positive_opinion target = mother } } modifier = { # I like my father add = -10 desc = i_like_my_father_tt exists = father father = { is_alive = yes } opinion = { value >= medium_positive_opinion target = father } } modifier = { # I like you add = { value = 5 if = { limit = { opinion = { value >= high_positive_opinion target = scope:actor } } add = 10 } if = { limit = { opinion = { value >= very_high_positive_opinion target = scope:actor } } add = 10 } } desc = i_like_you_tt opinion = { value >= medium_positive_opinion target = scope:actor } } modifier = { # You're my friend :) add = 10 desc = youre_my_friend_tt has_relation_friend = scope:actor } modifier = { # You're my guardian add = 10 desc = youre_my_guardian_tt has_relation_guardian = scope:actor } modifier = { # I have no mother add = 5 desc = i_want_a_mother_tt scope:actor = { is_female = yes } OR = { NOT = { exists = mother } mother = { is_alive = no } } } modifier = { # I have no father add = 5 desc = i_want_a_father_tt scope:actor = { is_male = yes } OR = { NOT = { exists = father } father = { is_alive = no } } } modifier = { # I am a noble! add = -15 desc = i_am_noble_tt has_no_particular_noble_roots_trigger = no } modifier = { # We are so alike ^^ add = { value = 5 if = { limit = { number_of_personality_traits_in_common = { target = scope:actor value = 2 } } multiply = 2 } else_if = { limit = { number_of_personality_traits_in_common = { target = scope:actor value = 3 } } multiply = 3 } else_if = { limit = { number_of_personality_traits_in_common = { target = scope:actor value = 4 } } multiply = 4 } } desc = we_are_alike_tt number_of_personality_traits_in_common = { target = scope:actor value >= 1 } } modifier = { # Yo, you're offering me a place in a landed house? Sick. add = 10 desc = ambition_tt has_trait = ambitious } modifier = { add = 25 scope:influence_send_option = yes desc = INFLUENCE_INTERACTION_ACCEPTANCE_SEND_OPTION } } ai_frequency = 120 ai_will_do = { base = 50 modifier = { # I am childless and my marriage will never produce heirs add = 100 scope:actor = { any_child = { count < 1 } OR = { fertility <= low_fertility AND = { is_male = yes NOT = { any_spouse = { fertility > low_fertility is_female = yes } } } AND = { is_female = yes NOT = { any_spouse = { fertility > low_fertility is_male = yes } } } } } } modifier = { # I am kind and the child is an orphan add = 100 scope:actor = { ai_compassion >= high_positive_compassion } NOT = { exists = scope:recipient.mother exists = scope:recipient.father } } modifier = { # Traits in common add = 25 scope:actor = { number_of_personality_traits_in_common = { target = scope:recipient value = 1 } } } modifier = { # Traits in common add = 25 scope:actor = { number_of_personality_traits_in_common = { target = scope:recipient value = 2 } } } modifier = { # Traits in common add = 25 scope:actor = { number_of_personality_traits_in_common = { target = scope:recipient value = 3 } } } modifier = { # My culture is into adoption add = 25 scope:actor = { OR = { culture = { has_cultural_parameter = free_adoption } has_game_rule = adoption_always_allowed } } } modifier = { # I like the kid add = 25 scope:actor = { opinion = { value >= medium_positive_opinion target = scope:recipient } } } modifier = { # The kid is my friend uwu add = 25 scope:actor = { has_relation_friend = scope:recipient } } modifier = { # The kid is my ward add = 25 scope:actor = { has_relation_guardian = scope:recipient } } modifier = { # I care about bloodlines and dynasties and whatnot add = -25 scope:actor = { NOR = { culture = { has_cultural_parameter = free_adoption } has_game_rule = adoption_always_allowed has_trait = humble has_trait = callous } } } modifier = { # I will not adopt filthy filthy heretics factor = 0 faith = { faith_hostility_level = { target = scope:recipient.faith value >= faith_astray_level } } } } } adventurer_adopt_interaction = { icon = icon_adopt_house_member category = interaction_category_diplomacy interface_priority = 60 cooldown = { years = 2 } desc = adventurer_adopt_interaction_desc use_diplomatic_range = yes is_shown = { scope:actor = { is_landless_adventurer = yes } scope:recipient = { is_ruler = no # They don't already belong to your dynasty NOT = { dynasty = scope:actor.dynasty } } } is_valid = {} is_valid_showing_failures_only = { # Don't get imprisoned children and so on scope:recipient = { is_available = yes is_courtier_of = scope:actor opinion = { value >= 40 # sync with define:NDomicile|TEMPERAMENT_THRESHOLD_HIGH target = scope:actor } has_no_particular_noble_roots_trigger = yes } scope:recipient = { NOT = { has_trait = devoted } } scope:recipient = { NOT = { has_trait = gallivanter } } } on_accept = { show_as_tooltip = { adventurer_adopt_effect = { CHILD = scope:recipient ADOPTER = scope:actor } scope:actor = { set_designated_heir = scope:recipient } } hidden_effect = { scope:actor = { trigger_event = adoption.0002 } } } cost = { prestige = { value = { add = medium_prestige_value if = { limit = { scope:actor = { OR = { culture = { has_cultural_parameter = free_adoption } has_game_rule = adoption_always_allowed } } } multiply = 0 } } } } ai_accept = { base = 0 modifier = { # My parents are alive add = -15 desc = parents_are_alive_tt OR = { father ?= { is_alive = yes } mother ?= { is_alive = yes } } } modifier = { # I hate my mother add = 10 desc = i_hate_my_mother_tt exists = mother mother = { is_alive = yes } opinion = { value <= medium_negative_opinion target = mother } } modifier = { # I hate my father add = 10 desc = i_hate_my_father_tt exists = father father = { is_alive = yes } opinion = { value <= medium_negative_opinion target = father } } modifier = { # I like my mother add = -10 desc = i_like_my_mother_tt exists = mother mother = { is_alive = yes } opinion = { value >= medium_positive_opinion target = mother } } modifier = { # I like my father add = -10 desc = i_like_my_father_tt exists = father father = { is_alive = yes } opinion = { value >= medium_positive_opinion target = father } } modifier = { # I like you add = { value = 5 if = { limit = { opinion = { value >= high_positive_opinion target = scope:actor } } add = 10 } if = { limit = { opinion = { value >= very_high_positive_opinion target = scope:actor } } add = 10 } } desc = i_like_you_tt opinion = { value >= medium_positive_opinion target = scope:actor } } modifier = { # You're my friend :) add = 10 desc = youre_my_friend_tt has_relation_friend = scope:actor } modifier = { # You're my guardian add = 10 desc = youre_my_guardian_tt has_relation_guardian = scope:actor } modifier = { # I have no mother add = 5 desc = i_want_a_mother_tt scope:actor = { is_female = yes } OR = { NOT = { exists = mother } mother = { is_alive = no } } } modifier = { # I have no father add = 5 desc = i_want_a_father_tt scope:actor = { is_male = yes } OR = { NOT = { exists = father } father = { is_alive = no } } } modifier = { # I am a noble! add = -15 desc = i_am_noble_tt has_no_particular_noble_roots_trigger = no } modifier = { # We are so alike ^^ add = { value = 5 if = { limit = { number_of_personality_traits_in_common = { target = scope:actor value = 2 } } multiply = 2 } else_if = { limit = { number_of_personality_traits_in_common = { target = scope:actor value = 3 } } multiply = 3 } else_if = { limit = { number_of_personality_traits_in_common = { target = scope:actor value = 4 } } multiply = 4 } } desc = we_are_alike_tt number_of_personality_traits_in_common = { target = scope:actor value >= 1 } } modifier = { # Yo, you're offering me a place in a landed house? Sick. add = 10 desc = ambition_tt has_trait = ambitious } } }