l_english: #Steal Herd scheme_odds.misc_is_herder: "[target.GetFirstName] is a [herder|E]" scheme_agent_aptitude.is_herder: "Is a [herder|E]" SCHEME_STEAL_HERD_IS_HERDER: "$scheme_odds.misc_is_herder$: $VALUE|=+0$" SCHEME_STEAL_HERD_GALLOWSBAIT: "[GetTrait('gallowsbait').GetName( GetNullCharacter )]: $VALUE|=+0$" SCHEME_STEAL_HERD_AMOUNT: "[herd|E] amount: $VALUE|=+0$" HAS_ATTEMPTED_TO_STEAL_HERD_BEFORE:0 "[target.GetShortUIName|U] knows that you have attempted to steal [target.GetHerHis] Herd before: $VALUE|+0=$" stole_my_herd: "Stole my Herd" stole_my_herd_crime: "Stole my Herd" stole_lieges_herd: "Stole my Liege's Herd" stole_vassals_herd: "Stole my Vassal's Herd" attempted_to_steal_herd_crime: "Attempted to Steal my Herd" steal_herd: "Steal Herd" steal_herd_interaction_notification: "Steal Herd" steal_herd_action: "Steal the Herd of" steal_herd_desc: "I'll try to steal [herd|E] from [SCHEME.GetTargetCharacter.GetShortUIName]" steal_herd_desc_general: "In a Steal Herd [scheme|E], you try to steal [herd|E] from another ruler" steal_herd_invalidated_title: "@scheme_icon! Steal Herd Scheme Ends" steal_herd_invalidated_war: "Due to your war, you can no longer $steal_herd_action$ [target.GetShortUIName]" steal_herd_invalidated_war_target: "Due to [target.GetHerHis] war, you can no longer $steal_herd_action$ [target.GetShortUIName]" steal_herd_invalidated_no_herd: "Due to [target.GetShortUIName] no longer having any herd, you can no longer $steal_herd_action$ [target.GetShortUIName]" steal_herd_interaction: "$steal_herd$" scheme_interaction_tt_steal_herd_approved: "Attempt to steal [herd|E] from [recipient.GetShortUIName]" schemes.t.herd_amount: "Amount to Steal" steal_herd_low: "A #P small#! amount of [herd|E]" steal_herd_interaction.tt.low: "You attempt to smuggle a few horses from [recipient.GetShortUINamePossessive] camp\n\n[scheme|E] Success Chance: #p +10%#!" steal_herd_normal: "A #color_yellow moderate#! amount of [herd|E]" steal_herd_interaction.tt.normal: "You attempt to capture a sizeable portion of [recipient.GetShortUINamePossessive] flock\n\n[scheme|E] Success Chance will #bold not#! be affected" steal_herd_high: "A #n large#! amount of [herd|E]" steal_herd_interaction.tt.high: "You attempt to steal a great deal of [recipient.GetShortUINamePossessive] [herd|E]\n\n[scheme|E] Success Chance: #n -10%#!" steal_herd_blocked_target_none: "[TARGET_CHARACTER.GetName] has no [herd|E]" steal_herd_interaction_tt.warning: "#warning @warning_icon! Successfully stealing will put you at or above your [herd|E] Capacity#!" steal_herd_vassal_tt: "Every [powerful_vassal|E] of [target.GetShortUIName]:\n$EFFECT_LIST_BULLET$Loses #n 15#! [opinion|E] of #V you#! #weak (-0.60/year) (Stole my Liege's Herd)#!" # Events steal_herd_event_title: "Steal Herd:" steal_herd_outcome.1001.t: "$steal_herd_event_title$ Success!" steal_herd_outcome.1001.desc: "My [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('courtier'))], [courtier.GetName], trots into the camp pridefully. Trailing [courtier.GetHerHim], an unfamiliar shepherd guides livestock towards me.\n\n"From the camp of [target.GetTitledFirstName]!" [courtier.GetSheHe|U] exclaims. As I redirect the shepherd's handling of my new animals, I cannot help but crack a devious smile. My herd grows ever stronger, and at little cost to me." steal_herd_outcome.1001.a: "I'm grateful for your 'generosity', [target.GetFirstNameNoTooltip]!" steal_herd_outcome.1003.desc: "[courtier.GetSheHe|U] delves into the details our thievery, including our mastery over [target.GetFirstNamePossessiveNoTooltip] defenses. Because we infiltrated [target.GetFirstNamePossessiveNoTooltip] camp with such ease, I wonder what else I can take from [target.GetHerHis] grasp..." steal_herd_outcome.1003.a: "[courtier.GetFirstNameNoTooltip], can you explain that again?" steal_herd_outcome.1003.a_desc: "You attempt to steal more of [target.GetFirstNamePossessiveNoTooltip] [herd|E]" steal_herd_outcome.1003.win: "Your thievery continues" steal_herd_outcome.1003.lose: "You are unable to take more" steal_herd_outcome.1003.b: "I would search [target.GetHerHis] coffers." steal_herd_outcome.1003.b_desc: "You attempt to steal gold from [target.GetFirstNameNoTooltip]" steal_herd_outcome.1003.c: "[target.GetPrimarySpouse.GetFirstName] also belongs to [target.GetFirstNameNoTooltip], for now." steal_herd_outcome.1003.c_tt: "I start a [GetScheme('seduce').GetTypeName] [scheme|E] against [target.GetPrimarySpouse.GetFirstName] with an #p increased#! #V Success Chance#!" mpo_steal_herd_seduce_modifier: "Herder's Touch" mpo_steal_herd_murder_modifier: "Agents in the Pastures" steal_herd_outcome.1003.d: "[target.GetHerHis|U] life, perhaps?" steal_herd_outcome.1003.d_tt: "I start a [GetScheme('murder').GetTypeName] [scheme|E] against [target.GetFirstName] with an #p increased#! #V Success Chance#!" steal_herd_outcome.1003.e: "I have taken enough for now." steal_herd_outcome.1002.t: "$steal_herd_event_title$ Stolen Herd!" steal_herd_outcome.1002.desc: "[spymaster.GetName] comes to me bearing grave news. "[ROOT.Char.GetFirstName], some of the animals we kept in the courtyard have been unaccounted for."\n\n[spymaster.GetSheHe|U] clears [spymaster.GetHerHis] throat, "After deliberate investigation, it seems that [owner.GetName] sent some lackeys to 'retrieve' the herd, and convinced the shepherd it was at your behest."" steal_herd_outcome.1002.desc_monies: "\n\nAfter hearing this revelation, I notice a chest, once half-full of fine jewelry, now dwindled in size. Knowing the perpetrator is the same, I sigh." steal_herd_outcome.1002.a: "May you live eternally in [ROOT.Char.GetFaith.NegativeAfterLife], [owner.GetFirstNameNoTooltip]!" steal_herd_outcome.2001.t: "$steal_herd_event_title$ Failure" steal_herd_outcome.2001.desc: "My plot to steal herd from [target.GetTitledFirstName] had been carried out as planned, but my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('courtier'))] [courtier.GetTitledFirstName] returns empty-handed, bringing not even a hank of wool to showcase their triumph.\n\n"[owner.GetFirstNameNoTooltip], I am sorry. [target.GetFirstNameNoTooltip] was on our trail." [courtier.GetFirstNameNoTooltip] sighs. "Luckily, we escaped before [target.GetHerHis] riders caught up to us."" steal_herd_outcome.2001.a: "[target.GetFirstNameNoTooltip] must have divine protection..." steal_herd_outcome.2002.desc: "[courtier.GetName] leads me outdoors, and to my dismay, a flock is missing!\n\n[courtier.GetFirstNameNoTooltip] explains that we failed to steal flock from [target.GetTitledFirstName]. But instead of letting our riders escape, [target.GetSheHe] immediately took [target.GetHerHis] retribution, and sent a band after [courtier.GetFirstNameNoTooltip] and the others involved, leading them straight to my pastures. [target.GetHerHis|U] riders took sheep and other livestock, and left swiftly." steal_herd_outcome.2002.a: "How could we be so incompetent?!" steal_herd_outcome.2003.t: "The Herd of [owner.GetTitledFirstName]" steal_herd_outcome.2003.desc: "A commotion brews, and [courtier.GetName] approaches with it. [courtier.GetSheHe|U] smiles, gesturing for me to step into the courtyard.\n\nOutside, [courtier.GetSheHe] points to a herd of sheep and horses, guided by one of my riders. [courtier.GetFirstNameNoTooltip] looks at me intently. "The gall of that [owner.GetFirstNameNoTooltip]!" [courtier.GetSheHe] states. "[owner.GetSheHe|U] tried to undermine #italic you#!, and take your flock! Thankfully, [courtier.GetFaith.HighGodName] had other plans. These fine animals belonged to [owner.GetFirstNameNoTooltip] [owner.GetHerHim]self."" steal_herd_outcome.2003.a: "Your failures benefit me today, [owner.GetFirstNameNoTooltip]!" steal_herd_ongoing.1001.t: "$steal_herd_event_title$ Guard" steal_herd_ongoing.1001.desc: "In order to steal [target.GetTitledFirstNamePossessive] herd, I must know [target.GetHerHis] land and people. So I set out to take note of which pastures are near to [target.GetHerHis] home, and which are far and lonely.\n\nObserving the heights near the [target.GetCapitalLocation.GetTitle.GetName], warriors led by a [target_knight.GetWomanMan] on horseback approach my retinue from behind. "What business do you have here?" Their leader, [target_knight.GetFirstName] inquires." steal_herd_ongoing.1001.a: "Someone to test my mettle!" steal_herd_ongoing.1001.a_win: "You impress [target_knight.GetFirstNameNoTooltip] with your fighting skills" steal_herd_ongoing.1001.duel_desc: "You attempt to divert [target_knight.GetFirstNamePossessiveNoTooltip] attention" steal_herd_ongoing.1001.lose: "[target_knight.GetFirstNameNoTooltip] bests you" steal_herd_ongoing.1001.b: "Appreciating [target.GetFirstNamePossessiveNoTooltip] domain, of course." steal_herd_ongoing.1001.b_win: "[target_knight.GetFirstNameNoTooltip] appreciates your sentiment" steal_herd_ongoing.1001.c: "Enjoying a drink! Will you join?" steal_herd_ongoing.1001.c_win: "You and [target_knight.GetFirstNameNoTooltip] drink the night away" steal_herd_ongoing.1001.c_win_big: "You convince drunk [target_knight.GetFirstNameNoTooltip] to join your cause" steal_herd_ongoing.1001.d: "Nothing, I'll be on my way." steal_herd_ongoing.1002.t: "$steal_herd_event_title$ Undercover Shepherd" steal_herd_ongoing.1002.desc: "[chosen_agent.GetName] tells me that [target.GetTitledFirstNamePossessive] shepherds often fail to guide a single sheep in [target.GetHerHis] herd.\n\n"Why don't you put on shepherd's garb? Make your way to [target.GetFirstNameNoTooltip], and offer to 'help' [target.GetHerHis] incompetent herders," I suggest to [chosen_agent.GetFirstNameNoTooltip]. [chosen_agent.GetSheHe|U] gives me a concerned look, and sighs." steal_herd_ongoing.1002.a: "Go on, [chosen_agent.GetFirstNameNoTooltip], help [target.GetHerHim] out!" steal_herd_ongoing.1002.b: "And I know just what you should say..." steal_herd_ongoing.1002.c: "Actually, never mind." steal_herd_ongoing.1002.duel_desc: "[chosen_agent.GetFirstName] poses as a shepherd" steal_herd_ongoing.1002.win: "[chosen_agent.GetHerHis|U] disguise is convincing" steal_herd_ongoing.1002.b_tt: "You help [chosen_agent.GetFirstName] with [chosen_agent.GetHerHis] disguise" steal_herd_ongoing.1002.lose: "[chosen_agent.GetSheHe|U] can't pull off the look" random_negative_scheme_modifier_tt: "The Scheme Steal the Herd of [target.GetNameNoTooltip] gains a #n negative#! modifier" mpo_steal_herd_observation_modifier: "Land Survey" mpo_steal_herd_almost_caught_modifier: "Prying Eyes" mpo_steal_herd_almost_caught_modifier_2: "Arising Suspicion" mpo_steal_herd_almost_caught_modifier_3: "Minor Setbacks" mpo_steal_herd_friend_modifier: "Internal Connections" mpo_steal_herd_shepherd_modifier: "Hired Help"