################### # GOVERNMENT VALUES # ################### clan_government_levies_default = 0.04 clan_government_levies_player = 0.25 clan_government_tax_default = 0.02 clan_government_tax_player = 0.25 clan_government_tax_collector_aptitude_multiplier = { value = { if = { limit = { check_tax_collector_aptitude = { CHARACTER = scope:tax_collector VALUE = 5 } } add = 15 } else_if = { limit = { check_tax_collector_aptitude = { CHARACTER = scope:tax_collector VALUE = 4 } } add = 10 } else_if = { limit = { check_tax_collector_aptitude = { CHARACTER = scope:tax_collector VALUE = 3 } } add = 6 } else_if = { limit = { check_tax_collector_aptitude = { CHARACTER = scope:tax_collector VALUE = 2 } } add = 3 } else_if = { limit = { check_tax_collector_aptitude = { CHARACTER = scope:tax_collector VALUE = 1 } } add = 1 } else = { add = 0 } } } clan_government_levies_max_possible = { value = clan_government_levies_default } clan_government_tax_max_possible = { value = clan_government_tax_default } default_tax_obligation_ai_will_do = { value = 1 if = { limit = { scope:is_current_obligation = yes } add = 1 } } tax_obligation_base_ai_will_do = { value = default_tax_obligation_ai_will_do subtract = scope:num_slots_with_obligation # Give the AI some variety } tax_obligation_half_of_slot = { value = scope:num_vassal_slots divide = 2 } #Feudal government values exempt_feudal_tax = 0 low_feudal_tax = 0.025 normal_feudal_tax = 0.1 high_feudal_tax = 0.15 extortionate_feudal_tax = 0.25 feudal_tax_exempt_level = 0 feudal_tax_low_level = 1 feudal_tax_normal_level = 2 feudal_tax_high_level = 3 feudal_tax_extortionate_level = 4 feudal_levies_exempt_level = 0 feudal_levies_low_level = 1 feudal_levies_normal_level = 2 feudal_levies_high_level = 3 feudal_levies_extortionate_level = 4 scutage_contract_tax = 0.5 scutage_contract_tax_tooltip = { value = scutage_contract_tax multiply = 100 } scutage_contract_levies = -0.75 scutage_contract_levies_tooltip = { value = scutage_contract_levies multiply = 100 multiply = -1 } march_contract_taxes = -0.5 march_contract_taxes_tooltip = { value = march_contract_taxes multiply = 100 multiply = -1 } castellan_contract_levies = 0.5 castellan_contract_levies_tooltip = { value = castellan_contract_levies multiply = 100 } palatinate_contract_taxes = -0.2 palatinate_contract_levies = -0.2 palatinate_contract_taxes_tooltip = { value = palatinate_contract_taxes multiply = 100 multiply = -1 } fortification_rights_contract_taxes = -0.10 fortification_rights_contract_taxes_tooltip = { value = fortification_rights_contract_taxes multiply = 100 multiply = -1 } succession_rights_contract_law_cost = 0.25 succession_rights_contract_law_cost_tooltip = { value = succession_rights_contract_law_cost multiply = 100 } war_declaration_rights_allowed_cost_reduction = 0.5 war_declaration_rights_allowed_cost_reduction_tooltip = { value = war_declaration_rights_allowed_cost_reduction multiply = 100 } max_contract_changes = 3 family_entrepreneurship_tax = 1 family_entrepreneurship_tax_tooltip = { value = family_entrepreneurship_tax multiply = 100 } centralized_power_levies = 0.5 centralized_power_levies_tooltip = { value = centralized_power_levies multiply = 100 } centralized_power_tax = -1 ghazi_religious_war_cost_reduction = 0.5 ghazi_religious_war_cost_reduction_tooltip = { value = ghazi_religious_war_cost_reduction multiply = 100 } ghazi_prestige_cost_increments = 0.25 ghazi_prestige_cost_increments_tooltip = { value = ghazi_prestige_cost_increments multiply = 100 } #maguh_development_value = { # value = 0.01 # multiply = clan_government_tax_collector_aptitude_multiplier #}