namespace = novelist_decisions novelist_decisions.0001 = { type = character_event title = novelist_decisions.0001.t desc = novelist_decisions.0001.desc theme = faith left_portrait = { character = scope:scoped_ruler animation = personality_zealous } right_portrait = { character = scope:new_priest animation = happiness } immediate = { play_music_cue = "mx_cue_faith_conversion" save_scope_as = scoped_ruler if = { #remove the HoF blocker for all novelist faiths limit = { religion = { any_faith = { has_doctrine = special_doctrine_not_allowed_to_hof } } } religion = { every_faith = { limit = { has_doctrine = special_doctrine_not_allowed_to_hof } remove_doctrine = special_doctrine_not_allowed_to_hof } } } if = { # Check if Temporal first. limit = { faith = { has_doctrine = doctrine_temporal_head } } save_scope_as = new_priest } else_if = { # Pick your chaplain first. limit = { exists = cp:councillor_court_chaplain cp:councillor_court_chaplain = { faith = scope:scoped_ruler.faith } } cp:councillor_court_chaplain = { save_scope_as = new_priest } } else = { hidden_effect = { create_character = { employer = root template = religious_leader_character random_traits = no save_scope_as = new_priest dynasty = generate } } scope:new_priest = { add_trait = education_learning_3 add_trait = zealous add_trait = intellect_good_1 random_list = { 1 = { add_trait = lustful } 1 = { add_trait = chaste } 1 = { add_trait = wrathful } 1 = { add_trait = diligent } 1 = { add_trait = impatient } 1 = { add_trait = arrogant } 1 = { add_trait = humble } 1 = { add_trait = gregarious } } random_list = { 1 = { add_trait = honest } 1 = { add_trait = ambitious } 1 = { add_trait = just } 1 = { add_trait = cynical } 1 = { add_trait = zealous } 1 = { add_trait = compassionate } 1 = { add_trait = stubborn } } } } create_title_and_vassal_change = { type = created save_scope_as = change add_claim_on_loss = no } root.faith.religious_head_title = { change_title_holder = { holder = scope:new_priest change = scope:change } } resolve_title_and_vassal_change = scope:change } option = { name = novelist_decisions.0001.a add_prestige = major_prestige_gain add_piety = major_piety_gain faith = { change_fervor = { value = 10 desc = fervor_gain_priesthood_recreated } } if = { # Vassalize if possible/needed. limit = { highest_held_title_tier > scope:new_priest.highest_held_title_tier NOT = { scope:new_priest = { any_liege_or_above = { this = root } } } } create_title_and_vassal_change = { type = created save_scope_as = change add_claim_on_loss = no } scope:new_priest = { change_liege = { liege = root change = scope:change } } resolve_title_and_vassal_change = scope:change } #create_legend_seed = { # type = holy # quality = famed # chronicle = priesthood_restoration # properties = { # founder = scope:new_priest # faith = scope:new_priest.faith # religion = scope:new_priest.religion # } #} #hidden_effect = { # every_player = { # limit = { # this != root # OR = { # faith.religion = root.faith.religion # AND = { # is_landed = yes # capital_province = { # OR = { # geographical_region = world_middle_east # geographical_region = world_persian_empire # } # } # } # } # } # trigger_event = middle_east_decisions.0010 # } #} } }