neow_the_event = { } gun_cavalry = { texture = "gfx/interface/icons/regimenttypes/horse_gunmen.dds" } super_heavy_infantry = { texture = "gfx/interface/icons/regimenttypes/super_heavy_infantry.dds" } airship = { texture = "gfx/interface/icons/regimenttypes/airship.dds" } chemical_weapons = { texture = "gfx/interface/icons/regimenttypes/chemical_weapons.dds" } minority_community_building = { texture = "gfx/interface/icons/government_types/landless_minority_government.dds" alias = { minority_community_buildings minority_community_building } parent = domicile_building } minority_community = { texture = "gfx/interface/icons/government_types/landless_minority_government.dds" alias = { minority_communities minority_community_i } parent = domicile } minority_government = { texture = "gfx/interface/icons/government_types/landless_minority_government.dds" parent = government } #farmstead = { # texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds" # alias = { farmstead farmstead_i } # parent = domicile #} #palace = { # texture = "gfx/interface/icons/map_icons/map_icon_urban.dds" # alias = { palace palace_i } # parent = domicile #} #monotown_holding = { # texture = "gfx/interface/icons/map_icons/onmap_holding_icon.dds" # parent = domicile # alias = { monotown_holdings } #}