coastal_land_province_modifier = { supply_limit_mult = 0.25 } coastal_land_county_capital_province_modifier = { development_growth_factor = 0.2 #Added to counter Plagues hitting coastal provinces more } independent_realm_capital_province_modifier = { levy_size = 0.2 } # Duke or greater high_tier_vassal_capital_province_modifier = { levy_size = 0.1 } # Not applied for barons or characters with Bartering enabled governments capital_province_modifier = { monthly_income = 1 stationed_maa_damage_mult = normal_maa_damage_tier_1 stationed_maa_toughness_mult = normal_maa_toughness_tier_1 } nomad_capital_province_modifier = { stationed_maa_damage_mult = normal_maa_damage_tier_1 stationed_maa_toughness_mult = normal_maa_toughness_tier_1 stationed_siege_weapon_siege_value_mult = low_maa_siege_value_tier_1 } capital_duchy_province_modifier = { levy_size = 0.1 stationed_maa_damage_mult = low_maa_damage_tier_1 stationed_maa_toughness_mult = low_maa_toughness_tier_1 } county_capital_province_modifier = { fort_level = 1 county_fertility_growth_add = 2 } temporary_fort_province_modifier = { icon = county_modifier_development_positive fort_level = 1 } disabled_fort_province_modifier = { fort_level = 1 } fertile_desert_mountains_modifier = { icon = fertility_positive tax_mult = 0.1 development_growth_factor = 0.4 county_fertility_growth_mult = large_county_fertility_growth_gain supply_limit_mult = 0.5 } parliamentary_bureaucracy_modifier = { icon = county_modifier_development_positive build_speed = -0.05 build_gold_cost = -0.05 development_growth_factor = small_development_growth_gain } flourishing_culture_modifier = { icon = county_modifier_development_positive build_speed = -0.1 build_gold_cost = -0.05 build_prestige_cost = -0.1 development_growth_factor = small_development_growth_gain } hungarian_resettlement_modifier = { icon = horse_positive county_opinion_add = -10 build_speed = -0.1 development_growth_factor = small_development_growth_gain } magyar_appreciation_modifier = { icon = horse_positive county_opinion_add = 25 } modifier_dusgruntled_church = { icon = learning_negative county_opinion_add = -10 } modifier_religious_understanding_modifier = { icon = county_modifier_opinion_positive county_opinion_add = 25 } dance_plague_modifier = { icon = county_modifier_opinion_negative epidemic_resistance = -5 } # Referenced in code; blocks raiding & bartering when present on a province recently_looted_modifier = { icon = martial_negative build_speed = 0.5 development_growth_factor = -0.2 tax_mult = -0.5 monthly_county_control_decline_add = -0.2 county_fertility_growth_mult = -0.2 } # Referenced in code; blocks raiding & bartering when present on a province recently_bartered_modifier = { icon = goods_positive build_speed = -0.1 development_growth = 0.3 tax_mult = 0.1 } armies_raised_modifier = { icon = martial_negative build_speed = 0.25 build_gold_cost = 0.25 character_capital_county_monthly_development_growth_add = -0.1 monthly_county_control_decline_add_even_if_baron = -0.1 } shattered_defenses_modifier = { icon = martial_negative fort_level = -5 garrison_size = -0.75 } disease_spreading_modifier = { icon = county_modifier_development_negative development_growth_factor = -0.5 monthly_county_control_decline_add = -0.2 } ######################## # Winter modifiers section # # When winter severity changes, province rebuilds its modifier # For performance reason affected holding does NOT update its cached data # So any modifier that affects fort level or any form of taxable income # will not be updated immediately. Most other modifiers should be fine to use here winter_none_modifier = { } winter_mild_modifier = { supply_loss_winter = -2 provisions_use_mult = 0.1 } winter_normal_modifier = { supply_loss_winter = -5 provisions_use_mult = 0.2 } winter_harsh_modifier = { supply_loss_winter = -10 provisions_use_mult = 0.4 defender_winter_advantage = 5 hard_casualty_winter = 0.2 } # End of winter modifiers spurned_by_traders = { development_growth_factor = -0.25 } elevate_mann_and_the_isles_modifier = { development_growth_factor = 0.5 levy_size = 1 tax_mult = 0.5 build_gold_cost = -0.5 } extra_building_slot = { stacking = yes building_slot_add = 1 } avalanche_impact = { icon = county_modifier_development_negative development_growth_factor = -0.1 county_fertility_decline_mult = small_county_fertility_growth_gain tax_mult = -0.1 } dodekapolis_modifier = { icon = county_modifier_development_positive development_growth_factor = 0.3 tax_mult = 0.1 } backwater_county_modifier = { icon = county_modifier_development_negative tax_mult = -0.1 levy_size = -0.1 monthly_county_control_growth_factor = -0.1 #stationed_maa_toughness_mult = -0.2 } wayfarer_astronomical_phenomenon = { icon = magic_mixed } innkeeper_bad_result = { icon = county_modifier_development_negative monthly_income = 0.5 county_opinion_add = -20 } innkeeper_average_result = { icon = county_modifier_development_mixed monthly_income = 1 county_opinion_add = -10 } innkeeper_good_result = { icon = county_modifier_development_positive monthly_income = 2 county_opinion_add = 10 } plague_preparations_modifier = { icon = rat_positive epidemic_resistance = 15 county_opinion_add = 10 }