regalia = { icon = "artifact_regalia.dds" asset = ep1_generic_jewelry_01_a_entity } crown = { icon = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } } reference = "artifact_crown_lotus.dds" } icon = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = "artifact_crown_leaf.dds" } icon = { trigger = { NOR = { artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = "artifact_crown.dds" } #ERE asset = { trigger = { scope:owner = { culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian has_cultural_pillar = heritage_syriac } } highest_held_title_tier = tier_empire } } reference = male_headgear_secular_byzantine_imperial_01_artifact_entity } asset = { trigger = { scope:owner = { culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian has_cultural_pillar = heritage_syriac } } highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_byzantine_royalty_01_artifact_entity } #Abbasid asset = { trigger = { has_dlc = "Fashion of the Abbasid Court" scope:owner = { OR = { culture = { has_cultural_pillar = heritage_arabic } culture = { has_cultural_pillar = heritage_iranian } culture = { has_cultural_pillar = heritage_turkic } culture = { has_cultural_pillar = heritage_berber } } highest_held_title_tier = tier_empire } } reference = male_headgear_secular_dde_abbasid_imperial_01_artifact_entity } asset = { trigger = { has_dlc = "Fashion of the Abbasid Court" scope:owner = { OR = { culture = { has_cultural_pillar = heritage_arabic } culture = { has_cultural_pillar = heritage_iranian } culture = { has_cultural_pillar = heritage_turkic } culture = { has_cultural_pillar = heritage_berber } } highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_dde_abbasid_royalty_01_artifact_entity } #HRE asset = { trigger = { has_dlc = "Garments of the Holy Roman Empire" scope:owner = { OR = { culture = { has_cultural_pillar = heritage_frankish } culture = { has_cultural_pillar = heritage_latin } culture = { has_cultural_pillar = heritage_central_germanic } culture = { has_cultural_pillar = heritage_west_germanic } culture = { has_cultural_pillar = heritage_west_slavic } } highest_held_title_tier = tier_empire } } reference = male_headgear_secular_dde_hre_imperial_01_artifact_entity } asset = { trigger = { has_dlc = "Garments of the Holy Roman Empire" scope:owner = { OR = { culture = { has_cultural_pillar = heritage_frankish } culture = { has_cultural_pillar = heritage_latin } culture = { has_cultural_pillar = heritage_central_germanic } culture = { has_cultural_pillar = heritage_west_germanic } culture = { has_cultural_pillar = heritage_west_slavic } } highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_dde_hre_royalty_01_artifact_entity } asset = { trigger = { has_dlc = "Garments of the Holy Roman Empire" scope:owner = { OR = { culture = { has_cultural_pillar = heritage_frankish } culture = { has_cultural_pillar = heritage_latin } culture = { has_cultural_pillar = heritage_central_germanic } culture = { has_cultural_pillar = heritage_west_germanic } culture = { has_cultural_pillar = heritage_west_slavic } } highest_held_title_tier <= tier_kingdom } } reference = female_headgear_secular_dde_hre_royalty_01_artifact_entity } asset = { trigger = { has_dlc = "Garments of the Holy Roman Empire" scope:owner = { OR = { culture = { has_cultural_pillar = heritage_frankish } culture = { has_cultural_pillar = heritage_latin } culture = { has_cultural_pillar = heritage_central_germanic } culture = { has_cultural_pillar = heritage_west_germanic } culture = { has_cultural_pillar = heritage_west_slavic } } highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_dde_hre_royalty_02_artifact_entity } # Indian asset = { trigger = { scope:owner = { highest_held_title_tier = tier_empire } artifact_high_rarity_trigger = yes OR = { artifact_use_indian_building_visuals_trigger = yes #this trigger cuts out the maker artifact_use_southeast_asian_building_visuals_trigger = yes #this trigger cuts out the maker } } reference = male_headgear_secular_ep1_diamond_crown_artifact_entity } asset = { trigger = { OR = { artifact_use_indian_building_visuals_trigger = yes #this trigger cuts out the maker artifact_use_southeast_asian_building_visuals_trigger = yes #this trigger cuts out the maker } scope:owner = { highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_ep1_indian_royalty_01_artifact_entity } asset = { trigger = { OR = { artifact_use_indian_building_visuals_trigger = yes #this trigger cuts out the maker artifact_use_southeast_asian_building_visuals_trigger = yes #this trigger cuts out the maker } scope:owner = { highest_held_title_tier <= tier_kingdom } } reference = female_headgear_secular_indian_royalty_01_artifact_entity } asset = { trigger = { OR = { artifact_use_indian_building_visuals_trigger = yes #this trigger cuts out the maker artifact_use_southeast_asian_building_visuals_trigger = yes #this trigger cuts out the maker } scope:owner = { highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_indian_royalty_01_artifact_entity } asset = { trigger = { OR = { artifact_use_indian_building_visuals_trigger = yes #this trigger cuts out the maker artifact_use_southeast_asian_building_visuals_trigger = yes #this trigger cuts out the maker } scope:owner = { highest_held_title_tier = tier_empire } } reference = male_headgear_secular_indian_imperial_01_artifact_entity } #Iberia asset = { trigger = { artifact_use_iberian_muslim_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_fp2_iberian_muslim_royalty_01_artifact_entity } asset = { trigger = { artifact_use_iberian_christian_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_fp2_iberian_christian_royalty_01_artifact_entity } #MENA asset = { trigger = { artifact_use_mena_building_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_ep1_mena_royalty_01_artifact_entity } asset = { trigger = { artifact_use_mena_building_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_mena_royalty_01_artifact_entity } asset = { trigger = { artifact_use_mena_building_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier = tier_empire } } reference = male_headgear_secular_mena_imperial_01_artifact_entity } #Sassanid asset = { trigger = { artifact_use_mena_building_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { culture = { has_cultural_pillar = heritage_iranian } } } reference = male_headgear_secular_ep1_sassanid_crown_artifact_entity } #Western and Medi not Byz/Iberian asset = { trigger = { OR = { artifact_use_western_building_visuals_trigger = yes #this trigger cuts out the maker artifact_use_mediterranean_building_visuals_trigger = yes #this trigger cuts out the maker } scope:owner = { culture = { NOR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian has_cultural_pillar = heritage_syriac } } highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_ep1_western_royalty_01_artifact_entity } asset = { trigger = { OR = { artifact_use_western_building_visuals_trigger = yes #this trigger cuts out the maker artifact_use_mediterranean_building_visuals_trigger = yes #this trigger cuts out the maker } scope:owner = { culture = { NOR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian has_cultural_pillar = heritage_syriac } } highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_western_royalty_01_artifact_entity } asset = { trigger = { OR = { artifact_use_western_building_visuals_trigger = yes #this trigger cuts out the maker artifact_use_mediterranean_building_visuals_trigger = yes #this trigger cuts out the maker } scope:owner = { culture = { NOR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian has_cultural_pillar = heritage_syriac } } highest_held_title_tier <= tier_kingdom } } reference = female_headgear_secular_western_royalty_01_artifact_entity } asset = { trigger = { OR = { artifact_use_western_building_visuals_trigger = yes #this trigger cuts out the maker artifact_use_mediterranean_building_visuals_trigger = yes #this trigger cuts out the maker } scope:owner = { culture = { NOR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian has_cultural_pillar = heritage_syriac } } highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_western_royalty_02_artifact_entity } asset = { trigger = { OR = { artifact_use_western_building_visuals_trigger = yes #this trigger cuts out the maker artifact_use_mediterranean_building_visuals_trigger = yes #this trigger cuts out the maker } scope:owner = { culture = { NOR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian has_cultural_pillar = heritage_syriac } } highest_held_title_tier = tier_empire } } reference = male_headgear_secular_western_imperial_01_artifact_entity } #Northern Lords asset = { trigger = { has_dlc_feature = the_northern_lords artifact_use_northern_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_fp1_royalty_01_artifact_entity } asset = { trigger = { has_dlc_feature = the_northern_lords artifact_use_northern_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier <= tier_kingdom } } reference = female_headgear_secular_fp1_royalty_01_artifact_entity } asset = { trigger = { has_dlc_feature = the_northern_lords artifact_use_northern_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier = tier_empire } } reference = male_headgear_secular_fp1_imperial_01_artifact_entity } asset = { trigger = { has_dlc_feature = the_northern_lords artifact_use_northern_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier = tier_empire } } reference = female_headgear_secular_fp1_imperial_01_artifact_entity } #Steppe asset = { trigger = { artifact_use_mongol_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_steppe_royalty_01_artifact_entity } asset = { trigger = { artifact_use_mongol_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier = tier_empire } } reference = male_headgear_secular_steppe_imperial_01_artifact_entity } #Sub_saharan asset = { trigger = { artifact_use_african_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier <= tier_kingdom } } reference = male_headgear_secular_sub_saharan_royalty_01_artifact_entity } asset = { trigger = { artifact_use_african_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier = tier_empire } } reference = male_headgear_secular_sub_saharan_imperial_artifact_01_entity } asset = { trigger = { artifact_use_african_unit_visuals_trigger = yes #this trigger cuts out the maker scope:owner = { highest_held_title_tier = tier_empire } } reference = male_headgear_secular_ep1_sub_saharan_royalty_01_artifact_entity } # China asset = { trigger = { OR = { artifact_use_chinese_unit_visuals_trigger = yes artifact_use_japanese_unit_visuals_trigger = yes } } reference = tgp_chinese_tongtianguan_crown_entity } } armor = { icon = "artifact_armor.dds" # Western and Medi asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } scope:owner = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } } reference = m_clothes_sec_crusades_western_war_nob_01_artifact_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } scope:owner = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } } reference = m_clothes_sec_crusades_western_war_nob_02_artifact_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } scope:owner = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } } reference = m_clothes_sec_crusades_western_war_nob_03_artifact_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } scope:owner = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } } reference = m_clothes_sec_crusades_western_war_nob_04_artifact_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } } reference = m_clothes_sec_western_war_nob_01_artifact_entity } #HRE asset = { trigger = { has_dlc = "Garments of the Holy Roman Empire" scope:owner = { OR = { culture = { has_cultural_pillar = heritage_frankish } culture = { has_cultural_pillar = heritage_latin } culture = { has_cultural_pillar = heritage_central_germanic } culture = { has_cultural_pillar = heritage_west_germanic } culture = { has_cultural_pillar = heritage_west_slavic } } } } reference = m_clothes_sec_dde_hre_war_nob_01_artifact_entity } #Abbasid asset = { trigger = { has_dlc = "Fashion of the Abbasid Court" scope:owner = { OR = { culture = { has_cultural_pillar = heritage_arabic } culture = { has_cultural_pillar = heritage_iranian } culture = { has_cultural_pillar = heritage_turkic } culture = { has_cultural_pillar = heritage_berber } } } } reference = m_clothes_sec_dde_abbasid_war_nob_01_artifact_entity } #Northern Lords asset = { trigger = { has_dlc_feature = the_northern_lords artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } } reference = m_clothes_sec_fp1_war_nob_01_artifact_entity } #Northern asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } } reference = m_clothes_sec_northern_war_nob_01_artifact_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } } reference = f_clothes_sec_northern_war_nob_01_artifact_entity } #MENA asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_unit } artifact_should_use_gfx_type_trigger = { TYPE = african_unit } } } reference = m_clothes_sec_mena_war_nob_01_artifact_entity } #Iranian asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = iranian_unit } } reference = m_clothes_sec_fp3_iranian_war_nob_01_entity } #ERE asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit } scope:owner = { is_male = yes } } reference = m_clothes_sec_byzantine_war_nob_01_artifact_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit } scope:owner = { is_female = yes } } reference = f_clothes_sec_byzantine_war_nob_01_artifact_entity } #Indian asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_unit } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_unit } } scope:owner = { is_male = yes } } reference = m_clothes_sec_indian_war_nob_01_artifact_entity } asset = { trigger = { scope:owner = { is_female = yes } OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_unit } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_unit } } } reference = f_clothes_sec_indian_war_nob_01_artifact_entity } #Steppe asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } } reference = m_clothes_sec_steppe_war_nob_01_artifact_entity } # Japan asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit } } reference = tgp_japanese_oyoroi_armor_entity } # China asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_unit } } reference = m_clothes_sec_tgp_chinese_war_nob_01_artifact_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_unit } } reference = m_clothes_sec_tgp_chinese_war_nob_02_artifact_entity } } brooch = { icon = "artifact_brooch.dds" asset = ep1_generic_jewelry_01_a_entity } necklace = { icon = "artifact_necklace.dds" asset = ep1_generic_jewelry_01_a_entity } ring = { icon = "artifact_ring.dds" asset = ep1_generic_jewelry_01_a_entity } flowers = { icon = "artifact_pressed_flowers.dds" # Indian asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } } reference = ep1_indian_box_small_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } } reference = ep1_indian_box_small_basic_02_a_entity } # Mediterranean asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_mediterranean_box_small_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_mediterranean_box_small_basic_02_a_entity } # MENA asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } } reference = ep1_mena_box_small_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } } reference = ep1_mena_box_small_basic_02_a_entity } # Western asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_box_small_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_box_small_basic_02_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_box_small_basic_02_b_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } } reference = tgp_box_small_01_a_entity } } pelt = { icon = "artifact_pelt.dds" # Indian asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } } reference = ep1_indian_box_medium_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } } reference = ep1_indian_box_medium_basic_02_a_entity } # Mediterranean asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } } } reference = ep1_mediterranean_box_medium_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } } } reference = ep1_mediterranean_box_medium_basic_02_a_entity } # MENA asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } } reference = ep1_mena_box_medium_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } } reference = ep1_mena_box_medium_basic_02_a_entity } # Western asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_box_medium_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_box_medium_basic_02_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } } reference = tgp_box_medium_01_a_entity } } bone = { icon = "artifact_bone.dds" pedestal = "tall_pillow" asset = ep1_trophy_human_01_entity asset = ep1_trophy_human_02_entity } medallion = { icon = "artifact_medallion.dds" pedestal = "tall_pillow" asset = ep1_generic_jewelry_01_a_entity } cabinet_trinket = { icon = "artifact_cabinet.dds" asset = ep1_western_cabinet_fancy_01_a_entity } fabric_roll = { icon = "artifact_fabric_roll.dds" pedestal = "tall_pillow" # Indian asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } } reference = ep1_indian_box_medium_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } } reference = ep1_indian_box_medium_basic_02_a_entity } # Mediterranean asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_mediterranean_box_medium_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_mediterranean_box_medium_basic_02_a_entity } # MENA asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } } reference = ep1_mena_box_medium_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } } reference = ep1_mena_box_medium_basic_02_a_entity } # Western asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_box_medium_basic_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_box_medium_basic_02_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } } reference = tgp_box_medium_01_a_entity } } pocket_figurine = { icon = "artifact_statue.dds" asset = ep1_western_statue_01_male_entity } pocket_toy = { icon = "artifact_toy.dds" asset = ep1_western_pouch_basic_01_a_entity } pocket_pouch = { icon = "artifact_pouch.dds" asset = ep1_western_pouch_basic_01_a_entity } pocket_goblet = { icon = "artifact_goblet.dds" asset = ep1_western_goblet_basic_01_a_entity } pocket_basic_case = { icon = "artifact_small_box.dds" asset = ep1_western_box_small_basic_01_a_entity } pocket_fancy_case = { icon = "artifact_medium_box.dds" asset = ep1_western_box_medium_basic_01_a_entity } cheese = { icon = "artefact_icons_unique_artifact_cheese.dds" asset = ep1_western_pouch_basic_01_a_entity } pocket_book = { icon = "artifact_book.dds" asset = ep1_western_book_big_01_a_entity } pocket_tusk = { icon = "artifact_tusk.dds" asset = ep1_generic_animal_hide_small_01_a_entity } pocket_map = { icon = "artifact_leaf_book.dds" asset = ep1_indian_book_big_01_a_entity } artifact_scroll = { icon = "artifact_scroll.dds" asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building } } } reference = ep1_indian_scroll_01_a_entity } asset = { trigger = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } } reference = ep1_indian_scroll_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = western_building } artifact_should_use_gfx_type_trigger = { TYPE = norse_building } } } reference = ep1_western_scroll_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mena_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = steppe_building } } } reference = ep1_mena_scroll_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } artifact_should_use_gfx_type_trigger = { TYPE = iranian_building } artifact_should_use_gfx_type_trigger = { TYPE = iberian_building } } } reference = ep1_mediterranean_scroll_01_a_entity } asset = { trigger = { OR = { artifact_should_use_gfx_type_trigger = { TYPE = chinese_building } artifact_should_use_gfx_type_trigger = { TYPE = japanese_building } } } reference = tgp_scroll_01_entity } } ryukyuan_regalia = { icon = "artifact_regalia.dds" asset = ep2_western_gold_scepter_01_a_entity } ryukyuan_crown = { icon = "artifact_crown_lotus.dds" asset = male_headgear_secular_steppe_imperial_01_artifact_entity }