namespace = NEOW_decision NEOW_decision.0001 = { # Restoring Czechoslovakia type = character_event title = NEOW_decision.0001.t desc = NEOW_decision.0001.desc theme = crown left_portrait = { character = root animation = personality_honorable } immediate = { play_music_cue = "mx_cue_epic_sacral_moment" } option = { #Strenghten the Nation name = NEOW_decision.0001.a custom_tooltip = { text = czechoslovakia_strenght_tt every_sub_realm_county = { limit = { title_province = { geographical_region = custom_czechoslovakia } } add_county_modifier = { modifier = czechoslovakia_strenght_modifier days = 3650 } } } } option = { #Improve the Economy name = NEOW_decision.0001.b custom_tooltip = { text = czechoslovakia_economy_tt every_sub_realm_county = { limit = { title_province = { geographical_region = custom_czechoslovakia } } add_county_modifier = { modifier = czechoslovakia_economy_modifier days = 3650 } } } } option = { #Develop the Lands name = NEOW_decision.0001.c custom_tooltip = { text = czechoslovakia_development_tt every_sub_realm_county = { limit = { title_province = { geographical_region = custom_czechoslovakia } } add_county_modifier = { modifier = czechoslovakia_development_modifier days = 3650 } } } } after = { send_interface_toast = { type = event_toast_effect_good title = czechoslovakia_event_tt left_icon = root } } } NEOW_decision.0002 = { # restoring byz type = character_event window = big_event_window title = NEOW_decision.0002.t desc = NEOW_decision.0002.desc theme = byzantine override_background = { reference = ep3_constantinople } override_effect_2d = { reference = legend_glow } left_portrait = { character = root animation = acknowledging } option = { name = NEOW_decision.0002.a } } NEOW_decision.0003 = { # its marbling time type = character_event title = NEOW_decision.0003.t desc = NEOW_decision.0003.desc theme = byzantine override_background = { reference = ep3_constantinople } override_effect_2d = { reference = legend_glow } left_portrait = { character = root animation = acknowledging } immediate = { faith:marblist = { set_religious_head_title = title:e_marblist remove_doctrine = special_doctrine_not_allowed_to_hof add_doctrine = special_doctrine_byzantine_dreaming # Unlock the GHW system for this faith's religion religion = { set_variable = { name = variable_ghw_unlocked value = yes } } } } option = { name = NEOW_decision.0003.a } } NEOW_decision.0004 = { # its ossi time type = character_event title = NEOW_decision.0004.t desc = NEOW_decision.0004.desc theme = culture_change left_portrait = { character = root animation = acknowledging } option = { name = NEOW_decision.0004.a ai_chance = { base = 100 modifier = { factor = 0 culture = culture:sorbian } } } option = { name = NEOW_decision.0004.b title:k_ossiland = { set_de_jure_liege_title = title:e_visegrad } ai_chance = { base = 0 modifier = { factor = 100 culture = culture:sorbian } } } } NEOW_decision.0005 = { # Alvion: faith of the Paleologus court type = character_event title = NEOW_decision.0005.t desc = NEOW_decision.0005.desc theme = byzantine left_portrait = { character = root animation = personality_honorable } immediate = { play_music_cue = "mx_cue_epic_sacral_moment" } option = { # Rejoin the faith of Constantinople name = NEOW_decision.0005.a trigger = { NOT = { rite = rite:orthodox_hellenic_rite } } set_character_rite_with_conversion = rite:orthodox_hellenic_rite ai_chance = { base = 25 } } option = { # Maintain the inherited faith of Cornwall name = NEOW_decision.0005.b ai_chance = { base = 75 } } } NEOW_decision.0006 = { # The Roman Empire Restored type = character_event window = big_event_window title = NEOW_decision.0006.t desc = NEOW_decision.0006.desc theme = byzantine override_background = { reference = ep3_constantinople } override_effect_2d = { reference = legend_glow } left_portrait = { character = root animation = acknowledging } immediate = { play_music_cue = "mx_cue_epic_sacral_moment" } option = { name = NEOW_decision.0006.a } } NEOW_decision.0007 = { type = character_event window = big_event_window title = NEOW_decision.0007.t desc = NEOW_decision.0007.desc theme = christian left_portrait = { character = root animation = acknowledging } immediate = { play_music_cue = "mx_cue_epic_sacral_moment" } option = { name = NEOW_decision.0007.a } } NEOW_decision.0008 = { type = character_event window = big_event_window title = NEOW_decision.0008.t desc = NEOW_decision.0008.desc theme = crown left_portrait = { character = root animation = acknowledging } immediate = { play_music_cue = "mx_cue_epic_sacral_moment" } option = { name = NEOW_decision.0008.a } }