#### Local Types #### @administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds" @administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds" @administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds" @civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds" @civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds" @leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds" @leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds" @raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds" @fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds" @siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds" @levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds" @maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds" @maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds" @weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds" @weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds" @knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds" @hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds" @longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds" @majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds" @majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds" @majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds" @nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds" @nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds" @nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds" @nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds" @gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds" @innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds" @coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds" @misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds" @advanced_bowmaking = "gfx/interface/icons/culture_innovations/innovation_advanced_bowmaking.dds" @knighthood = "gfx/interface/icons/culture_innovations/innovation_knighthood.dds" @heraldry = "gfx/interface/icons/culture_innovations/innovation_heraldry.dds" @windmills = "gfx/interface/icons/culture_innovations/innovation_windmills.dds" @siege_tower = "gfx/interface/icons/culture_innovations/innovation_auh_siege_tower.dds" @camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds" @elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds" @special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds" @special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds" #culture_group_military innovation_hoardings = { skill = stewardship group = culture_group_military culture_era = culture_era_high_medieval icon = @fortifications custom = unlock_high_medieval_fortification_buildings flag = global_regular flag = high_medieval_era_regular } innovation_trebuchet = { skill = learning group = culture_group_military culture_era = culture_era_high_medieval icon = @siege_weapons custom = unlock_siege_maa_third_level asset = { trigger = { OR = { has_cultural_pillar = heritage_chinese has_cultural_pillar = heritage_japonic has_cultural_pillar = heritage_korean } } icon = @siege_tower name = innovation_trebuchet_chinese } flag = global_regular flag = high_medieval_era_regular } innovation_castle_baileys = { skill = martial group = culture_group_military culture_era = culture_era_high_medieval icon = @levy_building custom = unlock_high_medieval_military_buildings character_modifier = { levy_reinforcement_rate = 0.15 } flag = global_regular flag = high_medieval_era_regular } innovation_men_at_arms = { skill = martial group = culture_group_military culture_era = culture_era_high_medieval icon = @maa_02 character_modifier = { men_at_arms_cap = 1 men_at_arms_limit = 4 men_at_arms_title_limit = 1 } flag = global_regular flag = high_medieval_era_regular } innovation_knighthood = { skill = martial group = culture_group_military culture_era = culture_era_high_medieval icon = @knighthood character_modifier = { active_accolades = 1 glory_hound_opinion = 5 knight_effectiveness_mult = 0.2 accolade_glory_gain_mult = 0.1 } custom = students_of_knighthood custom = more_glory_hounds flag = global_regular flag = high_medieval_era_regular } innovation_advanced_bowmaking = { skill = learning group = culture_group_military culture_era = culture_era_high_medieval icon = @advanced_bowmaking custom = unlock_maa_crossbowmen unlock_building = workshops_01 #maa_upgrade = { # type = archers # damage = 3 #} custom = eligible_accolade_crossbower_attribute flag = global_regular flag = high_medieval_era_regular } #culture_group_civic innovation_heraldry = { skill = diplomacy group = culture_group_civic culture_era = culture_era_high_medieval icon = @heraldry unlock_law = high_partition_succession_law unlock_law = single_heir_dynasty_house custom = more_courtly flag = global_regular flag = high_medieval_era_regular } innovation_windmills = { skill = stewardship group = culture_group_civic culture_era = culture_era_high_medieval icon = @windmills unlock_building = windmills_01 unlock_building = watermills_01 county_modifier = { building_slot_add = 1 } flag = global_regular flag = high_medieval_era_regular } innovation_divine_right = { skill = diplomacy group = culture_group_civic culture_era = culture_era_high_medieval icon = @majesty_03 unlock_casus_belli = de_jure_cb custom = multiple_claim_wars_others custom = unlock_palatinate_contract custom = more_zealot character_modifier = { short_reign_duration_mult = -0.1 monthly_piety_gain_mult = 0.1 title_creation_cost_mult = -0.2 } flag = global_regular flag = high_medieval_era_regular } innovation_land_grants = { skill = stewardship group = culture_group_civic culture_era = culture_era_high_medieval icon = @administration_3 custom = fabricate_claim_speed custom = cb_discount_prestige_10 custom = more_parochial flag = global_regular flag = high_medieval_era_regular } innovation_scutage = { skill = stewardship group = culture_group_civic culture_era = culture_era_high_medieval icon = @leadership_2 custom = unlock_scutage_contract character_modifier = { republic_government_tax_contribution_mult = 0.05 } flag = global_regular flag = high_medieval_era_regular } innovation_guilds = { skill = stewardship group = culture_group_civic culture_era = culture_era_high_medieval icon = @nobility_01 custom = unlock_high_medieval_economic_buildings unlock_building = caravanserai_01 county_modifier = { building_slot_add = 1 } flag = global_regular flag = high_medieval_era_regular } innovation_development_03 = { skill = stewardship group = culture_group_civic culture_era = culture_era_high_medieval icon = @civil_construction_2 custom = reduce_develop_county_penalty_03 flag = global_regular flag = high_medieval_era_regular } innovation_currency_03 = { skill = stewardship group = culture_group_civic culture_era = culture_era_high_medieval icon = @majesty_02 character_modifier = { development_growth_factor = 0.1 } flag = global_regular flag = high_medieval_era_regular } ### culture_group_regional ### innovation_east_settling = { skill = stewardship group = culture_group_civic culture_era = culture_era_high_medieval region = custom_europe_eastern_germany icon = @misc_inventions custom = promote_culture_speed character_modifier = { development_growth_factor = 0.15 } flag = global_regional flag = high_medieval_era_regional } innovation_seigneurialism = { skill = stewardship group = culture_group_civic culture_era = culture_era_high_medieval region = world_europe_west_francia icon = @administration_1 character_modifier = { domain_tax_mult = 0.05 } flag = global_regional flag = high_medieval_era_regional } innovation_muladi = { skill = diplomacy group = culture_group_civic culture_era = culture_era_high_medieval region = world_africa_north icon = @nobility_02 character_modifier = { different_culture_opinion = 10 development_growth_factor = 0.10 } flag = global_regional flag = high_medieval_era_regional } innovation_french_peerage = { skill = diplomacy group = culture_group_civic culture_era = culture_era_high_medieval region = world_europe_west_francia icon = @nobility_03 can_progress = { #Unlocked by event. custom_description = { text = "innovation_unlocked_by_decision_trigger" is_target_in_global_variable_list = { name = unavailable_unique_decisions target = flag:flag_promoted_gothic_innovations } } } character_modifier = { courtly_opinion = 5 fellow_vassal_opinion = -10 vassal_tax_contribution_mult = 0.1 } flag = global_regional flag = high_medieval_era_regional }