#### Local Types #### @administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds" @administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds" @administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds" @civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds" @civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds" @leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds" @leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds" @raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds" @fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds" @siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds" @levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds" @maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds" @maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds" @weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds" @weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds" @knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds" @hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds" @longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds" @majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds" @majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds" @majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds" @nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds" @nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds" @nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds" @nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds" @gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds" @innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds" @coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds" @misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds" @coinage = "gfx/interface/icons/culture_innovations/innovation_coinage.dds" @horseshoes = "gfx/interface/icons/culture_innovations/innovation_horseshoes.dds" @cloud_ladder = "gfx/interface/icons/culture_innovations/innovation_auh_cloud_ladder.dds" @camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds" @elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds" @special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds" @special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds" #culture_group_military innovation_battlements = { skill = stewardship group = culture_group_military culture_era = culture_era_early_medieval icon = @fortifications custom = unlock_early_medieval_fortification_buildings custom = unlock_fortification_rights_contract character_modifier = { men_at_arms_maintenance = -0.05 } flag = global_regular flag = early_medieval_era_regular } innovation_mangonel = { skill = learning group = culture_group_military culture_era = culture_era_early_medieval icon = @siege_weapons custom = unlock_siege_maa_second_level custom = eligible_accolade_besieger_attribute asset = { trigger = { OR = { has_cultural_pillar = heritage_chinese has_cultural_pillar = heritage_japonic has_cultural_pillar = heritage_korean } } icon = @cloud_ladder name = innovation_mangonel_chinese } flag = global_regular flag = early_medieval_era_regular } innovation_burhs = { # Stone Forts in-game skill = stewardship group = culture_group_military culture_era = culture_era_early_medieval icon = @civil_construction_2 # Suki (柵) asset = { trigger = { has_cultural_pillar = heritage_japonic } icon = @civil_construction_2 name = innovation_burhs_japan } # Wu Bi/Wū Bì (塢壁) asset = { trigger = { has_cultural_pillar = heritage_chinese } icon = @civil_construction_2 name = innovation_burhs_chinese } # Burhs asset = { trigger = { has_cultural_pillar = heritage_west_germanic } icon = @civil_construction_2 name = innovation_burhs_anglo_saxon } # Castra asset = { trigger = { has_cultural_pillar = heritage_latin } icon = @civil_construction_2 name = innovation_burhs_latin } custom = unlock_early_medieval_military_buildings character_modifier = { levy_size = 0.05 } flag = global_regular flag = early_medieval_era_regular } innovation_house_soldiers = { skill = martial group = culture_group_military culture_era = culture_era_early_medieval icon = @maa_01 character_modifier = { men_at_arms_cap = 1 men_at_arms_limit = 3 } flag = global_regular flag = early_medieval_era_regular } innovation_horseshoes = { skill = martial group = culture_group_military culture_era = culture_era_early_medieval icon = @horseshoes character_modifier = { movement_speed = 0.1 } flag = global_regular flag = early_medieval_era_regular } innovation_arched_saddle = { skill = martial group = culture_group_military culture_era = culture_era_early_medieval icon = @knight custom = unlock_maa_armored_horsemen custom = eligible_accolade_lancer_attribute flag = global_regular flag = early_medieval_era_regular } #culture_group_civic innovation_hereditary_rule = { skill = diplomacy group = culture_group_civic culture_era = culture_era_early_medieval icon = @majesty_02 unlock_law = partition_succession_law flag = global_regular flag = early_medieval_era_regular } innovation_manorialism = { skill = stewardship group = culture_group_civic culture_era = culture_era_early_medieval icon = @fortifications custom = unlock_early_medieval_economic_buildings custom = more_parochial character_modifier = { build_speed = -0.1 } flag = global_regular flag = early_medieval_era_regular } innovation_development_02 = { skill = stewardship group = culture_group_civic culture_era = culture_era_early_medieval icon = @nobility_03 custom = reduce_develop_county_penalty_02 flag = global_regular flag = early_medieval_era_regular } innovation_currency_02 = { skill = stewardship group = culture_group_civic culture_era = culture_era_early_medieval icon = @coinage custom = unlock_coinage_rights_contract character_modifier = { development_growth_factor = 0.1 } flag = global_regular flag = early_medieval_era_regular } innovation_royal_prerogative = { skill = diplomacy group = culture_group_civic culture_era = culture_era_early_medieval icon = @majesty_01 unlock_law = crown_authority_2 unlock_law = crown_authority_3 custom = more_courtly flag = global_regular flag = early_medieval_era_regular } innovation_chronicle_writing = { skill = learning group = culture_group_civic culture_era = culture_era_early_medieval icon = @administration_3 custom = multiple_claim_wars custom = cb_discount_prestige_10 custom = more_zealot flag = global_regular flag = early_medieval_era_regular } innovation_armilary_sphere = { skill = learning group = culture_group_civic culture_era = culture_era_early_medieval icon = @misc_inventions character_modifier = { naval_movement_speed_mult = 0.25 } flag = global_regular flag = early_medieval_era_regular } innovation_baliffs = { # Magistrates in-game skill = stewardship group = culture_group_civic culture_era = culture_era_early_medieval icon = @leadership_1 asset = { trigger = { OR = { has_cultural_pillar = heritage_frankish has_cultural_pillar = heritage_central_germanic has_cultural_pillar = heritage_west_germanic has_cultural_pillar = heritage_iberian has_cultural_pillar = heritage_brythonic has_cultural_pillar = heritage_goidelic } } icon = @leadership_1 name = innovation_baliffs_bailiffs } asset = { trigger = { OR = { has_cultural_pillar = heritage_latin has_cultural_pillar = heritage_byzantine } } icon = @leadership_1 name = innovation_baliffs_latin } county_modifier = { building_slot_add = 1 } character_modifier = { tax_slot_add = 1 } custom = more_glory_hounds flag = global_regular flag = early_medieval_era_regular } ### culture_group_regional ### innovation_reconquista = { skill = martial group = culture_group_military culture_era = culture_era_early_medieval region = world_europe_west_iberia icon = @leadership_2 custom = cb_discount_piety_10 custom = more_zealot character_modifier = { monthly_piety_gain_mult = 0.1 } flag = global_regional flag = early_medieval_era_regional } innovation_stem_duchies = { skill = diplomacy group = culture_group_civic culture_era = culture_era_early_medieval region = custom_europe_western_germany icon = @majesty_03 custom = same_culture_group_reduced_factionalism character_modifier = { courtly_opinion = 5 } flag = global_regional flag = early_medieval_era_regional } innovation_ghilman = { skill = martial group = culture_group_military culture_era = culture_era_early_medieval region = world_middle_east_arabia icon = @maa_02 character_modifier = { men_at_arms_maintenance = -0.15 } flag = global_regional flag = early_medieval_era_regional }