#### Local Types #### @administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds" @administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds" @administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds" @civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds" @civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds" @leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds" @leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds" @raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds" @fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds" @siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds" @levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds" @maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds" @maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds" @weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds" @weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds" @knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds" @hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds" @longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds" @majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds" @majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds" @majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds" @nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds" @nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds" @nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds" @nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds" @misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds" @gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds" @caballeros = "gfx/interface/icons/culture_innovations/innovation_caballeros.dds" @camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds" @elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds" @special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds" @special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds" innovation_zweihanders = { skill = martial group = culture_group_military culture_era = culture_era_late_medieval icon = @special_maa_01 region = ghw_region_germany potential = { has_cultural_pillar = heritage_central_germanic } unlock_maa = landsknecht flag = global_regional flag = global_maa } innovation_adaptive_militia = { skill = martial group = culture_group_military culture_era = culture_era_late_medieval icon = @special_maa_02 potential = { has_cultural_parameter = unlock_adaptive_militia_innovation } unlock_maa = goedendag flag = global_maa } innovation_valets = { skill = martial group = culture_group_military culture_era = culture_era_late_medieval icon = @special_maa_01 potential = { has_cultural_parameter = unlock_valets_innovation } unlock_maa = gendarme flag = global_maa } innovation_pike_columns = { skill = martial group = culture_group_military culture_era = culture_era_high_medieval icon = @special_maa_01 potential = { has_cultural_parameter = unlock_innovation_pike_columns } unlock_maa = picchieri flag = global_maa } innovation_legionnaires = { skill = martial group = culture_group_military culture_era = culture_era_late_medieval icon = @special_maa_02 potential = { OR = { this = culture:roman culture_head ?= { is_roman_emperor_primary_title_excluding_byzantium_trigger = yes } } } unlock_maa = praetorian flag = global_maa } innovation_desert_tactics = { skill = martial group = culture_group_military culture_era = culture_era_high_medieval icon = @special_maa_02 potential = { this = { has_innovation = innovation_desert_tactics } } unlock_maa = chasseur flag = global_maa } innovation_caballeros = { skill = martial group = culture_group_military culture_era = culture_era_tribal region = world_europe_west_iberia icon = @caballeros unlock_maa = caballero flag = global_regional flag = tribal_era_regional } innovation_hobbies = { skill = martial group = culture_group_military culture_era = culture_era_high_medieval region = ghw_region_britannia icon = @special_maa_02 unlock_maa = hobelar flag = global_regional flag = global_maa } innovation_rectilinear_schiltron = { skill = martial group = culture_group_military culture_era = culture_era_late_medieval icon = @special_maa_01 potential = { has_cultural_parameter = unlock_schiltron_innovation } unlock_maa = schiltron flag = global_maa } innovation_bamboo_bows = { skill = martial group = culture_group_military culture_era = culture_era_tribal region = world_india icon = @special_maa_02 unlock_maa = paiks flag = global_regional flag = global_maa } innovation_sahel_horsemen = { skill = martial group = culture_group_military culture_era = culture_era_tribal region = custom_sahel_proper icon = @special_maa_01 unlock_maa = sahel_horsemen flag = global_regional flag = tribal_era_regional } innovation_sarawit = { skill = martial group = culture_group_military culture_era = culture_era_high_medieval icon = @maa_02 potential = { has_cultural_parameter = unlock_sarawit_innovation } unlock_maa = sarawit flag = global_maa } innovation_repeating_crossbow = { skill = learning group = culture_group_military culture_era = culture_era_tribal icon = @special_maa_02 potential = { trigger_if = { limit = { has_dlc = "All Under Heaven" } OR = { this = culture:tangut has_cultural_parameter = unlock_shenbigong_innovation } } trigger_else = { OR = { has_cultural_pillar = heritage_chinese this = culture:tangut } } } asset = { trigger = { has_cultural_pillar = heritage_chinese } icon = @special_maa_02 name = innovation_repeating_crossbow_chinese } unlock_maa = shenbigong flag = global_maa } innovation_pole_vault = { skill = martial group = culture_group_military culture_era = culture_era_tribal icon = @weapons_and_armor_01 potential = { OR = { this = culture:guanches any_parent_culture_or_above = { this = culture:guanches } } } unlock_maa = guanch_vaulter flag = global_maa }