visit_settlement_minimum_cooldown_days = 90 #3 months visit_settlement_minimum_cooldown_months = 3 #Sync with visit_settlement_minimum_cooldown_days visit_settlement_small_cooldown_days = 180 #6 months visit_settlement_small_cooldown_months = 6 #Sync with visit_settlement_small_cooldown_days visit_settlement_medium_cooldown_days = 365 #1 year visit_settlement_medium_cooldown_year = 1 #Sync with visit_settlement_medium_cooldown_days visit_settlement_cooldown_days = 730 #2 years visit_settlement_large_cooldown_days = 1460 #4 years num_contracts_spawned_value = 2 old_adventurer_stashed_gold_value = 50 old_adventurer_stashed_provisions_value = 1000 many_followers_value = 15 visit_settlement_provision_refill_value = { value = provision_refill_value multiply = 1.5 } #Provisions split into percentages, steps of 20% twenty_percent_provisions_value = { value = max_provisions multiply = 0.2 } forty_percent_provisions_value = { value = max_provisions multiply = 0.4 } sixty_percent_provisions_value = { value = max_provisions multiply = 0.6 } eighty_percent_provisions_value = { value = max_provisions multiply = 0.8 } #Used to calculate quarter of the provisions needed for you to reach max provisions, maxed at 2000 quarter_to_max_provisions_value = { value = root.domicile.max_provisions subtract = root.domicile.provisions divide = 4 max = 2000 } #Used to calculate half of the provisions needed for you to reach max provisions half_to_max_provisions_value = { value = root.domicile.max_provisions subtract = root.domicile.provisions divide = 2 } visit_settlement_skill_gain_cap_value = 5 laamp_ai_spending_pants_value = 500 visit_settlement_piety_gain_value = { value = major_piety_gain divide = root.var:visit_settlement_church_donation }